/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include namespace sdr::contact { // Create an Object-Specific ViewObjectContact, set ViewContact and // ObjectContact. Always needs to return something. ViewObjectContact& ViewContactOfGraphic::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) { ViewObjectContact* pRetval = new ViewObjectContactOfGraphic(rObjectContact, *this); DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)"); return *pRetval; } ViewContactOfGraphic::ViewContactOfGraphic(SdrGrafObj& rGrafObj) : ViewContactOfTextObj(rGrafObj) { } ViewContactOfGraphic::~ViewContactOfGraphic() { } drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createVIP2DSForPresObj( const basegfx::B2DHomMatrix& rObjectMatrix, const drawinglayer::attribute::SdrLineFillEffectsTextAttribute& rAttribute) const { drawinglayer::primitive2d::Primitive2DContainer xRetval; GraphicObject aEmptyGraphicObject; GraphicAttr aEmptyGraphicAttr; // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( rObjectMatrix, rAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReferenceA }; // SdrGrafPrimitive2D with content (which is the preview graphic) scaled to smaller size and // without attributes basegfx::B2DHomMatrix aSmallerMatrix; // #i94431# for some reason, i forgot to take the PrefMapMode of the graphic // into account. Since EmptyPresObj's are only used in Draw/Impress, it is // safe to assume 100th mm as target. Size aPrefSize(GetGrafObject().GetGrafPrefSize()); if(MapUnit::MapPixel == GetGrafObject().GetGrafPrefMapMode().GetMapUnit()) { aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aPrefSize, MapMode(MapUnit::Map100thMM)); } else { aPrefSize = OutputDevice::LogicToLogic(aPrefSize, GetGrafObject().GetGrafPrefMapMode(), MapMode(MapUnit::Map100thMM)); } // decompose object matrix to get single values basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); const double fOffsetX((aScale.getX() - aPrefSize.getWidth()) / 2.0); const double fOffsetY((aScale.getY() - aPrefSize.getHeight()) / 2.0); if(basegfx::fTools::moreOrEqual(fOffsetX, 0.0) && basegfx::fTools::moreOrEqual(fOffsetY, 0.0)) { // create the EmptyPresObj fallback visualisation. The fallback graphic // is already provided in rGraphicObject in this case, use it aSmallerMatrix = basegfx::utils::createScaleTranslateB2DHomMatrix(aPrefSize.getWidth(), aPrefSize.getHeight(), fOffsetX, fOffsetY); aSmallerMatrix = basegfx::utils::createShearXRotateTranslateB2DHomMatrix(fShearX, fRotate, aTranslate) * aSmallerMatrix; const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(); const GraphicAttr aLocalGrafInfo; const drawinglayer::primitive2d::Primitive2DReference xReferenceB(new drawinglayer::primitive2d::SdrGrafPrimitive2D( aSmallerMatrix, drawinglayer::attribute::SdrLineFillEffectsTextAttribute(), rGraphicObject, aLocalGrafInfo)); xRetval.push_back(xReferenceB); } return xRetval; } drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createVIP2DSForDraft( const basegfx::B2DHomMatrix& rObjectMatrix, const drawinglayer::attribute::SdrLineFillEffectsTextAttribute& rAttribute) const { drawinglayer::primitive2d::Primitive2DContainer xRetval; GraphicObject aEmptyGraphicObject; GraphicAttr aEmptyGraphicAttr; // SdrGrafPrimitive2D without content in original size which carries all eventual attributes and texts const drawinglayer::primitive2d::Primitive2DReference xReferenceA(new drawinglayer::primitive2d::SdrGrafPrimitive2D( rObjectMatrix, rAttribute, aEmptyGraphicObject, aEmptyGraphicAttr)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReferenceA }; if(rAttribute.getLine().isDefault()) { // create a surrounding frame when no linestyle given const Color aColor(Application::GetSettings().GetStyleSettings().GetShadowColor()); const basegfx::BColor aBColor(aColor.getBColor()); basegfx::B2DPolygon aOutline(basegfx::utils::createUnitPolygon()); aOutline.transform(rObjectMatrix); xRetval.push_back( drawinglayer::primitive2d::Primitive2DReference( new drawinglayer::primitive2d::PolygonHairlinePrimitive2D( aOutline, aBColor))); } // decompose object matrix to get single values basegfx::B2DVector aScale, aTranslate; double fRotate, fShearX; rObjectMatrix.decompose(aScale, aTranslate, fRotate, fShearX); // define a distance value, used for distance from bitmap to borders and from bitmap // to text, too (2 mm) const double fDistance(200.0); // consume borders from values aScale.setX(std::max(0.0, aScale.getX() - (2.0 * fDistance))); aScale.setY(std::max(0.0, aScale.getY() - (2.0 * fDistance))); aTranslate.setX(aTranslate.getX() + fDistance); aTranslate.setY(aTranslate.getY() + fDistance); // draw a draft bitmap const BitmapEx aDraftBitmap(BMAP_GrafikEi); if(!aDraftBitmap.IsEmpty()) { Size aPrefSize(aDraftBitmap.GetPrefSize()); if(MapUnit::MapPixel == aDraftBitmap.GetPrefMapMode().GetMapUnit()) { aPrefSize = Application::GetDefaultDevice()->PixelToLogic(aDraftBitmap.GetSizePixel(), MapMode(MapUnit::Map100thMM)); } else { aPrefSize = OutputDevice::LogicToLogic(aPrefSize, aDraftBitmap.GetPrefMapMode(), MapMode(MapUnit::Map100thMM)); } const double fBitmapScaling(2.0); const double fWidth(aPrefSize.getWidth() * fBitmapScaling); const double fHeight(aPrefSize.getHeight() * fBitmapScaling); if(basegfx::fTools::more(fWidth, 1.0) && basegfx::fTools::more(fHeight, 1.0) && basegfx::fTools::lessOrEqual(fWidth, aScale.getX()) && basegfx::fTools::lessOrEqual(fHeight, aScale.getY())) { const basegfx::B2DHomMatrix aBitmapMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( fWidth, fHeight, fShearX, fRotate, aTranslate.getX(), aTranslate.getY())); xRetval.push_back( drawinglayer::primitive2d::Primitive2DReference( new drawinglayer::primitive2d::BitmapPrimitive2D( VCLUnoHelper::CreateVCLXBitmap(aDraftBitmap), aBitmapMatrix))); // consume bitmap size in X aScale.setX(std::max(0.0, aScale.getX() - (fWidth + fDistance))); aTranslate.setX(aTranslate.getX() + fWidth + fDistance); } } // Build the text for the draft object OUString aDraftText = GetGrafObject().GetFileName(); if (aDraftText.isEmpty()) { aDraftText = GetGrafObject().GetName() + " ..."; } if (!aDraftText.isEmpty()) { // #i103255# Goal is to produce TextPrimitives which hold the given text as // BlockText in the available space. It would be very tricky to do // an own word wrap/line layout here. // Using SdrBlockTextPrimitive2D OTOH is critical since it internally // uses the SdrObject it references. To solve this, create a temp // SdrObject with Attributes and Text, generate a SdrBlockTextPrimitive2D // directly and immediately decompose it. After that, it is no longer // needed and can be deleted. // create temp RectObj as TextObj and set needed attributes SdrRectObj* pRectObj(new SdrRectObj(GetGrafObject().getSdrModelFromSdrObject(), OBJ_TEXT)); pRectObj->NbcSetText(aDraftText); pRectObj->SetMergedItem(SvxColorItem(COL_LIGHTRED, EE_CHAR_COLOR)); // get SdrText and OPO SdrText* pSdrText(pRectObj->getText(0)); OutlinerParaObject* pOPO(pRectObj->GetOutlinerParaObject()); if(pSdrText && pOPO) { // directly use the remaining space as TextRangeTransform const basegfx::B2DHomMatrix aTextRangeTransform(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( aScale, fShearX, fRotate, aTranslate)); // directly create temp SdrBlockTextPrimitive2D rtl::Reference< drawinglayer::primitive2d::SdrBlockTextPrimitive2D > xBlockTextPrimitive(new drawinglayer::primitive2d::SdrBlockTextPrimitive2D( pSdrText, *pOPO, aTextRangeTransform, SDRTEXTHORZADJUST_LEFT, SDRTEXTVERTADJUST_TOP, false, false, false, false)); // decompose immediately with neutral ViewInformation. This will // layout the text to more simple TextPrimitives from drawinglayer const drawinglayer::geometry::ViewInformation2D aViewInformation2D; xBlockTextPrimitive->get2DDecomposition(xRetval, aViewInformation2D); } // always use SdrObject::Free(...) for SdrObjects (!) SdrObject* pTemp(pRectObj); SdrObject::Free(pTemp); } return xRetval; } drawinglayer::primitive2d::Primitive2DContainer ViewContactOfGraphic::createViewIndependentPrimitive2DSequence() const { drawinglayer::primitive2d::Primitive2DContainer xRetval; const SfxItemSet& rItemSet = GetGrafObject().GetMergedItemSet(); // create and fill GraphicAttr GraphicAttr aLocalGrafInfo; const sal_uInt16 nTrans(rItemSet.Get(SDRATTR_GRAFTRANSPARENCE).GetValue()); const SdrGrafCropItem& rCrop(rItemSet.Get(SDRATTR_GRAFCROP)); aLocalGrafInfo.SetLuminance(rItemSet.Get(SDRATTR_GRAFLUMINANCE).GetValue()); aLocalGrafInfo.SetContrast(rItemSet.Get(SDRATTR_GRAFCONTRAST).GetValue()); aLocalGrafInfo.SetChannelR(rItemSet.Get(SDRATTR_GRAFRED).GetValue()); aLocalGrafInfo.SetChannelG(rItemSet.Get(SDRATTR_GRAFGREEN).GetValue()); aLocalGrafInfo.SetChannelB(rItemSet.Get(SDRATTR_GRAFBLUE).GetValue()); aLocalGrafInfo.SetGamma(rItemSet.Get(SDRATTR_GRAFGAMMA).GetValue() * 0.01); aLocalGrafInfo.SetTransparency(static_cast(::basegfx::fround(std::min(nTrans, sal_uInt16(100)) * 2.55))); aLocalGrafInfo.SetInvert(rItemSet.Get(SDRATTR_GRAFINVERT).GetValue()); aLocalGrafInfo.SetDrawMode(rItemSet.Get(SDRATTR_GRAFMODE).GetValue()); aLocalGrafInfo.SetCrop(rCrop.GetLeft(), rCrop.GetTop(), rCrop.GetRight(), rCrop.GetBottom()); // we have content if graphic is not completely transparent const bool bHasContent(255L != aLocalGrafInfo.GetTransparency()); drawinglayer::attribute::SdrLineFillEffectsTextAttribute aAttribute( drawinglayer::primitive2d::createNewSdrLineFillEffectsTextAttribute( rItemSet, GetGrafObject().getText(0), bHasContent)); // take unrotated snap rect for position and size. Directly use model data, not getBoundRect() or getSnapRect() // which will use the primitive data we just create in the near future const ::basegfx::B2DRange aObjectRange = vcl::unotools::b2DRectangleFromRectangle(GetGrafObject().GetGeoRect()); // look for mirroring const GeoStat& rGeoStat(GetGrafObject().GetGeoStat()); const sal_Int32 nRotationAngle(rGeoStat.nRotationAngle); const bool bRota180(18000 == nRotationAngle); const bool bMirrored(GetGrafObject().IsMirrored()); const sal_uInt16 nMirrorCase(bRota180 ? (bMirrored ? 3 : 4) : (bMirrored ? 2 : 1)); bool bHMirr((2 == nMirrorCase ) || (4 == nMirrorCase)); bool bVMirr((3 == nMirrorCase ) || (4 == nMirrorCase)); // set mirror flags at LocalGrafInfo. Take into account that the geometry in // aObjectRange is already changed and rotated when bRota180 is used. To rebuild // that old behaviour (as long as part of the model data), correct the H/V flags // accordingly. The created bitmapPrimitive WILL use the rotation, too. if(bRota180) { // if bRota180 which is used for vertical mirroring, the graphic will already be rotated // by 180 degrees. To correct, switch off VMirror and invert HMirroring. bHMirr = !bHMirr; bVMirr = false; } if(bHMirr || bVMirr) { aLocalGrafInfo.SetMirrorFlags((bHMirr ? BmpMirrorFlags::Horizontal : BmpMirrorFlags::NONE)|(bVMirr ? BmpMirrorFlags::Vertical : BmpMirrorFlags::NONE)); } // fill object matrix const double fShearX(rGeoStat.nShearAngle ? tan((36000 - rGeoStat.nShearAngle) * F_PI18000) : 0.0); const double fRotate(nRotationAngle ? (36000 - nRotationAngle) * F_PI18000 : 0.0); const basegfx::B2DHomMatrix aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix( aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate, aObjectRange.getMinX(), aObjectRange.getMinY())); // get the current, unchanged graphic object from SdrGrafObj const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(); if(visualisationUsesPresObj()) { // it's an EmptyPresObj, create the SdrGrafPrimitive2D without content and another scaled one // with the content which is the placeholder graphic xRetval = createVIP2DSForPresObj(aObjectMatrix, aAttribute); } #ifndef IOS // Enforce swap-in for tiled rendering for now, while we have no delayed updating mechanism else if(visualisationUsesDraft()) { // #i102380# The graphic is swapped out. To not force a swap-in here, there is a mechanism // which shows a swapped-out-visualisation (which gets created here now) and an asynchronous // visual update mechanism for swapped-out graphics when they were loaded (see AsynchGraphicLoadingEvent // and ViewObjectContactOfGraphic implementation). Not forcing the swap-in here allows faster // (non-blocking) processing here and thus in the effect e.g. fast scrolling through pages xRetval = createVIP2DSForDraft(aObjectMatrix, aAttribute); } #endif else { // create primitive. Info: Calling the copy-constructor of GraphicObject in this // SdrGrafPrimitive2D constructor will force a full swap-in of the graphic const drawinglayer::primitive2d::Primitive2DReference xReference( new drawinglayer::primitive2d::SdrGrafPrimitive2D( aObjectMatrix, aAttribute, rGraphicObject, aLocalGrafInfo)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference }; } // always append an invisible outline for the cases where no visible content exists xRetval.push_back( drawinglayer::primitive2d::createHiddenGeometryPrimitives2D( aObjectMatrix)); return xRetval; } bool ViewContactOfGraphic::visualisationUsesPresObj() const { return GetGrafObject().IsEmptyPresObj(); } bool ViewContactOfGraphic::visualisationUsesDraft() const { // no draft when already PresObj if(visualisationUsesPresObj()) return false; // draft when swapped out const GraphicObject& rGraphicObject = GetGrafObject().GetGraphicObject(); // draft when no graphic return GraphicType::NONE == rGraphicObject.GetType() || GraphicType::Default == rGraphicObject.GetType(); } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */