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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
* This file is part of the LibreOffice project.
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*
* This file incorporates work covered by the following license notice:
*
* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements. See the NOTICE file distributed
* with this work for additional information regarding copyright
* ownership. The ASF licenses this file to you under the Apache
* License, Version 2.0 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.apache.org/licenses/LICENSE-2.0 .
*/
#include <o3tl/numeric.hxx>
#include <svx/strings.hrc>
#include <svx/dialmgr.hxx>
#include <svx/svdhdl.hxx>
#include <svx/svdmodel.hxx>
#include <svx/globl3d.hxx>
#include <svx/scene3d.hxx>
#include <svx/obj3d.hxx>
#include <sdr/properties/e3dproperties.hxx>
#include <sdr/properties/e3dcompoundproperties.hxx>
#include <basegfx/polygon/b3dpolypolygontools.hxx>
#include <basegfx/point/b3dpoint.hxx>
#include <basegfx/matrix/b3dhommatrix.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <basegfx/polygon/b2dpolypolygontools.hxx>
#include <svx/helperhittest3d.hxx>
#include <sdr/contact/viewcontactofe3d.hxx>
#include <drawinglayer/geometry/viewinformation3d.hxx>
#include <com/sun/star/uno/Sequence.h>
#include <svx/sdr/contact/viewcontactofe3dscene.hxx>
#include <svx/e3dsceneupdater.hxx>
#include <rtl/ustrbuf.hxx>
using namespace com::sun::star;
std::unique_ptr<sdr::properties::BaseProperties> E3dObject::CreateObjectSpecificProperties()
{
return std::make_unique<sdr::properties::E3dProperties>(*this);
}
E3dObject::E3dObject(SdrModel& rSdrModel)
: SdrAttrObj(rSdrModel),
maLocalBoundVol(),
maTransformation(),
maFullTransform(),
mbTfHasChanged(true),
mbIsSelected(false)
{
bIs3DObj = true;
bClosedObj = true;
}
E3dObject::~E3dObject()
{
}
void E3dObject::SetSelected(bool bNew)
{
if(mbIsSelected != bNew)
{
mbIsSelected = bNew;
}
}
// Break, default implementations
bool E3dObject::IsBreakObjPossible()
{
return false;
}
std::unique_ptr<SdrAttrObj,SdrObjectFreeOp> E3dObject::GetBreakObj()
{
return nullptr;
}
SdrInventor E3dObject::GetObjInventor() const
{
return SdrInventor::E3d;
}
sal_uInt16 E3dObject::GetObjIdentifier() const
{
return E3D_OBJECT_ID;
}
// Determine the capabilities of the object
void E3dObject::TakeObjInfo(SdrObjTransformInfoRec& rInfo) const
{
rInfo.bResizeFreeAllowed = true;
rInfo.bResizePropAllowed = true;
rInfo.bRotateFreeAllowed = true;
rInfo.bRotate90Allowed = true;
rInfo.bMirrorFreeAllowed = false;
rInfo.bMirror45Allowed = false;
rInfo.bMirror90Allowed = false;
rInfo.bShearAllowed = false;
rInfo.bEdgeRadiusAllowed = false;
rInfo.bCanConvToPath = false;
// no transparence for 3d objects
rInfo.bTransparenceAllowed = false;
// Convert 3D objects in a group of polygons:
// At first not only possible, because the creation of a group of
// 2D polygons would be required which need to be sorted by depth,
// ie at intersections be cut relative to each other. Also the texture
// coordinates were an unsolved problem.
rInfo.bCanConvToPoly = false;
rInfo.bCanConvToContour = false;
rInfo.bCanConvToPathLineToArea = false;
rInfo.bCanConvToPolyLineToArea = false;
}
// resize object, used from old 2d interfaces, e.g. in Move/Scale dialog (F4)
void E3dObject::NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact)
{
// Movement in X, Y in the eye coordinate system
E3dScene* pScene(getRootE3dSceneFromE3dObject());
if(nullptr == pScene)
{
return;
}
// transform pos from 2D world to 3D eye
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
basegfx::B2DPoint aScaleCenter2D(static_cast<double>(rRef.X()), static_cast<double>(rRef.Y()));
basegfx::B2DHomMatrix aInverseSceneTransform(rVCScene.getObjectTransformation());
aInverseSceneTransform.invert();
aScaleCenter2D = aInverseSceneTransform * aScaleCenter2D;
basegfx::B3DPoint aScaleCenter3D(aScaleCenter2D.getX(), aScaleCenter2D.getY(), 0.5);
basegfx::B3DHomMatrix aInverseViewToEye(aViewInfo3D.getDeviceToView() * aViewInfo3D.getProjection());
aInverseViewToEye.invert();
aScaleCenter3D = aInverseViewToEye * aScaleCenter3D;
// Get scale factors
double fScaleX(xFact);
double fScaleY(yFact);
// build transform
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix aFullTransform(GetFullTransform());
basegfx::B3DHomMatrix aTrans(aFullTransform);
aTrans *= aViewInfo3D.getOrientation();
aTrans.translate(-aScaleCenter3D.getX(), -aScaleCenter3D.getY(), -aScaleCenter3D.getZ());
aTrans.scale(fScaleX, fScaleY, 1.0);
aTrans.translate(aScaleCenter3D.getX(), aScaleCenter3D.getY(), aScaleCenter3D.getZ());
aTrans *= aInverseOrientation;
aFullTransform.invert();
aTrans *= aFullTransform;
// Apply
basegfx::B3DHomMatrix aObjTrans(GetTransform());
aObjTrans *= aTrans;
E3DModifySceneSnapRectUpdater aUpdater(this);
SetTransform(aObjTrans);
}
// Move object in 2D is needed when using cursor keys
void E3dObject::NbcMove(const Size& rSize)
{
// Movement in X, Y in the eye coordinate system
E3dScene* pScene(getRootE3dSceneFromE3dObject());
if(nullptr == pScene)
{
return;
}
//Dimensions of the scene in 3D and 2D for comparison
tools::Rectangle aRect = pScene->GetSnapRect();
basegfx::B3DHomMatrix aInvDispTransform;
E3dScene* pParent(getParentE3dSceneFromE3dObject());
if(nullptr != pParent)
{
aInvDispTransform = pParent->GetFullTransform();
aInvDispTransform.invert();
}
// BoundVolume from 3d world to 3d eye
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pScene->GetViewContact());
const drawinglayer::geometry::ViewInformation3D& aViewInfo3D(rVCScene.getViewInformation3D());
basegfx::B3DRange aEyeVol(pScene->GetBoundVolume());
aEyeVol.transform(aViewInfo3D.getOrientation());
if ((aRect.GetWidth() == 0) || (aRect.GetHeight() == 0))
throw o3tl::divide_by_zero();
// build relative movement vector in eye coordinates
basegfx::B3DPoint aMove(
static_cast<double>(rSize.Width()) * aEyeVol.getWidth() / static_cast<double>(aRect.GetWidth()),
static_cast<double>(-rSize.Height()) * aEyeVol.getHeight() / static_cast<double>(aRect.GetHeight()),
0.0);
basegfx::B3DPoint aPos(0.0, 0.0, 0.0);
// movement vector to local coordinates of objects' parent
basegfx::B3DHomMatrix aInverseOrientation(aViewInfo3D.getOrientation());
aInverseOrientation.invert();
basegfx::B3DHomMatrix aCompleteTrans(aInvDispTransform * aInverseOrientation);
aMove = aCompleteTrans * aMove;
aPos = aCompleteTrans * aPos;
// build transformation and apply
basegfx::B3DHomMatrix aTranslate;
aTranslate.translate(aMove.getX() - aPos.getX(), aMove.getY() - aPos.getY(), aMove.getZ() - aPos.getZ());
E3DModifySceneSnapRectUpdater aUpdater(pScene);
SetTransform(aTranslate * GetTransform());
}
void E3dObject::RecalcSnapRect()
{
maSnapRect = tools::Rectangle();
}
// Inform parent of changes in the structure (eg by transformation), in this
// process the object in which the change has occurred is returned.
void E3dObject::StructureChanged()
{
E3dScene* pParent(getParentE3dSceneFromE3dObject());
if(nullptr != pParent)
{
pParent->InvalidateBoundVolume();
pParent->StructureChanged();
}
}
E3dScene* E3dObject::getParentE3dSceneFromE3dObject() const
{
return dynamic_cast< E3dScene* >(getParentSdrObjectFromSdrObject());
}
// Determine the top-level scene object
E3dScene* E3dObject::getRootE3dSceneFromE3dObject() const
{
E3dScene* pParent(getParentE3dSceneFromE3dObject());
if(nullptr != pParent)
{
return pParent->getRootE3dSceneFromE3dObject();
}
return nullptr;
}
// Calculate enclosed volume, including all child objects
basegfx::B3DRange E3dObject::RecalcBoundVolume() const
{
basegfx::B3DRange aRetval;
const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
if(pVCOfE3D)
{
// BoundVolume is without 3D object transformation, use correct sequence
const drawinglayer::primitive3d::Primitive3DContainer& xLocalSequence(pVCOfE3D->getVIP3DSWithoutObjectTransform());
if(!xLocalSequence.empty())
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
const drawinglayer::geometry::ViewInformation3D aLocalViewInformation3D(aEmptyParameters);
aRetval = xLocalSequence.getB3DRange(aLocalViewInformation3D);
}
}
return aRetval;
}
// Get enclosed volume and possibly recalculate it
const basegfx::B3DRange& E3dObject::GetBoundVolume() const
{
if(maLocalBoundVol.isEmpty())
{
const_cast< E3dObject* >(this)->maLocalBoundVol = RecalcBoundVolume();
}
return maLocalBoundVol;
}
void E3dObject::InvalidateBoundVolume()
{
maLocalBoundVol.reset();
}
// Pass on the changes in transformation to all child objects
void E3dObject::SetTransformChanged()
{
InvalidateBoundVolume();
mbTfHasChanged = true;
}
// Define the hierarchical transformation over all Parents, store in
// maFullTransform and return them
const basegfx::B3DHomMatrix& E3dObject::GetFullTransform() const
{
if(mbTfHasChanged)
{
basegfx::B3DHomMatrix aNewFullTransformation(maTransformation);
E3dScene* pParent(getParentE3dSceneFromE3dObject());
if(nullptr != pParent)
{
aNewFullTransformation = pParent->GetFullTransform() * aNewFullTransformation;
}
const_cast< E3dObject* >(this)->maFullTransform = aNewFullTransformation;
const_cast< E3dObject* >(this)->mbTfHasChanged = false;
}
return maFullTransform;
}
void E3dObject::NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix)
{
if(maTransformation != rMatrix)
{
maTransformation = rMatrix;
SetTransformChanged();
StructureChanged();
}
}
// Set transformation matrix with repaint broadcast
void E3dObject::SetTransform(const basegfx::B3DHomMatrix& rMatrix)
{
if(rMatrix != maTransformation)
{
NbcSetTransform(rMatrix);
SetChanged();
BroadcastObjectChange();
if (pUserCall != nullptr) pUserCall->Changed(*this, SdrUserCallType::Resize, tools::Rectangle());
}
}
basegfx::B3DPolyPolygon E3dObject::CreateWireframe() const
{
const basegfx::B3DRange aBoundVolume(GetBoundVolume());
return basegfx::utils::createCubePolyPolygonFromB3DRange(aBoundVolume);
}
// Get the name of the object (singular)
OUString E3dObject::TakeObjNameSingul() const
{
OUStringBuffer sName(SvxResId(STR_ObjNameSingulObj3d));
OUString aName(GetName());
if (!aName.isEmpty())
{
sName.append(' ');
sName.append('\'');
sName.append(aName);
sName.append('\'');
}
return sName.makeStringAndClear();
}
// Get the name of the object (plural)
OUString E3dObject::TakeObjNamePlural() const
{
return SvxResId(STR_ObjNamePluralObj3d);
}
E3dObject* E3dObject::CloneSdrObject(SdrModel& rTargetModel) const
{
return CloneHelper< E3dObject >(rTargetModel);
}
E3dObject& E3dObject::operator=(const E3dObject& rSource)
{
if(this != &rSource)
{
// call parent
SdrAttrObj::operator=(rSource);
// BoundVol can be copied since also the children are copied
maLocalBoundVol = rSource.maLocalBoundVol;
maTransformation = rSource.maTransformation;
// Because the parent may have changed, definitely redefine the total
// transformation next time
SetTransformChanged();
// Copy selection status
mbIsSelected = rSource.mbIsSelected;
}
return *this;
}
SdrObjGeoData *E3dObject::NewGeoData() const
{
return new E3DObjGeoData;
}
void E3dObject::SaveGeoData(SdrObjGeoData& rGeo) const
{
SdrAttrObj::SaveGeoData (rGeo);
static_cast<E3DObjGeoData &>(rGeo).maLocalBoundVol = maLocalBoundVol;
static_cast<E3DObjGeoData &>(rGeo).maTransformation = maTransformation;
}
void E3dObject::RestGeoData(const SdrObjGeoData& rGeo)
{
maLocalBoundVol = static_cast<const E3DObjGeoData &>(rGeo).maLocalBoundVol;
E3DModifySceneSnapRectUpdater aUpdater(this);
NbcSetTransform(static_cast<const E3DObjGeoData &>(rGeo).maTransformation);
SdrAttrObj::RestGeoData (rGeo);
}
// 2D-rotation of a 3D-body, normally this is done by the scene itself.
// This is however a correct implementation, because everything that has
// happened is a rotation around the axis perpendicular to the screen and that
// is regardless of how the scene has been rotated up until now.
void E3dObject::NbcRotate(const Point& rRef, long nAngle, double sn, double cs)
{
// So currently the glue points are defined relative to the scene aOutRect.
// Before turning the glue points are defined relative to the page. They
// take no part in the rotation of the scene. To ensure this, there is the
// SetGlueReallyAbsolute(sal_True);
double fAngleInRad = basegfx::deg2rad(nAngle/100.0);
basegfx::B3DHomMatrix aRotateZ;
aRotateZ.rotate(0.0, 0.0, fAngleInRad);
NbcSetTransform(aRotateZ * GetTransform());
SetRectsDirty(); // This forces a recalculation of all BoundRects
NbcRotateGluePoints(rRef,nAngle,sn,cs); // Rotate the glue points (who still
// have coordinates relative to the
// original page)
SetGlueReallyAbsolute(false); // from now they are again relative to BoundRect (that is defined as aOutRect)
}
std::unique_ptr<sdr::properties::BaseProperties> E3dCompoundObject::CreateObjectSpecificProperties()
{
return std::make_unique<sdr::properties::E3dCompoundProperties>(*this);
}
E3dCompoundObject::E3dCompoundObject(SdrModel& rSdrModel)
: E3dObject(rSdrModel)
{
}
E3dCompoundObject::~E3dCompoundObject ()
{
}
basegfx::B2DPolyPolygon E3dCompoundObject::TakeXorPoly() const
{
basegfx::B2DPolyPolygon aRetval;
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
if(pRootScene)
{
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
const basegfx::B3DPolyPolygon aCubePolyPolygon(CreateWireframe());
aRetval = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(aCubePolyPolygon,
aViewInfo3D.getObjectToView() * GetTransform());
aRetval.transform(rVCScene.getObjectTransformation());
}
return aRetval;
}
sal_uInt32 E3dCompoundObject::GetHdlCount() const
{
// 8 corners + 1 E3dVolumeMarker (= Wireframe representation)
return 9;
}
void E3dCompoundObject::AddToHdlList(SdrHdlList& rHdlList) const
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
if(pRootScene)
{
const basegfx::B3DRange aBoundVolume(GetBoundVolume());
if(!aBoundVolume.isEmpty())
{
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
for(sal_uInt32 a(0); a < 8; a++)
{
basegfx::B3DPoint aPos3D;
switch(a)
{
case 0 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 1 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
case 2 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 3 : aPos3D.setX(aBoundVolume.getMinX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
case 4 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 5 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMinY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
case 6 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMinZ()); break;
case 7 : aPos3D.setX(aBoundVolume.getMaxX()); aPos3D.setY(aBoundVolume.getMaxY()); aPos3D.setZ(aBoundVolume.getMaxZ()); break;
}
// to 3d view coor
aPos3D *= aViewInfo3D.getObjectToView() * GetTransform();
// create 2d relative scene
basegfx::B2DPoint aPos2D(aPos3D.getX(), aPos3D.getY());
// to 2d world coor
aPos2D *= rVCScene.getObjectTransformation();
rHdlList.AddHdl(std::make_unique<SdrHdl>(Point(basegfx::fround(aPos2D.getX()), basegfx::fround(aPos2D.getY())), SdrHdlKind::BezierWeight));
}
}
}
const basegfx::B2DPolyPolygon aPolyPolygon(TakeXorPoly());
if(aPolyPolygon.count())
{
rHdlList.AddHdl(std::make_unique<E3dVolumeMarker>(aPolyPolygon));
}
}
sal_uInt16 E3dCompoundObject::GetObjIdentifier() const
{
return E3D_COMPOUNDOBJ_ID;
}
void E3dCompoundObject::RecalcSnapRect()
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
maSnapRect = tools::Rectangle();
if(pRootScene)
{
// get VC of 3D candidate
const sdr::contact::ViewContactOfE3d* pVCOfE3D = dynamic_cast< const sdr::contact::ViewContactOfE3d* >(&GetViewContact());
if(pVCOfE3D)
{
// get 3D primitive sequence
const drawinglayer::primitive3d::Primitive3DContainer xLocalSequence(pVCOfE3D->getViewIndependentPrimitive3DContainer());
if(!xLocalSequence.empty())
{
// get BoundVolume
basegfx::B3DRange aBoundVolume(xLocalSequence.getB3DRange(aViewInfo3D));
// transform bound volume to relative scene coordinates
aBoundVolume.transform(aViewInfo3D.getObjectToView());
// build 2d relative scene range
basegfx::B2DRange aSnapRange(
aBoundVolume.getMinX(), aBoundVolume.getMinY(),
aBoundVolume.getMaxX(), aBoundVolume.getMaxY());
// transform to 2D world coordinates
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
aSnapRange.transform(rVCScene.getObjectTransformation());
// snap to integer
maSnapRect = tools::Rectangle(
sal_Int32(floor(aSnapRange.getMinX())), sal_Int32(floor(aSnapRange.getMinY())),
sal_Int32(ceil(aSnapRange.getMaxX())), sal_Int32(ceil(aSnapRange.getMaxY())));
}
}
}
}
E3dCompoundObject* E3dCompoundObject::CloneSdrObject(SdrModel& rTargetModel) const
{
return CloneHelper< E3dCompoundObject >(rTargetModel);
}
E3dCompoundObject& E3dCompoundObject::operator=(const E3dCompoundObject& rObj)
{
if( this == &rObj )
return *this;
E3dObject::operator=(rObj);
return *this;
}
// convert given basegfx::B3DPolyPolygon to screen coor
basegfx::B2DPolyPolygon E3dCompoundObject::TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate)
{
const uno::Sequence< beans::PropertyValue > aEmptyParameters;
drawinglayer::geometry::ViewInformation3D aViewInfo3D(aEmptyParameters);
E3dScene* pRootScene = fillViewInformation3DForCompoundObject(aViewInfo3D, *this);
basegfx::B2DPolyPolygon aRetval;
if(pRootScene)
{
aRetval = basegfx::utils::createB2DPolyPolygonFromB3DPolyPolygon(rCandidate,
aViewInfo3D.getObjectToView() * GetTransform());
const sdr::contact::ViewContactOfE3dScene& rVCScene = static_cast< sdr::contact::ViewContactOfE3dScene& >(pRootScene->GetViewContact());
aRetval.transform(rVCScene.getObjectTransformation());
}
return aRetval;
}
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