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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#ifndef INCLUDED_CANVAS_SOURCE_VCL_CANVASBITMAPHELPER_HXX
#define INCLUDED_CANVAS_SOURCE_VCL_CANVASBITMAPHELPER_HXX
#include "canvashelper.hxx"
#include <vcl/bitmapex.hxx>
#include "bitmapbackbuffer.hxx"
namespace vclcanvas
{
/** Helper class for basic canvasbitmap functionality. Extends
CanvasHelper with some CanvasBitmap specialities, such as alpha
support.
Note that a plain CanvasHelper, although it does support the
XBitmap interface, has no provision for alpha channel on VCL
(at least no efficient one. If the alpha VDev one day gets
part of SAL, we might change that).
*/
class CanvasBitmapHelper : public CanvasHelper
{
public:
CanvasBitmapHelper();
/** Set a new bitmap on this helper.
This method late-initializes the bitmap canvas helper,
providing it with the necessary device and output
objects. The internally stored bitmap representation is
updated from the given bitmap, including any size
changes. Note that the CanvasHelper does <em>not</em> take
ownership of the SpriteCanvas object, nor does it perform
any reference counting. Thus, to prevent reference counted
objects from deletion, the user of this class is
responsible for holding ref-counted references to those
objects!
@param rBitmap
Content of this bitmap is used as our new content (our
internal size is adapted to the size of the bitmap given)
@param rDevice
Reference device for this canvas bitmap
@param rOutDevProvider
Reference output device. Used to create matching bitmap.
*/
void init( const BitmapEx& rBitmap,
css::rendering::XGraphicDevice& rDevice,
const OutDevProviderSharedPtr& rOutDevProvider );
// Overridden CanvasHelper functionality
// =====================================
void disposing();
void clear();
css::geometry::IntegerSize2D getSize() const;
css::uno::Reference< css::rendering::XBitmap >
getScaledBitmap( const css::geometry::RealSize2D& newSize,
bool beFast );
css::uno::Sequence< sal_Int8 >
getData( css::rendering::IntegerBitmapLayout& bitmapLayout,
const css::geometry::IntegerRectangle2D& rect );
css::uno::Sequence< sal_Int8 >
getPixel( css::rendering::IntegerBitmapLayout& bitmapLayout,
const css::geometry::IntegerPoint2D& pos );
css::rendering::IntegerBitmapLayout getMemoryLayout() const;
/// @internal
BitmapEx getBitmap() const;
private:
BitmapBackBufferSharedPtr mpBackBuffer;
OutDevProviderSharedPtr mpOutDevReference;
};
}
#endif // INCLUDED_CANVAS_SOURCE_VCL_CANVASBITMAPHELPER_HXX
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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