1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
#include <sal/config.h>
#include <epoxy/gl.h>
#include <com/sun/star/geometry/IntegerSize2D.hpp>
#include "ogl_texturecache.hxx"
using namespace ::com::sun::star;
namespace oglcanvas
{
TextureCache::TextureCache() :
maCache(101),
mnMissCount(0),
mnHitCount(0)
{}
TextureCache::~TextureCache()
{
flush();
}
void TextureCache::flush()
{
// un-bind any texture
glBindTexture(GL_TEXTURE_2D, 0);
// delete all cached textures
for( const auto& rCache : maCache )
{
glDeleteTextures( 1, &rCache.second.nTexture );
}
maCache.clear();
mnMissCount = 0;
mnHitCount = 0;
}
void TextureCache::prune()
{
// un-bind any texture
glBindTexture(GL_TEXTURE_2D, 0);
// delete already "old" textures, mark "new" entries "old"
const TextureCacheMapT::const_iterator aEnd = maCache.end();
for( auto aCurr = maCache.begin(); aCurr != aEnd; /* increment managed in loop */)
{
if( aCurr->second.bOld )
{
glDeleteTextures( 1, &aCurr->second.nTexture );
aCurr = maCache.erase( aCurr );
}
else
{
aCurr->second.bOld = true;
++aCurr;
}
}
mnMissCount = 0;
mnHitCount = 0;
}
unsigned int TextureCache::getTexture( const geometry::IntegerSize2D& rPixelSize,
const sal_Int8* pPixel,
sal_uInt32 nPixelCrc32) const
{
unsigned int nTexture(0);
// texture already cached?
TextureCacheMapT::iterator aCacheEntry;
if( (aCacheEntry=maCache.find(nPixelCrc32)) == maCache.end() )
{
// nope, insert new entry
glGenTextures(1, &nTexture);
glBindTexture(GL_TEXTURE_2D, nTexture);
// TODO(E3): handle limited texture sizes -
// glGetIntegerv(GL_MAX_TEXTURE_SIZE)
glTexImage2D(GL_TEXTURE_2D,
0,
4,
rPixelSize.Width,
rPixelSize.Height,
0,
GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8_REV,
pPixel);
maCache[nPixelCrc32].nTexture = nTexture;
++mnMissCount;
return nTexture;
}
else
{
nTexture = aCacheEntry->second.nTexture;
aCacheEntry->second.bOld = false;
++mnHitCount;
}
return nTexture;
}
}
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
|