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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#pragma once
#include <drawinglayer/drawinglayerdllapi.h>
#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/polygon/b2dpolypolygon.hxx>
namespace drawinglayer::primitive2d
{
/** PatternFillPrimitive2D class
This primitive allows filling a given tools::PolyPolygon with a pattern
defined by a sequence of primitives which are mapped to the unit range.
The pattern is defined using a reference range which defines a rectangular
area relative to the tools::PolyPolygon (in unit coordinates) which is virtually
infinitely repeated.
*/
class DRAWINGLAYER_DLLPUBLIC PatternFillPrimitive2D final : public BufferedDecompositionPrimitive2D
{
private:
const basegfx::B2DPolyPolygon maMask;
const Primitive2DContainer maChildren;
const basegfx::B2DRange maReferenceRange;
/// values holding the discrete buffer size
sal_uInt32 mnDiscreteWidth;
sal_uInt32 mnDiscreteHeight;
/// helper that is capable to calculate the needed discrete buffer size for
/// eventually buffered content
void calculateNeededDiscreteBufferSize(
sal_uInt32& rWidth,
sal_uInt32& rHeight,
const geometry::ViewInformation2D& rViewInformation) const;
/// helper which creates the content - checks if clipping is needed and eventually
/// creates buffered content to speed up rendering
Primitive2DContainer createContent(const geometry::ViewInformation2D& rViewInformation) const;
/// create local decomposition
virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
public:
/// constructor
PatternFillPrimitive2D(
const basegfx::B2DPolyPolygon& rMask,
const Primitive2DContainer& rChildren,
const basegfx::B2DRange& rReferenceRange);
/// data read access
const basegfx::B2DPolyPolygon& getMask() const { return maMask; }
const Primitive2DContainer& getChildren() const { return maChildren; }
const basegfx::B2DRange& getReferenceRange() const { return maReferenceRange; }
/// compare operator
virtual bool operator==(const BasePrimitive2D& rPrimitive) const override;
/// get range
virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
/// overload to react on evtl. buffered content
virtual void get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, const geometry::ViewInformation2D& rViewInformation) const override;
/// provide unique ID
virtual sal_uInt32 getPrimitive2DID() const override;
// XAccounting
virtual sal_Int64 SAL_CALL estimateUsage() override;
};
} // end of namespace drawinglayer::primitive2d
/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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