/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include using namespace com::sun::star; namespace { // Helper method to recursively travel the DrawHierarchy for 3D objects contained in // the 2D Scene. This will create all VOCs for the current OC which are needed // for ActionChanged() functionality void impInternalSubHierarchyTraveller(const sdr::contact::ViewObjectContact& rVOC) { const sdr::contact::ViewContact& rVC = rVOC.GetViewContact(); const sal_uInt32 nSubHierarchyCount(rVC.GetObjectCount()); for(sal_uInt32 a(0); a < nSubHierarchyCount; a++) { const sdr::contact::ViewObjectContact& rCandidate(rVC.GetViewContact(a).GetViewObjectContact(rVOC.GetObjectContact())); impInternalSubHierarchyTraveller(rCandidate); } } } // end of anonymous namespace namespace sdr::contact { ViewObjectContactOfE3dScene::ViewObjectContactOfE3dScene(ObjectContact& rObjectContact, ViewContact& rViewContact) : ViewObjectContactOfSdrObj(rObjectContact, rViewContact) { } ViewObjectContactOfE3dScene::~ViewObjectContactOfE3dScene() { } drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3dScene::createPrimitive2DSequence(const DisplayInfo& rDisplayInfo) const { // handle ghosted, else the whole 3d group will be encapsulated to a ghosted primitive set (see below) const bool bHandleGhostedDisplay(GetObjectContact().DoVisualizeEnteredGroup() && !GetObjectContact().isOutputToPrinter() && rDisplayInfo.IsGhostedDrawModeActive()); const bool bIsActiveVC(bHandleGhostedDisplay && GetObjectContact().getActiveViewContact() == &GetViewContact()); if(bIsActiveVC) { // switch off ghosted, display contents normal const_cast< DisplayInfo& >(rDisplayInfo).ClearGhostedDrawMode(); } // create 2d primitive with content, use layer visibility test // this uses no ghosted mode, so scenes in scenes and entering them will not // support ghosted for now. This is no problem currently but would need to be // added when sub-groups in 3d will be added one day. const ViewContactOfE3dScene& rViewContact = dynamic_cast< ViewContactOfE3dScene& >(GetViewContact()); const SdrLayerIDSet& rVisibleLayers = rDisplayInfo.GetProcessLayers(); drawinglayer::primitive2d::Primitive2DContainer xRetval(rViewContact.createScenePrimitive2DSequence(&rVisibleLayers)); if(!xRetval.empty()) { // allow evtl. embedding in object-specific infos, e.g. Name, Title, Description xRetval = rViewContact.embedToObjectSpecificInformation(xRetval); // handle GluePoint if(!GetObjectContact().isOutputToPrinter() && GetObjectContact().AreGluePointsVisible()) { const drawinglayer::primitive2d::Primitive2DContainer xGlue(GetViewContact().createGluePointPrimitive2DSequence()); if(!xGlue.empty()) { xRetval.append(xGlue); } } // handle ghosted if(isPrimitiveGhosted(rDisplayInfo)) { const ::basegfx::BColor aRGBWhite(1.0, 1.0, 1.0); const ::basegfx::BColorModifierSharedPtr aBColorModifier = std::make_shared( aRGBWhite, 0.5); const drawinglayer::primitive2d::Primitive2DReference xReference( new drawinglayer::primitive2d::ModifiedColorPrimitive2D( xRetval, aBColorModifier)); xRetval = drawinglayer::primitive2d::Primitive2DContainer { xReference }; } } if(bIsActiveVC) { // set back, display ghosted again const_cast< DisplayInfo& >(rDisplayInfo).SetGhostedDrawMode(); } return xRetval; } drawinglayer::primitive2d::Primitive2DContainer ViewObjectContactOfE3dScene::getPrimitive2DSequenceHierarchy(DisplayInfo& rDisplayInfo) const { // To get the VOCs for the contained 3D objects created to get the correct // Draw hierarchy and ActionChanged() working properly, travel the DrawHierarchy // using a local tooling method impInternalSubHierarchyTraveller(*this); // call parent return ViewObjectContactOfSdrObj::getPrimitive2DSequenceHierarchy(rDisplayInfo); } } // end of namespace /* vim:set shiftwidth=4 softtabstop=4 expandtab: */