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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 10:05:51 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 10:05:51 +0000
commit5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch)
treea94efe259b9009378be6d90eb30d2b019d95c194 /Documentation/input
parentInitial commit. (diff)
downloadlinux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.tar.xz
linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.zip
Adding upstream version 5.10.209.upstream/5.10.209
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'Documentation/input')
-rw-r--r--Documentation/input/devices/alps.rst390
-rw-r--r--Documentation/input/devices/amijoy.rst263
-rw-r--r--Documentation/input/devices/appletouch.rst94
-rw-r--r--Documentation/input/devices/atarikbd.rst820
-rw-r--r--Documentation/input/devices/bcm5974.rst70
-rw-r--r--Documentation/input/devices/cma3000_d0x.rst139
-rw-r--r--Documentation/input/devices/cs461x.rst43
-rw-r--r--Documentation/input/devices/edt-ft5x06.rst54
-rw-r--r--Documentation/input/devices/elantech.rst841
-rw-r--r--Documentation/input/devices/iforce-protocol.rst381
-rw-r--r--Documentation/input/devices/index.rst19
-rw-r--r--Documentation/input/devices/joystick-parport.rst611
-rw-r--r--Documentation/input/devices/ntrig.rst137
-rw-r--r--Documentation/input/devices/pxrc.rst57
-rw-r--r--Documentation/input/devices/rotary-encoder.rst131
-rw-r--r--Documentation/input/devices/sentelic.rst901
-rw-r--r--Documentation/input/devices/walkera0701.rst128
-rw-r--r--Documentation/input/devices/xpad.rst234
-rw-r--r--Documentation/input/devices/yealink.rst225
-rw-r--r--Documentation/input/event-codes.rst428
-rw-r--r--Documentation/input/ff.rst265
-rw-r--r--Documentation/input/gamepad.rst191
-rw-r--r--Documentation/input/gameport-programming.rst222
-rw-r--r--Documentation/input/index.rst19
-rw-r--r--Documentation/input/input-programming.rst302
-rw-r--r--Documentation/input/input.rst281
-rw-r--r--Documentation/input/input_kapi.rst17
-rw-r--r--Documentation/input/input_uapi.rst22
-rw-r--r--Documentation/input/interactive.svg24
-rw-r--r--Documentation/input/joydev/index.rst17
-rw-r--r--Documentation/input/joydev/joystick-api.rst348
-rw-r--r--Documentation/input/joydev/joystick.rst586
-rw-r--r--Documentation/input/multi-touch-protocol.rst411
-rw-r--r--Documentation/input/notifier.rst54
-rw-r--r--Documentation/input/shape.svg39
-rw-r--r--Documentation/input/uinput.rst245
-rw-r--r--Documentation/input/userio.rst85
37 files changed, 9094 insertions, 0 deletions
diff --git a/Documentation/input/devices/alps.rst b/Documentation/input/devices/alps.rst
new file mode 100644
index 000000000..b556d6bde
--- /dev/null
+++ b/Documentation/input/devices/alps.rst
@@ -0,0 +1,390 @@
+----------------------
+ALPS Touchpad Protocol
+----------------------
+
+Introduction
+------------
+Currently the ALPS touchpad driver supports seven protocol versions in use by
+ALPS touchpads, called versions 1, 2, 3, 4, 5, 6, 7 and 8.
+
+Since roughly mid-2010 several new ALPS touchpads have been released and
+integrated into a variety of laptops and netbooks. These new touchpads
+have enough behavior differences that the alps_model_data definition
+table, describing the properties of the different versions, is no longer
+adequate. The design choices were to re-define the alps_model_data
+table, with the risk of regression testing existing devices, or isolate
+the new devices outside of the alps_model_data table. The latter design
+choice was made. The new touchpad signatures are named: "Rushmore",
+"Pinnacle", and "Dolphin", which you will see in the alps.c code.
+For the purposes of this document, this group of ALPS touchpads will
+generically be called "new ALPS touchpads".
+
+We experimented with probing the ACPI interface _HID (Hardware ID)/_CID
+(Compatibility ID) definition as a way to uniquely identify the
+different ALPS variants but there did not appear to be a 1:1 mapping.
+In fact, it appeared to be an m:n mapping between the _HID and actual
+hardware type.
+
+Detection
+---------
+
+All ALPS touchpads should respond to the "E6 report" command sequence:
+E8-E6-E6-E6-E9. An ALPS touchpad should respond with either 00-00-0A or
+00-00-64 if no buttons are pressed. The bits 0-2 of the first byte will be 1s
+if some buttons are pressed.
+
+If the E6 report is successful, the touchpad model is identified using the "E7
+report" sequence: E8-E7-E7-E7-E9. The response is the model signature and is
+matched against known models in the alps_model_data_array.
+
+For older touchpads supporting protocol versions 3 and 4, the E7 report
+model signature is always 73-02-64. To differentiate between these
+versions, the response from the "Enter Command Mode" sequence must be
+inspected as described below.
+
+The new ALPS touchpads have an E7 signature of 73-03-50 or 73-03-0A but
+seem to be better differentiated by the EC Command Mode response.
+
+Command Mode
+------------
+
+Protocol versions 3 and 4 have a command mode that is used to read and write
+one-byte device registers in a 16-bit address space. The command sequence
+EC-EC-EC-E9 places the device in command mode, and the device will respond
+with 88-07 followed by a third byte. This third byte can be used to determine
+whether the devices uses the version 3 or 4 protocol.
+
+To exit command mode, PSMOUSE_CMD_SETSTREAM (EA) is sent to the touchpad.
+
+While in command mode, register addresses can be set by first sending a
+specific command, either EC for v3 devices or F5 for v4 devices. Then the
+address is sent one nibble at a time, where each nibble is encoded as a
+command with optional data. This encoding differs slightly between the v3 and
+v4 protocols.
+
+Once an address has been set, the addressed register can be read by sending
+PSMOUSE_CMD_GETINFO (E9). The first two bytes of the response contains the
+address of the register being read, and the third contains the value of the
+register. Registers are written by writing the value one nibble at a time
+using the same encoding used for addresses.
+
+For the new ALPS touchpads, the EC command is used to enter command
+mode. The response in the new ALPS touchpads is significantly different,
+and more important in determining the behavior. This code has been
+separated from the original alps_model_data table and put in the
+alps_identify function. For example, there seem to be two hardware init
+sequences for the "Dolphin" touchpads as determined by the second byte
+of the EC response.
+
+Packet Format
+-------------
+
+In the following tables, the following notation is used::
+
+ CAPITALS = stick, miniscules = touchpad
+
+?'s can have different meanings on different models, such as wheel rotation,
+extra buttons, stick buttons on a dualpoint, etc.
+
+PS/2 packet format
+------------------
+
+::
+
+ byte 0: 0 0 YSGN XSGN 1 M R L
+ byte 1: X7 X6 X5 X4 X3 X2 X1 X0
+ byte 2: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+
+Note that the device never signals overflow condition.
+
+For protocol version 2 devices when the trackpoint is used, and no fingers
+are on the touchpad, the M R L bits signal the combined status of both the
+pointingstick and touchpad buttons.
+
+ALPS Absolute Mode - Protocol Version 1
+---------------------------------------
+
+::
+
+ byte 0: 1 0 0 0 1 x9 x8 x7
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 ? ? l r ? fin ges
+ byte 3: 0 ? ? ? ? y9 y8 y7
+ byte 4: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+ALPS Absolute Mode - Protocol Version 2
+---------------------------------------
+
+::
+
+ byte 0: 1 ? ? ? 1 PSM PSR PSL
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 x10 x9 x8 x7 ? fin ges
+ byte 3: 0 y9 y8 y7 1 M R L
+ byte 4: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+Protocol Version 2 DualPoint devices send standard PS/2 mouse packets for
+the DualPoint Stick. The M, R and L bits signal the combined status of both
+the pointingstick and touchpad buttons, except for Dell dualpoint devices
+where the pointingstick buttons get reported separately in the PSM, PSR
+and PSL bits.
+
+Dualpoint device -- interleaved packet format
+---------------------------------------------
+
+::
+
+ byte 0: 1 1 0 0 1 1 1 1
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 x10 x9 x8 x7 0 fin ges
+ byte 3: 0 0 YSGN XSGN 1 1 1 1
+ byte 4: X7 X6 X5 X4 X3 X2 X1 X0
+ byte 5: Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+ byte 6: 0 y9 y8 y7 1 m r l
+ byte 7: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 8: 0 z6 z5 z4 z3 z2 z1 z0
+
+Devices which use the interleaving format normally send standard PS/2 mouse
+packets for the DualPoint Stick + ALPS Absolute Mode packets for the
+touchpad, switching to the interleaved packet format when both the stick and
+the touchpad are used at the same time.
+
+ALPS Absolute Mode - Protocol Version 3
+---------------------------------------
+
+ALPS protocol version 3 has three different packet formats. The first two are
+associated with touchpad events, and the third is associated with trackstick
+events.
+
+The first type is the touchpad position packet::
+
+ byte 0: 1 ? x1 x0 1 1 1 1
+ byte 1: 0 x10 x9 x8 x7 x6 x5 x4
+ byte 2: 0 y10 y9 y8 y7 y6 y5 y4
+ byte 3: 0 M R L 1 m r l
+ byte 4: 0 mt x3 x2 y3 y2 y1 y0
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+Note that for some devices the trackstick buttons are reported in this packet,
+and on others it is reported in the trackstick packets.
+
+The second packet type contains bitmaps representing the x and y axes. In the
+bitmaps a given bit is set if there is a finger covering that position on the
+given axis. Thus the bitmap packet can be used for low-resolution multi-touch
+data, although finger tracking is not possible. This packet also encodes the
+number of contacts (f1 and f0 in the table below)::
+
+ byte 0: 1 1 x1 x0 1 1 1 1
+ byte 1: 0 x8 x7 x6 x5 x4 x3 x2
+ byte 2: 0 y7 y6 y5 y4 y3 y2 y1
+ byte 3: 0 y10 y9 y8 1 1 1 1
+ byte 4: 0 x14 x13 x12 x11 x10 x9 y0
+ byte 5: 0 1 ? ? ? ? f1 f0
+
+This packet only appears after a position packet with the mt bit set, and
+usually only appears when there are two or more contacts (although
+occasionally it's seen with only a single contact).
+
+The final v3 packet type is the trackstick packet::
+
+ byte 0: 1 1 x7 y7 1 1 1 1
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 3: 0 1 TP SW 1 M R L
+ byte 4: 0 z6 z5 z4 z3 z2 z1 z0
+ byte 5: 0 0 1 1 1 1 1 1
+
+TP means Tap SW status when tap processing is enabled or Press status when press
+processing is enabled. SW means scroll up when 4 buttons are available.
+
+ALPS Absolute Mode - Protocol Version 4
+---------------------------------------
+
+Protocol version 4 has an 8-byte packet format::
+
+ byte 0: 1 ? x1 x0 1 1 1 1
+ byte 1: 0 x10 x9 x8 x7 x6 x5 x4
+ byte 2: 0 y10 y9 y8 y7 y6 y5 y4
+ byte 3: 0 1 x3 x2 y3 y2 y1 y0
+ byte 4: 0 ? ? ? 1 ? r l
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+ byte 6: bitmap data (described below)
+ byte 7: bitmap data (described below)
+
+The last two bytes represent a partial bitmap packet, with 3 full packets
+required to construct a complete bitmap packet. Once assembled, the 6-byte
+bitmap packet has the following format::
+
+ byte 0: 0 1 x7 x6 x5 x4 x3 x2
+ byte 1: 0 x1 x0 y4 y3 y2 y1 y0
+ byte 2: 0 0 ? x14 x13 x12 x11 x10
+ byte 3: 0 x9 x8 y9 y8 y7 y6 y5
+ byte 4: 0 0 0 0 0 0 0 0
+ byte 5: 0 0 0 0 0 0 0 y10
+
+There are several things worth noting here.
+
+ 1) In the bitmap data, bit 6 of byte 0 serves as a sync byte to
+ identify the first fragment of a bitmap packet.
+
+ 2) The bitmaps represent the same data as in the v3 bitmap packets, although
+ the packet layout is different.
+
+ 3) There doesn't seem to be a count of the contact points anywhere in the v4
+ protocol packets. Deriving a count of contact points must be done by
+ analyzing the bitmaps.
+
+ 4) There is a 3 to 1 ratio of position packets to bitmap packets. Therefore
+ MT position can only be updated for every third ST position update, and
+ the count of contact points can only be updated every third packet as
+ well.
+
+So far no v4 devices with tracksticks have been encountered.
+
+ALPS Absolute Mode - Protocol Version 5
+---------------------------------------
+This is basically Protocol Version 3 but with different logic for packet
+decode. It uses the same alps_process_touchpad_packet_v3 call with a
+specialized decode_fields function pointer to correctly interpret the
+packets. This appears to only be used by the Dolphin devices.
+
+For single-touch, the 6-byte packet format is::
+
+ byte 0: 1 1 0 0 1 0 0 0
+ byte 1: 0 x6 x5 x4 x3 x2 x1 x0
+ byte 2: 0 y6 y5 y4 y3 y2 y1 y0
+ byte 3: 0 M R L 1 m r l
+ byte 4: y10 y9 y8 y7 x10 x9 x8 x7
+ byte 5: 0 z6 z5 z4 z3 z2 z1 z0
+
+For mt, the format is::
+
+ byte 0: 1 1 1 n3 1 n2 n1 x24
+ byte 1: 1 y7 y6 y5 y4 y3 y2 y1
+ byte 2: ? x2 x1 y12 y11 y10 y9 y8
+ byte 3: 0 x23 x22 x21 x20 x19 x18 x17
+ byte 4: 0 x9 x8 x7 x6 x5 x4 x3
+ byte 5: 0 x16 x15 x14 x13 x12 x11 x10
+
+ALPS Absolute Mode - Protocol Version 6
+---------------------------------------
+
+For trackstick packet, the format is::
+
+ byte 0: 1 1 1 1 1 1 1 1
+ byte 1: 0 X6 X5 X4 X3 X2 X1 X0
+ byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+ byte 3: ? Y7 X7 ? ? M R L
+ byte 4: Z7 Z6 Z5 Z4 Z3 Z2 Z1 Z0
+ byte 5: 0 1 1 1 1 1 1 1
+
+For touchpad packet, the format is::
+
+ byte 0: 1 1 1 1 1 1 1 1
+ byte 1: 0 0 0 0 x3 x2 x1 x0
+ byte 2: 0 0 0 0 y3 y2 y1 y0
+ byte 3: ? x7 x6 x5 x4 ? r l
+ byte 4: ? y7 y6 y5 y4 ? ? ?
+ byte 5: z7 z6 z5 z4 z3 z2 z1 z0
+
+(v6 touchpad does not have middle button)
+
+ALPS Absolute Mode - Protocol Version 7
+---------------------------------------
+
+For trackstick packet, the format is::
+
+ byte 0: 0 1 0 0 1 0 0 0
+ byte 1: 1 1 * * 1 M R L
+ byte 2: X7 1 X5 X4 X3 X2 X1 X0
+ byte 3: Z6 1 Y6 X6 1 Y2 Y1 Y0
+ byte 4: Y7 0 Y5 Y4 Y3 1 1 0
+ byte 5: T&P 0 Z5 Z4 Z3 Z2 Z1 Z0
+
+For touchpad packet, the format is::
+
+ packet-fmt b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: TWO & MULTI L 1 R M 1 Y0-2 Y0-1 Y0-0
+ byte 0: NEW L 1 X1-5 1 1 Y0-2 Y0-1 Y0-0
+ byte 1: Y0-10 Y0-9 Y0-8 Y0-7 Y0-6 Y0-5 Y0-4 Y0-3
+ byte 2: X0-11 1 X0-10 X0-9 X0-8 X0-7 X0-6 X0-5
+ byte 3: X1-11 1 X0-4 X0-3 1 X0-2 X0-1 X0-0
+ byte 4: TWO X1-10 TWO X1-9 X1-8 X1-7 X1-6 X1-5 X1-4
+ byte 4: MULTI X1-10 TWO X1-9 X1-8 X1-7 X1-6 Y1-5 1
+ byte 4: NEW X1-10 TWO X1-9 X1-8 X1-7 X1-6 0 0
+ byte 5: TWO & NEW Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 Y1-5 Y1-4
+ byte 5: MULTI Y1-10 0 Y1-9 Y1-8 Y1-7 Y1-6 F-1 F-0
+
+ L: Left button
+ R / M: Non-clickpads: Right / Middle button
+ Clickpads: When > 2 fingers are down, and some fingers
+ are in the button area, then the 2 coordinates reported
+ are for fingers outside the button area and these report
+ extra fingers being present in the right / left button
+ area. Note these fingers are not added to the F field!
+ so if a TWO packet is received and R = 1 then there are
+ 3 fingers down, etc.
+ TWO: 1: Two touches present, byte 0/4/5 are in TWO fmt
+ 0: If byte 4 bit 0 is 1, then byte 0/4/5 are in MULTI fmt
+ otherwise byte 0 bit 4 must be set and byte 0/4/5 are
+ in NEW fmt
+ F: Number of fingers - 3, 0 means 3 fingers, 1 means 4 ...
+
+
+ALPS Absolute Mode - Protocol Version 8
+---------------------------------------
+
+Spoken by SS4 (73 03 14) and SS5 (73 03 28) hardware.
+
+The packet type is given by the APD field, bits 4-5 of byte 3.
+
+Touchpad packet (APD = 0x2)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 0 0 X7
+ byte 1: 0 X6 X5 X4 X3 X2 X1 X0
+ byte 2: 0 Y6 Y5 Y4 Y3 Y2 Y1 Y0
+ byte 3: 0 T&P 1 0 1 0 0 Y7
+ byte 4: 0 Z6 Z5 Z4 Z3 Z2 Z1 Z0
+ byte 5: 0 0 0 0 0 0 0 0
+
+SWM, SWR, SWL: Middle, Right, and Left button states
+
+Touchpad 1 Finger packet (APD = 0x0)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 X2 X1 X0
+ byte 1: X9 X8 X7 1 X6 X5 X4 X3
+ byte 2: 0 X11 X10 LFB Y3 Y2 Y1 Y0
+ byte 3: Y5 Y4 0 0 1 TAPF2 TAPF1 TAPF0
+ byte 4: Zv7 Y11 Y10 1 Y9 Y8 Y7 Y6
+ byte 5: Zv6 Zv5 Zv4 0 Zv3 Zv2 Zv1 Zv0
+
+TAPF: ???
+LFB: ???
+
+Touchpad 2 Finger packet (APD = 0x1)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
+ byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
+ byte 2: AY11 AY10 AY9 CONT AY8 AY7 AY6 AY5
+ byte 3: 0 0 0 1 1 BX6 BX5 BX4
+ byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
+ byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5
+
+CONT: A 3-or-4 Finger packet is to follow
+
+Touchpad 3-or-4 Finger packet (APD = 0x3)::
+
+ b7 b6 b5 b4 b3 b2 b1 b0
+ byte 0: SWM SWR SWL 1 1 AX6 AX5 AX4
+ byte 1: AX11 AX10 AX9 AX8 AX7 AZ1 AY4 AZ0
+ byte 2: AY11 AY10 AY9 OVF AY8 AY7 AY6 AY5
+ byte 3: 0 0 1 1 1 BX6 BX5 BX4
+ byte 4: BX11 BX10 BX9 BX8 BX7 BZ1 BY4 BZ0
+ byte 5: BY11 BY10 BY9 0 BY8 BY7 BY5 BY5
+
+OVF: 5th finger detected
diff --git a/Documentation/input/devices/amijoy.rst b/Documentation/input/devices/amijoy.rst
new file mode 100644
index 000000000..8df7b11cd
--- /dev/null
+++ b/Documentation/input/devices/amijoy.rst
@@ -0,0 +1,263 @@
+~~~~~~~~~~~~~~~~~~~~~~~~~
+Amiga joystick extensions
+~~~~~~~~~~~~~~~~~~~~~~~~~
+
+
+Amiga 4-joystick parport extension
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Parallel port pins:
+
+
+===== ======== ==== ==========
+Pin Meaning Pin Meaning
+===== ======== ==== ==========
+ 2 Up1 6 Up2
+ 3 Down1 7 Down2
+ 4 Left1 8 Left2
+ 5 Right1 9 Right2
+13 Fire1 11 Fire2
+18 Gnd1 18 Gnd2
+===== ======== ==== ==========
+
+Amiga digital joystick pinout
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+=== ============
+Pin Meaning
+=== ============
+1 Up
+2 Down
+3 Left
+4 Right
+5 n/c
+6 Fire button
+7 +5V (50mA)
+8 Gnd
+9 Thumb button
+=== ============
+
+Amiga mouse pinout
+~~~~~~~~~~~~~~~~~~
+
+=== ============
+Pin Meaning
+=== ============
+1 V-pulse
+2 H-pulse
+3 VQ-pulse
+4 HQ-pulse
+5 Middle button
+6 Left button
+7 +5V (50mA)
+8 Gnd
+9 Right button
+=== ============
+
+Amiga analog joystick pinout
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+=== ==============
+Pin Meaning
+=== ==============
+1 Top button
+2 Top2 button
+3 Trigger button
+4 Thumb button
+5 Analog X
+6 n/c
+7 +5V (50mA)
+8 Gnd
+9 Analog Y
+=== ==============
+
+Amiga lightpen pinout
+~~~~~~~~~~~~~~~~~~~~~
+
+=== =============
+Pin Meaning
+=== =============
+1 n/c
+2 n/c
+3 n/c
+4 n/c
+5 Touch button
+6 /Beamtrigger
+7 +5V (50mA)
+8 Gnd
+9 Stylus button
+=== =============
+
+-------------------------------------------------------------------------------
+
+======== === ==== ==== ====== ========================================
+NAME rev ADDR type chip Description
+======== === ==== ==== ====== ========================================
+JOY0DAT 00A R Denise Joystick-mouse 0 data (left vert, horiz)
+JOY1DAT 00C R Denise Joystick-mouse 1 data (right vert,horiz)
+======== === ==== ==== ====== ========================================
+
+ These addresses each read a 16 bit register. These in turn
+ are loaded from the MDAT serial stream and are clocked in on
+ the rising edge of SCLK. MLD output is used to parallel load
+ the external parallel-to-serial converter.This in turn is
+ loaded with the 4 quadrature inputs from each of two game
+ controller ports (8 total) plus 8 miscellaneous control bits
+ which are new for LISA and can be read in upper 8 bits of
+ LISAID.
+
+ Register bits are as follows:
+
+ - Mouse counter usage (pins 1,3 =Yclock, pins 2,4 =Xclock)
+
+======== === === === === === === === === ====== === === === === === === ===
+ BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+======== === === === === === === === === ====== === === === === === === ===
+JOY0DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+JOY1DAT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+======== === === === === === === === === ====== === === === === === === ===
+
+ 0=LEFT CONTROLLER PAIR, 1=RIGHT CONTROLLER PAIR.
+ (4 counters total). The bit usage for both left and right
+ addresses is shown below. Each 6 bit counter (Y7-Y2,X7-X2) is
+ clocked by 2 of the signals input from the mouse serial
+ stream. Starting with first bit received:
+
+ +-------------------+-----------------------------------------+
+ | Serial | Bit Name | Description |
+ +========+==========+=========================================+
+ | 0 | M0H | JOY0DAT Horizontal Clock |
+ +--------+----------+-----------------------------------------+
+ | 1 | M0HQ | JOY0DAT Horizontal Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+ | 2 | M0V | JOY0DAT Vertical Clock |
+ +--------+----------+-----------------------------------------+
+ | 3 | M0VQ | JOY0DAT Vertical Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+ | 4 | M1V | JOY1DAT Horizontal Clock |
+ +--------+----------+-----------------------------------------+
+ | 5 | M1VQ | JOY1DAT Horizontal Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+ | 6 | M1V | JOY1DAT Vertical Clock |
+ +--------+----------+-----------------------------------------+
+ | 7 | M1VQ | JOY1DAT Vertical Clock (quadrature) |
+ +--------+----------+-----------------------------------------+
+
+ Bits 1 and 0 of each counter (Y1-Y0,X1-X0) may be
+ read to determine the state of the related input signal pair.
+ This allows these pins to double as joystick switch inputs.
+ Joystick switch closures can be deciphered as follows:
+
+ +------------+------+---------------------------------+
+ | Directions | Pin# | Counter bits |
+ +============+======+=================================+
+ | Forward | 1 | Y1 xor Y0 (BIT#09 xor BIT#08) |
+ +------------+------+---------------------------------+
+ | Left | 3 | Y1 |
+ +------------+------+---------------------------------+
+ | Back | 2 | X1 xor X0 (BIT#01 xor BIT#00) |
+ +------------+------+---------------------------------+
+ | Right | 4 | X1 |
+ +------------+------+---------------------------------+
+
+-------------------------------------------------------------------------------
+
+======== === ==== ==== ====== =================================================
+NAME rev ADDR type chip Description
+======== === ==== ==== ====== =================================================
+JOYTEST 036 W Denise Write to all 4 joystick-mouse counters at once.
+======== === ==== ==== ====== =================================================
+
+ Mouse counter write test data:
+
+========= === === === === === === === === ====== === === === === === === ===
+ BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+========= === === === === === === === === ====== === === === === === === ===
+ JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
+ JOYxDAT Y7 Y6 Y5 Y4 Y3 Y2 xx xx X7 X6 X5 X4 X3 X2 xx xx
+========= === === === === === === === === ====== === === === === === === ===
+
+-------------------------------------------------------------------------------
+
+======= === ==== ==== ====== ========================================
+NAME rev ADDR type chip Description
+======= === ==== ==== ====== ========================================
+POT0DAT h 012 R Paula Pot counter data left pair (vert, horiz)
+POT1DAT h 014 R Paula Pot counter data right pair (vert,horiz)
+======= === ==== ==== ====== ========================================
+
+ These addresses each read a pair of 8 bit pot counters.
+ (4 counters total). The bit assignment for both
+ addresses is shown below. The counters are stopped by signals
+ from 2 controller connectors (left-right) with 2 pins each.
+
+====== === === === === === === === === ====== === === === === === === ===
+ BIT# 15 14 13 12 11 10 09 08 07 06 05 04 03 02 01 00
+====== === === === === === === === === ====== === === === === === === ===
+ RIGHT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+ LEFT Y7 Y6 Y5 Y4 Y3 Y2 Y1 Y0 X7 X6 X5 X4 X3 X2 X1 X0
+====== === === === === === === === === ====== === === === === === === ===
+
+ +--------------------------+-------+
+ | CONNECTORS | PAULA |
+ +-------+------+-----+-----+-------+
+ | Loc. | Dir. | Sym | pin | pin |
+ +=======+======+=====+=====+=======+
+ | RIGHT | Y | RX | 9 | 33 |
+ +-------+------+-----+-----+-------+
+ | RIGHT | X | RX | 5 | 32 |
+ +-------+------+-----+-----+-------+
+ | LEFT | Y | LY | 9 | 36 |
+ +-------+------+-----+-----+-------+
+ | LEFT | X | LX | 5 | 35 |
+ +-------+------+-----+-----+-------+
+
+ With normal (NTSC or PAL) horiz. line rate, the pots will
+ give a full scale (FF) reading with about 500kohms in one
+ frame time. With proportionally faster horiz line times,
+ the counters will count proportionally faster.
+ This should be noted when doing variable beam displays.
+
+-------------------------------------------------------------------------------
+
+====== === ==== ==== ====== ================================================
+NAME rev ADDR type chip Description
+====== === ==== ==== ====== ================================================
+POTGO 034 W Paula Pot port (4 bit) bi-direction and data, and pot
+ counter start.
+====== === ==== ==== ====== ================================================
+
+-------------------------------------------------------------------------------
+
+====== === ==== ==== ====== ================================================
+NAME rev ADDR type chip Description
+====== === ==== ==== ====== ================================================
+POTINP 016 R Paula Pot pin data read
+====== === ==== ==== ====== ================================================
+
+ This register controls a 4 bit bi-direction I/O port
+ that shares the same 4 pins as the 4 pot counters above.
+
+ +-------+----------+---------------------------------------------+
+ | BIT# | FUNCTION | DESCRIPTION |
+ +=======+==========+=============================================+
+ | 15 | OUTRY | Output enable for Paula pin 33 |
+ +-------+----------+---------------------------------------------+
+ | 14 | DATRY | I/O data Paula pin 33 |
+ +-------+----------+---------------------------------------------+
+ | 13 | OUTRX | Output enable for Paula pin 32 |
+ +-------+----------+---------------------------------------------+
+ | 12 | DATRX | I/O data Paula pin 32 |
+ +-------+----------+---------------------------------------------+
+ | 11 | OUTLY | Out put enable for Paula pin 36 |
+ +-------+----------+---------------------------------------------+
+ | 10 | DATLY | I/O data Paula pin 36 |
+ +-------+----------+---------------------------------------------+
+ | 09 | OUTLX | Output enable for Paula pin 35 |
+ +-------+----------+---------------------------------------------+
+ | 08 | DATLX | I/O data Paula pin 35 |
+ +-------+----------+---------------------------------------------+
+ | 07-01 | X | Not used |
+ +-------+----------+---------------------------------------------+
+ | 00 | START | Start pots (dump capacitors,start counters) |
+ +-------+----------+---------------------------------------------+
diff --git a/Documentation/input/devices/appletouch.rst b/Documentation/input/devices/appletouch.rst
new file mode 100644
index 000000000..c94470e66
--- /dev/null
+++ b/Documentation/input/devices/appletouch.rst
@@ -0,0 +1,94 @@
+.. include:: <isonum.txt>
+
+----------------------------------
+Apple Touchpad Driver (appletouch)
+----------------------------------
+
+:Copyright: |copy| 2005 Stelian Pop <stelian@popies.net>
+
+appletouch is a Linux kernel driver for the USB touchpad found on post
+February 2005 and October 2005 Apple Aluminium Powerbooks.
+
+This driver is derived from Johannes Berg's appletrackpad driver [#f1]_,
+but it has been improved in some areas:
+
+ * appletouch is a full kernel driver, no userspace program is necessary
+ * appletouch can be interfaced with the synaptics X11 driver, in order
+ to have touchpad acceleration, scrolling, etc.
+
+Credits go to Johannes Berg for reverse-engineering the touchpad protocol,
+Frank Arnold for further improvements, and Alex Harper for some additional
+information about the inner workings of the touchpad sensors. Michael
+Hanselmann added support for the October 2005 models.
+
+Usage
+-----
+
+In order to use the touchpad in the basic mode, compile the driver and load
+the module. A new input device will be detected and you will be able to read
+the mouse data from /dev/input/mice (using gpm, or X11).
+
+In X11, you can configure the touchpad to use the synaptics X11 driver, which
+will give additional functionalities, like acceleration, scrolling, 2 finger
+tap for middle button mouse emulation, 3 finger tap for right button mouse
+emulation, etc. In order to do this, make sure you're using a recent version of
+the synaptics driver (tested with 0.14.2, available from [#f2]_), and configure
+a new input device in your X11 configuration file (take a look below for an
+example). For additional configuration, see the synaptics driver documentation::
+
+ Section "InputDevice"
+ Identifier "Synaptics Touchpad"
+ Driver "synaptics"
+ Option "SendCoreEvents" "true"
+ Option "Device" "/dev/input/mice"
+ Option "Protocol" "auto-dev"
+ Option "LeftEdge" "0"
+ Option "RightEdge" "850"
+ Option "TopEdge" "0"
+ Option "BottomEdge" "645"
+ Option "MinSpeed" "0.4"
+ Option "MaxSpeed" "1"
+ Option "AccelFactor" "0.02"
+ Option "FingerLow" "0"
+ Option "FingerHigh" "30"
+ Option "MaxTapMove" "20"
+ Option "MaxTapTime" "100"
+ Option "HorizScrollDelta" "0"
+ Option "VertScrollDelta" "30"
+ Option "SHMConfig" "on"
+ EndSection
+
+ Section "ServerLayout"
+ ...
+ InputDevice "Mouse"
+ InputDevice "Synaptics Touchpad"
+ ...
+ EndSection
+
+Fuzz problems
+-------------
+
+The touchpad sensors are very sensitive to heat, and will generate a lot of
+noise when the temperature changes. This is especially true when you power-on
+the laptop for the first time.
+
+The appletouch driver tries to handle this noise and auto adapt itself, but it
+is not perfect. If finger movements are not recognized anymore, try reloading
+the driver.
+
+You can activate debugging using the 'debug' module parameter. A value of 0
+deactivates any debugging, 1 activates tracing of invalid samples, 2 activates
+full tracing (each sample is being traced)::
+
+ modprobe appletouch debug=1
+
+or::
+
+ echo "1" > /sys/module/appletouch/parameters/debug
+
+
+.. Links:
+
+.. [#f1] http://johannes.sipsolutions.net/PowerBook/touchpad/
+
+.. [#f2] `<http://web.archive.org/web/*/http://web.telia.com/~u89404340/touchpad/index.html>`_
diff --git a/Documentation/input/devices/atarikbd.rst b/Documentation/input/devices/atarikbd.rst
new file mode 100644
index 000000000..745e7a1ff
--- /dev/null
+++ b/Documentation/input/devices/atarikbd.rst
@@ -0,0 +1,820 @@
+====================================
+Intelligent Keyboard (ikbd) Protocol
+====================================
+
+
+Introduction
+============
+
+The Atari Corp. Intelligent Keyboard (ikbd) is a general purpose keyboard
+controller that is flexible enough that it can be used in a variety of
+products without modification. The keyboard, with its microcontroller,
+provides a convenient connection point for a mouse and switch-type joysticks.
+The ikbd processor also maintains a time-of-day clock with one second
+resolution.
+The ikbd has been designed to be general enough that it can be used with a
+variety of new computer products. Product variations in a number of
+keyswitches, mouse resolution, etc. can be accommodated.
+The ikbd communicates with the main processor over a high speed bi-directional
+serial interface. It can function in a variety of modes to facilitate
+different applications of the keyboard, joysticks, or mouse. Limited use of
+the controller is possible in applications in which only a unidirectional
+communications medium is available by carefully designing the default modes.
+
+Keyboard
+========
+
+The keyboard always returns key make/break scan codes. The ikbd generates
+keyboard scan codes for each key press and release. The key scan make (key
+closure) codes start at 1, and are defined in Appendix A. For example, the
+ISO key position in the scan code table should exist even if no keyswitch
+exists in that position on a particular keyboard. The break code for each key
+is obtained by ORing 0x80 with the make code.
+
+The special codes 0xF6 through 0xFF are reserved for use as follows:
+
+=================== ====================================================
+ Code Command
+=================== ====================================================
+ 0xF6 status report
+ 0xF7 absolute mouse position record
+ 0xF8-0xFB relative mouse position records (lsbs determined by
+ mouse button states)
+ 0xFC time-of-day
+ 0xFD joystick report (both sticks)
+ 0xFE joystick 0 event
+ 0xFF joystick 1 event
+=================== ====================================================
+
+The two shift keys return different scan codes in this mode. The ENTER key
+and the RETurn key are also distinct.
+
+Mouse
+=====
+
+The mouse port should be capable of supporting a mouse with resolution of
+approximately 200 counts (phase changes or 'clicks') per inch of travel. The
+mouse should be scanned at a rate that will permit accurate tracking at
+velocities up to 10 inches per second.
+The ikbd can report mouse motion in three distinctly different ways. It can
+report relative motion, absolute motion in a coordinate system maintained
+within the ikbd, or by converting mouse motion into keyboard cursor control
+key equivalents.
+The mouse buttons can be treated as part of the mouse or as additional
+keyboard keys.
+
+Relative Position Reporting
+---------------------------
+
+In relative position mode, the ikbd will return relative mouse position
+records whenever a mouse event occurs. A mouse event consists of a mouse
+button being pressed or released, or motion in either axis exceeding a
+settable threshold of motion. Regardless of the threshold, all bits of
+resolution are returned to the host computer.
+Note that the ikbd may return mouse relative position reports with
+significantly more than the threshold delta x or y. This may happen since no
+relative mouse motion events will be generated: (a) while the keyboard has
+been 'paused' ( the event will be stored until keyboard communications is
+resumed) (b) while any event is being transmitted.
+
+The relative mouse position record is a three byte record of the form
+(regardless of keyboard mode)::
+
+ %111110xy ; mouse position record flag
+ ; where y is the right button state
+ ; and x is the left button state
+ X ; delta x as twos complement integer
+ Y ; delta y as twos complement integer
+
+Note that the value of the button state bits should be valid even if the
+MOUSE BUTTON ACTION has set the buttons to act like part of the keyboard.
+If the accumulated motion before the report packet is generated exceeds the
++127...-128 range, the motion is broken into multiple packets.
+Note that the sign of the delta y reported is a function of the Y origin
+selected.
+
+Absolute Position reporting
+---------------------------
+
+The ikbd can also maintain absolute mouse position. Commands exist for
+resetting the mouse position, setting X/Y scaling, and interrogating the
+current mouse position.
+
+Mouse Cursor Key Mode
+---------------------
+
+The ikbd can translate mouse motion into the equivalent cursor keystrokes.
+The number of mouse clicks per keystroke is independently programmable in
+each axis. The ikbd internally maintains mouse motion information to the
+highest resolution available, and merely generates a pair of cursor key events
+for each multiple of the scale factor.
+Mouse motion produces the cursor key make code immediately followed by the
+break code for the appropriate cursor key. The mouse buttons produce scan
+codes above those normally assigned for the largest envisioned keyboard (i.e.
+LEFT=0x74 & RIGHT=0x75).
+
+Joystick
+========
+
+Joystick Event Reporting
+------------------------
+
+In this mode, the ikbd generates a record whenever the joystick position is
+changed (i.e. for each opening or closing of a joystick switch or trigger).
+
+The joystick event record is two bytes of the form::
+
+ %1111111x ; Joystick event marker
+ ; where x is Joystick 0 or 1
+ %x000yyyy ; where yyyy is the stick position
+ ; and x is the trigger
+
+Joystick Interrogation
+----------------------
+
+The current state of the joystick ports may be interrogated at any time in
+this mode by sending an 'Interrogate Joystick' command to the ikbd.
+
+The ikbd response to joystick interrogation is a three byte report of the form::
+
+ 0xFD ; joystick report header
+ %x000yyyy ; Joystick 0
+ %x000yyyy ; Joystick 1
+ ; where x is the trigger
+ ; and yyy is the stick position
+
+Joystick Monitoring
+-------------------
+
+A mode is available that devotes nearly all of the keyboard communications
+time to reporting the state of the joystick ports at a user specifiable rate.
+It remains in this mode until reset or commanded into another mode. The PAUSE
+command in this mode not only stop the output but also temporarily stops
+scanning the joysticks (samples are not queued).
+
+Fire Button Monitoring
+----------------------
+
+A mode is provided to permit monitoring a single input bit at a high rate. In
+this mode the ikbd monitors the state of the Joystick 1 fire button at the
+maximum rate permitted by the serial communication channel. The data is packed
+8 bits per byte for transmission to the host. The ikbd remains in this mode
+until reset or commanded into another mode. The PAUSE command in this mode not
+only stops the output but also temporarily stops scanning the button (samples
+are not queued).
+
+Joystick Key Code Mode
+----------------------
+
+The ikbd may be commanded to translate the use of either joystick into the
+equivalent cursor control keystroke(s). The ikbd provides a single breakpoint
+velocity joystick cursor.
+Joystick events produce the make code, immediately followed by the break code
+for the appropriate cursor motion keys. The trigger or fire buttons of the
+joysticks produce pseudo key scan codes above those used by the largest key
+matrix envisioned (i.e. JOYSTICK0=0x74, JOYSTICK1=0x75).
+
+Time-of-Day Clock
+=================
+
+The ikbd also maintains a time-of-day clock for the system. Commands are
+available to set and interrogate the timer-of-day clock. Time-keeping is
+maintained down to a resolution of one second.
+
+Status Inquiries
+================
+
+The current state of ikbd modes and parameters may be found by sending status
+inquiry commands that correspond to the ikbd set commands.
+
+Power-Up Mode
+=============
+
+The keyboard controller will perform a simple self-test on power-up to detect
+major controller faults (ROM checksum and RAM test) and such things as stuck
+keys. Any keys down at power-up are presumed to be stuck, and their BREAK
+(sic) code is returned (which without the preceding MAKE code is a flag for a
+keyboard error). If the controller self-test completes without error, the code
+0xF0 is returned. (This code will be used to indicate the version/release of
+the ikbd controller. The first release of the ikbd is version 0xF0, should
+there be a second release it will be 0xF1, and so on.)
+The ikbd defaults to a mouse position reporting with threshold of 1 unit in
+either axis and the Y=0 origin at the top of the screen, and joystick event
+reporting mode for joystick 1, with both buttons being logically assigned to
+the mouse. After any joystick command, the ikbd assumes that joysticks are
+connected to both Joystick0 and Joystick1. Any mouse command (except MOUSE
+DISABLE) then causes port 0 to again be scanned as if it were a mouse, and
+both buttons are logically connected to it. If a mouse disable command is
+received while port 0 is presumed to be a mouse, the button is logically
+assigned to Joystick1 (until the mouse is reenabled by another mouse command).
+
+ikbd Command Set
+================
+
+This section contains a list of commands that can be sent to the ikbd. Command
+codes (such as 0x00) which are not specified should perform no operation
+(NOPs).
+
+RESET
+-----
+
+::
+
+ 0x80
+ 0x01
+
+N.B. The RESET command is the only two byte command understood by the ikbd.
+Any byte following an 0x80 command byte other than 0x01 is ignored (and causes
+the 0x80 to be ignored).
+A reset may also be caused by sending a break lasting at least 200mS to the
+ikbd.
+Executing the RESET command returns the keyboard to its default (power-up)
+mode and parameter settings. It does not affect the time-of-day clock.
+The RESET command or function causes the ikbd to perform a simple self-test.
+If the test is successful, the ikbd will send the code of 0xF0 within 300mS
+of receipt of the RESET command (or the end of the break, or power-up). The
+ikbd will then scan the key matrix for any stuck (closed) keys. Any keys found
+closed will cause the break scan code to be generated (the break code arriving
+without being preceded by the make code is a flag for a key matrix error).
+
+SET MOUSE BUTTON ACTION
+-----------------------
+
+::
+
+ 0x07
+ %00000mss ; mouse button action
+ ; (m is presumed = 1 when in MOUSE KEYCODE mode)
+ ; mss=0xy, mouse button press or release causes mouse
+ ; position report
+ ; where y=1, mouse key press causes absolute report
+ ; and x=1, mouse key release causes absolute report
+ ; mss=100, mouse buttons act like keys
+
+This command sets how the ikbd should treat the buttons on the mouse. The
+default mouse button action mode is %00000000, the buttons are treated as part
+of the mouse logically.
+When buttons act like keys, LEFT=0x74 & RIGHT=0x75.
+
+SET RELATIVE MOUSE POSITION REPORTING
+-------------------------------------
+
+::
+
+ 0x08
+
+Set relative mouse position reporting. (DEFAULT) Mouse position packets are
+generated asynchronously by the ikbd whenever motion exceeds the setable
+threshold in either axis (see SET MOUSE THRESHOLD). Depending upon the mouse
+key mode, mouse position reports may also be generated when either mouse
+button is pressed or released. Otherwise the mouse buttons behave as if they
+were keyboard keys.
+
+SET ABSOLUTE MOUSE POSITIONING
+------------------------------
+
+::
+
+ 0x09
+ XMSB ; X maximum (in scaled mouse clicks)
+ XLSB
+ YMSB ; Y maximum (in scaled mouse clicks)
+ YLSB
+
+Set absolute mouse position maintenance. Resets the ikbd maintained X and Y
+coordinates.
+In this mode, the value of the internally maintained coordinates does NOT wrap
+between 0 and large positive numbers. Excess motion below 0 is ignored. The
+command sets the maximum positive value that can be attained in the scaled
+coordinate system. Motion beyond that value is also ignored.
+
+SET MOUSE KEYCODE MOSE
+----------------------
+
+::
+
+ 0x0A
+ deltax ; distance in X clicks to return (LEFT) or (RIGHT)
+ deltay ; distance in Y clicks to return (UP) or (DOWN)
+
+Set mouse monitoring routines to return cursor motion keycodes instead of
+either RELATIVE or ABSOLUTE motion records. The ikbd returns the appropriate
+cursor keycode after mouse travel exceeding the user specified deltas in
+either axis. When the keyboard is in key scan code mode, mouse motion will
+cause the make code immediately followed by the break code. Note that this
+command is not affected by the mouse motion origin.
+
+SET MOUSE THRESHOLD
+-------------------
+
+::
+
+ 0x0B
+ X ; x threshold in mouse ticks (positive integers)
+ Y ; y threshold in mouse ticks (positive integers)
+
+This command sets the threshold before a mouse event is generated. Note that
+it does NOT affect the resolution of the data returned to the host. This
+command is valid only in RELATIVE MOUSE POSITIONING mode. The thresholds
+default to 1 at RESET (or power-up).
+
+SET MOUSE SCALE
+---------------
+
+::
+
+ 0x0C
+ X ; horizontal mouse ticks per internal X
+ Y ; vertical mouse ticks per internal Y
+
+This command sets the scale factor for the ABSOLUTE MOUSE POSITIONING mode.
+In this mode, the specified number of mouse phase changes ('clicks') must
+occur before the internally maintained coordinate is changed by one
+(independently scaled for each axis). Remember that the mouse position
+information is available only by interrogating the ikbd in the ABSOLUTE MOUSE
+POSITIONING mode unless the ikbd has been commanded to report on button press
+or release (see SET MOSE BUTTON ACTION).
+
+INTERROGATE MOUSE POSITION
+--------------------------
+
+::
+
+ 0x0D
+ Returns:
+ 0xF7 ; absolute mouse position header
+ BUTTONS
+ 0000dcba ; where a is right button down since last interrogation
+ ; b is right button up since last
+ ; c is left button down since last
+ ; d is left button up since last
+ XMSB ; X coordinate
+ XLSB
+ YMSB ; Y coordinate
+ YLSB
+
+The INTERROGATE MOUSE POSITION command is valid when in the ABSOLUTE MOUSE
+POSITIONING mode, regardless of the setting of the MOUSE BUTTON ACTION.
+
+LOAD MOUSE POSITION
+-------------------
+
+::
+
+ 0x0E
+ 0x00 ; filler
+ XMSB ; X coordinate
+ XLSB ; (in scaled coordinate system)
+ YMSB ; Y coordinate
+ YLSB
+
+This command allows the user to preset the internally maintained absolute
+mouse position.
+
+SET Y=0 AT BOTTOM
+-----------------
+
+::
+
+ 0x0F
+
+This command makes the origin of the Y axis to be at the bottom of the
+logical coordinate system internal to the ikbd for all relative or absolute
+mouse motion. This causes mouse motion toward the user to be negative in sign
+and away from the user to be positive.
+
+SET Y=0 AT TOP
+--------------
+
+::
+
+ 0x10
+
+Makes the origin of the Y axis to be at the top of the logical coordinate
+system within the ikbd for all relative or absolute mouse motion. (DEFAULT)
+This causes mouse motion toward the user to be positive in sign and away from
+the user to be negative.
+
+RESUME
+------
+
+::
+
+ 0x11
+
+Resume sending data to the host. Since any command received by the ikbd after
+its output has been paused also causes an implicit RESUME this command can be
+thought of as a NO OPERATION command. If this command is received by the ikbd
+and it is not PAUSED, it is simply ignored.
+
+DISABLE MOUSE
+-------------
+
+::
+
+ 0x12
+
+All mouse event reporting is disabled (and scanning may be internally
+disabled). Any valid mouse mode command resumes mouse motion monitoring. (The
+valid mouse mode commands are SET RELATIVE MOUSE POSITION REPORTING, SET
+ABSOLUTE MOUSE POSITIONING, and SET MOUSE KEYCODE MODE. )
+N.B. If the mouse buttons have been commanded to act like keyboard keys, this
+command DOES affect their actions.
+
+PAUSE OUTPUT
+------------
+
+::
+
+ 0x13
+
+Stop sending data to the host until another valid command is received. Key
+matrix activity is still monitored and scan codes or ASCII characters enqueued
+(up to the maximum supported by the microcontroller) to be sent when the host
+allows the output to be resumed. If in the JOYSTICK EVENT REPORTING mode,
+joystick events are also queued.
+Mouse motion should be accumulated while the output is paused. If the ikbd is
+in RELATIVE MOUSE POSITIONING REPORTING mode, motion is accumulated beyond the
+normal threshold limits to produce the minimum number of packets necessary for
+transmission when output is resumed. Pressing or releasing either mouse button
+causes any accumulated motion to be immediately queued as packets, if the
+mouse is in RELATIVE MOUSE POSITION REPORTING mode.
+Because of the limitations of the microcontroller memory this command should
+be used sparingly, and the output should not be shut of for more than <tbd>
+milliseconds at a time.
+The output is stopped only at the end of the current 'even'. If the PAUSE
+OUTPUT command is received in the middle of a multiple byte report, the packet
+will still be transmitted to conclusion and then the PAUSE will take effect.
+When the ikbd is in either the JOYSTICK MONITORING mode or the FIRE BUTTON
+MONITORING mode, the PAUSE OUTPUT command also temporarily stops the
+monitoring process (i.e. the samples are not enqueued for transmission).
+
+SET JOYSTICK EVENT REPORTING
+----------------------------
+
+::
+
+ 0x14
+
+Enter JOYSTICK EVENT REPORTING mode (DEFAULT). Each opening or closure of a
+joystick switch or trigger causes a joystick event record to be generated.
+
+SET JOYSTICK INTERROGATION MODE
+-------------------------------
+
+::
+
+ 0x15
+
+Disables JOYSTICK EVENT REPORTING. Host must send individual JOYSTICK
+INTERROGATE commands to sense joystick state.
+
+JOYSTICK INTERROGATE
+--------------------
+
+::
+
+ 0x16
+
+Return a record indicating the current state of the joysticks. This command
+is valid in either the JOYSTICK EVENT REPORTING mode or the JOYSTICK
+INTERROGATION MODE.
+
+SET JOYSTICK MONITORING
+-----------------------
+
+::
+
+ 0x17
+ rate ; time between samples in hundredths of a second
+ Returns: (in packets of two as long as in mode)
+ %000000xy ; where y is JOYSTICK1 Fire button
+ ; and x is JOYSTICK0 Fire button
+ %nnnnmmmm ; where m is JOYSTICK1 state
+ ; and n is JOYSTICK0 state
+
+Sets the ikbd to do nothing but monitor the serial command line, maintain the
+time-of-day clock, and monitor the joystick. The rate sets the interval
+between joystick samples.
+N.B. The user should not set the rate higher than the serial communications
+channel will allow the 2 bytes packets to be transmitted.
+
+SET FIRE BUTTON MONITORING
+--------------------------
+
+::
+
+ 0x18
+ Returns: (as long as in mode)
+ %bbbbbbbb ; state of the JOYSTICK1 fire button packed
+ ; 8 bits per byte, the first sample if the MSB
+
+Set the ikbd to do nothing but monitor the serial command line, maintain the
+time-of-day clock, and monitor the fire button on Joystick 1. The fire button
+is scanned at a rate that causes 8 samples to be made in the time it takes for
+the previous byte to be sent to the host (i.e. scan rate = 8/10 * baud rate).
+The sample interval should be as constant as possible.
+
+SET JOYSTICK KEYCODE MODE
+-------------------------
+
+::
+
+ 0x19
+ RX ; length of time (in tenths of seconds) until
+ ; horizontal velocity breakpoint is reached
+ RY ; length of time (in tenths of seconds) until
+ ; vertical velocity breakpoint is reached
+ TX ; length (in tenths of seconds) of joystick closure
+ ; until horizontal cursor key is generated before RX
+ ; has elapsed
+ TY ; length (in tenths of seconds) of joystick closure
+ ; until vertical cursor key is generated before RY
+ ; has elapsed
+ VX ; length (in tenths of seconds) of joystick closure
+ ; until horizontal cursor keystrokes are generated
+ ; after RX has elapsed
+ VY ; length (in tenths of seconds) of joystick closure
+ ; until vertical cursor keystrokes are generated
+ ; after RY has elapsed
+
+In this mode, joystick 0 is scanned in a way that simulates cursor keystrokes.
+On initial closure, a keystroke pair (make/break) is generated. Then up to Rn
+tenths of seconds later, keystroke pairs are generated every Tn tenths of
+seconds. After the Rn breakpoint is reached, keystroke pairs are generated
+every Vn tenths of seconds. This provides a velocity (auto-repeat) breakpoint
+feature.
+Note that by setting RX and/or Ry to zero, the velocity feature can be
+disabled. The values of TX and TY then become meaningless, and the generation
+of cursor 'keystrokes' is set by VX and VY.
+
+DISABLE JOYSTICKS
+-----------------
+
+::
+
+ 0x1A
+
+Disable the generation of any joystick events (and scanning may be internally
+disabled). Any valid joystick mode command resumes joystick monitoring. (The
+joystick mode commands are SET JOYSTICK EVENT REPORTING, SET JOYSTICK
+INTERROGATION MODE, SET JOYSTICK MONITORING, SET FIRE BUTTON MONITORING, and
+SET JOYSTICK KEYCODE MODE.)
+
+TIME-OF-DAY CLOCK SET
+---------------------
+
+::
+
+ 0x1B
+ YY ; year (2 least significant digits)
+ MM ; month
+ DD ; day
+ hh ; hour
+ mm ; minute
+ ss ; second
+
+All time-of-day data should be sent to the ikbd in packed BCD format.
+Any digit that is not a valid BCD digit should be treated as a 'don't care'
+and not alter that particular field of the date or time. This permits setting
+only some subfields of the time-of-day clock.
+
+INTERROGATE TIME-OF-DAT CLOCK
+-----------------------------
+
+::
+
+ 0x1C
+ Returns:
+ 0xFC ; time-of-day event header
+ YY ; year (2 least significant digits)
+ MM ; month
+ DD ; day
+ hh ; hour
+ mm ; minute
+ ss ; second
+
+ All time-of-day is sent in packed BCD format.
+
+MEMORY LOAD
+-----------
+
+::
+
+ 0x20
+ ADRMSB ; address in controller
+ ADRLSB ; memory to be loaded
+ NUM ; number of bytes (0-128)
+ { data }
+
+This command permits the host to load arbitrary values into the ikbd
+controller memory. The time between data bytes must be less than 20ms.
+
+MEMORY READ
+-----------
+
+::
+
+ 0x21
+ ADRMSB ; address in controller
+ ADRLSB ; memory to be read
+ Returns:
+ 0xF6 ; status header
+ 0x20 ; memory access
+ { data } ; 6 data bytes starting at ADR
+
+This command permits the host to read from the ikbd controller memory.
+
+CONTROLLER EXECUTE
+------------------
+
+::
+
+ 0x22
+ ADRMSB ; address of subroutine in
+ ADRLSB ; controller memory to be called
+
+This command allows the host to command the execution of a subroutine in the
+ikbd controller memory.
+
+STATUS INQUIRIES
+----------------
+
+::
+
+ Status commands are formed by inclusively ORing 0x80 with the
+ relevant SET command.
+
+ Example:
+ 0x88 (or 0x89 or 0x8A) ; request mouse mode
+ Returns:
+ 0xF6 ; status response header
+ mode ; 0x08 is RELATIVE
+ ; 0x09 is ABSOLUTE
+ ; 0x0A is KEYCODE
+ param1 ; 0 is RELATIVE
+ ; XMSB maximum if ABSOLUTE
+ ; DELTA X is KEYCODE
+ param2 ; 0 is RELATIVE
+ ; YMSB maximum if ABSOLUTE
+ ; DELTA Y is KEYCODE
+ param3 ; 0 if RELATIVE
+ ; or KEYCODE
+ ; YMSB is ABSOLUTE
+ param4 ; 0 if RELATIVE
+ ; or KEYCODE
+ ; YLSB is ABSOLUTE
+ 0 ; pad
+ 0
+
+The STATUS INQUIRY commands request the ikbd to return either the current mode
+or the parameters associated with a given command. All status reports are
+padded to form 8 byte long return packets. The responses to the status
+requests are designed so that the host may store them away (after stripping
+off the status report header byte) and later send them back as commands to
+ikbd to restore its state. The 0 pad bytes will be treated as NOPs by the
+ikbd.
+
+ Valid STATUS INQUIRY commands are::
+
+ 0x87 mouse button action
+ 0x88 mouse mode
+ 0x89
+ 0x8A
+ 0x8B mnouse threshold
+ 0x8C mouse scale
+ 0x8F mouse vertical coordinates
+ 0x90 ( returns 0x0F Y=0 at bottom
+ 0x10 Y=0 at top )
+ 0x92 mouse enable/disable
+ ( returns 0x00 enabled)
+ 0x12 disabled )
+ 0x94 joystick mode
+ 0x95
+ 0x96
+ 0x9A joystick enable/disable
+ ( returns 0x00 enabled
+ 0x1A disabled )
+
+It is the (host) programmer's responsibility to have only one unanswered
+inquiry in process at a time.
+STATUS INQUIRY commands are not valid if the ikbd is in JOYSTICK MONITORING
+mode or FIRE BUTTON MONITORING mode.
+
+
+SCAN CODES
+==========
+
+The key scan codes returned by the ikbd are chosen to simplify the
+implementation of GSX.
+
+GSX Standard Keyboard Mapping
+
+======= ============
+Hex Keytop
+======= ============
+01 Esc
+02 1
+03 2
+04 3
+05 4
+06 5
+07 6
+08 7
+09 8
+0A 9
+0B 0
+0C \-
+0D \=
+0E BS
+0F TAB
+10 Q
+11 W
+12 E
+13 R
+14 T
+15 Y
+16 U
+17 I
+18 O
+19 P
+1A [
+1B ]
+1C RET
+1D CTRL
+1E A
+1F S
+20 D
+21 F
+22 G
+23 H
+24 J
+25 K
+26 L
+27 ;
+28 '
+29 \`
+2A (LEFT) SHIFT
+2B \\
+2C Z
+2D X
+2E C
+2F V
+30 B
+31 N
+32 M
+33 ,
+34 .
+35 /
+36 (RIGHT) SHIFT
+37 { NOT USED }
+38 ALT
+39 SPACE BAR
+3A CAPS LOCK
+3B F1
+3C F2
+3D F3
+3E F4
+3F F5
+40 F6
+41 F7
+42 F8
+43 F9
+44 F10
+45 { NOT USED }
+46 { NOT USED }
+47 HOME
+48 UP ARROW
+49 { NOT USED }
+4A KEYPAD -
+4B LEFT ARROW
+4C { NOT USED }
+4D RIGHT ARROW
+4E KEYPAD +
+4F { NOT USED }
+50 DOWN ARROW
+51 { NOT USED }
+52 INSERT
+53 DEL
+54 { NOT USED }
+5F { NOT USED }
+60 ISO KEY
+61 UNDO
+62 HELP
+63 KEYPAD (
+64 KEYPAD /
+65 KEYPAD *
+66 KEYPAD *
+67 KEYPAD 7
+68 KEYPAD 8
+69 KEYPAD 9
+6A KEYPAD 4
+6B KEYPAD 5
+6C KEYPAD 6
+6D KEYPAD 1
+6E KEYPAD 2
+6F KEYPAD 3
+70 KEYPAD 0
+71 KEYPAD .
+72 KEYPAD ENTER
+======= ============
diff --git a/Documentation/input/devices/bcm5974.rst b/Documentation/input/devices/bcm5974.rst
new file mode 100644
index 000000000..4aca199b0
--- /dev/null
+++ b/Documentation/input/devices/bcm5974.rst
@@ -0,0 +1,70 @@
+.. include:: <isonum.txt>
+
+------------------------
+BCM5974 Driver (bcm5974)
+------------------------
+
+:Copyright: |copy| 2008-2009 Henrik Rydberg <rydberg@euromail.se>
+
+The USB initialization and package decoding was made by Scott Shawcroft as
+part of the touchd user-space driver project:
+
+:Copyright: |copy| 2008 Scott Shawcroft (scott.shawcroft@gmail.com)
+
+The BCM5974 driver is based on the appletouch driver:
+
+:Copyright: |copy| 2001-2004 Greg Kroah-Hartman (greg@kroah.com)
+:Copyright: |copy| 2005 Johannes Berg (johannes@sipsolutions.net)
+:Copyright: |copy| 2005 Stelian Pop (stelian@popies.net)
+:Copyright: |copy| 2005 Frank Arnold (frank@scirocco-5v-turbo.de)
+:Copyright: |copy| 2005 Peter Osterlund (petero2@telia.com)
+:Copyright: |copy| 2005 Michael Hanselmann (linux-kernel@hansmi.ch)
+:Copyright: |copy| 2006 Nicolas Boichat (nicolas@boichat.ch)
+
+This driver adds support for the multi-touch trackpad on the new Apple
+Macbook Air and Macbook Pro laptops. It replaces the appletouch driver on
+those computers, and integrates well with the synaptics driver of the Xorg
+system.
+
+Known to work on Macbook Air, Macbook Pro Penryn and the new unibody
+Macbook 5 and Macbook Pro 5.
+
+Usage
+-----
+
+The driver loads automatically for the supported usb device ids, and
+becomes available both as an event device (/dev/input/event*) and as a
+mouse via the mousedev driver (/dev/input/mice).
+
+USB Race
+--------
+
+The Apple multi-touch trackpads report both mouse and keyboard events via
+different interfaces of the same usb device. This creates a race condition
+with the HID driver, which, if not told otherwise, will find the standard
+HID mouse and keyboard, and claim the whole device. To remedy, the usb
+product id must be listed in the mouse_ignore list of the hid driver.
+
+Debug output
+------------
+
+To ease the development for new hardware version, verbose packet output can
+be switched on with the debug kernel module parameter. The range [1-9]
+yields different levels of verbosity. Example (as root)::
+
+ echo -n 9 > /sys/module/bcm5974/parameters/debug
+
+ tail -f /var/log/debug
+
+ echo -n 0 > /sys/module/bcm5974/parameters/debug
+
+Trivia
+------
+
+The driver was developed at the ubuntu forums in June 2008 [#f1]_, and now has
+a more permanent home at bitmath.org [#f2]_.
+
+.. Links
+
+.. [#f1] http://ubuntuforums.org/showthread.php?t=840040
+.. [#f2] http://bitmath.org/code/
diff --git a/Documentation/input/devices/cma3000_d0x.rst b/Documentation/input/devices/cma3000_d0x.rst
new file mode 100644
index 000000000..8bc8e6148
--- /dev/null
+++ b/Documentation/input/devices/cma3000_d0x.rst
@@ -0,0 +1,139 @@
+CMA3000-D0x Accelerometer
+=========================
+
+Supported chips:
+* VTI CMA3000-D0x
+
+Datasheet:
+ CMA3000-D0X Product Family Specification 8281000A.02.pdf
+ <http://www.vti.fi/en/>
+
+:Author: Hemanth V <hemanthv@ti.com>
+
+
+Description
+-----------
+
+CMA3000 Tri-axis accelerometer supports Motion detect, Measurement and
+Free fall modes.
+
+Motion Detect Mode:
+ Its the low power mode where interrupts are generated only
+ when motion exceeds the defined thresholds.
+
+Measurement Mode:
+ This mode is used to read the acceleration data on X,Y,Z
+ axis and supports 400, 100, 40 Hz sample frequency.
+
+Free fall Mode:
+ This mode is intended to save system resources.
+
+Threshold values:
+ Chip supports defining threshold values for above modes
+ which includes time and g value. Refer product specifications for
+ more details.
+
+CMA3000 chip supports mutually exclusive I2C and SPI interfaces for
+communication, currently the driver supports I2C based communication only.
+Initial configuration for bus mode is set in non volatile memory and can later
+be modified through bus interface command.
+
+Driver reports acceleration data through input subsystem. It generates ABS_MISC
+event with value 1 when free fall is detected.
+
+Platform data need to be configured for initial default values.
+
+Platform Data
+-------------
+
+fuzz_x:
+ Noise on X Axis
+
+fuzz_y:
+ Noise on Y Axis
+
+fuzz_z:
+ Noise on Z Axis
+
+g_range:
+ G range in milli g i.e 2000 or 8000
+
+mode:
+ Default Operating mode
+
+mdthr:
+ Motion detect g range threshold value
+
+mdfftmr:
+ Motion detect and free fall time threshold value
+
+ffthr:
+ Free fall g range threshold value
+
+Input Interface
+---------------
+
+Input driver version is 1.0.0
+Input device ID: bus 0x18 vendor 0x0 product 0x0 version 0x0
+Input device name: "cma3000-accelerometer"
+
+Supported events::
+
+ Event type 0 (Sync)
+ Event type 3 (Absolute)
+ Event code 0 (X)
+ Value 47
+ Min -8000
+ Max 8000
+ Fuzz 200
+ Event code 1 (Y)
+ Value -28
+ Min -8000
+ Max 8000
+ Fuzz 200
+ Event code 2 (Z)
+ Value 905
+ Min -8000
+ Max 8000
+ Fuzz 200
+ Event code 40 (Misc)
+ Value 0
+ Min 0
+ Max 1
+ Event type 4 (Misc)
+
+
+Register/Platform parameters Description
+----------------------------------------
+
+mode::
+
+ 0: power down mode
+ 1: 100 Hz Measurement mode
+ 2: 400 Hz Measurement mode
+ 3: 40 Hz Measurement mode
+ 4: Motion Detect mode (default)
+ 5: 100 Hz Free fall mode
+ 6: 40 Hz Free fall mode
+ 7: Power off mode
+
+grange::
+
+ 2000: 2000 mg or 2G Range
+ 8000: 8000 mg or 8G Range
+
+mdthr::
+
+ X: X * 71mg (8G Range)
+ X: X * 18mg (2G Range)
+
+mdfftmr::
+
+ X: (X & 0x70) * 100 ms (MDTMR)
+ (X & 0x0F) * 2.5 ms (FFTMR 400 Hz)
+ (X & 0x0F) * 10 ms (FFTMR 100 Hz)
+
+ffthr::
+
+ X: (X >> 2) * 18mg (2G Range)
+ X: (X & 0x0F) * 71 mg (8G Range)
diff --git a/Documentation/input/devices/cs461x.rst b/Documentation/input/devices/cs461x.rst
new file mode 100644
index 000000000..b1e6d508a
--- /dev/null
+++ b/Documentation/input/devices/cs461x.rst
@@ -0,0 +1,43 @@
+Crystal SoundFusion CS4610/CS4612/CS461 joystick
+================================================
+
+This is a new low-level driver to support analog joystick attached to
+Crystal SoundFusion CS4610/CS4612/CS4615. This code is based upon
+Vortex/Solo drivers as an example of decoration style, and ALSA
+0.5.8a kernel drivers as an chipset documentation and samples.
+
+This version does not have cooked mode support; the basic code
+is present here, but have not tested completely. The button analysis
+is completed in this mode, but the axis movement is not.
+
+Raw mode works fine with analog joystick front-end driver and cs461x
+driver as a backend. I've tested this driver with CS4610, 4-axis and
+4-button joystick; I mean the jstest utility. Also I've tried to
+play in xracer game using joystick, and the result is better than
+keyboard only mode.
+
+The sensitivity and calibrate quality have not been tested; the two
+reasons are performed: the same hardware cannot work under Win95 (blue
+screen in VJOYD); I have no documentation on my chip; and the existing
+behavior in my case was not raised the requirement of joystick calibration.
+So the driver have no code to perform hardware related calibration.
+
+This driver have the basic support for PCI devices only; there is no
+ISA or PnP ISA cards supported.
+
+The driver works with ALSA drivers simultaneously. For example, the xracer
+uses joystick as input device and PCM device as sound output in one time.
+There are no sound or input collisions detected. The source code have
+comments about them; but I've found the joystick can be initialized
+separately of ALSA modules. So, you can use only one joystick driver
+without ALSA drivers. The ALSA drivers are not needed to compile or
+run this driver.
+
+There are no debug information print have been placed in source, and no
+specific options required to work this driver. The found chipset parameters
+are printed via printk(KERN_INFO "..."), see the /var/log/messages to
+inspect cs461x: prefixed messages to determine possible card detection
+errors.
+
+Regards,
+Viktor
diff --git a/Documentation/input/devices/edt-ft5x06.rst b/Documentation/input/devices/edt-ft5x06.rst
new file mode 100644
index 000000000..1ccc94b19
--- /dev/null
+++ b/Documentation/input/devices/edt-ft5x06.rst
@@ -0,0 +1,54 @@
+EDT ft5x06 based Polytouch devices
+----------------------------------
+
+The edt-ft5x06 driver is useful for the EDT "Polytouch" family of capacitive
+touch screens. Note that it is *not* suitable for other devices based on the
+focaltec ft5x06 devices, since they contain vendor-specific firmware. In
+particular this driver is not suitable for the Nook tablet.
+
+It has been tested with the following devices:
+ * EP0350M06
+ * EP0430M06
+ * EP0570M06
+ * EP0700M06
+
+The driver allows configuration of the touch screen via a set of sysfs files:
+
+/sys/class/input/eventX/device/device/threshold:
+ allows setting the "click"-threshold in the range from 0 to 80.
+
+/sys/class/input/eventX/device/device/gain:
+ allows setting the sensitivity in the range from 0 to 31. Note that
+ lower values indicate higher sensitivity.
+
+/sys/class/input/eventX/device/device/offset:
+ allows setting the edge compensation in the range from 0 to 31.
+
+/sys/class/input/eventX/device/device/report_rate:
+ allows setting the report rate in the range from 3 to 14.
+
+
+For debugging purposes the driver provides a few files in the debug
+filesystem (if available in the kernel). In /sys/kernel/debug/edt_ft5x06
+you'll find the following files:
+
+num_x, num_y:
+ (readonly) contains the number of sensor fields in X- and
+ Y-direction.
+
+mode:
+ allows switching the sensor between "factory mode" and "operation
+ mode" by writing "1" or "0" to it. In factory mode (1) it is
+ possible to get the raw data from the sensor. Note that in factory
+ mode regular events don't get delivered and the options described
+ above are unavailable.
+
+raw_data:
+ contains num_x * num_y big endian 16 bit values describing the raw
+ values for each sensor field. Note that each read() call on this
+ files triggers a new readout. It is recommended to provide a buffer
+ big enough to contain num_x * num_y * 2 bytes.
+
+Note that reading raw_data gives a I/O error when the device is not in factory
+mode. The same happens when reading/writing to the parameter files when the
+device is not in regular operation mode.
diff --git a/Documentation/input/devices/elantech.rst b/Documentation/input/devices/elantech.rst
new file mode 100644
index 000000000..c3374a7ce
--- /dev/null
+++ b/Documentation/input/devices/elantech.rst
@@ -0,0 +1,841 @@
+Elantech Touchpad Driver
+========================
+
+ Copyright (C) 2007-2008 Arjan Opmeer <arjan@opmeer.net>
+
+ Extra information for hardware version 1 found and
+ provided by Steve Havelka
+
+ Version 2 (EeePC) hardware support based on patches
+ received from Woody at Xandros and forwarded to me
+ by user StewieGriffin at the eeeuser.com forum
+
+.. Contents
+
+ 1. Introduction
+ 2. Extra knobs
+ 3. Differentiating hardware versions
+ 4. Hardware version 1
+ 4.1 Registers
+ 4.2 Native relative mode 4 byte packet format
+ 4.3 Native absolute mode 4 byte packet format
+ 5. Hardware version 2
+ 5.1 Registers
+ 5.2 Native absolute mode 6 byte packet format
+ 5.2.1 Parity checking and packet re-synchronization
+ 5.2.2 One/Three finger touch
+ 5.2.3 Two finger touch
+ 6. Hardware version 3
+ 6.1 Registers
+ 6.2 Native absolute mode 6 byte packet format
+ 6.2.1 One/Three finger touch
+ 6.2.2 Two finger touch
+ 7. Hardware version 4
+ 7.1 Registers
+ 7.2 Native absolute mode 6 byte packet format
+ 7.2.1 Status packet
+ 7.2.2 Head packet
+ 7.2.3 Motion packet
+ 8. Trackpoint (for Hardware version 3 and 4)
+ 8.1 Registers
+ 8.2 Native relative mode 6 byte packet format
+ 8.2.1 Status Packet
+
+
+
+Introduction
+~~~~~~~~~~~~
+
+Currently the Linux Elantech touchpad driver is aware of four different
+hardware versions unimaginatively called version 1,version 2, version 3
+and version 4. Version 1 is found in "older" laptops and uses 4 bytes per
+packet. Version 2 seems to be introduced with the EeePC and uses 6 bytes
+per packet, and provides additional features such as position of two fingers,
+and width of the touch. Hardware version 3 uses 6 bytes per packet (and
+for 2 fingers the concatenation of two 6 bytes packets) and allows tracking
+of up to 3 fingers. Hardware version 4 uses 6 bytes per packet, and can
+combine a status packet with multiple head or motion packets. Hardware version
+4 allows tracking up to 5 fingers.
+
+Some Hardware version 3 and version 4 also have a trackpoint which uses a
+separate packet format. It is also 6 bytes per packet.
+
+The driver tries to support both hardware versions and should be compatible
+with the Xorg Synaptics touchpad driver and its graphical configuration
+utilities.
+
+Note that a mouse button is also associated with either the touchpad or the
+trackpoint when a trackpoint is available. Disabling the Touchpad in xorg
+(TouchPadOff=0) will also disable the buttons associated with the touchpad.
+
+Additionally the operation of the touchpad can be altered by adjusting the
+contents of some of its internal registers. These registers are represented
+by the driver as sysfs entries under /sys/bus/serio/drivers/psmouse/serio?
+that can be read from and written to.
+
+Currently only the registers for hardware version 1 are somewhat understood.
+Hardware version 2 seems to use some of the same registers but it is not
+known whether the bits in the registers represent the same thing or might
+have changed their meaning.
+
+On top of that, some register settings have effect only when the touchpad is
+in relative mode and not in absolute mode. As the Linux Elantech touchpad
+driver always puts the hardware into absolute mode not all information
+mentioned below can be used immediately. But because there is no freely
+available Elantech documentation the information is provided here anyway for
+completeness sake.
+
+
+Extra knobs
+~~~~~~~~~~~
+
+Currently the Linux Elantech touchpad driver provides three extra knobs under
+/sys/bus/serio/drivers/psmouse/serio? for the user.
+
+* debug
+
+ Turn different levels of debugging ON or OFF.
+
+ By echoing "0" to this file all debugging will be turned OFF.
+
+ Currently a value of "1" will turn on some basic debugging and a value of
+ "2" will turn on packet debugging. For hardware version 1 the default is
+ OFF. For version 2 the default is "1".
+
+ Turning packet debugging on will make the driver dump every packet
+ received to the syslog before processing it. Be warned that this can
+ generate quite a lot of data!
+
+* paritycheck
+
+ Turns parity checking ON or OFF.
+
+ By echoing "0" to this file parity checking will be turned OFF. Any
+ non-zero value will turn it ON. For hardware version 1 the default is ON.
+ For version 2 the default it is OFF.
+
+ Hardware version 1 provides basic data integrity verification by
+ calculating a parity bit for the last 3 bytes of each packet. The driver
+ can check these bits and reject any packet that appears corrupted. Using
+ this knob you can bypass that check.
+
+ Hardware version 2 does not provide the same parity bits. Only some basic
+ data consistency checking can be done. For now checking is disabled by
+ default. Currently even turning it on will do nothing.
+
+* crc_enabled
+
+ Sets crc_enabled to 0/1. The name "crc_enabled" is the official name of
+ this integrity check, even though it is not an actual cyclic redundancy
+ check.
+
+ Depending on the state of crc_enabled, certain basic data integrity
+ verification is done by the driver on hardware version 3 and 4. The
+ driver will reject any packet that appears corrupted. Using this knob,
+ The state of crc_enabled can be altered with this knob.
+
+ Reading the crc_enabled value will show the active value. Echoing
+ "0" or "1" to this file will set the state to "0" or "1".
+
+Differentiating hardware versions
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+To detect the hardware version, read the version number as param[0].param[1].param[2]::
+
+ 4 bytes version: (after the arrow is the name given in the Dell-provided driver)
+ 02.00.22 => EF013
+ 02.06.00 => EF019
+
+In the wild, there appear to be more versions, such as 00.01.64, 01.00.21,
+02.00.00, 02.00.04, 02.00.06::
+
+ 6 bytes:
+ 02.00.30 => EF113
+ 02.08.00 => EF023
+ 02.08.XX => EF123
+ 02.0B.00 => EF215
+ 04.01.XX => Scroll_EF051
+ 04.02.XX => EF051
+
+In the wild, there appear to be more versions, such as 04.03.01, 04.04.11. There
+appears to be almost no difference, except for EF113, which does not report
+pressure/width and has different data consistency checks.
+
+Probably all the versions with param[0] <= 01 can be considered as
+4 bytes/firmware 1. The versions < 02.08.00, with the exception of 02.00.30, as
+4 bytes/firmware 2. Everything >= 02.08.00 can be considered as 6 bytes.
+
+
+Hardware version 1
+~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+By echoing a hexadecimal value to a register it contents can be altered.
+
+For example::
+
+ echo -n 0x16 > reg_10
+
+* reg_10::
+
+ bit 7 6 5 4 3 2 1 0
+ B C T D L A S E
+
+ E: 1 = enable smart edges unconditionally
+ S: 1 = enable smart edges only when dragging
+ A: 1 = absolute mode (needs 4 byte packets, see reg_11)
+ L: 1 = enable drag lock (see reg_22)
+ D: 1 = disable dynamic resolution
+ T: 1 = disable tapping
+ C: 1 = enable corner tap
+ B: 1 = swap left and right button
+
+* reg_11::
+
+ bit 7 6 5 4 3 2 1 0
+ 1 0 0 H V 1 F P
+
+ P: 1 = enable parity checking for relative mode
+ F: 1 = enable native 4 byte packet mode
+ V: 1 = enable vertical scroll area
+ H: 1 = enable horizontal scroll area
+
+* reg_20::
+
+ single finger width?
+
+* reg_21::
+
+ scroll area width (small: 0x40 ... wide: 0xff)
+
+* reg_22::
+
+ drag lock time out (short: 0x14 ... long: 0xfe;
+ 0xff = tap again to release)
+
+* reg_23::
+
+ tap make timeout?
+
+* reg_24::
+
+ tap release timeout?
+
+* reg_25::
+
+ smart edge cursor speed (0x02 = slow, 0x03 = medium, 0x04 = fast)
+
+* reg_26::
+
+ smart edge activation area width?
+
+
+Native relative mode 4 byte packet format
+-----------------------------------------
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ c c p2 p1 1 M R L
+
+ L, R, M = 1 when Left, Right, Middle mouse button pressed
+ some models have M as byte 3 odd parity bit
+ when parity checking is enabled (reg_11, P = 1):
+ p1..p2 = byte 1 and 2 odd parity bit
+ c = 1 when corner tap detected
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ dx7 dx6 dx5 dx4 dx3 dx2 dx1 dx0
+
+ dx7..dx0 = x movement; positive = right, negative = left
+ byte 1 = 0xf0 when corner tap detected
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ dy7 dy6 dy5 dy4 dy3 dy2 dy1 dy0
+
+ dy7..dy0 = y movement; positive = up, negative = down
+
+byte 3::
+
+ parity checking enabled (reg_11, P = 1):
+
+ bit 7 6 5 4 3 2 1 0
+ w h n1 n0 ds3 ds2 ds1 ds0
+
+ normally:
+ ds3..ds0 = scroll wheel amount and direction
+ positive = down or left
+ negative = up or right
+ when corner tap detected:
+ ds0 = 1 when top right corner tapped
+ ds1 = 1 when bottom right corner tapped
+ ds2 = 1 when bottom left corner tapped
+ ds3 = 1 when top left corner tapped
+ n1..n0 = number of fingers on touchpad
+ only models with firmware 2.x report this, models with
+ firmware 1.x seem to map one, two and three finger taps
+ directly to L, M and R mouse buttons
+ h = 1 when horizontal scroll action
+ w = 1 when wide finger touch?
+
+ otherwise (reg_11, P = 0):
+
+ bit 7 6 5 4 3 2 1 0
+ ds7 ds6 ds5 ds4 ds3 ds2 ds1 ds0
+
+ ds7..ds0 = vertical scroll amount and direction
+ negative = up
+ positive = down
+
+
+Native absolute mode 4 byte packet format
+-----------------------------------------
+
+EF013 and EF019 have a special behaviour (due to a bug in the firmware?), and
+when 1 finger is touching, the first 2 position reports must be discarded.
+This counting is reset whenever a different number of fingers is reported.
+
+byte 0::
+
+ firmware version 1.x:
+
+ bit 7 6 5 4 3 2 1 0
+ D U p1 p2 1 p3 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ p1..p3 = byte 1..3 odd parity bit
+ D, U = 1 when rocker switch pressed Up, Down
+
+ firmware version 2.x:
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 p2 p1 1 p3 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ p1..p3 = byte 1..3 odd parity bit
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ firmware version 1.x:
+
+ bit 7 6 5 4 3 2 1 0
+ f 0 th tw x9 x8 y9 y8
+
+ tw = 1 when two finger touch
+ th = 1 when three finger touch
+ f = 1 when finger touch
+
+ firmware version 2.x:
+
+ bit 7 6 5 4 3 2 1 0
+ . . . . x9 x8 y9 y8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x9..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y9..y0 = absolute y value (vertical)
+
+
+Hardware version 2
+~~~~~~~~~~~~~~~~~~
+
+
+Registers
+---------
+
+By echoing a hexadecimal value to a register it contents can be altered.
+
+For example::
+
+ echo -n 0x56 > reg_10
+
+* reg_10::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 1 0 1 0 1 D 0
+
+ D: 1 = enable drag and drop
+
+* reg_11::
+
+ bit 7 6 5 4 3 2 1 0
+ 1 0 0 0 S 0 1 0
+
+ S: 1 = enable vertical scroll
+
+* reg_21::
+
+ unknown (0x00)
+
+* reg_22::
+
+ drag and drop release time out (short: 0x70 ... long 0x7e;
+ 0x7f = never i.e. tap again to release)
+
+
+Native absolute mode 6 byte packet format
+-----------------------------------------
+
+Parity checking and packet re-synchronization
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+There is no parity checking, however some consistency checks can be performed.
+
+For instance for EF113::
+
+ SA1= packet[0];
+ A1 = packet[1];
+ B1 = packet[2];
+ SB1= packet[3];
+ C1 = packet[4];
+ D1 = packet[5];
+ if( (((SA1 & 0x3C) != 0x3C) && ((SA1 & 0xC0) != 0x80)) || // check Byte 1
+ (((SA1 & 0x0C) != 0x0C) && ((SA1 & 0xC0) == 0x80)) || // check Byte 1 (one finger pressed)
+ (((SA1 & 0xC0) != 0x80) && (( A1 & 0xF0) != 0x00)) || // check Byte 2
+ (((SB1 & 0x3E) != 0x38) && ((SA1 & 0xC0) != 0x80)) || // check Byte 4
+ (((SB1 & 0x0E) != 0x08) && ((SA1 & 0xC0) == 0x80)) || // check Byte 4 (one finger pressed)
+ (((SA1 & 0xC0) != 0x80) && (( C1 & 0xF0) != 0x00)) ) // check Byte 5
+ // error detected
+
+For all the other ones, there are just a few constant bits::
+
+ if( ((packet[0] & 0x0C) != 0x04) ||
+ ((packet[3] & 0x0f) != 0x02) )
+ // error detected
+
+
+In case an error is detected, all the packets are shifted by one (and packet[0] is discarded).
+
+One/Three finger touch
+^^^^^^^^^^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 w3 w2 . . R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ p7 p6 p5 p4 x11 x10 x9 x8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x11..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ n4 vf w1 w0 . . . b2
+
+ n4 = set if more than 3 fingers (only in 3 fingers mode)
+ vf = a kind of flag ? (only on EF123, 0 when finger is over one
+ of the buttons, 1 otherwise)
+ w3..w0 = width of the finger touch (not EF113)
+ b2 (on EF113 only, 0 otherwise), b2.R.L indicates one button pressed:
+ 0 = none
+ 1 = Left
+ 2 = Right
+ 3 = Middle (Left and Right)
+ 4 = Forward
+ 5 = Back
+ 6 = Another one
+ 7 = Another one
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p3 p1 p2 p0 y11 y10 y9 y8
+
+ p7..p0 = pressure (not EF113)
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y11..y0 = absolute y value (vertical)
+
+
+Two finger touch
+^^^^^^^^^^^^^^^^
+
+Note that the two pairs of coordinates are not exactly the coordinates of the
+two fingers, but only the pair of the lower-left and upper-right coordinates.
+So the actual fingers might be situated on the other diagonal of the square
+defined by these two points.
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 ay8 ax8 . . R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ ax7 ax6 ax5 ax4 ax3 ax2 ax1 ax0
+
+ ax8..ax0 = lower-left finger absolute x value
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ ay7 ay6 ay5 ay4 ay3 ay2 ay1 ay0
+
+ ay8..ay0 = lower-left finger absolute y value
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ . . by8 bx8 . . . .
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ bx7 bx6 bx5 bx4 bx3 bx2 bx1 bx0
+
+ bx8..bx0 = upper-right finger absolute x value
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ by7 by8 by5 by4 by3 by2 by1 by0
+
+ by8..by0 = upper-right finger absolute y value
+
+Hardware version 3
+~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+* reg_10::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 0 0 R F T A
+
+ A: 1 = enable absolute tracking
+ T: 1 = enable two finger mode auto correct
+ F: 1 = disable ABS Position Filter
+ R: 1 = enable real hardware resolution
+
+Native absolute mode 6 byte packet format
+-----------------------------------------
+
+1 and 3 finger touch shares the same 6-byte packet format, except that
+3 finger touch only reports the position of the center of all three fingers.
+
+Firmware would send 12 bytes of data for 2 finger touch.
+
+Note on debounce:
+In case the box has unstable power supply or other electricity issues, or
+when number of finger changes, F/W would send "debounce packet" to inform
+driver that the hardware is in debounce status.
+The debouce packet has the following signature::
+
+ byte 0: 0xc4
+ byte 1: 0xff
+ byte 2: 0xff
+ byte 3: 0x02
+ byte 4: 0xff
+ byte 5: 0xff
+
+When we encounter this kind of packet, we just ignore it.
+
+One/Three finger touch
+^^^^^^^^^^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ n1 n0 w3 w2 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ n1..n0 = number of fingers on touchpad
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ p7 p6 p5 p4 x11 x10 x9 x8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x11..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 w1 w0 0 0 1 0
+
+ w3..w0 = width of the finger touch
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p3 p1 p2 p0 y11 y10 y9 y8
+
+ p7..p0 = pressure
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y11..y0 = absolute y value (vertical)
+
+Two finger touch
+^^^^^^^^^^^^^^^^
+
+The packet format is exactly the same for two finger touch, except the hardware
+sends two 6 byte packets. The first packet contains data for the first finger,
+the second packet has data for the second finger. So for two finger touch a
+total of 12 bytes are sent.
+
+Hardware version 4
+~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+* reg_07::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 0 0 0 0 0 A
+
+ A: 1 = enable absolute tracking
+
+Native absolute mode 6 byte packet format
+-----------------------------------------
+
+v4 hardware is a true multitouch touchpad, capable of tracking up to 5 fingers.
+Unfortunately, due to PS/2's limited bandwidth, its packet format is rather
+complex.
+
+Whenever the numbers or identities of the fingers changes, the hardware sends a
+status packet to indicate how many and which fingers is on touchpad, followed by
+head packets or motion packets. A head packet contains data of finger id, finger
+position (absolute x, y values), width, and pressure. A motion packet contains
+two fingers' position delta.
+
+For example, when status packet tells there are 2 fingers on touchpad, then we
+can expect two following head packets. If the finger status doesn't change,
+the following packets would be motion packets, only sending delta of finger
+position, until we receive a status packet.
+
+One exception is one finger touch. when a status packet tells us there is only
+one finger, the hardware would just send head packets afterwards.
+
+Status packet
+^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ . . . . 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ . . . ft4 ft3 ft2 ft1 ft0
+
+ ft4 ft3 ft2 ft1 ft0 ftn = 1 when finger n is on touchpad
+
+byte 2::
+
+ not used
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ . . . 1 0 0 0 0
+
+ constant bits
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p . . . . . . .
+
+ p = 1 for palm
+
+byte 5::
+
+ not used
+
+Head packet
+^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ w3 w2 w1 w0 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ w3..w0 = finger width (spans how many trace lines)
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ p7 p6 p5 p4 x11 x10 x9 x8
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x11..x0 = absolute x value (horizontal)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ id2 id1 id0 1 0 0 0 1
+
+ id2..id0 = finger id
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ p3 p1 p2 p0 y11 y10 y9 y8
+
+ p7..p0 = pressure
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y11..y0 = absolute y value (vertical)
+
+Motion packet
+^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ id2 id1 id0 w 0 1 R L
+
+ L, R = 1 when Left, Right mouse button pressed
+ id2..id0 = finger id
+ w = 1 when delta overflows (> 127 or < -128), in this case
+ firmware sends us (delta x / 5) and (delta y / 5)
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x7..x0 = delta x (two's complement)
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y7..y0 = delta y (two's complement)
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ id2 id1 id0 1 0 0 1 0
+
+ id2..id0 = finger id
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+ x7..x0 = delta x (two's complement)
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+ y7..y0 = delta y (two's complement)
+
+ byte 0 ~ 2 for one finger
+ byte 3 ~ 5 for another
+
+
+Trackpoint (for Hardware version 3 and 4)
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Registers
+---------
+
+No special registers have been identified.
+
+Native relative mode 6 byte packet format
+-----------------------------------------
+
+Status Packet
+^^^^^^^^^^^^^
+
+byte 0::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 sx sy 0 M R L
+
+byte 1::
+
+ bit 7 6 5 4 3 2 1 0
+ ~sx 0 0 0 0 0 0 0
+
+byte 2::
+
+ bit 7 6 5 4 3 2 1 0
+ ~sy 0 0 0 0 0 0 0
+
+byte 3::
+
+ bit 7 6 5 4 3 2 1 0
+ 0 0 ~sy ~sx 0 1 1 0
+
+byte 4::
+
+ bit 7 6 5 4 3 2 1 0
+ x7 x6 x5 x4 x3 x2 x1 x0
+
+byte 5::
+
+ bit 7 6 5 4 3 2 1 0
+ y7 y6 y5 y4 y3 y2 y1 y0
+
+
+ x and y are written in two's complement spread
+ over 9 bits with sx/sy the relative top bit and
+ x7..x0 and y7..y0 the lower bits.
+ ~sx is the inverse of sx, ~sy is the inverse of sy.
+ The sign of y is opposite to what the input driver
+ expects for a relative movement
diff --git a/Documentation/input/devices/iforce-protocol.rst b/Documentation/input/devices/iforce-protocol.rst
new file mode 100644
index 000000000..8634beac3
--- /dev/null
+++ b/Documentation/input/devices/iforce-protocol.rst
@@ -0,0 +1,381 @@
+===============
+Iforce Protocol
+===============
+
+:Author: Johann Deneux <johann.deneux@gmail.com>
+
+Home page at `<http://web.archive.org/web/*/http://www.esil.univ-mrs.fr>`_
+
+:Additions: by Vojtech Pavlik.
+
+
+Introduction
+============
+
+This document describes what I managed to discover about the protocol used to
+specify force effects to I-Force 2.0 devices. None of this information comes
+from Immerse. That's why you should not trust what is written in this
+document. This document is intended to help understanding the protocol.
+This is not a reference. Comments and corrections are welcome. To contact me,
+send an email to: johann.deneux@gmail.com
+
+.. warning::
+
+ I shall not be held responsible for any damage or harm caused if you try to
+ send data to your I-Force device based on what you read in this document.
+
+Preliminary Notes
+=================
+
+All values are hexadecimal with big-endian encoding (msb on the left). Beware,
+values inside packets are encoded using little-endian. Bytes whose roles are
+unknown are marked ??? Information that needs deeper inspection is marked (?)
+
+General form of a packet
+------------------------
+
+This is how packets look when the device uses the rs232 to communicate.
+
+== == === ==== ==
+2B OP LEN DATA CS
+== == === ==== ==
+
+CS is the checksum. It is equal to the exclusive or of all bytes.
+
+When using USB:
+
+== ====
+OP DATA
+== ====
+
+The 2B, LEN and CS fields have disappeared, probably because USB handles
+frames and data corruption is handled or unsignificant.
+
+First, I describe effects that are sent by the device to the computer
+
+Device input state
+==================
+
+This packet is used to indicate the state of each button and the value of each
+axis::
+
+ OP= 01 for a joystick, 03 for a wheel
+ LEN= Varies from device to device
+ 00 X-Axis lsb
+ 01 X-Axis msb
+ 02 Y-Axis lsb, or gas pedal for a wheel
+ 03 Y-Axis msb, or brake pedal for a wheel
+ 04 Throttle
+ 05 Buttons
+ 06 Lower 4 bits: Buttons
+ Upper 4 bits: Hat
+ 07 Rudder
+
+Device effects states
+=====================
+
+::
+
+ OP= 02
+ LEN= Varies
+ 00 ? Bit 1 (Value 2) is the value of the deadman switch
+ 01 Bit 8 is set if the effect is playing. Bits 0 to 7 are the effect id.
+ 02 ??
+ 03 Address of parameter block changed (lsb)
+ 04 Address of parameter block changed (msb)
+ 05 Address of second parameter block changed (lsb)
+ ... depending on the number of parameter blocks updated
+
+Force effect
+------------
+
+::
+
+ OP= 01
+ LEN= 0e
+ 00 Channel (when playing several effects at the same time, each must
+ be assigned a channel)
+ 01 Wave form
+ Val 00 Constant
+ Val 20 Square
+ Val 21 Triangle
+ Val 22 Sine
+ Val 23 Sawtooth up
+ Val 24 Sawtooth down
+ Val 40 Spring (Force = f(pos))
+ Val 41 Friction (Force = f(velocity)) and Inertia
+ (Force = f(acceleration))
+
+
+ 02 Axes affected and trigger
+ Bits 4-7: Val 2 = effect along one axis. Byte 05 indicates direction
+ Val 4 = X axis only. Byte 05 must contain 5a
+ Val 8 = Y axis only. Byte 05 must contain b4
+ Val c = X and Y axes. Bytes 05 must contain 60
+ Bits 0-3: Val 0 = No trigger
+ Val x+1 = Button x triggers the effect
+ When the whole byte is 0, cancel the previously set trigger
+
+ 03-04 Duration of effect (little endian encoding, in ms)
+
+ 05 Direction of effect, if applicable. Else, see 02 for value to assign.
+
+ 06-07 Minimum time between triggering.
+
+ 08-09 Address of periodicity or magnitude parameters
+ 0a-0b Address of attack and fade parameters, or ffff if none.
+ *or*
+ 08-09 Address of interactive parameters for X-axis,
+ or ffff if not applicable
+ 0a-0b Address of interactive parameters for Y-axis,
+ or ffff if not applicable
+
+ 0c-0d Delay before execution of effect (little endian encoding, in ms)
+
+
+Time based parameters
+---------------------
+
+Attack and fade
+^^^^^^^^^^^^^^^
+
+::
+
+ OP= 02
+ LEN= 08
+ 00-01 Address where to store the parameters
+ 02-03 Duration of attack (little endian encoding, in ms)
+ 04 Level at end of attack. Signed byte.
+ 05-06 Duration of fade.
+ 07 Level at end of fade.
+
+Magnitude
+^^^^^^^^^
+
+::
+
+ OP= 03
+ LEN= 03
+ 00-01 Address
+ 02 Level. Signed byte.
+
+Periodicity
+^^^^^^^^^^^
+
+::
+
+ OP= 04
+ LEN= 07
+ 00-01 Address
+ 02 Magnitude. Signed byte.
+ 03 Offset. Signed byte.
+ 04 Phase. Val 00 = 0 deg, Val 40 = 90 degs.
+ 05-06 Period (little endian encoding, in ms)
+
+Interactive parameters
+----------------------
+
+::
+
+ OP= 05
+ LEN= 0a
+ 00-01 Address
+ 02 Positive Coeff
+ 03 Negative Coeff
+ 04+05 Offset (center)
+ 06+07 Dead band (Val 01F4 = 5000 (decimal))
+ 08 Positive saturation (Val 0a = 1000 (decimal) Val 64 = 10000 (decimal))
+ 09 Negative saturation
+
+The encoding is a bit funny here: For coeffs, these are signed values. The
+maximum value is 64 (100 decimal), the min is 9c.
+For the offset, the minimum value is FE0C, the maximum value is 01F4.
+For the deadband, the minimum value is 0, the max is 03E8.
+
+Controls
+--------
+
+::
+
+ OP= 41
+ LEN= 03
+ 00 Channel
+ 01 Start/Stop
+ Val 00: Stop
+ Val 01: Start and play once.
+ Val 41: Start and play n times (See byte 02 below)
+ 02 Number of iterations n.
+
+Init
+----
+
+
+Querying features
+^^^^^^^^^^^^^^^^^
+::
+
+ OP= ff
+ Query command. Length varies according to the query type.
+ The general format of this packet is:
+ ff 01 QUERY [INDEX] CHECKSUM
+ responses are of the same form:
+ FF LEN QUERY VALUE_QUERIED CHECKSUM2
+ where LEN = 1 + length(VALUE_QUERIED)
+
+Query ram size
+~~~~~~~~~~~~~~
+
+::
+
+ QUERY = 42 ('B'uffer size)
+
+The device should reply with the same packet plus two additional bytes
+containing the size of the memory:
+ff 03 42 03 e8 CS would mean that the device has 1000 bytes of ram available.
+
+Query number of effects
+~~~~~~~~~~~~~~~~~~~~~~~
+
+::
+
+ QUERY = 4e ('N'umber of effects)
+
+The device should respond by sending the number of effects that can be played
+at the same time (one byte)
+ff 02 4e 14 CS would stand for 20 effects.
+
+Vendor's id
+~~~~~~~~~~~
+
+::
+
+ QUERY = 4d ('M'anufacturer)
+
+Query the vendors'id (2 bytes)
+
+Product id
+~~~~~~~~~~
+
+::
+
+ QUERY = 50 ('P'roduct)
+
+Query the product id (2 bytes)
+
+Open device
+~~~~~~~~~~~
+
+::
+
+ QUERY = 4f ('O'pen)
+
+No data returned.
+
+Close device
+~~~~~~~~~~~~
+
+::
+
+ QUERY = 43 ('C')lose
+
+No data returned.
+
+Query effect
+~~~~~~~~~~~~
+
+::
+
+ QUERY = 45 ('E')
+
+Send effect type.
+Returns nonzero if supported (2 bytes)
+
+Firmware Version
+~~~~~~~~~~~~~~~~
+
+::
+
+ QUERY = 56 ('V'ersion)
+
+Sends back 3 bytes - major, minor, subminor
+
+Initialisation of the device
+^^^^^^^^^^^^^^^^^^^^^^^^^^^^
+
+Set Control
+~~~~~~~~~~~
+
+.. note::
+ Device dependent, can be different on different models!
+
+::
+
+ OP= 40 <idx> <val> [<val>]
+ LEN= 2 or 3
+ 00 Idx
+ Idx 00 Set dead zone (0..2048)
+ Idx 01 Ignore Deadman sensor (0..1)
+ Idx 02 Enable comm watchdog (0..1)
+ Idx 03 Set the strength of the spring (0..100)
+ Idx 04 Enable or disable the spring (0/1)
+ Idx 05 Set axis saturation threshold (0..2048)
+
+Set Effect State
+~~~~~~~~~~~~~~~~
+
+::
+
+ OP= 42 <val>
+ LEN= 1
+ 00 State
+ Bit 3 Pause force feedback
+ Bit 2 Enable force feedback
+ Bit 0 Stop all effects
+
+Set overall
+~~~~~~~~~~~
+
+::
+
+ OP= 43 <val>
+ LEN= 1
+ 00 Gain
+ Val 00 = 0%
+ Val 40 = 50%
+ Val 80 = 100%
+
+Parameter memory
+----------------
+
+Each device has a certain amount of memory to store parameters of effects.
+The amount of RAM may vary, I encountered values from 200 to 1000 bytes. Below
+is the amount of memory apparently needed for every set of parameters:
+
+ - period : 0c
+ - magnitude : 02
+ - attack and fade : 0e
+ - interactive : 08
+
+Appendix: How to study the protocol?
+====================================
+
+1. Generate effects using the force editor provided with the DirectX SDK, or
+use Immersion Studio (freely available at their web site in the developer section:
+www.immersion.com)
+2. Start a soft spying RS232 or USB (depending on where you connected your
+joystick/wheel). I used ComPortSpy from fCoder (alpha version!)
+3. Play the effect, and watch what happens on the spy screen.
+
+A few words about ComPortSpy:
+At first glance, this software seems, hum, well... buggy. In fact, data appear with a
+few seconds latency. Personally, I restart it every time I play an effect.
+Remember it's free (as in free beer) and alpha!
+
+URLS
+====
+
+Check http://www.immerse.com for Immersion Studio,
+and http://www.fcoder.com for ComPortSpy.
+
+
+I-Force is trademark of Immersion Corp.
diff --git a/Documentation/input/devices/index.rst b/Documentation/input/devices/index.rst
new file mode 100644
index 000000000..95a453782
--- /dev/null
+++ b/Documentation/input/devices/index.rst
@@ -0,0 +1,19 @@
+Driver-specific documentation
+=============================
+
+This section provides information about various devices supported by the
+Linux kernel, their protocols, and driver details.
+
+.. toctree::
+ :maxdepth: 2
+ :numbered:
+ :glob:
+
+ *
+
+.. only:: subproject and html
+
+ Indices
+ =======
+
+ * :ref:`genindex`
diff --git a/Documentation/input/devices/joystick-parport.rst b/Documentation/input/devices/joystick-parport.rst
new file mode 100644
index 000000000..e8ce16ee7
--- /dev/null
+++ b/Documentation/input/devices/joystick-parport.rst
@@ -0,0 +1,611 @@
+.. include:: <isonum.txt>
+
+.. _joystick-parport:
+
+==============================
+Parallel Port Joystick Drivers
+==============================
+
+:Copyright: |copy| 1998-2000 Vojtech Pavlik <vojtech@ucw.cz>
+:Copyright: |copy| 1998 Andree Borrmann <a.borrmann@tu-bs.de>
+
+
+Sponsored by SuSE
+
+Disclaimer
+==========
+
+Any information in this file is provided as-is, without any guarantee that
+it will be true. So, use it at your own risk. The possible damages that can
+happen include burning your parallel port, and/or the sticks and joystick
+and maybe even more. Like when a lightning kills you it is not our problem.
+
+Introduction
+============
+
+The joystick parport drivers are used for joysticks and gamepads not
+originally designed for PCs and other computers Linux runs on. Because of
+that, PCs usually lack the right ports to connect these devices to. Parallel
+port, because of its ability to change single bits at will, and providing
+both output and input bits is the most suitable port on the PC for
+connecting such devices.
+
+Devices supported
+=================
+
+Many console and 8-bit computer gamepads and joysticks are supported. The
+following subsections discuss usage of each.
+
+NES and SNES
+------------
+
+The Nintendo Entertainment System and Super Nintendo Entertainment System
+gamepads are widely available, and easy to get. Also, they are quite easy to
+connect to a PC, and don't need much processing speed (108 us for NES and
+165 us for SNES, compared to about 1000 us for PC gamepads) to communicate
+with them.
+
+All NES and SNES use the same synchronous serial protocol, clocked from
+the computer's side (and thus timing insensitive). To allow up to 5 NES
+and/or SNES gamepads and/or SNES mice connected to the parallel port at once,
+the output lines of the parallel port are shared, while one of 5 available
+input lines is assigned to each gamepad.
+
+This protocol is handled by the gamecon.c driver, so that's the one
+you'll use for NES, SNES gamepads and SNES mice.
+
+The main problem with PC parallel ports is that they don't have +5V power
+source on any of their pins. So, if you want a reliable source of power
+for your pads, use either keyboard or joystick port, and make a pass-through
+cable. You can also pull the power directly from the power supply (the red
+wire is +5V).
+
+If you want to use the parallel port only, you can take the power is from
+some data pin. For most gamepad and parport implementations only one pin is
+needed, and I'd recommend pin 9 for that, the highest data bit. On the other
+hand, if you are not planning to use anything else than NES / SNES on the
+port, anything between and including pin 4 and pin 9 will work::
+
+ (pin 9) -----> Power
+
+Unfortunately, there are pads that need a lot more of power, and parallel
+ports that can't give much current through the data pins. If this is your
+case, you'll need to use diodes (as a prevention of destroying your parallel
+port), and combine the currents of two or more data bits together::
+
+ Diodes
+ (pin 9) ----|>|-------+------> Power
+ |
+ (pin 8) ----|>|-------+
+ |
+ (pin 7) ----|>|-------+
+ |
+ <and so on> :
+ |
+ (pin 4) ----|>|-------+
+
+Ground is quite easy. On PC's parallel port the ground is on any of the
+pins from pin 18 to pin 25. So use any pin of these you like for the ground::
+
+ (pin 18) -----> Ground
+
+NES and SNES pads have two input bits, Clock and Latch, which drive the
+serial transfer. These are connected to pins 2 and 3 of the parallel port,
+respectively::
+
+ (pin 2) -----> Clock
+ (pin 3) -----> Latch
+
+And the last thing is the NES / SNES data wire. Only that isn't shared and
+each pad needs its own data pin. The parallel port pins are::
+
+ (pin 10) -----> Pad 1 data
+ (pin 11) -----> Pad 2 data
+ (pin 12) -----> Pad 3 data
+ (pin 13) -----> Pad 4 data
+ (pin 15) -----> Pad 5 data
+
+Note that pin 14 is not used, since it is not an input pin on the parallel
+port.
+
+This is everything you need on the PC's side of the connection, now on to
+the gamepads side. The NES and SNES have different connectors. Also, there
+are quite a lot of NES clones, and because Nintendo used proprietary
+connectors for their machines, the cloners couldn't and used standard D-Cannon
+connectors. Anyway, if you've got a gamepad, and it has buttons A, B, Turbo
+A, Turbo B, Select and Start, and is connected through 5 wires, then it is
+either a NES or NES clone and will work with this connection. SNES gamepads
+also use 5 wires, but have more buttons. They will work as well, of course::
+
+ Pinout for NES gamepads Pinout for SNES gamepads and mice
+
+ +----> Power +-----------------------\
+ | 7 | o o o o | x x o | 1
+ 5 +---------+ 7 +-----------------------/
+ | x x o \ | | | | |
+ | o o o o | | | | | +-> Ground
+ 4 +------------+ 1 | | | +------------> Data
+ | | | | | | +---------------> Latch
+ | | | +-> Ground | +------------------> Clock
+ | | +----> Clock +---------------------> Power
+ | +-------> Latch
+ +----------> Data
+
+ Pinout for NES clone (db9) gamepads Pinout for NES clone (db15) gamepads
+
+ +---------> Clock +-----------------> Data
+ | +-------> Latch | +---> Ground
+ | | +-----> Data | |
+ | | | ___________________
+ _____________ 8 \ o x x x x x x o / 1
+ 5 \ x o o o x / 1 \ o x x o x x o /
+ \ x o x o / 15 `~~~~~~~~~~~~~' 9
+ 9 `~~~~~~~' 6 | | |
+ | | | | +----> Clock
+ | +----> Power | +----------> Latch
+ +--------> Ground +----------------> Power
+
+Multisystem joysticks
+---------------------
+
+In the era of 8-bit machines, there was something like de-facto standard
+for joystick ports. They were all digital, and all used D-Cannon 9 pin
+connectors (db9). Because of that, a single joystick could be used without
+hassle on Atari (130, 800XE, 800XL, 2600, 7200), Amiga, Commodore C64,
+Amstrad CPC, Sinclair ZX Spectrum and many other machines. That's why these
+joysticks are called "Multisystem".
+
+Now their pinout::
+
+ +---------> Right
+ | +-------> Left
+ | | +-----> Down
+ | | | +---> Up
+ | | | |
+ _____________
+ 5 \ x o o o o / 1
+ \ x o x o /
+ 9 `~~~~~~~' 6
+ | |
+ | +----> Button
+ +--------> Ground
+
+However, as time passed, extensions to this standard developed, and these
+were not compatible with each other::
+
+
+ Atari 130, 800/XL/XE MSX
+
+ +-----------> Power
+ +---------> Right | +---------> Right
+ | +-------> Left | | +-------> Left
+ | | +-----> Down | | | +-----> Down
+ | | | +---> Up | | | | +---> Up
+ | | | | | | | | |
+ _____________ _____________
+ 5 \ x o o o o / 1 5 \ o o o o o / 1
+ \ x o o o / \ o o o o /
+ 9 `~~~~~~~' 6 9 `~~~~~~~' 6
+ | | | | | | |
+ | | +----> Button | | | +----> Button 1
+ | +------> Power | | +------> Button 2
+ +--------> Ground | +--------> Output 3
+ +----------> Ground
+
+ Amstrad CPC Commodore C64
+
+ +-----------> Analog Y
+ +---------> Right | +---------> Right
+ | +-------> Left | | +-------> Left
+ | | +-----> Down | | | +-----> Down
+ | | | +---> Up | | | | +---> Up
+ | | | | | | | | |
+ _____________ _____________
+ 5 \ x o o o o / 1 5 \ o o o o o / 1
+ \ x o o o / \ o o o o /
+ 9 `~~~~~~~' 6 9 `~~~~~~~' 6
+ | | | | | | |
+ | | +----> Button 1 | | | +----> Button
+ | +------> Button 2 | | +------> Power
+ +--------> Ground | +--------> Ground
+ +----------> Analog X
+
+ Sinclair Spectrum +2A/+3 Amiga 1200
+
+ +-----------> Up +-----------> Button 3
+ | +---------> Fire | +---------> Right
+ | | | | +-------> Left
+ | | +-----> Ground | | | +-----> Down
+ | | | | | | | +---> Up
+ | | | | | | | |
+ _____________ _____________
+ 5 \ o o x o x / 1 5 \ o o o o o / 1
+ \ o o o o / \ o o o o /
+ 9 `~~~~~~~' 6 9 `~~~~~~~' 6
+ | | | | | | | |
+ | | | +----> Right | | | +----> Button 1
+ | | +------> Left | | +------> Power
+ | +--------> Ground | +--------> Ground
+ +----------> Down +----------> Button 2
+
+ And there were many others.
+
+Multisystem joysticks using db9.c
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+For the Multisystem joysticks, and their derivatives, the db9.c driver
+was written. It allows only one joystick / gamepad per parallel port, but
+the interface is easy to build and works with almost anything.
+
+For the basic 1-button Multisystem joystick you connect its wires to the
+parallel port like this::
+
+ (pin 1) -----> Power
+ (pin 18) -----> Ground
+
+ (pin 2) -----> Up
+ (pin 3) -----> Down
+ (pin 4) -----> Left
+ (pin 5) -----> Right
+ (pin 6) -----> Button 1
+
+However, if the joystick is switch based (eg. clicks when you move it),
+you might or might not, depending on your parallel port, need 10 kOhm pullup
+resistors on each of the direction and button signals, like this::
+
+ (pin 2) ------------+------> Up
+ Resistor |
+ (pin 1) --[10kOhm]--+
+
+Try without, and if it doesn't work, add them. For TTL based joysticks /
+gamepads the pullups are not needed.
+
+For joysticks with two buttons you connect the second button to pin 7 on
+the parallel port::
+
+ (pin 7) -----> Button 2
+
+And that's it.
+
+On a side note, if you have already built a different adapter for use with
+the digital joystick driver 0.8.0.2, this is also supported by the db9.c
+driver, as device type 8. (See section 3.2)
+
+Multisystem joysticks using gamecon.c
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+For some people just one joystick per parallel port is not enough, and/or
+want to use them on one parallel port together with NES/SNES/PSX pads. This is
+possible using the gamecon.c. It supports up to 5 devices of the above types,
+including 1 and 2 buttons Multisystem joysticks.
+
+However, there is nothing for free. To allow more sticks to be used at
+once, you need the sticks to be purely switch based (that is non-TTL), and
+not to need power. Just a plain simple six switches inside. If your
+joystick can do more (eg. turbofire) you'll need to disable it totally first
+if you want to use gamecon.c.
+
+Also, the connection is a bit more complex. You'll need a bunch of diodes,
+and one pullup resistor. First, you connect the Directions and the button
+the same as for db9, however with the diodes between::
+
+ Diodes
+ (pin 2) -----|<|----> Up
+ (pin 3) -----|<|----> Down
+ (pin 4) -----|<|----> Left
+ (pin 5) -----|<|----> Right
+ (pin 6) -----|<|----> Button 1
+
+For two button sticks you also connect the other button::
+
+ (pin 7) -----|<|----> Button 2
+
+And finally, you connect the Ground wire of the joystick, like done in
+this little schematic to Power and Data on the parallel port, as described
+for the NES / SNES pads in section 2.1 of this file - that is, one data pin
+for each joystick. The power source is shared::
+
+ Data ------------+-----> Ground
+ Resistor |
+ Power --[10kOhm]--+
+
+And that's all, here we go!
+
+Multisystem joysticks using turbografx.c
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The TurboGraFX interface, designed by
+
+ Steffen Schwenke <schwenke@burg-halle.de>
+
+allows up to 7 Multisystem joysticks connected to the parallel port. In
+Steffen's version, there is support for up to 5 buttons per joystick. However,
+since this doesn't work reliably on all parallel ports, the turbografx.c driver
+supports only one button per joystick. For more information on how to build the
+interface, see:
+
+ http://www2.burg-halle.de/~schwenke/parport.html
+
+Sony Playstation
+----------------
+
+The PSX controller is supported by the gamecon.c. Pinout of the PSX
+controller (compatible with DirectPadPro)::
+
+ +---------+---------+---------+
+ 9 | o o o | o o o | o o o | 1 parallel
+ \________|_________|________/ port pins
+ | | | | | |
+ | | | | | +--------> Clock --- (4)
+ | | | | +------------> Select --- (3)
+ | | | +---------------> Power --- (5-9)
+ | | +------------------> Ground --- (18-25)
+ | +-------------------------> Command --- (2)
+ +----------------------------> Data --- (one of 10,11,12,13,15)
+
+The driver supports these controllers:
+
+ * Standard PSX Pad
+ * NegCon PSX Pad
+ * Analog PSX Pad (red mode)
+ * Analog PSX Pad (green mode)
+ * PSX Rumble Pad
+ * PSX DDR Pad
+
+Sega
+----
+
+All the Sega controllers are more or less based on the standard 2-button
+Multisystem joystick. However, since they don't use switches and use TTL
+logic, the only driver usable with them is the db9.c driver.
+
+Sega Master System
+~~~~~~~~~~~~~~~~~~
+
+The SMS gamepads are almost exactly the same as normal 2-button
+Multisystem joysticks. Set the driver to Multi2 mode, use the corresponding
+parallel port pins, and the following schematic::
+
+ +-----------> Power
+ | +---------> Right
+ | | +-------> Left
+ | | | +-----> Down
+ | | | | +---> Up
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o x o /
+ 9 `~~~~~~~' 6
+ | | |
+ | | +----> Button 1
+ | +--------> Ground
+ +----------> Button 2
+
+Sega Genesis aka MegaDrive
+~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The Sega Genesis (in Europe sold as Sega MegaDrive) pads are an extension
+to the Sega Master System pads. They use more buttons (3+1, 5+1, 6+1). Use
+the following schematic::
+
+ +-----------> Power
+ | +---------> Right
+ | | +-------> Left
+ | | | +-----> Down
+ | | | | +---> Up
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o o o /
+ 9 `~~~~~~~' 6
+ | | | |
+ | | | +----> Button 1
+ | | +------> Select
+ | +--------> Ground
+ +----------> Button 2
+
+The Select pin goes to pin 14 on the parallel port::
+
+ (pin 14) -----> Select
+
+The rest is the same as for Multi2 joysticks using db9.c
+
+Sega Saturn
+~~~~~~~~~~~
+
+Sega Saturn has eight buttons, and to transfer that, without hacks like
+Genesis 6 pads use, it needs one more select pin. Anyway, it is still
+handled by the db9.c driver. Its pinout is very different from anything
+else. Use this schematic::
+
+ +-----------> Select 1
+ | +---------> Power
+ | | +-------> Up
+ | | | +-----> Down
+ | | | | +---> Ground
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o o o /
+ 9 `~~~~~~~' 6
+ | | | |
+ | | | +----> Select 2
+ | | +------> Right
+ | +--------> Left
+ +----------> Power
+
+Select 1 is pin 14 on the parallel port, Select 2 is pin 16 on the
+parallel port::
+
+ (pin 14) -----> Select 1
+ (pin 16) -----> Select 2
+
+The other pins (Up, Down, Right, Left, Power, Ground) are the same as for
+Multi joysticks using db9.c
+
+Amiga CD32
+----------
+
+Amiga CD32 joypad uses the following pinout::
+
+ +-----------> Button 3
+ | +---------> Right
+ | | +-------> Left
+ | | | +-----> Down
+ | | | | +---> Up
+ | | | | |
+ _____________
+ 5 \ o o o o o / 1
+ \ o o o o /
+ 9 `~~~~~~~' 6
+ | | | |
+ | | | +----> Button 1
+ | | +------> Power
+ | +--------> Ground
+ +----------> Button 2
+
+It can be connected to the parallel port and driven by db9.c driver. It needs the following wiring:
+
+ ============ =============
+ CD32 pad Parallel port
+ ============ =============
+ 1 (Up) 2 (D0)
+ 2 (Down) 3 (D1)
+ 3 (Left) 4 (D2)
+ 4 (Right) 5 (D3)
+ 5 (Button 3) 14 (AUTOFD)
+ 6 (Button 1) 17 (SELIN)
+ 7 (+5V) 1 (STROBE)
+ 8 (Gnd) 18 (Gnd)
+ 9 (Button 2) 7 (D5)
+ ============ =============
+
+The drivers
+===========
+
+There are three drivers for the parallel port interfaces. Each, as
+described above, allows to connect a different group of joysticks and pads.
+Here are described their command lines:
+
+gamecon.c
+---------
+
+Using gamecon.c you can connect up to five devices to one parallel port. It
+uses the following kernel/module command line::
+
+ gamecon.map=port,pad1,pad2,pad3,pad4,pad5
+
+Where ``port`` the number of the parport interface (eg. 0 for parport0).
+
+And ``pad1`` to ``pad5`` are pad types connected to different data input pins
+(10,11,12,13,15), as described in section 2.1 of this file.
+
+The types are:
+
+ ===== =============================
+ Type Joystick/Pad
+ ===== =============================
+ 0 None
+ 1 SNES pad
+ 2 NES pad
+ 4 Multisystem 1-button joystick
+ 5 Multisystem 2-button joystick
+ 6 N64 pad
+ 7 Sony PSX controller
+ 8 Sony PSX DDR controller
+ 9 SNES mouse
+ ===== =============================
+
+The exact type of the PSX controller type is autoprobed when used, so
+hot swapping should work (but is not recommended).
+
+Should you want to use more than one of parallel ports at once, you can use
+gamecon.map2 and gamecon.map3 as additional command line parameters for two
+more parallel ports.
+
+There are two options specific to PSX driver portion. gamecon.psx_delay sets
+the command delay when talking to the controllers. The default of 25 should
+work but you can try lowering it for better performance. If your pads don't
+respond try raising it until they work. Setting the type to 8 allows the
+driver to be used with Dance Dance Revolution or similar games. Arrow keys are
+registered as key presses instead of X and Y axes.
+
+db9.c
+-----
+
+Apart from making an interface, there is nothing difficult on using the
+db9.c driver. It uses the following kernel/module command line::
+
+ db9.dev=port,type
+
+Where ``port`` is the number of the parport interface (eg. 0 for parport0).
+
+Caveat here: This driver only works on bidirectional parallel ports. If
+your parallel port is recent enough, you should have no trouble with this.
+Old parallel ports may not have this feature.
+
+``Type`` is the type of joystick or pad attached:
+
+ ===== ======================================================
+ Type Joystick/Pad
+ ===== ======================================================
+ 0 None
+ 1 Multisystem 1-button joystick
+ 2 Multisystem 2-button joystick
+ 3 Genesis pad (3+1 buttons)
+ 5 Genesis pad (5+1 buttons)
+ 6 Genesis pad (6+2 buttons)
+ 7 Saturn pad (8 buttons)
+ 8 Multisystem 1-button joystick (v0.8.0.2 pin-out)
+ 9 Two Multisystem 1-button joysticks (v0.8.0.2 pin-out)
+ 10 Amiga CD32 pad
+ ===== ======================================================
+
+Should you want to use more than one of these joysticks/pads at once, you
+can use db9.dev2 and db9.dev3 as additional command line parameters for two
+more joysticks/pads.
+
+turbografx.c
+------------
+
+The turbografx.c driver uses a very simple kernel/module command line::
+
+ turbografx.map=port,js1,js2,js3,js4,js5,js6,js7
+
+Where ``port`` is the number of the parport interface (eg. 0 for parport0).
+
+``jsX`` is the number of buttons the Multisystem joysticks connected to the
+interface ports 1-7 have. For a standard multisystem joystick, this is 1.
+
+Should you want to use more than one of these interfaces at once, you can
+use turbografx.map2 and turbografx.map3 as additional command line parameters
+for two more interfaces.
+
+PC parallel port pinout
+=======================
+
+::
+
+ .----------------------------------------.
+ At the PC: \ 13 12 11 10 9 8 7 6 5 4 3 2 1 /
+ \ 25 24 23 22 21 20 19 18 17 16 15 14 /
+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+====== ======= =============
+ Pin Name Description
+====== ======= =============
+ 1 /STROBE Strobe
+ 2-9 D0-D7 Data Bit 0-7
+ 10 /ACK Acknowledge
+ 11 BUSY Busy
+ 12 PE Paper End
+ 13 SELIN Select In
+ 14 /AUTOFD Autofeed
+ 15 /ERROR Error
+ 16 /INIT Initialize
+ 17 /SEL Select
+ 18-25 GND Signal Ground
+====== ======= =============
+
+
+That's all, folks! Have fun!
diff --git a/Documentation/input/devices/ntrig.rst b/Documentation/input/devices/ntrig.rst
new file mode 100644
index 000000000..a6b22ce6c
--- /dev/null
+++ b/Documentation/input/devices/ntrig.rst
@@ -0,0 +1,137 @@
+.. include:: <isonum.txt>
+
+=========================
+N-Trig touchscreen Driver
+=========================
+
+:Copyright: |copy| 2008-2010 Rafi Rubin <rafi@seas.upenn.edu>
+:Copyright: |copy| 2009-2010 Stephane Chatty
+
+This driver provides support for N-Trig pen and multi-touch sensors. Single
+and multi-touch events are translated to the appropriate protocols for
+the hid and input systems. Pen events are sufficiently hid compliant and
+are left to the hid core. The driver also provides additional filtering
+and utility functions accessible with sysfs and module parameters.
+
+This driver has been reported to work properly with multiple N-Trig devices
+attached.
+
+
+Parameters
+----------
+
+Note: values set at load time are global and will apply to all applicable
+devices. Adjusting parameters with sysfs will override the load time values,
+but only for that one device.
+
+The following parameters are used to configure filters to reduce noise:
+
++-----------------------+-----------------------------------------------------+
+|activate_slack |number of fingers to ignore before processing events |
++-----------------------+-----------------------------------------------------+
+|activation_height, |size threshold to activate immediately |
+|activation_width | |
++-----------------------+-----------------------------------------------------+
+|min_height, |size threshold bellow which fingers are ignored |
+|min_width |both to decide activation and during activity |
++-----------------------+-----------------------------------------------------+
+|deactivate_slack |the number of "no contact" frames to ignore before |
+| |propagating the end of activity events |
++-----------------------+-----------------------------------------------------+
+
+When the last finger is removed from the device, it sends a number of empty
+frames. By holding off on deactivation for a few frames we can tolerate false
+erroneous disconnects, where the sensor may mistakenly not detect a finger that
+is still present. Thus deactivate_slack addresses problems where a users might
+see breaks in lines during drawing, or drop an object during a long drag.
+
+
+Additional sysfs items
+----------------------
+
+These nodes just provide easy access to the ranges reported by the device.
+
++-----------------------+-----------------------------------------------------+
+|sensor_logical_height, | the range for positions reported during activity |
+|sensor_logical_width | |
++-----------------------+-----------------------------------------------------+
+|sensor_physical_height,| internal ranges not used for normal events but |
+|sensor_physical_width | useful for tuning |
++-----------------------+-----------------------------------------------------+
+
+All N-Trig devices with product id of 1 report events in the ranges of
+
+* X: 0-9600
+* Y: 0-7200
+
+However not all of these devices have the same physical dimensions. Most
+seem to be 12" sensors (Dell Latitude XT and XT2 and the HP TX2), and
+at least one model (Dell Studio 17) has a 17" sensor. The ratio of physical
+to logical sizes is used to adjust the size based filter parameters.
+
+
+Filtering
+---------
+
+With the release of the early multi-touch firmwares it became increasingly
+obvious that these sensors were prone to erroneous events. Users reported
+seeing both inappropriately dropped contact and ghosts, contacts reported
+where no finger was actually touching the screen.
+
+Deactivation slack helps prevent dropped contact for single touch use, but does
+not address the problem of dropping one of more contacts while other contacts
+are still active. Drops in the multi-touch context require additional
+processing and should be handled in tandem with tacking.
+
+As observed ghost contacts are similar to actual use of the sensor, but they
+seem to have different profiles. Ghost activity typically shows up as small
+short lived touches. As such, I assume that the longer the continuous stream
+of events the more likely those events are from a real contact, and that the
+larger the size of each contact the more likely it is real. Balancing the
+goals of preventing ghosts and accepting real events quickly (to minimize
+user observable latency), the filter accumulates confidence for incoming
+events until it hits thresholds and begins propagating. In the interest in
+minimizing stored state as well as the cost of operations to make a decision,
+I've kept that decision simple.
+
+Time is measured in terms of the number of fingers reported, not frames since
+the probability of multiple simultaneous ghosts is expected to drop off
+dramatically with increasing numbers. Rather than accumulate weight as a
+function of size, I just use it as a binary threshold. A sufficiently large
+contact immediately overrides the waiting period and leads to activation.
+
+Setting the activation size thresholds to large values will result in deciding
+primarily on activation slack. If you see longer lived ghosts, turning up the
+activation slack while reducing the size thresholds may suffice to eliminate
+the ghosts while keeping the screen quite responsive to firm taps.
+
+Contacts continue to be filtered with min_height and min_width even after
+the initial activation filter is satisfied. The intent is to provide
+a mechanism for filtering out ghosts in the form of an extra finger while
+you actually are using the screen. In practice this sort of ghost has
+been far less problematic or relatively rare and I've left the defaults
+set to 0 for both parameters, effectively turning off that filter.
+
+I don't know what the optimal values are for these filters. If the defaults
+don't work for you, please play with the parameters. If you do find other
+values more comfortable, I would appreciate feedback.
+
+The calibration of these devices does drift over time. If ghosts or contact
+dropping worsen and interfere with the normal usage of your device, try
+recalibrating it.
+
+
+Calibration
+-----------
+
+The N-Trig windows tools provide calibration and testing routines. Also an
+unofficial unsupported set of user space tools including a calibrator is
+available at:
+http://code.launchpad.net/~rafi-seas/+junk/ntrig_calib
+
+
+Tracking
+--------
+
+As of yet, all tested N-Trig firmwares do not track fingers. When multiple
+contacts are active they seem to be sorted primarily by Y position.
diff --git a/Documentation/input/devices/pxrc.rst b/Documentation/input/devices/pxrc.rst
new file mode 100644
index 000000000..ca11f646b
--- /dev/null
+++ b/Documentation/input/devices/pxrc.rst
@@ -0,0 +1,57 @@
+=======================================================
+pxrc - PhoenixRC Flight Controller Adapter
+=======================================================
+
+:Author: Marcus Folkesson <marcus.folkesson@gmail.com>
+
+This driver let you use your own RC controller plugged into the
+adapter that comes with PhoenixRC [1]_ or other compatible adapters.
+
+The adapter supports 7 analog channels and 1 digital input switch.
+
+Notes
+=====
+
+Many RC controllers is able to configure which stick goes to which channel.
+This is also configurable in most simulators, so a matching is not necessary.
+
+The driver is generating the following input event for analog channels:
+
++---------+----------------+
+| Channel | Event |
++=========+================+
+| 1 | ABS_X |
++---------+----------------+
+| 2 | ABS_Y |
++---------+----------------+
+| 3 | ABS_RX |
++---------+----------------+
+| 4 | ABS_RY |
++---------+----------------+
+| 5 | ABS_RUDDER |
++---------+----------------+
+| 6 | ABS_THROTTLE |
++---------+----------------+
+| 7 | ABS_MISC |
++---------+----------------+
+
+The digital input switch is generated as an `BTN_A` event.
+
+Manual Testing
+==============
+
+To test this driver's functionality you may use `input-event` which is part of
+the `input layer utilities` suite [2]_.
+
+For example::
+
+ > modprobe pxrc
+ > input-events <devnr>
+
+To print all input events from input `devnr`.
+
+References
+==========
+
+.. [1] http://www.phoenix-sim.com/
+.. [2] https://www.kraxel.org/cgit/input/
diff --git a/Documentation/input/devices/rotary-encoder.rst b/Documentation/input/devices/rotary-encoder.rst
new file mode 100644
index 000000000..810ae02bd
--- /dev/null
+++ b/Documentation/input/devices/rotary-encoder.rst
@@ -0,0 +1,131 @@
+============================================================
+rotary-encoder - a generic driver for GPIO connected devices
+============================================================
+
+:Author: Daniel Mack <daniel@caiaq.de>, Feb 2009
+
+Function
+--------
+
+Rotary encoders are devices which are connected to the CPU or other
+peripherals with two wires. The outputs are phase-shifted by 90 degrees
+and by triggering on falling and rising edges, the turn direction can
+be determined.
+
+Some encoders have both outputs low in stable states, others also have
+a stable state with both outputs high (half-period mode) and some have
+a stable state in all steps (quarter-period mode).
+
+The phase diagram of these two outputs look like this::
+
+ _____ _____ _____
+ | | | | | |
+ Channel A ____| |_____| |_____| |____
+
+ : : : : : : : : : : : :
+ __ _____ _____ _____
+ | | | | | | |
+ Channel B |_____| |_____| |_____| |__
+
+ : : : : : : : : : : : :
+ Event a b c d a b c d a b c d
+
+ |<-------->|
+ one step
+
+ |<-->|
+ one step (half-period mode)
+
+ |<>|
+ one step (quarter-period mode)
+
+For more information, please see
+ https://en.wikipedia.org/wiki/Rotary_encoder
+
+
+Events / state machine
+----------------------
+
+In half-period mode, state a) and c) above are used to determine the
+rotational direction based on the last stable state. Events are reported in
+states b) and d) given that the new stable state is different from the last
+(i.e. the rotation was not reversed half-way).
+
+Otherwise, the following apply:
+
+a) Rising edge on channel A, channel B in low state
+ This state is used to recognize a clockwise turn
+
+b) Rising edge on channel B, channel A in high state
+ When entering this state, the encoder is put into 'armed' state,
+ meaning that there it has seen half the way of a one-step transition.
+
+c) Falling edge on channel A, channel B in high state
+ This state is used to recognize a counter-clockwise turn
+
+d) Falling edge on channel B, channel A in low state
+ Parking position. If the encoder enters this state, a full transition
+ should have happened, unless it flipped back on half the way. The
+ 'armed' state tells us about that.
+
+Platform requirements
+---------------------
+
+As there is no hardware dependent call in this driver, the platform it is
+used with must support gpiolib. Another requirement is that IRQs must be
+able to fire on both edges.
+
+
+Board integration
+-----------------
+
+To use this driver in your system, register a platform_device with the
+name 'rotary-encoder' and associate the IRQs and some specific platform
+data with it. Because the driver uses generic device properties, this can
+be done either via device tree, ACPI, or using static board files, like in
+example below:
+
+::
+
+ /* board support file example */
+
+ #include <linux/input.h>
+ #include <linux/gpio/machine.h>
+ #include <linux/property.h>
+
+ #define GPIO_ROTARY_A 1
+ #define GPIO_ROTARY_B 2
+
+ static struct gpiod_lookup_table rotary_encoder_gpios = {
+ .dev_id = "rotary-encoder.0",
+ .table = {
+ GPIO_LOOKUP_IDX("gpio-0",
+ GPIO_ROTARY_A, NULL, 0, GPIO_ACTIVE_LOW),
+ GPIO_LOOKUP_IDX("gpio-0",
+ GPIO_ROTARY_B, NULL, 1, GPIO_ACTIVE_HIGH),
+ { },
+ },
+ };
+
+ static const struct property_entry rotary_encoder_properties[] __initconst = {
+ PROPERTY_ENTRY_U32("rotary-encoder,steps-per-period", 24),
+ PROPERTY_ENTRY_U32("linux,axis", ABS_X),
+ PROPERTY_ENTRY_U32("rotary-encoder,relative_axis", 0),
+ { },
+ };
+
+ static struct platform_device rotary_encoder_device = {
+ .name = "rotary-encoder",
+ .id = 0,
+ };
+
+ ...
+
+ gpiod_add_lookup_table(&rotary_encoder_gpios);
+ device_add_properties(&rotary_encoder_device, rotary_encoder_properties);
+ platform_device_register(&rotary_encoder_device);
+
+ ...
+
+Please consult device tree binding documentation to see all properties
+supported by the driver.
diff --git a/Documentation/input/devices/sentelic.rst b/Documentation/input/devices/sentelic.rst
new file mode 100644
index 000000000..d7ad603dd
--- /dev/null
+++ b/Documentation/input/devices/sentelic.rst
@@ -0,0 +1,901 @@
+.. include:: <isonum.txt>
+
+=================
+Sentelic Touchpad
+=================
+
+
+:Copyright: |copy| 2002-2011 Sentelic Corporation.
+
+:Last update: Dec-07-2011
+
+Finger Sensing Pad Intellimouse Mode (scrolling wheel, 4th and 5th buttons)
+============================================================================
+
+A) MSID 4: Scrolling wheel mode plus Forward page(4th button) and Backward
+ page (5th button)
+
+1. Set sample rate to 200;
+2. Set sample rate to 200;
+3. Set sample rate to 80;
+4. Issuing the "Get device ID" command (0xF2) and waits for the response;
+5. FSP will respond 0x04.
+
+::
+
+ Packet 1
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|W|W|W|W|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7 => Y overflow
+ Bit6 => X overflow
+ Bit5 => Y sign bit
+ Bit4 => X sign bit
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X Movement(9-bit 2's complement integers)
+ Byte 3: Y Movement(9-bit 2's complement integers)
+ Byte 4: Bit3~Bit0 => the scrolling wheel's movement since the last data report.
+ valid values, -8 ~ +7
+ Bit4 => 1 = 4th mouse button is pressed, Forward one page.
+ 0 = 4th mouse button is not pressed.
+ Bit5 => 1 = 5th mouse button is pressed, Backward one page.
+ 0 = 5th mouse button is not pressed.
+
+B) MSID 6: Horizontal and Vertical scrolling
+
+- Set bit 1 in register 0x40 to 1
+
+FSP replaces scrolling wheel's movement as 4 bits to show horizontal and
+vertical scrolling.
+
+::
+
+ Packet 1
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |Y|X|y|x|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 | | |B|F|r|l|u|d|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7 => Y overflow
+ Bit6 => X overflow
+ Bit5 => Y sign bit
+ Bit4 => X sign bit
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X Movement(9-bit 2's complement integers)
+ Byte 3: Y Movement(9-bit 2's complement integers)
+ Byte 4: Bit0 => the Vertical scrolling movement downward.
+ Bit1 => the Vertical scrolling movement upward.
+ Bit2 => the Horizontal scrolling movement leftward.
+ Bit3 => the Horizontal scrolling movement rightward.
+ Bit4 => 1 = 4th mouse button is pressed, Forward one page.
+ 0 = 4th mouse button is not pressed.
+ Bit5 => 1 = 5th mouse button is pressed, Backward one page.
+ 0 = 5th mouse button is not pressed.
+
+C) MSID 7
+
+FSP uses 2 packets (8 Bytes) to represent Absolute Position.
+so we have PACKET NUMBER to identify packets.
+
+ If PACKET NUMBER is 0, the packet is Packet 1.
+ If PACKET NUMBER is 1, the packet is Packet 2.
+ Please count this number in program.
+
+MSID6 special packet will be enable at the same time when enable MSID 7.
+
+Absolute position for STL3886-G0
+================================
+
+1. Set bit 2 or 3 in register 0x40 to 1
+2. Set bit 6 in register 0x40 to 1
+
+::
+
+ Packet 1 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|1|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|d|u|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ Bit5 => valid bit
+ Bit4 => 1
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => scroll up
+ Bit5 => scroll down
+ Bit6 => scroll left
+ Bit7 => scroll right
+
+ Notify Packet for G0
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|0|1|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |M|M|M|M|M|M|M|M| 4 |0|0|0|0|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ Bit5 => 0
+ Bit4 => 1
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message Type => 0x5A (Enable/Disable status packet)
+ Mode Type => 0xA5 (Normal/Icon mode status)
+ Byte 3: Message Type => 0x00 (Disabled)
+ => 0x01 (Enabled)
+ Mode Type => 0x00 (Normal)
+ => 0x01 (Icon)
+ Byte 4: Bit7~Bit0 => Don't Care
+
+Absolute position for STL3888-Ax
+================================
+
+::
+
+ Packet 1 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|A|1|L|0|1| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => arc
+ Bit3 => 1
+ Bit2 => Left Button, 1 is pressed, 0 is released.
+ Bit1 => 0
+ Bit0 => 1
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit5~Bit4 => y1_g
+ Bit7~Bit6 => x1_g
+
+ Packet 2 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|A|1|R|1|0| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |x|x|y|y|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => arc
+ Bit3 => 1
+ Bit2 => Right Button, 1 is pressed, 0 is released.
+ Bit1 => 1
+ Bit0 => 0
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit5~Bit4 => y2_g
+ Bit7~Bit6 => x2_g
+
+ Notify Packet for STL3888-Ax
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|d|u|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => 1
+ Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
+ 0: left button is generated by the on-pad command
+ 1: left button is generated by the external button
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
+ Byte 3: Bit7~Bit6 => Don't care
+ Bit5~Bit4 => Number of fingers
+ Bit3~Bit1 => Reserved
+ Bit0 => 1: enter gesture mode; 0: leaving gesture mode
+ Byte 4: Bit7 => scroll right button
+ Bit6 => scroll left button
+ Bit5 => scroll down button
+ Bit4 => scroll up button
+ * Note that if gesture and additional button (Bit4~Bit7)
+ happen at the same time, the button information will not
+ be sent.
+ Bit3~Bit0 => Reserved
+
+Sample sequence of Multi-finger, Multi-coordinate mode:
+
+ notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
+ abs pkt 2, ..., notify packet (valid bit == 0)
+
+Absolute position for STL3888-B0
+================================
+
+::
+
+ Packet 1(ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|F|1|0|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => finger up/down information. 1: finger down, 0: finger up.
+ Bit3 => 1
+ Bit2 => finger index, 0 is the first finger, 1 is the second finger.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => scroll down button
+ Bit5 => scroll up button
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+ Packet 2 (ABSOLUTE POSITION)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|V|F|1|1|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|u|d|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => Valid bit, 0 means that the coordinate is invalid or finger up.
+ When both fingers are up, the last two reports have zero valid
+ bit.
+ Bit4 => finger up/down information. 1: finger down, 0: finger up.
+ Bit3 => 1
+ Bit2 => finger index, 0 is the first finger, 1 is the second finger.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => scroll down button
+ Bit5 => scroll up button
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+Notify Packet for STL3888-B0::
+
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|1|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ => 11, Normal data packet with on-pad click
+ Bit5 => 1
+ Bit4 => when in absolute coordinates mode (valid when EN_PKT_GO is 1):
+ 0: left button is generated by the on-pad command
+ 1: left button is generated by the external button
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message Type => 0xB7 (Multi Finger, Multi Coordinate mode)
+ Byte 3: Bit7~Bit6 => Don't care
+ Bit5~Bit4 => Number of fingers
+ Bit3~Bit1 => Reserved
+ Bit0 => 1: enter gesture mode; 0: leaving gesture mode
+ Byte 4: Bit7 => scroll right button
+ Bit6 => scroll left button
+ Bit5 => scroll up button
+ Bit4 => scroll down button
+ * Note that if gesture and additional button(Bit4~Bit7)
+ happen at the same time, the button information will not
+ be sent.
+ Bit3~Bit0 => Reserved
+
+Sample sequence of Multi-finger, Multi-coordinate mode:
+
+ notify packet (valid bit == 1), abs pkt 1, abs pkt 2, abs pkt 1,
+ abs pkt 2, ..., notify packet (valid bit == 0)
+
+Absolute position for STL3888-Cx and STL3888-Dx
+===============================================
+
+::
+
+ Single Finger, Absolute Coordinate Mode (SFAC)
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|0|P|1|M|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ Bit5 => Coordinate mode(always 0 in SFAC mode):
+ 0: single-finger absolute coordinates (SFAC) mode
+ 1: multi-finger, multiple coordinates (MFMC) mode
+ Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
+ 1: The LEFT button is generated by external button
+ Default is 1 even if the LEFT button is not pressed.
+ Bit3 => Always 1, as specified by PS/2 protocol.
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => 4th mouse button(forward one page)
+ Bit5 => 5th mouse button(backward one page)
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+ Multi Finger, Multiple Coordinates Mode (MFMC):
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |0|1|1|P|1|F|R|L| 2 |X|X|X|X|X|X|X|X| 3 |Y|Y|Y|Y|Y|Y|Y|Y| 4 |r|l|B|F|X|X|Y|Y|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordination packet
+ => 10, Notify packet
+ Bit5 => Coordinate mode (always 1 in MFMC mode):
+ 0: single-finger absolute coordinates (SFAC) mode
+ 1: multi-finger, multiple coordinates (MFMC) mode
+ Bit4 => 0: The LEFT button is generated by on-pad command (OPC)
+ 1: The LEFT button is generated by external button
+ Default is 1 even if the LEFT button is not pressed.
+ Bit3 => Always 1, as specified by PS/2 protocol.
+ Bit2 => Finger index, 0 is the first finger, 1 is the second finger.
+ If bit 1 and 0 are all 1 and bit 4 is 0, the middle external
+ button is pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: X coordinate (xpos[9:2])
+ Byte 3: Y coordinate (ypos[9:2])
+ Byte 4: Bit1~Bit0 => Y coordinate (xpos[1:0])
+ Bit3~Bit2 => X coordinate (ypos[1:0])
+ Bit4 => 4th mouse button(forward one page)
+ Bit5 => 5th mouse button(backward one page)
+ Bit6 => scroll left button
+ Bit7 => scroll right button
+
+When one of the two fingers is up, the device will output four consecutive
+MFMC#0 report packets with zero X and Y to represent 1st finger is up or
+four consecutive MFMC#1 report packets with zero X and Y to represent that
+the 2nd finger is up. On the other hand, if both fingers are up, the device
+will output four consecutive single-finger, absolute coordinate(SFAC) packets
+with zero X and Y.
+
+Notify Packet for STL3888-Cx/Dx::
+
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |1|0|0|P|1|M|R|L| 2 |C|C|C|C|C|C|C|C| 3 |0|0|F|F|0|0|0|i| 4 |r|l|u|d|0|0|0|0|
+ |---------------| |---------------| |---------------| |---------------|
+
+ Byte 1: Bit7~Bit6 => 00, Normal data packet
+ => 01, Absolute coordinates packet
+ => 10, Notify packet
+ Bit5 => Always 0
+ Bit4 => 0: The LEFT button is generated by on-pad command(OPC)
+ 1: The LEFT button is generated by external button
+ Default is 1 even if the LEFT button is not pressed.
+ Bit3 => 1
+ Bit2 => Middle Button, 1 is pressed, 0 is not pressed.
+ Bit1 => Right Button, 1 is pressed, 0 is not pressed.
+ Bit0 => Left Button, 1 is pressed, 0 is not pressed.
+ Byte 2: Message type:
+ 0xba => gesture information
+ 0xc0 => one finger hold-rotating gesture
+ Byte 3: The first parameter for the received message:
+ 0xba => gesture ID (refer to the 'Gesture ID' section)
+ 0xc0 => region ID
+ Byte 4: The second parameter for the received message:
+ 0xba => N/A
+ 0xc0 => finger up/down information
+
+Sample sequence of Multi-finger, Multi-coordinates mode:
+
+ notify packet (valid bit == 1), MFMC packet 1 (byte 1, bit 2 == 0),
+ MFMC packet 2 (byte 1, bit 2 == 1), MFMC packet 1, MFMC packet 2,
+ ..., notify packet (valid bit == 0)
+
+ That is, when the device is in MFMC mode, the host will receive
+ interleaved absolute coordinate packets for each finger.
+
+FSP Enable/Disable packet
+=========================
+
+::
+
+ Bit 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
+ BYTE |---------------|BYTE |---------------|BYTE|---------------|BYTE|---------------|
+ 1 |Y|X|0|0|1|M|R|L| 2 |0|1|0|1|1|0|1|E| 3 | | | | | | | | | 4 | | | | | | | | |
+ |---------------| |---------------| |---------------| |---------------|
+
+ FSP will send out enable/disable packet when FSP receive PS/2 enable/disable
+ command. Host will receive the packet which Middle, Right, Left button will
+ be set. The packet only use byte 0 and byte 1 as a pattern of original packet.
+ Ignore the other bytes of the packet.
+
+ Byte 1: Bit7 => 0, Y overflow
+ Bit6 => 0, X overflow
+ Bit5 => 0, Y sign bit
+ Bit4 => 0, X sign bit
+ Bit3 => 1
+ Bit2 => 1, Middle Button
+ Bit1 => 1, Right Button
+ Bit0 => 1, Left Button
+ Byte 2: Bit7~1 => (0101101b)
+ Bit0 => 1 = Enable
+ 0 = Disable
+ Byte 3: Don't care
+ Byte 4: Don't care (MOUSE ID 3, 4)
+ Byte 5~8: Don't care (Absolute packet)
+
+PS/2 Command Set
+================
+
+FSP supports basic PS/2 commanding set and modes, refer to following URL for
+details about PS/2 commands:
+
+http://www.computer-engineering.org/ps2mouse/
+
+Programming Sequence for Determining Packet Parsing Flow
+========================================================
+
+1. Identify FSP by reading device ID(0x00) and version(0x01) register
+
+2. For FSP version < STL3888 Cx, determine number of buttons by reading
+ the 'test mode status' (0x20) register::
+
+ buttons = reg[0x20] & 0x30
+
+ if buttons == 0x30 or buttons == 0x20:
+ # two/four buttons
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section A for packet parsing detail(ignore byte 4, bit ~ 7)
+ elif buttons == 0x10:
+ # 6 buttons
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section B for packet parsing detail
+ elif buttons == 0x00:
+ # 6 buttons
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section A for packet parsing detail
+
+3. For FSP version >= STL3888 Cx:
+ Refer to 'Finger Sensing Pad PS/2 Mouse Intellimouse'
+ section A for packet parsing detail (ignore byte 4, bit ~ 7)
+
+Programming Sequence for Register Reading/Writing
+=================================================
+
+Register inversion requirement:
+
+Following values needed to be inverted(the '~' operator in C) before being
+sent to FSP::
+
+ 0xe8, 0xe9, 0xee, 0xf2, 0xf3 and 0xff.
+
+Register swapping requirement:
+
+Following values needed to have their higher 4 bits and lower 4 bits being
+swapped before being sent to FSP::
+
+ 10, 20, 40, 60, 80, 100 and 200.
+
+Register reading sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. send 0x66 PS/2 command to FSP;
+
+ 3. send 0x88 PS/2 command to FSP;
+
+ 4. send 0xf3 PS/2 command to FSP;
+
+ 5. if the register address being to read is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 6
+
+ a. send 0x68 PS/2 command to FSP;
+
+ b. send the inverted register address to FSP and goto step 8;
+
+ 6. if the register address being to read is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 7
+
+ a. send 0xcc PS/2 command to FSP;
+
+ b. send the swapped register address to FSP and goto step 8;
+
+ 7. send 0x66 PS/2 command to FSP;
+
+ a. send the original register address to FSP and goto step 8;
+
+ 8. send 0xe9(status request) PS/2 command to FSP;
+
+ 9. the 4th byte of the response read from FSP should be the
+ requested register value(?? indicates don't care byte)::
+
+ host: 0xe9
+ 3888: 0xfa (??) (??) (val)
+
+ * Note that since the Cx release, the hardware will return 1's
+ complement of the register value at the 3rd byte of status request
+ result::
+
+ host: 0xe9
+ 3888: 0xfa (??) (~val) (val)
+
+Register writing sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. if the register address being to write is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 3
+
+ a. send 0x74 PS/2 command to FSP;
+
+ b. send the inverted register address to FSP and goto step 5;
+
+ 3. if the register address being to write is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 4
+
+ a. send 0x77 PS/2 command to FSP;
+
+ b. send the swapped register address to FSP and goto step 5;
+
+ 4. send 0x55 PS/2 command to FSP;
+
+ a. send the register address to FSP and goto step 5;
+
+ 5. send 0xf3 PS/2 command to FSP;
+
+ 6. if the register value being to write is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 7
+
+ a. send 0x47 PS/2 command to FSP;
+
+ b. send the inverted register value to FSP and goto step 9;
+
+ 7. if the register value being to write is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 8
+
+ a. send 0x44 PS/2 command to FSP;
+
+ b. send the swapped register value to FSP and goto step 9;
+
+ 8. send 0x33 PS/2 command to FSP;
+
+ a. send the register value to FSP;
+
+ 9. the register writing sequence is completed.
+
+ * Since the Cx release, the hardware will return 1's
+ complement of the register value at the 3rd byte of status request
+ result. Host can optionally send another 0xe9 (status request) PS/2
+ command to FSP at the end of register writing to verify that the
+ register writing operation is successful (?? indicates don't care
+ byte)::
+
+ host: 0xe9
+ 3888: 0xfa (??) (~val) (val)
+
+Programming Sequence for Page Register Reading/Writing
+======================================================
+
+In order to overcome the limitation of maximum number of registers
+supported, the hardware separates register into different groups called
+'pages.' Each page is able to include up to 255 registers.
+
+The default page after power up is 0x82; therefore, if one has to get
+access to register 0x8301, one has to use following sequence to switch
+to page 0x83, then start reading/writing from/to offset 0x01 by using
+the register read/write sequence described in previous section.
+
+Page register reading sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. send 0x66 PS/2 command to FSP;
+
+ 3. send 0x88 PS/2 command to FSP;
+
+ 4. send 0xf3 PS/2 command to FSP;
+
+ 5. send 0x83 PS/2 command to FSP;
+
+ 6. send 0x88 PS/2 command to FSP;
+
+ 7. send 0xe9(status request) PS/2 command to FSP;
+
+ 8. the response read from FSP should be the requested page value.
+
+
+Page register writing sequence:
+
+ 1. send 0xf3 PS/2 command to FSP;
+
+ 2. send 0x38 PS/2 command to FSP;
+
+ 3. send 0x88 PS/2 command to FSP;
+
+ 4. send 0xf3 PS/2 command to FSP;
+
+ 5. if the page address being written is not required to be
+ inverted(refer to the 'Register inversion requirement' section),
+ goto step 6
+
+ a. send 0x47 PS/2 command to FSP;
+
+ b. send the inverted page address to FSP and goto step 9;
+
+ 6. if the page address being written is not required to be
+ swapped(refer to the 'Register swapping requirement' section),
+ goto step 7
+
+ a. send 0x44 PS/2 command to FSP;
+
+ b. send the swapped page address to FSP and goto step 9;
+
+ 7. send 0x33 PS/2 command to FSP;
+
+ 8. send the page address to FSP;
+
+ 9. the page register writing sequence is completed.
+
+Gesture ID
+==========
+
+Unlike other devices which sends multiple fingers' coordinates to host,
+FSP processes multiple fingers' coordinates internally and convert them
+into a 8 bits integer, namely 'Gesture ID.' Following is a list of
+supported gesture IDs:
+
+ ======= ==================================
+ ID Description
+ ======= ==================================
+ 0x86 2 finger straight up
+ 0x82 2 finger straight down
+ 0x80 2 finger straight right
+ 0x84 2 finger straight left
+ 0x8f 2 finger zoom in
+ 0x8b 2 finger zoom out
+ 0xc0 2 finger curve, counter clockwise
+ 0xc4 2 finger curve, clockwise
+ 0x2e 3 finger straight up
+ 0x2a 3 finger straight down
+ 0x28 3 finger straight right
+ 0x2c 3 finger straight left
+ 0x38 palm
+ ======= ==================================
+
+Register Listing
+================
+
+Registers are represented in 16 bits values. The higher 8 bits represent
+the page address and the lower 8 bits represent the relative offset within
+that particular page. Refer to the 'Programming Sequence for Page Register
+Reading/Writing' section for instructions on how to change current page
+address::
+
+ offset width default r/w name
+ 0x8200 bit7~bit0 0x01 RO device ID
+
+ 0x8201 bit7~bit0 RW version ID
+ 0xc1: STL3888 Ax
+ 0xd0 ~ 0xd2: STL3888 Bx
+ 0xe0 ~ 0xe1: STL3888 Cx
+ 0xe2 ~ 0xe3: STL3888 Dx
+
+ 0x8202 bit7~bit0 0x01 RO vendor ID
+
+ 0x8203 bit7~bit0 0x01 RO product ID
+
+ 0x8204 bit3~bit0 0x01 RW revision ID
+
+ 0x820b test mode status 1
+ bit3 1 RO 0: rotate 180 degree
+ 1: no rotation
+ *only supported by H/W prior to Cx
+
+ 0x820f register file page control
+ bit2 0 RW 1: rotate 180 degree
+ 0: no rotation
+ *supported since Cx
+
+ bit0 0 RW 1 to enable page 1 register files
+ *only supported by H/W prior to Cx
+
+ 0x8210 RW system control 1
+ bit0 1 RW Reserved, must be 1
+ bit1 0 RW Reserved, must be 0
+ bit4 0 RW Reserved, must be 0
+ bit5 1 RW register clock gating enable
+ 0: read only, 1: read/write enable
+ (Note that following registers does not require clock gating being
+ enabled prior to write: 05 06 07 08 09 0c 0f 10 11 12 16 17 18 23 2e
+ 40 41 42 43. In addition to that, this bit must be 1 when gesture
+ mode is enabled)
+
+ 0x8220 test mode status
+ bit5~bit4 RO number of buttons
+ 11 => 2, lbtn/rbtn
+ 10 => 4, lbtn/rbtn/scru/scrd
+ 01 => 6, lbtn/rbtn/scru/scrd/scrl/scrr
+ 00 => 6, lbtn/rbtn/scru/scrd/fbtn/bbtn
+ *only supported by H/W prior to Cx
+
+ 0x8231 RW on-pad command detection
+ bit7 0 RW on-pad command left button down tag
+ enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8234 RW on-pad command control 5
+ bit4~bit0 0x05 RW XLO in 0s/4/1, so 03h = 0010.1b = 2.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ bit7 0 RW on-pad tap zone enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8235 RW on-pad command control 6
+ bit4~bit0 0x1d RW XHI in 0s/4/1, so 19h = 1100.1b = 12.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ 0x8236 RW on-pad command control 7
+ bit4~bit0 0x04 RW YLO in 0s/4/1, so 03h = 0010.1b = 2.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ 0x8237 RW on-pad command control 8
+ bit4~bit0 0x13 RW YHI in 0s/4/1, so 11h = 1000.1b = 8.5
+ (Note that position unit is in 0.5 scanline)
+ *only supported by H/W prior to Cx
+
+ 0x8240 RW system control 5
+ bit1 0 RW FSP Intellimouse mode enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ bit2 0 RW movement + abs. coordinate mode enable
+ 0: disable, 1: enable
+ (Note that this function has the functionality of bit 1 even when
+ bit 1 is not set. However, the format is different from that of bit 1.
+ In addition, when bit 1 and bit 2 are set at the same time, bit 2 will
+ override bit 1.)
+ *only supported by H/W prior to Cx
+
+ bit3 0 RW abs. coordinate only mode enable
+ 0: disable, 1: enable
+ (Note that this function has the functionality of bit 1 even when
+ bit 1 is not set. However, the format is different from that of bit 1.
+ In addition, when bit 1, bit 2 and bit 3 are set at the same time,
+ bit 3 will override bit 1 and 2.)
+ *only supported by H/W prior to Cx
+
+ bit5 0 RW auto switch enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ bit6 0 RW G0 abs. + notify packet format enable
+ 0: disable, 1: enable
+ (Note that the absolute/relative coordinate output still depends on
+ bit 2 and 3. That is, if any of those bit is 1, host will receive
+ absolute coordinates; otherwise, host only receives packets with
+ relative coordinate.)
+ *only supported by H/W prior to Cx
+
+ bit7 0 RW EN_PS2_F2: PS/2 gesture mode 2nd
+ finger packet enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8243 RW on-pad control
+ bit0 0 RW on-pad control enable
+ 0: disable, 1: enable
+ (Note that if this bit is cleared, bit 3/5 will be ineffective)
+ *only supported by H/W prior to Cx
+
+ bit3 0 RW on-pad fix vertical scrolling enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ bit5 0 RW on-pad fix horizontal scrolling enable
+ 0: disable, 1: enable
+ *only supported by H/W prior to Cx
+
+ 0x8290 RW software control register 1
+ bit0 0 RW absolute coordination mode
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit1 0 RW gesture ID output
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit2 0 RW two fingers' coordinates output
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit3 0 RW finger up one packet output
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit4 0 RW absolute coordination continuous mode
+ 0: disable, 1: enable
+ *supported since Cx
+
+ bit6~bit5 00 RW gesture group selection
+ 00: basic
+ 01: suite
+ 10: suite pro
+ 11: advanced
+ *supported since Cx
+
+ bit7 0 RW Bx packet output compatible mode
+ 0: disable, 1: enable
+ *supported since Cx
+ *supported since Cx
+
+
+ 0x833d RW on-pad command control 1
+ bit7 1 RW on-pad command detection enable
+ 0: disable, 1: enable
+ *supported since Cx
+
+ 0x833e RW on-pad command detection
+ bit7 0 RW on-pad command left button down tag
+ enable. Works only in H/W based PS/2
+ data packet mode.
+ 0: disable, 1: enable
+ *supported since Cx
diff --git a/Documentation/input/devices/walkera0701.rst b/Documentation/input/devices/walkera0701.rst
new file mode 100644
index 000000000..2adda99ca
--- /dev/null
+++ b/Documentation/input/devices/walkera0701.rst
@@ -0,0 +1,128 @@
+===========================
+Walkera WK-0701 transmitter
+===========================
+
+Walkera WK-0701 transmitter is supplied with a ready to fly Walkera
+helicopters such as HM36, HM37, HM60. The walkera0701 module enables to use
+this transmitter as joystick
+
+Devel homepage and download:
+http://zub.fei.tuke.sk/walkera-wk0701/
+
+or use cogito:
+cg-clone http://zub.fei.tuke.sk/GIT/walkera0701-joystick
+
+
+Connecting to PC
+================
+
+At back side of transmitter S-video connector can be found. Modulation
+pulses from processor to HF part can be found at pin 2 of this connector,
+pin 3 is GND. Between pin 3 and CPU 5k6 resistor can be found. To get
+modulation pulses to PC, signal pulses must be amplified.
+
+Cable: (walkera TX to parport)
+
+Walkera WK-0701 TX S-VIDEO connector::
+
+ (back side of TX)
+ __ __ S-video: canon25
+ / |_| \ pin 2 (signal) NPN parport
+ / O 4 3 O \ pin 3 (GND) LED ________________ 10 ACK
+ ( O 2 1 O ) | C
+ \ ___ / 2 ________________________|\|_____|/
+ | [___] | |/| B |\
+ ------- 3 __________________________________|________________ 25 GND
+ E
+
+I use green LED and BC109 NPN transistor.
+
+Software
+========
+
+Build kernel with walkera0701 module. Module walkera0701 need exclusive
+access to parport, modules like lp must be unloaded before loading
+walkera0701 module, check dmesg for error messages. Connect TX to PC by
+cable and run jstest /dev/input/js0 to see values from TX. If no value can
+be changed by TX "joystick", check output from /proc/interrupts. Value for
+(usually irq7) parport must increase if TX is on.
+
+
+
+Technical details
+=================
+
+Driver use interrupt from parport ACK input bit to measure pulse length
+using hrtimers.
+
+Frame format:
+Based on walkera WK-0701 PCM Format description by Shaul Eizikovich.
+(downloaded from http://www.smartpropoplus.com/Docs/Walkera_Wk-0701_PCM.pdf)
+
+Signal pulses
+-------------
+
+::
+
+ (ANALOG)
+ SYNC BIN OCT
+ +---------+ +------+
+ | | | |
+ --+ +------+ +---
+
+Frame
+-----
+
+::
+
+ SYNC , BIN1, OCT1, BIN2, OCT2 ... BIN24, OCT24, BIN25, next frame SYNC ..
+
+pulse length
+------------
+
+::
+
+ Binary values: Analog octal values:
+
+ 288 uS Binary 0 318 uS 000
+ 438 uS Binary 1 398 uS 001
+ 478 uS 010
+ 558 uS 011
+ 638 uS 100
+ 1306 uS SYNC 718 uS 101
+ 798 uS 110
+ 878 uS 111
+
+24 bin+oct values + 1 bin value = 24*4+1 bits = 97 bits
+
+(Warning, pulses on ACK are inverted by transistor, irq is raised up on sync
+to bin change or octal value to bin change).
+
+Binary data representations
+---------------------------
+
+One binary and octal value can be grouped to nibble. 24 nibbles + one binary
+values can be sampled between sync pulses.
+
+Values for first four channels (analog joystick values) can be found in
+first 10 nibbles. Analog value is represented by one sign bit and 9 bit
+absolute binary value. (10 bits per channel). Next nibble is checksum for
+first ten nibbles.
+
+Next nibbles 12 .. 21 represents four channels (not all channels can be
+directly controlled from TX). Binary representations are the same as in first
+four channels. In nibbles 22 and 23 is a special magic number. Nibble 24 is
+checksum for nibbles 12..23.
+
+After last octal value for nibble 24 and next sync pulse one additional
+binary value can be sampled. This bit and magic number is not used in
+software driver. Some details about this magic numbers can be found in
+Walkera_Wk-0701_PCM.pdf.
+
+Checksum calculation
+--------------------
+
+Summary of octal values in nibbles must be same as octal value in checksum
+nibble (only first 3 bits are used). Binary value for checksum nibble is
+calculated by sum of binary values in checked nibbles + sum of octal values
+in checked nibbles divided by 8. Only bit 0 of this sum is used.
diff --git a/Documentation/input/devices/xpad.rst b/Documentation/input/devices/xpad.rst
new file mode 100644
index 000000000..173c2acda
--- /dev/null
+++ b/Documentation/input/devices/xpad.rst
@@ -0,0 +1,234 @@
+=======================================================
+xpad - Linux USB driver for Xbox compatible controllers
+=======================================================
+
+This driver exposes all first-party and third-party Xbox compatible
+controllers. It has a long history and has enjoyed considerable usage
+as Window's xinput library caused most PC games to focus on Xbox
+controller compatibility.
+
+Due to backwards compatibility all buttons are reported as digital.
+This only effects Original Xbox controllers. All later controller models
+have only digital face buttons.
+
+Rumble is supported on some models of Xbox 360 controllers but not of
+Original Xbox controllers nor on Xbox One controllers. As of writing
+the Xbox One's rumble protocol has not been reverse engineered but in
+the future could be supported.
+
+
+Notes
+=====
+
+The number of buttons/axes reported varies based on 3 things:
+
+- if you are using a known controller
+- if you are using a known dance pad
+- if using an unknown device (one not listed below), what you set in the
+ module configuration for "Map D-PAD to buttons rather than axes for unknown
+ pads" (module option dpad_to_buttons)
+
+If you set dpad_to_buttons to N and you are using an unknown device
+the driver will map the directional pad to axes (X/Y).
+If you said Y it will map the d-pad to buttons, which is needed for dance
+style games to function correctly. The default is Y.
+
+dpad_to_buttons has no effect for known pads. A erroneous commit message
+claimed dpad_to_buttons could be used to force behavior on known devices.
+This is not true. Both dpad_to_buttons and triggers_to_buttons only affect
+unknown controllers.
+
+
+Normal Controllers
+------------------
+
+With a normal controller, the directional pad is mapped to its own X/Y axes.
+The jstest-program from joystick-1.2.15 (jstest-version 2.1.0) will report 8
+axes and 10 buttons.
+
+All 8 axes work, though they all have the same range (-32768..32767)
+and the zero-setting is not correct for the triggers (I don't know if that
+is some limitation of jstest, since the input device setup should be fine. I
+didn't have a look at jstest itself yet).
+
+All of the 10 buttons work (in digital mode). The six buttons on the
+right side (A, B, X, Y, black, white) are said to be "analog" and
+report their values as 8 bit unsigned, not sure what this is good for.
+
+I tested the controller with quake3, and configuration and
+in game functionality were OK. However, I find it rather difficult to
+play first person shooters with a pad. Your mileage may vary.
+
+
+Xbox Dance Pads
+---------------
+
+When using a known dance pad, jstest will report 6 axes and 14 buttons.
+
+For dance style pads (like the redoctane pad) several changes
+have been made. The old driver would map the d-pad to axes, resulting
+in the driver being unable to report when the user was pressing both
+left+right or up+down, making DDR style games unplayable.
+
+Known dance pads automatically map the d-pad to buttons and will work
+correctly out of the box.
+
+If your dance pad is recognized by the driver but is using axes instead
+of buttons, see section 0.3 - Unknown Controllers
+
+I've tested this with Stepmania, and it works quite well.
+
+
+Unknown Controllers
+-------------------
+
+If you have an unknown xbox controller, it should work just fine with
+the default settings.
+
+HOWEVER if you have an unknown dance pad not listed below, it will not
+work UNLESS you set "dpad_to_buttons" to 1 in the module configuration.
+
+
+USB adapters
+============
+
+All generations of Xbox controllers speak USB over the wire.
+
+- Original Xbox controllers use a proprietary connector and require adapters.
+- Wireless Xbox 360 controllers require a 'Xbox 360 Wireless Gaming Receiver
+ for Windows'
+- Wired Xbox 360 controllers use standard USB connectors.
+- Xbox One controllers can be wireless but speak Wi-Fi Direct and are not
+ yet supported.
+- Xbox One controllers can be wired and use standard Micro-USB connectors.
+
+
+
+Original Xbox USB adapters
+--------------------------
+
+Using this driver with an Original Xbox controller requires an
+adapter cable to break out the proprietary connector's pins to USB.
+You can buy these online fairly cheap, or build your own.
+
+Such a cable is pretty easy to build. The Controller itself is a USB
+compound device (a hub with three ports for two expansion slots and
+the controller device) with the only difference in a nonstandard connector
+(5 pins vs. 4 on standard USB 1.0 connectors).
+
+You just need to solder a USB connector onto the cable and keep the
+yellow wire unconnected. The other pins have the same order on both
+connectors so there is no magic to it. Detailed info on these matters
+can be found on the net ([1]_, [2]_, [3]_).
+
+Thanks to the trip splitter found on the cable you don't even need to cut the
+original one. You can buy an extension cable and cut that instead. That way,
+you can still use the controller with your X-Box, if you have one ;)
+
+
+
+Driver Installation
+===================
+
+Once you have the adapter cable, if needed, and the controller connected
+the xpad module should be auto loaded. To confirm you can cat
+/sys/kernel/debug/usb/devices. There should be an entry like those:
+
+.. code-block:: none
+ :caption: dump from InterAct PowerPad Pro (Germany)
+
+ T: Bus=01 Lev=03 Prnt=04 Port=00 Cnt=01 Dev#= 5 Spd=12 MxCh= 0
+ D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS=32 #Cfgs= 1
+ P: Vendor=05fd ProdID=107a Rev= 1.00
+ C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
+ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=(none)
+ E: Ad=81(I) Atr=03(Int.) MxPS= 32 Ivl= 10ms
+ E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl= 10ms
+
+.. code-block:: none
+ :caption: dump from Redoctane Xbox Dance Pad (US)
+
+ T: Bus=01 Lev=02 Prnt=09 Port=00 Cnt=01 Dev#= 10 Spd=12 MxCh= 0
+ D: Ver= 1.10 Cls=00(>ifc ) Sub=00 Prot=00 MxPS= 8 #Cfgs= 1
+ P: Vendor=0c12 ProdID=8809 Rev= 0.01
+ S: Product=XBOX DDR
+ C:* #Ifs= 1 Cfg#= 1 Atr=80 MxPwr=100mA
+ I: If#= 0 Alt= 0 #EPs= 2 Cls=58(unk. ) Sub=42 Prot=00 Driver=xpad
+ E: Ad=82(I) Atr=03(Int.) MxPS= 32 Ivl=4ms
+ E: Ad=02(O) Atr=03(Int.) MxPS= 32 Ivl=4ms
+
+
+Supported Controllers
+=====================
+
+For a full list of supported controllers and associated vendor and product
+IDs see the xpad_device[] array\ [4]_.
+
+As of the historic version 0.0.6 (2006-10-10) the following devices
+were supported::
+
+ original Microsoft XBOX controller (US), vendor=0x045e, product=0x0202
+ smaller Microsoft XBOX controller (US), vendor=0x045e, product=0x0289
+ original Microsoft XBOX controller (Japan), vendor=0x045e, product=0x0285
+ InterAct PowerPad Pro (Germany), vendor=0x05fd, product=0x107a
+ RedOctane Xbox Dance Pad (US), vendor=0x0c12, product=0x8809
+
+Unrecognized models of Xbox controllers should function as Generic
+Xbox controllers. Unrecognized Dance Pad controllers require setting
+the module option 'dpad_to_buttons'.
+
+If you have an unrecognized controller please see 0.3 - Unknown Controllers
+
+
+Manual Testing
+==============
+
+To test this driver's functionality you may use 'jstest'.
+
+For example::
+
+ > modprobe xpad
+ > modprobe joydev
+ > jstest /dev/js0
+
+If you're using a normal controller, there should be a single line showing
+18 inputs (8 axes, 10 buttons), and its values should change if you move
+the sticks and push the buttons. If you're using a dance pad, it should
+show 20 inputs (6 axes, 14 buttons).
+
+It works? Voila, you're done ;)
+
+
+
+Thanks
+======
+
+I have to thank ITO Takayuki for the detailed info on his site
+ http://euc.jp/periphs/xbox-controller.ja.html.
+
+His useful info and both the usb-skeleton as well as the iforce input driver
+(Greg Kroah-Hartmann; Vojtech Pavlik) helped a lot in rapid prototyping
+the basic functionality.
+
+
+
+References
+==========
+
+.. [1] http://euc.jp/periphs/xbox-controller.ja.html (ITO Takayuki)
+.. [2] http://xpad.xbox-scene.com/
+.. [3] http://www.markosweb.com/www/xboxhackz.com/
+.. [4] https://elixir.bootlin.com/linux/latest/ident/xpad_device
+
+
+Historic Edits
+==============
+
+2002-07-16 - Marko Friedemann <mfr@bmx-chemnitz.de>
+ - original doc
+
+2005-03-19 - Dominic Cerquetti <binary1230@yahoo.com>
+ - added stuff for dance pads, new d-pad->axes mappings
+
+Later changes may be viewed with
+'git log --follow Documentation/input/devices/xpad.rst'
diff --git a/Documentation/input/devices/yealink.rst b/Documentation/input/devices/yealink.rst
new file mode 100644
index 000000000..bb5a1aafe
--- /dev/null
+++ b/Documentation/input/devices/yealink.rst
@@ -0,0 +1,225 @@
+===============================================
+Driver documentation for yealink usb-p1k phones
+===============================================
+
+Status
+======
+
+The p1k is a relatively cheap usb 1.1 phone with:
+
+ - keyboard full support, yealink.ko / input event API
+ - LCD full support, yealink.ko / sysfs API
+ - LED full support, yealink.ko / sysfs API
+ - dialtone full support, yealink.ko / sysfs API
+ - ringtone full support, yealink.ko / sysfs API
+ - audio playback full support, snd_usb_audio.ko / alsa API
+ - audio record full support, snd_usb_audio.ko / alsa API
+
+For vendor documentation see http://www.yealink.com
+
+
+keyboard features
+=================
+
+The current mapping in the kernel is provided by the map_p1k_to_key
+function::
+
+ Physical USB-P1K button layout input events
+
+
+ up up
+ IN OUT left, right
+ down down
+
+ pickup C hangup enter, backspace, escape
+ 1 2 3 1, 2, 3
+ 4 5 6 4, 5, 6,
+ 7 8 9 7, 8, 9,
+ * 0 # *, 0, #,
+
+The "up" and "down" keys, are symbolised by arrows on the button.
+The "pickup" and "hangup" keys are symbolised by a green and red phone
+on the button.
+
+
+LCD features
+============
+
+The LCD is divided and organised as a 3 line display::
+
+ |[] [][] [][] [][] in |[][]
+ |[] M [][] D [][] : [][] out |[][]
+ store
+
+ NEW REP SU MO TU WE TH FR SA
+
+ [] [] [] [] [] [] [] [] [] [] [] []
+ [] [] [] [] [] [] [] [] [] [] [] []
+
+
+ Line 1 Format (see below) : 18.e8.M8.88...188
+ Icon names : M D : IN OUT STORE
+ Line 2 Format : .........
+ Icon name : NEW REP SU MO TU WE TH FR SA
+ Line 3 Format : 888888888888
+
+
+Format description:
+ From a userspace perspective the world is separated into "digits" and "icons".
+ A digit can have a character set, an icon can only be ON or OFF.
+
+ Format specifier::
+
+ '8' : Generic 7 segment digit with individual addressable segments
+
+ Reduced capability 7 segment digit, when segments are hard wired together.
+ '1' : 2 segments digit only able to produce a 1.
+ 'e' : Most significant day of the month digit,
+ able to produce at least 1 2 3.
+ 'M' : Most significant minute digit,
+ able to produce at least 0 1 2 3 4 5.
+
+ Icons or pictograms:
+ '.' : For example like AM, PM, SU, a 'dot' .. or other single segment
+ elements.
+
+
+Driver usage
+============
+
+For userland the following interfaces are available using the sysfs interface::
+
+ /sys/.../
+ line1 Read/Write, lcd line1
+ line2 Read/Write, lcd line2
+ line3 Read/Write, lcd line3
+
+ get_icons Read, returns a set of available icons.
+ hide_icon Write, hide the element by writing the icon name.
+ show_icon Write, display the element by writing the icon name.
+
+ map_seg7 Read/Write, the 7 segments char set, common for all
+ yealink phones. (see map_to_7segment.h)
+
+ ringtone Write, upload binary representation of a ringtone,
+ see yealink.c. status EXPERIMENTAL due to potential
+ races between async. and sync usb calls.
+
+
+lineX
+~~~~~
+
+Reading /sys/../lineX will return the format string with its current value.
+
+ Example::
+
+ cat ./line3
+ 888888888888
+ Linux Rocks!
+
+Writing to /sys/../lineX will set the corresponding LCD line.
+
+ - Excess characters are ignored.
+ - If less characters are written than allowed, the remaining digits are
+ unchanged.
+ - The tab '\t'and '\n' char does not overwrite the original content.
+ - Writing a space to an icon will always hide its content.
+
+ Example::
+
+ date +"%m.%e.%k:%M" | sed 's/^0/ /' > ./line1
+
+ Will update the LCD with the current date & time.
+
+
+get_icons
+~~~~~~~~~
+
+Reading will return all available icon names and its current settings::
+
+ cat ./get_icons
+ on M
+ on D
+ on :
+ IN
+ OUT
+ STORE
+ NEW
+ REP
+ SU
+ MO
+ TU
+ WE
+ TH
+ FR
+ SA
+ LED
+ DIALTONE
+ RINGTONE
+
+
+show/hide icons
+~~~~~~~~~~~~~~~
+
+Writing to these files will update the state of the icon.
+Only one icon at a time can be updated.
+
+If an icon is also on a ./lineX the corresponding value is
+updated with the first letter of the icon.
+
+ Example - light up the store icon::
+
+ echo -n "STORE" > ./show_icon
+
+ cat ./line1
+ 18.e8.M8.88...188
+ S
+
+ Example - sound the ringtone for 10 seconds::
+
+ echo -n RINGTONE > /sys/..../show_icon
+ sleep 10
+ echo -n RINGTONE > /sys/..../hide_icon
+
+
+Sound features
+==============
+
+Sound is supported by the ALSA driver: snd_usb_audio
+
+One 16-bit channel with sample and playback rates of 8000 Hz is the practical
+limit of the device.
+
+ Example - recording test::
+
+ arecord -v -d 10 -r 8000 -f S16_LE -t wav foobar.wav
+
+ Example - playback test::
+
+ aplay foobar.wav
+
+
+Troubleshooting
+===============
+
+:Q: Module yealink compiled and installed without any problem but phone
+ is not initialized and does not react to any actions.
+:A: If you see something like:
+ hiddev0: USB HID v1.00 Device [Yealink Network Technology Ltd. VOIP USB Phone
+ in dmesg, it means that the hid driver has grabbed the device first. Try to
+ load module yealink before any other usb hid driver. Please see the
+ instructions provided by your distribution on module configuration.
+
+:Q: Phone is working now (displays version and accepts keypad input) but I can't
+ find the sysfs files.
+:A: The sysfs files are located on the particular usb endpoint. On most
+ distributions you can do: "find /sys/ -name get_icons" for a hint.
+
+
+Credits & Acknowledgments
+=========================
+
+ - Olivier Vandorpe, for starting the usbb2k-api project doing much of
+ the reverse engineering.
+ - Martin Diehl, for pointing out how to handle USB memory allocation.
+ - Dmitry Torokhov, for the numerous code reviews and suggestions.
diff --git a/Documentation/input/event-codes.rst b/Documentation/input/event-codes.rst
new file mode 100644
index 000000000..b24b5343f
--- /dev/null
+++ b/Documentation/input/event-codes.rst
@@ -0,0 +1,428 @@
+.. _input-event-codes:
+
+=================
+Input event codes
+=================
+
+
+The input protocol uses a map of types and codes to express input device values
+to userspace. This document describes the types and codes and how and when they
+may be used.
+
+A single hardware event generates multiple input events. Each input event
+contains the new value of a single data item. A special event type, EV_SYN, is
+used to separate input events into packets of input data changes occurring at
+the same moment in time. In the following, the term "event" refers to a single
+input event encompassing a type, code, and value.
+
+The input protocol is a stateful protocol. Events are emitted only when values
+of event codes have changed. However, the state is maintained within the Linux
+input subsystem; drivers do not need to maintain the state and may attempt to
+emit unchanged values without harm. Userspace may obtain the current state of
+event code values using the EVIOCG* ioctls defined in linux/input.h. The event
+reports supported by a device are also provided by sysfs in
+class/input/event*/device/capabilities/, and the properties of a device are
+provided in class/input/event*/device/properties.
+
+Event types
+===========
+
+Event types are groupings of codes under a logical input construct. Each
+type has a set of applicable codes to be used in generating events. See the
+Codes section for details on valid codes for each type.
+
+* EV_SYN:
+
+ - Used as markers to separate events. Events may be separated in time or in
+ space, such as with the multitouch protocol.
+
+* EV_KEY:
+
+ - Used to describe state changes of keyboards, buttons, or other key-like
+ devices.
+
+* EV_REL:
+
+ - Used to describe relative axis value changes, e.g. moving the mouse 5 units
+ to the left.
+
+* EV_ABS:
+
+ - Used to describe absolute axis value changes, e.g. describing the
+ coordinates of a touch on a touchscreen.
+
+* EV_MSC:
+
+ - Used to describe miscellaneous input data that do not fit into other types.
+
+* EV_SW:
+
+ - Used to describe binary state input switches.
+
+* EV_LED:
+
+ - Used to turn LEDs on devices on and off.
+
+* EV_SND:
+
+ - Used to output sound to devices.
+
+* EV_REP:
+
+ - Used for autorepeating devices.
+
+* EV_FF:
+
+ - Used to send force feedback commands to an input device.
+
+* EV_PWR:
+
+ - A special type for power button and switch input.
+
+* EV_FF_STATUS:
+
+ - Used to receive force feedback device status.
+
+Event codes
+===========
+
+Event codes define the precise type of event.
+
+EV_SYN
+------
+
+EV_SYN event values are undefined. Their usage is defined only by when they are
+sent in the evdev event stream.
+
+* SYN_REPORT:
+
+ - Used to synchronize and separate events into packets of input data changes
+ occurring at the same moment in time. For example, motion of a mouse may set
+ the REL_X and REL_Y values for one motion, then emit a SYN_REPORT. The next
+ motion will emit more REL_X and REL_Y values and send another SYN_REPORT.
+
+* SYN_CONFIG:
+
+ - TBD
+
+* SYN_MT_REPORT:
+
+ - Used to synchronize and separate touch events. See the
+ multi-touch-protocol.txt document for more information.
+
+* SYN_DROPPED:
+
+ - Used to indicate buffer overrun in the evdev client's event queue.
+ Client should ignore all events up to and including next SYN_REPORT
+ event and query the device (using EVIOCG* ioctls) to obtain its
+ current state.
+
+EV_KEY
+------
+
+EV_KEY events take the form KEY_<name> or BTN_<name>. For example, KEY_A is used
+to represent the 'A' key on a keyboard. When a key is depressed, an event with
+the key's code is emitted with value 1. When the key is released, an event is
+emitted with value 0. Some hardware send events when a key is repeated. These
+events have a value of 2. In general, KEY_<name> is used for keyboard keys, and
+BTN_<name> is used for other types of momentary switch events.
+
+A few EV_KEY codes have special meanings:
+
+* BTN_TOOL_<name>:
+
+ - These codes are used in conjunction with input trackpads, tablets, and
+ touchscreens. These devices may be used with fingers, pens, or other tools.
+ When an event occurs and a tool is used, the corresponding BTN_TOOL_<name>
+ code should be set to a value of 1. When the tool is no longer interacting
+ with the input device, the BTN_TOOL_<name> code should be reset to 0. All
+ trackpads, tablets, and touchscreens should use at least one BTN_TOOL_<name>
+ code when events are generated.
+
+* BTN_TOUCH:
+
+ BTN_TOUCH is used for touch contact. While an input tool is determined to be
+ within meaningful physical contact, the value of this property must be set
+ to 1. Meaningful physical contact may mean any contact, or it may mean
+ contact conditioned by an implementation defined property. For example, a
+ touchpad may set the value to 1 only when the touch pressure rises above a
+ certain value. BTN_TOUCH may be combined with BTN_TOOL_<name> codes. For
+ example, a pen tablet may set BTN_TOOL_PEN to 1 and BTN_TOUCH to 0 while the
+ pen is hovering over but not touching the tablet surface.
+
+Note: For appropriate function of the legacy mousedev emulation driver,
+BTN_TOUCH must be the first evdev code emitted in a synchronization frame.
+
+Note: Historically a touch device with BTN_TOOL_FINGER and BTN_TOUCH was
+interpreted as a touchpad by userspace, while a similar device without
+BTN_TOOL_FINGER was interpreted as a touchscreen. For backwards compatibility
+with current userspace it is recommended to follow this distinction. In the
+future, this distinction will be deprecated and the device properties ioctl
+EVIOCGPROP, defined in linux/input.h, will be used to convey the device type.
+
+* BTN_TOOL_FINGER, BTN_TOOL_DOUBLETAP, BTN_TOOL_TRIPLETAP, BTN_TOOL_QUADTAP:
+
+ - These codes denote one, two, three, and four finger interaction on a
+ trackpad or touchscreen. For example, if the user uses two fingers and moves
+ them on the touchpad in an effort to scroll content on screen,
+ BTN_TOOL_DOUBLETAP should be set to value 1 for the duration of the motion.
+ Note that all BTN_TOOL_<name> codes and the BTN_TOUCH code are orthogonal in
+ purpose. A trackpad event generated by finger touches should generate events
+ for one code from each group. At most only one of these BTN_TOOL_<name>
+ codes should have a value of 1 during any synchronization frame.
+
+Note: Historically some drivers emitted multiple of the finger count codes with
+a value of 1 in the same synchronization frame. This usage is deprecated.
+
+Note: In multitouch drivers, the input_mt_report_finger_count() function should
+be used to emit these codes. Please see multi-touch-protocol.txt for details.
+
+EV_REL
+------
+
+EV_REL events describe relative changes in a property. For example, a mouse may
+move to the left by a certain number of units, but its absolute position in
+space is unknown. If the absolute position is known, EV_ABS codes should be used
+instead of EV_REL codes.
+
+A few EV_REL codes have special meanings:
+
+* REL_WHEEL, REL_HWHEEL:
+
+ - These codes are used for vertical and horizontal scroll wheels,
+ respectively. The value is the number of detents moved on the wheel, the
+ physical size of which varies by device. For high-resolution wheels
+ this may be an approximation based on the high-resolution scroll events,
+ see REL_WHEEL_HI_RES. These event codes are legacy codes and
+ REL_WHEEL_HI_RES and REL_HWHEEL_HI_RES should be preferred where
+ available.
+
+* REL_WHEEL_HI_RES, REL_HWHEEL_HI_RES:
+
+ - High-resolution scroll wheel data. The accumulated value 120 represents
+ movement by one detent. For devices that do not provide high-resolution
+ scrolling, the value is always a multiple of 120. For devices with
+ high-resolution scrolling, the value may be a fraction of 120.
+
+ If a vertical scroll wheel supports high-resolution scrolling, this code
+ will be emitted in addition to REL_WHEEL or REL_HWHEEL. The REL_WHEEL
+ and REL_HWHEEL may be an approximation based on the high-resolution
+ scroll events. There is no guarantee that the high-resolution data
+ is a multiple of 120 at the time of an emulated REL_WHEEL or REL_HWHEEL
+ event.
+
+EV_ABS
+------
+
+EV_ABS events describe absolute changes in a property. For example, a touchpad
+may emit coordinates for a touch location.
+
+A few EV_ABS codes have special meanings:
+
+* ABS_DISTANCE:
+
+ - Used to describe the distance of a tool from an interaction surface. This
+ event should only be emitted while the tool is hovering, meaning in close
+ proximity of the device and while the value of the BTN_TOUCH code is 0. If
+ the input device may be used freely in three dimensions, consider ABS_Z
+ instead.
+ - BTN_TOOL_<name> should be set to 1 when the tool comes into detectable
+ proximity and set to 0 when the tool leaves detectable proximity.
+ BTN_TOOL_<name> signals the type of tool that is currently detected by the
+ hardware and is otherwise independent of ABS_DISTANCE and/or BTN_TOUCH.
+
+* ABS_MT_<name>:
+
+ - Used to describe multitouch input events. Please see
+ multi-touch-protocol.txt for details.
+
+EV_SW
+-----
+
+EV_SW events describe stateful binary switches. For example, the SW_LID code is
+used to denote when a laptop lid is closed.
+
+Upon binding to a device or resuming from suspend, a driver must report
+the current switch state. This ensures that the device, kernel, and userspace
+state is in sync.
+
+Upon resume, if the switch state is the same as before suspend, then the input
+subsystem will filter out the duplicate switch state reports. The driver does
+not need to keep the state of the switch at any time.
+
+EV_MSC
+------
+
+EV_MSC events are used for input and output events that do not fall under other
+categories.
+
+A few EV_MSC codes have special meaning:
+
+* MSC_TIMESTAMP:
+
+ - Used to report the number of microseconds since the last reset. This event
+ should be coded as an uint32 value, which is allowed to wrap around with
+ no special consequence. It is assumed that the time difference between two
+ consecutive events is reliable on a reasonable time scale (hours).
+ A reset to zero can happen, in which case the time since the last event is
+ unknown. If the device does not provide this information, the driver must
+ not provide it to user space.
+
+EV_LED
+------
+
+EV_LED events are used for input and output to set and query the state of
+various LEDs on devices.
+
+EV_REP
+------
+
+EV_REP events are used for specifying autorepeating events.
+
+EV_SND
+------
+
+EV_SND events are used for sending sound commands to simple sound output
+devices.
+
+EV_FF
+-----
+
+EV_FF events are used to initialize a force feedback capable device and to cause
+such device to feedback.
+
+EV_PWR
+------
+
+EV_PWR events are a special type of event used specifically for power
+management. Its usage is not well defined. To be addressed later.
+
+Device properties
+=================
+
+Normally, userspace sets up an input device based on the data it emits,
+i.e., the event types. In the case of two devices emitting the same event
+types, additional information can be provided in the form of device
+properties.
+
+INPUT_PROP_DIRECT + INPUT_PROP_POINTER
+--------------------------------------
+
+The INPUT_PROP_DIRECT property indicates that device coordinates should be
+directly mapped to screen coordinates (not taking into account trivial
+transformations, such as scaling, flipping and rotating). Non-direct input
+devices require non-trivial transformation, such as absolute to relative
+transformation for touchpads. Typical direct input devices: touchscreens,
+drawing tablets; non-direct devices: touchpads, mice.
+
+The INPUT_PROP_POINTER property indicates that the device is not transposed
+on the screen and thus requires use of an on-screen pointer to trace user's
+movements. Typical pointer devices: touchpads, tablets, mice; non-pointer
+device: touchscreen.
+
+If neither INPUT_PROP_DIRECT or INPUT_PROP_POINTER are set, the property is
+considered undefined and the device type should be deduced in the
+traditional way, using emitted event types.
+
+INPUT_PROP_BUTTONPAD
+--------------------
+
+For touchpads where the button is placed beneath the surface, such that
+pressing down on the pad causes a button click, this property should be
+set. Common in clickpad notebooks and macbooks from 2009 and onwards.
+
+Originally, the buttonpad property was coded into the bcm5974 driver
+version field under the name integrated button. For backwards
+compatibility, both methods need to be checked in userspace.
+
+INPUT_PROP_SEMI_MT
+------------------
+
+Some touchpads, most common between 2008 and 2011, can detect the presence
+of multiple contacts without resolving the individual positions; only the
+number of contacts and a rectangular shape is known. For such
+touchpads, the semi-mt property should be set.
+
+Depending on the device, the rectangle may enclose all touches, like a
+bounding box, or just some of them, for instance the two most recent
+touches. The diversity makes the rectangle of limited use, but some
+gestures can normally be extracted from it.
+
+If INPUT_PROP_SEMI_MT is not set, the device is assumed to be a true MT
+device.
+
+INPUT_PROP_TOPBUTTONPAD
+-----------------------
+
+Some laptops, most notably the Lenovo 40 series provide a trackstick
+device but do not have physical buttons associated with the trackstick
+device. Instead, the top area of the touchpad is marked to show
+visual/haptic areas for left, middle, right buttons intended to be used
+with the trackstick.
+
+If INPUT_PROP_TOPBUTTONPAD is set, userspace should emulate buttons
+accordingly. This property does not affect kernel behavior.
+The kernel does not provide button emulation for such devices but treats
+them as any other INPUT_PROP_BUTTONPAD device.
+
+INPUT_PROP_ACCELEROMETER
+------------------------
+
+Directional axes on this device (absolute and/or relative x, y, z) represent
+accelerometer data. Some devices also report gyroscope data, which devices
+can report through the rotational axes (absolute and/or relative rx, ry, rz).
+
+All other axes retain their meaning. A device must not mix
+regular directional axes and accelerometer axes on the same event node.
+
+Guidelines
+==========
+
+The guidelines below ensure proper single-touch and multi-finger functionality.
+For multi-touch functionality, see the multi-touch-protocol.txt document for
+more information.
+
+Mice
+----
+
+REL_{X,Y} must be reported when the mouse moves. BTN_LEFT must be used to report
+the primary button press. BTN_{MIDDLE,RIGHT,4,5,etc.} should be used to report
+further buttons of the device. REL_WHEEL and REL_HWHEEL should be used to report
+scroll wheel events where available.
+
+Touchscreens
+------------
+
+ABS_{X,Y} must be reported with the location of the touch. BTN_TOUCH must be
+used to report when a touch is active on the screen.
+BTN_{MOUSE,LEFT,MIDDLE,RIGHT} must not be reported as the result of touch
+contact. BTN_TOOL_<name> events should be reported where possible.
+
+For new hardware, INPUT_PROP_DIRECT should be set.
+
+Trackpads
+---------
+
+Legacy trackpads that only provide relative position information must report
+events like mice described above.
+
+Trackpads that provide absolute touch position must report ABS_{X,Y} for the
+location of the touch. BTN_TOUCH should be used to report when a touch is active
+on the trackpad. Where multi-finger support is available, BTN_TOOL_<name> should
+be used to report the number of touches active on the trackpad.
+
+For new hardware, INPUT_PROP_POINTER should be set.
+
+Tablets
+-------
+
+BTN_TOOL_<name> events must be reported when a stylus or other tool is active on
+the tablet. ABS_{X,Y} must be reported with the location of the tool. BTN_TOUCH
+should be used to report when the tool is in contact with the tablet.
+BTN_{STYLUS,STYLUS2} should be used to report buttons on the tool itself. Any
+button may be used for buttons on the tablet except BTN_{MOUSE,LEFT}.
+BTN_{0,1,2,etc} are good generic codes for unlabeled buttons. Do not use
+meaningful buttons, like BTN_FORWARD, unless the button is labeled for that
+purpose on the device.
+
+For new hardware, both INPUT_PROP_DIRECT and INPUT_PROP_POINTER should be set.
diff --git a/Documentation/input/ff.rst b/Documentation/input/ff.rst
new file mode 100644
index 000000000..0c02e87ee
--- /dev/null
+++ b/Documentation/input/ff.rst
@@ -0,0 +1,265 @@
+========================
+Force feedback for Linux
+========================
+
+:Author: Johann Deneux <johann.deneux@gmail.com> on 2001/04/22.
+:Updated: Anssi Hannula <anssi.hannula@gmail.com> on 2006/04/09.
+
+You may redistribute this file. Please remember to include shape.svg and
+interactive.svg as well.
+
+Introduction
+~~~~~~~~~~~~
+
+This document describes how to use force feedback devices under Linux. The
+goal is not to support these devices as if they were simple input-only devices
+(as it is already the case), but to really enable the rendering of force
+effects.
+This document only describes the force feedback part of the Linux input
+interface. Please read joystick.txt and input.txt before reading further this
+document.
+
+Instructions to the user
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+To enable force feedback, you have to:
+
+1. have your kernel configured with evdev and a driver that supports your
+ device.
+2. make sure evdev module is loaded and /dev/input/event* device files are
+ created.
+
+Before you start, let me WARN you that some devices shake violently during the
+initialisation phase. This happens for example with my "AVB Top Shot Pegasus".
+To stop this annoying behaviour, move your joystick to its limits. Anyway, you
+should keep a hand on your device, in order to avoid it to break down if
+something goes wrong.
+
+If you have a serial iforce device, you need to start inputattach. See
+joystick.txt for details.
+
+Does it work ?
+--------------
+
+There is an utility called fftest that will allow you to test the driver::
+
+ % fftest /dev/input/eventXX
+
+Instructions to the developer
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+All interactions are done using the event API. That is, you can use ioctl()
+and write() on /dev/input/eventXX.
+This information is subject to change.
+
+Querying device capabilities
+----------------------------
+
+::
+
+ #include <linux/input.h>
+ #include <sys/ioctl.h>
+
+ #define BITS_TO_LONGS(x) \
+ (((x) + 8 * sizeof (unsigned long) - 1) / (8 * sizeof (unsigned long)))
+ unsigned long features[BITS_TO_LONGS(FF_CNT)];
+ int ioctl(int file_descriptor, int request, unsigned long *features);
+
+"request" must be EVIOCGBIT(EV_FF, size of features array in bytes )
+
+Returns the features supported by the device. features is a bitfield with the
+following bits:
+
+- FF_CONSTANT can render constant force effects
+- FF_PERIODIC can render periodic effects with the following waveforms:
+
+ - FF_SQUARE square waveform
+ - FF_TRIANGLE triangle waveform
+ - FF_SINE sine waveform
+ - FF_SAW_UP sawtooth up waveform
+ - FF_SAW_DOWN sawtooth down waveform
+ - FF_CUSTOM custom waveform
+
+- FF_RAMP can render ramp effects
+- FF_SPRING can simulate the presence of a spring
+- FF_FRICTION can simulate friction
+- FF_DAMPER can simulate damper effects
+- FF_RUMBLE rumble effects
+- FF_INERTIA can simulate inertia
+- FF_GAIN gain is adjustable
+- FF_AUTOCENTER autocenter is adjustable
+
+.. note::
+
+ - In most cases you should use FF_PERIODIC instead of FF_RUMBLE. All
+ devices that support FF_RUMBLE support FF_PERIODIC (square, triangle,
+ sine) and the other way around.
+
+ - The exact syntax FF_CUSTOM is undefined for the time being as no driver
+ supports it yet.
+
+::
+
+ int ioctl(int fd, EVIOCGEFFECTS, int *n);
+
+Returns the number of effects the device can keep in its memory.
+
+Uploading effects to the device
+-------------------------------
+
+::
+
+ #include <linux/input.h>
+ #include <sys/ioctl.h>
+
+ int ioctl(int file_descriptor, int request, struct ff_effect *effect);
+
+"request" must be EVIOCSFF.
+
+"effect" points to a structure describing the effect to upload. The effect is
+uploaded, but not played.
+The content of effect may be modified. In particular, its field "id" is set
+to the unique id assigned by the driver. This data is required for performing
+some operations (removing an effect, controlling the playback).
+The "id" field must be set to -1 by the user in order to tell the driver to
+allocate a new effect.
+
+Effects are file descriptor specific.
+
+See <uapi/linux/input.h> for a description of the ff_effect struct. You
+should also find help in a few sketches, contained in files shape.svg
+and interactive.svg:
+
+.. kernel-figure:: shape.svg
+
+ Shape
+
+.. kernel-figure:: interactive.svg
+
+ Interactive
+
+
+Removing an effect from the device
+----------------------------------
+
+::
+
+ int ioctl(int fd, EVIOCRMFF, effect.id);
+
+This makes room for new effects in the device's memory. Note that this also
+stops the effect if it was playing.
+
+Controlling the playback of effects
+-----------------------------------
+
+Control of playing is done with write(). Below is an example:
+
+::
+
+ #include <linux/input.h>
+ #include <unistd.h>
+
+ struct input_event play;
+ struct input_event stop;
+ struct ff_effect effect;
+ int fd;
+ ...
+ fd = open("/dev/input/eventXX", O_RDWR);
+ ...
+ /* Play three times */
+ play.type = EV_FF;
+ play.code = effect.id;
+ play.value = 3;
+
+ write(fd, (const void*) &play, sizeof(play));
+ ...
+ /* Stop an effect */
+ stop.type = EV_FF;
+ stop.code = effect.id;
+ stop.value = 0;
+
+ write(fd, (const void*) &stop, sizeof(stop));
+
+Setting the gain
+----------------
+
+Not all devices have the same strength. Therefore, users should set a gain
+factor depending on how strong they want effects to be. This setting is
+persistent across access to the driver.
+
+::
+
+ /* Set the gain of the device
+ int gain; /* between 0 and 100 */
+ struct input_event ie; /* structure used to communicate with the driver */
+
+ ie.type = EV_FF;
+ ie.code = FF_GAIN;
+ ie.value = 0xFFFFUL * gain / 100;
+
+ if (write(fd, &ie, sizeof(ie)) == -1)
+ perror("set gain");
+
+Enabling/Disabling autocenter
+-----------------------------
+
+The autocenter feature quite disturbs the rendering of effects in my opinion,
+and I think it should be an effect, which computation depends on the game
+type. But you can enable it if you want.
+
+::
+
+ int autocenter; /* between 0 and 100 */
+ struct input_event ie;
+
+ ie.type = EV_FF;
+ ie.code = FF_AUTOCENTER;
+ ie.value = 0xFFFFUL * autocenter / 100;
+
+ if (write(fd, &ie, sizeof(ie)) == -1)
+ perror("set auto-center");
+
+A value of 0 means "no auto-center".
+
+Dynamic update of an effect
+---------------------------
+
+Proceed as if you wanted to upload a new effect, except that instead of
+setting the id field to -1, you set it to the wanted effect id.
+Normally, the effect is not stopped and restarted. However, depending on the
+type of device, not all parameters can be dynamically updated. For example,
+the direction of an effect cannot be updated with iforce devices. In this
+case, the driver stops the effect, up-load it, and restart it.
+
+Therefore it is recommended to dynamically change direction while the effect
+is playing only when it is ok to restart the effect with a replay count of 1.
+
+Information about the status of effects
+---------------------------------------
+
+Every time the status of an effect is changed, an event is sent. The values
+and meanings of the fields of the event are as follows::
+
+ struct input_event {
+ /* When the status of the effect changed */
+ struct timeval time;
+
+ /* Set to EV_FF_STATUS */
+ unsigned short type;
+
+ /* Contains the id of the effect */
+ unsigned short code;
+
+ /* Indicates the status */
+ unsigned int value;
+ };
+
+ FF_STATUS_STOPPED The effect stopped playing
+ FF_STATUS_PLAYING The effect started to play
+
+.. note::
+
+ - Status feedback is only supported by iforce driver. If you have
+ a really good reason to use this, please contact
+ linux-joystick@atrey.karlin.mff.cuni.cz or anssi.hannula@gmail.com
+ so that support for it can be added to the rest of the drivers.
diff --git a/Documentation/input/gamepad.rst b/Documentation/input/gamepad.rst
new file mode 100644
index 000000000..4d5e7fb80
--- /dev/null
+++ b/Documentation/input/gamepad.rst
@@ -0,0 +1,191 @@
+---------------------------
+Linux Gamepad Specification
+---------------------------
+
+:Author: 2013 by David Herrmann <dh.herrmann@gmail.com>
+
+
+Introduction
+~~~~~~~~~~~~
+Linux provides many different input drivers for gamepad hardware. To avoid
+having user-space deal with different button-mappings for each gamepad, this
+document defines how gamepads are supposed to report their data.
+
+Geometry
+~~~~~~~~
+As "gamepad" we define devices which roughly look like this::
+
+ ____________________________ __
+ / [__ZL__] [__ZR__] \ |
+ / [__ TL __] [__ TR __] \ | Front Triggers
+ __/________________________________\__ __|
+ / _ \ |
+ / /\ __ (N) \ |
+ / || __ |MO| __ _ _ \ | Main Pad
+ | <===DP===> |SE| |ST| (W) -|- (E) | |
+ \ || ___ ___ _ / |
+ /\ \/ / \ / \ (S) /\ __|
+ / \________ | LS | ____ | RS | ________/ \ |
+ | / \ \___/ / \ \___/ / \ | | Control Sticks
+ | / \_____/ \_____/ \ | __|
+ | / \ |
+ \_____/ \_____/
+
+ |________|______| |______|___________|
+ D-Pad Left Right Action Pad
+ Stick Stick
+
+ |_____________|
+ Menu Pad
+
+Most gamepads have the following features:
+
+ - Action-Pad
+ 4 buttons in diamonds-shape (on the right side). The buttons are
+ differently labeled on most devices so we define them as NORTH,
+ SOUTH, WEST and EAST.
+ - D-Pad (Direction-pad)
+ 4 buttons (on the left side) that point up, down, left and right.
+ - Menu-Pad
+ Different constellations, but most-times 2 buttons: SELECT - START
+ Furthermore, many gamepads have a fancy branded button that is used as
+ special system-button. It often looks different to the other buttons and
+ is used to pop up system-menus or system-settings.
+ - Analog-Sticks
+ Analog-sticks provide freely moveable sticks to control directions. Not
+ all devices have both or any, but they are present at most times.
+ Analog-sticks may also provide a digital button if you press them.
+ - Triggers
+ Triggers are located on the upper-side of the pad in vertical direction.
+ Not all devices provide them, but the upper buttons are normally named
+ Left- and Right-Triggers, the lower buttons Z-Left and Z-Right.
+ - Rumble
+ Many devices provide force-feedback features. But are mostly just
+ simple rumble motors.
+
+Detection
+~~~~~~~~~
+
+All gamepads that follow the protocol described here map BTN_GAMEPAD. This is
+an alias for BTN_SOUTH/BTN_A. It can be used to identify a gamepad as such.
+However, not all gamepads provide all features, so you need to test for all
+features that you need, first. How each feature is mapped is described below.
+
+Legacy drivers often don't comply to these rules. As we cannot change them
+for backwards-compatibility reasons, you need to provide fixup mappings in
+user-space yourself. Some of them might also provide module-options that
+change the mappings so you can advise users to set these.
+
+All new gamepads are supposed to comply with this mapping. Please report any
+bugs, if they don't.
+
+There are a lot of less-featured/less-powerful devices out there, which re-use
+the buttons from this protocol. However, they try to do this in a compatible
+fashion. For example, the "Nintendo Wii Nunchuk" provides two trigger buttons
+and one analog stick. It reports them as if it were a gamepad with only one
+analog stick and two trigger buttons on the right side.
+But that means, that if you only support "real" gamepads, you must test
+devices for _all_ reported events that you need. Otherwise, you will also get
+devices that report a small subset of the events.
+
+No other devices, that do not look/feel like a gamepad, shall report these
+events.
+
+Events
+~~~~~~
+
+Gamepads report the following events:
+
+- Action-Pad:
+
+ Every gamepad device has at least 2 action buttons. This means, that every
+ device reports BTN_SOUTH (which BTN_GAMEPAD is an alias for). Regardless
+ of the labels on the buttons, the codes are sent according to the
+ physical position of the buttons.
+
+ Please note that 2- and 3-button pads are fairly rare and old. You might
+ want to filter gamepads that do not report all four.
+
+ - 2-Button Pad:
+
+ If only 2 action-buttons are present, they are reported as BTN_SOUTH and
+ BTN_EAST. For vertical layouts, the upper button is BTN_EAST. For
+ horizontal layouts, the button more on the right is BTN_EAST.
+
+ - 3-Button Pad:
+
+ If only 3 action-buttons are present, they are reported as (from left
+ to right): BTN_WEST, BTN_SOUTH, BTN_EAST
+ If the buttons are aligned perfectly vertically, they are reported as
+ (from top down): BTN_WEST, BTN_SOUTH, BTN_EAST
+
+ - 4-Button Pad:
+
+ If all 4 action-buttons are present, they can be aligned in two
+ different formations. If diamond-shaped, they are reported as BTN_NORTH,
+ BTN_WEST, BTN_SOUTH, BTN_EAST according to their physical location.
+ If rectangular-shaped, the upper-left button is BTN_NORTH, lower-left
+ is BTN_WEST, lower-right is BTN_SOUTH and upper-right is BTN_EAST.
+
+- D-Pad:
+
+ Every gamepad provides a D-Pad with four directions: Up, Down, Left, Right
+ Some of these are available as digital buttons, some as analog buttons. Some
+ may even report both. The kernel does not convert between these so
+ applications should support both and choose what is more appropriate if
+ both are reported.
+
+ - Digital buttons are reported as:
+
+ BTN_DPAD_*
+
+ - Analog buttons are reported as:
+
+ ABS_HAT0X and ABS_HAT0Y
+
+ (for ABS values negative is left/up, positive is right/down)
+
+- Analog-Sticks:
+
+ The left analog-stick is reported as ABS_X, ABS_Y. The right analog stick is
+ reported as ABS_RX, ABS_RY. Zero, one or two sticks may be present.
+ If analog-sticks provide digital buttons, they are mapped accordingly as
+ BTN_THUMBL (first/left) and BTN_THUMBR (second/right).
+
+ (for ABS values negative is left/up, positive is right/down)
+
+- Triggers:
+
+ Trigger buttons can be available as digital or analog buttons or both. User-
+ space must correctly deal with any situation and choose the most appropriate
+ mode.
+
+ Upper trigger buttons are reported as BTN_TR or ABS_HAT1X (right) and BTN_TL
+ or ABS_HAT1Y (left). Lower trigger buttons are reported as BTN_TR2 or
+ ABS_HAT2X (right/ZR) and BTN_TL2 or ABS_HAT2Y (left/ZL).
+
+ If only one trigger-button combination is present (upper+lower), they are
+ reported as "right" triggers (BTN_TR/ABS_HAT1X).
+
+ (ABS trigger values start at 0, pressure is reported as positive values)
+
+- Menu-Pad:
+
+ Menu buttons are always digital and are mapped according to their location
+ instead of their labels. That is:
+
+ - 1-button Pad:
+
+ Mapped as BTN_START
+
+ - 2-button Pad:
+
+ Left button mapped as BTN_SELECT, right button mapped as BTN_START
+
+ Many pads also have a third button which is branded or has a special symbol
+ and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
+ "HOME" button, the XBox "X"-button or Sony "PS" button.
+
+- Rumble:
+
+ Rumble is advertised as FF_RUMBLE.
diff --git a/Documentation/input/gameport-programming.rst b/Documentation/input/gameport-programming.rst
new file mode 100644
index 000000000..c96911df1
--- /dev/null
+++ b/Documentation/input/gameport-programming.rst
@@ -0,0 +1,222 @@
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+Programming gameport drivers
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+A basic classic gameport
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+If the gameport doesn't provide more than the inb()/outb() functionality,
+the code needed to register it with the joystick drivers is simple::
+
+ struct gameport gameport;
+
+ gameport.io = MY_IO_ADDRESS;
+ gameport_register_port(&gameport);
+
+Make sure struct gameport is initialized to 0 in all other fields. The
+gameport generic code will take care of the rest.
+
+If your hardware supports more than one io address, and your driver can
+choose which one to program the hardware to, starting from the more exotic
+addresses is preferred, because the likelihood of clashing with the standard
+0x201 address is smaller.
+
+Eg. if your driver supports addresses 0x200, 0x208, 0x210 and 0x218, then
+0x218 would be the address of first choice.
+
+If your hardware supports a gameport address that is not mapped to ISA io
+space (is above 0x1000), use that one, and don't map the ISA mirror.
+
+Also, always request_region() on the whole io space occupied by the
+gameport. Although only one ioport is really used, the gameport usually
+occupies from one to sixteen addresses in the io space.
+
+Please also consider enabling the gameport on the card in the ->open()
+callback if the io is mapped to ISA space - this way it'll occupy the io
+space only when something really is using it. Disable it again in the
+->close() callback. You also can select the io address in the ->open()
+callback, so that it doesn't fail if some of the possible addresses are
+already occupied by other gameports.
+
+Memory mapped gameport
+~~~~~~~~~~~~~~~~~~~~~~
+
+When a gameport can be accessed through MMIO, this way is preferred, because
+it is faster, allowing more reads per second. Registering such a gameport
+isn't as easy as a basic IO one, but not so much complex::
+
+ struct gameport gameport;
+
+ void my_trigger(struct gameport *gameport)
+ {
+ my_mmio = 0xff;
+ }
+
+ unsigned char my_read(struct gameport *gameport)
+ {
+ return my_mmio;
+ }
+
+ gameport.read = my_read;
+ gameport.trigger = my_trigger;
+ gameport_register_port(&gameport);
+
+.. _gameport_pgm_cooked_mode:
+
+Cooked mode gameport
+~~~~~~~~~~~~~~~~~~~~
+
+There are gameports that can report the axis values as numbers, that means
+the driver doesn't have to measure them the old way - an ADC is built into
+the gameport. To register a cooked gameport::
+
+ struct gameport gameport;
+
+ int my_cooked_read(struct gameport *gameport, int *axes, int *buttons)
+ {
+ int i;
+
+ for (i = 0; i < 4; i++)
+ axes[i] = my_mmio[i];
+ buttons[i] = my_mmio[4];
+ }
+
+ int my_open(struct gameport *gameport, int mode)
+ {
+ return -(mode != GAMEPORT_MODE_COOKED);
+ }
+
+ gameport.cooked_read = my_cooked_read;
+ gameport.open = my_open;
+ gameport.fuzz = 8;
+ gameport_register_port(&gameport);
+
+The only confusing thing here is the fuzz value. Best determined by
+experimentation, it is the amount of noise in the ADC data. Perfect
+gameports can set this to zero, most common have fuzz between 8 and 32.
+See analog.c and input.c for handling of fuzz - the fuzz value determines
+the size of a gaussian filter window that is used to eliminate the noise
+in the data.
+
+More complex gameports
+~~~~~~~~~~~~~~~~~~~~~~
+
+Gameports can support both raw and cooked modes. In that case combine either
+examples 1+2 or 1+3. Gameports can support internal calibration - see below,
+and also lightning.c and analog.c on how that works. If your driver supports
+more than one gameport instance simultaneously, use the ->private member of
+the gameport struct to point to your data.
+
+Unregistering a gameport
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+Simple::
+
+ gameport_unregister_port(&gameport);
+
+The gameport structure
+~~~~~~~~~~~~~~~~~~~~~~
+
+.. note::
+
+ This section is outdated. There are several fields here that don't
+ match what's there at include/linux/gameport.h.
+
+::
+
+ struct gameport {
+
+ void *private;
+
+A private pointer for free use in the gameport driver. (Not the joystick
+driver!)
+
+::
+
+ int number;
+
+Number assigned to the gameport when registered. Informational purpose only.
+
+::
+
+ int io;
+
+I/O address for use with raw mode. You have to either set this, or ->read()
+to some value if your gameport supports raw mode.
+
+::
+
+ int speed;
+
+Raw mode speed of the gameport reads in thousands of reads per second.
+
+::
+
+ int fuzz;
+
+If the gameport supports cooked mode, this should be set to a value that
+represents the amount of noise in the data. See
+:ref:`gameport_pgm_cooked_mode`.
+
+::
+
+ void (*trigger)(struct gameport *);
+
+Trigger. This function should trigger the ns558 oneshots. If set to NULL,
+outb(0xff, io) will be used.
+
+::
+
+ unsigned char (*read)(struct gameport *);
+
+Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be
+used instead.
+
+::
+
+ int (*cooked_read)(struct gameport *, int *axes, int *buttons);
+
+If the gameport supports cooked mode, it should point this to its cooked
+read function. It should fill axes[0..3] with four values of the joystick axes
+and buttons[0] with four bits representing the buttons.
+
+::
+
+ int (*calibrate)(struct gameport *, int *axes, int *max);
+
+Function for calibrating the ADC hardware. When called, axes[0..3] should be
+pre-filled by cooked data by the caller, max[0..3] should be pre-filled with
+expected maximums for each axis. The calibrate() function should set the
+sensitivity of the ADC hardware so that the maximums fit in its range and
+recompute the axes[] values to match the new sensitivity or re-read them from
+the hardware so that they give valid values.
+
+::
+
+ int (*open)(struct gameport *, int mode);
+
+Open() serves two purposes. First a driver either opens the port in raw or
+in cooked mode, the open() callback can decide which modes are supported.
+Second, resource allocation can happen here. The port can also be enabled
+here. Prior to this call, other fields of the gameport struct (namely the io
+member) need not to be valid.
+
+::
+
+ void (*close)(struct gameport *);
+
+Close() should free the resources allocated by open, possibly disabling the
+gameport.
+
+::
+
+ struct gameport_dev *dev;
+ struct gameport *next;
+
+For internal use by the gameport layer.
+
+::
+
+ };
+
+Enjoy!
diff --git a/Documentation/input/index.rst b/Documentation/input/index.rst
new file mode 100644
index 000000000..9888f5cbf
--- /dev/null
+++ b/Documentation/input/index.rst
@@ -0,0 +1,19 @@
+=============================
+The Linux Input Documentation
+=============================
+
+Contents:
+
+.. toctree::
+ :maxdepth: 2
+
+ input_uapi
+ input_kapi
+ devices/index
+
+.. only:: subproject and html
+
+ Indices
+ =======
+
+ * :ref:`genindex`
diff --git a/Documentation/input/input-programming.rst b/Documentation/input/input-programming.rst
new file mode 100644
index 000000000..45a4c6e05
--- /dev/null
+++ b/Documentation/input/input-programming.rst
@@ -0,0 +1,302 @@
+===============================
+Creating an input device driver
+===============================
+
+The simplest example
+~~~~~~~~~~~~~~~~~~~~
+
+Here comes a very simple example of an input device driver. The device has
+just one button and the button is accessible at i/o port BUTTON_PORT. When
+pressed or released a BUTTON_IRQ happens. The driver could look like::
+
+ #include <linux/input.h>
+ #include <linux/module.h>
+ #include <linux/init.h>
+
+ #include <asm/irq.h>
+ #include <asm/io.h>
+
+ static struct input_dev *button_dev;
+
+ static irqreturn_t button_interrupt(int irq, void *dummy)
+ {
+ input_report_key(button_dev, BTN_0, inb(BUTTON_PORT) & 1);
+ input_sync(button_dev);
+ return IRQ_HANDLED;
+ }
+
+ static int __init button_init(void)
+ {
+ int error;
+
+ if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
+ printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
+ return -EBUSY;
+ }
+
+ button_dev = input_allocate_device();
+ if (!button_dev) {
+ printk(KERN_ERR "button.c: Not enough memory\n");
+ error = -ENOMEM;
+ goto err_free_irq;
+ }
+
+ button_dev->evbit[0] = BIT_MASK(EV_KEY);
+ button_dev->keybit[BIT_WORD(BTN_0)] = BIT_MASK(BTN_0);
+
+ error = input_register_device(button_dev);
+ if (error) {
+ printk(KERN_ERR "button.c: Failed to register device\n");
+ goto err_free_dev;
+ }
+
+ return 0;
+
+ err_free_dev:
+ input_free_device(button_dev);
+ err_free_irq:
+ free_irq(BUTTON_IRQ, button_interrupt);
+ return error;
+ }
+
+ static void __exit button_exit(void)
+ {
+ input_unregister_device(button_dev);
+ free_irq(BUTTON_IRQ, button_interrupt);
+ }
+
+ module_init(button_init);
+ module_exit(button_exit);
+
+What the example does
+~~~~~~~~~~~~~~~~~~~~~
+
+First it has to include the <linux/input.h> file, which interfaces to the
+input subsystem. This provides all the definitions needed.
+
+In the _init function, which is called either upon module load or when
+booting the kernel, it grabs the required resources (it should also check
+for the presence of the device).
+
+Then it allocates a new input device structure with input_allocate_device()
+and sets up input bitfields. This way the device driver tells the other
+parts of the input systems what it is - what events can be generated or
+accepted by this input device. Our example device can only generate EV_KEY
+type events, and from those only BTN_0 event code. Thus we only set these
+two bits. We could have used::
+
+ set_bit(EV_KEY, button_dev.evbit);
+ set_bit(BTN_0, button_dev.keybit);
+
+as well, but with more than single bits the first approach tends to be
+shorter.
+
+Then the example driver registers the input device structure by calling::
+
+ input_register_device(&button_dev);
+
+This adds the button_dev structure to linked lists of the input driver and
+calls device handler modules _connect functions to tell them a new input
+device has appeared. input_register_device() may sleep and therefore must
+not be called from an interrupt or with a spinlock held.
+
+While in use, the only used function of the driver is::
+
+ button_interrupt()
+
+which upon every interrupt from the button checks its state and reports it
+via the::
+
+ input_report_key()
+
+call to the input system. There is no need to check whether the interrupt
+routine isn't reporting two same value events (press, press for example) to
+the input system, because the input_report_* functions check that
+themselves.
+
+Then there is the::
+
+ input_sync()
+
+call to tell those who receive the events that we've sent a complete report.
+This doesn't seem important in the one button case, but is quite important
+for for example mouse movement, where you don't want the X and Y values
+to be interpreted separately, because that'd result in a different movement.
+
+dev->open() and dev->close()
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+In case the driver has to repeatedly poll the device, because it doesn't
+have an interrupt coming from it and the polling is too expensive to be done
+all the time, or if the device uses a valuable resource (eg. interrupt), it
+can use the open and close callback to know when it can stop polling or
+release the interrupt and when it must resume polling or grab the interrupt
+again. To do that, we would add this to our example driver::
+
+ static int button_open(struct input_dev *dev)
+ {
+ if (request_irq(BUTTON_IRQ, button_interrupt, 0, "button", NULL)) {
+ printk(KERN_ERR "button.c: Can't allocate irq %d\n", button_irq);
+ return -EBUSY;
+ }
+
+ return 0;
+ }
+
+ static void button_close(struct input_dev *dev)
+ {
+ free_irq(IRQ_AMIGA_VERTB, button_interrupt);
+ }
+
+ static int __init button_init(void)
+ {
+ ...
+ button_dev->open = button_open;
+ button_dev->close = button_close;
+ ...
+ }
+
+Note that input core keeps track of number of users for the device and
+makes sure that dev->open() is called only when the first user connects
+to the device and that dev->close() is called when the very last user
+disconnects. Calls to both callbacks are serialized.
+
+The open() callback should return a 0 in case of success or any nonzero value
+in case of failure. The close() callback (which is void) must always succeed.
+
+Basic event types
+~~~~~~~~~~~~~~~~~
+
+The most simple event type is EV_KEY, which is used for keys and buttons.
+It's reported to the input system via::
+
+ input_report_key(struct input_dev *dev, int code, int value)
+
+See uapi/linux/input-event-codes.h for the allowable values of code (from 0 to
+KEY_MAX). Value is interpreted as a truth value, ie any nonzero value means key
+pressed, zero value means key released. The input code generates events only
+in case the value is different from before.
+
+In addition to EV_KEY, there are two more basic event types: EV_REL and
+EV_ABS. They are used for relative and absolute values supplied by the
+device. A relative value may be for example a mouse movement in the X axis.
+The mouse reports it as a relative difference from the last position,
+because it doesn't have any absolute coordinate system to work in. Absolute
+events are namely for joysticks and digitizers - devices that do work in an
+absolute coordinate systems.
+
+Having the device report EV_REL buttons is as simple as with EV_KEY, simply
+set the corresponding bits and call the::
+
+ input_report_rel(struct input_dev *dev, int code, int value)
+
+function. Events are generated only for nonzero value.
+
+However EV_ABS requires a little special care. Before calling
+input_register_device, you have to fill additional fields in the input_dev
+struct for each absolute axis your device has. If our button device had also
+the ABS_X axis::
+
+ button_dev.absmin[ABS_X] = 0;
+ button_dev.absmax[ABS_X] = 255;
+ button_dev.absfuzz[ABS_X] = 4;
+ button_dev.absflat[ABS_X] = 8;
+
+Or, you can just say::
+
+ input_set_abs_params(button_dev, ABS_X, 0, 255, 4, 8);
+
+This setting would be appropriate for a joystick X axis, with the minimum of
+0, maximum of 255 (which the joystick *must* be able to reach, no problem if
+it sometimes reports more, but it must be able to always reach the min and
+max values), with noise in the data up to +- 4, and with a center flat
+position of size 8.
+
+If you don't need absfuzz and absflat, you can set them to zero, which mean
+that the thing is precise and always returns to exactly the center position
+(if it has any).
+
+BITS_TO_LONGS(), BIT_WORD(), BIT_MASK()
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+These three macros from bitops.h help some bitfield computations::
+
+ BITS_TO_LONGS(x) - returns the length of a bitfield array in longs for
+ x bits
+ BIT_WORD(x) - returns the index in the array in longs for bit x
+ BIT_MASK(x) - returns the index in a long for bit x
+
+The id* and name fields
+~~~~~~~~~~~~~~~~~~~~~~~
+
+The dev->name should be set before registering the input device by the input
+device driver. It's a string like 'Generic button device' containing a
+user friendly name of the device.
+
+The id* fields contain the bus ID (PCI, USB, ...), vendor ID and device ID
+of the device. The bus IDs are defined in input.h. The vendor and device ids
+are defined in pci_ids.h, usb_ids.h and similar include files. These fields
+should be set by the input device driver before registering it.
+
+The idtype field can be used for specific information for the input device
+driver.
+
+The id and name fields can be passed to userland via the evdev interface.
+
+The keycode, keycodemax, keycodesize fields
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+These three fields should be used by input devices that have dense keymaps.
+The keycode is an array used to map from scancodes to input system keycodes.
+The keycode max should contain the size of the array and keycodesize the
+size of each entry in it (in bytes).
+
+Userspace can query and alter current scancode to keycode mappings using
+EVIOCGKEYCODE and EVIOCSKEYCODE ioctls on corresponding evdev interface.
+When a device has all 3 aforementioned fields filled in, the driver may
+rely on kernel's default implementation of setting and querying keycode
+mappings.
+
+dev->getkeycode() and dev->setkeycode()
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+getkeycode() and setkeycode() callbacks allow drivers to override default
+keycode/keycodesize/keycodemax mapping mechanism provided by input core
+and implement sparse keycode maps.
+
+Key autorepeat
+~~~~~~~~~~~~~~
+
+... is simple. It is handled by the input.c module. Hardware autorepeat is
+not used, because it's not present in many devices and even where it is
+present, it is broken sometimes (at keyboards: Toshiba notebooks). To enable
+autorepeat for your device, just set EV_REP in dev->evbit. All will be
+handled by the input system.
+
+Other event types, handling output events
+~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+
+The other event types up to now are:
+
+- EV_LED - used for the keyboard LEDs.
+- EV_SND - used for keyboard beeps.
+
+They are very similar to for example key events, but they go in the other
+direction - from the system to the input device driver. If your input device
+driver can handle these events, it has to set the respective bits in evbit,
+*and* also the callback routine::
+
+ button_dev->event = button_event;
+
+ int button_event(struct input_dev *dev, unsigned int type,
+ unsigned int code, int value)
+ {
+ if (type == EV_SND && code == SND_BELL) {
+ outb(value, BUTTON_BELL);
+ return 0;
+ }
+ return -1;
+ }
+
+This callback routine can be called from an interrupt or a BH (although that
+isn't a rule), and thus must not sleep, and must not take too long to finish.
diff --git a/Documentation/input/input.rst b/Documentation/input/input.rst
new file mode 100644
index 000000000..0eb61e67a
--- /dev/null
+++ b/Documentation/input/input.rst
@@ -0,0 +1,281 @@
+.. include:: <isonum.txt>
+
+============
+Introduction
+============
+
+:Copyright: |copy| 1999-2001 Vojtech Pavlik <vojtech@ucw.cz> - Sponsored by SuSE
+
+Architecture
+============
+
+Input subsystem a collection of drivers that is designed to support
+all input devices under Linux. Most of the drivers reside in
+drivers/input, although quite a few live in drivers/hid and
+drivers/platform.
+
+The core of the input subsystem is the input module, which must be
+loaded before any other of the input modules - it serves as a way of
+communication between two groups of modules:
+
+Device drivers
+--------------
+
+These modules talk to the hardware (for example via USB), and provide
+events (keystrokes, mouse movements) to the input module.
+
+Event handlers
+--------------
+
+These modules get events from input core and pass them where needed
+via various interfaces - keystrokes to the kernel, mouse movements via
+a simulated PS/2 interface to GPM and X, and so on.
+
+Simple Usage
+============
+
+For the most usual configuration, with one USB mouse and one USB keyboard,
+you'll have to load the following modules (or have them built in to the
+kernel)::
+
+ input
+ mousedev
+ usbcore
+ uhci_hcd or ohci_hcd or ehci_hcd
+ usbhid
+ hid_generic
+
+After this, the USB keyboard will work straight away, and the USB mouse
+will be available as a character device on major 13, minor 63::
+
+ crw-r--r-- 1 root root 13, 63 Mar 28 22:45 mice
+
+This device usually created automatically by the system. The commands
+to create it by hand are::
+
+ cd /dev
+ mkdir input
+ mknod input/mice c 13 63
+
+After that you have to point GPM (the textmode mouse cut&paste tool) and
+XFree to this device to use it - GPM should be called like::
+
+ gpm -t ps2 -m /dev/input/mice
+
+And in X::
+
+ Section "Pointer"
+ Protocol "ImPS/2"
+ Device "/dev/input/mice"
+ ZAxisMapping 4 5
+ EndSection
+
+When you do all of the above, you can use your USB mouse and keyboard.
+
+Detailed Description
+====================
+
+Event handlers
+--------------
+
+Event handlers distribute the events from the devices to userspace and
+in-kernel consumers, as needed.
+
+evdev
+~~~~~
+
+``evdev`` is the generic input event interface. It passes the events
+generated in the kernel straight to the program, with timestamps. The
+event codes are the same on all architectures and are hardware
+independent.
+
+This is the preferred interface for userspace to consume user
+input, and all clients are encouraged to use it.
+
+See :ref:`event-interface` for notes on API.
+
+The devices are in /dev/input::
+
+ crw-r--r-- 1 root root 13, 64 Apr 1 10:49 event0
+ crw-r--r-- 1 root root 13, 65 Apr 1 10:50 event1
+ crw-r--r-- 1 root root 13, 66 Apr 1 10:50 event2
+ crw-r--r-- 1 root root 13, 67 Apr 1 10:50 event3
+ ...
+
+There are two ranges of minors: 64 through 95 is the static legacy
+range. If there are more than 32 input devices in a system, additional
+evdev nodes are created with minors starting with 256.
+
+keyboard
+~~~~~~~~
+
+``keyboard`` is in-kernel input handler and is a part of VT code. It
+consumes keyboard keystrokes and handles user input for VT consoles.
+
+mousedev
+~~~~~~~~
+
+``mousedev`` is a hack to make legacy programs that use mouse input
+work. It takes events from either mice or digitizers/tablets and makes
+a PS/2-style (a la /dev/psaux) mouse device available to the
+userland.
+
+Mousedev devices in /dev/input (as shown above) are::
+
+ crw-r--r-- 1 root root 13, 32 Mar 28 22:45 mouse0
+ crw-r--r-- 1 root root 13, 33 Mar 29 00:41 mouse1
+ crw-r--r-- 1 root root 13, 34 Mar 29 00:41 mouse2
+ crw-r--r-- 1 root root 13, 35 Apr 1 10:50 mouse3
+ ...
+ ...
+ crw-r--r-- 1 root root 13, 62 Apr 1 10:50 mouse30
+ crw-r--r-- 1 root root 13, 63 Apr 1 10:50 mice
+
+Each ``mouse`` device is assigned to a single mouse or digitizer, except
+the last one - ``mice``. This single character device is shared by all
+mice and digitizers, and even if none are connected, the device is
+present. This is useful for hotplugging USB mice, so that older programs
+that do not handle hotplug can open the device even when no mice are
+present.
+
+CONFIG_INPUT_MOUSEDEV_SCREEN_[XY] in the kernel configuration are
+the size of your screen (in pixels) in XFree86. This is needed if you
+want to use your digitizer in X, because its movement is sent to X
+via a virtual PS/2 mouse and thus needs to be scaled
+accordingly. These values won't be used if you use a mouse only.
+
+Mousedev will generate either PS/2, ImPS/2 (Microsoft IntelliMouse) or
+ExplorerPS/2 (IntelliMouse Explorer) protocols, depending on what the
+program reading the data wishes. You can set GPM and X to any of
+these. You'll need ImPS/2 if you want to make use of a wheel on a USB
+mouse and ExplorerPS/2 if you want to use extra (up to 5) buttons.
+
+joydev
+~~~~~~
+
+``joydev`` implements v0.x and v1.x Linux joystick API. See
+:ref:`joystick-api` for details.
+
+As soon as any joystick is connected, it can be accessed in /dev/input on::
+
+ crw-r--r-- 1 root root 13, 0 Apr 1 10:50 js0
+ crw-r--r-- 1 root root 13, 1 Apr 1 10:50 js1
+ crw-r--r-- 1 root root 13, 2 Apr 1 10:50 js2
+ crw-r--r-- 1 root root 13, 3 Apr 1 10:50 js3
+ ...
+
+And so on up to js31 in legacy range, and additional nodes with minors
+above 256 if there are more joystick devices.
+
+Device drivers
+--------------
+
+Device drivers are the modules that generate events.
+
+hid-generic
+~~~~~~~~~~~
+
+``hid-generic`` is one of the largest and most complex driver of the
+whole suite. It handles all HID devices, and because there is a very
+wide variety of them, and because the USB HID specification isn't
+simple, it needs to be this big.
+
+Currently, it handles USB mice, joysticks, gamepads, steering wheels
+keyboards, trackballs and digitizers.
+
+However, USB uses HID also for monitor controls, speaker controls, UPSs,
+LCDs and many other purposes.
+
+The monitor and speaker controls should be easy to add to the hid/input
+interface, but for the UPSs and LCDs it doesn't make much sense. For this,
+the hiddev interface was designed. See Documentation/hid/hiddev.rst
+for more information about it.
+
+The usage of the usbhid module is very simple, it takes no parameters,
+detects everything automatically and when a HID device is inserted, it
+detects it appropriately.
+
+However, because the devices vary wildly, you might happen to have a
+device that doesn't work well. In that case #define DEBUG at the beginning
+of hid-core.c and send me the syslog traces.
+
+usbmouse
+~~~~~~~~
+
+For embedded systems, for mice with broken HID descriptors and just any
+other use when the big usbhid wouldn't be a good choice, there is the
+usbmouse driver. It handles USB mice only. It uses a simpler HIDBP
+protocol. This also means the mice must support this simpler protocol. Not
+all do. If you don't have any strong reason to use this module, use usbhid
+instead.
+
+usbkbd
+~~~~~~
+
+Much like usbmouse, this module talks to keyboards with a simplified
+HIDBP protocol. It's smaller, but doesn't support any extra special keys.
+Use usbhid instead if there isn't any special reason to use this.
+
+psmouse
+~~~~~~~
+
+This is driver for all flavors of pointing devices using PS/2
+protocol, including Synaptics and ALPS touchpads, Intellimouse
+Explorer devices, Logitech PS/2 mice and so on.
+
+atkbd
+~~~~~
+
+This is driver for PS/2 (AT) keyboards.
+
+iforce
+~~~~~~
+
+A driver for I-Force joysticks and wheels, both over USB and RS232.
+It includes Force Feedback support now, even though Immersion
+Corp. considers the protocol a trade secret and won't disclose a word
+about it.
+
+Verifying if it works
+=====================
+
+Typing a couple keys on the keyboard should be enough to check that
+a keyboard works and is correctly connected to the kernel keyboard
+driver.
+
+Doing a ``cat /dev/input/mouse0`` (c, 13, 32) will verify that a mouse
+is also emulated; characters should appear if you move it.
+
+You can test the joystick emulation with the ``jstest`` utility,
+available in the joystick package (see :ref:`joystick-doc`).
+
+You can test the event devices with the ``evtest`` utility.
+
+.. _event-interface:
+
+Event interface
+===============
+
+You can use blocking and nonblocking reads, and also select() on the
+/dev/input/eventX devices, and you'll always get a whole number of input
+events on a read. Their layout is::
+
+ struct input_event {
+ struct timeval time;
+ unsigned short type;
+ unsigned short code;
+ unsigned int value;
+ };
+
+``time`` is the timestamp, it returns the time at which the event happened.
+Type is for example EV_REL for relative moment, EV_KEY for a keypress or
+release. More types are defined in include/uapi/linux/input-event-codes.h.
+
+``code`` is event code, for example REL_X or KEY_BACKSPACE, again a complete
+list is in include/uapi/linux/input-event-codes.h.
+
+``value`` is the value the event carries. Either a relative change for
+EV_REL, absolute new value for EV_ABS (joysticks ...), or 0 for EV_KEY for
+release, 1 for keypress and 2 for autorepeat.
+
+See :ref:`input-event-codes` for more information about various even codes.
diff --git a/Documentation/input/input_kapi.rst b/Documentation/input/input_kapi.rst
new file mode 100644
index 000000000..41f1b7e6b
--- /dev/null
+++ b/Documentation/input/input_kapi.rst
@@ -0,0 +1,17 @@
+.. include:: <isonum.txt>
+
+################################
+Linux Input Subsystem kernel API
+################################
+
+.. class:: toc-title
+
+ Table of Contents
+
+.. toctree::
+ :maxdepth: 2
+ :numbered:
+
+ input-programming
+ gameport-programming
+ notifier
diff --git a/Documentation/input/input_uapi.rst b/Documentation/input/input_uapi.rst
new file mode 100644
index 000000000..4a0391609
--- /dev/null
+++ b/Documentation/input/input_uapi.rst
@@ -0,0 +1,22 @@
+.. include:: <isonum.txt>
+
+###################################
+Linux Input Subsystem userspace API
+###################################
+
+.. class:: toc-title
+
+ Table of Contents
+
+.. toctree::
+ :maxdepth: 2
+ :numbered:
+
+ input
+ event-codes
+ multi-touch-protocol
+ gamepad
+ ff
+ joydev/index
+ uinput
+ userio
diff --git a/Documentation/input/interactive.svg b/Documentation/input/interactive.svg
new file mode 100644
index 000000000..a3513709a
--- /dev/null
+++ b/Documentation/input/interactive.svg
@@ -0,0 +1,24 @@
+<svg width="5.75in" height="3.90in" version="1.1" viewBox="1178 3138 6779.9424 4671.3427" xmlns="http://www.w3.org/2000/svg">
+ <polyline transform="translate(-18.5,-16.294)" points="1200 3600 1800 3600 2400 4800 3e3 4800 4200 5700 4800 5700" fill="none" stroke="#000" stroke-width="15"/>
+ <rect x="1181.5" y="3133.7" width="3600" height="3150" rx="0" fill="none" stroke="#000" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="1200 4800 4800 4800" fill="none" stroke="#000" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="2400 4800 2400 6525 1950 7125 1950 7800" fill="none" stroke="#000" stroke-dasharray="40, 40" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="3e3 4800 3e3 6525 3600 7125 3600 7800" fill="none" stroke="#000" stroke-dasharray="40, 40" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="3837 5389 4125 5100 5400 5100" fill="none" stroke="#000" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="3889 5292 3826 5398 3932 5334" fill="none" stroke="#000" stroke-miterlimit="8" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="2112 4189 2400 3900 5400 3900" fill="none" stroke="#000" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="2164 4092 2101 4198 2207 4134" fill="none" stroke="#000" stroke-miterlimit="8" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="4800 5700 5400 5700" fill="none" stroke="#000" stroke-dasharray="40, 40" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="1800 3600 5400 3600" fill="none" stroke="#000" stroke-dasharray="40, 40" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="2700 4784 2700 4425 5400 4425" fill="none" stroke="#000" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="2670 4678 2700 4798 2730 4678" fill="none" stroke="#000" stroke-miterlimit="8" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="1967 7800 3583 7800" fill="none" stroke="#000" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="3478 7830 3598 7800 3478 7770" fill="none" stroke="#000" stroke-miterlimit="8" stroke-width="7"/>
+ <polyline transform="translate(-18.5,-16.294)" points="2072 7770 1952 7800 2072 7830" fill="none" stroke="#000" stroke-miterlimit="8" stroke-width="7"/>
+ <text x="2775" y="7725" font-family="sans-serif" font-size="144px" stroke="#000000" stroke-width=".025in" text-anchor="middle" xml:space="preserve">Dead band</text>
+ <text x="5400" y="5700" font-family="sans-serif" font-size="144px" stroke="#000000" stroke-width=".025in" xml:space="preserve">right saturation</text>
+ <text x="5400" y="3600" font-family="sans-serif" font-size="144px" stroke="#000000" stroke-width=".025in" xml:space="preserve">left saturation</text>
+ <text x="5400" y="3900" font-family="sans-serif" font-size="144px" stroke="#000000" stroke-width=".025in" xml:space="preserve">left coeff ( positive in that case )</text>
+ <text x="5475" y="5100" font-family="sans-serif" font-size="144px" stroke="#000000" stroke-width=".025in" xml:space="preserve">right coeff ( negative in that case )</text>
+ <text x="5400" y="4425" font-family="sans-serif" font-size="144px" stroke="#000000" stroke-width=".025in" xml:space="preserve">center</text>
+</svg>
diff --git a/Documentation/input/joydev/index.rst b/Documentation/input/joydev/index.rst
new file mode 100644
index 000000000..ebcff4305
--- /dev/null
+++ b/Documentation/input/joydev/index.rst
@@ -0,0 +1,17 @@
+.. include:: <isonum.txt>
+
+======================
+Linux Joystick support
+======================
+
+:Copyright: |copy| 1996-2000 Vojtech Pavlik <vojtech@ucw.cz> - Sponsored by SuSE
+
+.. class:: toc-title
+
+ Table of Contents
+
+.. toctree::
+ :maxdepth: 3
+
+ joystick
+ joystick-api
diff --git a/Documentation/input/joydev/joystick-api.rst b/Documentation/input/joydev/joystick-api.rst
new file mode 100644
index 000000000..95803e2e8
--- /dev/null
+++ b/Documentation/input/joydev/joystick-api.rst
@@ -0,0 +1,348 @@
+.. _joystick-api:
+
+=====================
+Programming Interface
+=====================
+
+:Author: Ragnar Hojland Espinosa <ragnar@macula.net> - 7 Aug 1998
+
+Introduction
+============
+
+.. important::
+ This document describes legacy ``js`` interface. Newer clients are
+ encouraged to switch to the generic event (``evdev``) interface.
+
+The 1.0 driver uses a new, event based approach to the joystick driver.
+Instead of the user program polling for the joystick values, the joystick
+driver now reports only any changes of its state. See joystick-api.txt,
+joystick.h and jstest.c included in the joystick package for more
+information. The joystick device can be used in either blocking or
+nonblocking mode, and supports select() calls.
+
+For backward compatibility the old (v0.x) interface is still included.
+Any call to the joystick driver using the old interface will return values
+that are compatible to the old interface. This interface is still limited
+to 2 axes, and applications using it usually decode only 2 buttons, although
+the driver provides up to 32.
+
+Initialization
+==============
+
+Open the joystick device following the usual semantics (that is, with open).
+Since the driver now reports events instead of polling for changes,
+immediately after the open it will issue a series of synthetic events
+(JS_EVENT_INIT) that you can read to obtain the initial state of the
+joystick.
+
+By default, the device is opened in blocking mode::
+
+ int fd = open ("/dev/input/js0", O_RDONLY);
+
+
+Event Reading
+=============
+
+::
+
+ struct js_event e;
+ read (fd, &e, sizeof(e));
+
+where js_event is defined as::
+
+ struct js_event {
+ __u32 time; /* event timestamp in milliseconds */
+ __s16 value; /* value */
+ __u8 type; /* event type */
+ __u8 number; /* axis/button number */
+ };
+
+If the read is successful, it will return sizeof(e), unless you wanted to read
+more than one event per read as described in section 3.1.
+
+
+js_event.type
+-------------
+
+The possible values of ``type`` are::
+
+ #define JS_EVENT_BUTTON 0x01 /* button pressed/released */
+ #define JS_EVENT_AXIS 0x02 /* joystick moved */
+ #define JS_EVENT_INIT 0x80 /* initial state of device */
+
+As mentioned above, the driver will issue synthetic JS_EVENT_INIT ORed
+events on open. That is, if it's issuing a INIT BUTTON event, the
+current type value will be::
+
+ int type = JS_EVENT_BUTTON | JS_EVENT_INIT; /* 0x81 */
+
+If you choose not to differentiate between synthetic or real events
+you can turn off the JS_EVENT_INIT bits::
+
+ type &= ~JS_EVENT_INIT; /* 0x01 */
+
+
+js_event.number
+---------------
+
+The values of ``number`` correspond to the axis or button that
+generated the event. Note that they carry separate numeration (that
+is, you have both an axis 0 and a button 0). Generally,
+
+ =============== =======
+ Axis number
+ =============== =======
+ 1st Axis X 0
+ 1st Axis Y 1
+ 2nd Axis X 2
+ 2nd Axis Y 3
+ ...and so on
+ =============== =======
+
+Hats vary from one joystick type to another. Some can be moved in 8
+directions, some only in 4, The driver, however, always reports a hat as two
+independent axis, even if the hardware doesn't allow independent movement.
+
+
+js_event.value
+--------------
+
+For an axis, ``value`` is a signed integer between -32767 and +32767
+representing the position of the joystick along that axis. If you
+don't read a 0 when the joystick is ``dead``, or if it doesn't span the
+full range, you should recalibrate it (with, for example, jscal).
+
+For a button, ``value`` for a press button event is 1 and for a release
+button event is 0.
+
+Though this::
+
+ if (js_event.type == JS_EVENT_BUTTON) {
+ buttons_state ^= (1 << js_event.number);
+ }
+
+may work well if you handle JS_EVENT_INIT events separately,
+
+::
+
+ if ((js_event.type & ~JS_EVENT_INIT) == JS_EVENT_BUTTON) {
+ if (js_event.value)
+ buttons_state |= (1 << js_event.number);
+ else
+ buttons_state &= ~(1 << js_event.number);
+ }
+
+is much safer since it can't lose sync with the driver. As you would
+have to write a separate handler for JS_EVENT_INIT events in the first
+snippet, this ends up being shorter.
+
+
+js_event.time
+-------------
+
+The time an event was generated is stored in ``js_event.time``. It's a time
+in milliseconds since ... well, since sometime in the past. This eases the
+task of detecting double clicks, figuring out if movement of axis and button
+presses happened at the same time, and similar.
+
+
+Reading
+=======
+
+If you open the device in blocking mode, a read will block (that is,
+wait) forever until an event is generated and effectively read. There
+are two alternatives if you can't afford to wait forever (which is,
+admittedly, a long time;)
+
+ a) use select to wait until there's data to be read on fd, or
+ until it timeouts. There's a good example on the select(2)
+ man page.
+
+ b) open the device in non-blocking mode (O_NONBLOCK)
+
+
+O_NONBLOCK
+----------
+
+If read returns -1 when reading in O_NONBLOCK mode, this isn't
+necessarily a "real" error (check errno(3)); it can just mean there
+are no events pending to be read on the driver queue. You should read
+all events on the queue (that is, until you get a -1).
+
+For example,
+
+::
+
+ while (1) {
+ while (read (fd, &e, sizeof(e)) > 0) {
+ process_event (e);
+ }
+ /* EAGAIN is returned when the queue is empty */
+ if (errno != EAGAIN) {
+ /* error */
+ }
+ /* do something interesting with processed events */
+ }
+
+One reason for emptying the queue is that if it gets full you'll start
+missing events since the queue is finite, and older events will get
+overwritten.
+
+The other reason is that you want to know all what happened, and not
+delay the processing till later.
+
+Why can get the queue full? Because you don't empty the queue as
+mentioned, or because too much time elapses from one read to another
+and too many events to store in the queue get generated. Note that
+high system load may contribute to space those reads even more.
+
+If time between reads is enough to fill the queue and lose an event,
+the driver will switch to startup mode and next time you read it,
+synthetic events (JS_EVENT_INIT) will be generated to inform you of
+the actual state of the joystick.
+
+
+.. note::
+
+ As of version 1.2.8, the queue is circular and able to hold 64
+ events. You can increment this size bumping up JS_BUFF_SIZE in
+ joystick.h and recompiling the driver.
+
+
+In the above code, you might as well want to read more than one event
+at a time using the typical read(2) functionality. For that, you would
+replace the read above with something like::
+
+ struct js_event mybuffer[0xff];
+ int i = read (fd, mybuffer, sizeof(mybuffer));
+
+In this case, read would return -1 if the queue was empty, or some
+other value in which the number of events read would be i /
+sizeof(js_event) Again, if the buffer was full, it's a good idea to
+process the events and keep reading it until you empty the driver queue.
+
+
+IOCTLs
+======
+
+The joystick driver defines the following ioctl(2) operations::
+
+ /* function 3rd arg */
+ #define JSIOCGAXES /* get number of axes char */
+ #define JSIOCGBUTTONS /* get number of buttons char */
+ #define JSIOCGVERSION /* get driver version int */
+ #define JSIOCGNAME(len) /* get identifier string char */
+ #define JSIOCSCORR /* set correction values &js_corr */
+ #define JSIOCGCORR /* get correction values &js_corr */
+
+For example, to read the number of axes::
+
+ char number_of_axes;
+ ioctl (fd, JSIOCGAXES, &number_of_axes);
+
+
+JSIOGCVERSION
+-------------
+
+JSIOGCVERSION is a good way to check in run-time whether the running
+driver is 1.0+ and supports the event interface. If it is not, the
+IOCTL will fail. For a compile-time decision, you can test the
+JS_VERSION symbol::
+
+ #ifdef JS_VERSION
+ #if JS_VERSION > 0xsomething
+
+
+JSIOCGNAME
+----------
+
+JSIOCGNAME(len) allows you to get the name string of the joystick - the same
+as is being printed at boot time. The 'len' argument is the length of the
+buffer provided by the application asking for the name. It is used to avoid
+possible overrun should the name be too long::
+
+ char name[128];
+ if (ioctl(fd, JSIOCGNAME(sizeof(name)), name) < 0)
+ strncpy(name, "Unknown", sizeof(name));
+ printf("Name: %s\n", name);
+
+
+JSIOC[SG]CORR
+-------------
+
+For usage on JSIOC[SG]CORR I suggest you to look into jscal.c They are
+not needed in a normal program, only in joystick calibration software
+such as jscal or kcmjoy. These IOCTLs and data types aren't considered
+to be in the stable part of the API, and therefore may change without
+warning in following releases of the driver.
+
+Both JSIOCSCORR and JSIOCGCORR expect &js_corr to be able to hold
+information for all axis. That is, struct js_corr corr[MAX_AXIS];
+
+struct js_corr is defined as::
+
+ struct js_corr {
+ __s32 coef[8];
+ __u16 prec;
+ __u16 type;
+ };
+
+and ``type``::
+
+ #define JS_CORR_NONE 0x00 /* returns raw values */
+ #define JS_CORR_BROKEN 0x01 /* broken line */
+
+
+Backward compatibility
+======================
+
+The 0.x joystick driver API is quite limited and its usage is deprecated.
+The driver offers backward compatibility, though. Here's a quick summary::
+
+ struct JS_DATA_TYPE js;
+ while (1) {
+ if (read (fd, &js, JS_RETURN) != JS_RETURN) {
+ /* error */
+ }
+ usleep (1000);
+ }
+
+As you can figure out from the example, the read returns immediately,
+with the actual state of the joystick::
+
+ struct JS_DATA_TYPE {
+ int buttons; /* immediate button state */
+ int x; /* immediate x axis value */
+ int y; /* immediate y axis value */
+ };
+
+and JS_RETURN is defined as::
+
+ #define JS_RETURN sizeof(struct JS_DATA_TYPE)
+
+To test the state of the buttons,
+
+::
+
+ first_button_state = js.buttons & 1;
+ second_button_state = js.buttons & 2;
+
+The axis values do not have a defined range in the original 0.x driver,
+except for that the values are non-negative. The 1.2.8+ drivers use a
+fixed range for reporting the values, 1 being the minimum, 128 the
+center, and 255 maximum value.
+
+The v0.8.0.2 driver also had an interface for 'digital joysticks', (now
+called Multisystem joysticks in this driver), under /dev/djsX. This driver
+doesn't try to be compatible with that interface.
+
+
+Final Notes
+===========
+
+::
+
+ ____/| Comments, additions, and specially corrections are welcome.
+ \ o.O| Documentation valid for at least version 1.2.8 of the joystick
+ =(_)= driver and as usual, the ultimate source for documentation is
+ U to "Use The Source Luke" or, at your convenience, Vojtech ;)
diff --git a/Documentation/input/joydev/joystick.rst b/Documentation/input/joydev/joystick.rst
new file mode 100644
index 000000000..f38c330c0
--- /dev/null
+++ b/Documentation/input/joydev/joystick.rst
@@ -0,0 +1,586 @@
+.. include:: <isonum.txt>
+
+.. _joystick-doc:
+
+Introduction
+============
+
+The joystick driver for Linux provides support for a variety of joysticks
+and similar devices. It is based on a larger project aiming to support all
+input devices in Linux.
+
+The mailing list for the project is:
+
+ linux-input@vger.kernel.org
+
+send "subscribe linux-input" to majordomo@vger.kernel.org to subscribe to it.
+
+Usage
+=====
+
+For basic usage you just choose the right options in kernel config and
+you should be set.
+
+Utilities
+---------
+
+For testing and other purposes (for example serial devices), there is a set
+of utilities, such as ``jstest``, ``jscal``, and ``evtest``,
+usually packaged as ``joystick``, ``input-utils``, ``evtest``, and so on.
+
+``inputattach`` utility is required if your joystick is connected to a
+serial port.
+
+Device nodes
+------------
+
+For applications to be able to use the joysticks, device nodes should be
+created in /dev. Normally it is done automatically by the system, but
+it can also be done by hand::
+
+ cd /dev
+ rm js*
+ mkdir input
+ mknod input/js0 c 13 0
+ mknod input/js1 c 13 1
+ mknod input/js2 c 13 2
+ mknod input/js3 c 13 3
+ ln -s input/js0 js0
+ ln -s input/js1 js1
+ ln -s input/js2 js2
+ ln -s input/js3 js3
+
+For testing with inpututils it's also convenient to create these::
+
+ mknod input/event0 c 13 64
+ mknod input/event1 c 13 65
+ mknod input/event2 c 13 66
+ mknod input/event3 c 13 67
+
+Modules needed
+--------------
+
+For all joystick drivers to function, you'll need the userland interface
+module in kernel, either loaded or compiled in::
+
+ modprobe joydev
+
+For gameport joysticks, you'll have to load the gameport driver as well::
+
+ modprobe ns558
+
+And for serial port joysticks, you'll need the serial input line
+discipline module loaded and the inputattach utility started::
+
+ modprobe serport
+ inputattach -xxx /dev/tts/X &
+
+In addition to that, you'll need the joystick driver module itself, most
+usually you'll have an analog joystick::
+
+ modprobe analog
+
+For automatic module loading, something like this might work - tailor to
+your needs::
+
+ alias tty-ldisc-2 serport
+ alias char-major-13 input
+ above input joydev ns558 analog
+ options analog map=gamepad,none,2btn
+
+Verifying that it works
+-----------------------
+
+For testing the joystick driver functionality, there is the jstest
+program in the utilities package. You run it by typing::
+
+ jstest /dev/input/js0
+
+And it should show a line with the joystick values, which update as you
+move the stick, and press its buttons. The axes should all be zero when the
+joystick is in the center position. They should not jitter by themselves to
+other close values, and they also should be steady in any other position of
+the stick. They should have the full range from -32767 to 32767. If all this
+is met, then it's all fine, and you can play the games. :)
+
+If it's not, then there might be a problem. Try to calibrate the joystick,
+and if it still doesn't work, read the drivers section of this file, the
+troubleshooting section, and the FAQ.
+
+Calibration
+-----------
+
+For most joysticks you won't need any manual calibration, since the
+joystick should be autocalibrated by the driver automagically. However, with
+some analog joysticks, that either do not use linear resistors, or if you
+want better precision, you can use the jscal program::
+
+ jscal -c /dev/input/js0
+
+included in the joystick package to set better correction coefficients than
+what the driver would choose itself.
+
+After calibrating the joystick you can verify if you like the new
+calibration using the jstest command, and if you do, you then can save the
+correction coefficients into a file::
+
+ jscal -p /dev/input/js0 > /etc/joystick.cal
+
+And add a line to your rc script executing that file::
+
+ source /etc/joystick.cal
+
+This way, after the next reboot your joystick will remain calibrated. You
+can also add the ``jscal -p`` line to your shutdown script.
+
+HW specific driver information
+==============================
+
+In this section each of the separate hardware specific drivers is described.
+
+Analog joysticks
+----------------
+
+The analog.c uses the standard analog inputs of the gameport, and thus
+supports all standard joysticks and gamepads. It uses a very advanced
+routine for this, allowing for data precision that can't be found on any
+other system.
+
+It also supports extensions like additional hats and buttons compatible
+with CH Flightstick Pro, ThrustMaster FCS or 6 and 8 button gamepads. Saitek
+Cyborg 'digital' joysticks are also supported by this driver, because
+they're basically souped up CHF sticks.
+
+However the only types that can be autodetected are:
+
+* 2-axis, 4-button joystick
+* 3-axis, 4-button joystick
+* 4-axis, 4-button joystick
+* Saitek Cyborg 'digital' joysticks
+
+For other joystick types (more/less axes, hats, and buttons) support
+you'll need to specify the types either on the kernel command line or on the
+module command line, when inserting analog into the kernel. The
+parameters are::
+
+ analog.map=<type1>,<type2>,<type3>,....
+
+'type' is type of the joystick from the table below, defining joysticks
+present on gameports in the system, starting with gameport0, second 'type'
+entry defining joystick on gameport1 and so on.
+
+ ========= =====================================================
+ Type Meaning
+ ========= =====================================================
+ none No analog joystick on that port
+ auto Autodetect joystick
+ 2btn 2-button n-axis joystick
+ y-joy Two 2-button 2-axis joysticks on an Y-cable
+ y-pad Two 2-button 2-axis gamepads on an Y-cable
+ fcs Thrustmaster FCS compatible joystick
+ chf Joystick with a CH Flightstick compatible hat
+ fullchf CH Flightstick compatible with two hats and 6 buttons
+ gamepad 4/6-button n-axis gamepad
+ gamepad8 8-button 2-axis gamepad
+ ========= =====================================================
+
+In case your joystick doesn't fit in any of the above categories, you can
+specify the type as a number by combining the bits in the table below. This
+is not recommended unless you really know what are you doing. It's not
+dangerous, but not simple either.
+
+ ==== =========================
+ Bit Meaning
+ ==== =========================
+ 0 Axis X1
+ 1 Axis Y1
+ 2 Axis X2
+ 3 Axis Y2
+ 4 Button A
+ 5 Button B
+ 6 Button C
+ 7 Button D
+ 8 CHF Buttons X and Y
+ 9 CHF Hat 1
+ 10 CHF Hat 2
+ 11 FCS Hat
+ 12 Pad Button X
+ 13 Pad Button Y
+ 14 Pad Button U
+ 15 Pad Button V
+ 16 Saitek F1-F4 Buttons
+ 17 Saitek Digital Mode
+ 19 GamePad
+ 20 Joy2 Axis X1
+ 21 Joy2 Axis Y1
+ 22 Joy2 Axis X2
+ 23 Joy2 Axis Y2
+ 24 Joy2 Button A
+ 25 Joy2 Button B
+ 26 Joy2 Button C
+ 27 Joy2 Button D
+ 31 Joy2 GamePad
+ ==== =========================
+
+Microsoft SideWinder joysticks
+------------------------------
+
+Microsoft 'Digital Overdrive' protocol is supported by the sidewinder.c
+module. All currently supported joysticks:
+
+* Microsoft SideWinder 3D Pro
+* Microsoft SideWinder Force Feedback Pro
+* Microsoft SideWinder Force Feedback Wheel
+* Microsoft SideWinder FreeStyle Pro
+* Microsoft SideWinder GamePad (up to four, chained)
+* Microsoft SideWinder Precision Pro
+* Microsoft SideWinder Precision Pro USB
+
+are autodetected, and thus no module parameters are needed.
+
+There is one caveat with the 3D Pro. There are 9 buttons reported,
+although the joystick has only 8. The 9th button is the mode switch on the
+rear side of the joystick. However, moving it, you'll reset the joystick,
+and make it unresponsive for about a one third of a second. Furthermore, the
+joystick will also re-center itself, taking the position it was in during
+this time as a new center position. Use it if you want, but think first.
+
+The SideWinder Standard is not a digital joystick, and thus is supported
+by the analog driver described above.
+
+Logitech ADI devices
+--------------------
+
+Logitech ADI protocol is supported by the adi.c module. It should support
+any Logitech device using this protocol. This includes, but is not limited
+to:
+
+* Logitech CyberMan 2
+* Logitech ThunderPad Digital
+* Logitech WingMan Extreme Digital
+* Logitech WingMan Formula
+* Logitech WingMan Interceptor
+* Logitech WingMan GamePad
+* Logitech WingMan GamePad USB
+* Logitech WingMan GamePad Extreme
+* Logitech WingMan Extreme Digital 3D
+
+ADI devices are autodetected, and the driver supports up to two (any
+combination of) devices on a single gameport, using an Y-cable or chained
+together.
+
+Logitech WingMan Joystick, Logitech WingMan Attack, Logitech WingMan
+Extreme and Logitech WingMan ThunderPad are not digital joysticks and are
+handled by the analog driver described above. Logitech WingMan Warrior and
+Logitech Magellan are supported by serial drivers described below. Logitech
+WingMan Force and Logitech WingMan Formula Force are supported by the
+I-Force driver described below. Logitech CyberMan is not supported yet.
+
+Gravis GrIP
+-----------
+
+Gravis GrIP protocol is supported by the grip.c module. It currently
+supports:
+
+* Gravis GamePad Pro
+* Gravis BlackHawk Digital
+* Gravis Xterminator
+* Gravis Xterminator DualControl
+
+All these devices are autodetected, and you can even use any combination
+of up to two of these pads either chained together or using an Y-cable on a
+single gameport.
+
+GrIP MultiPort isn't supported yet. Gravis Stinger is a serial device and is
+supported by the stinger driver. Other Gravis joysticks are supported by the
+analog driver.
+
+FPGaming A3D and MadCatz A3D
+----------------------------
+
+The Assassin 3D protocol created by FPGaming, is used both by FPGaming
+themselves and is licensed to MadCatz. A3D devices are supported by the
+a3d.c module. It currently supports:
+
+* FPGaming Assassin 3D
+* MadCatz Panther
+* MadCatz Panther XL
+
+All these devices are autodetected. Because the Assassin 3D and the Panther
+allow connecting analog joysticks to them, you'll need to load the analog
+driver as well to handle the attached joysticks.
+
+The trackball should work with USB mousedev module as a normal mouse. See
+the USB documentation for how to setup an USB mouse.
+
+ThrustMaster DirectConnect (BSP)
+--------------------------------
+
+The TM DirectConnect (BSP) protocol is supported by the tmdc.c
+module. This includes, but is not limited to:
+
+* ThrustMaster Millennium 3D Interceptor
+* ThrustMaster 3D Rage Pad
+* ThrustMaster Fusion Digital Game Pad
+
+Devices not directly supported, but hopefully working are:
+
+* ThrustMaster FragMaster
+* ThrustMaster Attack Throttle
+
+If you have one of these, contact me.
+
+TMDC devices are autodetected, and thus no parameters to the module
+are needed. Up to two TMDC devices can be connected to one gameport, using
+an Y-cable.
+
+Creative Labs Blaster
+---------------------
+
+The Blaster protocol is supported by the cobra.c module. It supports only
+the:
+
+* Creative Blaster GamePad Cobra
+
+Up to two of these can be used on a single gameport, using an Y-cable.
+
+Genius Digital joysticks
+------------------------
+
+The Genius digitally communicating joysticks are supported by the gf2k.c
+module. This includes:
+
+* Genius Flight2000 F-23 joystick
+* Genius Flight2000 F-31 joystick
+* Genius G-09D gamepad
+
+Other Genius digital joysticks are not supported yet, but support can be
+added fairly easily.
+
+InterAct Digital joysticks
+--------------------------
+
+The InterAct digitally communicating joysticks are supported by the
+interact.c module. This includes:
+
+* InterAct HammerHead/FX gamepad
+* InterAct ProPad8 gamepad
+
+Other InterAct digital joysticks are not supported yet, but support can be
+added fairly easily.
+
+PDPI Lightning 4 gamecards
+--------------------------
+
+PDPI Lightning 4 gamecards are supported by the lightning.c module.
+Once the module is loaded, the analog driver can be used to handle the
+joysticks. Digitally communicating joystick will work only on port 0, while
+using Y-cables, you can connect up to 8 analog joysticks to a single L4
+card, 16 in case you have two in your system.
+
+Trident 4DWave / Aureal Vortex
+------------------------------
+
+Soundcards with a Trident 4DWave DX/NX or Aureal Vortex/Vortex2 chipsets
+provide an "Enhanced Game Port" mode where the soundcard handles polling the
+joystick. This mode is supported by the pcigame.c module. Once loaded the
+analog driver can use the enhanced features of these gameports..
+
+Crystal SoundFusion
+-------------------
+
+Soundcards with Crystal SoundFusion chipsets provide an "Enhanced Game
+Port", much like the 4DWave or Vortex above. This, and also the normal mode
+for the port of the SoundFusion is supported by the cs461x.c module.
+
+SoundBlaster Live!
+------------------
+
+The Live! has a special PCI gameport, which, although it doesn't provide
+any "Enhanced" stuff like 4DWave and friends, is quite a bit faster than
+its ISA counterparts. It also requires special support, hence the
+emu10k1-gp.c module for it instead of the normal ns558.c one.
+
+SoundBlaster 64 and 128 - ES1370 and ES1371, ESS Solo1 and S3 SonicVibes
+------------------------------------------------------------------------
+
+These PCI soundcards have specific gameports. They are handled by the
+sound drivers themselves. Make sure you select gameport support in the
+joystick menu and sound card support in the sound menu for your appropriate
+card.
+
+Amiga
+-----
+
+Amiga joysticks, connected to an Amiga, are supported by the amijoy.c
+driver. Since they can't be autodetected, the driver has a command line:
+
+ amijoy.map=<a>,<b>
+
+a and b define the joysticks connected to the JOY0DAT and JOY1DAT ports of
+the Amiga.
+
+ ====== ===========================
+ Value Joystick type
+ ====== ===========================
+ 0 None
+ 1 1-button digital joystick
+ ====== ===========================
+
+No more joystick types are supported now, but that should change in the
+future if I get an Amiga in the reach of my fingers.
+
+Game console and 8-bit pads and joysticks
+-----------------------------------------
+
+These pads and joysticks are not designed for PCs and other computers
+Linux runs on, and usually require a special connector for attaching
+them through a parallel port.
+
+See :ref:`joystick-parport` for more info.
+
+SpaceTec/LabTec devices
+-----------------------
+
+SpaceTec serial devices communicate using the SpaceWare protocol. It is
+supported by the spaceorb.c and spaceball.c drivers. The devices currently
+supported by spaceorb.c are:
+
+* SpaceTec SpaceBall Avenger
+* SpaceTec SpaceOrb 360
+
+Devices currently supported by spaceball.c are:
+
+* SpaceTec SpaceBall 4000 FLX
+
+In addition to having the spaceorb/spaceball and serport modules in the
+kernel, you also need to attach a serial port to it. to do that, run the
+inputattach program::
+
+ inputattach --spaceorb /dev/tts/x &
+
+or::
+
+ inputattach --spaceball /dev/tts/x &
+
+where /dev/tts/x is the serial port which the device is connected to. After
+doing this, the device will be reported and will start working.
+
+There is one caveat with the SpaceOrb. The button #6, the on the bottom
+side of the orb, although reported as an ordinary button, causes internal
+recentering of the spaceorb, moving the zero point to the position in which
+the ball is at the moment of pressing the button. So, think first before
+you bind it to some other function.
+
+SpaceTec SpaceBall 2003 FLX and 3003 FLX are not supported yet.
+
+Logitech SWIFT devices
+----------------------
+
+The SWIFT serial protocol is supported by the warrior.c module. It
+currently supports only the:
+
+* Logitech WingMan Warrior
+
+but in the future, Logitech CyberMan (the original one, not CM2) could be
+supported as well. To use the module, you need to run inputattach after you
+insert/compile the module into your kernel::
+
+ inputattach --warrior /dev/tts/x &
+
+/dev/tts/x is the serial port your Warrior is attached to.
+
+Magellan / Space Mouse
+----------------------
+
+The Magellan (or Space Mouse), manufactured by LogiCad3d (formerly Space
+Systems), for many other companies (Logitech, HP, ...) is supported by the
+joy-magellan module. It currently supports only the:
+
+* Magellan 3D
+* Space Mouse
+
+models, the additional buttons on the 'Plus' versions are not supported yet.
+
+To use it, you need to attach the serial port to the driver using the::
+
+ inputattach --magellan /dev/tts/x &
+
+command. After that the Magellan will be detected, initialized, will beep,
+and the /dev/input/jsX device should become usable.
+
+I-Force devices
+---------------
+
+All I-Force devices are supported by the iforce module. This includes:
+
+* AVB Mag Turbo Force
+* AVB Top Shot Pegasus
+* AVB Top Shot Force Feedback Racing Wheel
+* Boeder Force Feedback Wheel
+* Logitech WingMan Force
+* Logitech WingMan Force Wheel
+* Guillemot Race Leader Force Feedback
+* Guillemot Force Feedback Racing Wheel
+* Thrustmaster Motor Sport GT
+
+To use it, you need to attach the serial port to the driver using the::
+
+ inputattach --iforce /dev/tts/x &
+
+command. After that the I-Force device will be detected, and the
+/dev/input/jsX device should become usable.
+
+In case you're using the device via the USB port, the inputattach command
+isn't needed.
+
+The I-Force driver now supports force feedback via the event interface.
+
+Please note that Logitech WingMan 3D devices are _not_ supported by this
+module, rather by hid. Force feedback is not supported for those devices.
+Logitech gamepads are also hid devices.
+
+Gravis Stinger gamepad
+----------------------
+
+The Gravis Stinger serial port gamepad, designed for use with laptop
+computers, is supported by the stinger.c module. To use it, attach the
+serial port to the driver using::
+
+ inputattach --stinger /dev/tty/x &
+
+where x is the number of the serial port.
+
+Troubleshooting
+===============
+
+There is quite a high probability that you run into some problems. For
+testing whether the driver works, if in doubt, use the jstest utility in
+some of its modes. The most useful modes are "normal" - for the 1.x
+interface, and "old" for the "0.x" interface. You run it by typing::
+
+ jstest --normal /dev/input/js0
+ jstest --old /dev/input/js0
+
+Additionally you can do a test with the evtest utility::
+
+ evtest /dev/input/event0
+
+Oh, and read the FAQ! :)
+
+FAQ
+===
+
+:Q: Running 'jstest /dev/input/js0' results in "File not found" error. What's the
+ cause?
+:A: The device files don't exist. Create them (see section 2.2).
+
+:Q: Is it possible to connect my old Atari/Commodore/Amiga/console joystick
+ or pad that uses a 9-pin D-type cannon connector to the serial port of my
+ PC?
+:A: Yes, it is possible, but it'll burn your serial port or the pad. It
+ won't work, of course.
+
+:Q: My joystick doesn't work with Quake / Quake 2. What's the cause?
+:A: Quake / Quake 2 don't support joystick. Use joy2key to simulate keypresses
+ for them.
diff --git a/Documentation/input/multi-touch-protocol.rst b/Documentation/input/multi-touch-protocol.rst
new file mode 100644
index 000000000..307fe22d9
--- /dev/null
+++ b/Documentation/input/multi-touch-protocol.rst
@@ -0,0 +1,411 @@
+.. include:: <isonum.txt>
+
+=========================
+Multi-touch (MT) Protocol
+=========================
+
+:Copyright: |copy| 2009-2010 Henrik Rydberg <rydberg@euromail.se>
+
+
+Introduction
+------------
+
+In order to utilize the full power of the new multi-touch and multi-user
+devices, a way to report detailed data from multiple contacts, i.e.,
+objects in direct contact with the device surface, is needed. This
+document describes the multi-touch (MT) protocol which allows kernel
+drivers to report details for an arbitrary number of contacts.
+
+The protocol is divided into two types, depending on the capabilities of the
+hardware. For devices handling anonymous contacts (type A), the protocol
+describes how to send the raw data for all contacts to the receiver. For
+devices capable of tracking identifiable contacts (type B), the protocol
+describes how to send updates for individual contacts via event slots.
+
+.. note::
+ MT protocol type A is obsolete, all kernel drivers have been
+ converted to use type B.
+
+Protocol Usage
+--------------
+
+Contact details are sent sequentially as separate packets of ABS_MT
+events. Only the ABS_MT events are recognized as part of a contact
+packet. Since these events are ignored by current single-touch (ST)
+applications, the MT protocol can be implemented on top of the ST protocol
+in an existing driver.
+
+Drivers for type A devices separate contact packets by calling
+input_mt_sync() at the end of each packet. This generates a SYN_MT_REPORT
+event, which instructs the receiver to accept the data for the current
+contact and prepare to receive another.
+
+Drivers for type B devices separate contact packets by calling
+input_mt_slot(), with a slot as argument, at the beginning of each packet.
+This generates an ABS_MT_SLOT event, which instructs the receiver to
+prepare for updates of the given slot.
+
+All drivers mark the end of a multi-touch transfer by calling the usual
+input_sync() function. This instructs the receiver to act upon events
+accumulated since last EV_SYN/SYN_REPORT and prepare to receive a new set
+of events/packets.
+
+The main difference between the stateless type A protocol and the stateful
+type B slot protocol lies in the usage of identifiable contacts to reduce
+the amount of data sent to userspace. The slot protocol requires the use of
+the ABS_MT_TRACKING_ID, either provided by the hardware or computed from
+the raw data [#f5]_.
+
+For type A devices, the kernel driver should generate an arbitrary
+enumeration of the full set of anonymous contacts currently on the
+surface. The order in which the packets appear in the event stream is not
+important. Event filtering and finger tracking is left to user space [#f3]_.
+
+For type B devices, the kernel driver should associate a slot with each
+identified contact, and use that slot to propagate changes for the contact.
+Creation, replacement and destruction of contacts is achieved by modifying
+the ABS_MT_TRACKING_ID of the associated slot. A non-negative tracking id
+is interpreted as a contact, and the value -1 denotes an unused slot. A
+tracking id not previously present is considered new, and a tracking id no
+longer present is considered removed. Since only changes are propagated,
+the full state of each initiated contact has to reside in the receiving
+end. Upon receiving an MT event, one simply updates the appropriate
+attribute of the current slot.
+
+Some devices identify and/or track more contacts than they can report to the
+driver. A driver for such a device should associate one type B slot with each
+contact that is reported by the hardware. Whenever the identity of the
+contact associated with a slot changes, the driver should invalidate that
+slot by changing its ABS_MT_TRACKING_ID. If the hardware signals that it is
+tracking more contacts than it is currently reporting, the driver should use
+a BTN_TOOL_*TAP event to inform userspace of the total number of contacts
+being tracked by the hardware at that moment. The driver should do this by
+explicitly sending the corresponding BTN_TOOL_*TAP event and setting
+use_count to false when calling input_mt_report_pointer_emulation().
+The driver should only advertise as many slots as the hardware can report.
+Userspace can detect that a driver can report more total contacts than slots
+by noting that the largest supported BTN_TOOL_*TAP event is larger than the
+total number of type B slots reported in the absinfo for the ABS_MT_SLOT axis.
+
+The minimum value of the ABS_MT_SLOT axis must be 0.
+
+Protocol Example A
+------------------
+
+Here is what a minimal event sequence for a two-contact touch would look
+like for a type A device::
+
+ ABS_MT_POSITION_X x[0]
+ ABS_MT_POSITION_Y y[0]
+ SYN_MT_REPORT
+ ABS_MT_POSITION_X x[1]
+ ABS_MT_POSITION_Y y[1]
+ SYN_MT_REPORT
+ SYN_REPORT
+
+The sequence after moving one of the contacts looks exactly the same; the
+raw data for all present contacts are sent between every synchronization
+with SYN_REPORT.
+
+Here is the sequence after lifting the first contact::
+
+ ABS_MT_POSITION_X x[1]
+ ABS_MT_POSITION_Y y[1]
+ SYN_MT_REPORT
+ SYN_REPORT
+
+And here is the sequence after lifting the second contact::
+
+ SYN_MT_REPORT
+ SYN_REPORT
+
+If the driver reports one of BTN_TOUCH or ABS_PRESSURE in addition to the
+ABS_MT events, the last SYN_MT_REPORT event may be omitted. Otherwise, the
+last SYN_REPORT will be dropped by the input core, resulting in no
+zero-contact event reaching userland.
+
+
+Protocol Example B
+------------------
+
+Here is what a minimal event sequence for a two-contact touch would look
+like for a type B device::
+
+ ABS_MT_SLOT 0
+ ABS_MT_TRACKING_ID 45
+ ABS_MT_POSITION_X x[0]
+ ABS_MT_POSITION_Y y[0]
+ ABS_MT_SLOT 1
+ ABS_MT_TRACKING_ID 46
+ ABS_MT_POSITION_X x[1]
+ ABS_MT_POSITION_Y y[1]
+ SYN_REPORT
+
+Here is the sequence after moving contact 45 in the x direction::
+
+ ABS_MT_SLOT 0
+ ABS_MT_POSITION_X x[0]
+ SYN_REPORT
+
+Here is the sequence after lifting the contact in slot 0::
+
+ ABS_MT_TRACKING_ID -1
+ SYN_REPORT
+
+The slot being modified is already 0, so the ABS_MT_SLOT is omitted. The
+message removes the association of slot 0 with contact 45, thereby
+destroying contact 45 and freeing slot 0 to be reused for another contact.
+
+Finally, here is the sequence after lifting the second contact::
+
+ ABS_MT_SLOT 1
+ ABS_MT_TRACKING_ID -1
+ SYN_REPORT
+
+
+Event Usage
+-----------
+
+A set of ABS_MT events with the desired properties is defined. The events
+are divided into categories, to allow for partial implementation. The
+minimum set consists of ABS_MT_POSITION_X and ABS_MT_POSITION_Y, which
+allows for multiple contacts to be tracked. If the device supports it, the
+ABS_MT_TOUCH_MAJOR and ABS_MT_WIDTH_MAJOR may be used to provide the size
+of the contact area and approaching tool, respectively.
+
+The TOUCH and WIDTH parameters have a geometrical interpretation; imagine
+looking through a window at someone gently holding a finger against the
+glass. You will see two regions, one inner region consisting of the part
+of the finger actually touching the glass, and one outer region formed by
+the perimeter of the finger. The center of the touching region (a) is
+ABS_MT_POSITION_X/Y and the center of the approaching finger (b) is
+ABS_MT_TOOL_X/Y. The touch diameter is ABS_MT_TOUCH_MAJOR and the finger
+diameter is ABS_MT_WIDTH_MAJOR. Now imagine the person pressing the finger
+harder against the glass. The touch region will increase, and in general,
+the ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR, which is always smaller
+than unity, is related to the contact pressure. For pressure-based devices,
+ABS_MT_PRESSURE may be used to provide the pressure on the contact area
+instead. Devices capable of contact hovering can use ABS_MT_DISTANCE to
+indicate the distance between the contact and the surface.
+
+::
+
+
+ Linux MT Win8
+ __________ _______________________
+ / \ | |
+ / \ | |
+ / ____ \ | |
+ / / \ \ | |
+ \ \ a \ \ | a |
+ \ \____/ \ | |
+ \ \ | |
+ \ b \ | b |
+ \ \ | |
+ \ \ | |
+ \ \ | |
+ \ / | |
+ \ / | |
+ \ / | |
+ \__________/ |_______________________|
+
+
+In addition to the MAJOR parameters, the oval shape of the touch and finger
+regions can be described by adding the MINOR parameters, such that MAJOR
+and MINOR are the major and minor axis of an ellipse. The orientation of
+the touch ellipse can be described with the ORIENTATION parameter, and the
+direction of the finger ellipse is given by the vector (a - b).
+
+For type A devices, further specification of the touch shape is possible
+via ABS_MT_BLOB_ID.
+
+The ABS_MT_TOOL_TYPE may be used to specify whether the touching tool is a
+finger or a pen or something else. Finally, the ABS_MT_TRACKING_ID event
+may be used to track identified contacts over time [#f5]_.
+
+In the type B protocol, ABS_MT_TOOL_TYPE and ABS_MT_TRACKING_ID are
+implicitly handled by input core; drivers should instead call
+input_mt_report_slot_state().
+
+
+Event Semantics
+---------------
+
+ABS_MT_TOUCH_MAJOR
+ The length of the major axis of the contact. The length should be given in
+ surface units. If the surface has an X times Y resolution, the largest
+ possible value of ABS_MT_TOUCH_MAJOR is sqrt(X^2 + Y^2), the diagonal [#f4]_.
+
+ABS_MT_TOUCH_MINOR
+ The length, in surface units, of the minor axis of the contact. If the
+ contact is circular, this event can be omitted [#f4]_.
+
+ABS_MT_WIDTH_MAJOR
+ The length, in surface units, of the major axis of the approaching
+ tool. This should be understood as the size of the tool itself. The
+ orientation of the contact and the approaching tool are assumed to be the
+ same [#f4]_.
+
+ABS_MT_WIDTH_MINOR
+ The length, in surface units, of the minor axis of the approaching
+ tool. Omit if circular [#f4]_.
+
+ The above four values can be used to derive additional information about
+ the contact. The ratio ABS_MT_TOUCH_MAJOR / ABS_MT_WIDTH_MAJOR approximates
+ the notion of pressure. The fingers of the hand and the palm all have
+ different characteristic widths.
+
+ABS_MT_PRESSURE
+ The pressure, in arbitrary units, on the contact area. May be used instead
+ of TOUCH and WIDTH for pressure-based devices or any device with a spatial
+ signal intensity distribution.
+
+ABS_MT_DISTANCE
+ The distance, in surface units, between the contact and the surface. Zero
+ distance means the contact is touching the surface. A positive number means
+ the contact is hovering above the surface.
+
+ABS_MT_ORIENTATION
+ The orientation of the touching ellipse. The value should describe a signed
+ quarter of a revolution clockwise around the touch center. The signed value
+ range is arbitrary, but zero should be returned for an ellipse aligned with
+ the Y axis (north) of the surface, a negative value when the ellipse is
+ turned to the left, and a positive value when the ellipse is turned to the
+ right. When aligned with the X axis in the positive direction, the range
+ max should be returned; when aligned with the X axis in the negative
+ direction, the range -max should be returned.
+
+ Touch ellipsis are symmetrical by default. For devices capable of true 360
+ degree orientation, the reported orientation must exceed the range max to
+ indicate more than a quarter of a revolution. For an upside-down finger,
+ range max * 2 should be returned.
+
+ Orientation can be omitted if the touch area is circular, or if the
+ information is not available in the kernel driver. Partial orientation
+ support is possible if the device can distinguish between the two axis, but
+ not (uniquely) any values in between. In such cases, the range of
+ ABS_MT_ORIENTATION should be [0, 1] [#f4]_.
+
+ABS_MT_POSITION_X
+ The surface X coordinate of the center of the touching ellipse.
+
+ABS_MT_POSITION_Y
+ The surface Y coordinate of the center of the touching ellipse.
+
+ABS_MT_TOOL_X
+ The surface X coordinate of the center of the approaching tool. Omit if
+ the device cannot distinguish between the intended touch point and the
+ tool itself.
+
+ABS_MT_TOOL_Y
+ The surface Y coordinate of the center of the approaching tool. Omit if the
+ device cannot distinguish between the intended touch point and the tool
+ itself.
+
+ The four position values can be used to separate the position of the touch
+ from the position of the tool. If both positions are present, the major
+ tool axis points towards the touch point [#f1]_. Otherwise, the tool axes are
+ aligned with the touch axes.
+
+ABS_MT_TOOL_TYPE
+ The type of approaching tool. A lot of kernel drivers cannot distinguish
+ between different tool types, such as a finger or a pen. In such cases, the
+ event should be omitted. The protocol currently mainly supports
+ MT_TOOL_FINGER, MT_TOOL_PEN, and MT_TOOL_PALM [#f2]_.
+ For type B devices, this event is handled by input core; drivers should
+ instead use input_mt_report_slot_state(). A contact's ABS_MT_TOOL_TYPE may
+ change over time while still touching the device, because the firmware may
+ not be able to determine which tool is being used when it first appears.
+
+ABS_MT_BLOB_ID
+ The BLOB_ID groups several packets together into one arbitrarily shaped
+ contact. The sequence of points forms a polygon which defines the shape of
+ the contact. This is a low-level anonymous grouping for type A devices, and
+ should not be confused with the high-level trackingID [#f5]_. Most type A
+ devices do not have blob capability, so drivers can safely omit this event.
+
+ABS_MT_TRACKING_ID
+ The TRACKING_ID identifies an initiated contact throughout its life cycle
+ [#f5]_. The value range of the TRACKING_ID should be large enough to ensure
+ unique identification of a contact maintained over an extended period of
+ time. For type B devices, this event is handled by input core; drivers
+ should instead use input_mt_report_slot_state().
+
+
+Event Computation
+-----------------
+
+The flora of different hardware unavoidably leads to some devices fitting
+better to the MT protocol than others. To simplify and unify the mapping,
+this section gives recipes for how to compute certain events.
+
+For devices reporting contacts as rectangular shapes, signed orientation
+cannot be obtained. Assuming X and Y are the lengths of the sides of the
+touching rectangle, here is a simple formula that retains the most
+information possible::
+
+ ABS_MT_TOUCH_MAJOR := max(X, Y)
+ ABS_MT_TOUCH_MINOR := min(X, Y)
+ ABS_MT_ORIENTATION := bool(X > Y)
+
+The range of ABS_MT_ORIENTATION should be set to [0, 1], to indicate that
+the device can distinguish between a finger along the Y axis (0) and a
+finger along the X axis (1).
+
+For win8 devices with both T and C coordinates, the position mapping is::
+
+ ABS_MT_POSITION_X := T_X
+ ABS_MT_POSITION_Y := T_Y
+ ABS_MT_TOOL_X := C_X
+ ABS_MT_TOOL_Y := C_Y
+
+Unfortunately, there is not enough information to specify both the touching
+ellipse and the tool ellipse, so one has to resort to approximations. One
+simple scheme, which is compatible with earlier usage, is::
+
+ ABS_MT_TOUCH_MAJOR := min(X, Y)
+ ABS_MT_TOUCH_MINOR := <not used>
+ ABS_MT_ORIENTATION := <not used>
+ ABS_MT_WIDTH_MAJOR := min(X, Y) + distance(T, C)
+ ABS_MT_WIDTH_MINOR := min(X, Y)
+
+Rationale: We have no information about the orientation of the touching
+ellipse, so approximate it with an inscribed circle instead. The tool
+ellipse should align with the vector (T - C), so the diameter must
+increase with distance(T, C). Finally, assume that the touch diameter is
+equal to the tool thickness, and we arrive at the formulas above.
+
+Finger Tracking
+---------------
+
+The process of finger tracking, i.e., to assign a unique trackingID to each
+initiated contact on the surface, is a Euclidian Bipartite Matching
+problem. At each event synchronization, the set of actual contacts is
+matched to the set of contacts from the previous synchronization. A full
+implementation can be found in [#f3]_.
+
+
+Gestures
+--------
+
+In the specific application of creating gesture events, the TOUCH and WIDTH
+parameters can be used to, e.g., approximate finger pressure or distinguish
+between index finger and thumb. With the addition of the MINOR parameters,
+one can also distinguish between a sweeping finger and a pointing finger,
+and with ORIENTATION, one can detect twisting of fingers.
+
+
+Notes
+-----
+
+In order to stay compatible with existing applications, the data reported
+in a finger packet must not be recognized as single-touch events.
+
+For type A devices, all finger data bypasses input filtering, since
+subsequent events of the same type refer to different fingers.
+
+.. [#f1] Also, the difference (TOOL_X - POSITION_X) can be used to model tilt.
+.. [#f2] The list can of course be extended.
+.. [#f3] The mtdev project: http://bitmath.org/code/mtdev/.
+.. [#f4] See the section on event computation.
+.. [#f5] See the section on finger tracking.
diff --git a/Documentation/input/notifier.rst b/Documentation/input/notifier.rst
new file mode 100644
index 000000000..161350cb8
--- /dev/null
+++ b/Documentation/input/notifier.rst
@@ -0,0 +1,54 @@
+=================
+Keyboard notifier
+=================
+
+One can use register_keyboard_notifier to get called back on keyboard
+events (see kbd_keycode() function for details). The passed structure is
+keyboard_notifier_param:
+
+- 'vc' always provide the VC for which the keyboard event applies;
+- 'down' is 1 for a key press event, 0 for a key release;
+- 'shift' is the current modifier state, mask bit indexes are KG_*;
+- 'value' depends on the type of event.
+
+- KBD_KEYCODE events are always sent before other events, value is the keycode.
+- KBD_UNBOUND_KEYCODE events are sent if the keycode is not bound to a keysym.
+ value is the keycode.
+- KBD_UNICODE events are sent if the keycode -> keysym translation produced a
+ unicode character. value is the unicode value.
+- KBD_KEYSYM events are sent if the keycode -> keysym translation produced a
+ non-unicode character. value is the keysym.
+- KBD_POST_KEYSYM events are sent after the treatment of non-unicode keysyms.
+ That permits one to inspect the resulting LEDs for instance.
+
+For each kind of event but the last, the callback may return NOTIFY_STOP in
+order to "eat" the event: the notify loop is stopped and the keyboard event is
+dropped.
+
+In a rough C snippet, we have::
+
+ kbd_keycode(keycode) {
+ ...
+ params.value = keycode;
+ if (notifier_call_chain(KBD_KEYCODE,&params) == NOTIFY_STOP)
+ || !bound) {
+ notifier_call_chain(KBD_UNBOUND_KEYCODE,&params);
+ return;
+ }
+
+ if (unicode) {
+ param.value = unicode;
+ if (notifier_call_chain(KBD_UNICODE,&params) == NOTIFY_STOP)
+ return;
+ emit unicode;
+ return;
+ }
+
+ params.value = keysym;
+ if (notifier_call_chain(KBD_KEYSYM,&params) == NOTIFY_STOP)
+ return;
+ apply keysym;
+ notifier_call_chain(KBD_POST_KEYSYM,&params);
+ }
+
+.. note:: This notifier is usually called from interrupt context.
diff --git a/Documentation/input/shape.svg b/Documentation/input/shape.svg
new file mode 100644
index 000000000..fc0af44db
--- /dev/null
+++ b/Documentation/input/shape.svg
@@ -0,0 +1,39 @@
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+ <text x="10078.125" y="2931.5999" fill="#000000" font-family="sans-serif" font-size="144px" stroke-width=".025in" xml:space="preserve">Effect magnitude</text>
+ <text x="9028.125" y="3381.5999" fill="#000000" font-family="sans-serif" font-size="144px" stroke-width=".025in" xml:space="preserve">Fade level</text>
+ <text x="4153.125" y="1131.6" fill="#000000" font-family="sans-serif" font-size="144px" stroke-width=".025in" text-anchor="middle" xml:space="preserve">Attack length</text>
+ <text x="8053.125" y="1131.6" fill="#000000" font-family="sans-serif" font-size="144px" stroke-width=".025in" text-anchor="middle" xml:space="preserve">Fade length</text>
+ <text x="2803.125" y="3306.5999" fill="#000000" font-family="sans-serif" font-size="144px" stroke-width=".025in" text-anchor="end" xml:space="preserve">Attack level</text>
+</svg>
diff --git a/Documentation/input/uinput.rst b/Documentation/input/uinput.rst
new file mode 100644
index 000000000..10c62e62a
--- /dev/null
+++ b/Documentation/input/uinput.rst
@@ -0,0 +1,245 @@
+=============
+uinput module
+=============
+
+Introduction
+============
+
+uinput is a kernel module that makes it possible to emulate input devices
+from userspace. By writing to /dev/uinput (or /dev/input/uinput) device, a
+process can create a virtual input device with specific capabilities. Once
+this virtual device is created, the process can send events through it,
+that will be delivered to userspace and in-kernel consumers.
+
+Interface
+=========
+
+::
+
+ linux/uinput.h
+
+The uinput header defines ioctls to create, set up, and destroy virtual
+devices.
+
+libevdev
+========
+
+libevdev is a wrapper library for evdev devices that provides interfaces to
+create uinput devices and send events. libevdev is less error-prone than
+accessing uinput directly, and should be considered for new software.
+
+For examples and more information about libevdev:
+https://www.freedesktop.org/software/libevdev/doc/latest/
+
+Examples
+========
+
+Keyboard events
+---------------
+
+This first example shows how to create a new virtual device, and how to
+send a key event. All default imports and error handlers were removed for
+the sake of simplicity.
+
+.. code-block:: c
+
+ #include <linux/uinput.h>
+
+ void emit(int fd, int type, int code, int val)
+ {
+ struct input_event ie;
+
+ ie.type = type;
+ ie.code = code;
+ ie.value = val;
+ /* timestamp values below are ignored */
+ ie.time.tv_sec = 0;
+ ie.time.tv_usec = 0;
+
+ write(fd, &ie, sizeof(ie));
+ }
+
+ int main(void)
+ {
+ struct uinput_setup usetup;
+
+ int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
+
+
+ /*
+ * The ioctls below will enable the device that is about to be
+ * created, to pass key events, in this case the space key.
+ */
+ ioctl(fd, UI_SET_EVBIT, EV_KEY);
+ ioctl(fd, UI_SET_KEYBIT, KEY_SPACE);
+
+ memset(&usetup, 0, sizeof(usetup));
+ usetup.id.bustype = BUS_USB;
+ usetup.id.vendor = 0x1234; /* sample vendor */
+ usetup.id.product = 0x5678; /* sample product */
+ strcpy(usetup.name, "Example device");
+
+ ioctl(fd, UI_DEV_SETUP, &usetup);
+ ioctl(fd, UI_DEV_CREATE);
+
+ /*
+ * On UI_DEV_CREATE the kernel will create the device node for this
+ * device. We are inserting a pause here so that userspace has time
+ * to detect, initialize the new device, and can start listening to
+ * the event, otherwise it will not notice the event we are about
+ * to send. This pause is only needed in our example code!
+ */
+ sleep(1);
+
+ /* Key press, report the event, send key release, and report again */
+ emit(fd, EV_KEY, KEY_SPACE, 1);
+ emit(fd, EV_SYN, SYN_REPORT, 0);
+ emit(fd, EV_KEY, KEY_SPACE, 0);
+ emit(fd, EV_SYN, SYN_REPORT, 0);
+
+ /*
+ * Give userspace some time to read the events before we destroy the
+ * device with UI_DEV_DESTROY.
+ */
+ sleep(1);
+
+ ioctl(fd, UI_DEV_DESTROY);
+ close(fd);
+
+ return 0;
+ }
+
+Mouse movements
+---------------
+
+This example shows how to create a virtual device that behaves like a physical
+mouse.
+
+.. code-block:: c
+
+ #include <linux/uinput.h>
+
+ /* emit function is identical to of the first example */
+
+ int main(void)
+ {
+ struct uinput_setup usetup;
+ int i = 50;
+
+ int fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
+
+ /* enable mouse button left and relative events */
+ ioctl(fd, UI_SET_EVBIT, EV_KEY);
+ ioctl(fd, UI_SET_KEYBIT, BTN_LEFT);
+
+ ioctl(fd, UI_SET_EVBIT, EV_REL);
+ ioctl(fd, UI_SET_RELBIT, REL_X);
+ ioctl(fd, UI_SET_RELBIT, REL_Y);
+
+ memset(&usetup, 0, sizeof(usetup));
+ usetup.id.bustype = BUS_USB;
+ usetup.id.vendor = 0x1234; /* sample vendor */
+ usetup.id.product = 0x5678; /* sample product */
+ strcpy(usetup.name, "Example device");
+
+ ioctl(fd, UI_DEV_SETUP, &usetup);
+ ioctl(fd, UI_DEV_CREATE);
+
+ /*
+ * On UI_DEV_CREATE the kernel will create the device node for this
+ * device. We are inserting a pause here so that userspace has time
+ * to detect, initialize the new device, and can start listening to
+ * the event, otherwise it will not notice the event we are about
+ * to send. This pause is only needed in our example code!
+ */
+ sleep(1);
+
+ /* Move the mouse diagonally, 5 units per axis */
+ while (i--) {
+ emit(fd, EV_REL, REL_X, 5);
+ emit(fd, EV_REL, REL_Y, 5);
+ emit(fd, EV_SYN, SYN_REPORT, 0);
+ usleep(15000);
+ }
+
+ /*
+ * Give userspace some time to read the events before we destroy the
+ * device with UI_DEV_DESTROY.
+ */
+ sleep(1);
+
+ ioctl(fd, UI_DEV_DESTROY);
+ close(fd);
+
+ return 0;
+ }
+
+
+uinput old interface
+--------------------
+
+Before uinput version 5, there wasn't a dedicated ioctl to set up a virtual
+device. Programs supportinf older versions of uinput interface need to fill
+a uinput_user_dev structure and write it to the uinput file descriptor to
+configure the new uinput device. New code should not use the old interface
+but interact with uinput via ioctl calls, or use libevdev.
+
+.. code-block:: c
+
+ #include <linux/uinput.h>
+
+ /* emit function is identical to of the first example */
+
+ int main(void)
+ {
+ struct uinput_user_dev uud;
+ int version, rc, fd;
+
+ fd = open("/dev/uinput", O_WRONLY | O_NONBLOCK);
+ rc = ioctl(fd, UI_GET_VERSION, &version);
+
+ if (rc == 0 && version >= 5) {
+ /* use UI_DEV_SETUP */
+ return 0;
+ }
+
+ /*
+ * The ioctls below will enable the device that is about to be
+ * created, to pass key events, in this case the space key.
+ */
+ ioctl(fd, UI_SET_EVBIT, EV_KEY);
+ ioctl(fd, UI_SET_KEYBIT, KEY_SPACE);
+
+ memset(&uud, 0, sizeof(uud));
+ snprintf(uud.name, UINPUT_MAX_NAME_SIZE, "uinput old interface");
+ write(fd, &uud, sizeof(uud));
+
+ ioctl(fd, UI_DEV_CREATE);
+
+ /*
+ * On UI_DEV_CREATE the kernel will create the device node for this
+ * device. We are inserting a pause here so that userspace has time
+ * to detect, initialize the new device, and can start listening to
+ * the event, otherwise it will not notice the event we are about
+ * to send. This pause is only needed in our example code!
+ */
+ sleep(1);
+
+ /* Key press, report the event, send key release, and report again */
+ emit(fd, EV_KEY, KEY_SPACE, 1);
+ emit(fd, EV_SYN, SYN_REPORT, 0);
+ emit(fd, EV_KEY, KEY_SPACE, 0);
+ emit(fd, EV_SYN, SYN_REPORT, 0);
+
+ /*
+ * Give userspace some time to read the events before we destroy the
+ * device with UI_DEV_DESTROY.
+ */
+ sleep(1);
+
+ ioctl(fd, UI_DEV_DESTROY);
+
+ close(fd);
+ return 0;
+ }
+
diff --git a/Documentation/input/userio.rst b/Documentation/input/userio.rst
new file mode 100644
index 000000000..f780c7793
--- /dev/null
+++ b/Documentation/input/userio.rst
@@ -0,0 +1,85 @@
+.. include:: <isonum.txt>
+
+===================
+The userio Protocol
+===================
+
+
+:Copyright: |copy| 2015 Stephen Chandler Paul <thatslyude@gmail.com>
+
+Sponsored by Red Hat
+
+
+Introduction
+=============
+
+This module is intended to try to make the lives of input driver developers
+easier by allowing them to test various serio devices (mainly the various
+touchpads found on laptops) without having to have the physical device in front
+of them. userio accomplishes this by allowing any privileged userspace program
+to directly interact with the kernel's serio driver and control a virtual serio
+port from there.
+
+Usage overview
+==============
+
+In order to interact with the userio kernel module, one simply opens the
+/dev/userio character device in their applications. Commands are sent to the
+kernel module by writing to the device, and any data received from the serio
+driver is read as-is from the /dev/userio device. All of the structures and
+macros you need to interact with the device are defined in <linux/userio.h> and
+<linux/serio.h>.
+
+Command Structure
+=================
+
+The struct used for sending commands to /dev/userio is as follows::
+
+ struct userio_cmd {
+ __u8 type;
+ __u8 data;
+ };
+
+``type`` describes the type of command that is being sent. This can be any one
+of the USERIO_CMD macros defined in <linux/userio.h>. ``data`` is the argument
+that goes along with the command. In the event that the command doesn't have an
+argument, this field can be left untouched and will be ignored by the kernel.
+Each command should be sent by writing the struct directly to the character
+device. In the event that the command you send is invalid, an error will be
+returned by the character device and a more descriptive error will be printed
+to the kernel log. Only one command can be sent at a time, any additional data
+written to the character device after the initial command will be ignored.
+
+To close the virtual serio port, just close /dev/userio.
+
+Commands
+========
+
+USERIO_CMD_REGISTER
+~~~~~~~~~~~~~~~~~~~
+
+Registers the port with the serio driver and begins transmitting data back and
+forth. Registration can only be performed once a port type is set with
+USERIO_CMD_SET_PORT_TYPE. Has no argument.
+
+USERIO_CMD_SET_PORT_TYPE
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+Sets the type of port we're emulating, where ``data`` is the port type being
+set. Can be any of the macros from <linux/serio.h>. For example: SERIO_8042
+would set the port type to be a normal PS/2 port.
+
+USERIO_CMD_SEND_INTERRUPT
+~~~~~~~~~~~~~~~~~~~~~~~~~
+
+Sends an interrupt through the virtual serio port to the serio driver, where
+``data`` is the interrupt data being sent.
+
+Userspace tools
+===============
+
+The userio userspace tools are able to record PS/2 devices using some of the
+debugging information from i8042, and play back the devices on /dev/userio. The
+latest version of these tools can be found at:
+
+ https://github.com/Lyude/ps2emu