/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #ifndef INCLUDED_VCL_SKIA_GDIIMPL_HXX #define INCLUDED_VCL_SKIA_GDIIMPL_HXX #include #include #include #include #include #include #include #include class SkiaFlushIdle; class GenericSalLayout; class SkFont; class SkiaSalBitmap; class VCL_DLLPUBLIC SkiaSalGraphicsImpl : public SalGraphicsImpl { public: SkiaSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider* pProvider); virtual ~SkiaSalGraphicsImpl() override; virtual void Init() override; virtual void DeInit() override; virtual OUString getRenderBackendName() const override { return "skia"; } const vcl::Region& getClipRegion() const; virtual bool setClipRegion(const vcl::Region&) override; // // get the depth of the device virtual sal_uInt16 GetBitCount() const override; // get the width of the device virtual long GetGraphicsWidth() const override; // set the clip region to empty virtual void ResetClipRegion() override; // set the line color to transparent (= don't draw lines) virtual void SetLineColor() override; // set the line color to a specific color virtual void SetLineColor(Color nColor) override; // set the fill color to transparent (= don't fill) virtual void SetFillColor() override; // set the fill color to a specific color, shapes will be // filled accordingly virtual void SetFillColor(Color nColor) override; // enable/disable XOR drawing virtual void SetXORMode(bool bSet, bool bInvertOnly) override; // set line color for raster operations virtual void SetROPLineColor(SalROPColor nROPColor) override; // set fill color for raster operations virtual void SetROPFillColor(SalROPColor nROPColor) override; // draw --> LineColor and FillColor and RasterOp and ClipRegion virtual void drawPixel(long nX, long nY) override; virtual void drawPixel(long nX, long nY, Color nColor) override; virtual void drawLine(long nX1, long nY1, long nX2, long nY2) override; virtual void drawRect(long nX, long nY, long nWidth, long nHeight) override; virtual void drawPolyLine(sal_uInt32 nPoints, const SalPoint* pPtAry) override; virtual void drawPolygon(sal_uInt32 nPoints, const SalPoint* pPtAry) override; virtual void drawPolyPolygon(sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry) override; virtual bool drawPolyPolygon(const basegfx::B2DHomMatrix& rObjectToDevice, const basegfx::B2DPolyPolygon&, double fTransparency) override; virtual bool drawPolyLine(const basegfx::B2DHomMatrix& rObjectToDevice, const basegfx::B2DPolygon&, double fTransparency, double fLineWidth, const std::vector* pStroke, basegfx::B2DLineJoin, css::drawing::LineCap, double fMiterMinimumAngle, bool bPixelSnapHairline) override; virtual bool drawPolyLineBezier(sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry) override; virtual bool drawPolygonBezier(sal_uInt32 nPoints, const SalPoint* pPtAry, const PolyFlags* pFlgAry) override; virtual bool drawPolyPolygonBezier(sal_uInt32 nPoly, const sal_uInt32* pPoints, const SalPoint* const* pPtAry, const PolyFlags* const* pFlgAry) override; // CopyArea --> No RasterOp, but ClipRegion virtual void copyArea(long nDestX, long nDestY, long nSrcX, long nSrcY, long nSrcWidth, long nSrcHeight, bool bWindowInvalidate) override; virtual void copyBits(const SalTwoRect& rPosAry, SalGraphics* pSrcGraphics) override; virtual bool blendBitmap(const SalTwoRect&, const SalBitmap& rBitmap) override; virtual bool blendAlphaBitmap(const SalTwoRect&, const SalBitmap& rSrcBitmap, const SalBitmap& rMaskBitmap, const SalBitmap& rAlphaBitmap) override; virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap) override; virtual void drawBitmap(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, const SalBitmap& rMaskBitmap) override; virtual void drawMask(const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap, Color nMaskColor) override; virtual std::shared_ptr getBitmap(long nX, long nY, long nWidth, long nHeight) override; virtual Color getPixel(long nX, long nY) override; // invert --> ClipRegion (only Windows or VirDevs) virtual void invert(long nX, long nY, long nWidth, long nHeight, SalInvert nFlags) override; virtual void invert(sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags) override; virtual bool drawEPS(long nX, long nY, long nWidth, long nHeight, void* pPtr, sal_uInt32 nSize) override; /** Render bitmap with alpha channel @param rSourceBitmap Source bitmap to blit @param rAlphaBitmap Alpha channel to use for blitting @return true, if the operation succeeded, and false otherwise. In this case, clients should try to emulate alpha compositing themselves */ virtual bool drawAlphaBitmap(const SalTwoRect&, const SalBitmap& rSourceBitmap, const SalBitmap& rAlphaBitmap) override; /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */ virtual bool drawTransformedBitmap(const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY, const SalBitmap& rSourceBitmap, const SalBitmap* pAlphaBitmap) override; /** Render solid rectangle with given transparency @param nX Top left coordinate of rectangle @param nY Bottom right coordinate of rectangle @param nWidth Width of rectangle @param nHeight Height of rectangle @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a fully transparent rectangle @returns true if successfully drawn, false if not able to draw rectangle */ virtual bool drawAlphaRect(long nX, long nY, long nWidth, long nHeight, sal_uInt8 nTransparency) override; virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override; virtual bool supportsOperation(OutDevSupportType eType) const override; #ifdef DBG_UTIL void dump(const char* file) const; #endif // Default blend mode for SkPaint is SkBlendMode::kSrcOver void drawImage(const SalTwoRect& rPosAry, const sk_sp& aImage, SkBlendMode eBlendMode = SkBlendMode::kSrcOver); void drawShader(const SalTwoRect& rPosAry, const sk_sp& shader); enum class GlyphOrientation { Apply, Ignore }; void drawGenericLayout(const GenericSalLayout& layout, Color textColor, const SkFont& font, GlyphOrientation glyphOrientation); protected: // To be called before any drawing. void preDraw(); // To be called after any drawing. void postDraw(); // The canvas to draw to. Will be diverted to a temporary for Xor mode. SkCanvas* getDrawCanvas() { return mXorMode ? getXorCanvas() : mSurface->getCanvas(); } // Call before makeImageSnapshot(), ensures the content is up to date. void flushDrawing(); virtual void createSurface(); // Call to ensure that mSurface is valid. If mSurface is going to be modified, // use preDraw() instead of this. void checkSurface(); void destroySurface(); // Reimplemented for X11. virtual bool avoidRecreateByResize() const { return false; } void createWindowSurface(bool forceRaster = false); virtual void createWindowContext(bool forceRaster = false) = 0; void createOffscreenSurface(); void privateDrawAlphaRect(long nX, long nY, long nWidth, long nHeight, double nTransparency, bool blockAA = false); void setProvider(SalGeometryProvider* provider) { mProvider = provider; } bool isOffscreen() const { return mProvider == nullptr || mProvider->IsOffScreen(); } bool isGPU() const { return mIsGPU; } void invert(basegfx::B2DPolygon const& rPoly, SalInvert eFlags); // Called by SkiaFlushIdle. virtual void performFlush() = 0; void scheduleFlush(); friend class SkiaFlushIdle; // get the width of the device int GetWidth() const { return mProvider ? mProvider->GetWidth() : 1; } // get the height of the device int GetHeight() const { return mProvider ? mProvider->GetHeight() : 1; } SkCanvas* getXorCanvas(); void applyXor(); // NOTE: This must be called before the operation does any drawing. void addXorRegion(const SkRect& rect) { if (mXorMode) { // Make slightly larger, just in case (rounding, antialiasing,...). SkIRect addedRect = rect.makeOutset(2, 2).round(); // Two xor operations should cancel each other out. We batch xor operations, // but if they can overlap, apply xor now, since applyXor() does the operation // just once. if (mXorRegion.intersects(addedRect)) applyXor(); mXorRegion.op(addedRect, SkRegion::kUnion_Op); } } static void setCanvasClipRegion(SkCanvas* canvas, const vcl::Region& region); sk_sp mergeCacheBitmaps(const SkiaSalBitmap& bitmap, const SkiaSalBitmap* alphaBitmap, const Size targetSize); // Skia uses floating point coordinates, so when we use integer coordinates, sometimes // rounding results in off-by-one errors (down), especially when drawing using GPU, // see https://bugs.chromium.org/p/skia/issues/detail?id=9611 . Compensate for // it by using centers of pixels. Using 0.5 may sometimes round up, so go with 0.495 . static constexpr SkScalar toSkX(long x) { return x + 0.495; } static constexpr SkScalar toSkY(long y) { return y + 0.495; } // Value to add to be exactly in the middle of the pixel. static constexpr SkScalar toSkXYFix = SkScalar(0.005); // Perform any pending drawing such as delayed merging of polygons. Called by preDraw() // and anything that means the next operation cannot be another one in a series (e.g. // changing colors). void checkPendingDrawing(); bool delayDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency); void performDrawPolyPolygon(const basegfx::B2DPolyPolygon& polygon, double transparency, bool useAA); template friend inline std::basic_ostream& operator<<(std::basic_ostream& stream, const SkiaSalGraphicsImpl* graphics) { // O - offscreen, G - GPU-based, R - raster return stream << static_cast(graphics) << " " << Size(graphics->GetWidth(), graphics->GetHeight()) << (graphics->isGPU() ? "G" : "R") << (graphics->isOffscreen() ? "O" : ""); } SalGraphics& mParent; /// Pointer to the SalFrame or SalVirtualDevice SalGeometryProvider* mProvider; std::unique_ptr mWindowContext; // The Skia surface that is target of all the rendering. sk_sp mSurface; bool mIsGPU; // whether the surface is GPU-backed // Keep reference to shared GrContext. vcl::Region mClipRegion; Color mLineColor; Color mFillColor; bool mXorMode; SkBitmap mXorBitmap; std::unique_ptr mXorCanvas; SkRegion mXorRegion; // the area that needs updating for the xor operation std::unique_ptr mFlush; // Info about pending polygons to draw (we try to merge adjacent polygons into one). struct LastPolyPolygonInfo { basegfx::B2DPolyPolygonVector polygons; basegfx::B2DRange bounds; double transparency; }; LastPolyPolygonInfo mLastPolyPolygonInfo; }; #endif /* vim:set shiftwidth=4 softtabstop=4 expandtab: */