/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. * * This file incorporates work covered by the following license notice: * * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed * with this work for additional information regarding copyright * ownership. The ASF licenses this file to you under the Apache * License, Version 2.0 (the "License"); you may not use this file * except in compliance with the License. You may obtain a copy of * the License at http://www.apache.org/licenses/LICENSE-2.0 . */ #include #include #include #include #include #include #include #include #include "impvect.hxx" #include #include #define VECT_POLY_MAX 8192 #define VECT_FREE_INDEX 0 #define VECT_CONT_INDEX 1 #define VECT_DONE_INDEX 2 #define VECT_POLY_INLINE_INNER 1UL #define VECT_POLY_INLINE_OUTER 2UL #define VECT_POLY_OUTLINE_INNER 4UL #define VECT_POLY_OUTLINE_OUTER 8UL static void VECT_MAP( const std::unique_ptr & pMapIn, const std::unique_ptr& pMapOut, long nVal ) { pMapIn[nVal] = (nVal * 4) + 1; pMapOut[nVal] = pMapIn[nVal] + 5; } static constexpr long BACK_MAP( long _def_nVal ) { return ((_def_nVal + 2) >> 2) - 1; } static void VECT_PROGRESS( const Link* pProgress, long _def_nVal ) { if(pProgress) pProgress->Call(_def_nVal); } namespace { class ImplVectMap; class ImplChain; } namespace ImplVectorizer { static ImplVectMap* ImplExpand( BitmapReadAccess* pRAcc, const Color& rColor ); static void ImplCalculate( ImplVectMap* pMap, tools::PolyPolygon& rPolyPoly, sal_uInt8 cReduce ); static bool ImplGetChain( ImplVectMap* pMap, const Point& rStartPt, ImplChain& rChain ); static bool ImplIsUp( ImplVectMap const * pMap, long nY, long nX ); static void ImplLimitPolyPoly( tools::PolyPolygon& rPolyPoly ); } namespace { struct ChainMove { long nDX; long nDY; }; } static const ChainMove aImplMove[ 8 ] = { { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 }, { 1, -1 }, { -1, -1 }, { -1, 1 }, { 1, 1 } }; static const ChainMove aImplMoveInner[ 8 ] = { { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 } }; static const ChainMove aImplMoveOuter[ 8 ] = { { 0, -1 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { -1, 0 }, { 0, 1 }, { 1, 0 }, { 0, -1 } }; namespace { struct ImplColorSet { BitmapColor maColor; sal_uInt16 mnIndex = 0; bool mbSet = false; }; } static bool ImplColorSetCmpFnc( const ImplColorSet& lhs, const ImplColorSet& rhs) { if( lhs.mbSet && rhs.mbSet ) { const sal_uInt8 cLum1 = lhs.maColor.GetLuminance(); const sal_uInt8 cLum2 = rhs.maColor.GetLuminance(); return cLum1 < cLum2; } return lhs.mbSet > rhs.mbSet; } namespace { class ImplPointArray { std::unique_ptr mpArray; sal_uLong mnSize; sal_uLong mnRealSize; public: ImplPointArray(); void ImplSetSize( sal_uLong nSize ); sal_uLong ImplGetRealSize() const { return mnRealSize; } void ImplSetRealSize( sal_uLong nRealSize ) { mnRealSize = nRealSize; } void ImplCreatePoly( tools::Polygon& rPoly ) const; inline Point& operator[]( sal_uLong nPos ); inline const Point& operator[]( sal_uLong nPos ) const; }; } ImplPointArray::ImplPointArray() : mnSize ( 0 ), mnRealSize ( 0 ) { } void ImplPointArray::ImplSetSize( sal_uLong nSize ) { const sal_uLong nTotal = nSize * sizeof( Point ); mnSize = nSize; mnRealSize = 0; mpArray = std::make_unique( nTotal ); } inline Point& ImplPointArray::operator[]( sal_uLong nPos ) { SAL_WARN_IF( nPos >= mnSize, "vcl", "ImplPointArray::operator[]: nPos out of range!" ); return mpArray[ nPos ]; } inline const Point& ImplPointArray::operator[]( sal_uLong nPos ) const { SAL_WARN_IF( nPos >= mnSize, "vcl", "ImplPointArray::operator[]: nPos out of range!" ); return mpArray[ nPos ]; } void ImplPointArray::ImplCreatePoly( tools::Polygon& rPoly ) const { rPoly = tools::Polygon( sal::static_int_cast(mnRealSize), mpArray.get() ); } namespace { class ImplVectMap { private: Scanline mpBuf; Scanline* mpScan; long mnWidth; long mnHeight; public: ImplVectMap( long nWidth, long nHeight ); ~ImplVectMap(); long Width() const { return mnWidth; } long Height() const { return mnHeight; } inline void Set( long nY, long nX, sal_uInt8 cVal ); inline sal_uInt8 Get( long nY, long nX ) const; inline bool IsFree( long nY, long nX ) const; inline bool IsCont( long nY, long nX ) const; inline bool IsDone( long nY, long nX ) const; }; } ImplVectMap::ImplVectMap( long nWidth, long nHeight ) : mpBuf ( static_cast(rtl_allocateZeroMemory(nWidth * nHeight)) ), mpScan ( static_cast(std::malloc(nHeight * sizeof(Scanline))) ), mnWidth ( nWidth ), mnHeight( nHeight ) { const long nWidthAl = ( nWidth >> 2 ) + 1; Scanline pTmp = mpBuf; for( long nY = 0; nY < nHeight; pTmp += nWidthAl ) mpScan[ nY++ ] = pTmp; } ImplVectMap::~ImplVectMap() { std::free( mpBuf ); std::free( mpScan ); } inline void ImplVectMap::Set( long nY, long nX, sal_uInt8 cVal ) { const sal_uInt8 cShift = sal::static_int_cast(6 - ( ( nX & 3 ) << 1 )); auto & rPixel = mpScan[ nY ][ nX >> 2 ]; rPixel = (rPixel & ~( 3 << cShift ) ) | ( cVal << cShift ); } inline sal_uInt8 ImplVectMap::Get( long nY, long nX ) const { return sal::static_int_cast( ( ( mpScan[ nY ][ nX >> 2 ] ) >> ( 6 - ( ( nX & 3 ) << 1 ) ) ) & 3 ); } inline bool ImplVectMap::IsFree( long nY, long nX ) const { return( VECT_FREE_INDEX == Get( nY, nX ) ); } inline bool ImplVectMap::IsCont( long nY, long nX ) const { return( VECT_CONT_INDEX == Get( nY, nX ) ); } inline bool ImplVectMap::IsDone( long nY, long nX ) const { return( VECT_DONE_INDEX == Get( nY, nX ) ); } namespace { class ImplChain { private: tools::Polygon maPoly; Point maStartPt; sal_uLong mnArraySize; sal_uLong mnCount; std::unique_ptr mpCodes; void ImplGetSpace(); void ImplPostProcess( const ImplPointArray& rArr ); ImplChain(const ImplChain&) = delete; ImplChain& operator=(const ImplChain&) = delete; public: ImplChain(); void ImplBeginAdd( const Point& rStartPt ); inline void ImplAdd( sal_uInt8 nCode ); void ImplEndAdd( sal_uLong nTypeFlag ); const tools::Polygon& ImplGetPoly() const { return maPoly; } }; } ImplChain::ImplChain() : mnArraySize ( 1024 ), mnCount ( 0 ), mpCodes ( new sal_uInt8[mnArraySize] ) { } void ImplChain::ImplGetSpace() { const sal_uLong nOldArraySize = mnArraySize; sal_uInt8* pNewCodes; mnArraySize = mnArraySize << 1; pNewCodes = new sal_uInt8[ mnArraySize ]; memcpy( pNewCodes, mpCodes.get(), nOldArraySize ); mpCodes.reset( pNewCodes ); } void ImplChain::ImplBeginAdd( const Point& rStartPt ) { maPoly = tools::Polygon(); maStartPt = rStartPt; mnCount = 0; } inline void ImplChain::ImplAdd( sal_uInt8 nCode ) { if( mnCount == mnArraySize ) ImplGetSpace(); mpCodes[ mnCount++ ] = nCode; } void ImplChain::ImplEndAdd( sal_uLong nFlag ) { if( mnCount ) { ImplPointArray aArr; if( nFlag & VECT_POLY_INLINE_INNER ) { long nFirstX, nFirstY; long nLastX, nLastY; nFirstX = nLastX = maStartPt.X(); nFirstY = nLastY = maStartPt.Y(); aArr.ImplSetSize( mnCount << 1 ); sal_uInt16 nPolyPos; sal_uLong i; for( i = 0, nPolyPos = 0; i < ( mnCount - 1 ); i++ ) { const sal_uInt8 cMove = mpCodes[ i ]; const sal_uInt8 cNextMove = mpCodes[ i + 1 ]; const ChainMove& rMove = aImplMove[ cMove ]; const ChainMove& rMoveInner = aImplMoveInner[ cMove ]; // Point& rPt = aArr[ nPolyPos ]; bool bDone = true; nLastX += rMove.nDX; nLastY += rMove.nDY; if( cMove < 4 ) { if( ( cMove == 0 && cNextMove == 3 ) || ( cMove == 3 && cNextMove == 2 ) || ( cMove == 2 && cNextMove == 1 ) || ( cMove == 1 && cNextMove == 0 ) ) { } else if( cMove == 2 && cNextMove == 3 ) { aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY ); } else if( cMove == 3 && cNextMove == 0 ) { aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY ); aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); } else if( cMove == 0 && cNextMove == 1 ) { aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY ); } else if( cMove == 1 && cNextMove == 2 ) { aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); } else bDone = false; } else if( cMove == 7 && cNextMove == 0 ) { aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY ); aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); } else if( cMove == 4 && cNextMove == 1 ) { aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY ); } else bDone = false; if( !bDone ) { aArr[ nPolyPos ].setX( nLastX + rMoveInner.nDX ); aArr[ nPolyPos++ ].setY( nLastY + rMoveInner.nDY ); } } aArr[ nPolyPos ].setX( nFirstX + 1 ); aArr[ nPolyPos++ ].setY( nFirstY + 1 ); aArr.ImplSetRealSize( nPolyPos ); } else if( nFlag & VECT_POLY_INLINE_OUTER ) { long nFirstX, nFirstY; long nLastX, nLastY; nFirstX = nLastX = maStartPt.X(); nFirstY = nLastY = maStartPt.Y(); aArr.ImplSetSize( mnCount << 1 ); sal_uInt16 nPolyPos; sal_uLong i; for( i = 0, nPolyPos = 0; i < ( mnCount - 1 ); i++ ) { const sal_uInt8 cMove = mpCodes[ i ]; const sal_uInt8 cNextMove = mpCodes[ i + 1 ]; const ChainMove& rMove = aImplMove[ cMove ]; const ChainMove& rMoveOuter = aImplMoveOuter[ cMove ]; // Point& rPt = aArr[ nPolyPos ]; bool bDone = true; nLastX += rMove.nDX; nLastY += rMove.nDY; if( cMove < 4 ) { if( ( cMove == 0 && cNextMove == 1 ) || ( cMove == 1 && cNextMove == 2 ) || ( cMove == 2 && cNextMove == 3 ) || ( cMove == 3 && cNextMove == 0 ) ) { } else if( cMove == 0 && cNextMove == 3 ) { aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY ); } else if( cMove == 3 && cNextMove == 2 ) { aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); } else if( cMove == 2 && cNextMove == 1 ) { aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY ); } else if( cMove == 1 && cNextMove == 0 ) { aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY ); aArr[ nPolyPos ].setX( nLastX - 1 ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); } else bDone = false; } else if( cMove == 7 && cNextMove == 3 ) { aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY - 1 ); aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY ); } else if( cMove == 6 && cNextMove == 2 ) { aArr[ nPolyPos ].setX( nLastX + 1 ); aArr[ nPolyPos++ ].setY( nLastY ); aArr[ nPolyPos ].setX( nLastX ); aArr[ nPolyPos++ ].setY( nLastY + 1 ); } else bDone = false; if( !bDone ) { aArr[ nPolyPos ].setX( nLastX + rMoveOuter.nDX ); aArr[ nPolyPos++ ].setY( nLastY + rMoveOuter.nDY ); } } aArr[ nPolyPos ].setX( nFirstX - 1 ); aArr[ nPolyPos++ ].setY( nFirstY - 1 ); aArr.ImplSetRealSize( nPolyPos ); } else { long nLastX = maStartPt.X(), nLastY = maStartPt.Y(); aArr.ImplSetSize( mnCount + 1 ); aArr[ 0 ] = Point( nLastX, nLastY ); for( sal_uLong i = 0; i < mnCount; ) { const ChainMove& rMove = aImplMove[ mpCodes[ i ] ]; nLastX += rMove.nDX; nLastY += rMove.nDY; aArr[ ++i ] = Point( nLastX, nLastY ); } aArr.ImplSetRealSize( mnCount + 1 ); } ImplPostProcess( aArr ); } else maPoly.SetSize( 0 ); } void ImplChain::ImplPostProcess( const ImplPointArray& rArr ) { ImplPointArray aNewArr1; ImplPointArray aNewArr2; Point* pLast; Point* pLeast; sal_uLong nNewPos; sal_uLong nCount = rArr.ImplGetRealSize(); sal_uLong n; // pass 1 aNewArr1.ImplSetSize( nCount ); pLast = &( aNewArr1[ 0 ] ); pLast->setX( BACK_MAP( rArr[ 0 ].X() ) ); pLast->setY( BACK_MAP( rArr[ 0 ].Y() ) ); for( n = nNewPos = 1; n < nCount; ) { const Point& rPt = rArr[ n++ ]; const long nX = BACK_MAP( rPt.X() ); const long nY = BACK_MAP( rPt.Y() ); if( nX != pLast->X() || nY != pLast->Y() ) { pLast = pLeast = &( aNewArr1[ nNewPos++ ] ); pLeast->setX( nX ); pLeast->setY( nY ); } } nCount = nNewPos; aNewArr1.ImplSetRealSize( nCount ); // pass 2 aNewArr2.ImplSetSize( nCount ); pLast = &( aNewArr2[ 0 ] ); *pLast = aNewArr1[ 0 ]; for( n = nNewPos = 1; n < nCount; ) { pLeast = &( aNewArr1[ n++ ] ); if( pLeast->X() == pLast->X() ) { while( n < nCount && aNewArr1[ n ].X() == pLast->X() ) pLeast = &( aNewArr1[ n++ ] ); } else if( pLeast->Y() == pLast->Y() ) { while( n < nCount && aNewArr1[ n ].Y() == pLast->Y() ) pLeast = &( aNewArr1[ n++ ] ); } pLast = pLeast; aNewArr2[ nNewPos++ ] = *pLast; } aNewArr2.ImplSetRealSize( nNewPos ); aNewArr2.ImplCreatePoly( maPoly ); } namespace ImplVectorizer { bool ImplVectorize( const Bitmap& rColorBmp, GDIMetaFile& rMtf, sal_uInt8 cReduce, const Link* pProgress ) { bool bRet = false; VECT_PROGRESS( pProgress, 0 ); std::unique_ptr xBmp(new Bitmap( rColorBmp )); Bitmap::ScopedReadAccess pRAcc(*xBmp); if( pRAcc ) { tools::PolyPolygon aPolyPoly; double fPercent = 0.0; double fPercentStep_2 = 0.0; const long nWidth = pRAcc->Width(); const long nHeight = pRAcc->Height(); const sal_uInt16 nColorCount = pRAcc->GetPaletteEntryCount(); sal_uInt16 n; std::array aColorSet; rMtf.Clear(); // get used palette colors and sort them from light to dark colors for( n = 0; n < nColorCount; n++ ) { aColorSet[ n ].mnIndex = n; aColorSet[ n ].maColor = pRAcc->GetPaletteColor( n ); } for( long nY = 0; nY < nHeight; nY++ ) { Scanline pScanlineRead = pRAcc->GetScanline( nY ); for( long nX = 0; nX < nWidth; nX++ ) aColorSet[ pRAcc->GetIndexFromData( pScanlineRead, nX ) ].mbSet = true; } std::sort( aColorSet.begin(), aColorSet.end(), ImplColorSetCmpFnc ); for( n = 0; n < 256; n++ ) if( !aColorSet[ n ].mbSet ) break; if( n ) fPercentStep_2 = 45.0 / n; fPercent += 10.0; VECT_PROGRESS( pProgress, FRound( fPercent ) ); for( sal_uInt16 i = 0; i < n; i++ ) { const BitmapColor aBmpCol( pRAcc->GetPaletteColor( aColorSet[ i ].mnIndex ) ); const Color aFindColor( aBmpCol.GetRed(), aBmpCol.GetGreen(), aBmpCol.GetBlue() ); std::unique_ptr xMap(ImplExpand( pRAcc.get(), aFindColor )); fPercent += fPercentStep_2; VECT_PROGRESS( pProgress, FRound( fPercent ) ); if( xMap ) { aPolyPoly.Clear(); ImplCalculate( xMap.get(), aPolyPoly, cReduce ); xMap.reset(); if( aPolyPoly.Count() ) { ImplLimitPolyPoly( aPolyPoly ); aPolyPoly.Optimize( PolyOptimizeFlags::EDGES ); if( aPolyPoly.Count() ) { rMtf.AddAction( new MetaLineColorAction( aFindColor, true ) ); rMtf.AddAction( new MetaFillColorAction( aFindColor, true ) ); rMtf.AddAction( new MetaPolyPolygonAction( aPolyPoly ) ); } } } fPercent += fPercentStep_2; VECT_PROGRESS( pProgress, FRound( fPercent ) ); } if( rMtf.GetActionSize() ) { MapMode aMap( MapUnit::Map100thMM ); ScopedVclPtrInstance< VirtualDevice > aVDev; const Size aLogSize1( aVDev->PixelToLogic( Size( 1, 1 ), aMap ) ); rMtf.SetPrefMapMode( aMap ); rMtf.SetPrefSize( Size( nWidth + 2, nHeight + 2 ) ); rMtf.Move( 1, 1 ); rMtf.Scale( aLogSize1.Width(), aLogSize1.Height() ); bRet = true; } } pRAcc.reset(); xBmp.reset(); VECT_PROGRESS( pProgress, 100 ); return bRet; } void ImplLimitPolyPoly( tools::PolyPolygon& rPolyPoly ) { if( rPolyPoly.Count() > VECT_POLY_MAX ) { tools::PolyPolygon aNewPolyPoly; long nReduce = 0; sal_uInt16 nNewCount; do { aNewPolyPoly.Clear(); nReduce++; for( sal_uInt16 i = 0, nCount = rPolyPoly.Count(); i < nCount; i++ ) { const tools::Rectangle aBound( rPolyPoly[ i ].GetBoundRect() ); if( aBound.GetWidth() > nReduce && aBound.GetHeight() > nReduce ) { if( rPolyPoly[ i ].GetSize() ) aNewPolyPoly.Insert( rPolyPoly[ i ] ); } } nNewCount = aNewPolyPoly.Count(); } while( nNewCount > VECT_POLY_MAX ); rPolyPoly = aNewPolyPoly; } } ImplVectMap* ImplExpand( BitmapReadAccess* pRAcc, const Color& rColor ) { ImplVectMap* pMap = nullptr; if( pRAcc && pRAcc->Width() && pRAcc->Height() ) { const long nOldWidth = pRAcc->Width(); const long nOldHeight = pRAcc->Height(); const long nNewWidth = ( nOldWidth << 2 ) + 4; const long nNewHeight = ( nOldHeight << 2 ) + 4; const BitmapColor aTest( pRAcc->GetBestMatchingColor( rColor ) ); std::unique_ptr pMapIn(new long[ std::max( nOldWidth, nOldHeight ) ]); std::unique_ptr pMapOut(new long[ std::max( nOldWidth, nOldHeight ) ]); long nX, nY, nTmpX, nTmpY; pMap = new ImplVectMap( nNewWidth, nNewHeight ); for( nX = 0; nX < nOldWidth; nX++ ) VECT_MAP( pMapIn, pMapOut, nX ); for( nY = 0, nTmpY = 5; nY < nOldHeight; nY++, nTmpY += 4 ) { Scanline pScanlineRead = pRAcc->GetScanline( nY ); for( nX = 0; nX < nOldWidth; ) { if( pRAcc->GetPixelFromData( pScanlineRead, nX ) == aTest ) { nTmpX = pMapIn[ nX++ ]; nTmpY -= 3; pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX ); pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX ); pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX ); while( nX < nOldWidth && pRAcc->GetPixelFromData( pScanlineRead, nX ) == aTest ) nX++; nTmpX = pMapOut[ nX - 1 ]; nTmpY -= 3; pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX ); pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX ); pMap->Set( nTmpY++, nTmpX, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX ); } else nX++; } } for( nY = 0; nY < nOldHeight; nY++ ) VECT_MAP( pMapIn, pMapOut, nY ); for( nX = 0, nTmpX = 5; nX < nOldWidth; nX++, nTmpX += 4 ) { for( nY = 0; nY < nOldHeight; ) { if( pRAcc->GetPixel( nY, nX ) == aTest ) { nTmpX -= 3; nTmpY = pMapIn[ nY++ ]; pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX ); while( nY < nOldHeight && pRAcc->GetPixel( nY, nX ) == aTest ) nY++; nTmpX -= 3; nTmpY = pMapOut[ nY - 1 ]; pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX++, VECT_CONT_INDEX ); pMap->Set( nTmpY, nTmpX, VECT_CONT_INDEX ); } else nY++; } } } return pMap; } void ImplCalculate( ImplVectMap* pMap, tools::PolyPolygon& rPolyPoly, sal_uInt8 cReduce ) { const long nWidth = pMap->Width(), nHeight= pMap->Height(); for( long nY = 0; nY < nHeight; nY++ ) { long nX = 0; bool bInner = true; while( nX < nWidth ) { // skip free while( ( nX < nWidth ) && pMap->IsFree( nY, nX ) ) nX++; if( nX == nWidth ) break; if( pMap->IsCont( nY, nX ) ) { // new contour ImplChain aChain; const Point aStartPt( nX++, nY ); // get chain code aChain.ImplBeginAdd( aStartPt ); ImplGetChain( pMap, aStartPt, aChain ); aChain.ImplEndAdd( bInner ? VECT_POLY_OUTLINE_INNER : VECT_POLY_OUTLINE_OUTER ); const tools::Polygon& rPoly = aChain.ImplGetPoly(); if( rPoly.GetSize() > 2 ) { if( cReduce ) { const tools::Rectangle aBound( rPoly.GetBoundRect() ); if( aBound.GetWidth() > cReduce && aBound.GetHeight() > cReduce ) rPolyPoly.Insert( rPoly ); } else rPolyPoly.Insert( rPoly ); } // skip rest of detected contour while( pMap->IsCont( nY, nX ) ) nX++; } else { // process done segment const long nStartSegX = nX++; while( pMap->IsDone( nY, nX ) ) nX++; if( ( ( nX - nStartSegX ) == 1 ) || ( ImplIsUp( pMap, nY, nStartSegX ) != ImplIsUp( pMap, nY, nX - 1 ) ) ) bInner = !bInner; } } } } bool ImplGetChain( ImplVectMap* pMap, const Point& rStartPt, ImplChain& rChain ) { long nActX = rStartPt.X(); long nActY = rStartPt.Y(); sal_uLong nFound; sal_uLong nLastDir = 0; sal_uLong nDir; do { nFound = 0; // first try last direction long nTryX = nActX + aImplMove[ nLastDir ].nDX; long nTryY = nActY + aImplMove[ nLastDir ].nDY; if( pMap->IsCont( nTryY, nTryX ) ) { rChain.ImplAdd( static_cast(nLastDir) ); nActY = nTryY; nActX = nTryX; pMap->Set( nActY, nActX, VECT_DONE_INDEX ); nFound = 1; } else { // try other directions for( nDir = 0; nDir < 8; nDir++ ) { // we already tried nLastDir if( nDir != nLastDir ) { nTryX = nActX + aImplMove[ nDir ].nDX; nTryY = nActY + aImplMove[ nDir ].nDY; if( pMap->IsCont( nTryY, nTryX ) ) { rChain.ImplAdd( static_cast(nDir) ); nActY = nTryY; nActX = nTryX; pMap->Set( nActY, nActX, VECT_DONE_INDEX ); nFound = 1; nLastDir = nDir; break; } } } } } while( nFound ); return true; } bool ImplIsUp( ImplVectMap const * pMap, long nY, long nX ) { if( pMap->IsDone( nY - 1, nX ) ) return true; else if( pMap->IsDone( nY + 1, nX ) ) return false; else if( pMap->IsDone( nY - 1, nX - 1 ) || pMap->IsDone( nY - 1, nX + 1 ) ) return true; else return false; } } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */