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path: root/sfx2/source/control/bindings.cxx
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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * This file incorporates work covered by the following license notice:
 *
 *   Licensed to the Apache Software Foundation (ASF) under one or more
 *   contributor license agreements. See the NOTICE file distributed
 *   with this work for additional information regarding copyright
 *   ownership. The ASF licenses this file to you under the Apache
 *   License, Version 2.0 (the "License"); you may not use this file
 *   except in compliance with the License. You may obtain a copy of
 *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
 */

#include <sal/config.h>

#include <iomanip>

#include <sal/log.hxx>
#include <svl/itempool.hxx>
#include <svl/itemiter.hxx>
#include <svl/eitem.hxx>
#include <svl/intitem.hxx>
#include <svl/stritem.hxx>
#include <vcl/svapp.hxx>
#include <vcl/timer.hxx>
#include <com/sun/star/frame/XDispatch.hpp>
#include <com/sun/star/frame/XDispatchProvider.hpp>
#include <com/sun/star/frame/DispatchResultState.hpp>
#include <itemdel.hxx>

//Includes below due to nInReschedule
#include <sfx2/bindings.hxx>
#include <sfx2/msg.hxx>
#include <statcach.hxx>
#include <sfx2/ctrlitem.hxx>
#include <sfx2/app.hxx>
#include <sfx2/dispatch.hxx>
#include <sfx2/module.hxx>
#include <sfx2/request.hxx>
#include <workwin.hxx>
#include <unoctitm.hxx>
#include <sfx2/viewfrm.hxx>
#include <sfx2/objsh.hxx>
#include <sfx2/msgpool.hxx>

#include <cstddef>
#include <memory>
#include <unordered_map>
#include <utility>
#include <vector>

using namespace ::com::sun::star;
using namespace ::com::sun::star::uno;
using namespace ::com::sun::star::util;

#define TIMEOUT_FIRST       300
#define TIMEOUT_UPDATING     20

typedef std::unordered_map< sal_uInt16, bool > InvalidateSlotMap;

struct SfxFoundCache_Impl
{
    sal_uInt16      nWhichId;  // If available: Which-Id, else: nSlotId
    const SfxSlot*  pSlot;     // Pointer to <Master-Slot>
    SfxStateCache&  rCache;    // Pointer to StatusCache

    SfxFoundCache_Impl(sal_uInt16 nW, const SfxSlot *pS, SfxStateCache& rC)
        : nWhichId(nW)
        , pSlot(pS)
        , rCache(rC)
    {}
};

class SfxFoundCacheArr_Impl
{
    typedef std::vector<std::unique_ptr<SfxFoundCache_Impl> > DataType;
    DataType maData;

public:

    SfxFoundCache_Impl& operator[] ( size_t i )
    {
        return *maData[i];
    }

    size_t size() const
    {
        return maData.size();
    }

    void push_back( SfxFoundCache_Impl* p )
    {
        maData.push_back(std::unique_ptr<SfxFoundCache_Impl>(p));
    }
};

class SfxBindings_Impl
{
public:
    css::uno::Reference< css::frame::XDispatchRecorder > xRecorder;
    css::uno::Reference< css::frame::XDispatchProvider >  xProv;
    SfxWorkWindow*          pWorkWin;
    SfxBindings*            pSubBindings;
    std::vector<std::unique_ptr<SfxStateCache>> pCaches; // One cache for each binding
    std::size_t             nCachedFunc1;   // index for the last one called
    std::size_t             nCachedFunc2;   // index for the second last called
    std::size_t             nMsgPos;        // Message-Position relative the one to be updated
    bool                    bContextChanged;
    bool                    bMsgDirty;      // Has a MessageServer been invalidated?
    bool                    bAllMsgDirty;   //  Has a MessageServer been invalidated?
    bool                    bAllDirty;      // After InvalidateAll
    bool                    bCtrlReleased;  // while EnterRegistrations
    AutoTimer               aAutoTimer;     // for volatile Slots
    bool                    bInUpdate;      // for Assertions
    bool                    bInNextJob;     // for Assertions
    bool                    bFirstRound;    // First round in Update
    sal_uInt16              nOwnRegLevel;   // Counts the real Locks, except those of the Super Bindings
    InvalidateSlotMap       m_aInvalidateSlots; // store slots which are invalidated while in update
};

SfxBindings::SfxBindings()
:   pImpl(new SfxBindings_Impl),
    pDispatcher(nullptr),
    nRegLevel(1)    // first becomes 0, when the Dispatcher is set

{
    pImpl->nMsgPos = 0;
    pImpl->bAllMsgDirty = true;
    pImpl->bContextChanged = false;
    pImpl->bMsgDirty = true;
    pImpl->bAllDirty = true;
    pImpl->nCachedFunc1 = 0;
    pImpl->nCachedFunc2 = 0;
    pImpl->bCtrlReleased = false;
    pImpl->bFirstRound = false;
    pImpl->bInNextJob = false;
    pImpl->bInUpdate = false;
    pImpl->pSubBindings = nullptr;
    pImpl->pWorkWin = nullptr;
    pImpl->nOwnRegLevel = nRegLevel;

    // all caches are valid (no pending invalidate-job)
    // create the list of caches
    pImpl->aAutoTimer.SetInvokeHandler( LINK(this, SfxBindings, NextJob) );
    pImpl->aAutoTimer.SetDebugName( "sfx::SfxBindings aAutoTimer" );
}


SfxBindings::~SfxBindings()

/*  [Description]

    Destructor of the SfxBindings class. The one, for each <SfxApplication>
    existing Instance is automatically destroyed by the <SfxApplication>
    after the execution of <SfxApplication::Exit()>.

    The still existing <SfxControllerItem> instances, which are registered
    by the SfxBindings instance, are automatically destroyed in the Destructor.
    These are usually the Floating-Toolboxen, Value-Sets
    etc. Arrays of SfxControllerItems may at this time no longer exist.
*/

{
    // The SubBindings should not be locked!
    pImpl->pSubBindings = nullptr;

    ENTERREGISTRATIONS();

    pImpl->aAutoTimer.Stop();
    DeleteControllers_Impl();

    // Delete Caches
    pImpl->pCaches.clear();

    DELETEZ( pImpl->pWorkWin );
}


void SfxBindings::DeleteControllers_Impl()
{
    // in the first round delete Controllers
    std::size_t nCount = pImpl->pCaches.size();
    std::size_t nCache;
    for ( nCache = 0; nCache < nCount; ++nCache )
    {
        // Remember were you are
        SfxStateCache *pCache = pImpl->pCaches[nCache].get();
        sal_uInt16 nSlotId = pCache->GetId();

        // Re-align, because the cache may have been reduced
        std::size_t nNewCount = pImpl->pCaches.size();
        if ( nNewCount < nCount )
        {
            nCache = GetSlotPos(nSlotId);
            if ( nCache >= nNewCount ||
                 nSlotId != pImpl->pCaches[nCache]->GetId() )
                --nCache;
            nCount = nNewCount;
        }
    }

    // Delete all Caches
    for ( nCache = pImpl->pCaches.size(); nCache > 0; --nCache )
    {
        // Get Cache via css::sdbcx::Index
        SfxStateCache *pCache = pImpl->pCaches[ nCache-1 ].get();

        // unbind all controllers in the cache
        SfxControllerItem *pNext;
        for ( SfxControllerItem *pCtrl = pCache->GetItemLink();
              pCtrl; pCtrl = pNext )
        {
            pNext = pCtrl->GetItemLink();
            pCtrl->UnBind();
        }

        if ( pCache->GetInternalController() )
            pCache->GetInternalController()->UnBind();

        // Delete Cache
        pImpl->pCaches.erase(pImpl->pCaches.begin() + nCache - 1);
    }
}


void SfxBindings::HidePopups( bool bHide )
{
    // Hide SfxChildWindows
    DBG_ASSERT( pDispatcher, "HidePopups not allowed without dispatcher" );
    if ( pImpl->pWorkWin )
        pImpl->pWorkWin->HidePopups_Impl( bHide );
}

void SfxBindings::Update_Impl(SfxStateCache& rCache /*The up to date SfxStatusCache*/)
{
    if (rCache.GetDispatch().is() && rCache.GetItemLink())
    {
        rCache.SetCachedState(true);
        if (!rCache.GetInternalController())
            return;
    }

    if ( !pDispatcher )
        return;

    // gather together all with the same status method which are dirty
    SfxDispatcher &rDispat = *pDispatcher;
    const SfxSlot *pRealSlot = nullptr;
    const SfxSlotServer* pMsgServer = nullptr;
    SfxFoundCacheArr_Impl aFound;
    std::unique_ptr<SfxItemSet> pSet = CreateSet_Impl(rCache, pRealSlot, &pMsgServer, aFound);
    bool bUpdated = false;
    if ( pSet )
    {
        // Query Status
        if ( rDispat.FillState_( *pMsgServer, *pSet, pRealSlot ) )
        {
            // Post Status
            for ( size_t nPos = 0; nPos < aFound.size(); ++nPos )
            {
                const SfxFoundCache_Impl& rFound = aFound[nPos];
                sal_uInt16 nWhich = rFound.nWhichId;
                const SfxPoolItem *pItem = nullptr;
                SfxItemState eState = pSet->GetItemState(nWhich, true, &pItem);
                if ( eState == SfxItemState::DEFAULT && SfxItemPool::IsWhich(nWhich) )
                    pItem = &pSet->Get(nWhich);
                UpdateControllers_Impl( rFound, pItem, eState );
            }
            bUpdated = true;
        }

        pSet.reset();
    }

    if (!bUpdated)
    {
        SfxFoundCache_Impl aFoundCache(0, pRealSlot, rCache);
        UpdateControllers_Impl( aFoundCache, nullptr, SfxItemState::DISABLED);
    }
}

void SfxBindings::InvalidateSlotsInMap_Impl()
{
    for (auto const& slot : pImpl->m_aInvalidateSlots)
        Invalidate( slot.first );

    pImpl->m_aInvalidateSlots.clear();
}


void SfxBindings::AddSlotToInvalidateSlotsMap_Impl( sal_uInt16 nId )
{
    pImpl->m_aInvalidateSlots[nId] = true;
}


void SfxBindings::Update
(
    sal_uInt16      nId     // the bound and up-to-date Slot-Id
)
{
    if ( pDispatcher )
        pDispatcher->Flush();

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->Update( nId );

    SfxStateCache* pCache = GetStateCache( nId );
    if ( !pCache )
        return;

    pImpl->bInUpdate = true;
    if ( pImpl->bMsgDirty )
    {
        UpdateSlotServer_Impl();
        pCache = GetStateCache( nId );
    }

    if (pCache)
    {
        bool bInternalUpdate = true;
        if( pCache->GetDispatch().is() && pCache->GetItemLink() )
        {
            pCache->SetCachedState(true);
            bInternalUpdate = ( pCache->GetInternalController() != nullptr );
        }

        if ( bInternalUpdate )
        {
            // Query Status
            const SfxSlotServer* pMsgServer = pDispatcher ? pCache->GetSlotServer(*pDispatcher, pImpl->xProv) : nullptr;
            if ( !pCache->IsControllerDirty() )
            {
                pImpl->bInUpdate = false;
                InvalidateSlotsInMap_Impl();
                return;
            }
            if (!pMsgServer)
            {
                pCache->SetState(SfxItemState::DISABLED, nullptr);
                pImpl->bInUpdate = false;
                InvalidateSlotsInMap_Impl();
                return;
            }

            Update_Impl(*pCache);
        }

        pImpl->bAllDirty = false;
    }

    pImpl->bInUpdate = false;
    InvalidateSlotsInMap_Impl();
}


void SfxBindings::Update()
{
    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->Update();

    if ( !pDispatcher )
        return;

    if ( nRegLevel )
        return;

    pImpl->bInUpdate = true;
    pDispatcher->Flush();
    pDispatcher->Update_Impl();
    while ( !NextJob_Impl(nullptr) )
        ; // loop
    pImpl->bInUpdate = false;
    InvalidateSlotsInMap_Impl();
}


void SfxBindings::SetState
(
    const SfxItemSet&   rSet    // status values to be set
)
{
    // when locked then only invalidate
    if ( nRegLevel )
    {
        SfxItemIter aIter(rSet);
        for ( const SfxPoolItem *pItem = aIter.GetCurItem();
              pItem;
              pItem = aIter.NextItem() )
            Invalidate( pItem->Which() );
    }
    else
    {
        // Status may be accepted only if all slot-pointers are set
        if ( pImpl->bMsgDirty )
            UpdateSlotServer_Impl();

        // Iterate over the itemset, update if the slot bound
        //! Bug: Use WhichIter and possibly send VoidItems up
        SfxItemIter aIter(rSet);
        for ( const SfxPoolItem *pItem = aIter.GetCurItem();
              pItem;
              pItem = aIter.NextItem() )
        {
            SfxStateCache* pCache =
                    GetStateCache( rSet.GetPool()->GetSlotId(pItem->Which()) );
            if ( pCache )
            {
                // Update status
                if ( !pCache->IsControllerDirty() )
                    pCache->Invalidate(false);
                pCache->SetState( SfxItemState::DEFAULT, pItem );

                //! Not implemented: Updates from EnumSlots via master slots
            }
        }
    }
}


void SfxBindings::SetState
(
    const SfxPoolItem&  rItem   // Status value to be set
)
{
    if ( nRegLevel )
    {
        Invalidate( rItem.Which() );
    }
    else
    {
        // Status may be accepted only if all slot-pointers are set
        if ( pImpl->bMsgDirty )
            UpdateSlotServer_Impl();

        //update if the slot bound
        DBG_ASSERT( SfxItemPool::IsSlot( rItem.Which() ),
                    "cannot set items with which-id" );
        SfxStateCache* pCache = GetStateCache( rItem.Which() );
        if ( pCache )
        {
            // Update Status
            if ( !pCache->IsControllerDirty() )
                pCache->Invalidate(false);
            pCache->SetState( SfxItemState::DEFAULT, &rItem );

            //! Not implemented: Updates from EnumSlots via master slots
        }
    }
}


SfxStateCache* SfxBindings::GetAnyStateCache_Impl( sal_uInt16 nId )
{
    SfxStateCache* pCache = GetStateCache( nId );
    if ( !pCache && pImpl->pSubBindings )
        return pImpl->pSubBindings->GetAnyStateCache_Impl( nId );
    return pCache;
}

SfxStateCache* SfxBindings::GetStateCache
(
    sal_uInt16   nId   /*  Slot-Id, which SfxStatusCache is to be found */
)
{
    return GetStateCache(nId, nullptr);
}

SfxStateCache* SfxBindings::GetStateCache
(
    sal_uInt16   nId,   /*  Slot-Id, which SfxStatusCache is to be found */
    std::size_t * pPos  /*  NULL for instance the position from which the
                           bindings are to be searched binary. Returns the
                           position back for where the nId was found,
                           or where it was inserted. */
)
{
    // is the specified function bound?
    const std::size_t nStart = ( pPos ? *pPos : 0 );
    const std::size_t nPos = GetSlotPos( nId, nStart );

    if ( nPos < pImpl->pCaches.size() &&
         pImpl->pCaches[nPos]->GetId() == nId )
    {
        if ( pPos )
            *pPos = nPos;
        return pImpl->pCaches[nPos].get();
    }
    return nullptr;
}


void SfxBindings::InvalidateAll
(
    bool  bWithMsg  /* true   Mark Slot Server as invalid
                       false  Slot Server remains valid */
)
{
    DBG_ASSERT( !pImpl->bInUpdate, "SfxBindings::Invalidate while in update" );

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->InvalidateAll( bWithMsg );

    // everything is already set dirty or downing => nothing to do
    if ( !pDispatcher ||
         ( pImpl->bAllDirty && ( !bWithMsg || pImpl->bAllMsgDirty ) ) ||
         SfxGetpApp()->IsDowning() )
    {
        return;
    }

    pImpl->bAllMsgDirty = pImpl->bAllMsgDirty || bWithMsg;
    pImpl->bMsgDirty = pImpl->bMsgDirty || pImpl->bAllMsgDirty || bWithMsg;
    pImpl->bAllDirty = true;

    for (std::unique_ptr<SfxStateCache>& pCache : pImpl->pCaches)
        pCache->Invalidate(bWithMsg);

    pImpl->nMsgPos = 0;
    if ( !nRegLevel )
    {
        pImpl->aAutoTimer.Stop();
        pImpl->aAutoTimer.SetTimeout(TIMEOUT_FIRST);
        pImpl->aAutoTimer.Start();
    }
}


void SfxBindings::Invalidate
(
    const sal_uInt16* pIds /* numerically sorted NULL-terminated array of
                              slot IDs (individual, not as a couple!) */
)
{
    if ( pImpl->bInUpdate )
    {
        sal_Int32 i = 0;
        while ( pIds[i] != 0 )
            AddSlotToInvalidateSlotsMap_Impl( pIds[i++] );

        if ( pImpl->pSubBindings )
            pImpl->pSubBindings->Invalidate( pIds );
        return;
    }

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->Invalidate( pIds );

    // everything is already set dirty or downing => nothing to do
    if ( !pDispatcher || pImpl->bAllDirty || SfxGetpApp()->IsDowning() )
        return;

    // Search binary in always smaller areas
    for ( std::size_t n = GetSlotPos(*pIds);
          *pIds && n < pImpl->pCaches.size();
          n = GetSlotPos(*pIds, n) )
    {
        // If SID is ever bound, then invalidate the cache
        SfxStateCache *pCache = pImpl->pCaches[n].get();
        if ( pCache->GetId() == *pIds )
            pCache->Invalidate(false);

        // Next SID
        if ( !*++pIds )
            break;
        assert( *pIds > *(pIds-1) );
    }

    // if not enticed to start update timer
    pImpl->nMsgPos = 0;
    if ( !nRegLevel )
    {
        pImpl->aAutoTimer.Stop();
        pImpl->aAutoTimer.SetTimeout(TIMEOUT_FIRST);
        pImpl->aAutoTimer.Start();
    }
}


void SfxBindings::InvalidateShell
(
    const SfxShell&  rSh,  /* <SfxShell> whose Slot-Ids should be
                              invalidated */
    bool             bDeep /* true
                              also the SfxShell's inherited slot IDs are invalidated

                              false
                              the inherited and not overridden Slot-Ids are
                              invalidated */
                             // for now always bDeep
)
{
    DBG_ASSERT( !pImpl->bInUpdate, "SfxBindings::Invalidate while in update" );

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->InvalidateShell( rSh, bDeep );

    if ( !pDispatcher || pImpl->bAllDirty || SfxGetpApp()->IsDowning() )
        return;

    // flush now already, it is done in GetShellLevel (rsh) anyway,
    // important so that is set correctly: pImpl-> ball(Msg)Dirty
    pDispatcher->Flush();

    if ((pImpl->bAllDirty && pImpl->bAllMsgDirty) || SfxGetpApp()->IsDowning())
    {
        // if the next one is anyway, then all the servers are collected
        return;
    }

    // Find Level
    sal_uInt16 nLevel = pDispatcher->GetShellLevel(rSh);
    if ( nLevel == USHRT_MAX )
        return;

    for (std::unique_ptr<SfxStateCache>& pCache : pImpl->pCaches)
    {
        const SfxSlotServer *pMsgServer =
            pCache->GetSlotServer(*pDispatcher, pImpl->xProv);
        if ( pMsgServer && pMsgServer->GetShellLevel() == nLevel )
            pCache->Invalidate(false);
    }
    pImpl->nMsgPos = 0;
    if ( !nRegLevel )
    {
        pImpl->aAutoTimer.Stop();
        pImpl->aAutoTimer.SetTimeout(TIMEOUT_FIRST);
        pImpl->aAutoTimer.Start();
        pImpl->bFirstRound = true;
    }
}


void SfxBindings::Invalidate
(
    sal_uInt16 nId              // Status value to be set
)
{
    if ( pImpl->bInUpdate )
    {
        AddSlotToInvalidateSlotsMap_Impl( nId );
        if ( pImpl->pSubBindings )
            pImpl->pSubBindings->Invalidate( nId );
        return;
    }

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->Invalidate( nId );

    if ( !pDispatcher || pImpl->bAllDirty || SfxGetpApp()->IsDowning() )
        return;

    SfxStateCache* pCache = GetStateCache(nId);
    if ( pCache )
    {
        pCache->Invalidate(false);
        pImpl->nMsgPos = std::min(GetSlotPos(nId), pImpl->nMsgPos);
        if ( !nRegLevel )
        {
            pImpl->aAutoTimer.Stop();
            pImpl->aAutoTimer.SetTimeout(TIMEOUT_FIRST);
            pImpl->aAutoTimer.Start();
        }
    }
}


void SfxBindings::Invalidate
(
    sal_uInt16  nId,                // Status value to be set
    bool        bWithItem,          // Clear StateCache?
    bool        bWithMsg            // Get new SlotServer?
)
{
    DBG_ASSERT( !pImpl->bInUpdate, "SfxBindings::Invalidate while in update" );

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->Invalidate( nId, bWithItem, bWithMsg );

    if ( SfxGetpApp()->IsDowning() )
        return;

    SfxStateCache* pCache = GetStateCache(nId);
    if ( !pCache )
        return;

    if ( bWithItem )
        pCache->ClearCache();
    pCache->Invalidate(bWithMsg);

    if ( !pDispatcher || pImpl->bAllDirty )
        return;

    pImpl->nMsgPos = std::min(GetSlotPos(nId), pImpl->nMsgPos);
    if ( !nRegLevel )
    {
        pImpl->aAutoTimer.Stop();
        pImpl->aAutoTimer.SetTimeout(TIMEOUT_FIRST);
        pImpl->aAutoTimer.Start();
    }
}


std::size_t SfxBindings::GetSlotPos( sal_uInt16 nId, std::size_t nStartSearchAt )
{
    // answer immediately if a function-seek comes repeated
    if ( pImpl->nCachedFunc1 < pImpl->pCaches.size() &&
         pImpl->pCaches[pImpl->nCachedFunc1]->GetId() == nId )
    {
        return pImpl->nCachedFunc1;
    }
    if ( pImpl->nCachedFunc2 < pImpl->pCaches.size() &&
         pImpl->pCaches[pImpl->nCachedFunc2]->GetId() == nId )
    {
        // swap the caches
        std::swap(pImpl->nCachedFunc1, pImpl->nCachedFunc2);
        return pImpl->nCachedFunc1;
    }

    // binary search, if not found, seek to target-position
    if ( pImpl->pCaches.size() <= nStartSearchAt )
    {
        return 0;
    }
    if ( pImpl->pCaches.size() == (nStartSearchAt+1) )
    {
        return pImpl->pCaches[nStartSearchAt]->GetId() >= nId ? 0 : 1;
    }
    std::size_t nLow = nStartSearchAt;
    std::size_t nMid = 0;
    std::size_t nHigh = 0;
    bool bFound = false;
    nHigh = pImpl->pCaches.size() - 1;
    while ( !bFound && nLow <= nHigh )
    {
        nMid = (nLow + nHigh) >> 1;
        DBG_ASSERT( nMid < pImpl->pCaches.size(), "bsearch is buggy" );
        int nDiff = static_cast<int>(nId) - static_cast<int>( (pImpl->pCaches[nMid])->GetId() );
        if ( nDiff < 0)
        {   if ( nMid == 0 )
                break;
            nHigh = nMid - 1;
        }
        else if ( nDiff > 0 )
        {   nLow = nMid + 1;
            if ( nLow == 0 )
                break;
        }
        else
            bFound = true;
    }
    std::size_t nPos = bFound ? nMid : nLow;
    DBG_ASSERT( nPos <= pImpl->pCaches.size(), "" );
    DBG_ASSERT( nPos == pImpl->pCaches.size() ||
                nId <= pImpl->pCaches[nPos]->GetId(), "" );
    DBG_ASSERT( nPos == nStartSearchAt ||
                nId > pImpl->pCaches[nPos-1]->GetId(), "" );
    DBG_ASSERT( ( (nPos+1) >= pImpl->pCaches.size() ) ||
                nId < pImpl->pCaches[nPos+1]->GetId(), "" );
    pImpl->nCachedFunc2 = pImpl->nCachedFunc1;
    pImpl->nCachedFunc1 = nPos;
    return nPos;
}

void SfxBindings::RegisterInternal_Impl( SfxControllerItem& rItem )
{
    Register_Impl( rItem, true );

}

void SfxBindings::Register( SfxControllerItem& rItem )
{
    Register_Impl( rItem, false );
}

void SfxBindings::Register_Impl( SfxControllerItem& rItem, bool bInternal )
{
//    DBG_ASSERT( nRegLevel > 0, "registration without EnterRegistrations" );
    DBG_ASSERT( !pImpl->bInNextJob, "SfxBindings::Register while status-updating" );

    // insert new cache if it does not already exist
    sal_uInt16 nId = rItem.GetId();
    std::size_t nPos = GetSlotPos(nId);
    if ( nPos >= pImpl->pCaches.size() ||
         pImpl->pCaches[nPos]->GetId() != nId )
    {
        pImpl->pCaches.insert( pImpl->pCaches.begin() + nPos, std::make_unique<SfxStateCache>(nId) );
        DBG_ASSERT( nPos == 0 ||
                    pImpl->pCaches[nPos]->GetId() >
                        pImpl->pCaches[nPos-1]->GetId(), "" );
        DBG_ASSERT( (nPos == pImpl->pCaches.size()-1) ||
                    pImpl->pCaches[nPos]->GetId() <
                        pImpl->pCaches[nPos+1]->GetId(), "" );
        pImpl->bMsgDirty = true;
    }

    // enqueue the new binding
    if ( bInternal )
    {
        pImpl->pCaches[nPos]->SetInternalController( &rItem );
    }
    else
    {
        SfxControllerItem *pOldItem = pImpl->pCaches[nPos]->ChangeItemLink(&rItem);
        rItem.ChangeItemLink(pOldItem);
    }
}


void SfxBindings::Release( SfxControllerItem& rItem )
{
    DBG_ASSERT( !pImpl->bInNextJob, "SfxBindings::Release while status-updating" );
    ENTERREGISTRATIONS();

    // find the bound function
    sal_uInt16 nId = rItem.GetId();
    std::size_t nPos = GetSlotPos(nId);
    SfxStateCache* pCache = (nPos < pImpl->pCaches.size()) ? pImpl->pCaches[nPos].get() : nullptr;
    if ( pCache && pCache->GetId() == nId )
    {
        if ( pCache->GetInternalController() == &rItem )
        {
            pCache->ReleaseInternalController();
        }
        else
        {
            // is this the first binding in the list?
            SfxControllerItem* pItem = pCache->GetItemLink();
            if ( pItem == &rItem )
                pCache->ChangeItemLink( rItem.GetItemLink() );
            else
            {
                // search the binding in the list
                while ( pItem && pItem->GetItemLink() != &rItem )
                    pItem = pItem->GetItemLink();

                // unlink it if it was found
                if ( pItem )
                    pItem->ChangeItemLink( rItem.GetItemLink() );
            }
        }

        // was this the last controller?
        if ( pCache->GetItemLink() == nullptr && !pCache->GetInternalController() )
        {
            pImpl->bCtrlReleased = true;
        }
    }

    LEAVEREGISTRATIONS();
}


const SfxPoolItem* SfxBindings::ExecuteSynchron( sal_uInt16 nId, const SfxPoolItem** ppItems )
{
    if( !nId || !pDispatcher )
        return nullptr;

    return Execute_Impl( nId, ppItems, 0, SfxCallMode::SYNCHRON, nullptr );
}

bool SfxBindings::Execute( sal_uInt16 nId, const SfxPoolItem** ppItems, SfxCallMode nCallMode )
{
    if( !nId || !pDispatcher )
        return false;

    const SfxPoolItem* pRet = Execute_Impl( nId, ppItems, 0, nCallMode, nullptr );
    return ( pRet != nullptr );
}

const SfxPoolItem* SfxBindings::Execute_Impl( sal_uInt16 nId, const SfxPoolItem** ppItems, sal_uInt16 nModi, SfxCallMode nCallMode,
                        const SfxPoolItem **ppInternalArgs, bool bGlobalOnly )
{
    SfxStateCache *pCache = GetStateCache( nId );
    if ( !pCache )
    {
        SfxBindings *pBind = pImpl->pSubBindings;
        while ( pBind )
        {
            if ( pBind->GetStateCache( nId ) )
                return pBind->Execute_Impl( nId, ppItems, nModi, nCallMode, ppInternalArgs, bGlobalOnly );
            pBind = pBind->pImpl->pSubBindings;
        }
    }

    SfxDispatcher &rDispatcher = *pDispatcher;
    rDispatcher.Flush();

    // get SlotServer (Slot+ShellLevel) and Shell from cache
    std::unique_ptr<SfxStateCache> xCache;
    if ( !pCache )
    {
        // Execution of non cached slots (Accelerators don't use Controllers)
        // slot is uncached, use SlotCache to handle external dispatch providers
        xCache.reset(new SfxStateCache(nId));
        pCache = xCache.get();
        pCache->GetSlotServer( rDispatcher, pImpl->xProv );
    }

    if ( pCache->GetDispatch().is() )
    {
        DBG_ASSERT( !ppInternalArgs, "Internal args get lost when dispatched!" );

        SfxItemPool &rPool = GetDispatcher()->GetFrame()->GetObjectShell()->GetPool();
        SfxRequest aReq( nId, nCallMode, rPool );
        aReq.SetModifier( nModi );
        if( ppItems )
            while( *ppItems )
                aReq.AppendItem( **ppItems++ );

        // cache binds to an external dispatch provider
        sal_Int16 eRet = pCache->Dispatch( aReq.GetArgs(), nCallMode == SfxCallMode::SYNCHRON );
        std::unique_ptr<SfxPoolItem> pPool;
        if ( eRet == css::frame::DispatchResultState::DONTKNOW )
            pPool.reset( new SfxVoidItem( nId ) );
        else
            pPool.reset( new SfxBoolItem( nId, eRet == css::frame::DispatchResultState::SUCCESS) );

        auto pTemp = pPool.get();
        DeleteItemOnIdle( std::move(pPool) );
        return pTemp;
    }

    // slot is handled internally by SfxDispatcher
    if ( pImpl->bMsgDirty )
        UpdateSlotServer_Impl();

    SfxShell *pShell=nullptr;
    const SfxSlot *pSlot=nullptr;

    const SfxSlotServer* pServer = pCache->GetSlotServer( rDispatcher, pImpl->xProv );
    if ( !pServer )
    {
        return nullptr;
    }
    else
    {
        pShell = rDispatcher.GetShell( pServer->GetShellLevel() );
        pSlot = pServer->GetSlot();
    }

    if ( bGlobalOnly )
        if ( dynamic_cast< const SfxModule *>( pShell ) == nullptr && dynamic_cast< const SfxApplication *>( pShell ) == nullptr && dynamic_cast< const SfxViewFrame *>( pShell ) == nullptr )
            return nullptr;

    SfxItemPool &rPool = pShell->GetPool();
    SfxRequest aReq( nId, nCallMode, rPool );
    aReq.SetModifier( nModi );
    if( ppItems )
        while( *ppItems )
            aReq.AppendItem( **ppItems++ );
    if ( ppInternalArgs )
    {
        SfxAllItemSet aSet( rPool );
        for ( const SfxPoolItem **pArg = ppInternalArgs; *pArg; ++pArg )
            aSet.Put( **pArg );
        aReq.SetInternalArgs_Impl( aSet );
    }

    Execute_Impl( aReq, pSlot, pShell );

    const SfxPoolItem* pRet = aReq.GetReturnValue();
    if ( !pRet )
    {
        std::unique_ptr<SfxPoolItem> pVoid(new SfxVoidItem( nId ));
        pRet = pVoid.get();
        DeleteItemOnIdle( std::move(pVoid) );
    }

    return pRet;
}

void SfxBindings::Execute_Impl( SfxRequest& aReq, const SfxSlot* pSlot, SfxShell* pShell )
{
    SfxItemPool &rPool = pShell->GetPool();

    if ( SfxSlotKind::Attribute == pSlot->GetKind() )
    {
        // Which value has to be mapped for Attribute slots
        const sal_uInt16 nSlotId = pSlot->GetSlotId();
        aReq.SetSlot( nSlotId );
        if ( pSlot->IsMode(SfxSlotMode::TOGGLE) )
        {
            // The value is attached to a toggleable attribute (Bools)
            sal_uInt16 nWhich = pSlot->GetWhich(rPool);
            SfxItemSet aSet(rPool, {{nWhich, nWhich}});
            SfxStateFunc aFunc  = pSlot->GetStateFnc();
            pShell->CallState( aFunc, aSet );
            const SfxPoolItem *pOldItem;
            SfxItemState eState = aSet.GetItemState(nWhich, true, &pOldItem);
            if ( eState == SfxItemState::DISABLED )
                return;

            if ( SfxItemState::DEFAULT == eState && SfxItemPool::IsWhich(nWhich) )
                pOldItem = &aSet.Get(nWhich);

            if ( SfxItemState::SET == eState ||
                 ( SfxItemState::DEFAULT == eState &&
                   SfxItemPool::IsWhich(nWhich) &&
                   pOldItem ) )
            {
                if ( auto pOldBoolItem = dynamic_cast< const SfxBoolItem *>( pOldItem ) )
                {
                    // we can toggle Bools
                    bool bOldValue = pOldBoolItem->GetValue();
                    std::unique_ptr<SfxBoolItem> pNewItem(static_cast<SfxBoolItem*>(pOldItem->Clone()));
                    pNewItem->SetValue( !bOldValue );
                    aReq.AppendItem( *pNewItem );
                }
                else if ( dynamic_cast< const SfxEnumItemInterface *>( pOldItem ) !=  nullptr &&
                        static_cast<const SfxEnumItemInterface *>(pOldItem)->HasBoolValue())
                {
                    // and Enums with Bool-Interface
                    std::unique_ptr<SfxEnumItemInterface> pNewItem(
                        static_cast<SfxEnumItemInterface*>(pOldItem->Clone()));
                    pNewItem->SetBoolValue(!static_cast<const SfxEnumItemInterface *>(pOldItem)->GetBoolValue());
                    aReq.AppendItem( *pNewItem );
                }
                else {
                    OSL_FAIL( "Toggle only for Enums and Bools allowed" );
                }
            }
            else if ( SfxItemState::DONTCARE == eState )
            {
                // Create one Status-Item for each Factory
                std::unique_ptr<SfxPoolItem> pNewItem = pSlot->GetType()->CreateItem();
                DBG_ASSERT( pNewItem, "Toggle to slot without ItemFactory" );
                pNewItem->SetWhich( nWhich );

                if ( auto pNewBoolItem = dynamic_cast<SfxBoolItem *>( pNewItem.get() ) )
                {
                  // we can toggle Bools
                    pNewBoolItem->SetValue( true );
                    aReq.AppendItem( *pNewItem );
                }
                else if ( dynamic_cast< const SfxEnumItemInterface *>( pNewItem.get() ) !=  nullptr &&
                        static_cast<SfxEnumItemInterface *>(pNewItem.get())->HasBoolValue())
                {
                    // and Enums with Bool-Interface
                    static_cast<SfxEnumItemInterface*>(pNewItem.get())->SetBoolValue(true);
                    aReq.AppendItem( *pNewItem );
                }
                else {
                    OSL_FAIL( "Toggle only for Enums and Bools allowed" );
                }
            }
            else {
                OSL_FAIL( "suspicious Toggle-Slot" );
            }
        }

        pDispatcher->Execute_( *pShell, *pSlot, aReq, aReq.GetCallMode() | SfxCallMode::RECORD );
    }
    else
        pDispatcher->Execute_( *pShell, *pSlot, aReq, aReq.GetCallMode() | SfxCallMode::RECORD );
}


void SfxBindings::UpdateSlotServer_Impl()
{
    // synchronize
    pDispatcher->Flush();

    if ( pImpl->bAllMsgDirty )
    {
        if ( !nRegLevel )
        {
            pImpl->bContextChanged = false;
        }
        else
            pImpl->bContextChanged = true;
    }

    for (std::unique_ptr<SfxStateCache>& pCache : pImpl->pCaches)
    {
        //GetSlotServer can modify pImpl->pCaches
        pCache->GetSlotServer(*pDispatcher, pImpl->xProv);
    }
    pImpl->bMsgDirty = pImpl->bAllMsgDirty = false;

    Broadcast( SfxHint(SfxHintId::DocChanged) );
}


std::unique_ptr<SfxItemSet> SfxBindings::CreateSet_Impl
(
    SfxStateCache&          rCache,     // in: Status-Cache from nId
    const SfxSlot*&         pRealSlot,  // out: RealSlot to nId
    const SfxSlotServer**   pMsgServer, // out: Slot-Server to nId
    SfxFoundCacheArr_Impl&  rFound      // out: List of Caches for Siblings
)
{
    DBG_ASSERT( !pImpl->bMsgDirty, "CreateSet_Impl with dirty MessageServer" );
    assert(pDispatcher);

    const SfxSlotServer* pMsgSvr = rCache.GetSlotServer(*pDispatcher, pImpl->xProv);
    if (!pMsgSvr)
        return nullptr;

    pRealSlot = nullptr;
    *pMsgServer = pMsgSvr;

    sal_uInt16 nShellLevel = pMsgSvr->GetShellLevel();
    SfxShell *pShell = pDispatcher->GetShell( nShellLevel );
    if ( !pShell ) // rare GPF when browsing through update from Inet-Notify
        return nullptr;

    SfxItemPool &rPool = pShell->GetPool();

    // get the status method, which is served by the rCache
    SfxStateFunc pFnc = nullptr;
    pRealSlot = pMsgSvr->GetSlot();

    pFnc = pRealSlot->GetStateFnc();

    // the RealSlot is always on
    SfxFoundCache_Impl *pFound = new SfxFoundCache_Impl(
        pRealSlot->GetWhich(rPool), pRealSlot, rCache);
    rFound.push_back( pFound );

    // Search through the bindings for slots served by the same function. This ,    // will only affect slots which are present in the found interface.

    // The position of the  Statecaches in StateCache-Array
    std::size_t nCachePos = pImpl->nMsgPos;
    const SfxSlot *pSibling = pRealSlot->GetNextSlot();

    // the Slots ODF and interfaces are linked in a circle
    while ( pSibling > pRealSlot )
    {
        SfxStateFunc pSiblingFnc=nullptr;
        SfxStateCache *pSiblingCache =
                GetStateCache( pSibling->GetSlotId(), &nCachePos );

        // Is the slot cached ?
        if ( pSiblingCache )
        {
            const SfxSlotServer *pServ = pSiblingCache->GetSlotServer(*pDispatcher, pImpl->xProv);
            if ( pServ && pServ->GetShellLevel() == nShellLevel )
                pSiblingFnc = pServ->GetSlot()->GetStateFnc();
        }

        // Does the slot have to be updated at all?
        bool bInsert = pSiblingCache && pSiblingCache->IsControllerDirty();

        // It is not enough to ask for the same shell!!
        bool bSameMethod = pSiblingCache && pFnc == pSiblingFnc;

        if ( bInsert && bSameMethod )
        {
            SfxFoundCache_Impl *pFoundCache = new SfxFoundCache_Impl(
                pSibling->GetWhich(rPool),
                pSibling, *pSiblingCache);

            rFound.push_back( pFoundCache );
        }

        pSibling = pSibling->GetNextSlot();
    }

    // Create a Set from the ranges
    std::unique_ptr<sal_uInt16[]> pRanges(new sal_uInt16[rFound.size() * 2 + 1]);
    int j = 0;
    size_t i = 0;
    while ( i < rFound.size() )
    {
        pRanges[j++] = rFound[i].nWhichId;
            // consecutive numbers
        for ( ; i < rFound.size()-1; ++i )
            if ( rFound[i].nWhichId+1 != rFound[i+1].nWhichId )
                break;
        pRanges[j++] = rFound[i++].nWhichId;
    }
    pRanges[j] = 0; // terminating NULL
    std::unique_ptr<SfxItemSet> pSet(new SfxItemSet(rPool, pRanges.get()));
    pRanges.reset();
    return pSet;
}


void SfxBindings::UpdateControllers_Impl
(
    const SfxFoundCache_Impl&   rFound, // Cache, Slot, Which etc.
    const SfxPoolItem*          pItem,  // item to send to controller
    SfxItemState                eState  // state of item
)
{
    SfxStateCache& rCache = rFound.rCache;
    const SfxSlot* pSlot = rFound.pSlot;
    DBG_ASSERT( !pSlot || rCache.GetId() == pSlot->GetSlotId(), "SID mismatch" );

    // bound until now, the Controller to update the Slot.
    if (!rCache.IsControllerDirty())
        return;

    if ( SfxItemState::DONTCARE == eState )
    {
        // ambiguous
        rCache.SetState( SfxItemState::DONTCARE, INVALID_POOL_ITEM );
    }
    else if ( SfxItemState::DEFAULT == eState &&
              SfxItemPool::IsSlot(rFound.nWhichId) )
    {
        // no Status or Default but without Pool
        SfxVoidItem aVoid(0);
        rCache.SetState( SfxItemState::UNKNOWN, &aVoid );
    }
    else if ( SfxItemState::DISABLED == eState )
        rCache.SetState(SfxItemState::DISABLED, nullptr);
    else
        rCache.SetState(SfxItemState::DEFAULT, pItem);
}

IMPL_LINK( SfxBindings, NextJob, Timer *, pTimer, void )
{
    NextJob_Impl(pTimer);
}

bool SfxBindings::NextJob_Impl(Timer const * pTimer)
{
    const unsigned MAX_INPUT_DELAY = 200;

    if ( Application::GetLastInputInterval() < MAX_INPUT_DELAY && pTimer )
    {
        pImpl->aAutoTimer.SetTimeout(TIMEOUT_UPDATING);
        return true;
    }

    SfxApplication *pSfxApp = SfxGetpApp();

    if( pDispatcher )
        pDispatcher->Update_Impl();

    // modifying the SfxObjectInterface-stack without SfxBindings => nothing to do
    SfxViewFrame* pFrame = pDispatcher ? pDispatcher->GetFrame() : nullptr;
    if ( (pFrame && !pFrame->GetObjectShell()->AcceptStateUpdate()) || pSfxApp->IsDowning() || pImpl->pCaches.empty() )
    {
        return true;
    }
    if ( !pDispatcher || !pDispatcher->IsFlushed() )
    {
        return true;
    }

    // if possible Update all server / happens in its own time slice
    if ( pImpl->bMsgDirty )
    {
        UpdateSlotServer_Impl();
        return false;
    }

    pImpl->bAllDirty = false;
    pImpl->aAutoTimer.SetTimeout(TIMEOUT_UPDATING);

    // at least 10 loops and further if more jobs are available but no input
    bool bPreEmptive = pTimer;
    sal_uInt16 nLoops = 10;
    pImpl->bInNextJob = true;
    const std::size_t nCount = pImpl->pCaches.size();
    while ( pImpl->nMsgPos < nCount )
    {
        // iterate through the bound functions
        bool bJobDone = false;
        while ( !bJobDone )
        {
            SfxStateCache* pCache = pImpl->pCaches[pImpl->nMsgPos].get();
            DBG_ASSERT( pCache, "invalid SfxStateCache-position in job queue" );
            bool bWasDirty = pCache->IsControllerDirty();
            if ( bWasDirty )
            {
                Update_Impl(*pCache);
                DBG_ASSERT(nCount == pImpl->pCaches.size(), "Reschedule in StateChanged => buff");
            }

            // skip to next function binding
            ++pImpl->nMsgPos;

            // keep job if it is not completed, but any input is available
            bJobDone = pImpl->nMsgPos >= nCount;
            if ( bJobDone && pImpl->bFirstRound )
            {

                // Update of the  preferred shell has been done, now may
                // also the others shells be updated
                bJobDone = false;
                pImpl->bFirstRound = false;
                pImpl->nMsgPos = 0;
            }

            if ( bWasDirty && !bJobDone && bPreEmptive && (--nLoops == 0) )
            {
                pImpl->bInNextJob = false;
                return false;
            }
        }
    }

    pImpl->nMsgPos = 0;

    pImpl->aAutoTimer.Stop();

    // Update round is finished
    pImpl->bInNextJob = false;
    Broadcast(SfxHint(SfxHintId::UpdateDone));
    return true;
}


sal_uInt16 SfxBindings::EnterRegistrations(const char *pFile, int nLine)
{
    SAL_INFO(
        "sfx.control",
        std::setw(std::min(nRegLevel, sal_uInt16(8))) << ' ' << "this = " << this
            << " Level = " << nRegLevel << " SfxBindings::EnterRegistrations "
            << (pFile
                ? SAL_STREAM("File: " << pFile << " Line: " << nLine) : ""));

    // When bindings are locked, also lock sub bindings.
    if ( pImpl->pSubBindings )
    {
        pImpl->pSubBindings->ENTERREGISTRATIONS();

        // These EnterRegistrations are not "real" for the SubBindings
        pImpl->pSubBindings->pImpl->nOwnRegLevel--;

        // Synchronize Bindings
        pImpl->pSubBindings->nRegLevel = nRegLevel + pImpl->pSubBindings->pImpl->nOwnRegLevel + 1;
    }

    pImpl->nOwnRegLevel++;

    // check if this is the outer most level
    if ( ++nRegLevel == 1 )
    {
        // stop background-processing
        pImpl->aAutoTimer.Stop();

        // flush the cache
        pImpl->nCachedFunc1 = 0;
        pImpl->nCachedFunc2 = 0;

        // Mark if the all of the Caches have disappeared.
        pImpl->bCtrlReleased = false;
    }

    return nRegLevel;
}


void SfxBindings::LeaveRegistrations( const char *pFile, int nLine )
{
    DBG_ASSERT( nRegLevel, "Leave without Enter" );

    // Only when the SubBindings are still locked by the Superbindings,
    // remove this lock (i.e. if there are more locks than "real" ones)
    if ( pImpl->pSubBindings && pImpl->pSubBindings->nRegLevel > pImpl->pSubBindings->pImpl->nOwnRegLevel )
    {
        // Synchronize Bindings
        pImpl->pSubBindings->nRegLevel = nRegLevel + pImpl->pSubBindings->pImpl->nOwnRegLevel;

        // This LeaveRegistrations is not "real" for SubBindings
        pImpl->pSubBindings->pImpl->nOwnRegLevel++;
        pImpl->pSubBindings->LEAVEREGISTRATIONS();
    }

    pImpl->nOwnRegLevel--;

    // check if this is the outer most level
    if ( --nRegLevel == 0 && SfxGetpApp() && !SfxGetpApp()->IsDowning() )
    {
        if ( pImpl->bContextChanged )
        {
            pImpl->bContextChanged = false;
        }

        SfxViewFrame* pFrame = pDispatcher->GetFrame();

        // If possible remove unused Caches, for example prepare PlugInInfo
        if ( pImpl->bCtrlReleased )
        {
            for ( sal_uInt16 nCache = pImpl->pCaches.size(); nCache > 0; --nCache )
            {
                // Get Cache via css::sdbcx::Index
                SfxStateCache *pCache = pImpl->pCaches[nCache-1].get();

                // No interested Controller present
                if ( pCache->GetItemLink() == nullptr && !pCache->GetInternalController() )
                {
                    // Remove Cache. Safety: first remove and then delete
                    pImpl->pCaches.erase(pImpl->pCaches.begin() + nCache - 1);
                }
            }
        }

        // restart background-processing
        pImpl->nMsgPos = 0;
        if ( !pFrame || !pFrame->GetObjectShell() )
            return;
        if ( !pImpl->pCaches.empty() )
        {
            pImpl->aAutoTimer.Stop();
            pImpl->aAutoTimer.SetTimeout(TIMEOUT_FIRST);
            pImpl->aAutoTimer.Start();
        }
    }

    SAL_INFO(
        "sfx.control",
        std::setw(std::min(nRegLevel, sal_uInt16(8))) << ' ' << "this = " << this
            << " Level = " << nRegLevel << " SfxBindings::LeaveRegistrations "
            << (pFile
                ? SAL_STREAM("File: " << pFile << " Line: " << nLine) : ""));
}


void SfxBindings::SetDispatcher( SfxDispatcher *pDisp )
{
    SfxDispatcher *pOldDispat = pDispatcher;
    if ( pDisp == pDispatcher )
        return;

    if ( pOldDispat )
    {
        SfxBindings* pBind = pOldDispat->GetBindings();
        while ( pBind )
        {
            if ( pBind->pImpl->pSubBindings == this && pBind->pDispatcher != pDisp )
                pBind->SetSubBindings_Impl( nullptr );
            pBind = pBind->pImpl->pSubBindings;
        }
    }

    pDispatcher = pDisp;

    css::uno::Reference < css::frame::XDispatchProvider > xProv;
    if ( pDisp )
        xProv.set( pDisp->GetFrame()->GetFrame().GetFrameInterface(), UNO_QUERY );

    SetDispatchProvider_Impl( xProv );
    InvalidateAll( true );

    if ( pDispatcher && !pOldDispat )
    {
        if ( pImpl->pSubBindings && pImpl->pSubBindings->pDispatcher != pOldDispat )
        {
            OSL_FAIL( "SubBindings already set before activating!" );
            pImpl->pSubBindings->ENTERREGISTRATIONS();
        }
        LEAVEREGISTRATIONS();
    }
    else if( !pDispatcher )
    {
        ENTERREGISTRATIONS();
        if ( pImpl->pSubBindings && pImpl->pSubBindings->pDispatcher != pOldDispat )
        {
            OSL_FAIL( "SubBindings still set even when deactivating!" );
            pImpl->pSubBindings->LEAVEREGISTRATIONS();
        }
    }

    Broadcast( SfxHint( SfxHintId::DataChanged ) );

    if ( !pDisp )
        return;

    SfxBindings* pBind = pDisp->GetBindings();
    while ( pBind && pBind != this )
    {
        if ( !pBind->pImpl->pSubBindings )
        {
            pBind->SetSubBindings_Impl( this );
            break;
        }

        pBind = pBind->pImpl->pSubBindings;
    }
}


void SfxBindings::ClearCache_Impl( sal_uInt16 nSlotId )
{
    SfxStateCache* pCache = GetStateCache(nSlotId);
    if (!pCache)
        return;
    pCache->ClearCache();
}


void SfxBindings::StartUpdate_Impl( bool bComplete )
{
    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->StartUpdate_Impl( bComplete );

    if ( !bComplete )
        // Update may be interrupted
        NextJob_Impl(&pImpl->aAutoTimer);
    else
        // Update all slots in a row
        NextJob_Impl(nullptr);
}


SfxItemState SfxBindings::QueryState( sal_uInt16 nSlot, std::unique_ptr<SfxPoolItem> &rpState )
{
    css::uno::Reference< css::frame::XDispatch >  xDisp;
    SfxStateCache *pCache = GetStateCache( nSlot );
    if ( pCache )
        xDisp = pCache->GetDispatch();
    if ( xDisp.is() || !pCache )
    {
        const SfxSlot* pSlot = SfxSlotPool::GetSlotPool( pDispatcher->GetFrame() ).GetSlot( nSlot );
        if ( !pSlot || !pSlot->pUnoName )
            return SfxItemState::DISABLED;

        css::util::URL aURL;
        OUString aCmd( ".uno:" );
        aURL.Protocol = aCmd;
        aURL.Path = OUString::createFromAscii(pSlot->GetUnoName());
        aCmd += aURL.Path;
        aURL.Complete = aCmd;
        aURL.Main = aCmd;

        if ( !xDisp.is() )
            xDisp = pImpl->xProv->queryDispatch( aURL, OUString(), 0 );

        if ( xDisp.is() )
        {
            css::uno::Reference< css::lang::XUnoTunnel > xTunnel( xDisp, css::uno::UNO_QUERY );
            SfxOfficeDispatch* pDisp = nullptr;
            if ( xTunnel.is() )
            {
                sal_Int64 nImplementation = xTunnel->getSomething(SfxOfficeDispatch::impl_getStaticIdentifier());
                pDisp = reinterpret_cast< SfxOfficeDispatch* >( sal::static_int_cast< sal_IntPtr >( nImplementation ));
            }

            if ( !pDisp )
            {
                bool bDeleteCache = false;
                if ( !pCache )
                {
                    pCache = new SfxStateCache( nSlot );
                    pCache->GetSlotServer( *GetDispatcher_Impl(), pImpl->xProv );
                    bDeleteCache = true;
                }

                SfxItemState eState = SfxItemState::SET;
                rtl::Reference<BindDispatch_Impl> xBind(new BindDispatch_Impl( xDisp, aURL, pCache, pSlot ));
                xDisp->addStatusListener( xBind.get(), aURL );
                if ( !xBind->GetStatus().IsEnabled )
                {
                    eState = SfxItemState::DISABLED;
                }
                else
                {
                    css::uno::Any aAny = xBind->GetStatus().State;
                    const css::uno::Type& aType = aAny.getValueType();

                    if ( aType == cppu::UnoType<bool>::get() )
                    {
                        bool bTemp = false;
                        aAny >>= bTemp ;
                        rpState.reset(new SfxBoolItem( nSlot, bTemp ));
                    }
                    else if ( aType == ::cppu::UnoType< ::cppu::UnoUnsignedShortType >::get() )
                    {
                        sal_uInt16 nTemp = 0;
                        aAny >>= nTemp ;
                        rpState.reset(new SfxUInt16Item( nSlot, nTemp ));
                    }
                    else if ( aType == cppu::UnoType<sal_uInt32>::get() )
                    {
                        sal_uInt32 nTemp = 0;
                        aAny >>= nTemp ;
                        rpState.reset(new SfxUInt32Item( nSlot, nTemp ));
                    }
                    else if ( aType == cppu::UnoType<OUString>::get() )
                    {
                        OUString sTemp ;
                        aAny >>= sTemp ;
                        rpState.reset(new SfxStringItem( nSlot, sTemp ));
                    }
                    else
                        rpState.reset(new SfxVoidItem( nSlot ));
                }

                xDisp->removeStatusListener( xBind.get(), aURL );
                xBind->Release();
                xBind.clear();
                if ( bDeleteCache )
                    DELETEZ( pCache );
                return eState;
            }
        }
    }

    // Then test at the dispatcher to check if the returned items from
    // there are always DELETE_ON_IDLE, a copy of it has to be made in
    // order to allow for transition of ownership.
    const SfxPoolItem *pItem = nullptr;
    SfxItemState eState = pDispatcher->QueryState( nSlot, pItem );
    if ( eState == SfxItemState::SET )
    {
        DBG_ASSERT( pItem, "SfxItemState::SET but no item!" );
        if ( pItem )
            rpState.reset(pItem->Clone());
    }
    else if ( eState == SfxItemState::DEFAULT && pItem )
    {
        rpState.reset(pItem->Clone());
    }

    return eState;
}

void SfxBindings::QueryControlState( sal_uInt16 nSlot, boost::property_tree::ptree& rState )
{
    if ( SfxGetpApp()->IsDowning() )
        return;

    if ( pDispatcher )
        pDispatcher->Flush();

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->QueryControlState( nSlot, rState );

    SfxStateCache* pCache = GetStateCache( nSlot );
    if ( pCache )
    {
        if ( pImpl->bMsgDirty )
        {
            UpdateSlotServer_Impl();
            pCache = GetStateCache( nSlot );
        }

        if (pCache && pCache->GetItemLink() )
        {
            pCache->GetState(rState);
        }
    }
}

void SfxBindings::SetSubBindings_Impl( SfxBindings *pSub )
{
    if ( pImpl->pSubBindings )
    {
        pImpl->pSubBindings->SetDispatchProvider_Impl( css::uno::Reference< css::frame::XDispatchProvider > () );
    }

    pImpl->pSubBindings = pSub;

    if ( pSub )
    {
        pImpl->pSubBindings->SetDispatchProvider_Impl( pImpl->xProv );
    }
}

SfxBindings* SfxBindings::GetSubBindings_Impl() const
{
    return pImpl->pSubBindings;
}

void SfxBindings::SetWorkWindow_Impl( SfxWorkWindow* pWork )
{
    pImpl->pWorkWin = pWork;
}

SfxWorkWindow* SfxBindings::GetWorkWindow_Impl() const
{
    return pImpl->pWorkWin;
}

bool SfxBindings::IsInUpdate() const
{
    bool bInUpdate = pImpl->bInUpdate;
    if ( !bInUpdate && pImpl->pSubBindings )
        bInUpdate = pImpl->pSubBindings->IsInUpdate();
    return bInUpdate;
}

void SfxBindings::SetVisibleState( sal_uInt16 nId, bool bShow )
{
    SfxStateCache *pCache = GetStateCache( nId );
    if ( pCache )
        pCache->SetVisibleState( bShow );
}

void SfxBindings::SetActiveFrame( const css::uno::Reference< css::frame::XFrame > & rFrame )
{
    if ( rFrame.is() || !pDispatcher )
        SetDispatchProvider_Impl( css::uno::Reference< css::frame::XDispatchProvider > ( rFrame, css::uno::UNO_QUERY ) );
    else
        SetDispatchProvider_Impl( css::uno::Reference< css::frame::XDispatchProvider > (
            pDispatcher->GetFrame()->GetFrame().GetFrameInterface(), css::uno::UNO_QUERY ) );
}

css::uno::Reference< css::frame::XFrame > SfxBindings::GetActiveFrame() const
{
    const css::uno::Reference< css::frame::XFrame > xFrame( pImpl->xProv, css::uno::UNO_QUERY );
    if ( xFrame.is() || !pDispatcher )
        return xFrame;
    else
        return pDispatcher->GetFrame()->GetFrame().GetFrameInterface();
}

void SfxBindings::SetDispatchProvider_Impl( const css::uno::Reference< css::frame::XDispatchProvider > & rProv )
{
    bool bInvalidate = ( rProv != pImpl->xProv );
    if ( bInvalidate )
    {
        pImpl->xProv = rProv;
        InvalidateAll( true );
    }

    if ( pImpl->pSubBindings )
        pImpl->pSubBindings->SetDispatchProvider_Impl( pImpl->xProv );
}

const css::uno::Reference< css::frame::XDispatchRecorder >& SfxBindings::GetRecorder() const
{
    return pImpl->xRecorder;
}

void SfxBindings::SetRecorder_Impl( css::uno::Reference< css::frame::XDispatchRecorder > const & rRecorder )
{
    pImpl->xRecorder = rRecorder;
}

void SfxBindings::ContextChanged_Impl()
{
    if ( !pImpl->bInUpdate && ( !pImpl->bContextChanged || !pImpl->bAllMsgDirty ) )
    {
        InvalidateAll( true );
    }
}

uno::Reference < frame::XDispatch > SfxBindings::GetDispatch( const SfxSlot* pSlot, const util::URL& aURL, bool bMasterCommand )
{
    uno::Reference < frame::XDispatch > xRet;
    SfxStateCache* pCache = GetStateCache( pSlot->nSlotId );
    if ( pCache && !bMasterCommand )
        xRet = pCache->GetInternalDispatch();
    if ( !xRet.is() )
    {
        // dispatches for slaves are unbound, they don't have a state
        SfxOfficeDispatch* pDispatch = bMasterCommand ?
            new SfxOfficeDispatch( pDispatcher, pSlot, aURL ) :
            new SfxOfficeDispatch( *this, pDispatcher, pSlot, aURL );

        pDispatch->SetMasterUnoCommand( bMasterCommand );
        xRet.set( pDispatch );
        if ( !pCache )
            pCache = GetStateCache( pSlot->nSlotId );

        DBG_ASSERT( pCache, "No cache for OfficeDispatch!" );
        if ( pCache && !bMasterCommand )
            pCache->SetInternalDispatch( xRet );
    }

    return xRet;
}

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