/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * */ #ifndef INCLUDED_VCL_INC_OPENGL_VERTEXUTILS_H #define INCLUDED_VCL_INC_OPENGL_VERTEXUTILS_H #include #include #include #include #include namespace vcl { namespace vertex { template inline void addRectangle(std::vector& rVertices, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); template<> inline void addRectangle(std::vector& rVertices, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { rVertices.insert(rVertices.end(), { x1, y1, x2, y1, x1, y2, x1, y2, x2, y1, x2, y2 }); } template<> inline void addRectangle(std::vector& rVertices, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) { rVertices.insert(rVertices.end(), { x1, y2, x1, y1, x2, y1, x2, y2 }); } inline void createColor(Color nColor, GLfloat fTransparency, GLubyte& nR, GLubyte& nG, GLubyte& nB, GLubyte& nA) { nR = nColor.GetRed(); nG = nColor.GetGreen(); nB = nColor.GetBlue(); nA = (1.0f - fTransparency) * 255.0f; } template inline void addQuadColors(std::vector& rColors, Color nColor, GLfloat fTransparency); template<> inline void addQuadColors(std::vector& rColors, Color nColor, GLfloat fTransparency) { GLubyte nR, nG, nB, nA; createColor(nColor, fTransparency, nR, nG, nB, nA); rColors.insert(rColors.end(), { nR, nG, nB, nA, nR, nG, nB, nA, nR, nG, nB, nA, nR, nG, nB, nA, nR, nG, nB, nA, nR, nG, nB, nA, }); } inline void addLineSegmentVertices(std::vector& rVertices, std::vector& rExtrusionVectors, glm::vec2 prevPoint, glm::vec2 prevExtrusionVector, GLfloat prevLength, glm::vec2 currPoint, glm::vec2 currExtrusionVector, GLfloat currLength) { rVertices.insert(rVertices.end(), { prevPoint.x, prevPoint.y, prevPoint.x, prevPoint.y, currPoint.x, currPoint.y, currPoint.x, currPoint.y, prevPoint.x, prevPoint.y, currPoint.x, currPoint.y, }); rExtrusionVectors.insert(rExtrusionVectors.end(), { -prevExtrusionVector.x, -prevExtrusionVector.y, -prevLength, prevExtrusionVector.x, prevExtrusionVector.y, prevLength, -currExtrusionVector.x, -currExtrusionVector.y, -currLength, -currExtrusionVector.x, -currExtrusionVector.y, -currLength, prevExtrusionVector.x, prevExtrusionVector.y, prevLength, currExtrusionVector.x, currExtrusionVector.y, currLength, }); } inline glm::vec2 normalize(const glm::vec2& vector) { if (glm::length(vector) > 0.0) return glm::normalize(vector); return vector; } inline glm::vec2 perpendicular(const glm::vec2& vector) { return glm::vec2(-vector.y, vector.x); } inline float lineVectorAngle(const glm::vec2& previous, const glm::vec2& next) { float angle = std::atan2(previous.x * next.y - previous.y * next.x, previous.x * next.x + previous.y * next.y); return F_PI - std::fabs(angle); } }} // end vcl::vertex #endif // INCLUDED_VCL_INC_OPENGL_VERTEXUTILS_H /* vim:set shiftwidth=4 softtabstop=4 expandtab: */