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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
commit | 5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch) | |
tree | a94efe259b9009378be6d90eb30d2b019d95c194 /drivers/gpu/drm/vmwgfx/device_include | |
parent | Initial commit. (diff) | |
download | linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.tar.xz linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.zip |
Adding upstream version 5.10.209.upstream/5.10.209
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/device_include')
16 files changed, 11446 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h new file mode 100644 index 000000000..8cce7f15b --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/includeCheck.h @@ -0,0 +1,3 @@ +/* + * Intentionally empty file. + */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h new file mode 100644 index 000000000..69c4253fb --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_caps.h @@ -0,0 +1,111 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2007-2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_caps.h -- + * + * Definitions for SVGA3D hardware capabilities. Capabilities + * are used to query for optional rendering features during + * driver initialization. The capability data is stored as very + * basic key/value dictionary within the "FIFO register" memory + * area at the beginning of BAR2. + * + * Note that these definitions are only for 3D capabilities. + * The SVGA device also has "device capabilities" and "FIFO + * capabilities", which are non-3D-specific and are stored as + * bitfields rather than key/value pairs. + */ + +#ifndef _SVGA3D_CAPS_H_ +#define _SVGA3D_CAPS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL + +#include "includeCheck.h" + +#include "svga_reg.h" + +#define SVGA_FIFO_3D_CAPS_SIZE (SVGA_FIFO_3D_CAPS_LAST - \ + SVGA_FIFO_3D_CAPS + 1) + + +/* + * SVGA3dCapsRecordType + * + * Record types that can be found in the caps block. + * Related record types are grouped together numerically so that + * SVGA3dCaps_FindRecord() can be applied on a range of record + * types. + */ + +typedef enum { + SVGA3DCAPS_RECORD_UNKNOWN = 0, + SVGA3DCAPS_RECORD_DEVCAPS_MIN = 0x100, + SVGA3DCAPS_RECORD_DEVCAPS = 0x100, + SVGA3DCAPS_RECORD_DEVCAPS_MAX = 0x1ff, +} SVGA3dCapsRecordType; + + +/* + * SVGA3dCapsRecordHeader + * + * Header field leading each caps block record. Contains the offset (in + * register words, NOT bytes) to the next caps block record (or the end + * of caps block records which will be a zero word) and the record type + * as defined above. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCapsRecordHeader { + uint32 length; + SVGA3dCapsRecordType type; +} +#include "vmware_pack_end.h" +SVGA3dCapsRecordHeader; + + +/* + * SVGA3dCapsRecord + * + * Caps block record; "data" is a placeholder for the actual data structure + * contained within the record; + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCapsRecord { + SVGA3dCapsRecordHeader header; + uint32 data[1]; +} +#include "vmware_pack_end.h" +SVGA3dCapsRecord; + + +typedef uint32 SVGA3dCapPair[2]; + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h new file mode 100644 index 000000000..799bc0963 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_cmd.h @@ -0,0 +1,2275 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 1998-2020 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_cmd.h -- + * + * SVGA 3d hardware cmd definitions + */ + +#ifndef _SVGA3D_CMD_H_ +#define _SVGA3D_CMD_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" +#include "svga3d_types.h" + +/* + * Identifiers for commands in the command FIFO. + * + * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of + * the SVGA3D protocol and remain reserved; they should not be used in the + * future. + * + * IDs between 1040 and 2999 (inclusive) are available for use by the + * current SVGA3D protocol. + * + * FIFO clients other than SVGA3D should stay below 1000, or at 3000 + * and up. + */ + +typedef enum { + SVGA_3D_CMD_LEGACY_BASE = 1000, + SVGA_3D_CMD_BASE = 1040, + + SVGA_3D_CMD_SURFACE_DEFINE = 1040, + SVGA_3D_CMD_SURFACE_DESTROY = 1041, + SVGA_3D_CMD_SURFACE_COPY = 1042, + SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, + SVGA_3D_CMD_SURFACE_DMA = 1044, + SVGA_3D_CMD_CONTEXT_DEFINE = 1045, + SVGA_3D_CMD_CONTEXT_DESTROY = 1046, + SVGA_3D_CMD_SETTRANSFORM = 1047, + SVGA_3D_CMD_SETZRANGE = 1048, + SVGA_3D_CMD_SETRENDERSTATE = 1049, + SVGA_3D_CMD_SETRENDERTARGET = 1050, + SVGA_3D_CMD_SETTEXTURESTATE = 1051, + SVGA_3D_CMD_SETMATERIAL = 1052, + SVGA_3D_CMD_SETLIGHTDATA = 1053, + SVGA_3D_CMD_SETLIGHTENABLED = 1054, + SVGA_3D_CMD_SETVIEWPORT = 1055, + SVGA_3D_CMD_SETCLIPPLANE = 1056, + SVGA_3D_CMD_CLEAR = 1057, + SVGA_3D_CMD_PRESENT = 1058, + SVGA_3D_CMD_SHADER_DEFINE = 1059, + SVGA_3D_CMD_SHADER_DESTROY = 1060, + SVGA_3D_CMD_SET_SHADER = 1061, + SVGA_3D_CMD_SET_SHADER_CONST = 1062, + SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, + SVGA_3D_CMD_SETSCISSORRECT = 1064, + SVGA_3D_CMD_BEGIN_QUERY = 1065, + SVGA_3D_CMD_END_QUERY = 1066, + SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, + SVGA_3D_CMD_PRESENT_READBACK = 1068, + SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, + SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, + SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, + SVGA_3D_CMD_DEAD4 = 1072, + SVGA_3D_CMD_DEAD5 = 1073, + SVGA_3D_CMD_DEAD6 = 1074, + SVGA_3D_CMD_DEAD7 = 1075, + SVGA_3D_CMD_DEAD8 = 1076, + SVGA_3D_CMD_DEAD9 = 1077, + SVGA_3D_CMD_DEAD10 = 1078, + SVGA_3D_CMD_DEAD11 = 1079, + SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, + SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, + SVGA_3D_CMD_SCREEN_DMA = 1082, + SVGA_3D_CMD_DEAD1 = 1083, + SVGA_3D_CMD_DEAD2 = 1084, + + SVGA_3D_CMD_DEAD12 = 1085, + SVGA_3D_CMD_DEAD13 = 1086, + SVGA_3D_CMD_DEAD14 = 1087, + SVGA_3D_CMD_DEAD15 = 1088, + SVGA_3D_CMD_DEAD16 = 1089, + SVGA_3D_CMD_DEAD17 = 1090, + + SVGA_3D_CMD_SET_OTABLE_BASE = 1091, + SVGA_3D_CMD_READBACK_OTABLE = 1092, + + SVGA_3D_CMD_DEFINE_GB_MOB = 1093, + SVGA_3D_CMD_DESTROY_GB_MOB = 1094, + SVGA_3D_CMD_DEAD3 = 1095, + SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, + + SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, + SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, + SVGA_3D_CMD_BIND_GB_SURFACE = 1099, + SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, + SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, + SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, + SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, + SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, + SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, + + SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, + SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, + SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, + SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, + SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, + + SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, + SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, + SVGA_3D_CMD_BIND_GB_SHADER = 1114, + + SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, + + SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, + SVGA_3D_CMD_END_GB_QUERY = 1117, + SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, + + SVGA_3D_CMD_NOP = 1119, + + SVGA_3D_CMD_ENABLE_GART = 1120, + SVGA_3D_CMD_DISABLE_GART = 1121, + SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, + SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, + + SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, + SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, + SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, + SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, + + SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, + SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, + + SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, + + SVGA_3D_CMD_GB_SCREEN_DMA = 1131, + SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, + SVGA_3D_CMD_GB_MOB_FENCE = 1133, + SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, + SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, + SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, + SVGA_3D_CMD_NOP_ERROR = 1137, + + SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, + SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, + SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, + SVGA_3D_CMD_DRAW = 1141, + SVGA_3D_CMD_DRAW_INDEXED = 1142, + + /* + * DX10 Commands + */ + SVGA_3D_CMD_DX_MIN = 1143, + SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, + SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, + SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, + SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, + SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, + SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, + SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, + SVGA_3D_CMD_DX_SET_SHADER = 1150, + SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, + SVGA_3D_CMD_DX_DRAW = 1152, + SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, + SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, + SVGA_3D_CMD_DX_DRAW_AUTO = 1156, + SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, + SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, + SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, + SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, + SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, + SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, + SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, + SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, + SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, + SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, + SVGA_3D_CMD_DX_BIND_QUERY = 1167, + SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, + SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, + SVGA_3D_CMD_DX_END_QUERY = 1170, + SVGA_3D_CMD_DX_READBACK_QUERY = 1171, + SVGA_3D_CMD_DX_SET_PREDICATION = 1172, + SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, + SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, + SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, + SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, + SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, + SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, + SVGA_3D_CMD_DX_PRED_COPY = 1179, + SVGA_3D_CMD_DX_PRESENTBLT = 1180, + SVGA_3D_CMD_DX_GENMIPS = 1181, + SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, + SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, + SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, + SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, + SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, + SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, + SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, + SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, + SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, + SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, + SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, + SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, + SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, + SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, + SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, + SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, + SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, + SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, + SVGA_3D_CMD_DX_BIND_SHADER = 1203, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, + SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, + SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, + SVGA_3D_CMD_DX_SET_COTABLE = 1207, + SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, + SVGA_3D_CMD_DX_BUFFER_COPY = 1209, + SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, + SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, + SVGA_3D_CMD_DX_MOVE_QUERY = 1212, + SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, + SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, + SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, + SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, + SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, + SVGA_3D_CMD_DX_HINT = 1218, + SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, + SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, + SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, + SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, + SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, + SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, + SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, + + SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, + SVGA_3D_CMD_DX_MAX = 1227, + + SVGA_3D_CMD_SCREEN_COPY = 1227, + + SVGA_3D_CMD_RESERVED1 = 1228, + SVGA_3D_CMD_RESERVED2 = 1229, + SVGA_3D_CMD_RESERVED3 = 1230, + SVGA_3D_CMD_RESERVED4 = 1231, + SVGA_3D_CMD_RESERVED5 = 1232, + SVGA_3D_CMD_RESERVED6 = 1233, + SVGA_3D_CMD_RESERVED7 = 1234, + SVGA_3D_CMD_RESERVED8 = 1235, + + SVGA_3D_CMD_GROW_OTABLE = 1236, + SVGA_3D_CMD_DX_GROW_COTABLE = 1237, + SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, + + SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, + + SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, + SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, + SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, + SVGA_3D_CMD_DX_PRED_CONVERT = 1243, + SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, + + SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, + SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, + SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, + SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, + SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, + + SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, + SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, + SVGA_3D_CMD_DX_DISPATCH = 1253, + SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, + + SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, + SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256, + SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, + SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, + + SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, + SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, + SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, + SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, + SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, + SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, + + SVGA_3D_CMD_RESERVED2_1 = 1265, + + SVGA_3D_CMD_RESERVED2_2 = 1266, + SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, + SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, + SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, + SVGA_3D_CMD_RESERVED2_3 = 1270, + SVGA_3D_CMD_RESERVED2_4 = 1271, + SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, + SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, + SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, + SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, + SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, + SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, + + SVGA_3D_CMD_MAX = 1278, + SVGA_3D_CMD_FUTURE_MAX = 3000 +} SVGAFifo3dCmdId; + +#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) + +/* + * FIFO command format definitions: + */ + +/* + * The data size header following cmdNum for every 3d command + */ +typedef +#include "vmware_pack_begin.h" +struct { + uint32 id; + uint32 size; +} +#include "vmware_pack_end.h" +SVGA3dCmdHeader; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 numMipLevels; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceFace; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + + /* + * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace + * structures must have the same value of numMipLevels field. + * Otherwise, all but the first SVGA3dSurfaceFace structures must have the + * numMipLevels set to 0. + */ + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + + /* + * Followed by an SVGA3dSize structure for each mip level in each face. + * + * A note on surface sizes: Sizes are always specified in pixels, + * even if the true surface size is not a multiple of the minimum + * block size of the surface's format. For example, a 3x3x1 DXT1 + * compressed texture would actually be stored as a 4x4x1 image in + * memory. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + + /* + * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace + * structures must have the same value of numMipLevels field. + * Otherwise, all but the first SVGA3dSurfaceFace structures must have the + * numMipLevels set to 0. + */ + SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + + /* + * Followed by an SVGA3dSize structure for each mip level in each face. + * + * A note on surface sizes: Sizes are always specified in pixels, + * even if the true surface size is not a multiple of the minimum + * block size of the surface's format. For example, a 3x3x1 DXT1 + * compressed texture would actually be stored as a 4x4x1 image in + * memory. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dClearFlag clearFlag; + uint32 color; + float depth; + uint32 stencil; + /* Followed by variable number of SVGA3dRect structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dLightType type; + SVGA3dBool inWorldSpace; + float diffuse[4]; + float specular[4]; + float ambient[4]; + float position[4]; + float direction[4]; + float range; + float falloff; + float attenuation0; + float attenuation1; + float attenuation2; + float theta; + float phi; +} +#include "vmware_pack_end.h" +SVGA3dLightData; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + /* Followed by variable number of SVGA3dCopyRect structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dRenderStateName state; + union { + uint32 uintValue; + float floatValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dRenderState; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + /* Followed by variable number of SVGA3dRenderState structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRenderTargetType type; + SVGA3dSurfaceImageId target; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + /* Followed by variable number of SVGA3dCopyBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ + +/* + * Perform a surface copy within the same image. + * The src/dest boxes are allowed to overlap. + */ +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId surface; + SVGA3dCopyBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 srcSid; + uint32 destSid; +} +#include "vmware_pack_end.h" +SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceStretchBltNonMSToMS; +/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dest; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dStretchBltMode mode; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * If the discard flag is present in a surface DMA operation, the host may + * discard the contents of the current mipmap level and face of the target + * surface before applying the surface DMA contents. + */ + uint32 discard : 1; + + /* + * If the unsynchronized flag is present, the host may perform this upload + * without syncing to pending reads on this surface. + */ + uint32 unsynchronized : 1; + + /* + * Guests *MUST* set the reserved bits to 0 before submitting the command + * suffix as future flags may occupy these bits. + */ + uint32 reserved : 30; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceDMAFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAGuestImage guest; + SVGA3dSurfaceImageId host; + SVGA3dTransferType transfer; + + /* + * Followed by variable number of SVGA3dCopyBox structures. For consistency + * in all clipping logic and coordinate translation, we define the + * "source" in each copyBox as the guest image and the + * "destination" as the host image, regardless of transfer + * direction. + * + * For efficiency, the SVGA3D device is free to copy more data than + * specified. For example, it may round copy boxes outwards such + * that they lie on particular alignment boundaries. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ + +/* + * SVGA3dCmdSurfaceDMASuffix -- + * + * This is a command suffix that will appear after a SurfaceDMA command in + * the FIFO. It contains some extra information that hosts may use to + * optimize performance or protect the guest. This suffix exists to preserve + * backwards compatibility while also allowing for new functionality to be + * implemented. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 suffixSize; + + /* + * The maximum offset is used to determine the maximum offset from the + * guestPtr base address that will be accessed or written to during this + * surfaceDMA. If the suffix is supported, the host will respect this + * boundary while performing surface DMAs. + * + * Defaults to MAX_UINT32 + */ + uint32 maximumOffset; + + /* + * A set of flags that describes optimizations that the host may perform + * while performing this surface DMA operation. The guest should never rely + * on behaviour that is different when these flags are set for correctness. + * + * Defaults to 0 + */ + SVGA3dSurfaceDMAFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdSurfaceDMASuffix; + +/* + * SVGA_3D_CMD_DRAW_PRIMITIVES -- + * + * This command is the SVGA3D device's generic drawing entry point. + * It can draw multiple ranges of primitives, optionally using an + * index buffer, using an arbitrary collection of vertex buffers. + * + * Each SVGA3dVertexDecl defines a distinct vertex array to bind + * during this draw call. The declarations specify which surface + * the vertex data lives in, what that vertex data is used for, + * and how to interpret it. + * + * Each SVGA3dPrimitiveRange defines a collection of primitives + * to render using the same vertex arrays. An index buffer is + * optional. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * A range hint is an optional specification for the range of indices + * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed + * that the entire array will be used. + * + * These are only hints. The SVGA3D device may use them for + * performance optimization if possible, but it's also allowed to + * ignore these values. + */ + uint32 first; + uint32 last; +} +#include "vmware_pack_end.h" +SVGA3dArrayRangeHint; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Define the origin and shape of a vertex or index array. Both + * 'offset' and 'stride' are in bytes. The provided surface will be + * reinterpreted as a flat array of bytes in the same format used + * by surface DMA operations. To avoid unnecessary conversions, the + * surface should be created with the SVGA3D_BUFFER format. + * + * Index 0 in the array starts 'offset' bytes into the surface. + * Index 1 begins at byte 'offset + stride', etc. Array indices may + * not be negative. + */ + uint32 surfaceId; + uint32 offset; + uint32 stride; +} +#include "vmware_pack_end.h" +SVGA3dArray; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Describe a vertex array's data type, and define how it is to be + * used by the fixed function pipeline or the vertex shader. It + * isn't useful to have two VertexDecls with the same + * VertexArrayIdentity in one draw call. + */ + SVGA3dDeclType type; + SVGA3dDeclMethod method; + SVGA3dDeclUsage usage; + uint32 usageIndex; +} +#include "vmware_pack_end.h" +SVGA3dVertexArrayIdentity; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dVertexDecl { + SVGA3dVertexArrayIdentity identity; + SVGA3dArray array; + SVGA3dArrayRangeHint rangeHint; +} +#include "vmware_pack_end.h" +SVGA3dVertexDecl; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dPrimitiveRange { + /* + * Define a group of primitives to render, from sequential indices. + * + * The value of 'primitiveType' and 'primitiveCount' imply the + * total number of vertices that will be rendered. + */ + SVGA3dPrimitiveType primType; + uint32 primitiveCount; + + /* + * Optional index buffer. If indexArray.surfaceId is + * SVGA3D_INVALID_ID, we render without an index buffer. Rendering + * without an index buffer is identical to rendering with an index + * buffer containing the sequence [0, 1, 2, 3, ...]. + * + * If an index buffer is in use, indexWidth specifies the width in + * bytes of each index value. It must be less than or equal to + * indexArray.stride. + * + * (Currently, the SVGA3D device requires index buffers to be tightly + * packed. In other words, indexWidth == indexArray.stride) + */ + SVGA3dArray indexArray; + uint32 indexWidth; + + /* + * Optional index bias. This number is added to all indices from + * indexArray before they are used as vertex array indices. This + * can be used in multiple ways: + * + * - When not using an indexArray, this bias can be used to + * specify where in the vertex arrays to begin rendering. + * + * - A positive number here is equivalent to increasing the + * offset in each vertex array. + * + * - A negative number can be used to render using a small + * vertex array and an index buffer that contains large + * values. This may be used by some applications that + * crop a vertex buffer without modifying their index + * buffer. + * + * Note that rendering with a negative bias value may be slower and + * use more memory than rendering with a positive or zero bias. + */ + int32 indexBias; +} +#include "vmware_pack_end.h" +SVGA3dPrimitiveRange; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 numVertexDecls; + uint32 numRanges; + + /* + * There are two variable size arrays after the + * SVGA3dCmdDrawPrimitives structure. In order, + * they are: + * + * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than + * SVGA3D_MAX_VERTEX_ARRAYS; + * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than + * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; + * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains + * the frequency divisor for the corresponding vertex decl). + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint32 primitiveCount; /* How many primitives to render */ + uint32 startVertexLocation; /* Which vertex do we start rendering at. */ + + uint8 primitiveType; /* SVGA3dPrimitiveType */ + uint8 padding[3]; +} +#include "vmware_pack_end.h" +SVGA3dCmdDraw; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint8 primitiveType; /* SVGA3dPrimitiveType */ + + uint32 indexBufferSid; /* Valid index buffer sid. */ + uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ + /* always 0 for pre SM guests, non-zero for OpenGL */ + /* guests. We can't represent non-multiple of */ + /* stride offsets in D3D9Renderer... */ + uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ + + int32 baseVertexLocation; /* Bias applied to the index when selecting a */ + /* vertex from the streams, may be negative */ + + uint32 primitiveCount; /* How many primitives to render */ + uint32 pad0; + uint16 pad1; +} +#include "vmware_pack_end.h" +SVGA3dCmdDrawIndexed; + +typedef +#include "vmware_pack_begin.h" +struct { + /* + * Describe a vertex array's data type, and define how it is to be + * used by the fixed function pipeline or the vertex shader. It + * isn't useful to have two VertexDecls with the same + * VertexArrayIdentity in one draw call. + */ + uint16 streamOffset; + uint8 stream; + uint8 type; /* SVGA3dDeclType */ + uint8 method; /* SVGA3dDeclMethod */ + uint8 usage; /* SVGA3dDeclUsage */ + uint8 usageIndex; + uint8 padding; + +} +#include "vmware_pack_end.h" +SVGA3dVertexElement; + +/* + * Should the vertex element respect the stream value? The high bit of the + * stream should be set to indicate that the stream should be respected. If + * the high bit is not set, the stream will be ignored and replaced by the index + * of the position of the currently considered vertex element. + * + * All guests should set this bit and correctly specify the stream going + * forward. + */ +#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint32 numElements; + + /* + * Followed by numElements SVGA3dVertexElement structures. + * + * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements + * are cleared and will not be used by following draws. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetVertexDecls; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + uint32 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dVertexStream; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + + uint32 numStreams; + /* + * Followed by numStream SVGA3dVertexStream structures. + * + * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams + * are cleared and will not be used by following draws. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetVertexStreams; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 numDivisors; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetVertexDivisors; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stage; + SVGA3dTextureStateName name; + union { + uint32 value; + float floatValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dTextureState; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + /* Followed by variable number of SVGA3dTextureState structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dTransformType type; + float matrix[16]; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ + +typedef +#include "vmware_pack_begin.h" +struct { + float min; + float max; +} +#include "vmware_pack_end.h" +SVGA3dZRange; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dZRange zRange; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ + +typedef +#include "vmware_pack_begin.h" +struct { + float diffuse[4]; + float ambient[4]; + float specular[4]; + float emissive[4]; + float shininess; +} +#include "vmware_pack_end.h" +SVGA3dMaterial; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dFace face; + SVGA3dMaterial material; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + SVGA3dLightData data; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + uint32 enabled; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 index; + float plane[4]; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; + /* Followed by variable number of DWORDs for shader bycode */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 shid; + SVGA3dShaderType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 reg; /* register number */ + SVGA3dShaderType type; + SVGA3dShaderConstType ctype; + uint32 values[4]; + + /* + * Followed by a variable number of additional values. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dShaderType type; + uint32 shid; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ +} +#include "vmware_pack_end.h" +SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ + + +/* + * SVGA3D_CMD_WAIT_FOR_QUERY -- + * + * Will read the SVGA3dQueryResult structure pointed to by guestResult, + * and if the state member is set to anything else than + * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. + * + * Otherwise, in addition to the query explicitly waited for, + * All queries with the same type and issued with the same cid, for which + * an SVGA_3D_CMD_END_QUERY command has previously been sent, will + * be finished after execution of this command. + * + * A query will be identified by the gmrId and offset of the guestResult + * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has + * been sent previously with an indentical gmrId and offset, it will + * effectively end all queries with an identical type issued with the + * same cid, and the SVGA3dQueryResult structure pointed to by + * guestResult will not be written to. This property can be used to + * implement a query barrier for a given cid and query type. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; /* Same parameters passed to END_QUERY */ + SVGA3dQueryType type; + SVGAGuestPtr guestResult; +} +#include "vmware_pack_end.h" +SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 totalSize; /* Set by guest before query is ended. */ + SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ + union { /* Set by host on exit from PENDING state */ + uint32 result32; + uint32 queryCookie; /* May be used to identify which QueryGetData this + result corresponds to. */ + }; +} +#include "vmware_pack_end.h" +SVGA3dQueryResult; + + +/* + * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- + * + * This is a blit from an SVGA3D surface to a Screen Object. + * This blit must be directed at a specific screen. + * + * The blit copies from a rectangular region of an SVGA3D surface + * image to a rectangular region of a screen. + * + * This command takes an optional variable-length list of clipping + * rectangles after the body of the command. If no rectangles are + * specified, there is no clipping region. The entire destRect is + * drawn to. If one or more rectangles are included, they describe + * a clipping region. The clip rectangle coordinates are measured + * relative to the top-left corner of destRect. + * + * The srcImage must be from mip=0 face=0. + * + * This supports scaling if the src and dest are of different sizes. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId srcImage; + SVGASignedRect srcRect; + uint32 destScreenId; /* Screen Object ID */ + SVGASignedRect destRect; + /* Clipping: zero or more SVGASignedRects follow */ +} +#include "vmware_pack_end.h" +SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + SVGA3dTextureFilter filter; +} +#include "vmware_pack_end.h" +SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ + +/* + * Screen DMA command + * + * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device + * cap bit is not required. + * + * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could + * be different, but it is required that guest makes sure refBuffer has + * exactly the same contents that were written to when last time screen DMA + * command is received by host. + * + * - changemap is generated by lib/blit, and it has the changes from last + * received screen DMA or more. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdScreenDMA { + uint32 screenId; + SVGAGuestImage refBuffer; + SVGAGuestImage destBuffer; + SVGAGuestImage changeMap; +} +#include "vmware_pack_end.h" +SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ + +/* + * Logic ops + */ + +#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) +#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) +#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsBitBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; + /* Followed by variable number of SVGA3dCopyBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsTransBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 color; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsStretchBlt { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint16 mode; + uint16 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsColorFill { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId dst; + uint32 color; + SVGA3dLogicOp logicOp; + SVGA3dLogicOpRop3 logicOpRop3; + /* Followed by variable number of SVGA3dRect structures. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsAlphaBlend { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId src; + SVGA3dSurfaceImageId dst; + uint32 alphaVal; + uint32 flags; + SVGA3dBox srcBox; + SVGA3dSignedBox dstBox; + SVGA3dBox clipBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ + +#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF + +#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 +#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdLogicOpsClearTypeBlend { + /* + * All LogicOps surfaces are one-level + * surfaces so mipmap & face should always + * be zero. + */ + SVGA3dSurfaceImageId tmp; + SVGA3dSurfaceImageId dst; + SVGA3dSurfaceImageId gammaSurf; + SVGA3dSurfaceImageId alphaSurf; + uint32 gamma; + uint32 color; + uint32 color2; + int32 alphaOffsetX; + int32 alphaOffsetY; + /* Followed by variable number of SVGA3dBox structures */ +} +#include "vmware_pack_end.h" +SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ + + +/* + * Guest-backed objects definitions. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobFormat ptDepth; + uint32 sizeInBytes; + PPN64 base; +} +#include "vmware_pack_end.h" +SVGAOTableMobEntry; +#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceFormat format; + SVGA3dSurface1Flags surface1Flags; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + SVGAMobId mobid; + uint32 arraySize; + uint32 mobPitch; + SVGA3dSurface2Flags surface2Flags; + uint8 multisamplePattern; + uint8 qualityLevel; + uint16 bufferByteStride; + float minLOD; + uint32 pad0[2]; +} +#include "vmware_pack_end.h" +SVGAOTableSurfaceEntry; +#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGAOTableContextEntry; +#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGAOTableShaderEntry; +#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry)) + +#define SVGA_STFLAG_PRIMARY (1 << 0) +#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */ +typedef uint32 SVGAScreenTargetFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceImageId image; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + uint32 dpi; + uint32 pad[7]; +} +#include "vmware_pack_end.h" +SVGAOTableScreenTargetEntry; +#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \ + (sizeof(SVGAOTableScreenTargetEntry)) + +typedef +#include "vmware_pack_begin.h" +struct { + float value[4]; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstFloat; + +typedef +#include "vmware_pack_begin.h" +struct { + int32 value[4]; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstInt; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 value; +} +#include "vmware_pack_end.h" +SVGA3dShaderConstBool; + +typedef +#include "vmware_pack_begin.h" +struct { + uint16 streamOffset; + uint8 stream; + uint8 type; + uint8 methodUsage; + uint8 usageIndex; +} +#include "vmware_pack_end.h" +SVGAGBVertexElement; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; + uint16 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGAGBVertexStream; +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dRect viewport; + SVGA3dRect scissorRect; + SVGA3dZRange zRange; + + SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; + SVGAGBVertexElement decl1[4]; + + uint32 renderStates[SVGA3D_RS_MAX]; + SVGAGBVertexElement decl2[18]; + uint32 pad0[2]; + + struct { + SVGA3dFace face; + SVGA3dMaterial material; + } material; + + float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; + float matrices[SVGA3D_TRANSFORM_MAX][16]; + + SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; + SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; + + /* + * Shaders currently bound + */ + uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; + SVGAGBVertexElement decl3[10]; + uint32 pad1[3]; + + uint32 occQueryActive; + uint32 occQueryValue; + + /* + * Int/Bool Shader constants + */ + SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; + SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; + uint16 pShaderBValues; + uint16 vShaderBValues; + + + SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; + SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; + uint32 numVertexDecls; + uint32 numVertexStreams; + uint32 numVertexDivisors; + uint32 pad2[30]; + + /* + * Texture Stages + * + * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the + * textureStages array. + * SVGA3D_TS_COLOR_KEY is in tsColorKey. + */ + uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; + uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; + uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; + + /* + * Float Shader constants. + */ + SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; + SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; +} +#include "vmware_pack_end.h" +SVGAGBContextData; +#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) + +/* + * SVGA3dCmdSetOTableBase -- + * + * This command allows the guest to specify the base PPN of the + * specified object table. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; + PPN32 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} +#include "vmware_pack_end.h" +SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ + +/* + * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that + * the new OTable contains the same contents as the old one, except possibly + * for some new invalid entries at the end. + * + * (Otherwise, guests should use one of the SetOTableBase commands.) + */ +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; + PPN64 baseAddress; + uint32 sizeInBytes; + uint32 validSizeInBytes; + SVGAMobFormat ptDepth; +} +#include "vmware_pack_end.h" +SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAOTableType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ + +/* + * Define a memory object (Mob) in the OTable. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBMob { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN32 base; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ + + +/* + * Destroys an object in the OTable. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBMob { + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ + +/* + * Define a memory object (Mob) in the OTable with a PPN64 base. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ + +/* + * Redefine an object in the OTable with PPN64 base. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdRedefineGBMob64 { + SVGAMobId mobid; + SVGAMobFormat ptDepth; + PPN64 base; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ + +/* + * Notification that the page tables have been modified. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBMobMapping { + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ + +/* + * Define a guest-backed surface. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ + +/* + * Defines a guest-backed surface, adding the arraySize field. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface_v2 { + uint32 sid; + SVGA3dSurface1Flags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 pad; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */ + +/* + * Defines a guest-backed surface, adding the larger flags. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface_v3 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */ + +/* + * Defines a guest-backed surface, adding buffer byte stride. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBSurface_v4 { + uint32 sid; + SVGA3dSurfaceAllFlags surfaceFlags; + SVGA3dSurfaceFormat format; + uint32 numMipLevels; + uint32 multisampleCount; + SVGA3dMSPattern multisamplePattern; + SVGA3dMSQualityLevel qualityLevel; + SVGA3dTextureFilter autogenFilter; + SVGA3dSize size; + uint32 arraySize; + uint32 bufferByteStride; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */ + +/* + * Destroy a guest-backed surface. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ + +/* + * Bind a guest-backed surface to a mob. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBSurface { + uint32 sid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBSurfaceWithPitch { + uint32 sid; + SVGAMobId mobid; + uint32 baseLevelPitch; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ + +/* + * Conditionally bind a mob to a guest-backed surface if testMobid + * matches the currently bound mob. Optionally issue a + * readback/update on the surface while it is still bound to the old + * mobid if the mobid is changed by this command. + */ + +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) +#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdCondBindGBSurface { + uint32 sid; + SVGAMobId testMobid; + SVGAMobId mobid; + uint32 flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ + +/* + * Update an image in a guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBImage { + SVGA3dSurfaceImageId image; + SVGA3dBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ + +/* + * Update an entire guest-backed surface. + * (Inform the device that the guest-contents have been updated.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdUpdateGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ + +/* + * Readback an image in a guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBImage { + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ + +/* + * Readback an entire guest-backed surface. + * (Request the device to flush the dirty contents into the guest.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ + +/* + * Readback a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ + + +/* + * Invalidate an image in a guest-backed surface. + * (Notify the device that the contents can be lost.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBImage { + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ + +/* + * Invalidate an entire guest-backed surface. + * (Notify the device that the contents if all images can be lost.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBSurface { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ + +/* + * Invalidate a sub rect of an image in a guest-backed surface. After + * issuing this command the driver is required to issue an update call + * of the same region before issuing any other commands that reference + * this surface or rendering is not guaranteed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBImagePartial { + SVGA3dSurfaceImageId image; + SVGA3dBox box; + uint32 invertBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ + + +/* + * Define a guest-backed context. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ + +/* + * Destroy a guest-backed context. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ + +/* + * Bind a guest-backed context. + * + * validContents should be set to 0 for new contexts, + * and 1 if this is an old context which is getting paged + * back on to the device. + * + * For new contexts, it is recommended that the driver + * issue commands to initialize all interesting state + * prior to rendering. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ + +/* + * Readback a guest-backed context. + * (Request that the device flush the contents back into guest memory.) + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdReadbackGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ + +/* + * Invalidate a guest-backed context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdInvalidateGBContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ + +/* + * Define a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDefineGBShader { + uint32 shid; + SVGA3dShaderType type; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ + +/* + * Bind a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdBindGBShader { + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ + +/* + * Destroy a guest-backed shader. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDestroyGBShader { + uint32 shid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + uint32 regStart; + SVGA3dShaderType shaderType; + SVGA3dShaderConstType constType; + + /* + * Followed by a variable number of shader constants. + * + * Note that FLOAT and INT constants are 4-dwords in length, while + * BOOL constants are 1-dword in length. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ + + +/* + * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- + * + * The semantics of this command are identical to the + * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written + * to a Mob instead of a GMR. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGA3dQueryType type; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ + + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobId mobid; + uint32 mustBeZero; + uint32 initialized; +} +#include "vmware_pack_end.h" +SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAMobId mobid; + uint32 gartOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ + + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 gartOffset; + uint32 numPages; +} +#include "vmware_pack_end.h" +SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ + + +/* + * Screen Targets + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + uint32 width; + uint32 height; + int32 xRoot; + int32 yRoot; + SVGAScreenTargetFlags flags; + + /* + * The physical DPI that the guest expects this screen displayed at. + * + * Guests which are not DPI-aware should set this to zero. + */ + uint32 dpi; +} +#include "vmware_pack_end.h" +SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dSurfaceImageId image; +} +#include "vmware_pack_end.h" +SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dRect rect; +} +#include "vmware_pack_end.h" +SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdGBScreenDMA { + uint32 screenId; + uint32 dead; + SVGAMobId destMobID; + uint32 destPitch; + SVGAMobId changeMapMobID; +} +#include "vmware_pack_end.h" +SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 value; + uint32 mobId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 stid; + SVGA3dSurfaceImageId dest; + + uint32 statusMobId; + uint32 statusMobOffset; + + /* Reserved fields */ + uint32 mustBeInvalidId; + uint32 mustBeZero; +} +#include "vmware_pack_end.h" +SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */ + +#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 +#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 +#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 sid; +} +#include "vmware_pack_end.h" +SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */ + +#endif /* _SVGA3D_CMD_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h new file mode 100644 index 000000000..617b468c6 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_devcaps.h @@ -0,0 +1,510 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 1998-2019 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_devcaps.h -- + * + * SVGA 3d caps definitions + */ + +#ifndef _SVGA3D_DEVCAPS_H_ +#define _SVGA3D_DEVCAPS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#include "svga3d_types.h" + +/* + * 3D Hardware Version + * + * The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo + * register. Is set by the host and read by the guest. This lets + * us make new guest drivers which are backwards-compatible with old + * SVGA hardware revisions. It does not let us support old guest + * drivers. Good enough for now. + * + */ + +#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF)) +#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16) +#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF) + +typedef enum { + SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1), + SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2), + SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3), + SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1), + SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4), + SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0), + SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1), + SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1, +} SVGA3dHardwareVersion; + +/* + * DevCap indexes. + */ + +typedef uint32 SVGA3dDevCapIndex; + +#define SVGA3D_DEVCAP_INVALID ((uint32)-1) +#define SVGA3D_DEVCAP_3D 0 +#define SVGA3D_DEVCAP_MAX_LIGHTS 1 + +/* + * SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of + * fixed-function texture units available. Each of these units + * work in both FFP and Shader modes, and they support texture + * transforms and texture coordinates. The host may have additional + * texture image units that are only usable with shaders. + */ +#define SVGA3D_DEVCAP_MAX_TEXTURES 2 +#define SVGA3D_DEVCAP_MAX_CLIP_PLANES 3 +#define SVGA3D_DEVCAP_VERTEX_SHADER_VERSION 4 +#define SVGA3D_DEVCAP_VERTEX_SHADER 5 +#define SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION 6 +#define SVGA3D_DEVCAP_FRAGMENT_SHADER 7 +#define SVGA3D_DEVCAP_MAX_RENDER_TARGETS 8 +#define SVGA3D_DEVCAP_S23E8_TEXTURES 9 +#define SVGA3D_DEVCAP_S10E5_TEXTURES 10 +#define SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND 11 +#define SVGA3D_DEVCAP_D16_BUFFER_FORMAT 12 +#define SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT 13 +#define SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT 14 +#define SVGA3D_DEVCAP_QUERY_TYPES 15 +#define SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING 16 +#define SVGA3D_DEVCAP_MAX_POINT_SIZE 17 +#define SVGA3D_DEVCAP_MAX_SHADER_TEXTURES 18 +#define SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH 19 +#define SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT 20 +#define SVGA3D_DEVCAP_MAX_VOLUME_EXTENT 21 +#define SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT 22 +#define SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO 23 +#define SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY 24 +#define SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT 25 +#define SVGA3D_DEVCAP_MAX_VERTEX_INDEX 26 +#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS 27 +#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS 28 +#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS 29 +#define SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS 30 +#define SVGA3D_DEVCAP_TEXTURE_OPS 31 +#define SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 32 +#define SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 33 +#define SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 34 +#define SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 35 +#define SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 36 +#define SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 37 +#define SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 38 +#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 39 +#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 40 +#define SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 41 +#define SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 42 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D16 43 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 44 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 45 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT1 46 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT2 47 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT3 48 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT4 49 +#define SVGA3D_DEVCAP_SURFACEFMT_DXT5 50 +#define SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 51 +#define SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 52 +#define SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 53 +#define SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 54 +#define SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 55 +#define SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 56 +#define SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 57 +#define SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 58 +#define SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 59 +#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 60 +#define SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 61 + +/* + * There is a hole in our devcap definitions for + * historical reasons. + * + * Define a constant just for completeness. + */ +#define SVGA3D_DEVCAP_MISSING62 62 + +#define SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES 63 + +/* + * Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color + * render targets. This does not include the depth or stencil targets. + */ +#define SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS 64 + +#define SVGA3D_DEVCAP_SURFACEFMT_V16U16 65 +#define SVGA3D_DEVCAP_SURFACEFMT_G16R16 66 +#define SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 67 +#define SVGA3D_DEVCAP_SURFACEFMT_UYVY 68 +#define SVGA3D_DEVCAP_SURFACEFMT_YUY2 69 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD4 70 +#define SVGA3D_DEVCAP_DEAD5 71 +#define SVGA3D_DEVCAP_DEAD7 72 +#define SVGA3D_DEVCAP_DEAD6 73 + +#define SVGA3D_DEVCAP_AUTOGENMIPMAPS 74 +#define SVGA3D_DEVCAP_SURFACEFMT_NV12 75 +#define SVGA3D_DEVCAP_DEAD10 76 + +/* + * This is the maximum number of SVGA context IDs that the guest + * can define using SVGA_3D_CMD_CONTEXT_DEFINE. + */ +#define SVGA3D_DEVCAP_MAX_CONTEXT_IDS 77 + +/* + * This is the maximum number of SVGA surface IDs that the guest + * can define using SVGA_3D_CMD_SURFACE_DEFINE*. + */ +#define SVGA3D_DEVCAP_MAX_SURFACE_IDS 78 + +#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 79 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 80 +#define SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT 81 + +#define SVGA3D_DEVCAP_SURFACEFMT_ATI1 82 +#define SVGA3D_DEVCAP_SURFACEFMT_ATI2 83 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD1 84 +#define SVGA3D_DEVCAP_DEAD8 85 +#define SVGA3D_DEVCAP_DEAD9 86 + +#define SVGA3D_DEVCAP_LINE_AA 87 /* boolean */ +#define SVGA3D_DEVCAP_LINE_STIPPLE 88 /* boolean */ +#define SVGA3D_DEVCAP_MAX_LINE_WIDTH 89 /* float */ +#define SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH 90 /* float */ + +#define SVGA3D_DEVCAP_SURFACEFMT_YV12 91 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD3 92 + +/* + * Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported? + */ +#define SVGA3D_DEVCAP_TS_COLOR_KEY 93 /* boolean */ + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD2 94 + +/* + * Does the device support DXContexts? + */ +#define SVGA3D_DEVCAP_DXCONTEXT 95 + +/* + * Deprecated. + */ +#define SVGA3D_DEVCAP_DEAD11 96 + +/* + * What is the maximum number of vertex buffers or vertex input registers + * that can be expected to work correctly with a DXContext? + * + * The guest is allowed to set up to SVGA3D_DX_MAX_VERTEXBUFFERS, but + * anything in excess of this cap is not guaranteed to render correctly. + * + * Similarly, the guest can set up to SVGA3D_DX_MAX_VERTEXINPUTREGISTERS + * input registers without the SVGA3D_DEVCAP_SM4_1 cap, or + * SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS with the SVGA3D_DEVCAP_SM4_1, + * but only the registers up to this cap value are guaranteed to render + * correctly. + * + * If guest-drivers are able to expose a lower-limit, it's recommended + * that they clamp to this value. Otherwise, the host will make a + * best-effort on case-by-case basis if guests exceed this. + */ +#define SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS 97 + +/* + * What is the maximum number of constant buffers that can be expected to + * work correctly with a DX context? + * + * The guest is allowed to set up to SVGA3D_DX_MAX_CONSTBUFFERS, but + * anything in excess of this cap is not guaranteed to render correctly. + * + * If guest-drivers are able to expose a lower-limit, it's recommended + * that they clamp to this value. Otherwise, the host will make a + * best-effort on case-by-case basis if guests exceed this. + */ +#define SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS 98 + +/* + * Does the device support provoking vertex control? + * + * If this cap is present, the provokingVertexLast field in the + * rasterizer state is enabled. (Guests can then set it to FALSE, + * meaning that the first vertex is the provoking vertex, or TRUE, + * meaning that the last verteix is the provoking vertex.) + * + * If this cap is FALSE, then guests should set the provokingVertexLast + * to FALSE, otherwise rendering behavior is undefined. + */ +#define SVGA3D_DEVCAP_DX_PROVOKING_VERTEX 99 + +#define SVGA3D_DEVCAP_DXFMT_X8R8G8B8 100 +#define SVGA3D_DEVCAP_DXFMT_A8R8G8B8 101 +#define SVGA3D_DEVCAP_DXFMT_R5G6B5 102 +#define SVGA3D_DEVCAP_DXFMT_X1R5G5B5 103 +#define SVGA3D_DEVCAP_DXFMT_A1R5G5B5 104 +#define SVGA3D_DEVCAP_DXFMT_A4R4G4B4 105 +#define SVGA3D_DEVCAP_DXFMT_Z_D32 106 +#define SVGA3D_DEVCAP_DXFMT_Z_D16 107 +#define SVGA3D_DEVCAP_DXFMT_Z_D24S8 108 +#define SVGA3D_DEVCAP_DXFMT_Z_D15S1 109 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8 110 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 111 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE16 112 +#define SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 113 +#define SVGA3D_DEVCAP_DXFMT_DXT1 114 +#define SVGA3D_DEVCAP_DXFMT_DXT2 115 +#define SVGA3D_DEVCAP_DXFMT_DXT3 116 +#define SVGA3D_DEVCAP_DXFMT_DXT4 117 +#define SVGA3D_DEVCAP_DXFMT_DXT5 118 +#define SVGA3D_DEVCAP_DXFMT_BUMPU8V8 119 +#define SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 120 +#define SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 121 +#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD1 122 +#define SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 123 +#define SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 124 +#define SVGA3D_DEVCAP_DXFMT_A2R10G10B10 125 +#define SVGA3D_DEVCAP_DXFMT_V8U8 126 +#define SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 127 +#define SVGA3D_DEVCAP_DXFMT_CxV8U8 128 +#define SVGA3D_DEVCAP_DXFMT_X8L8V8U8 129 +#define SVGA3D_DEVCAP_DXFMT_A2W10V10U10 130 +#define SVGA3D_DEVCAP_DXFMT_ALPHA8 131 +#define SVGA3D_DEVCAP_DXFMT_R_S10E5 132 +#define SVGA3D_DEVCAP_DXFMT_R_S23E8 133 +#define SVGA3D_DEVCAP_DXFMT_RG_S10E5 134 +#define SVGA3D_DEVCAP_DXFMT_RG_S23E8 135 +#define SVGA3D_DEVCAP_DXFMT_BUFFER 136 +#define SVGA3D_DEVCAP_DXFMT_Z_D24X8 137 +#define SVGA3D_DEVCAP_DXFMT_V16U16 138 +#define SVGA3D_DEVCAP_DXFMT_G16R16 139 +#define SVGA3D_DEVCAP_DXFMT_A16B16G16R16 140 +#define SVGA3D_DEVCAP_DXFMT_UYVY 141 +#define SVGA3D_DEVCAP_DXFMT_YUY2 142 +#define SVGA3D_DEVCAP_DXFMT_NV12 143 +#define SVGA3D_DEVCAP_DXFMT_FORMAT_DEAD2 144 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS 145 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT 146 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT 147 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS 148 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT 149 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT 150 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT 151 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS 152 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT 153 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM 154 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT 155 +#define SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS 156 +#define SVGA3D_DEVCAP_DXFMT_R32G32_UINT 157 +#define SVGA3D_DEVCAP_DXFMT_R32G32_SINT 158 +#define SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS 159 +#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT 160 +#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24 161 +#define SVGA3D_DEVCAP_DXFMT_X32_G8X24_UINT 162 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS 163 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT 164 +#define SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT 165 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS 166 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM 167 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB 168 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT 169 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT 170 +#define SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS 171 +#define SVGA3D_DEVCAP_DXFMT_R16G16_UINT 172 +#define SVGA3D_DEVCAP_DXFMT_R16G16_SINT 173 +#define SVGA3D_DEVCAP_DXFMT_R32_TYPELESS 174 +#define SVGA3D_DEVCAP_DXFMT_D32_FLOAT 175 +#define SVGA3D_DEVCAP_DXFMT_R32_UINT 176 +#define SVGA3D_DEVCAP_DXFMT_R32_SINT 177 +#define SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS 178 +#define SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT 179 +#define SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8 180 +#define SVGA3D_DEVCAP_DXFMT_X24_G8_UINT 181 +#define SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS 182 +#define SVGA3D_DEVCAP_DXFMT_R8G8_UNORM 183 +#define SVGA3D_DEVCAP_DXFMT_R8G8_UINT 184 +#define SVGA3D_DEVCAP_DXFMT_R8G8_SINT 185 +#define SVGA3D_DEVCAP_DXFMT_R16_TYPELESS 186 +#define SVGA3D_DEVCAP_DXFMT_R16_UNORM 187 +#define SVGA3D_DEVCAP_DXFMT_R16_UINT 188 +#define SVGA3D_DEVCAP_DXFMT_R16_SNORM 189 +#define SVGA3D_DEVCAP_DXFMT_R16_SINT 190 +#define SVGA3D_DEVCAP_DXFMT_R8_TYPELESS 191 +#define SVGA3D_DEVCAP_DXFMT_R8_UNORM 192 +#define SVGA3D_DEVCAP_DXFMT_R8_UINT 193 +#define SVGA3D_DEVCAP_DXFMT_R8_SNORM 194 +#define SVGA3D_DEVCAP_DXFMT_R8_SINT 195 +#define SVGA3D_DEVCAP_DXFMT_P8 196 +#define SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP 197 +#define SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM 198 +#define SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM 199 +#define SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS 200 +#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB 201 +#define SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS 202 +#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB 203 +#define SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS 204 +#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB 205 +#define SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS 206 +#define SVGA3D_DEVCAP_DXFMT_ATI1 207 +#define SVGA3D_DEVCAP_DXFMT_BC4_SNORM 208 +#define SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS 209 +#define SVGA3D_DEVCAP_DXFMT_ATI2 210 +#define SVGA3D_DEVCAP_DXFMT_BC5_SNORM 211 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM 212 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS 213 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB 214 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS 215 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB 216 +#define SVGA3D_DEVCAP_DXFMT_Z_DF16 217 +#define SVGA3D_DEVCAP_DXFMT_Z_DF24 218 +#define SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT 219 +#define SVGA3D_DEVCAP_DXFMT_YV12 220 +#define SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT 221 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT 222 +#define SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM 223 +#define SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT 224 +#define SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM 225 +#define SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM 226 +#define SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT 227 +#define SVGA3D_DEVCAP_DXFMT_R16G16_UNORM 228 +#define SVGA3D_DEVCAP_DXFMT_R16G16_SNORM 229 +#define SVGA3D_DEVCAP_DXFMT_R32_FLOAT 230 +#define SVGA3D_DEVCAP_DXFMT_R8G8_SNORM 231 +#define SVGA3D_DEVCAP_DXFMT_R16_FLOAT 232 +#define SVGA3D_DEVCAP_DXFMT_D16_UNORM 233 +#define SVGA3D_DEVCAP_DXFMT_A8_UNORM 234 +#define SVGA3D_DEVCAP_DXFMT_BC1_UNORM 235 +#define SVGA3D_DEVCAP_DXFMT_BC2_UNORM 236 +#define SVGA3D_DEVCAP_DXFMT_BC3_UNORM 237 +#define SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM 238 +#define SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM 239 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM 240 +#define SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM 241 +#define SVGA3D_DEVCAP_DXFMT_BC4_UNORM 242 +#define SVGA3D_DEVCAP_DXFMT_BC5_UNORM 243 + +/* + * Advertises shaderModel 4.1 support, independent blend-states, + * cube-map arrays, and a higher vertex input registers limit. + * + * (See documentation on SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS.) + */ +#define SVGA3D_DEVCAP_SM41 244 +#define SVGA3D_DEVCAP_MULTISAMPLE_2X 245 +#define SVGA3D_DEVCAP_MULTISAMPLE_4X 246 + +/* + * Indicates that the device has rendering support for + * the full multisample quality. If this cap is not present, + * the host may or may not support full quality rendering. + * + * See also SVGA_REG_MS_HINT_RESOLVED. + */ +#define SVGA3D_DEVCAP_MS_FULL_QUALITY 247 + +/* + * Advertises support for the SVGA3D LogicOps commands. + */ +#define SVGA3D_DEVCAP_LOGICOPS 248 + +/* + * Advertises support for using logicOps in the DXBlendStates. + */ +#define SVGA3D_DEVCAP_LOGIC_BLENDOPS 249 + +/* +* Note DXFMT range is now non-contiguous. +*/ +#define SVGA3D_DEVCAP_RESERVED_1 250 +#define SVGA3D_DEVCAP_DXFMT_BC6H_TYPELESS 251 +#define SVGA3D_DEVCAP_DXFMT_BC6H_UF16 252 +#define SVGA3D_DEVCAP_DXFMT_BC6H_SF16 253 +#define SVGA3D_DEVCAP_DXFMT_BC7_TYPELESS 254 +#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM 255 +#define SVGA3D_DEVCAP_DXFMT_BC7_UNORM_SRGB 256 +#define SVGA3D_DEVCAP_RESERVED_2 257 + +#define SVGA3D_DEVCAP_SM5 258 +#define SVGA3D_DEVCAP_MULTISAMPLE_8X 259 + +/* This must be the last index. */ +#define SVGA3D_DEVCAP_MAX 260 + +/* + * Bit definitions for DXFMT devcaps + * + * + * SUPPORTED: Can the format be defined? + * SHADER_SAMPLE: Can the format be sampled from a shader? + * COLOR_RENDERTARGET: Can the format be a color render target? + * DEPTH_RENDERTARGET: Can the format be a depth render target? + * BLENDABLE: Is the format blendable? + * MIPS: Does the format support mip levels? + * ARRAY: Does the format support texture arrays? + * VOLUME: Does the format support having volume? + * MULTISAMPLE: Does the format support multisample? + */ +#define SVGA3D_DXFMT_SUPPORTED (1 << 0) +#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1) +#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2) +#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3) +#define SVGA3D_DXFMT_BLENDABLE (1 << 4) +#define SVGA3D_DXFMT_MIPS (1 << 5) +#define SVGA3D_DXFMT_ARRAY (1 << 6) +#define SVGA3D_DXFMT_VOLUME (1 << 7) +#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8) +#define SVGA3D_DXFMT_MULTISAMPLE (1 << 9) +#define SVGA3D_DXFMT_MAX (1 << 10) + +typedef union { + SVGA3dBool b; + uint32 u; + int32 i; + float f; +} SVGA3dDevCapResult; + +#endif /* _SVGA3D_DEVCAPS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h new file mode 100644 index 000000000..f703ac2b1 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_dx.h @@ -0,0 +1,2067 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2012-2019 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_dx.h -- + * + * SVGA 3d hardware definitions for DX10 support. + */ + +#ifndef _SVGA3D_DX_H_ +#define _SVGA3D_DX_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE +#include "includeCheck.h" + +#include "svga3d_limits.h" + +#define SVGA3D_INPUT_MIN 0 +#define SVGA3D_INPUT_PER_VERTEX_DATA 0 +#define SVGA3D_INPUT_PER_INSTANCE_DATA 1 +#define SVGA3D_INPUT_MAX 2 +typedef uint32 SVGA3dInputClassification; + +#define SVGA3D_RESOURCE_TYPE_MIN 1 +#define SVGA3D_RESOURCE_BUFFER 1 +#define SVGA3D_RESOURCE_TEXTURE1D 2 +#define SVGA3D_RESOURCE_TEXTURE2D 3 +#define SVGA3D_RESOURCE_TEXTURE3D 4 +#define SVGA3D_RESOURCE_TEXTURECUBE 5 +#define SVGA3D_RESOURCE_TYPE_DX10_MAX 6 +#define SVGA3D_RESOURCE_BUFFEREX 6 +#define SVGA3D_RESOURCE_TYPE_MAX 7 +typedef uint32 SVGA3dResourceType; + +#define SVGA3D_COLOR_WRITE_ENABLE_RED (1 << 0) +#define SVGA3D_COLOR_WRITE_ENABLE_GREEN (1 << 1) +#define SVGA3D_COLOR_WRITE_ENABLE_BLUE (1 << 2) +#define SVGA3D_COLOR_WRITE_ENABLE_ALPHA (1 << 3) +#define SVGA3D_COLOR_WRITE_ENABLE_ALL (SVGA3D_COLOR_WRITE_ENABLE_RED | \ + SVGA3D_COLOR_WRITE_ENABLE_GREEN | \ + SVGA3D_COLOR_WRITE_ENABLE_BLUE | \ + SVGA3D_COLOR_WRITE_ENABLE_ALPHA) +typedef uint8 SVGA3dColorWriteEnable; + +#define SVGA3D_DEPTH_WRITE_MASK_ZERO 0 +#define SVGA3D_DEPTH_WRITE_MASK_ALL 1 +typedef uint8 SVGA3dDepthWriteMask; + +#define SVGA3D_FILTER_MIP_LINEAR (1 << 0) +#define SVGA3D_FILTER_MAG_LINEAR (1 << 2) +#define SVGA3D_FILTER_MIN_LINEAR (1 << 4) +#define SVGA3D_FILTER_ANISOTROPIC (1 << 6) +#define SVGA3D_FILTER_COMPARE (1 << 7) +typedef uint32 SVGA3dFilter; + +#define SVGA3D_CULL_INVALID 0 +#define SVGA3D_CULL_MIN 1 +#define SVGA3D_CULL_NONE 1 +#define SVGA3D_CULL_FRONT 2 +#define SVGA3D_CULL_BACK 3 +#define SVGA3D_CULL_MAX 4 +typedef uint8 SVGA3dCullMode; + +#define SVGA3D_COMPARISON_INVALID 0 +#define SVGA3D_COMPARISON_MIN 1 +#define SVGA3D_COMPARISON_NEVER 1 +#define SVGA3D_COMPARISON_LESS 2 +#define SVGA3D_COMPARISON_EQUAL 3 +#define SVGA3D_COMPARISON_LESS_EQUAL 4 +#define SVGA3D_COMPARISON_GREATER 5 +#define SVGA3D_COMPARISON_NOT_EQUAL 6 +#define SVGA3D_COMPARISON_GREATER_EQUAL 7 +#define SVGA3D_COMPARISON_ALWAYS 8 +#define SVGA3D_COMPARISON_MAX 9 +typedef uint8 SVGA3dComparisonFunc; + +/* + * SVGA3D_MULTISAMPLE_RAST_DISABLE disables MSAA for all primitives. + * SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE, which is supported in SM41, + * disables MSAA for lines only. + */ +#define SVGA3D_MULTISAMPLE_RAST_DISABLE 0 +#define SVGA3D_MULTISAMPLE_RAST_ENABLE 1 +#define SVGA3D_MULTISAMPLE_RAST_DX_MAX 1 +#define SVGA3D_MULTISAMPLE_RAST_DISABLE_LINE 2 +#define SVGA3D_MULTISAMPLE_RAST_MAX 2 +typedef uint8 SVGA3dMultisampleRastEnable; + +#define SVGA3D_DX_MAX_VERTEXBUFFERS 32 +#define SVGA3D_DX_MAX_VERTEXINPUTREGISTERS 16 +#define SVGA3D_DX_SM41_MAX_VERTEXINPUTREGISTERS 32 +#define SVGA3D_DX_MAX_SOTARGETS 4 +#define SVGA3D_DX_MAX_SRVIEWS 128 +#define SVGA3D_DX_MAX_CONSTBUFFERS 16 +#define SVGA3D_DX_MAX_SAMPLERS 16 +#define SVGA3D_DX_MAX_CLASS_INSTANCES 253 + +#define SVGA3D_DX_MAX_CONSTBUF_BINDING_SIZE (4096 * 4 * (uint32)sizeof(uint32)) + +typedef uint32 SVGA3dShaderResourceViewId; +typedef uint32 SVGA3dRenderTargetViewId; +typedef uint32 SVGA3dDepthStencilViewId; +typedef uint32 SVGA3dUAViewId; + +typedef uint32 SVGA3dShaderId; +typedef uint32 SVGA3dElementLayoutId; +typedef uint32 SVGA3dSamplerId; +typedef uint32 SVGA3dBlendStateId; +typedef uint32 SVGA3dDepthStencilStateId; +typedef uint32 SVGA3dRasterizerStateId; +typedef uint32 SVGA3dQueryId; +typedef uint32 SVGA3dStreamOutputId; + +typedef union { + struct { + float r; + float g; + float b; + float a; + }; + + float value[4]; +} SVGA3dRGBAFloat; + +typedef union { + struct { + uint32 r; + uint32 g; + uint32 b; + uint32 a; + }; + + uint32 value[4]; +} SVGA3dRGBAUint32; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGAOTableDXContextEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineContext; /* SVGA_3D_CMD_DX_DEFINE_CONTEXT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyContext; /* SVGA_3D_CMD_DX_DESTROY_CONTEXT */ + +/* + * Bind a DX context. + * + * validContents should be set to 0 for new contexts, + * and 1 if this is an old context which is getting paged + * back on to the device. + * + * For new contexts, it is recommended that the driver + * issue commands to initialize all interesting state + * prior to rendering. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindContext { + uint32 cid; + SVGAMobId mobid; + uint32 validContents; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindContext; /* SVGA_3D_CMD_DX_BIND_CONTEXT */ + +/* + * Readback a DX context. + * (Request that the device flush the contents back into guest memory.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackContext; /* SVGA_3D_CMD_DX_READBACK_CONTEXT */ + +/* + * Invalidate a guest-backed context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXInvalidateContext { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXInvalidateContext; /* SVGA_3D_CMD_DX_INVALIDATE_CONTEXT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetSingleConstantBuffer { + uint32 slot; + SVGA3dShaderType type; + SVGA3dSurfaceId sid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetSingleConstantBuffer; +/* SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetShaderResources { + uint32 startView; + SVGA3dShaderType type; + + /* + * Followed by a variable number of SVGA3dShaderResourceViewId's. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetShaderResources; /* SVGA_3D_CMD_DX_SET_SHADER_RESOURCES */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetShader { + SVGA3dShaderId shaderId; + SVGA3dShaderType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetShader; /* SVGA_3D_CMD_DX_SET_SHADER */ + +typedef union { + struct { + uint32 cbOffset : 12; + uint32 cbId : 4; + uint32 baseSamp : 4; + uint32 baseTex : 7; + uint32 reserved : 5; + }; + uint32 value; +} SVGA3dIfaceData; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetShaderIface { + SVGA3dShaderType type; + uint32 numClassInstances; + uint32 index; + uint32 iface; + SVGA3dIfaceData data; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetShaderIface; /* SVGA_3D_CMD_DX_SET_SHADER_IFACE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindShaderIface { + uint32 cid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindShaderIface; /* SVGA_3D_CMD_DX_BIND_SHADER_IFACE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetSamplers { + uint32 startSampler; + SVGA3dShaderType type; + + /* + * Followed by a variable number of SVGA3dSamplerId's. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetSamplers; /* SVGA_3D_CMD_DX_SET_SAMPLERS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDraw { + uint32 vertexCount; + uint32 startVertexLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDraw; /* SVGA_3D_CMD_DX_DRAW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawIndexed { + uint32 indexCount; + uint32 startIndexLocation; + int32 baseVertexLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawIndexed; /* SVGA_3D_CMD_DX_DRAW_INDEXED */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawInstanced { + uint32 vertexCountPerInstance; + uint32 instanceCount; + uint32 startVertexLocation; + uint32 startInstanceLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawInstanced; /* SVGA_3D_CMD_DX_DRAW_INSTANCED */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawIndexedInstanced { + uint32 indexCountPerInstance; + uint32 instanceCount; + uint32 startIndexLocation; + int32 baseVertexLocation; + uint32 startInstanceLocation; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawIndexedInstanced; /* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawIndexedInstancedIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawIndexedInstancedIndirect; +/* SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawInstancedIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawInstancedIndirect; +/* SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDrawAuto { + uint32 pad0; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDrawAuto; /* SVGA_3D_CMD_DX_DRAW_AUTO */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDispatch { + uint32 threadGroupCountX; + uint32 threadGroupCountY; + uint32 threadGroupCountZ; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDispatch; +/* SVGA_3D_CMD_DX_DISPATCH */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDispatchIndirect { + SVGA3dSurfaceId argsBufferSid; + uint32 byteOffsetForArgs; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDispatchIndirect; +/* SVGA_3D_CMD_DX_DISPATCH_INDIRECT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetInputLayout { + SVGA3dElementLayoutId elementLayoutId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetInputLayout; /* SVGA_3D_CMD_DX_SET_INPUT_LAYOUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dVertexBuffer { + SVGA3dSurfaceId sid; + uint32 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dVertexBuffer; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetVertexBuffers { + uint32 startBuffer; + /* Followed by a variable number of SVGA3dVertexBuffer's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetVertexBuffers; /* SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetIndexBuffer { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetIndexBuffer; /* SVGA_3D_CMD_DX_SET_INDEX_BUFFER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetTopology { + SVGA3dPrimitiveType topology; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetTopology; /* SVGA_3D_CMD_DX_SET_TOPOLOGY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetRenderTargets { + SVGA3dDepthStencilViewId depthStencilViewId; + /* Followed by a variable number of SVGA3dRenderTargetViewId's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetRenderTargets; /* SVGA_3D_CMD_DX_SET_RENDERTARGETS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetBlendState { + SVGA3dBlendStateId blendId; + float blendFactor[4]; + uint32 sampleMask; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetBlendState; /* SVGA_3D_CMD_DX_SET_BLEND_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; + uint32 stencilRef; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetDepthStencilState; /* SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetRasterizerState { + SVGA3dRasterizerStateId rasterizerId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetRasterizerState; /* SVGA_3D_CMD_DX_SET_RASTERIZER_STATE */ + +#define SVGA3D_DXQUERY_FLAG_PREDICATEHINT (1 << 0) +typedef uint32 SVGA3dDXQueryFlags; + +/* + * The SVGADXQueryDeviceState and SVGADXQueryDeviceBits are used by the device + * to track query state transitions, but are not intended to be used by the + * driver. + */ +#define SVGADX_QDSTATE_INVALID ((uint8)-1) /* Query has no state */ +#define SVGADX_QDSTATE_MIN 0 +#define SVGADX_QDSTATE_IDLE 0 /* Query hasn't started yet */ +#define SVGADX_QDSTATE_ACTIVE 1 /* Query is actively gathering data */ +#define SVGADX_QDSTATE_PENDING 2 /* Query is waiting for results */ +#define SVGADX_QDSTATE_FINISHED 3 /* Query has completed */ +#define SVGADX_QDSTATE_MAX 4 +typedef uint8 SVGADXQueryDeviceState; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dQueryTypeUint8 type; + uint16 pad0; + SVGADXQueryDeviceState state; + SVGA3dDXQueryFlags flags; + SVGAMobId mobid; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGACOTableDXQueryEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineQuery { + SVGA3dQueryId queryId; + SVGA3dQueryType type; + SVGA3dDXQueryFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineQuery; /* SVGA_3D_CMD_DX_DEFINE_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyQuery; /* SVGA_3D_CMD_DX_DESTROY_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindQuery { + SVGA3dQueryId queryId; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindQuery; /* SVGA_3D_CMD_DX_BIND_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetQueryOffset { + SVGA3dQueryId queryId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetQueryOffset; /* SVGA_3D_CMD_DX_SET_QUERY_OFFSET */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBeginQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBeginQuery; /* SVGA_3D_CMD_DX_QUERY_BEGIN */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXEndQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXEndQuery; /* SVGA_3D_CMD_DX_QUERY_END */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackQuery { + SVGA3dQueryId queryId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackQuery; /* SVGA_3D_CMD_DX_READBACK_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXMoveQuery { + SVGA3dQueryId queryId; + SVGAMobId mobid; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXMoveQuery; /* SVGA_3D_CMD_DX_MOVE_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindAllQuery { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindAllQuery; /* SVGA_3D_CMD_DX_BIND_ALL_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackAllQuery { + uint32 cid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackAllQuery; /* SVGA_3D_CMD_DX_READBACK_ALL_QUERY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetPredication { + SVGA3dQueryId queryId; + uint32 predicateValue; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetPredication; /* SVGA_3D_CMD_DX_SET_PREDICATION */ + +typedef +#include "vmware_pack_begin.h" +struct MKS3dDXSOState { + uint32 offset; /* Starting offset */ + uint32 intOffset; /* Internal offset */ + uint32 vertexCount; /* vertices written */ + uint32 dead; +} +#include "vmware_pack_end.h" +SVGA3dDXSOState; + +/* Set the offset field to this value to append SO values to the buffer */ +#define SVGA3D_DX_SO_OFFSET_APPEND ((uint32) ~0u) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSoTarget { + SVGA3dSurfaceId sid; + uint32 offset; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dSoTarget; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetSOTargets { + uint32 pad0; + /* Followed by a variable number of SVGA3dSOTarget's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetSOTargets; /* SVGA_3D_CMD_DX_SET_SOTARGETS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dViewport +{ + float x; + float y; + float width; + float height; + float minDepth; + float maxDepth; +} +#include "vmware_pack_end.h" +SVGA3dViewport; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetViewports { + uint32 pad0; + /* Followed by a variable number of SVGA3dViewport's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetViewports; /* SVGA_3D_CMD_DX_SET_VIEWPORTS */ + +#define SVGA3D_DX_MAX_VIEWPORTS 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetScissorRects { + uint32 pad0; + /* Followed by a variable number of SVGASignedRect's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetScissorRects; /* SVGA_3D_CMD_DX_SET_SCISSORRECTS */ + +#define SVGA3D_DX_MAX_SCISSORRECTS 16 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; + SVGA3dRGBAFloat rgba; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearRenderTargetView; /* SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearDepthStencilView { + uint16 flags; + uint16 stencil; + SVGA3dDepthStencilViewId depthStencilViewId; + float depth; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearDepthStencilView; /* SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredCopyRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dCopyBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredCopyRegion; +/* SVGA_3D_CMD_DX_PRED_COPY_REGION */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredCopy { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredCopy; /* SVGA_3D_CMD_DX_PRED_COPY */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredConvertRegion { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dBox destBox; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dBox srcBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredConvertRegion; /* SVGA_3D_CMD_DX_PRED_CONVERT_REGION */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredConvert { + SVGA3dSurfaceId dstSid; + SVGA3dSurfaceId srcSid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredConvert; /* SVGA_3D_CMD_DX_PRED_CONVERT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBufferCopy { + SVGA3dSurfaceId dest; + SVGA3dSurfaceId src; + uint32 destX; + uint32 srcX; + uint32 width; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBufferCopy; +/* SVGA_3D_CMD_DX_BUFFER_COPY */ + +/* + * Perform a surface copy between a multisample, and a non-multisampled + * surface. + */ +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceFormat copyFormat; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXResolveCopy; /* SVGA_3D_CMD_DX_RESOLVE_COPY */ + +/* + * Perform a predicated surface copy between a multisample, and a + * non-multisampled surface. + */ +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId dstSid; + uint32 dstSubResource; + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceFormat copyFormat; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredResolveCopy; /* SVGA_3D_CMD_DX_PRED_RESOLVE_COPY */ + +typedef uint32 SVGA3dDXPresentBltMode; +#define SVGADX_PRESENTBLT_LINEAR (1 << 0) +#define SVGADX_PRESENTBLT_FORCE_SRC_SRGB (1 << 1) +#define SVGADX_PRESENTBLT_FORCE_SRC_XRBIAS (1 << 2) +#define SVGADX_PRESENTBLT_MODE_MAX (1 << 3) + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPresentBlt { + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dSurfaceId dstSid; + uint32 destSubResource; + SVGA3dBox boxSrc; + SVGA3dBox boxDest; + SVGA3dDXPresentBltMode mode; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPresentBlt; /* SVGA_3D_CMD_DX_PRESENTBLT*/ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXGenMips { + SVGA3dShaderResourceViewId shaderResourceViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXGenMips; /* SVGA_3D_CMD_DX_GENMIPS */ + +/* + * Update a sub-resource in a guest-backed resource. + * (Inform the device that the guest-contents have been updated.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXUpdateSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; + SVGA3dBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXUpdateSubResource; /* SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE */ + +/* + * Readback a subresource in a guest-backed resource. + * (Request the device to flush the dirty contents into the guest.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackSubResource; /* SVGA_3D_CMD_DX_READBACK_SUBRESOURCE */ + +/* + * Invalidate an image in a guest-backed surface. + * (Notify the device that the contents can be lost.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXInvalidateSubResource { + SVGA3dSurfaceId sid; + uint32 subResource; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXInvalidateSubResource; /* SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE */ + + +/* + * Raw byte wise transfer from a buffer surface into another surface + * of the requested box. Supported if 3d is enabled and SVGA_CAP_DX + * is set. This command does not take a context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXTransferFromBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcOffset; + uint32 srcPitch; + uint32 srcSlicePitch; + SVGA3dSurfaceId destSid; + uint32 destSubResource; + SVGA3dBox destBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXTransferFromBuffer; /* SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER */ + + +#define SVGA3D_TRANSFER_TO_BUFFER_READBACK (1 << 0) +#define SVGA3D_TRANSFER_TO_BUFFER_FLAGS_MASK (1 << 0) +typedef uint32 SVGA3dTransferToBufferFlags; + +/* + * Raw byte wise transfer to a buffer surface from another surface + * of the requested box. Supported if SVGA_CAP_DX2 is set. This + * command does not take a context. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXTransferToBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcSubResource; + SVGA3dBox srcBox; + SVGA3dSurfaceId destSid; + uint32 destOffset; + uint32 destPitch; + uint32 destSlicePitch; + SVGA3dTransferToBufferFlags flags; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXTransferToBuffer; /* SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER */ + + +/* + * Raw byte wise transfer from a buffer surface into another surface + * of the requested box. Supported if SVGA3D_DEVCAP_DXCONTEXT is set. + * The context is implied from the command buffer header. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXPredTransferFromBuffer { + SVGA3dSurfaceId srcSid; + uint32 srcOffset; + uint32 srcPitch; + uint32 srcSlicePitch; + SVGA3dSurfaceId destSid; + uint32 destSubResource; + SVGA3dBox destBox; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXPredTransferFromBuffer; +/* SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER */ + + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSurfaceCopyAndReadback { + SVGA3dSurfaceId srcSid; + SVGA3dSurfaceId destSid; + SVGA3dCopyBox box; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSurfaceCopyAndReadback; +/* SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK */ + +/* + * SVGA_DX_HINT_NONE: Does nothing. + * + * SVGA_DX_HINT_PREFETCH_OBJECT: + * SVGA_DX_HINT_PREEVICT_OBJECT: + * Consumes a SVGAObjectRef, and hints that the host should consider + * fetching/evicting the specified object. + * + * An id of SVGA3D_INVALID_ID can be used if the guest isn't sure + * what object was affected. (For instance, if the guest knows that + * it is about to evict a DXShader, but doesn't know precisely which one, + * the device can still use this to help limit it's search, or track + * how many page-outs have happened.) + * + * SVGA_DX_HINT_PREFETCH_COBJECT: + * SVGA_DX_HINT_PREEVICT_COBJECT: + * Same as the above, except they consume an SVGACObjectRef. + */ +typedef uint32 SVGADXHintId; +#define SVGA_DX_HINT_NONE 0 +#define SVGA_DX_HINT_PREFETCH_OBJECT 1 +#define SVGA_DX_HINT_PREEVICT_OBJECT 2 +#define SVGA_DX_HINT_PREFETCH_COBJECT 3 +#define SVGA_DX_HINT_PREEVICT_COBJECT 4 +#define SVGA_DX_HINT_MAX 5 + +typedef +#include "vmware_pack_begin.h" +struct SVGAObjectRef { + SVGAOTableType type; + uint32 id; +} +#include "vmware_pack_end.h" +SVGAObjectRef; + +typedef +#include "vmware_pack_begin.h" +struct SVGACObjectRef { + SVGACOTableType type; + uint32 cid; + uint32 id; +} +#include "vmware_pack_end.h" +SVGACObjectRef; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXHint { + SVGADXHintId hintId; + + /* + * Followed by variable sized data depending on the hintId. + */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXHint; +/* SVGA_3D_CMD_DX_HINT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBufferUpdate { + SVGA3dSurfaceId sid; + uint32 x; + uint32 width; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBufferUpdate; +/* SVGA_3D_CMD_DX_BUFFER_UPDATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetConstantBufferOffset { + uint32 slot; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetConstantBufferOffset; + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetVSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetPSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetGSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetHSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetDSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET */ + +typedef SVGA3dCmdDXSetConstantBufferOffset SVGA3dCmdDXSetCSConstantBufferOffset; +/* SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET */ + + +#define SVGA3D_BUFFEREX_SRV_RAW (1 << 0) +#define SVGA3D_BUFFEREX_SRV_FLAGS_MAX (1 << 1) +#define SVGA3D_BUFFEREX_SRV_FLAGS_MASK (SVGA3D_BUFFEREX_SRV_FLAGS_MAX - 1) +typedef uint32 SVGA3dBufferExFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint32 firstElement; + uint32 numElements; + uint32 pad0; + uint32 pad1; + } buffer; + struct { + uint32 mostDetailedMip; + uint32 firstArraySlice; + uint32 mipLevels; + uint32 arraySize; + } tex; /* 1d, 2d, 3d, cube */ + struct { + uint32 firstElement; + uint32 numElements; + SVGA3dBufferExFlags flags; + uint32 pad0; + } bufferex; + }; +} +#include "vmware_pack_end.h" +SVGA3dShaderResourceViewDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dShaderResourceViewDesc desc; + uint32 pad; +} +#include "vmware_pack_end.h" +SVGACOTableDXSRViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineShaderResourceView { + SVGA3dShaderResourceViewId shaderResourceViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dShaderResourceViewDesc desc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineShaderResourceView; +/* SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyShaderResourceView { + SVGA3dShaderResourceViewId shaderResourceViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyShaderResourceView; +/* SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dRenderTargetViewDesc { + union { + struct { + uint32 firstElement; + uint32 numElements; + uint32 padding0; + } buffer; + struct { + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + } tex; /* 1d, 2d, cube */ + struct { + uint32 mipSlice; + uint32 firstW; + uint32 wSize; + } tex3D; + }; +} +#include "vmware_pack_end.h" +SVGA3dRenderTargetViewDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dRenderTargetViewDesc desc; + uint32 pad[2]; +} +#include "vmware_pack_end.h" +SVGACOTableDXRTViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dRenderTargetViewDesc desc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineRenderTargetView; +/* SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyRenderTargetView { + SVGA3dRenderTargetViewId renderTargetViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyRenderTargetView; +/* SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW */ + +/* + */ +#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_DEPTH 0x01 +#define SVGA3D_DXDSVIEW_CREATE_READ_ONLY_STENCIL 0x02 +#define SVGA3D_DXDSVIEW_CREATE_FLAG_MASK 0x03 +typedef uint8 SVGA3DCreateDSViewFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; + uint32 pad2; +} +#include "vmware_pack_end.h" +SVGACOTableDXDSViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineDepthStencilView { + SVGA3dDepthStencilViewId depthStencilViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineDepthStencilView; +/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW */ + +/* + * Version 2 needed in order to start validating and using the flags + * field. Unfortunately the device wasn't validating or using the + * flags field and the driver wasn't initializing it in shipped code, + * so a new version of the command is needed to allow that code to + * continue to work. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineDepthStencilView_v2 { + SVGA3dDepthStencilViewId depthStencilViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + SVGA3DCreateDSViewFlags flags; + uint8 pad0; + uint16 pad1; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineDepthStencilView_v2; +/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyDepthStencilView { + SVGA3dDepthStencilViewId depthStencilViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyDepthStencilView; +/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW */ + + +#define SVGA3D_UABUFFER_RAW (1 << 0) +#define SVGA3D_UABUFFER_APPEND (1 << 1) +#define SVGA3D_UABUFFER_COUNTER (1 << 2) +typedef uint32 SVGA3dUABufferFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint32 firstElement; + uint32 numElements; + SVGA3dUABufferFlags flags; + uint32 padding0; + uint32 padding1; + } buffer; + struct { + uint32 mipSlice; + uint32 firstArraySlice; + uint32 arraySize; + uint32 padding0; + uint32 padding1; + } tex; /* 1d, 2d */ + struct { + uint32 mipSlice; + uint32 firstW; + uint32 wSize; + uint32 padding0; + uint32 padding1; + } tex3D; + }; +} +#include "vmware_pack_end.h" +SVGA3dUAViewDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + SVGA3dUAViewDesc desc; + uint32 structureCount; + uint32 pad[7]; +} +#include "vmware_pack_end.h" +SVGACOTableDXUAViewEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineUAView { + SVGA3dUAViewId uaViewId; + + SVGA3dSurfaceId sid; + SVGA3dSurfaceFormat format; + SVGA3dResourceType resourceDimension; + + SVGA3dUAViewDesc desc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineUAView; +/* SVGA_3D_CMD_DX_DEFINE_UA_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyUAView { + SVGA3dUAViewId uaViewId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyUAView; +/* SVGA_3D_CMD_DX_DESTROY_UA_VIEW */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearUAViewUint { + SVGA3dUAViewId uaViewId; + SVGA3dRGBAUint32 value; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearUAViewUint; +/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXClearUAViewFloat { + SVGA3dUAViewId uaViewId; + SVGA3dRGBAFloat value; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXClearUAViewFloat; +/* SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXCopyStructureCount { + SVGA3dUAViewId srcUAViewId; + SVGA3dSurfaceId destSid; + uint32 destByteOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXCopyStructureCount; +/* SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetStructureCount { + SVGA3dUAViewId uaViewId; + uint32 structureCount; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetStructureCount; +/* SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetUAViews { + uint32 uavSpliceIndex; + /* Followed by a variable number of SVGA3dUAViewId's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetUAViews; /* SVGA_3D_CMD_DX_SET_UA_VIEWS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetCSUAViews { + uint32 startIndex; + /* Followed by a variable number of SVGA3dUAViewId's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetCSUAViews; /* SVGA_3D_CMD_DX_SET_CS_UA_VIEWS */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dInputElementDesc { + uint32 inputSlot; + uint32 alignedByteOffset; + SVGA3dSurfaceFormat format; + SVGA3dInputClassification inputSlotClass; + uint32 instanceDataStepRate; + uint32 inputRegister; +} +#include "vmware_pack_end.h" +SVGA3dInputElementDesc; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 elid; + uint32 numDescs; + SVGA3dInputElementDesc descs[32]; + uint32 pad[62]; +} +#include "vmware_pack_end.h" +SVGACOTableDXElementLayoutEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineElementLayout { + SVGA3dElementLayoutId elementLayoutId; + /* Followed by a variable number of SVGA3dInputElementDesc's. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineElementLayout; +/* SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyElementLayout { + SVGA3dElementLayoutId elementLayoutId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyElementLayout; +/* SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT */ + + +#define SVGA3D_DX_MAX_RENDER_TARGETS 8 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dDXBlendStatePerRT { + uint8 blendEnable; + uint8 srcBlend; + uint8 destBlend; + uint8 blendOp; + uint8 srcBlendAlpha; + uint8 destBlendAlpha; + uint8 blendOpAlpha; + SVGA3dColorWriteEnable renderTargetWriteMask; + uint8 logicOpEnable; + uint8 logicOp; + uint16 pad0; +} +#include "vmware_pack_end.h" +SVGA3dDXBlendStatePerRT; + +typedef +#include "vmware_pack_begin.h" +struct { + uint8 alphaToCoverageEnable; + uint8 independentBlendEnable; + uint16 pad0; + SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; + uint32 pad1[7]; +} +#include "vmware_pack_end.h" +SVGACOTableDXBlendStateEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineBlendState { + SVGA3dBlendStateId blendId; + uint8 alphaToCoverageEnable; + uint8 independentBlendEnable; + uint16 pad0; + SVGA3dDXBlendStatePerRT perRT[SVGA3D_MAX_RENDER_TARGETS]; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineBlendState; /* SVGA_3D_CMD_DX_DEFINE_BLEND_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyBlendState { + SVGA3dBlendStateId blendId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyBlendState; /* SVGA_3D_CMD_DX_DESTROY_BLEND_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint8 depthEnable; + SVGA3dDepthWriteMask depthWriteMask; + SVGA3dComparisonFunc depthFunc; + uint8 stencilEnable; + uint8 frontEnable; + uint8 backEnable; + uint8 stencilReadMask; + uint8 stencilWriteMask; + + uint8 frontStencilFailOp; + uint8 frontStencilDepthFailOp; + uint8 frontStencilPassOp; + SVGA3dComparisonFunc frontStencilFunc; + + uint8 backStencilFailOp; + uint8 backStencilDepthFailOp; + uint8 backStencilPassOp; + SVGA3dComparisonFunc backStencilFunc; +} +#include "vmware_pack_end.h" +SVGACOTableDXDepthStencilEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; + + uint8 depthEnable; + SVGA3dDepthWriteMask depthWriteMask; + SVGA3dComparisonFunc depthFunc; + uint8 stencilEnable; + uint8 frontEnable; + uint8 backEnable; + uint8 stencilReadMask; + uint8 stencilWriteMask; + + uint8 frontStencilFailOp; + uint8 frontStencilDepthFailOp; + uint8 frontStencilPassOp; + SVGA3dComparisonFunc frontStencilFunc; + + uint8 backStencilFailOp; + uint8 backStencilDepthFailOp; + uint8 backStencilPassOp; + SVGA3dComparisonFunc backStencilFunc; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineDepthStencilState; +/* SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyDepthStencilState { + SVGA3dDepthStencilStateId depthStencilId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyDepthStencilState; +/* SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + SVGA3dMultisampleRastEnable multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; + uint8 forcedSampleCount; + uint8 mustBeZero[3]; +} +#include "vmware_pack_end.h" +SVGACOTableDXRasterizerStateEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineRasterizerState { + SVGA3dRasterizerStateId rasterizerId; + + uint8 fillMode; + SVGA3dCullMode cullMode; + uint8 frontCounterClockwise; + uint8 provokingVertexLast; + int32 depthBias; + float depthBiasClamp; + float slopeScaledDepthBias; + uint8 depthClipEnable; + uint8 scissorEnable; + SVGA3dMultisampleRastEnable multisampleEnable; + uint8 antialiasedLineEnable; + float lineWidth; + uint8 lineStippleEnable; + uint8 lineStippleFactor; + uint16 lineStipplePattern; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineRasterizerState; +/* SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyRasterizerState { + SVGA3dRasterizerStateId rasterizerId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyRasterizerState; +/* SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGA3dFilter filter; + uint8 addressU; + uint8 addressV; + uint8 addressW; + uint8 pad0; + float mipLODBias; + uint8 maxAnisotropy; + SVGA3dComparisonFunc comparisonFunc; + uint16 pad1; + SVGA3dRGBAFloat borderColor; + float minLOD; + float maxLOD; + uint32 pad2[6]; +} +#include "vmware_pack_end.h" +SVGACOTableDXSamplerEntry; + +/* + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineSamplerState { + SVGA3dSamplerId samplerId; + SVGA3dFilter filter; + uint8 addressU; + uint8 addressV; + uint8 addressW; + uint8 pad0; + float mipLODBias; + uint8 maxAnisotropy; + SVGA3dComparisonFunc comparisonFunc; + uint16 pad1; + SVGA3dRGBAFloat borderColor; + float minLOD; + float maxLOD; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineSamplerState; /* SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroySamplerState { + SVGA3dSamplerId samplerId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroySamplerState; /* SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE */ + + +#define SVGADX_SIGNATURE_SEMANTIC_NAME_UNDEFINED 0 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_POSITION 1 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_CLIP_DISTANCE 2 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_CULL_DISTANCE 3 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_RENDER_TARGET_ARRAY_INDEX 4 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_VIEWPORT_ARRAY_INDEX 5 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_VERTEX_ID 6 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_PRIMITIVE_ID 7 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_INSTANCE_ID 8 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_IS_FRONT_FACE 9 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_SAMPLE_INDEX 10 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_0_EDGE_TESSFACTOR 11 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_0_EDGE_TESSFACTOR 12 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_EQ_1_EDGE_TESSFACTOR 13 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_EQ_1_EDGE_TESSFACTOR 14 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_U_INSIDE_TESSFACTOR 15 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_QUAD_V_INSIDE_TESSFACTOR 16 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_U_EQ_0_EDGE_TESSFACTOR 17 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_V_EQ_0_EDGE_TESSFACTOR 18 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_W_EQ_0_EDGE_TESSFACTOR 19 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_TRI_INSIDE_TESSFACTOR 20 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DETAIL_TESSFACTOR 21 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_FINAL_LINE_DENSITY_TESSFACTOR 22 +#define SVGADX_SIGNATURE_SEMANTIC_NAME_MAX 23 +typedef uint32 SVGA3dDXSignatureSemanticName; + +#define SVGADX_SIGNATURE_REGISTER_COMPONENT_UNKNOWN 0 +typedef uint32 SVGA3dDXSignatureRegisterComponentType; + +#define SVGADX_SIGNATURE_MIN_PRECISION_DEFAULT 0 +typedef uint32 SVGA3dDXSignatureMinPrecision; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dDXSignatureEntry { + uint32 registerIndex; + SVGA3dDXSignatureSemanticName semanticName; + uint32 mask; /* Lower 4 bits represent X, Y, Z, W channels */ + SVGA3dDXSignatureRegisterComponentType componentType; + SVGA3dDXSignatureMinPrecision minPrecision; +} +#include "vmware_pack_end.h" +SVGA3dDXShaderSignatureEntry; + +#define SVGADX_SIGNATURE_HEADER_VERSION_0 0x08a92d12 + +/* + * The SVGA3dDXSignatureHeader structure is added after the shader + * body in the mob that is bound to the shader. It is followed by the + * specified number of SVGA3dDXSignatureEntry structures for each of + * the three types of signatures in the order (input, output, patch + * constants). + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dDXSignatureHeader { + uint32 headerVersion; + uint32 numInputSignatures; + uint32 numOutputSignatures; + uint32 numPatchConstantSignatures; +} +#include "vmware_pack_end.h" +SVGA3dDXShaderSignatureHeader; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineShader { + SVGA3dShaderId shaderId; + SVGA3dShaderType type; + uint32 sizeInBytes; /* Number of bytes of shader text. */ +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineShader; /* SVGA_3D_CMD_DX_DEFINE_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGACOTableDXShaderEntry { + SVGA3dShaderType type; + uint32 sizeInBytes; + uint32 offsetInBytes; + SVGAMobId mobid; + uint32 pad[4]; +} +#include "vmware_pack_end.h" +SVGACOTableDXShaderEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyShader { + SVGA3dShaderId shaderId; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyShader; /* SVGA_3D_CMD_DX_DESTROY_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindShader { + uint32 cid; + uint32 shid; + SVGAMobId mobid; + uint32 offsetInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindShader; /* SVGA_3D_CMD_DX_BIND_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindAllShader { + uint32 cid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindAllShader; /* SVGA_3D_CMD_DX_BIND_ALL_SHADER */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXCondBindAllShader { + uint32 cid; + SVGAMobId testMobid; + SVGAMobId mobid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXCondBindAllShader; /* SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER */ + +/* + * The maximum number of streamout decl's in each streamout entry. + */ +#define SVGA3D_MAX_DX10_STREAMOUT_DECLS 64 +#define SVGA3D_MAX_STREAMOUT_DECLS 512 + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dStreamOutputDeclarationEntry { + uint32 outputSlot; + uint32 registerIndex; + uint8 registerMask; + uint8 pad0; + uint16 pad1; + uint32 stream; +} +#include "vmware_pack_end.h" +SVGA3dStreamOutputDeclarationEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGAOTableStreamOutputEntry { + uint32 numOutputStreamEntries; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; + uint32 numOutputStreamStrides; + uint32 mobid; + uint32 offsetInBytes; + uint8 usesMob; + uint8 pad0; + uint16 pad1; + uint32 pad2[246]; +} +#include "vmware_pack_end.h" +SVGACOTableDXStreamOutputEntry; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineStreamOutput { + SVGA3dStreamOutputId soid; + uint32 numOutputStreamEntries; + SVGA3dStreamOutputDeclarationEntry decl[SVGA3D_MAX_DX10_STREAMOUT_DECLS]; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineStreamOutput; /* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT */ + +/* + * Version 2 needed in order to start validating and using the + * rasterizedStream field. Unfortunately the device wasn't validating + * or using this field and the driver wasn't initializing it in shipped + * code, so a new version of the command is needed to allow that code + * to continue to work. Also added new numOutputStreamStrides field. + */ + +#define SVGA3D_DX_SO_NO_RASTERIZED_STREAM 0xFFFFFFFF + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDefineStreamOutputWithMob { + SVGA3dStreamOutputId soid; + uint32 numOutputStreamEntries; + uint32 numOutputStreamStrides; + uint32 streamOutputStrideInBytes[SVGA3D_DX_MAX_SOTARGETS]; + uint32 rasterizedStream; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDefineStreamOutputWithMob; +/* SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXBindStreamOutput { + SVGA3dStreamOutputId soid; + uint32 mobid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXBindStreamOutput; /* SVGA_3D_CMD_DX_BIND_STREAMOUTPUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXDestroyStreamOutput { + SVGA3dStreamOutputId soid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXDestroyStreamOutput; /* SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetStreamOutput { + SVGA3dStreamOutputId soid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetStreamOutput; /* SVGA_3D_CMD_DX_SET_STREAMOUTPUT */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetMinLOD { + SVGA3dSurfaceId sid; + float minLOD; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetMinLOD; /* SVGA_3D_CMD_DX_SET_MIN_LOD */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 value; + uint32 mobId; + uint32 mobOffset; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXMobFence64; /* SVGA_3D_CMD_DX_MOB_FENCE_64 */ + +/* + * SVGA3dCmdSetCOTable -- + * + * This command allows the guest to bind a mob to a context-object table. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXSetCOTable { + uint32 cid; + uint32 mobid; + SVGACOTableType type; + uint32 validSizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXSetCOTable; /* SVGA_3D_CMD_DX_SET_COTABLE */ + +/* + * Guests using SVGA_3D_CMD_DX_GROW_COTABLE are promising that + * the new COTable contains the same contents as the old one, except possibly + * for some new invalid entries at the end. + * + * If there is an old cotable mob bound, it also has to still be valid. + * + * (Otherwise, guests should use the DXSetCOTableBase command.) + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXGrowCOTable { + uint32 cid; + uint32 mobid; + SVGACOTableType type; + uint32 validSizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXGrowCOTable; /* SVGA_3D_CMD_DX_GROW_COTABLE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXReadbackCOTable { + uint32 cid; + SVGACOTableType type; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXReadbackCOTable; /* SVGA_3D_CMD_DX_READBACK_COTABLE */ + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCOTableData { + uint32 mobid; +} +#include "vmware_pack_end.h" +SVGA3dCOTableData; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dBufferBinding { + uint32 bufferId; + uint32 stride; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGA3dBufferBinding; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dConstantBufferBinding { + uint32 sid; + uint32 offsetInBytes; + uint32 sizeInBytes; +} +#include "vmware_pack_end.h" +SVGA3dConstantBufferBinding; + +typedef +#include "vmware_pack_begin.h" +struct SVGADXInputAssemblyMobFormat { + uint32 layoutId; + SVGA3dBufferBinding vertexBuffers[SVGA3D_DX_MAX_VERTEXBUFFERS]; + uint32 indexBufferSid; + uint32 pad; + uint32 indexBufferOffset; + uint32 indexBufferFormat; + uint32 topology; +} +#include "vmware_pack_end.h" +SVGADXInputAssemblyMobFormat; + +typedef +#include "vmware_pack_begin.h" +struct SVGADXContextMobFormat { + SVGADXInputAssemblyMobFormat inputAssembly; + + struct { + uint32 blendStateId; + uint32 blendFactor[4]; + uint32 sampleMask; + uint32 depthStencilStateId; + uint32 stencilRef; + uint32 rasterizerStateId; + uint32 depthStencilViewId; + uint32 renderTargetViewIds[SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS]; + } renderState; + + uint32 pad0[8]; + + struct { + uint32 targets[SVGA3D_DX_MAX_SOTARGETS]; + uint32 soid; + } streamOut; + + uint32 pad1[10]; + + uint32 uavSpliceIndex; + + uint8 numViewports; + uint8 numScissorRects; + uint16 pad2[1]; + + uint32 pad3[3]; + + SVGA3dViewport viewports[SVGA3D_DX_MAX_VIEWPORTS]; + uint32 pad4[32]; + + SVGASignedRect scissorRects[SVGA3D_DX_MAX_SCISSORRECTS]; + uint32 pad5[64]; + + struct { + uint32 queryID; + uint32 value; + } predication; + + SVGAMobId shaderIfaceMobid; + uint32 shaderIfaceOffset; + struct { + uint32 shaderId; + SVGA3dConstantBufferBinding constantBuffers[SVGA3D_DX_MAX_CONSTBUFFERS]; + uint32 shaderResources[SVGA3D_DX_MAX_SRVIEWS]; + uint32 samplers[SVGA3D_DX_MAX_SAMPLERS]; + } shaderState[SVGA3D_NUM_SHADERTYPE]; + uint32 pad6[26]; + + SVGA3dQueryId queryID[SVGA3D_MAX_QUERY]; + + SVGA3dCOTableData cotables[SVGA_COTABLE_MAX]; + + uint32 pad7[64]; + + uint32 uaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; + uint32 csuaViewIds[SVGA3D_DX11_1_MAX_UAVIEWS]; + + uint32 pad8[188]; +} +#include "vmware_pack_end.h" +SVGADXContextMobFormat; + +/* + * There is conflicting documentation on max class instances (253 vs 256). The + * lower value is the one used throughout the device, but since mob format is + * more involved to increase if needed, conservatively use the higher one here. + */ +#define SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED 256 + +typedef +#include "vmware_pack_begin.h" +struct SVGADXShaderIfaceMobFormat { + struct { + uint32 numClassInstances; + uint32 iface[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; + SVGA3dIfaceData data[SVGA3D_DX_MAX_CLASS_INSTANCES_PADDED]; + } shaderIfaceState[SVGA3D_NUM_SHADERTYPE]; + + uint32 pad0[1018]; +} +#include "vmware_pack_end.h" +SVGADXShaderIfaceMobFormat; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCmdDXTempSetContext { + uint32 dxcid; +} +#include "vmware_pack_end.h" +SVGA3dCmdDXTempSetContext; /* SVGA_3D_CMD_DX_TEMP_SET_CONTEXT */ + +#endif /* _SVGA3D_DX_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h new file mode 100644 index 000000000..f4375a41b --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_limits.h @@ -0,0 +1,130 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2007-2019 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_limits.h -- + * + * SVGA 3d hardware limits + */ + +#ifndef _SVGA3D_LIMITS_H_ +#define _SVGA3D_LIMITS_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#define SVGA3D_NUM_CLIPPLANES 6 +#define SVGA3D_MAX_CONTEXT_IDS 256 +#define SVGA3D_MAX_SURFACE_IDS (32 * 1024) + +/* + * While there are separate bind-points for RenderTargetViews and + * UnorderedAccessViews in a DXContext, there is in fact one shared + * semantic space that the guest-driver can use on any given draw call. + * So there are really only 8 slots that can be spilt up between them, with the + * spliceIndex controlling where the UAV's sit in the collapsed array. + */ +#define SVGA3D_MAX_RENDER_TARGETS 8 +#define SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS (SVGA3D_MAX_RENDER_TARGETS) +#define SVGA3D_MAX_UAVIEWS 8 +#define SVGA3D_DX11_1_MAX_UAVIEWS 64 + +/* + * Maximum canonical size of a surface in host-backed mode (pre-GBObjects). + */ +#define SVGA3D_HB_MAX_SURFACE_SIZE MBYTES_2_BYTES(128) + +/* + * Maximum ID a shader can be assigned on a given context. + */ +#define SVGA3D_MAX_SHADERIDS 5000 +/* + * Maximum number of shaders of a given type that can be defined + * (including all contexts). + */ +#define SVGA3D_MAX_SIMULTANEOUS_SHADERS 20000 + +#define SVGA3D_NUM_TEXTURE_UNITS 32 +#define SVGA3D_NUM_LIGHTS 8 + +#define SVGA3D_MAX_VIDEOPROCESSOR_SAMPLERS 32 + +/* + * Maximum size in dwords of shader text the SVGA device will allow. + * Currently 8 MB. + */ +#define SVGA3D_MAX_SHADER_MEMORY_BYTES (8 * 1024 * 1024) +#define SVGA3D_MAX_SHADER_MEMORY (SVGA3D_MAX_SHADER_MEMORY_BYTES / \ + sizeof(uint32)) + +/* + * The maximum value of threadGroupCount in each dimension + */ +#define SVGA3D_MAX_SHADER_THREAD_GROUPS 65535 + +#define SVGA3D_MAX_CLIP_PLANES 6 + +/* + * This is the limit to the number of fixed-function texture + * transforms and texture coordinates we can support. It does *not* + * correspond to the number of texture image units (samplers) we + * support! + */ +#define SVGA3D_MAX_TEXTURE_COORDS 8 + +/* + * Number of faces in a cubemap. + */ +#define SVGA3D_MAX_SURFACE_FACES 6 + +/* + * Maximum number of array indexes in a GB surface (with DX enabled). + */ +#define SVGA3D_SM4_MAX_SURFACE_ARRAYSIZE 512 +#define SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE 2048 +#define SVGA3D_MAX_SURFACE_ARRAYSIZE SVGA3D_SM5_MAX_SURFACE_ARRAYSIZE + +/* + * The maximum number of vertex arrays we're guaranteed to support in + * SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_VERTEX_ARRAYS 32 + +/* + * The maximum number of primitive ranges we're guaranteed to support + * in SVGA_3D_CMD_DRAWPRIMITIVES. + */ +#define SVGA3D_MAX_DRAW_PRIMITIVE_RANGES 32 + +/* + * The maximum number of samples that can be contained in a surface. + */ +#define SVGA3D_MAX_SAMPLES 8 + +#endif /* _SVGA3D_LIMITS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h new file mode 100644 index 000000000..bdfc404c9 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_reg.h @@ -0,0 +1,51 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 1998-2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_reg.h -- + * + * SVGA 3d hardware definitions + */ + +#ifndef _SVGA3D_REG_H_ +#define _SVGA3D_REG_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +#include "svga_reg.h" + +#include "svga3d_types.h" +#include "svga3d_limits.h" +#include "svga3d_cmd.h" +#include "svga3d_dx.h" +#include "svga3d_devcaps.h" + + +#endif /* _SVGA3D_REG_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h new file mode 100644 index 000000000..127eaf0a0 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_surfacedefs.h @@ -0,0 +1,1667 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/************************************************************************** + * + * Copyright 2008-2015 VMware, Inc., Palo Alto, CA., USA + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ + +/* + * svga3d_surfacedefs.h -- + * + * Surface definitions and inlineable utilities for SVGA3d. + */ + +#ifndef _SVGA3D_SURFACEDEFS_H_ +#define _SVGA3D_SURFACEDEFS_H_ + +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_MODULE +#include "includeCheck.h" + +#include <linux/kernel.h> +#include <drm/vmwgfx_drm.h> + +#include "svga3d_reg.h" + +#define surf_size_struct struct drm_vmw_size + +/* + * enum svga3d_block_desc - describes generic properties about formats. + */ +enum svga3d_block_desc { + /* Nothing special can be said about this format. */ + SVGA3DBLOCKDESC_NONE = 0, + + /* Format contains Blue/U data */ + SVGA3DBLOCKDESC_BLUE = 1 << 0, + SVGA3DBLOCKDESC_W = 1 << 0, + SVGA3DBLOCKDESC_BUMP_L = 1 << 0, + + /* Format contains Green/V data */ + SVGA3DBLOCKDESC_GREEN = 1 << 1, + SVGA3DBLOCKDESC_V = 1 << 1, + + /* Format contains Red/W/Luminance data */ + SVGA3DBLOCKDESC_RED = 1 << 2, + SVGA3DBLOCKDESC_U = 1 << 2, + SVGA3DBLOCKDESC_LUMINANCE = 1 << 2, + + /* Format contains Alpha/Q data */ + SVGA3DBLOCKDESC_ALPHA = 1 << 3, + SVGA3DBLOCKDESC_Q = 1 << 3, + + /* Format is a buffer */ + SVGA3DBLOCKDESC_BUFFER = 1 << 4, + + /* Format is compressed */ + SVGA3DBLOCKDESC_COMPRESSED = 1 << 5, + + /* Format uses IEEE floating point */ + SVGA3DBLOCKDESC_FP = 1 << 6, + + /* Three separate blocks store data. */ + SVGA3DBLOCKDESC_PLANAR_YUV = 1 << 7, + + /* 2 planes of Y, UV, e.g., NV12. */ + SVGA3DBLOCKDESC_2PLANAR_YUV = 1 << 8, + + /* 3 planes of separate Y, U, V, e.g., YV12. */ + SVGA3DBLOCKDESC_3PLANAR_YUV = 1 << 9, + + /* Block with a stencil channel */ + SVGA3DBLOCKDESC_STENCIL = 1 << 11, + + /* Typeless format */ + SVGA3DBLOCKDESC_TYPELESS = 1 << 12, + + /* Channels are signed integers */ + SVGA3DBLOCKDESC_SINT = 1 << 13, + + /* Channels are unsigned integers */ + SVGA3DBLOCKDESC_UINT = 1 << 14, + + /* Channels are normalized (when sampling) */ + SVGA3DBLOCKDESC_NORM = 1 << 15, + + /* Channels are in SRGB */ + SVGA3DBLOCKDESC_SRGB = 1 << 16, + + /* Shared exponent */ + SVGA3DBLOCKDESC_EXP = 1 << 17, + + /* Format contains color data. */ + SVGA3DBLOCKDESC_COLOR = 1 << 18, + /* Format contains depth data. */ + SVGA3DBLOCKDESC_DEPTH = 1 << 19, + /* Format contains bump data. */ + SVGA3DBLOCKDESC_BUMP = 1 << 20, + + /* Format contains YUV video data. */ + SVGA3DBLOCKDESC_YUV_VIDEO = 1 << 21, + + /* For mixed unsigned/signed formats. */ + SVGA3DBLOCKDESC_MIXED = 1 << 22, + + /* For distingushing CxV8U8. */ + SVGA3DBLOCKDESC_CX = 1 << 23, + + /* Different compressed format groups. */ + SVGA3DBLOCKDESC_BC1 = 1 << 24, + SVGA3DBLOCKDESC_BC2 = 1 << 25, + SVGA3DBLOCKDESC_BC3 = 1 << 26, + SVGA3DBLOCKDESC_BC4 = 1 << 27, + SVGA3DBLOCKDESC_BC5 = 1 << 28, + SVGA3DBLOCKDESC_BC6H = 1 << 29, + SVGA3DBLOCKDESC_BC7 = 1 << 30, + + SVGA3DBLOCKDESC_A_UINT = SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_A_UNORM = SVGA3DBLOCKDESC_A_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_R_UINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_R_UNORM = SVGA3DBLOCKDESC_R_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_R_SINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_R_SNORM = SVGA3DBLOCKDESC_R_SINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_G_UINT = SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RG_UINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RG_UNORM = SVGA3DBLOCKDESC_RG_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_RG_SINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RG_SNORM = SVGA3DBLOCKDESC_RG_SINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_RGB_UINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RGB_SINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RGB_UNORM = SVGA3DBLOCKDESC_RGB_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_RGB_UNORM_SRGB = SVGA3DBLOCKDESC_RGB_UNORM | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_RGBA_UINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RGBA_UNORM = SVGA3DBLOCKDESC_RGBA_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_RGBA_UNORM_SRGB = SVGA3DBLOCKDESC_RGBA_UNORM | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_RGBA_SINT = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RGBA_SNORM = SVGA3DBLOCKDESC_RGBA_SINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_RGBA_FP = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_FP | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_UV = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V | + SVGA3DBLOCKDESC_BUMP, + SVGA3DBLOCKDESC_UVL = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_BUMP_L | + SVGA3DBLOCKDESC_MIXED | + SVGA3DBLOCKDESC_BUMP, + SVGA3DBLOCKDESC_UVW = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_W | + SVGA3DBLOCKDESC_BUMP, + SVGA3DBLOCKDESC_UVWA = SVGA3DBLOCKDESC_UVW | + SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_MIXED | + SVGA3DBLOCKDESC_BUMP, + SVGA3DBLOCKDESC_UVWQ = SVGA3DBLOCKDESC_U | + SVGA3DBLOCKDESC_V | + SVGA3DBLOCKDESC_W | + SVGA3DBLOCKDESC_Q | + SVGA3DBLOCKDESC_BUMP, + SVGA3DBLOCKDESC_L_UNORM = SVGA3DBLOCKDESC_LUMINANCE | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_NORM | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_LA_UNORM = SVGA3DBLOCKDESC_LUMINANCE | + SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_NORM | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_R_FP = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_FP | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RG_FP = SVGA3DBLOCKDESC_R_FP | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RGB_FP = SVGA3DBLOCKDESC_RG_FP | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_YUV = SVGA3DBLOCKDESC_YUV_VIDEO | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_AYUV = SVGA3DBLOCKDESC_ALPHA | + SVGA3DBLOCKDESC_YUV_VIDEO | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_RGB_EXP = SVGA3DBLOCKDESC_RED | + SVGA3DBLOCKDESC_GREEN | + SVGA3DBLOCKDESC_BLUE | + SVGA3DBLOCKDESC_EXP | + SVGA3DBLOCKDESC_COLOR, + + SVGA3DBLOCKDESC_COMP_TYPELESS = SVGA3DBLOCKDESC_COMPRESSED | + SVGA3DBLOCKDESC_TYPELESS, + SVGA3DBLOCKDESC_COMP_UNORM = SVGA3DBLOCKDESC_COMPRESSED | + SVGA3DBLOCKDESC_UINT | + SVGA3DBLOCKDESC_NORM | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_COMP_SNORM = SVGA3DBLOCKDESC_COMPRESSED | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_NORM | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_COMP_UNORM | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_BC1_COMP_TYPELESS = SVGA3DBLOCKDESC_BC1 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC1_COMP_UNORM = SVGA3DBLOCKDESC_BC1 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC1_COMP_UNORM | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_BC2_COMP_TYPELESS = SVGA3DBLOCKDESC_BC2 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC2_COMP_UNORM = SVGA3DBLOCKDESC_BC2 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC2_COMP_UNORM | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_BC3_COMP_TYPELESS = SVGA3DBLOCKDESC_BC3 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC3_COMP_UNORM = SVGA3DBLOCKDESC_BC3 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC3_COMP_UNORM | + SVGA3DBLOCKDESC_SRGB, + SVGA3DBLOCKDESC_BC4_COMP_TYPELESS = SVGA3DBLOCKDESC_BC4 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC4_COMP_UNORM = SVGA3DBLOCKDESC_BC4 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC4_COMP_SNORM = SVGA3DBLOCKDESC_BC4 | + SVGA3DBLOCKDESC_COMP_SNORM, + SVGA3DBLOCKDESC_BC5_COMP_TYPELESS = SVGA3DBLOCKDESC_BC5 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC5_COMP_UNORM = SVGA3DBLOCKDESC_BC5 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC5_COMP_SNORM = SVGA3DBLOCKDESC_BC5 | + SVGA3DBLOCKDESC_COMP_SNORM, + SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS = SVGA3DBLOCKDESC_BC6H | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC6H_COMP_UF16 = SVGA3DBLOCKDESC_BC6H | + SVGA3DBLOCKDESC_COMPRESSED, + SVGA3DBLOCKDESC_BC6H_COMP_SF16 = SVGA3DBLOCKDESC_BC6H | + SVGA3DBLOCKDESC_COMPRESSED, + SVGA3DBLOCKDESC_BC7_COMP_TYPELESS = SVGA3DBLOCKDESC_BC7 | + SVGA3DBLOCKDESC_COMP_TYPELESS, + SVGA3DBLOCKDESC_BC7_COMP_UNORM = SVGA3DBLOCKDESC_BC7 | + SVGA3DBLOCKDESC_COMP_UNORM, + SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB = SVGA3DBLOCKDESC_BC7_COMP_UNORM | + SVGA3DBLOCKDESC_SRGB, + + SVGA3DBLOCKDESC_NV12 = SVGA3DBLOCKDESC_YUV_VIDEO | + SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_2PLANAR_YUV | + SVGA3DBLOCKDESC_COLOR, + SVGA3DBLOCKDESC_YV12 = SVGA3DBLOCKDESC_YUV_VIDEO | + SVGA3DBLOCKDESC_PLANAR_YUV | + SVGA3DBLOCKDESC_3PLANAR_YUV | + SVGA3DBLOCKDESC_COLOR, + + SVGA3DBLOCKDESC_DEPTH_UINT = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_UINT, + SVGA3DBLOCKDESC_DEPTH_UNORM = SVGA3DBLOCKDESC_DEPTH_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_DS = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_STENCIL, + SVGA3DBLOCKDESC_DS_UINT = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_STENCIL | + SVGA3DBLOCKDESC_UINT, + SVGA3DBLOCKDESC_DS_UNORM = SVGA3DBLOCKDESC_DS_UINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_DEPTH_FP = SVGA3DBLOCKDESC_DEPTH | + SVGA3DBLOCKDESC_FP, + + SVGA3DBLOCKDESC_UV_UINT = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_UINT, + SVGA3DBLOCKDESC_UV_SNORM = SVGA3DBLOCKDESC_UV | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_NORM, + SVGA3DBLOCKDESC_UVCX_SNORM = SVGA3DBLOCKDESC_UV_SNORM | + SVGA3DBLOCKDESC_CX, + SVGA3DBLOCKDESC_UVWQ_SNORM = SVGA3DBLOCKDESC_UVWQ | + SVGA3DBLOCKDESC_SINT | + SVGA3DBLOCKDESC_NORM, +}; + +struct svga3d_channel_def { + union { + u8 blue; + u8 w_bump; + u8 l_bump; + u8 uv_video; + u8 u_video; + }; + union { + u8 green; + u8 stencil; + u8 v_bump; + u8 v_video; + }; + union { + u8 red; + u8 u_bump; + u8 luminance; + u8 y_video; + u8 depth; + u8 data; + }; + union { + u8 alpha; + u8 q_bump; + u8 exp; + }; +}; + +/* + * struct svga3d_surface_desc - describes the actual pixel data. + * + * @format: Format + * @block_desc: Block description + * @block_size: Dimensions in pixels of a block + * @bytes_per_block: Size of block in bytes + * @pitch_bytes_per_block: Size of a block in bytes for purposes of pitch + * @bit_depth: Channel bit depths + * @bit_offset: Channel bit masks (in bits offset from the start of the pointer) + */ +struct svga3d_surface_desc { + SVGA3dSurfaceFormat format; + enum svga3d_block_desc block_desc; + + surf_size_struct block_size; + u32 bytes_per_block; + u32 pitch_bytes_per_block; + + struct svga3d_channel_def bit_depth; + struct svga3d_channel_def bit_offset; +}; + +static const struct svga3d_surface_desc svga3d_surface_descs[] = { + {SVGA3D_FORMAT_INVALID, SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 0, 0, + {{0}, {0}, {0}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_X8R8G8B8, SVGA3DBLOCKDESC_RGB_UNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_A8R8G8B8, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_R5G6B5, SVGA3DBLOCKDESC_RGB_UNORM, + {1, 1, 1}, 2, 2, + {{5}, {6}, {5}, {0}}, + {{0}, {5}, {11}, {0}}}, + + {SVGA3D_X1R5G5B5, SVGA3DBLOCKDESC_RGB_UNORM, + {1, 1, 1}, 2, 2, + {{5}, {5}, {5}, {0}}, + {{0}, {5}, {10}, {0}}}, + + {SVGA3D_A1R5G5B5, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 2, 2, + {{5}, {5}, {5}, {1}}, + {{0}, {5}, {10}, {15}}}, + + {SVGA3D_A4R4G4B4, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 2, 2, + {{4}, {4}, {4}, {4}}, + {{0}, {4}, {8}, {12}}}, + + {SVGA3D_Z_D32, SVGA3DBLOCKDESC_DEPTH_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_D16, SVGA3DBLOCKDESC_DEPTH_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_D24S8, SVGA3DBLOCKDESC_DS_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {8}, {24}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_Z_D15S1, SVGA3DBLOCKDESC_DS_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {1}, {15}, {0}}, + {{0}, {0}, {1}, {0}}}, + + {SVGA3D_LUMINANCE8, SVGA3DBLOCKDESC_L_UNORM, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_LUMINANCE4_ALPHA4, SVGA3DBLOCKDESC_LA_UNORM, + {1, 1, 1}, 1, 1, + {{0}, {0}, {4}, {4}}, + {{0}, {0}, {0}, {4}}}, + + {SVGA3D_LUMINANCE16, SVGA3DBLOCKDESC_L_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_LUMINANCE8_ALPHA8, SVGA3DBLOCKDESC_LA_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {8}, {8}}, + {{0}, {0}, {0}, {8}}}, + + {SVGA3D_DXT1, SVGA3DBLOCKDESC_BC1_COMP_UNORM, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT2, SVGA3DBLOCKDESC_BC2_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT3, SVGA3DBLOCKDESC_BC2_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT4, SVGA3DBLOCKDESC_BC3_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_DXT5, SVGA3DBLOCKDESC_BC3_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BUMPU8V8, SVGA3DBLOCKDESC_UV_SNORM, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_BUMPL6V5U5, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 2, 2, + {{6}, {5}, {5}, {0}}, + {{10}, {5}, {0}, {0}}}, + + {SVGA3D_BUMPX8L8V8U8, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {0}}, + {{16}, {8}, {0}, {0}}}, + + {SVGA3D_FORMAT_DEAD1, SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 3, 3, + {{8}, {8}, {8}, {0}}, + {{16}, {8}, {0}, {0}}}, + + {SVGA3D_ARGB_S10E5, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_ARGB_S23E8, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 16, 16, + {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_A2R10G10B10, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 4, 4, + {{10}, {10}, {10}, {2}}, + {{0}, {10}, {20}, {30}}}, + + {SVGA3D_V8U8, SVGA3DBLOCKDESC_UV_SNORM, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_Q8W8V8U8, SVGA3DBLOCKDESC_UVWQ_SNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_CxV8U8, SVGA3DBLOCKDESC_UVCX_SNORM, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_X8L8V8U8, SVGA3DBLOCKDESC_UVL, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {0}}, + {{16}, {8}, {0}, {0}}}, + + {SVGA3D_A2W10V10U10, SVGA3DBLOCKDESC_UVWA, + {1, 1, 1}, 4, 4, + {{10}, {10}, {10}, {2}}, + {{20}, {10}, {0}, {30}}}, + + {SVGA3D_ALPHA8, SVGA3DBLOCKDESC_A_UNORM, + {1, 1, 1}, 1, 1, + {{0}, {0}, {0}, {8}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R_S10E5, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R_S23E8, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_RG_S10E5, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_RG_S23E8, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 8, 8, + {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_BUFFER, SVGA3DBLOCKDESC_BUFFER, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_D24X8, SVGA3DBLOCKDESC_DEPTH_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {0}, {24}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_V16U16, SVGA3DBLOCKDESC_UV_SNORM, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_G16R16, SVGA3DBLOCKDESC_RG_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_A16B16G16R16, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_UYVY, SVGA3DBLOCKDESC_YUV, + {2, 1, 1}, 4, 4, + {{8}, {0}, {8}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_YUY2, SVGA3DBLOCKDESC_YUV, + {2, 1, 1}, 4, 4, + {{8}, {0}, {8}, {0}}, + {{8}, {0}, {0}, {0}}}, + + {SVGA3D_NV12, SVGA3DBLOCKDESC_NV12, + {2, 2, 1}, 6, 2, + {{0}, {0}, {48}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_FORMAT_DEAD2, SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_R32G32B32A32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 16, 16, + {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R32G32B32A32_UINT, SVGA3DBLOCKDESC_RGBA_UINT, + {1, 1, 1}, 16, 16, + {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R32G32B32A32_SINT, SVGA3DBLOCKDESC_RGBA_SINT, + {1, 1, 1}, 16, 16, + {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R32G32B32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 12, 12, + {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32B32_FLOAT, SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 12, 12, + {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32B32_UINT, SVGA3DBLOCKDESC_RGB_UINT, + {1, 1, 1}, 12, 12, + {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32B32_SINT, SVGA3DBLOCKDESC_RGB_SINT, + {1, 1, 1}, 12, 12, + {{32}, {32}, {32}, {0}}, + {{64}, {32}, {0}, {0}}}, + + {SVGA3D_R16G16B16A16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_UINT, SVGA3DBLOCKDESC_RGBA_UINT, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_SINT, SVGA3DBLOCKDESC_RGBA_SINT, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R32G32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 8, 8, + {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32_UINT, SVGA3DBLOCKDESC_RG_UINT, + {1, 1, 1}, 8, 8, + {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32G32_SINT, SVGA3DBLOCKDESC_RG_SINT, + {1, 1, 1}, 8, 8, + {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32G8X24_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 8, 8, + {{0}, {8}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_D32_FLOAT_S8X24_UINT, SVGA3DBLOCKDESC_DS, + {1, 1, 1}, 8, 8, + {{0}, {8}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R32_FLOAT_X8X24, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 8, 8, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_X32_G8X24_UINT, SVGA3DBLOCKDESC_G_UINT, + {1, 1, 1}, 8, 8, + {{0}, {8}, {0}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R10G10B10A2_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{10}, {10}, {10}, {2}}, + {{20}, {10}, {0}, {30}}}, + + {SVGA3D_R10G10B10A2_UINT, SVGA3DBLOCKDESC_RGBA_UINT, + {1, 1, 1}, 4, 4, + {{10}, {10}, {10}, {2}}, + {{20}, {10}, {0}, {30}}}, + + {SVGA3D_R11G11B10_FLOAT, SVGA3DBLOCKDESC_RGB_FP, + {1, 1, 1}, 4, 4, + {{10}, {11}, {11}, {0}}, + {{22}, {11}, {0}, {0}}}, + + {SVGA3D_R8G8B8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_UINT, SVGA3DBLOCKDESC_RGBA_UINT, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R8G8B8A8_SINT, SVGA3DBLOCKDESC_RGBA_SINT, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R16G16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_UINT, SVGA3DBLOCKDESC_RG_UINT, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_SINT, SVGA3DBLOCKDESC_RG_SINT, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R32_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_D32_FLOAT, SVGA3DBLOCKDESC_DEPTH_FP, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R32_UINT, SVGA3DBLOCKDESC_R_UINT, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R32_SINT, SVGA3DBLOCKDESC_R_SINT, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R24G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_D24_UNORM_S8_UINT, SVGA3DBLOCKDESC_DS_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {8}, {24}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_R24_UNORM_X8, SVGA3DBLOCKDESC_R_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {0}, {24}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_X24_G8_UINT, SVGA3DBLOCKDESC_G_UINT, + {1, 1, 1}, 4, 4, + {{0}, {8}, {0}, {0}}, + {{0}, {24}, {0}, {0}}}, + + {SVGA3D_R8G8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R8G8_UNORM, SVGA3DBLOCKDESC_RG_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R8G8_UINT, SVGA3DBLOCKDESC_RG_UINT, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R8G8_SINT, SVGA3DBLOCKDESC_RG_SINT, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R16_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_UNORM, SVGA3DBLOCKDESC_R_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_UINT, SVGA3DBLOCKDESC_R_UINT, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_SNORM, SVGA3DBLOCKDESC_R_SNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R16_SINT, SVGA3DBLOCKDESC_R_SINT, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_UNORM, SVGA3DBLOCKDESC_R_UNORM, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_UINT, SVGA3DBLOCKDESC_R_UINT, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_SNORM, SVGA3DBLOCKDESC_R_SNORM, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8_SINT, SVGA3DBLOCKDESC_R_SINT, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_P8, SVGA3DBLOCKDESC_NONE, + {1, 1, 1}, 1, 1, + {{0}, {0}, {8}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R9G9B9E5_SHAREDEXP, SVGA3DBLOCKDESC_RGB_EXP, + {1, 1, 1}, 4, 4, + {{9}, {9}, {9}, {5}}, + {{18}, {9}, {0}, {27}}}, + + {SVGA3D_R8G8_B8G8_UNORM, SVGA3DBLOCKDESC_NONE, + {2, 1, 1}, 4, 4, + {{0}, {8}, {8}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_G8R8_G8B8_UNORM, SVGA3DBLOCKDESC_NONE, + {2, 1, 1}, 4, 4, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_BC1_TYPELESS, SVGA3DBLOCKDESC_BC1_COMP_TYPELESS, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC1_UNORM_SRGB, SVGA3DBLOCKDESC_BC1_COMP_UNORM_SRGB, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC2_TYPELESS, SVGA3DBLOCKDESC_BC2_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC2_UNORM_SRGB, SVGA3DBLOCKDESC_BC2_COMP_UNORM_SRGB, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC3_TYPELESS, SVGA3DBLOCKDESC_BC3_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC3_UNORM_SRGB, SVGA3DBLOCKDESC_BC3_COMP_UNORM_SRGB, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC4_TYPELESS, SVGA3DBLOCKDESC_BC4_COMP_TYPELESS, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_ATI1, SVGA3DBLOCKDESC_BC4_COMP_UNORM, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC4_SNORM, SVGA3DBLOCKDESC_BC4_COMP_SNORM, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC5_TYPELESS, SVGA3DBLOCKDESC_BC5_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_ATI2, SVGA3DBLOCKDESC_BC5_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC5_SNORM, SVGA3DBLOCKDESC_BC5_COMP_SNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R10G10B10_XR_BIAS_A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 4, 4, + {{10}, {10}, {10}, {2}}, + {{20}, {10}, {0}, {30}}}, + + {SVGA3D_B8G8R8A8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8A8_UNORM_SRGB, SVGA3DBLOCKDESC_RGBA_UNORM_SRGB, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8X8_TYPELESS, SVGA3DBLOCKDESC_TYPELESS, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8X8_UNORM_SRGB, SVGA3DBLOCKDESC_RGB_UNORM_SRGB, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_Z_DF16, SVGA3DBLOCKDESC_DEPTH_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_Z_DF24, SVGA3DBLOCKDESC_DEPTH_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {0}, {24}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_Z_D24S8_INT, SVGA3DBLOCKDESC_DS_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {8}, {24}, {0}}, + {{0}, {0}, {8}, {0}}}, + + {SVGA3D_YV12, SVGA3DBLOCKDESC_YV12, + {2, 2, 1}, 6, 2, + {{0}, {0}, {48}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R32G32B32A32_FLOAT, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 16, 16, + {{32}, {32}, {32}, {32}}, + {{64}, {32}, {0}, {96}}}, + + {SVGA3D_R16G16B16A16_FLOAT, SVGA3DBLOCKDESC_RGBA_FP, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R16G16B16A16_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 8, 8, + {{16}, {16}, {16}, {16}}, + {{32}, {16}, {0}, {48}}}, + + {SVGA3D_R32G32_FLOAT, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 8, 8, + {{0}, {32}, {32}, {0}}, + {{0}, {32}, {0}, {0}}}, + + {SVGA3D_R10G10B10A2_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 4, 4, + {{10}, {10}, {10}, {2}}, + {{20}, {10}, {0}, {30}}}, + + {SVGA3D_R8G8B8A8_SNORM, SVGA3DBLOCKDESC_RGBA_SNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{16}, {8}, {0}, {24}}}, + + {SVGA3D_R16G16_FLOAT, SVGA3DBLOCKDESC_RG_FP, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_UNORM, SVGA3DBLOCKDESC_RG_UNORM, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R16G16_SNORM, SVGA3DBLOCKDESC_RG_SNORM, + {1, 1, 1}, 4, 4, + {{0}, {16}, {16}, {0}}, + {{0}, {16}, {0}, {0}}}, + + {SVGA3D_R32_FLOAT, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 4, 4, + {{0}, {0}, {32}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_R8G8_SNORM, SVGA3DBLOCKDESC_RG_SNORM, + {1, 1, 1}, 2, 2, + {{0}, {8}, {8}, {0}}, + {{0}, {8}, {0}, {0}}}, + + {SVGA3D_R16_FLOAT, SVGA3DBLOCKDESC_R_FP, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_D16_UNORM, SVGA3DBLOCKDESC_DEPTH_UNORM, + {1, 1, 1}, 2, 2, + {{0}, {0}, {16}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_A8_UNORM, SVGA3DBLOCKDESC_A_UNORM, + {1, 1, 1}, 1, 1, + {{0}, {0}, {0}, {8}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC1_UNORM, SVGA3DBLOCKDESC_BC1_COMP_UNORM, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC2_UNORM, SVGA3DBLOCKDESC_BC2_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC3_UNORM, SVGA3DBLOCKDESC_BC3_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_B5G6R5_UNORM, SVGA3DBLOCKDESC_RGB_UNORM, + {1, 1, 1}, 2, 2, + {{5}, {6}, {5}, {0}}, + {{0}, {5}, {11}, {0}}}, + + {SVGA3D_B5G5R5A1_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 2, 2, + {{5}, {5}, {5}, {1}}, + {{0}, {5}, {10}, {15}}}, + + {SVGA3D_B8G8R8A8_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_B8G8R8X8_UNORM, SVGA3DBLOCKDESC_RGB_UNORM, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {0}}, + {{0}, {8}, {16}, {24}}}, + + {SVGA3D_BC4_UNORM, SVGA3DBLOCKDESC_BC4_COMP_UNORM, + {4, 4, 1}, 8, 8, + {{0}, {0}, {64}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC5_UNORM, SVGA3DBLOCKDESC_BC5_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_B4G4R4A4_UNORM, SVGA3DBLOCKDESC_RGBA_UNORM, + {1, 1, 1}, 2, 2, + {{4}, {4}, {4}, {4}}, + {{0}, {4}, {8}, {12}}}, + + {SVGA3D_BC6H_TYPELESS, SVGA3DBLOCKDESC_BC6H_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC6H_UF16, SVGA3DBLOCKDESC_BC6H_COMP_UF16, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC6H_SF16, SVGA3DBLOCKDESC_BC6H_COMP_SF16, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC7_TYPELESS, SVGA3DBLOCKDESC_BC7_COMP_TYPELESS, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC7_UNORM, SVGA3DBLOCKDESC_BC7_COMP_UNORM, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_BC7_UNORM_SRGB, SVGA3DBLOCKDESC_BC7_COMP_UNORM_SRGB, + {4, 4, 1}, 16, 16, + {{0}, {0}, {128}, {0}}, + {{0}, {0}, {0}, {0}}}, + + {SVGA3D_AYUV, SVGA3DBLOCKDESC_AYUV, + {1, 1, 1}, 4, 4, + {{8}, {8}, {8}, {8}}, + {{0}, {8}, {16}, {24}}}, +}; + +static inline u32 clamped_umul32(u32 a, u32 b) +{ + uint64_t tmp = (uint64_t) a*b; + return (tmp > (uint64_t) ((u32) -1)) ? (u32) -1 : tmp; +} + +/** + * svga3dsurface_get_desc - Look up the appropriate SVGA3dSurfaceDesc for the + * given format. + */ +static inline const struct svga3d_surface_desc * +svga3dsurface_get_desc(SVGA3dSurfaceFormat format) +{ + if (format < ARRAY_SIZE(svga3d_surface_descs)) + return &svga3d_surface_descs[format]; + + return &svga3d_surface_descs[SVGA3D_FORMAT_INVALID]; +} + +/** + * svga3dsurface_get_mip_size - Given a base level size and the mip level, + * compute the size of the mip level. + */ +static inline surf_size_struct +svga3dsurface_get_mip_size(surf_size_struct base_level, u32 mip_level) +{ + surf_size_struct size; + + size.width = max_t(u32, base_level.width >> mip_level, 1); + size.height = max_t(u32, base_level.height >> mip_level, 1); + size.depth = max_t(u32, base_level.depth >> mip_level, 1); + size.pad64 = 0; + + return size; +} + +static inline void +svga3dsurface_get_size_in_blocks(const struct svga3d_surface_desc *desc, + const surf_size_struct *pixel_size, + surf_size_struct *block_size) +{ + block_size->width = __KERNEL_DIV_ROUND_UP(pixel_size->width, + desc->block_size.width); + block_size->height = __KERNEL_DIV_ROUND_UP(pixel_size->height, + desc->block_size.height); + block_size->depth = __KERNEL_DIV_ROUND_UP(pixel_size->depth, + desc->block_size.depth); +} + +static inline bool +svga3dsurface_is_planar_surface(const struct svga3d_surface_desc *desc) +{ + return (desc->block_desc & SVGA3DBLOCKDESC_PLANAR_YUV) != 0; +} + +static inline u32 +svga3dsurface_calculate_pitch(const struct svga3d_surface_desc *desc, + const surf_size_struct *size) +{ + u32 pitch; + surf_size_struct blocks; + + svga3dsurface_get_size_in_blocks(desc, size, &blocks); + + pitch = blocks.width * desc->pitch_bytes_per_block; + + return pitch; +} + +/** + * svga3dsurface_get_image_buffer_size - Calculates image buffer size. + * + * Return the number of bytes of buffer space required to store one image of a + * surface, optionally using the specified pitch. + * + * If pitch is zero, it is assumed that rows are tightly packed. + * + * This function is overflow-safe. If the result would have overflowed, instead + * we return MAX_UINT32. + */ +static inline u32 +svga3dsurface_get_image_buffer_size(const struct svga3d_surface_desc *desc, + const surf_size_struct *size, + u32 pitch) +{ + surf_size_struct image_blocks; + u32 slice_size, total_size; + + svga3dsurface_get_size_in_blocks(desc, size, &image_blocks); + + if (svga3dsurface_is_planar_surface(desc)) { + total_size = clamped_umul32(image_blocks.width, + image_blocks.height); + total_size = clamped_umul32(total_size, image_blocks.depth); + total_size = clamped_umul32(total_size, desc->bytes_per_block); + return total_size; + } + + if (pitch == 0) + pitch = svga3dsurface_calculate_pitch(desc, size); + + slice_size = clamped_umul32(image_blocks.height, pitch); + total_size = clamped_umul32(slice_size, image_blocks.depth); + + return total_size; +} + +/** + * svga3dsurface_get_serialized_size - Get the serialized size for the image. + */ +static inline u32 +svga3dsurface_get_serialized_size(SVGA3dSurfaceFormat format, + surf_size_struct base_level_size, + u32 num_mip_levels, + u32 num_layers) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + u32 total_size = 0; + u32 mip; + + for (mip = 0; mip < num_mip_levels; mip++) { + surf_size_struct size = + svga3dsurface_get_mip_size(base_level_size, mip); + total_size += svga3dsurface_get_image_buffer_size(desc, + &size, 0); + } + + return total_size * num_layers; +} + +/** + * svga3dsurface_get_serialized_size_extended - Returns the number of bytes + * required for a surface with given parameters. Support for sample count. + */ +static inline u32 +svga3dsurface_get_serialized_size_extended(SVGA3dSurfaceFormat format, + surf_size_struct base_level_size, + u32 num_mip_levels, + u32 num_layers, + u32 num_samples) +{ + uint64_t total_size = + svga3dsurface_get_serialized_size(format, + base_level_size, + num_mip_levels, + num_layers); + total_size *= max_t(u32, 1, num_samples); + + return min_t(uint64_t, total_size, (uint64_t)U32_MAX); +} + +/** + * svga3dsurface_get_pixel_offset - Compute the offset (in bytes) to a pixel + * in an image (or volume). + * + * @width: The image width in pixels. + * @height: The image height in pixels + */ +static inline u32 +svga3dsurface_get_pixel_offset(SVGA3dSurfaceFormat format, + u32 width, u32 height, + u32 x, u32 y, u32 z) +{ + const struct svga3d_surface_desc *desc = svga3dsurface_get_desc(format); + const u32 bw = desc->block_size.width, bh = desc->block_size.height; + const u32 bd = desc->block_size.depth; + const u32 rowstride = __KERNEL_DIV_ROUND_UP(width, bw) * + desc->bytes_per_block; + const u32 imgstride = __KERNEL_DIV_ROUND_UP(height, bh) * rowstride; + const u32 offset = (z / bd * imgstride + + y / bh * rowstride + + x / bw * desc->bytes_per_block); + return offset; +} + +static inline u32 +svga3dsurface_get_image_offset(SVGA3dSurfaceFormat format, + surf_size_struct baseLevelSize, + u32 numMipLevels, + u32 face, + u32 mip) + +{ + u32 offset; + u32 mipChainBytes; + u32 mipChainBytesToLevel; + u32 i; + const struct svga3d_surface_desc *desc; + surf_size_struct mipSize; + u32 bytes; + + desc = svga3dsurface_get_desc(format); + + mipChainBytes = 0; + mipChainBytesToLevel = 0; + for (i = 0; i < numMipLevels; i++) { + mipSize = svga3dsurface_get_mip_size(baseLevelSize, i); + bytes = svga3dsurface_get_image_buffer_size(desc, &mipSize, 0); + mipChainBytes += bytes; + if (i < mip) + mipChainBytesToLevel += bytes; + } + + offset = mipChainBytes * face + mipChainBytesToLevel; + + return offset; +} + + +/** + * svga3dsurface_is_gb_screen_target_format - Is the specified format usable as + * a ScreenTarget? + * (with just the GBObjects cap-bit + * set) + * @format: format to queried + * + * RETURNS: + * true if queried format is valid for screen targets + */ +static inline bool +svga3dsurface_is_gb_screen_target_format(SVGA3dSurfaceFormat format) +{ + return (format == SVGA3D_X8R8G8B8 || + format == SVGA3D_A8R8G8B8 || + format == SVGA3D_R5G6B5 || + format == SVGA3D_X1R5G5B5 || + format == SVGA3D_A1R5G5B5 || + format == SVGA3D_P8); +} + + +/** + * svga3dsurface_is_dx_screen_target_format - Is the specified format usable as + * a ScreenTarget? + * (with DX10 enabled) + * + * @format: format to queried + * + * Results: + * true if queried format is valid for screen targets + */ +static inline bool +svga3dsurface_is_dx_screen_target_format(SVGA3dSurfaceFormat format) +{ + return (format == SVGA3D_R8G8B8A8_UNORM || + format == SVGA3D_B8G8R8A8_UNORM || + format == SVGA3D_B8G8R8X8_UNORM); +} + + +/** + * svga3dsurface_is_screen_target_format - Is the specified format usable as a + * ScreenTarget? + * (for some combination of caps) + * + * @format: format to queried + * + * Results: + * true if queried format is valid for screen targets + */ +static inline bool +svga3dsurface_is_screen_target_format(SVGA3dSurfaceFormat format) +{ + if (svga3dsurface_is_gb_screen_target_format(format)) { + return true; + } + return svga3dsurface_is_dx_screen_target_format(format); +} + +/** + * struct svga3dsurface_mip - Mimpmap level information + * @bytes: Bytes required in the backing store of this mipmap level. + * @img_stride: Byte stride per image. + * @row_stride: Byte stride per block row. + * @size: The size of the mipmap. + */ +struct svga3dsurface_mip { + size_t bytes; + size_t img_stride; + size_t row_stride; + struct drm_vmw_size size; + +}; + +/** + * struct svga3dsurface_cache - Cached surface information + * @desc: Pointer to the surface descriptor + * @mip: Array of mipmap level information. Valid size is @num_mip_levels. + * @mip_chain_bytes: Bytes required in the backing store for the whole chain + * of mip levels. + * @sheet_bytes: Bytes required in the backing store for a sheet + * representing a single sample. + * @num_mip_levels: Valid size of the @mip array. Number of mipmap levels in + * a chain. + * @num_layers: Number of slices in an array texture or number of faces in + * a cubemap texture. + */ +struct svga3dsurface_cache { + const struct svga3d_surface_desc *desc; + struct svga3dsurface_mip mip[DRM_VMW_MAX_MIP_LEVELS]; + size_t mip_chain_bytes; + size_t sheet_bytes; + u32 num_mip_levels; + u32 num_layers; +}; + +/** + * struct svga3dsurface_loc - Surface location + * @sheet: The multisample sheet. + * @sub_resource: Surface subresource. Defined as layer * num_mip_levels + + * mip_level. + * @x: X coordinate. + * @y: Y coordinate. + * @z: Z coordinate. + */ +struct svga3dsurface_loc { + u32 sheet; + u32 sub_resource; + u32 x, y, z; +}; + +/** + * svga3dsurface_subres - Compute the subresource from layer and mipmap. + * @cache: Surface layout data. + * @mip_level: The mipmap level. + * @layer: The surface layer (face or array slice). + * + * Return: The subresource. + */ +static inline u32 svga3dsurface_subres(const struct svga3dsurface_cache *cache, + u32 mip_level, u32 layer) +{ + return cache->num_mip_levels * layer + mip_level; +} + +/** + * svga3dsurface_setup_cache - Build a surface cache entry + * @size: The surface base level dimensions. + * @format: The surface format. + * @num_mip_levels: Number of mipmap levels. + * @num_layers: Number of layers. + * @cache: Pointer to a struct svga3dsurface_cach object to be filled in. + * + * Return: Zero on success, -EINVAL on invalid surface layout. + */ +static inline int svga3dsurface_setup_cache(const struct drm_vmw_size *size, + SVGA3dSurfaceFormat format, + u32 num_mip_levels, + u32 num_layers, + u32 num_samples, + struct svga3dsurface_cache *cache) +{ + const struct svga3d_surface_desc *desc; + u32 i; + + memset(cache, 0, sizeof(*cache)); + cache->desc = desc = svga3dsurface_get_desc(format); + cache->num_mip_levels = num_mip_levels; + cache->num_layers = num_layers; + for (i = 0; i < cache->num_mip_levels; i++) { + struct svga3dsurface_mip *mip = &cache->mip[i]; + + mip->size = svga3dsurface_get_mip_size(*size, i); + mip->bytes = svga3dsurface_get_image_buffer_size + (desc, &mip->size, 0); + mip->row_stride = + __KERNEL_DIV_ROUND_UP(mip->size.width, + desc->block_size.width) * + desc->bytes_per_block * num_samples; + if (!mip->row_stride) + goto invalid_dim; + + mip->img_stride = + __KERNEL_DIV_ROUND_UP(mip->size.height, + desc->block_size.height) * + mip->row_stride; + if (!mip->img_stride) + goto invalid_dim; + + cache->mip_chain_bytes += mip->bytes; + } + cache->sheet_bytes = cache->mip_chain_bytes * num_layers; + if (!cache->sheet_bytes) + goto invalid_dim; + + return 0; + +invalid_dim: + VMW_DEBUG_USER("Invalid surface layout for dirty tracking.\n"); + return -EINVAL; +} + +/** + * svga3dsurface_get_loc - Get a surface location from an offset into the + * backing store + * @cache: Surface layout data. + * @loc: Pointer to a struct svga3dsurface_loc to be filled in. + * @offset: Offset into the surface backing store. + */ +static inline void +svga3dsurface_get_loc(const struct svga3dsurface_cache *cache, + struct svga3dsurface_loc *loc, + size_t offset) +{ + const struct svga3dsurface_mip *mip = &cache->mip[0]; + const struct svga3d_surface_desc *desc = cache->desc; + u32 layer; + int i; + + loc->sheet = offset / cache->sheet_bytes; + offset -= loc->sheet * cache->sheet_bytes; + + layer = offset / cache->mip_chain_bytes; + offset -= layer * cache->mip_chain_bytes; + for (i = 0; i < cache->num_mip_levels; ++i, ++mip) { + if (mip->bytes > offset) + break; + offset -= mip->bytes; + } + + loc->sub_resource = svga3dsurface_subres(cache, i, layer); + loc->z = offset / mip->img_stride; + offset -= loc->z * mip->img_stride; + loc->z *= desc->block_size.depth; + loc->y = offset / mip->row_stride; + offset -= loc->y * mip->row_stride; + loc->y *= desc->block_size.height; + loc->x = offset / desc->bytes_per_block; + loc->x *= desc->block_size.width; +} + +/** + * svga3dsurface_inc_loc - Clamp increment a surface location with one block + * size + * in each dimension. + * @loc: Pointer to a struct svga3dsurface_loc to be incremented. + * + * When computing the size of a range as size = end - start, the range does not + * include the end element. However a location representing the last byte + * of a touched region in the backing store *is* included in the range. + * This function modifies such a location to match the end definition + * given as start + size which is the one used in a SVGA3dBox. + */ +static inline void +svga3dsurface_inc_loc(const struct svga3dsurface_cache *cache, + struct svga3dsurface_loc *loc) +{ + const struct svga3d_surface_desc *desc = cache->desc; + u32 mip = loc->sub_resource % cache->num_mip_levels; + const struct drm_vmw_size *size = &cache->mip[mip].size; + + loc->sub_resource++; + loc->x += desc->block_size.width; + if (loc->x > size->width) + loc->x = size->width; + loc->y += desc->block_size.height; + if (loc->y > size->height) + loc->y = size->height; + loc->z += desc->block_size.depth; + if (loc->z > size->depth) + loc->z = size->depth; +} + +/** + * svga3dsurface_min_loc - The start location in a subresource + * @cache: Surface layout data. + * @sub_resource: The subresource. + * @loc: Pointer to a struct svga3dsurface_loc to be filled in. + */ +static inline void +svga3dsurface_min_loc(const struct svga3dsurface_cache *cache, + u32 sub_resource, + struct svga3dsurface_loc *loc) +{ + loc->sheet = 0; + loc->sub_resource = sub_resource; + loc->x = loc->y = loc->z = 0; +} + +/** + * svga3dsurface_min_loc - The end location in a subresource + * @cache: Surface layout data. + * @sub_resource: The subresource. + * @loc: Pointer to a struct svga3dsurface_loc to be filled in. + * + * Following the end definition given in svga3dsurface_inc_loc(), + * Compute the end location of a surface subresource. + */ +static inline void +svga3dsurface_max_loc(const struct svga3dsurface_cache *cache, + u32 sub_resource, + struct svga3dsurface_loc *loc) +{ + const struct drm_vmw_size *size; + u32 mip; + + loc->sheet = 0; + loc->sub_resource = sub_resource + 1; + mip = sub_resource % cache->num_mip_levels; + size = &cache->mip[mip].size; + loc->x = size->width; + loc->y = size->height; + loc->z = size->depth; +} + +#endif /* _SVGA3D_SURFACEDEFS_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h new file mode 100644 index 000000000..77e338a65 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga3d_types.h @@ -0,0 +1,2000 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2012-2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga3d_types.h -- + * + * SVGA 3d hardware definitions for basic types + */ + +#ifndef _SVGA3D_TYPES_H_ +#define _SVGA3D_TYPES_H_ + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL +#define INCLUDE_ALLOW_VMCORE + +#include "includeCheck.h" + +/* + * Generic Types + */ + +#define SVGA3D_INVALID_ID ((uint32)-1) + +typedef uint8 SVGABool8; /* 8-bit Bool definition */ +typedef uint32 SVGA3dBool; /* 32-bit Bool definition */ +typedef uint32 SVGA3dColor; /* a, r, g, b */ + +typedef uint32 SVGA3dSurfaceId; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 numerator; + uint32 denominator; +} +#include "vmware_pack_end.h" +SVGA3dFraction64; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCopyRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; + uint32 srcx; + uint32 srcy; +} +#include "vmware_pack_end.h" +SVGA3dCopyRect; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dCopyBox { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; + uint32 srcx; + uint32 srcy; + uint32 srcz; +} +#include "vmware_pack_end.h" +SVGA3dCopyBox; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dRect { + uint32 x; + uint32 y; + uint32 w; + uint32 h; +} +#include "vmware_pack_end.h" +SVGA3dRect; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 z; + uint32 w; + uint32 h; + uint32 d; +} +#include "vmware_pack_end.h" +SVGA3dBox; + +typedef +#include "vmware_pack_begin.h" +struct { + int32 x; + int32 y; + int32 z; + int32 w; + int32 h; + int32 d; +} +#include "vmware_pack_end.h" +SVGA3dSignedBox; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 z; +} +#include "vmware_pack_end.h" +SVGA3dPoint; + +/* + * Surface formats. + */ +typedef enum SVGA3dSurfaceFormat { + SVGA3D_FORMAT_INVALID = 0, + + SVGA3D_X8R8G8B8 = 1, + SVGA3D_FORMAT_MIN = 1, + + SVGA3D_A8R8G8B8 = 2, + + SVGA3D_R5G6B5 = 3, + SVGA3D_X1R5G5B5 = 4, + SVGA3D_A1R5G5B5 = 5, + SVGA3D_A4R4G4B4 = 6, + + SVGA3D_Z_D32 = 7, + SVGA3D_Z_D16 = 8, + SVGA3D_Z_D24S8 = 9, + SVGA3D_Z_D15S1 = 10, + + SVGA3D_LUMINANCE8 = 11, + SVGA3D_LUMINANCE4_ALPHA4 = 12, + SVGA3D_LUMINANCE16 = 13, + SVGA3D_LUMINANCE8_ALPHA8 = 14, + + SVGA3D_DXT1 = 15, + SVGA3D_DXT2 = 16, + SVGA3D_DXT3 = 17, + SVGA3D_DXT4 = 18, + SVGA3D_DXT5 = 19, + + SVGA3D_BUMPU8V8 = 20, + SVGA3D_BUMPL6V5U5 = 21, + SVGA3D_BUMPX8L8V8U8 = 22, + SVGA3D_FORMAT_DEAD1 = 23, + + SVGA3D_ARGB_S10E5 = 24, /* 16-bit floating-point ARGB */ + SVGA3D_ARGB_S23E8 = 25, /* 32-bit floating-point ARGB */ + + SVGA3D_A2R10G10B10 = 26, + + /* signed formats */ + SVGA3D_V8U8 = 27, + SVGA3D_Q8W8V8U8 = 28, + SVGA3D_CxV8U8 = 29, + + /* mixed formats */ + SVGA3D_X8L8V8U8 = 30, + SVGA3D_A2W10V10U10 = 31, + + SVGA3D_ALPHA8 = 32, + + /* Single- and dual-component floating point formats */ + SVGA3D_R_S10E5 = 33, + SVGA3D_R_S23E8 = 34, + SVGA3D_RG_S10E5 = 35, + SVGA3D_RG_S23E8 = 36, + + SVGA3D_BUFFER = 37, + + SVGA3D_Z_D24X8 = 38, + + SVGA3D_V16U16 = 39, + + SVGA3D_G16R16 = 40, + SVGA3D_A16B16G16R16 = 41, + + /* Packed Video formats */ + SVGA3D_UYVY = 42, + SVGA3D_YUY2 = 43, + + /* Planar video formats */ + SVGA3D_NV12 = 44, + + SVGA3D_FORMAT_DEAD2 = 45, + + SVGA3D_R32G32B32A32_TYPELESS = 46, + SVGA3D_R32G32B32A32_UINT = 47, + SVGA3D_R32G32B32A32_SINT = 48, + SVGA3D_R32G32B32_TYPELESS = 49, + SVGA3D_R32G32B32_FLOAT = 50, + SVGA3D_R32G32B32_UINT = 51, + SVGA3D_R32G32B32_SINT = 52, + SVGA3D_R16G16B16A16_TYPELESS = 53, + SVGA3D_R16G16B16A16_UINT = 54, + SVGA3D_R16G16B16A16_SNORM = 55, + SVGA3D_R16G16B16A16_SINT = 56, + SVGA3D_R32G32_TYPELESS = 57, + SVGA3D_R32G32_UINT = 58, + SVGA3D_R32G32_SINT = 59, + SVGA3D_R32G8X24_TYPELESS = 60, + SVGA3D_D32_FLOAT_S8X24_UINT = 61, + SVGA3D_R32_FLOAT_X8X24 = 62, + SVGA3D_X32_G8X24_UINT = 63, + SVGA3D_R10G10B10A2_TYPELESS = 64, + SVGA3D_R10G10B10A2_UINT = 65, + SVGA3D_R11G11B10_FLOAT = 66, + SVGA3D_R8G8B8A8_TYPELESS = 67, + SVGA3D_R8G8B8A8_UNORM = 68, + SVGA3D_R8G8B8A8_UNORM_SRGB = 69, + SVGA3D_R8G8B8A8_UINT = 70, + SVGA3D_R8G8B8A8_SINT = 71, + SVGA3D_R16G16_TYPELESS = 72, + SVGA3D_R16G16_UINT = 73, + SVGA3D_R16G16_SINT = 74, + SVGA3D_R32_TYPELESS = 75, + SVGA3D_D32_FLOAT = 76, + SVGA3D_R32_UINT = 77, + SVGA3D_R32_SINT = 78, + SVGA3D_R24G8_TYPELESS = 79, + SVGA3D_D24_UNORM_S8_UINT = 80, + SVGA3D_R24_UNORM_X8 = 81, + SVGA3D_X24_G8_UINT = 82, + SVGA3D_R8G8_TYPELESS = 83, + SVGA3D_R8G8_UNORM = 84, + SVGA3D_R8G8_UINT = 85, + SVGA3D_R8G8_SINT = 86, + SVGA3D_R16_TYPELESS = 87, + SVGA3D_R16_UNORM = 88, + SVGA3D_R16_UINT = 89, + SVGA3D_R16_SNORM = 90, + SVGA3D_R16_SINT = 91, + SVGA3D_R8_TYPELESS = 92, + SVGA3D_R8_UNORM = 93, + SVGA3D_R8_UINT = 94, + SVGA3D_R8_SNORM = 95, + SVGA3D_R8_SINT = 96, + SVGA3D_P8 = 97, + SVGA3D_R9G9B9E5_SHAREDEXP = 98, + SVGA3D_R8G8_B8G8_UNORM = 99, + SVGA3D_G8R8_G8B8_UNORM = 100, + SVGA3D_BC1_TYPELESS = 101, + SVGA3D_BC1_UNORM_SRGB = 102, + SVGA3D_BC2_TYPELESS = 103, + SVGA3D_BC2_UNORM_SRGB = 104, + SVGA3D_BC3_TYPELESS = 105, + SVGA3D_BC3_UNORM_SRGB = 106, + SVGA3D_BC4_TYPELESS = 107, + SVGA3D_ATI1 = 108, /* DX9-specific BC4_UNORM */ + SVGA3D_BC4_SNORM = 109, + SVGA3D_BC5_TYPELESS = 110, + SVGA3D_ATI2 = 111, /* DX9-specific BC5_UNORM */ + SVGA3D_BC5_SNORM = 112, + SVGA3D_R10G10B10_XR_BIAS_A2_UNORM = 113, + SVGA3D_B8G8R8A8_TYPELESS = 114, + SVGA3D_B8G8R8A8_UNORM_SRGB = 115, + SVGA3D_B8G8R8X8_TYPELESS = 116, + SVGA3D_B8G8R8X8_UNORM_SRGB = 117, + + /* Advanced depth formats. */ + SVGA3D_Z_DF16 = 118, + SVGA3D_Z_DF24 = 119, + SVGA3D_Z_D24S8_INT = 120, + + /* Planar video formats. */ + SVGA3D_YV12 = 121, + + SVGA3D_R32G32B32A32_FLOAT = 122, + SVGA3D_R16G16B16A16_FLOAT = 123, + SVGA3D_R16G16B16A16_UNORM = 124, + SVGA3D_R32G32_FLOAT = 125, + SVGA3D_R10G10B10A2_UNORM = 126, + SVGA3D_R8G8B8A8_SNORM = 127, + SVGA3D_R16G16_FLOAT = 128, + SVGA3D_R16G16_UNORM = 129, + SVGA3D_R16G16_SNORM = 130, + SVGA3D_R32_FLOAT = 131, + SVGA3D_R8G8_SNORM = 132, + SVGA3D_R16_FLOAT = 133, + SVGA3D_D16_UNORM = 134, + SVGA3D_A8_UNORM = 135, + SVGA3D_BC1_UNORM = 136, + SVGA3D_BC2_UNORM = 137, + SVGA3D_BC3_UNORM = 138, + SVGA3D_B5G6R5_UNORM = 139, + SVGA3D_B5G5R5A1_UNORM = 140, + SVGA3D_B8G8R8A8_UNORM = 141, + SVGA3D_B8G8R8X8_UNORM = 142, + SVGA3D_BC4_UNORM = 143, + SVGA3D_BC5_UNORM = 144, + SVGA3D_B4G4R4A4_UNORM = 145, + + /* DX11 compressed formats */ + SVGA3D_BC6H_TYPELESS = 146, + SVGA3D_BC6H_UF16 = 147, + SVGA3D_BC6H_SF16 = 148, + SVGA3D_BC7_TYPELESS = 149, + SVGA3D_BC7_UNORM = 150, + SVGA3D_BC7_UNORM_SRGB = 151, + + /* Video format with alpha */ + SVGA3D_AYUV = 152, + + SVGA3D_FORMAT_MAX +} SVGA3dSurfaceFormat; + +/* + * SVGA3d Surface Flags -- + */ +#define SVGA3D_SURFACE_CUBEMAP (1 << 0) + +/* + * HINT flags are not enforced by the device but are useful for + * performance. + */ +#define SVGA3D_SURFACE_HINT_STATIC (CONST64U(1) << 1) +#define SVGA3D_SURFACE_HINT_DYNAMIC (CONST64U(1) << 2) +#define SVGA3D_SURFACE_HINT_INDEXBUFFER (CONST64U(1) << 3) +#define SVGA3D_SURFACE_HINT_VERTEXBUFFER (CONST64U(1) << 4) +#define SVGA3D_SURFACE_HINT_TEXTURE (CONST64U(1) << 5) +#define SVGA3D_SURFACE_HINT_RENDERTARGET (CONST64U(1) << 6) +#define SVGA3D_SURFACE_HINT_DEPTHSTENCIL (CONST64U(1) << 7) +#define SVGA3D_SURFACE_HINT_WRITEONLY (CONST64U(1) << 8) +#define SVGA3D_SURFACE_DEAD2 (CONST64U(1) << 9) +#define SVGA3D_SURFACE_AUTOGENMIPMAPS (CONST64U(1) << 10) + +#define SVGA3D_SURFACE_DEAD1 (CONST64U(1) << 11) + +/* + * Is this surface using a base-level pitch for it's mob backing? + * + * This flag is not intended to be set by guest-drivers, but is instead + * set by the device when the surface is bound to a mob with a specified + * pitch. + */ +#define SVGA3D_SURFACE_MOB_PITCH (CONST64U(1) << 12) + +#define SVGA3D_SURFACE_INACTIVE (CONST64U(1) << 13) +#define SVGA3D_SURFACE_HINT_RT_LOCKABLE (CONST64U(1) << 14) +#define SVGA3D_SURFACE_VOLUME (CONST64U(1) << 15) + +/* + * Required to be set on a surface to bind it to a screen target. + */ +#define SVGA3D_SURFACE_SCREENTARGET (CONST64U(1) << 16) + +/* + * Align images in the guest-backing mob to 16-bytes. + */ +#define SVGA3D_SURFACE_ALIGN16 (CONST64U(1) << 17) + +#define SVGA3D_SURFACE_1D (CONST64U(1) << 18) +#define SVGA3D_SURFACE_ARRAY (CONST64U(1) << 19) + +/* + * Bind flags. + * These are enforced for any surface defined with DefineGBSurface_v2. + */ +#define SVGA3D_SURFACE_BIND_VERTEX_BUFFER (CONST64U(1) << 20) +#define SVGA3D_SURFACE_BIND_INDEX_BUFFER (CONST64U(1) << 21) +#define SVGA3D_SURFACE_BIND_CONSTANT_BUFFER (CONST64U(1) << 22) +#define SVGA3D_SURFACE_BIND_SHADER_RESOURCE (CONST64U(1) << 23) +#define SVGA3D_SURFACE_BIND_RENDER_TARGET (CONST64U(1) << 24) +#define SVGA3D_SURFACE_BIND_DEPTH_STENCIL (CONST64U(1) << 25) +#define SVGA3D_SURFACE_BIND_STREAM_OUTPUT (CONST64U(1) << 26) + +/* + * The STAGING flags notes that the surface will not be used directly by the + * drawing pipeline, i.e. that it will not be bound to any bind point. + * Staging surfaces may be used by copy operations to move data in and out + * of other surfaces. No bind flags may be set on surfaces with this flag. + * + * The HINT_INDIRECT_UPDATE flag suggests that the surface will receive + * updates indirectly, i.e. the surface will not be updated directly, but + * will receive copies from staging surfaces. + */ +#define SVGA3D_SURFACE_STAGING_UPLOAD (CONST64U(1) << 27) +#define SVGA3D_SURFACE_STAGING_DOWNLOAD (CONST64U(1) << 28) +#define SVGA3D_SURFACE_HINT_INDIRECT_UPDATE (CONST64U(1) << 29) + +/* + * Setting this flag allow this surface to be used with the + * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command. It is only valid for + * buffer surfaces, and no bind flags are allowed to be set on surfaces + * with this flag except SVGA3D_SURFACE_TRANSFER_TO_BUFFER. + */ +#define SVGA3D_SURFACE_TRANSFER_FROM_BUFFER (CONST64U(1) << 30) + +/* + * Reserved for video operations. + */ +#define SVGA3D_SURFACE_RESERVED1 (CONST64U(1) << 31) + +/* + * Specifies that a surface is multisample, and therefore requires the full + * mob-backing to store all the samples. + */ +#define SVGA3D_SURFACE_MULTISAMPLE (CONST64U(1) << 32) + +/* + * Specified that the surface is allowed to be bound to a UAView. + */ +#define SVGA3D_SURFACE_BIND_UAVIEW (CONST64U(1) << 33) + +/* + * Setting this flag allow this surface to be used with the + * SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER command. It is only valid for + * buffer surfaces, and no bind flags are allowed to be set on surfaces + * with this flag except SVGA3D_SURFACE_TRANSFER_FROM_BUFFER. + */ +#define SVGA3D_SURFACE_TRANSFER_TO_BUFFER (CONST64U(1) << 34) + +#define SVGA3D_SURFACE_BIND_LOGICOPS (CONST64U(1) << 35) + +/* + * Optional flags for use with SVGA3D_SURFACE_BIND_UAVIEW + */ +#define SVGA3D_SURFACE_BIND_RAW_VIEWS (CONST64U(1) << 36) +#define SVGA3D_SURFACE_BUFFER_STRUCTURED (CONST64U(1) << 37) + +#define SVGA3D_SURFACE_DRAWINDIRECT_ARGS (CONST64U(1) << 38) +#define SVGA3D_SURFACE_RESOURCE_CLAMP (CONST64U(1) << 39) + +#define SVGA3D_SURFACE_FLAG_MAX (CONST64U(1) << 40) + +/* + * Surface flags types: + * + * SVGA3dSurface1Flags: Lower 32-bits of flags. + * SVGA3dSurface2Flags: Upper 32-bits of flags. + * SVGA3dSurfaceAllFlags: Full 64-bits of flags. + */ +typedef uint32 SVGA3dSurface1Flags; +typedef uint32 SVGA3dSurface2Flags; +typedef uint64 SVGA3dSurfaceAllFlags; + +#define SVGA3D_SURFACE_FLAGS1_MASK ((uint64_t)MAX_UINT32) +#define SVGA3D_SURFACE_FLAGS2_MASK (MAX_UINT64 & ~SVGA3D_SURFACE_FLAGS1_MASK) + +#define SVGA3D_SURFACE_HB_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_ALIGN16 | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_HB_PRESENT_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE \ + ) + +#define SVGA3D_SURFACE_2D_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_BASICOPS_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE \ + ) + +#define SVGA3D_SURFACE_SCREENTARGET_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_BUFFER_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_ARRAY | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_MULTISAMPLE_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_MOB_PITCH | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_RESERVED1 | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS \ + ) + +#define SVGA3D_SURFACE_DX_ONLY_MASK \ + ( SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER \ + ) + +#define SVGA3D_SURFACE_STAGING_MASK \ + ( SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD \ + ) + +#define SVGA3D_SURFACE_BIND_MASK \ + ( SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ + SVGA3D_SURFACE_BIND_RENDER_TARGET | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS \ + ) + +#define SVGA3D_SURFACE_VADECODE_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_HINT_STATIC | \ + SVGA3D_SURFACE_HINT_DYNAMIC | \ + SVGA3D_SURFACE_HINT_INDEXBUFFER | \ + SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ + SVGA3D_SURFACE_HINT_TEXTURE | \ + SVGA3D_SURFACE_HINT_RENDERTARGET | \ + SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ + SVGA3D_SURFACE_HINT_WRITEONLY | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_HINT_RT_LOCKABLE | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_RENDER_TARGET | \ + SVGA3D_SURFACE_BIND_SHADER_RESOURCE | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_HINT_INDIRECT_UPDATE | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_VAPROCESSFRAME_OUTPUT_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_HINT_INDEXBUFFER | \ + SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ + SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_INACTIVE | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_VADECODE | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_VAPROCESSFRAME_INPUT_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_HINT_INDEXBUFFER | \ + SVGA3D_SURFACE_HINT_VERTEXBUFFER | \ + SVGA3D_SURFACE_HINT_DEPTHSTENCIL | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_SCREENTARGET | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_STAGING_UPLOAD | \ + SVGA3D_SURFACE_STAGING_DOWNLOAD | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_LOGICOPS | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_SURFACE_LOGICOPS_DISALLOWED_MASK \ + ( SVGA3D_SURFACE_CUBEMAP | \ + SVGA3D_SURFACE_DEAD2 | \ + SVGA3D_SURFACE_AUTOGENMIPMAPS | \ + SVGA3D_SURFACE_VOLUME | \ + SVGA3D_SURFACE_1D | \ + SVGA3D_SURFACE_BIND_VERTEX_BUFFER | \ + SVGA3D_SURFACE_BIND_INDEX_BUFFER | \ + SVGA3D_SURFACE_BIND_CONSTANT_BUFFER | \ + SVGA3D_SURFACE_BIND_DEPTH_STENCIL | \ + SVGA3D_SURFACE_BIND_STREAM_OUTPUT | \ + SVGA3D_SURFACE_TRANSFER_FROM_BUFFER | \ + SVGA3D_SURFACE_VADECODE | \ + SVGA3D_SURFACE_MULTISAMPLE | \ + SVGA3D_SURFACE_BIND_UAVIEW | \ + SVGA3D_SURFACE_TRANSFER_TO_BUFFER | \ + SVGA3D_SURFACE_BIND_RAW_VIEWS | \ + SVGA3D_SURFACE_BUFFER_STRUCTURED | \ + SVGA3D_SURFACE_DRAWINDIRECT_ARGS | \ + SVGA3D_SURFACE_RESOURCE_CLAMP \ + ) + +#define SVGA3D_BUFFER_STRUCTURED_STRIDE_MAX 2048 + + +/* + * These are really the D3DFORMAT_OP defines from the wdk. We need + * them so that we can query the host for what the supported surface + * operations are (when we're using the D3D backend, in particular), + * and so we can send those operations to the guest. + */ +typedef enum { + SVGA3DFORMAT_OP_TEXTURE = 0x00000001, + SVGA3DFORMAT_OP_VOLUMETEXTURE = 0x00000002, + SVGA3DFORMAT_OP_CUBETEXTURE = 0x00000004, + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET = 0x00000008, + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET = 0x00000010, + SVGA3DFORMAT_OP_ZSTENCIL = 0x00000040, + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH = 0x00000080, + +/* + * This format can be used as a render target if the current display mode + * is the same depth if the alpha channel is ignored. e.g. if the device + * can render to A8R8G8B8 when the display mode is X8R8G8B8, then the + * format op list entry for A8R8G8B8 should have this cap. + */ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET = 0x00000100, + +/* + * This format contains DirectDraw support (including Flip). This flag + * should not to be set on alpha formats. + */ + SVGA3DFORMAT_OP_DISPLAYMODE = 0x00000400, + +/* + * The rasterizer can support some level of Direct3D support in this format + * and implies that the driver can create a Context in this mode (for some + * render target format). When this flag is set, the SVGA3DFORMAT_OP_DISPLAYMODE + * flag must also be set. + */ + SVGA3DFORMAT_OP_3DACCELERATION = 0x00000800, + +/* + * This is set for a private format when the driver has put the bpp in + * the structure. + */ + SVGA3DFORMAT_OP_PIXELSIZE = 0x00001000, + +/* + * Indicates that this format can be converted to any RGB format for which + * SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB is specified. + */ + SVGA3DFORMAT_OP_CONVERT_TO_ARGB = 0x00002000, + +/* + * Indicates that this format can be used to create offscreen plain surfaces. + */ + SVGA3DFORMAT_OP_OFFSCREENPLAIN = 0x00004000, + +/* + * Indicated that this format can be read as an SRGB texture (meaning that the + * sampler will linearize the looked up data). + */ + SVGA3DFORMAT_OP_SRGBREAD = 0x00008000, + +/* + * Indicates that this format can be used in the bumpmap instructions. + */ + SVGA3DFORMAT_OP_BUMPMAP = 0x00010000, + +/* + * Indicates that this format can be sampled by the displacement map sampler. + */ + SVGA3DFORMAT_OP_DMAP = 0x00020000, + +/* + * Indicates that this format cannot be used with texture filtering. + */ + SVGA3DFORMAT_OP_NOFILTER = 0x00040000, + +/* + * Indicates that format conversions are supported to this RGB format if + * SVGA3DFORMAT_OP_CONVERT_TO_ARGB is specified in the source format. + */ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB = 0x00080000, + +/* + * Indicated that this format can be written as an SRGB target + * (meaning that the pixel pipe will DE-linearize data on output to format) + */ + SVGA3DFORMAT_OP_SRGBWRITE = 0x00100000, + +/* + * Indicates that this format cannot be used with alpha blending. + */ + SVGA3DFORMAT_OP_NOALPHABLEND = 0x00200000, + +/* + * Indicates that the device can auto-generated sublevels for resources + * of this format. + */ + SVGA3DFORMAT_OP_AUTOGENMIPMAP = 0x00400000, + +/* + * Indicates that this format can be used by vertex texture sampler. + */ + SVGA3DFORMAT_OP_VERTEXTEXTURE = 0x00800000, + +/* + * Indicates that this format supports neither texture coordinate + * wrap modes, nor mipmapping. + */ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP = 0x01000000 +} SVGA3dFormatOp; + +#define SVGA3D_FORMAT_POSITIVE \ + (SVGA3DFORMAT_OP_TEXTURE | \ + SVGA3DFORMAT_OP_VOLUMETEXTURE | \ + SVGA3DFORMAT_OP_CUBETEXTURE | \ + SVGA3DFORMAT_OP_OFFSCREEN_RENDERTARGET | \ + SVGA3DFORMAT_OP_SAME_FORMAT_RENDERTARGET | \ + SVGA3DFORMAT_OP_ZSTENCIL | \ + SVGA3DFORMAT_OP_ZSTENCIL_WITH_ARBITRARY_COLOR_DEPTH | \ + SVGA3DFORMAT_OP_SAME_FORMAT_UP_TO_ALPHA_RENDERTARGET | \ + SVGA3DFORMAT_OP_DISPLAYMODE | \ + SVGA3DFORMAT_OP_3DACCELERATION | \ + SVGA3DFORMAT_OP_PIXELSIZE | \ + SVGA3DFORMAT_OP_CONVERT_TO_ARGB | \ + SVGA3DFORMAT_OP_OFFSCREENPLAIN | \ + SVGA3DFORMAT_OP_SRGBREAD | \ + SVGA3DFORMAT_OP_BUMPMAP | \ + SVGA3DFORMAT_OP_DMAP | \ + SVGA3DFORMAT_OP_MEMBEROFGROUP_ARGB | \ + SVGA3DFORMAT_OP_SRGBWRITE | \ + SVGA3DFORMAT_OP_AUTOGENMIPMAP | \ + SVGA3DFORMAT_OP_VERTEXTEXTURE) + +#define SVGA3D_FORMAT_NEGATIVE \ + (SVGA3DFORMAT_OP_NOFILTER | \ + SVGA3DFORMAT_OP_NOALPHABLEND | \ + SVGA3DFORMAT_OP_NOTEXCOORDWRAPNORMIP) + +/* + * This structure is a conversion of SVGA3DFORMAT_OP_* + * Entries must be located at the same position. + */ +typedef union { + uint32 value; + struct { + uint32 texture : 1; + uint32 volumeTexture : 1; + uint32 cubeTexture : 1; + uint32 offscreenRenderTarget : 1; + uint32 sameFormatRenderTarget : 1; + uint32 unknown1 : 1; + uint32 zStencil : 1; + uint32 zStencilArbitraryDepth : 1; + uint32 sameFormatUpToAlpha : 1; + uint32 unknown2 : 1; + uint32 displayMode : 1; + uint32 acceleration3d : 1; + uint32 pixelSize : 1; + uint32 convertToARGB : 1; + uint32 offscreenPlain : 1; + uint32 sRGBRead : 1; + uint32 bumpMap : 1; + uint32 dmap : 1; + uint32 noFilter : 1; + uint32 memberOfGroupARGB : 1; + uint32 sRGBWrite : 1; + uint32 noAlphaBlend : 1; + uint32 autoGenMipMap : 1; + uint32 vertexTexture : 1; + uint32 noTexCoordWrapNorMip : 1; + }; +} SVGA3dSurfaceFormatCaps; + +/* + * SVGA_3D_CMD_SETRENDERSTATE Types. All value types + * must fit in a uint32. + */ + +typedef enum { + SVGA3D_RS_INVALID = 0, + SVGA3D_RS_MIN = 1, + SVGA3D_RS_ZENABLE = 1, /* SVGA3dBool */ + SVGA3D_RS_ZWRITEENABLE = 2, /* SVGA3dBool */ + SVGA3D_RS_ALPHATESTENABLE = 3, /* SVGA3dBool */ + SVGA3D_RS_DITHERENABLE = 4, /* SVGA3dBool */ + SVGA3D_RS_BLENDENABLE = 5, /* SVGA3dBool */ + SVGA3D_RS_FOGENABLE = 6, /* SVGA3dBool */ + SVGA3D_RS_SPECULARENABLE = 7, /* SVGA3dBool */ + SVGA3D_RS_STENCILENABLE = 8, /* SVGA3dBool */ + SVGA3D_RS_LIGHTINGENABLE = 9, /* SVGA3dBool */ + SVGA3D_RS_NORMALIZENORMALS = 10, /* SVGA3dBool */ + SVGA3D_RS_POINTSPRITEENABLE = 11, /* SVGA3dBool */ + SVGA3D_RS_POINTSCALEENABLE = 12, /* SVGA3dBool */ + SVGA3D_RS_STENCILREF = 13, /* uint32 */ + SVGA3D_RS_STENCILMASK = 14, /* uint32 */ + SVGA3D_RS_STENCILWRITEMASK = 15, /* uint32 */ + SVGA3D_RS_FOGSTART = 16, /* float */ + SVGA3D_RS_FOGEND = 17, /* float */ + SVGA3D_RS_FOGDENSITY = 18, /* float */ + SVGA3D_RS_POINTSIZE = 19, /* float */ + SVGA3D_RS_POINTSIZEMIN = 20, /* float */ + SVGA3D_RS_POINTSIZEMAX = 21, /* float */ + SVGA3D_RS_POINTSCALE_A = 22, /* float */ + SVGA3D_RS_POINTSCALE_B = 23, /* float */ + SVGA3D_RS_POINTSCALE_C = 24, /* float */ + SVGA3D_RS_FOGCOLOR = 25, /* SVGA3dColor */ + SVGA3D_RS_AMBIENT = 26, /* SVGA3dColor */ + SVGA3D_RS_CLIPPLANEENABLE = 27, /* SVGA3dClipPlanes */ + SVGA3D_RS_FOGMODE = 28, /* SVGA3dFogMode */ + SVGA3D_RS_FILLMODE = 29, /* SVGA3dFillMode */ + SVGA3D_RS_SHADEMODE = 30, /* SVGA3dShadeMode */ + SVGA3D_RS_LINEPATTERN = 31, /* SVGA3dLinePattern */ + SVGA3D_RS_SRCBLEND = 32, /* SVGA3dBlendOp */ + SVGA3D_RS_DSTBLEND = 33, /* SVGA3dBlendOp */ + SVGA3D_RS_BLENDEQUATION = 34, /* SVGA3dBlendEquation */ + SVGA3D_RS_CULLMODE = 35, /* SVGA3dFace */ + SVGA3D_RS_ZFUNC = 36, /* SVGA3dCmpFunc */ + SVGA3D_RS_ALPHAFUNC = 37, /* SVGA3dCmpFunc */ + SVGA3D_RS_STENCILFUNC = 38, /* SVGA3dCmpFunc */ + SVGA3D_RS_STENCILFAIL = 39, /* SVGA3dStencilOp */ + SVGA3D_RS_STENCILZFAIL = 40, /* SVGA3dStencilOp */ + SVGA3D_RS_STENCILPASS = 41, /* SVGA3dStencilOp */ + SVGA3D_RS_ALPHAREF = 42, /* float (0.0 .. 1.0) */ + SVGA3D_RS_FRONTWINDING = 43, /* SVGA3dFrontWinding */ + SVGA3D_RS_COORDINATETYPE = 44, /* SVGA3dCoordinateType */ + SVGA3D_RS_ZBIAS = 45, /* float */ + SVGA3D_RS_RANGEFOGENABLE = 46, /* SVGA3dBool */ + SVGA3D_RS_COLORWRITEENABLE = 47, /* SVGA3dColorMask */ + SVGA3D_RS_VERTEXMATERIALENABLE = 48, /* SVGA3dBool */ + SVGA3D_RS_DIFFUSEMATERIALSOURCE = 49, /* SVGA3dVertexMaterial */ + SVGA3D_RS_SPECULARMATERIALSOURCE = 50, /* SVGA3dVertexMaterial */ + SVGA3D_RS_AMBIENTMATERIALSOURCE = 51, /* SVGA3dVertexMaterial */ + SVGA3D_RS_EMISSIVEMATERIALSOURCE = 52, /* SVGA3dVertexMaterial */ + SVGA3D_RS_TEXTUREFACTOR = 53, /* SVGA3dColor */ + SVGA3D_RS_LOCALVIEWER = 54, /* SVGA3dBool */ + SVGA3D_RS_SCISSORTESTENABLE = 55, /* SVGA3dBool */ + SVGA3D_RS_BLENDCOLOR = 56, /* SVGA3dColor */ + SVGA3D_RS_STENCILENABLE2SIDED = 57, /* SVGA3dBool */ + SVGA3D_RS_CCWSTENCILFUNC = 58, /* SVGA3dCmpFunc */ + SVGA3D_RS_CCWSTENCILFAIL = 59, /* SVGA3dStencilOp */ + SVGA3D_RS_CCWSTENCILZFAIL = 60, /* SVGA3dStencilOp */ + SVGA3D_RS_CCWSTENCILPASS = 61, /* SVGA3dStencilOp */ + SVGA3D_RS_VERTEXBLEND = 62, /* SVGA3dVertexBlendFlags */ + SVGA3D_RS_SLOPESCALEDEPTHBIAS = 63, /* float */ + SVGA3D_RS_DEPTHBIAS = 64, /* float */ + + + /* + * Output Gamma Level + * + * Output gamma effects the gamma curve of colors that are output from the + * rendering pipeline. A value of 1.0 specifies a linear color space. If the + * value is <= 0.0, gamma correction is ignored and linear color space is + * used. + */ + + SVGA3D_RS_OUTPUTGAMMA = 65, /* float */ + SVGA3D_RS_ZVISIBLE = 66, /* SVGA3dBool */ + SVGA3D_RS_LASTPIXEL = 67, /* SVGA3dBool */ + SVGA3D_RS_CLIPPING = 68, /* SVGA3dBool */ + SVGA3D_RS_WRAP0 = 69, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP1 = 70, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP2 = 71, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP3 = 72, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP4 = 73, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP5 = 74, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP6 = 75, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP7 = 76, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP8 = 77, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP9 = 78, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP10 = 79, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP11 = 80, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP12 = 81, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP13 = 82, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP14 = 83, /* SVGA3dWrapFlags */ + SVGA3D_RS_WRAP15 = 84, /* SVGA3dWrapFlags */ + SVGA3D_RS_MULTISAMPLEANTIALIAS = 85, /* SVGA3dBool */ + SVGA3D_RS_MULTISAMPLEMASK = 86, /* uint32 */ + SVGA3D_RS_INDEXEDVERTEXBLENDENABLE = 87, /* SVGA3dBool */ + SVGA3D_RS_TWEENFACTOR = 88, /* float */ + SVGA3D_RS_ANTIALIASEDLINEENABLE = 89, /* SVGA3dBool */ + SVGA3D_RS_COLORWRITEENABLE1 = 90, /* SVGA3dColorMask */ + SVGA3D_RS_COLORWRITEENABLE2 = 91, /* SVGA3dColorMask */ + SVGA3D_RS_COLORWRITEENABLE3 = 92, /* SVGA3dColorMask */ + SVGA3D_RS_SEPARATEALPHABLENDENABLE = 93, /* SVGA3dBool */ + SVGA3D_RS_SRCBLENDALPHA = 94, /* SVGA3dBlendOp */ + SVGA3D_RS_DSTBLENDALPHA = 95, /* SVGA3dBlendOp */ + SVGA3D_RS_BLENDEQUATIONALPHA = 96, /* SVGA3dBlendEquation */ + SVGA3D_RS_TRANSPARENCYANTIALIAS = 97, /* SVGA3dTransparencyAntialiasType */ + SVGA3D_RS_LINEWIDTH = 98, /* float */ + SVGA3D_RS_MAX +} SVGA3dRenderStateName; + +typedef enum { + SVGA3D_TRANSPARENCYANTIALIAS_NORMAL = 0, + SVGA3D_TRANSPARENCYANTIALIAS_ALPHATOCOVERAGE = 1, + SVGA3D_TRANSPARENCYANTIALIAS_SUPERSAMPLE = 2, + SVGA3D_TRANSPARENCYANTIALIAS_MAX +} SVGA3dTransparencyAntialiasType; + +typedef enum { + SVGA3D_VERTEXMATERIAL_NONE = 0, /* Use the value in the current material */ + SVGA3D_VERTEXMATERIAL_DIFFUSE = 1, /* Use the value in the diffuse component */ + SVGA3D_VERTEXMATERIAL_SPECULAR = 2, /* Use the value in the specular component */ + SVGA3D_VERTEXMATERIAL_MAX = 3, +} SVGA3dVertexMaterial; + +typedef enum { + SVGA3D_FILLMODE_INVALID = 0, + SVGA3D_FILLMODE_MIN = 1, + SVGA3D_FILLMODE_POINT = 1, + SVGA3D_FILLMODE_LINE = 2, + SVGA3D_FILLMODE_FILL = 3, + SVGA3D_FILLMODE_MAX +} SVGA3dFillModeType; + + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint16 mode; /* SVGA3dFillModeType */ + uint16 face; /* SVGA3dFace */ + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dFillMode; + +typedef enum { + SVGA3D_SHADEMODE_INVALID = 0, + SVGA3D_SHADEMODE_FLAT = 1, + SVGA3D_SHADEMODE_SMOOTH = 2, + SVGA3D_SHADEMODE_PHONG = 3, /* Not supported */ + SVGA3D_SHADEMODE_MAX +} SVGA3dShadeMode; + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint16 repeat; + uint16 pattern; + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dLinePattern; + +typedef enum { + SVGA3D_BLENDOP_INVALID = 0, + SVGA3D_BLENDOP_MIN = 1, + SVGA3D_BLENDOP_ZERO = 1, + SVGA3D_BLENDOP_ONE = 2, + SVGA3D_BLENDOP_SRCCOLOR = 3, + SVGA3D_BLENDOP_INVSRCCOLOR = 4, + SVGA3D_BLENDOP_SRCALPHA = 5, + SVGA3D_BLENDOP_INVSRCALPHA = 6, + SVGA3D_BLENDOP_DESTALPHA = 7, + SVGA3D_BLENDOP_INVDESTALPHA = 8, + SVGA3D_BLENDOP_DESTCOLOR = 9, + SVGA3D_BLENDOP_INVDESTCOLOR = 10, + SVGA3D_BLENDOP_SRCALPHASAT = 11, + SVGA3D_BLENDOP_BLENDFACTOR = 12, + SVGA3D_BLENDOP_INVBLENDFACTOR = 13, + SVGA3D_BLENDOP_SRC1COLOR = 14, + SVGA3D_BLENDOP_INVSRC1COLOR = 15, + SVGA3D_BLENDOP_SRC1ALPHA = 16, + SVGA3D_BLENDOP_INVSRC1ALPHA = 17, + SVGA3D_BLENDOP_BLENDFACTORALPHA = 18, + SVGA3D_BLENDOP_INVBLENDFACTORALPHA = 19, + SVGA3D_BLENDOP_MAX +} SVGA3dBlendOp; + +typedef enum { + SVGA3D_BLENDEQ_INVALID = 0, + SVGA3D_BLENDEQ_MIN = 1, + SVGA3D_BLENDEQ_ADD = 1, + SVGA3D_BLENDEQ_SUBTRACT = 2, + SVGA3D_BLENDEQ_REVSUBTRACT = 3, + SVGA3D_BLENDEQ_MINIMUM = 4, + SVGA3D_BLENDEQ_MAXIMUM = 5, + SVGA3D_BLENDEQ_MAX +} SVGA3dBlendEquation; + +typedef enum { + SVGA3D_DX11_LOGICOP_MIN = 0, + SVGA3D_DX11_LOGICOP_CLEAR = 0, + SVGA3D_DX11_LOGICOP_SET = 1, + SVGA3D_DX11_LOGICOP_COPY = 2, + SVGA3D_DX11_LOGICOP_COPY_INVERTED = 3, + SVGA3D_DX11_LOGICOP_NOOP = 4, + SVGA3D_DX11_LOGICOP_INVERT = 5, + SVGA3D_DX11_LOGICOP_AND = 6, + SVGA3D_DX11_LOGICOP_NAND = 7, + SVGA3D_DX11_LOGICOP_OR = 8, + SVGA3D_DX11_LOGICOP_NOR = 9, + SVGA3D_DX11_LOGICOP_XOR = 10, + SVGA3D_DX11_LOGICOP_EQUIV = 11, + SVGA3D_DX11_LOGICOP_AND_REVERSE = 12, + SVGA3D_DX11_LOGICOP_AND_INVERTED = 13, + SVGA3D_DX11_LOGICOP_OR_REVERSE = 14, + SVGA3D_DX11_LOGICOP_OR_INVERTED = 15, + SVGA3D_DX11_LOGICOP_MAX +} SVGA3dDX11LogicOp; + +typedef enum { + SVGA3D_FRONTWINDING_INVALID = 0, + SVGA3D_FRONTWINDING_CW = 1, + SVGA3D_FRONTWINDING_CCW = 2, + SVGA3D_FRONTWINDING_MAX +} SVGA3dFrontWinding; + +typedef enum { + SVGA3D_FACE_INVALID = 0, + SVGA3D_FACE_NONE = 1, + SVGA3D_FACE_MIN = 1, + SVGA3D_FACE_FRONT = 2, + SVGA3D_FACE_BACK = 3, + SVGA3D_FACE_FRONT_BACK = 4, + SVGA3D_FACE_MAX +} SVGA3dFace; + +/* + * The order and the values should not be changed + */ + +typedef enum { + SVGA3D_CMP_INVALID = 0, + SVGA3D_CMP_NEVER = 1, + SVGA3D_CMP_LESS = 2, + SVGA3D_CMP_EQUAL = 3, + SVGA3D_CMP_LESSEQUAL = 4, + SVGA3D_CMP_GREATER = 5, + SVGA3D_CMP_NOTEQUAL = 6, + SVGA3D_CMP_GREATEREQUAL = 7, + SVGA3D_CMP_ALWAYS = 8, + SVGA3D_CMP_MAX +} SVGA3dCmpFunc; + +/* + * SVGA3D_FOGFUNC_* specifies the fog equation, or PER_VERTEX which allows + * the fog factor to be specified in the alpha component of the specular + * (a.k.a. secondary) vertex color. + */ +typedef enum { + SVGA3D_FOGFUNC_INVALID = 0, + SVGA3D_FOGFUNC_EXP = 1, + SVGA3D_FOGFUNC_EXP2 = 2, + SVGA3D_FOGFUNC_LINEAR = 3, + SVGA3D_FOGFUNC_PER_VERTEX = 4 +} SVGA3dFogFunction; + +/* + * SVGA3D_FOGTYPE_* specifies if fog factors are computed on a per-vertex + * or per-pixel basis. + */ +typedef enum { + SVGA3D_FOGTYPE_INVALID = 0, + SVGA3D_FOGTYPE_VERTEX = 1, + SVGA3D_FOGTYPE_PIXEL = 2, + SVGA3D_FOGTYPE_MAX = 3 +} SVGA3dFogType; + +/* + * SVGA3D_FOGBASE_* selects depth or range-based fog. Depth-based fog is + * computed using the eye Z value of each pixel (or vertex), whereas range- + * based fog is computed using the actual distance (range) to the eye. + */ +typedef enum { + SVGA3D_FOGBASE_INVALID = 0, + SVGA3D_FOGBASE_DEPTHBASED = 1, + SVGA3D_FOGBASE_RANGEBASED = 2, + SVGA3D_FOGBASE_MAX = 3 +} SVGA3dFogBase; + +typedef enum { + SVGA3D_STENCILOP_INVALID = 0, + SVGA3D_STENCILOP_MIN = 1, + SVGA3D_STENCILOP_KEEP = 1, + SVGA3D_STENCILOP_ZERO = 2, + SVGA3D_STENCILOP_REPLACE = 3, + SVGA3D_STENCILOP_INCRSAT = 4, + SVGA3D_STENCILOP_DECRSAT = 5, + SVGA3D_STENCILOP_INVERT = 6, + SVGA3D_STENCILOP_INCR = 7, + SVGA3D_STENCILOP_DECR = 8, + SVGA3D_STENCILOP_MAX +} SVGA3dStencilOp; + +typedef enum { + SVGA3D_CLIPPLANE_0 = (1 << 0), + SVGA3D_CLIPPLANE_1 = (1 << 1), + SVGA3D_CLIPPLANE_2 = (1 << 2), + SVGA3D_CLIPPLANE_3 = (1 << 3), + SVGA3D_CLIPPLANE_4 = (1 << 4), + SVGA3D_CLIPPLANE_5 = (1 << 5), +} SVGA3dClipPlanes; + +typedef enum { + SVGA3D_CLEAR_COLOR = 0x1, + SVGA3D_CLEAR_DEPTH = 0x2, + SVGA3D_CLEAR_STENCIL = 0x4, + + /* + * Hint only, must be used together with SVGA3D_CLEAR_COLOR. If + * SVGA3D_CLEAR_DEPTH or SVGA3D_CLEAR_STENCIL bit is set, this + * bit will be ignored. + */ + SVGA3D_CLEAR_COLORFILL = 0x8 +} SVGA3dClearFlag; + +typedef enum { + SVGA3D_RT_DEPTH = 0, + SVGA3D_RT_MIN = 0, + SVGA3D_RT_STENCIL = 1, + SVGA3D_RT_COLOR0 = 2, + SVGA3D_RT_COLOR1 = 3, + SVGA3D_RT_COLOR2 = 4, + SVGA3D_RT_COLOR3 = 5, + SVGA3D_RT_COLOR4 = 6, + SVGA3D_RT_COLOR5 = 7, + SVGA3D_RT_COLOR6 = 8, + SVGA3D_RT_COLOR7 = 9, + SVGA3D_RT_MAX, + SVGA3D_RT_INVALID = ((uint32)-1), +} SVGA3dRenderTargetType; + +#define SVGA3D_MAX_RT_COLOR (SVGA3D_RT_COLOR7 - SVGA3D_RT_COLOR0 + 1) + +typedef +#include "vmware_pack_begin.h" +union { + struct { + uint32 red : 1; + uint32 green : 1; + uint32 blue : 1; + uint32 alpha : 1; + }; + uint32 uintValue; +} +#include "vmware_pack_end.h" +SVGA3dColorMask; + +typedef enum { + SVGA3D_VBLEND_DISABLE = 0, + SVGA3D_VBLEND_1WEIGHT = 1, + SVGA3D_VBLEND_2WEIGHT = 2, + SVGA3D_VBLEND_3WEIGHT = 3, + SVGA3D_VBLEND_MAX = 4, +} SVGA3dVertexBlendFlags; + +typedef enum { + SVGA3D_WRAPCOORD_0 = 1 << 0, + SVGA3D_WRAPCOORD_1 = 1 << 1, + SVGA3D_WRAPCOORD_2 = 1 << 2, + SVGA3D_WRAPCOORD_3 = 1 << 3, + SVGA3D_WRAPCOORD_ALL = 0xF, +} SVGA3dWrapFlags; + +/* + * SVGA_3D_CMD_TEXTURESTATE Types. All value types + * must fit in a uint32. + */ + +typedef enum { + SVGA3D_TS_INVALID = 0, + SVGA3D_TS_MIN = 1, + SVGA3D_TS_BIND_TEXTURE = 1, /* SVGA3dSurfaceId */ + SVGA3D_TS_COLOROP = 2, /* SVGA3dTextureCombiner */ + SVGA3D_TS_COLORARG1 = 3, /* SVGA3dTextureArgData */ + SVGA3D_TS_COLORARG2 = 4, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAOP = 5, /* SVGA3dTextureCombiner */ + SVGA3D_TS_ALPHAARG1 = 6, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAARG2 = 7, /* SVGA3dTextureArgData */ + SVGA3D_TS_ADDRESSU = 8, /* SVGA3dTextureAddress */ + SVGA3D_TS_ADDRESSV = 9, /* SVGA3dTextureAddress */ + SVGA3D_TS_MIPFILTER = 10, /* SVGA3dTextureFilter */ + SVGA3D_TS_MAGFILTER = 11, /* SVGA3dTextureFilter */ + SVGA3D_TS_MINFILTER = 12, /* SVGA3dTextureFilter */ + SVGA3D_TS_BORDERCOLOR = 13, /* SVGA3dColor */ + SVGA3D_TS_TEXCOORDINDEX = 14, /* uint32 */ + SVGA3D_TS_TEXTURETRANSFORMFLAGS = 15, /* SVGA3dTexTransformFlags */ + SVGA3D_TS_TEXCOORDGEN = 16, /* SVGA3dTextureCoordGen */ + SVGA3D_TS_BUMPENVMAT00 = 17, /* float */ + SVGA3D_TS_BUMPENVMAT01 = 18, /* float */ + SVGA3D_TS_BUMPENVMAT10 = 19, /* float */ + SVGA3D_TS_BUMPENVMAT11 = 20, /* float */ + SVGA3D_TS_TEXTURE_MIPMAP_LEVEL = 21, /* uint32 */ + SVGA3D_TS_TEXTURE_LOD_BIAS = 22, /* float */ + SVGA3D_TS_TEXTURE_ANISOTROPIC_LEVEL = 23, /* uint32 */ + SVGA3D_TS_ADDRESSW = 24, /* SVGA3dTextureAddress */ + + + /* + * Sampler Gamma Level + * + * Sampler gamma effects the color of samples taken from the sampler. A + * value of 1.0 will produce linear samples. If the value is <= 0.0 the + * gamma value is ignored and a linear space is used. + */ + + SVGA3D_TS_GAMMA = 25, /* float */ + SVGA3D_TS_BUMPENVLSCALE = 26, /* float */ + SVGA3D_TS_BUMPENVLOFFSET = 27, /* float */ + SVGA3D_TS_COLORARG0 = 28, /* SVGA3dTextureArgData */ + SVGA3D_TS_ALPHAARG0 = 29, /* SVGA3dTextureArgData */ + SVGA3D_TS_PREGB_MAX = 30, /* Max value before GBObjects */ + SVGA3D_TS_CONSTANT = 30, /* SVGA3dColor */ + SVGA3D_TS_COLOR_KEY_ENABLE = 31, /* SVGA3dBool */ + SVGA3D_TS_COLOR_KEY = 32, /* SVGA3dColor */ + SVGA3D_TS_MAX +} SVGA3dTextureStateName; + +typedef enum { + SVGA3D_TC_INVALID = 0, + SVGA3D_TC_DISABLE = 1, + SVGA3D_TC_SELECTARG1 = 2, + SVGA3D_TC_SELECTARG2 = 3, + SVGA3D_TC_MODULATE = 4, + SVGA3D_TC_ADD = 5, + SVGA3D_TC_ADDSIGNED = 6, + SVGA3D_TC_SUBTRACT = 7, + SVGA3D_TC_BLENDTEXTUREALPHA = 8, + SVGA3D_TC_BLENDDIFFUSEALPHA = 9, + SVGA3D_TC_BLENDCURRENTALPHA = 10, + SVGA3D_TC_BLENDFACTORALPHA = 11, + SVGA3D_TC_MODULATE2X = 12, + SVGA3D_TC_MODULATE4X = 13, + SVGA3D_TC_DSDT = 14, + SVGA3D_TC_DOTPRODUCT3 = 15, + SVGA3D_TC_BLENDTEXTUREALPHAPM = 16, + SVGA3D_TC_ADDSIGNED2X = 17, + SVGA3D_TC_ADDSMOOTH = 18, + SVGA3D_TC_PREMODULATE = 19, + SVGA3D_TC_MODULATEALPHA_ADDCOLOR = 20, + SVGA3D_TC_MODULATECOLOR_ADDALPHA = 21, + SVGA3D_TC_MODULATEINVALPHA_ADDCOLOR = 22, + SVGA3D_TC_MODULATEINVCOLOR_ADDALPHA = 23, + SVGA3D_TC_BUMPENVMAPLUMINANCE = 24, + SVGA3D_TC_MULTIPLYADD = 25, + SVGA3D_TC_LERP = 26, + SVGA3D_TC_MAX +} SVGA3dTextureCombiner; + +#define SVGA3D_TC_CAP_BIT(svga3d_tc_op) (svga3d_tc_op ? (1 << (svga3d_tc_op - 1)) : 0) + +typedef enum { + SVGA3D_TEX_ADDRESS_INVALID = 0, + SVGA3D_TEX_ADDRESS_MIN = 1, + SVGA3D_TEX_ADDRESS_WRAP = 1, + SVGA3D_TEX_ADDRESS_MIRROR = 2, + SVGA3D_TEX_ADDRESS_CLAMP = 3, + SVGA3D_TEX_ADDRESS_BORDER = 4, + SVGA3D_TEX_ADDRESS_MIRRORONCE = 5, + SVGA3D_TEX_ADDRESS_EDGE = 6, + SVGA3D_TEX_ADDRESS_MAX +} SVGA3dTextureAddress; + +/* + * SVGA3D_TEX_FILTER_NONE as the minification filter means mipmapping is + * disabled, and the rasterizer should use the magnification filter instead. + */ +typedef enum { + SVGA3D_TEX_FILTER_NONE = 0, + SVGA3D_TEX_FILTER_MIN = 0, + SVGA3D_TEX_FILTER_NEAREST = 1, + SVGA3D_TEX_FILTER_LINEAR = 2, + SVGA3D_TEX_FILTER_ANISOTROPIC = 3, + SVGA3D_TEX_FILTER_FLATCUBIC = 4, /* Deprecated, not implemented */ + SVGA3D_TEX_FILTER_GAUSSIANCUBIC = 5, /* Deprecated, not implemented */ + SVGA3D_TEX_FILTER_PYRAMIDALQUAD = 6, /* Not currently implemented */ + SVGA3D_TEX_FILTER_GAUSSIANQUAD = 7, /* Not currently implemented */ + SVGA3D_TEX_FILTER_MAX +} SVGA3dTextureFilter; + +typedef enum { + SVGA3D_TEX_TRANSFORM_OFF = 0, + SVGA3D_TEX_TRANSFORM_S = (1 << 0), + SVGA3D_TEX_TRANSFORM_T = (1 << 1), + SVGA3D_TEX_TRANSFORM_R = (1 << 2), + SVGA3D_TEX_TRANSFORM_Q = (1 << 3), + SVGA3D_TEX_PROJECTED = (1 << 15), +} SVGA3dTexTransformFlags; + +typedef enum { + SVGA3D_TEXCOORD_GEN_OFF = 0, + SVGA3D_TEXCOORD_GEN_EYE_POSITION = 1, + SVGA3D_TEXCOORD_GEN_EYE_NORMAL = 2, + SVGA3D_TEXCOORD_GEN_REFLECTIONVECTOR = 3, + SVGA3D_TEXCOORD_GEN_SPHERE = 4, + SVGA3D_TEXCOORD_GEN_MAX +} SVGA3dTextureCoordGen; + +/* + * Texture argument constants for texture combiner + */ +typedef enum { + SVGA3D_TA_INVALID = 0, + SVGA3D_TA_TFACTOR = 1, + SVGA3D_TA_PREVIOUS = 2, + SVGA3D_TA_DIFFUSE = 3, + SVGA3D_TA_TEXTURE = 4, + SVGA3D_TA_SPECULAR = 5, + SVGA3D_TA_CONSTANT = 6, + SVGA3D_TA_MAX +} SVGA3dTextureArgData; + +#define SVGA3D_TM_MASK_LEN 4 + +/* Modifiers for texture argument constants defined above. */ +typedef enum { + SVGA3D_TM_NONE = 0, + SVGA3D_TM_ALPHA = (1 << SVGA3D_TM_MASK_LEN), + SVGA3D_TM_ONE_MINUS = (2 << SVGA3D_TM_MASK_LEN), +} SVGA3dTextureArgModifier; + +/* + * Vertex declarations + * + * Notes: + * + * SVGA3D_DECLUSAGE_POSITIONT is for pre-transformed vertices. If you + * draw with any POSITIONT vertex arrays, the programmable vertex + * pipeline will be implicitly disabled. Drawing will take place as if + * no vertex shader was bound. + */ + +typedef enum { + SVGA3D_DECLUSAGE_POSITION = 0, + SVGA3D_DECLUSAGE_BLENDWEIGHT, + SVGA3D_DECLUSAGE_BLENDINDICES, + SVGA3D_DECLUSAGE_NORMAL, + SVGA3D_DECLUSAGE_PSIZE, + SVGA3D_DECLUSAGE_TEXCOORD, + SVGA3D_DECLUSAGE_TANGENT, + SVGA3D_DECLUSAGE_BINORMAL, + SVGA3D_DECLUSAGE_TESSFACTOR, + SVGA3D_DECLUSAGE_POSITIONT, + SVGA3D_DECLUSAGE_COLOR, + SVGA3D_DECLUSAGE_FOG, + SVGA3D_DECLUSAGE_DEPTH, + SVGA3D_DECLUSAGE_SAMPLE, + SVGA3D_DECLUSAGE_MAX +} SVGA3dDeclUsage; + +typedef enum { + SVGA3D_DECLMETHOD_DEFAULT = 0, + SVGA3D_DECLMETHOD_PARTIALU, + SVGA3D_DECLMETHOD_PARTIALV, + SVGA3D_DECLMETHOD_CROSSUV, /* Normal */ + SVGA3D_DECLMETHOD_UV, + SVGA3D_DECLMETHOD_LOOKUP, /* Lookup a displacement map */ + SVGA3D_DECLMETHOD_LOOKUPPRESAMPLED, /* Lookup a pre-sampled displacement */ + /* map */ +} SVGA3dDeclMethod; + +typedef enum { + SVGA3D_DECLTYPE_FLOAT1 = 0, + SVGA3D_DECLTYPE_FLOAT2 = 1, + SVGA3D_DECLTYPE_FLOAT3 = 2, + SVGA3D_DECLTYPE_FLOAT4 = 3, + SVGA3D_DECLTYPE_D3DCOLOR = 4, + SVGA3D_DECLTYPE_UBYTE4 = 5, + SVGA3D_DECLTYPE_SHORT2 = 6, + SVGA3D_DECLTYPE_SHORT4 = 7, + SVGA3D_DECLTYPE_UBYTE4N = 8, + SVGA3D_DECLTYPE_SHORT2N = 9, + SVGA3D_DECLTYPE_SHORT4N = 10, + SVGA3D_DECLTYPE_USHORT2N = 11, + SVGA3D_DECLTYPE_USHORT4N = 12, + SVGA3D_DECLTYPE_UDEC3 = 13, + SVGA3D_DECLTYPE_DEC3N = 14, + SVGA3D_DECLTYPE_FLOAT16_2 = 15, + SVGA3D_DECLTYPE_FLOAT16_4 = 16, + SVGA3D_DECLTYPE_MAX, +} SVGA3dDeclType; + +/* + * This structure is used for the divisor for geometry instancing; + * it's a direct translation of the Direct3D equivalent. + */ +typedef union { + struct { + /* + * For index data, this number represents the number of instances to draw. + * For instance data, this number represents the number of + * instances/vertex in this stream + */ + uint32 count : 30; + + /* + * This is 1 if this is supposed to be the data that is repeated for + * every instance. + */ + uint32 indexedData : 1; + + /* + * This is 1 if this is supposed to be the per-instance data. + */ + uint32 instanceData : 1; + }; + + uint32 value; +} SVGA3dVertexDivisor; + +typedef enum { + /* + * SVGA3D_PRIMITIVE_INVALID is a valid primitive type. + * + * List MIN second so debuggers will think INVALID is + * the correct name. + */ + SVGA3D_PRIMITIVE_INVALID = 0, + SVGA3D_PRIMITIVE_MIN = 0, + SVGA3D_PRIMITIVE_TRIANGLELIST = 1, + SVGA3D_PRIMITIVE_POINTLIST = 2, + SVGA3D_PRIMITIVE_LINELIST = 3, + SVGA3D_PRIMITIVE_LINESTRIP = 4, + SVGA3D_PRIMITIVE_TRIANGLESTRIP = 5, + SVGA3D_PRIMITIVE_TRIANGLEFAN = 6, + SVGA3D_PRIMITIVE_LINELIST_ADJ = 7, + SVGA3D_PRIMITIVE_PREDX_MAX = 7, + SVGA3D_PRIMITIVE_LINESTRIP_ADJ = 8, + SVGA3D_PRIMITIVE_TRIANGLELIST_ADJ = 9, + SVGA3D_PRIMITIVE_TRIANGLESTRIP_ADJ = 10, + SVGA3D_PRIMITIVE_DX10_MAX = 11, + SVGA3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 11, + SVGA3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 12, + SVGA3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 13, + SVGA3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 14, + SVGA3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 15, + SVGA3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 16, + SVGA3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 17, + SVGA3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 18, + SVGA3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 19, + SVGA3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 20, + SVGA3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 21, + SVGA3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 22, + SVGA3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 23, + SVGA3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 24, + SVGA3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 25, + SVGA3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 26, + SVGA3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 27, + SVGA3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 28, + SVGA3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 29, + SVGA3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 30, + SVGA3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 31, + SVGA3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 32, + SVGA3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 33, + SVGA3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 34, + SVGA3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 35, + SVGA3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 36, + SVGA3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 37, + SVGA3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 38, + SVGA3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 39, + SVGA3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 40, + SVGA3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 41, + SVGA3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 42, + SVGA3D_PRIMITIVE_MAX = 43 +} SVGA3dPrimitiveType; + +typedef enum { + SVGA3D_COORDINATE_INVALID = 0, + SVGA3D_COORDINATE_LEFTHANDED = 1, + SVGA3D_COORDINATE_RIGHTHANDED = 2, + SVGA3D_COORDINATE_MAX +} SVGA3dCoordinateType; + +typedef enum { + SVGA3D_TRANSFORM_INVALID = 0, + SVGA3D_TRANSFORM_WORLD = 1, + SVGA3D_TRANSFORM_MIN = 1, + SVGA3D_TRANSFORM_VIEW = 2, + SVGA3D_TRANSFORM_PROJECTION = 3, + SVGA3D_TRANSFORM_TEXTURE0 = 4, + SVGA3D_TRANSFORM_TEXTURE1 = 5, + SVGA3D_TRANSFORM_TEXTURE2 = 6, + SVGA3D_TRANSFORM_TEXTURE3 = 7, + SVGA3D_TRANSFORM_TEXTURE4 = 8, + SVGA3D_TRANSFORM_TEXTURE5 = 9, + SVGA3D_TRANSFORM_TEXTURE6 = 10, + SVGA3D_TRANSFORM_TEXTURE7 = 11, + SVGA3D_TRANSFORM_WORLD1 = 12, + SVGA3D_TRANSFORM_WORLD2 = 13, + SVGA3D_TRANSFORM_WORLD3 = 14, + SVGA3D_TRANSFORM_MAX +} SVGA3dTransformType; + +typedef enum { + SVGA3D_LIGHTTYPE_INVALID = 0, + SVGA3D_LIGHTTYPE_MIN = 1, + SVGA3D_LIGHTTYPE_POINT = 1, + SVGA3D_LIGHTTYPE_SPOT1 = 2, /* 1-cone, in degrees */ + SVGA3D_LIGHTTYPE_SPOT2 = 3, /* 2-cone, in radians */ + SVGA3D_LIGHTTYPE_DIRECTIONAL = 4, + SVGA3D_LIGHTTYPE_MAX +} SVGA3dLightType; + +typedef enum { + SVGA3D_CUBEFACE_POSX = 0, + SVGA3D_CUBEFACE_NEGX = 1, + SVGA3D_CUBEFACE_POSY = 2, + SVGA3D_CUBEFACE_NEGY = 3, + SVGA3D_CUBEFACE_POSZ = 4, + SVGA3D_CUBEFACE_NEGZ = 5, +} SVGA3dCubeFace; + +typedef enum { + SVGA3D_SHADERTYPE_INVALID = 0, + SVGA3D_SHADERTYPE_MIN = 1, + SVGA3D_SHADERTYPE_VS = 1, + SVGA3D_SHADERTYPE_PS = 2, + SVGA3D_SHADERTYPE_PREDX_MAX = 3, + SVGA3D_SHADERTYPE_GS = 3, + SVGA3D_SHADERTYPE_DX10_MAX = 4, + SVGA3D_SHADERTYPE_HS = 4, + SVGA3D_SHADERTYPE_DS = 5, + SVGA3D_SHADERTYPE_CS = 6, + SVGA3D_SHADERTYPE_MAX = 7 +} SVGA3dShaderType; + +#define SVGA3D_NUM_SHADERTYPE_PREDX \ + (SVGA3D_SHADERTYPE_PREDX_MAX - SVGA3D_SHADERTYPE_MIN) + +#define SVGA3D_NUM_SHADERTYPE_DX10 \ + (SVGA3D_SHADERTYPE_DX10_MAX - SVGA3D_SHADERTYPE_MIN) + +#define SVGA3D_NUM_SHADERTYPE \ + (SVGA3D_SHADERTYPE_MAX - SVGA3D_SHADERTYPE_MIN) + +typedef enum { + SVGA3D_CONST_TYPE_MIN = 0, + SVGA3D_CONST_TYPE_FLOAT = 0, + SVGA3D_CONST_TYPE_INT = 1, + SVGA3D_CONST_TYPE_BOOL = 2, + SVGA3D_CONST_TYPE_MAX = 3, +} SVGA3dShaderConstType; + +/* + * Register limits for shader consts. + */ +#define SVGA3D_CONSTREG_MAX 256 +#define SVGA3D_CONSTINTREG_MAX 16 +#define SVGA3D_CONSTBOOLREG_MAX 16 + +typedef enum { + SVGA3D_STRETCH_BLT_POINT = 0, + SVGA3D_STRETCH_BLT_LINEAR = 1, + SVGA3D_STRETCH_BLT_MAX +} SVGA3dStretchBltMode; + +typedef enum { + SVGA3D_QUERYTYPE_INVALID = ((uint8)-1), + SVGA3D_QUERYTYPE_MIN = 0, + SVGA3D_QUERYTYPE_OCCLUSION = 0, + SVGA3D_QUERYTYPE_TIMESTAMP = 1, + SVGA3D_QUERYTYPE_TIMESTAMPDISJOINT = 2, + SVGA3D_QUERYTYPE_PIPELINESTATS = 3, + SVGA3D_QUERYTYPE_OCCLUSIONPREDICATE = 4, + SVGA3D_QUERYTYPE_STREAMOUTPUTSTATS = 5, + SVGA3D_QUERYTYPE_STREAMOVERFLOWPREDICATE = 6, + SVGA3D_QUERYTYPE_OCCLUSION64 = 7, + SVGA3D_QUERYTYPE_DX10_MAX = 8, + SVGA3D_QUERYTYPE_SOSTATS_STREAM0 = 8, + SVGA3D_QUERYTYPE_SOSTATS_STREAM1 = 9, + SVGA3D_QUERYTYPE_SOSTATS_STREAM2 = 10, + SVGA3D_QUERYTYPE_SOSTATS_STREAM3 = 11, + SVGA3D_QUERYTYPE_SOP_STREAM0 = 12, + SVGA3D_QUERYTYPE_SOP_STREAM1 = 13, + SVGA3D_QUERYTYPE_SOP_STREAM2 = 14, + SVGA3D_QUERYTYPE_SOP_STREAM3 = 15, + SVGA3D_QUERYTYPE_MAX +} SVGA3dQueryType; + +typedef uint8 SVGA3dQueryTypeUint8; + +#define SVGA3D_NUM_QUERYTYPE (SVGA3D_QUERYTYPE_MAX - SVGA3D_QUERYTYPE_MIN) + +/* + * This is the maximum number of queries per context that can be active + * simultaneously between a beginQuery and endQuery. + */ +#define SVGA3D_MAX_QUERY 64 + +/* + * Query result buffer formats + */ +typedef +#include "vmware_pack_begin.h" +struct { + uint32 samplesRendered; +} +#include "vmware_pack_end.h" +SVGADXOcclusionQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 passed; +} +#include "vmware_pack_end.h" +SVGADXEventQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 timestamp; +} +#include "vmware_pack_end.h" +SVGADXTimestampQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 realFrequency; + uint32 disjoint; +} +#include "vmware_pack_end.h" +SVGADXTimestampDisjointQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 inputAssemblyVertices; + uint64 inputAssemblyPrimitives; + uint64 vertexShaderInvocations; + uint64 geometryShaderInvocations; + uint64 geometryShaderPrimitives; + uint64 clipperInvocations; + uint64 clipperPrimitives; + uint64 pixelShaderInvocations; + uint64 hullShaderInvocations; + uint64 domainShaderInvocations; + uint64 computeShaderInvocations; +} +#include "vmware_pack_end.h" +SVGADXPipelineStatisticsQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 anySamplesRendered; +} +#include "vmware_pack_end.h" +SVGADXOcclusionPredicateQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 numPrimitivesWritten; + uint64 numPrimitivesRequired; +} +#include "vmware_pack_end.h" +SVGADXStreamOutStatisticsQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 overflowed; +} +#include "vmware_pack_end.h" +SVGADXStreamOutPredicateQueryResult; + +typedef +#include "vmware_pack_begin.h" +struct { + uint64 samplesRendered; +} +#include "vmware_pack_end.h" +SVGADXOcclusion64QueryResult; + +/* + * SVGADXQueryResultUnion is not intended for use in the protocol, but is + * very helpful when working with queries generically. + */ +typedef +#include "vmware_pack_begin.h" +union SVGADXQueryResultUnion { + SVGADXOcclusionQueryResult occ; + SVGADXEventQueryResult event; + SVGADXTimestampQueryResult ts; + SVGADXTimestampDisjointQueryResult tsDisjoint; + SVGADXPipelineStatisticsQueryResult pipelineStats; + SVGADXOcclusionPredicateQueryResult occPred; + SVGADXStreamOutStatisticsQueryResult soStats; + SVGADXStreamOutPredicateQueryResult soPred; + SVGADXOcclusion64QueryResult occ64; +} +#include "vmware_pack_end.h" +SVGADXQueryResultUnion; + +typedef enum { + SVGA3D_QUERYSTATE_PENDING = 0, /* Query is not finished yet */ + SVGA3D_QUERYSTATE_SUCCEEDED = 1, /* Completed successfully */ + SVGA3D_QUERYSTATE_FAILED = 2, /* Completed unsuccessfully */ + SVGA3D_QUERYSTATE_NEW = 3, /* Never submitted (guest only) */ +} SVGA3dQueryState; + +typedef enum { + SVGA3D_WRITE_HOST_VRAM = 1, + SVGA3D_READ_HOST_VRAM = 2, +} SVGA3dTransferType; + +#define SVGA3D_LOGICOP_INVALID 0 +#define SVGA3D_LOGICOP_MIN 1 +#define SVGA3D_LOGICOP_COPY 1 +#define SVGA3D_LOGICOP_NOT 2 +#define SVGA3D_LOGICOP_AND 3 +#define SVGA3D_LOGICOP_OR 4 +#define SVGA3D_LOGICOP_XOR 5 +#define SVGA3D_LOGICOP_NXOR 6 +#define SVGA3D_LOGICOP_ROP3 7 +#define SVGA3D_LOGICOP_MAX 8 + +typedef uint16 SVGA3dLogicOp; + +#define SVGA3D_LOGICOP_ROP3_INVALID ((uint16) -1) +#define SVGA3D_LOGICOP_ROP3_MIN 0 +#define SVGA3D_LOGICOP_ROP3_MAX 256 + +typedef uint16 SVGA3dLogicOpRop3; + +typedef +#include "vmware_pack_begin.h" +struct { + union { + struct { + uint16 function; // SVGA3dFogFunction + uint8 type; // SVGA3dFogType + uint8 base; // SVGA3dFogBase + }; + uint32 uintValue; + }; +} +#include "vmware_pack_end.h" +SVGA3dFogMode; + +/* + * Uniquely identify one image (a 1D/2D/3D array) from a surface. This + * is a surface ID as well as face/mipmap indices. + */ +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSurfaceImageId { + uint32 sid; + uint32 face; + uint32 mipmap; +} +#include "vmware_pack_end.h" +SVGA3dSurfaceImageId; + +typedef +#include "vmware_pack_begin.h" +struct SVGA3dSubSurfaceId { + uint32 sid; + uint32 subResourceId; +} +#include "vmware_pack_end.h" +SVGA3dSubSurfaceId; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 width; + uint32 height; + uint32 depth; +} +#include "vmware_pack_end.h" +SVGA3dSize; + +/* + * Guest-backed objects definitions. + */ +typedef enum { + SVGA_OTABLE_MOB = 0, + SVGA_OTABLE_MIN = 0, + SVGA_OTABLE_SURFACE = 1, + SVGA_OTABLE_CONTEXT = 2, + SVGA_OTABLE_SHADER = 3, + SVGA_OTABLE_SCREENTARGET = 4, + + SVGA_OTABLE_DX9_MAX = 5, + + SVGA_OTABLE_DXCONTEXT = 5, + SVGA_OTABLE_DX_MAX = 6, + + SVGA_OTABLE_RESERVED1 = 6, + SVGA_OTABLE_RESERVED2 = 7, + + /* + * Additions to this table need to be tied to HW-version features and + * checkpointed accordingly. + */ + SVGA_OTABLE_DEVEL_MAX = 8, + SVGA_OTABLE_MAX = 8 +} SVGAOTableType; + +typedef enum { + SVGA_COTABLE_MIN = 0, + SVGA_COTABLE_RTVIEW = 0, + SVGA_COTABLE_DSVIEW = 1, + SVGA_COTABLE_SRVIEW = 2, + SVGA_COTABLE_ELEMENTLAYOUT = 3, + SVGA_COTABLE_BLENDSTATE = 4, + SVGA_COTABLE_DEPTHSTENCIL = 5, + SVGA_COTABLE_RASTERIZERSTATE = 6, + SVGA_COTABLE_SAMPLER = 7, + SVGA_COTABLE_STREAMOUTPUT = 8, + SVGA_COTABLE_DXQUERY = 9, + SVGA_COTABLE_DXSHADER = 10, + SVGA_COTABLE_DX10_MAX = 11, + SVGA_COTABLE_UAVIEW = 11, + SVGA_COTABLE_MAX = 12, +} SVGACOTableType; + +/* + * The largest size (number of entries) allowed in a COTable. + */ +#define SVGA_COTABLE_MAX_IDS (MAX_UINT16 - 2) + +typedef enum SVGAMobFormat { + SVGA3D_MOBFMT_INVALID = SVGA3D_INVALID_ID, + SVGA3D_MOBFMT_PTDEPTH_0 = 0, + SVGA3D_MOBFMT_MIN = 0, + SVGA3D_MOBFMT_PTDEPTH_1 = 1, + SVGA3D_MOBFMT_PTDEPTH_2 = 2, + SVGA3D_MOBFMT_RANGE = 3, + SVGA3D_MOBFMT_PTDEPTH64_0 = 4, + SVGA3D_MOBFMT_PTDEPTH64_1 = 5, + SVGA3D_MOBFMT_PTDEPTH64_2 = 6, + SVGA3D_MOBFMT_PREDX_MAX = 7, + SVGA3D_MOBFMT_EMPTY = 7, + SVGA3D_MOBFMT_MAX, + + /* + * This isn't actually used by the guest, but is a mob-format used + * internally by the SVGA device (and is therefore not binary compatible). + */ + SVGA3D_MOBFMT_HB, +} SVGAMobFormat; + +#define SVGA3D_MOB_EMPTY_BASE 1 + +/* + * Multisample pattern types. + */ + +typedef enum SVGA3dMSPattern { + SVGA3D_MS_PATTERN_NONE = 0, + SVGA3D_MS_PATTERN_MIN = 0, + SVGA3D_MS_PATTERN_STANDARD = 1, + SVGA3D_MS_PATTERN_CENTER = 2, + SVGA3D_MS_PATTERN_MAX = 3, +} SVGA3dMSPattern; + +/* + * Precision settings for each sample. + */ + +typedef enum SVGA3dMSQualityLevel { + SVGA3D_MS_QUALITY_NONE = 0, + SVGA3D_MS_QUALITY_MIN = 0, + SVGA3D_MS_QUALITY_FULL = 1, + SVGA3D_MS_QUALITY_MAX = 2, +} SVGA3dMSQualityLevel; + +/* + * Screen Target Update Flags + */ + +typedef enum SVGA3dFrameUpdateType { + SVGA3D_FRAME_END = 0, + SVGA3D_FRAME_PARTIAL = 1, + SVGA3D_FRAME_UNKNOWN = 2, + SVGA3D_FRAME_MAX = 3, +} SVGA3dFrameUpdateType; + +#endif /* _SVGA3D_TYPES_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h new file mode 100644 index 000000000..acb41e28e --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_escape.h @@ -0,0 +1,90 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2007-2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga_escape.h -- + * + * Definitions for our own (vendor-specific) SVGA Escape commands. + */ + +#ifndef _SVGA_ESCAPE_H_ +#define _SVGA_ESCAPE_H_ + + +/* + * Namespace IDs for the escape command + */ + +#define SVGA_ESCAPE_NSID_VMWARE 0x00000000 +#define SVGA_ESCAPE_NSID_DEVEL 0xFFFFFFFF + + +/* + * Within SVGA_ESCAPE_NSID_VMWARE, we multiplex commands according to + * the first DWORD of escape data (after the nsID and size). As a + * guideline we're using the high word and low word as a major and + * minor command number, respectively. + * + * Major command number allocation: + * + * 0000: Reserved + * 0001: SVGA_ESCAPE_VMWARE_LOG (svga_binary_logger.h) + * 0002: SVGA_ESCAPE_VMWARE_VIDEO (svga_overlay.h) + * 0003: SVGA_ESCAPE_VMWARE_HINT (svga_escape.h) + */ + +#define SVGA_ESCAPE_VMWARE_MAJOR_MASK 0xFFFF0000 + + +/* + * SVGA Hint commands. + * + * These escapes let the SVGA driver provide optional information to + * he host about the state of the guest or guest applications. The + * host can use these hints to make user interface or performance + * decisions. + * + * Notes: + * + * - SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN is deprecated for guests + * that use the SVGA Screen Object extension. Instead of sending + * this escape, use the SVGA_SCREEN_FULLSCREEN_HINT flag on your + * Screen Object. + */ + +#define SVGA_ESCAPE_VMWARE_HINT 0x00030000 +#define SVGA_ESCAPE_VMWARE_HINT_FULLSCREEN 0x00030001 /* Deprecated */ + +typedef +struct { + uint32 command; + uint32 fullscreen; + struct { + int32 x, y; + } monitorPosition; +} SVGAEscapeHintFullscreen; + +#endif /* _SVGA_ESCAPE_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h new file mode 100644 index 000000000..e5385146e --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_overlay.h @@ -0,0 +1,200 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2007-2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga_overlay.h -- + * + * Definitions for video-overlay support. + */ + +#ifndef _SVGA_OVERLAY_H_ +#define _SVGA_OVERLAY_H_ + +#include "svga_reg.h" + +/* + * Video formats we support + */ + +#define VMWARE_FOURCC_YV12 0x32315659 /* 'Y' 'V' '1' '2' */ +#define VMWARE_FOURCC_YUY2 0x32595559 /* 'Y' 'U' 'Y' '2' */ +#define VMWARE_FOURCC_UYVY 0x59565955 /* 'U' 'Y' 'V' 'Y' */ + +typedef enum { + SVGA_OVERLAY_FORMAT_INVALID = 0, + SVGA_OVERLAY_FORMAT_YV12 = VMWARE_FOURCC_YV12, + SVGA_OVERLAY_FORMAT_YUY2 = VMWARE_FOURCC_YUY2, + SVGA_OVERLAY_FORMAT_UYVY = VMWARE_FOURCC_UYVY, +} SVGAOverlayFormat; + +#define SVGA_VIDEO_COLORKEY_MASK 0x00ffffff + +#define SVGA_ESCAPE_VMWARE_VIDEO 0x00020000 + +#define SVGA_ESCAPE_VMWARE_VIDEO_SET_REGS 0x00020001 + /* FIFO escape layout: + * Type, Stream Id, (Register Id, Value) pairs */ + +#define SVGA_ESCAPE_VMWARE_VIDEO_FLUSH 0x00020002 + /* FIFO escape layout: + * Type, Stream Id */ + +typedef +struct SVGAEscapeVideoSetRegs { + struct { + uint32 cmdType; + uint32 streamId; + } header; + + /* May include zero or more items. */ + struct { + uint32 registerId; + uint32 value; + } items[1]; +} SVGAEscapeVideoSetRegs; + +typedef +struct SVGAEscapeVideoFlush { + uint32 cmdType; + uint32 streamId; +} SVGAEscapeVideoFlush; + + +/* + * Struct definitions for the video overlay commands built on + * SVGAFifoCmdEscape. + */ +typedef +struct { + uint32 command; + uint32 overlay; +} SVGAFifoEscapeCmdVideoBase; + +typedef +struct { + SVGAFifoEscapeCmdVideoBase videoCmd; +} SVGAFifoEscapeCmdVideoFlush; + +typedef +struct { + SVGAFifoEscapeCmdVideoBase videoCmd; + struct { + uint32 regId; + uint32 value; + } items[1]; +} SVGAFifoEscapeCmdVideoSetRegs; + +typedef +struct { + SVGAFifoEscapeCmdVideoBase videoCmd; + struct { + uint32 regId; + uint32 value; + } items[SVGA_VIDEO_NUM_REGS]; +} SVGAFifoEscapeCmdVideoSetAllRegs; + + +/* + *---------------------------------------------------------------------- + * + * VMwareVideoGetAttributes -- + * + * Computes the size, pitches and offsets for YUV frames. + * + * Results: + * TRUE on success; otherwise FALSE on failure. + * + * Side effects: + * Pitches and offsets for the given YUV frame are put in 'pitches' + * and 'offsets' respectively. They are both optional though. + * + *---------------------------------------------------------------------- + */ + +static inline bool +VMwareVideoGetAttributes(const SVGAOverlayFormat format, /* IN */ + uint32 *width, /* IN / OUT */ + uint32 *height, /* IN / OUT */ + uint32 *size, /* OUT */ + uint32 *pitches, /* OUT (optional) */ + uint32 *offsets) /* OUT (optional) */ +{ + int tmp; + + *width = (*width + 1) & ~1; + + if (offsets) { + offsets[0] = 0; + } + + switch (format) { + case VMWARE_FOURCC_YV12: + *height = (*height + 1) & ~1; + *size = (*width) * (*height); + + if (pitches) { + pitches[0] = *width; + } + + if (offsets) { + offsets[1] = *size; + } + + tmp = *width >> 1; + + if (pitches) { + pitches[1] = pitches[2] = tmp; + } + + tmp *= (*height >> 1); + *size += tmp; + + if (offsets) { + offsets[2] = *size; + } + + *size += tmp; + break; + + case VMWARE_FOURCC_YUY2: + case VMWARE_FOURCC_UYVY: + *size = *width * 2; + + if (pitches) { + pitches[0] = *size; + } + + *size *= *height; + break; + + default: + return false; + } + + return true; +} + +#endif /* _SVGA_OVERLAY_H_ */ diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h new file mode 100644 index 000000000..19fb9e329 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_reg.h @@ -0,0 +1,2265 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 1998-2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ + +/* + * svga_reg.h -- + * + * Virtual hardware definitions for the VMware SVGA II device. + */ + +#ifndef _SVGA_REG_H_ +#define _SVGA_REG_H_ +#include <linux/pci_ids.h> + +#define INCLUDE_ALLOW_MODULE +#define INCLUDE_ALLOW_USERLEVEL + +#define INCLUDE_ALLOW_VMCORE +#include "includeCheck.h" + +#include "svga_types.h" + +/* + * SVGA_REG_ENABLE bit definitions. + */ +typedef enum { + SVGA_REG_ENABLE_DISABLE = 0, + SVGA_REG_ENABLE_ENABLE = (1 << 0), + SVGA_REG_ENABLE_HIDE = (1 << 1), +} SvgaRegEnable; + +typedef uint32 SVGAMobId; + +/* + * Arbitrary and meaningless limits. Please ignore these when writing + * new drivers. + */ +#define SVGA_MAX_WIDTH 2560 +#define SVGA_MAX_HEIGHT 1600 + + +#define SVGA_MAX_BITS_PER_PIXEL 32 +#define SVGA_MAX_DEPTH 24 +#define SVGA_MAX_DISPLAYS 10 +#define SVGA_MAX_SCREEN_SIZE 8192 +#define SVGA_SCREEN_ROOT_LIMIT (SVGA_MAX_SCREEN_SIZE * SVGA_MAX_DISPLAYS) + + +/* + * Legal values for the SVGA_REG_CURSOR_ON register in old-fashioned + * cursor bypass mode. + */ +#define SVGA_CURSOR_ON_HIDE 0x0 +#define SVGA_CURSOR_ON_SHOW 0x1 + +/* + * Remove the cursor from the framebuffer + * because we need to see what's under it + */ +#define SVGA_CURSOR_ON_REMOVE_FROM_FB 0x2 + +/* Put the cursor back in the framebuffer so the user can see it */ +#define SVGA_CURSOR_ON_RESTORE_TO_FB 0x3 + +/* + * The maximum framebuffer size that can traced for guests unless the + * SVGA_CAP_GBOBJECTS is set in SVGA_REG_CAPABILITIES. In that case + * the full framebuffer can be traced independent of this limit. + */ +#define SVGA_FB_MAX_TRACEABLE_SIZE 0x1000000 + +#define SVGA_MAX_PSEUDOCOLOR_DEPTH 8 +#define SVGA_MAX_PSEUDOCOLORS (1 << SVGA_MAX_PSEUDOCOLOR_DEPTH) +#define SVGA_NUM_PALETTE_REGS (3 * SVGA_MAX_PSEUDOCOLORS) + +#define SVGA_MAGIC 0x900000UL +#define SVGA_MAKE_ID(ver) (SVGA_MAGIC << 8 | (ver)) + +/* Version 2 let the address of the frame buffer be unsigned on Win32 */ +#define SVGA_VERSION_2 2 +#define SVGA_ID_2 SVGA_MAKE_ID(SVGA_VERSION_2) + +/* Version 1 has new registers starting with SVGA_REG_CAPABILITIES so + PALETTE_BASE has moved */ +#define SVGA_VERSION_1 1 +#define SVGA_ID_1 SVGA_MAKE_ID(SVGA_VERSION_1) + +/* Version 0 is the initial version */ +#define SVGA_VERSION_0 0 +#define SVGA_ID_0 SVGA_MAKE_ID(SVGA_VERSION_0) + +/* + * "Invalid" value for all SVGA IDs. + * (Version ID, screen object ID, surface ID...) + */ +#define SVGA_ID_INVALID 0xFFFFFFFF + +/* Port offsets, relative to BAR0 */ +#define SVGA_INDEX_PORT 0x0 +#define SVGA_VALUE_PORT 0x1 +#define SVGA_BIOS_PORT 0x2 +#define SVGA_IRQSTATUS_PORT 0x8 + +/* + * Interrupt source flags for IRQSTATUS_PORT and IRQMASK. + * + * Interrupts are only supported when the + * SVGA_CAP_IRQMASK capability is present. + */ +#define SVGA_IRQFLAG_ANY_FENCE 0x1 /* Any fence was passed */ +#define SVGA_IRQFLAG_FIFO_PROGRESS 0x2 /* Made forward progress in the FIFO */ +#define SVGA_IRQFLAG_FENCE_GOAL 0x4 /* SVGA_FIFO_FENCE_GOAL reached */ +#define SVGA_IRQFLAG_COMMAND_BUFFER 0x8 /* Command buffer completed */ +#define SVGA_IRQFLAG_ERROR 0x10 /* Error while processing commands */ + +/* + * The byte-size is the size of the actual cursor data, + * possibly after expanding it to the current bit depth. + * + * 40K is sufficient memory for two 32-bit planes for a 64 x 64 cursor. + * + * The dimension limit is a bound on the maximum width or height. + */ +#define SVGA_MAX_CURSOR_CMD_BYTES (40 * 1024) +#define SVGA_MAX_CURSOR_CMD_DIMENSION 1024 + +/* + * Registers + */ + +enum { + SVGA_REG_ID = 0, + SVGA_REG_ENABLE = 1, + SVGA_REG_WIDTH = 2, + SVGA_REG_HEIGHT = 3, + SVGA_REG_MAX_WIDTH = 4, + SVGA_REG_MAX_HEIGHT = 5, + SVGA_REG_DEPTH = 6, + SVGA_REG_BITS_PER_PIXEL = 7, /* Current bpp in the guest */ + SVGA_REG_PSEUDOCOLOR = 8, + SVGA_REG_RED_MASK = 9, + SVGA_REG_GREEN_MASK = 10, + SVGA_REG_BLUE_MASK = 11, + SVGA_REG_BYTES_PER_LINE = 12, + SVGA_REG_FB_START = 13, /* (Deprecated) */ + SVGA_REG_FB_OFFSET = 14, + SVGA_REG_VRAM_SIZE = 15, + SVGA_REG_FB_SIZE = 16, + + /* ID 0 implementation only had the above registers, then the palette */ + SVGA_REG_ID_0_TOP = 17, + + SVGA_REG_CAPABILITIES = 17, + SVGA_REG_MEM_START = 18, /* (Deprecated) */ + SVGA_REG_MEM_SIZE = 19, + SVGA_REG_CONFIG_DONE = 20, /* Set when memory area configured */ + SVGA_REG_SYNC = 21, /* See "FIFO Synchronization Registers" */ + SVGA_REG_BUSY = 22, /* See "FIFO Synchronization Registers" */ + SVGA_REG_GUEST_ID = 23, /* (Deprecated) */ + SVGA_REG_DEAD = 24, /* Drivers should never write this. */ + SVGA_REG_CURSOR_X = 25, /* (Deprecated) */ + SVGA_REG_CURSOR_Y = 26, /* (Deprecated) */ + SVGA_REG_CURSOR_ON = 27, /* (Deprecated) */ + SVGA_REG_HOST_BITS_PER_PIXEL = 28, /* (Deprecated) */ + SVGA_REG_SCRATCH_SIZE = 29, /* Number of scratch registers */ + SVGA_REG_MEM_REGS = 30, /* Number of FIFO registers */ + SVGA_REG_NUM_DISPLAYS = 31, /* (Deprecated) */ + SVGA_REG_PITCHLOCK = 32, /* Fixed pitch for all modes */ + SVGA_REG_IRQMASK = 33, /* Interrupt mask */ + + /* Legacy multi-monitor support */ + SVGA_REG_NUM_GUEST_DISPLAYS = 34,/* Number of guest displays in X/Y direction */ + SVGA_REG_DISPLAY_ID = 35, /* Display ID for the following display attributes */ + SVGA_REG_DISPLAY_IS_PRIMARY = 36,/* Whether this is a primary display */ + SVGA_REG_DISPLAY_POSITION_X = 37,/* The display position x */ + SVGA_REG_DISPLAY_POSITION_Y = 38,/* The display position y */ + SVGA_REG_DISPLAY_WIDTH = 39, /* The display's width */ + SVGA_REG_DISPLAY_HEIGHT = 40, /* The display's height */ + + /* See "Guest memory regions" below. */ + SVGA_REG_GMR_ID = 41, + SVGA_REG_GMR_DESCRIPTOR = 42, + SVGA_REG_GMR_MAX_IDS = 43, + SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH = 44, + + SVGA_REG_TRACES = 45, /* Enable trace-based updates even when FIFO is on */ + SVGA_REG_GMRS_MAX_PAGES = 46, /* Maximum number of 4KB pages for all GMRs */ + SVGA_REG_MEMORY_SIZE = 47, /* Total dedicated device memory excluding FIFO */ + SVGA_REG_COMMAND_LOW = 48, /* Lower 32 bits and submits commands */ + SVGA_REG_COMMAND_HIGH = 49, /* Upper 32 bits of command buffer PA */ + + /* + * Max primary memory. + * See SVGA_CAP_NO_BB_RESTRICTION. + */ + SVGA_REG_MAX_PRIMARY_MEM = 50, + SVGA_REG_MAX_PRIMARY_BOUNDING_BOX_MEM = 50, + + /* + * Legacy version of SVGA_REG_GBOBJECT_MEM_SIZE_KB for drivers that + * don't know how to convert to a 64-bit byte value without overflowing. + * (See SVGA_REG_GBOBJECT_MEM_SIZE_KB). + */ + SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB = 51, + + SVGA_REG_DEV_CAP = 52, /* Write dev cap index, read value */ + SVGA_REG_CMD_PREPEND_LOW = 53, + SVGA_REG_CMD_PREPEND_HIGH = 54, + SVGA_REG_SCREENTARGET_MAX_WIDTH = 55, + SVGA_REG_SCREENTARGET_MAX_HEIGHT = 56, + SVGA_REG_MOB_MAX_SIZE = 57, + SVGA_REG_BLANK_SCREEN_TARGETS = 58, + SVGA_REG_CAP2 = 59, + SVGA_REG_DEVEL_CAP = 60, + + /* + * Allow the guest to hint to the device which driver is running. + * + * This should not generally change device behavior, but might be + * convenient to work-around specific bugs in guest drivers. + * + * Drivers should first write their id value into SVGA_REG_GUEST_DRIVER_ID, + * and then fill out all of the version registers that they have defined. + * + * After the driver has written all of the registers, they should + * then write the value SVGA_REG_GUEST_DRIVER_ID_SUBMIT to the + * SVGA_REG_GUEST_DRIVER_ID register, to signal that they have finished. + * + * The SVGA_REG_GUEST_DRIVER_ID values are defined below by the + * SVGARegGuestDriverId enum. + * + * The SVGA_REG_GUEST_DRIVER_VERSION fields are driver-specific, + * but ideally should encode a monotonically increasing number that allows + * the device to perform inequality checks against ranges of driver versions. + */ + SVGA_REG_GUEST_DRIVER_ID = 61, + SVGA_REG_GUEST_DRIVER_VERSION1 = 62, + SVGA_REG_GUEST_DRIVER_VERSION2 = 63, + SVGA_REG_GUEST_DRIVER_VERSION3 = 64, + SVGA_REG_CURSOR_MOBID = 65, + SVGA_REG_CURSOR_MAX_BYTE_SIZE = 66, + SVGA_REG_CURSOR_MAX_DIMENSION = 67, + + SVGA_REG_FIFO_CAPS = 68, + SVGA_REG_FENCE = 69, + + SVGA_REG_RESERVED1 = 70, + SVGA_REG_RESERVED2 = 71, + SVGA_REG_RESERVED3 = 72, + SVGA_REG_RESERVED4 = 73, + SVGA_REG_RESERVED5 = 74, + SVGA_REG_SCREENDMA = 75, + + /* + * The maximum amount of guest-backed objects that the device can have + * resident at a time. Guest-drivers should keep their working set size + * below this limit for best performance. + * + * Note that this value is in kilobytes, and not bytes, because the actual + * number of bytes might be larger than can fit in a 32-bit register. + * + * PLEASE USE A 64-BIT VALUE WHEN CONVERTING THIS INTO BYTES. + * (See SVGA_REG_SUGGESTED_GBOBJECT_MEM_SIZE_KB). + */ + SVGA_REG_GBOBJECT_MEM_SIZE_KB = 76, + + SVGA_REG_TOP = 77, /* Must be 1 more than the last register */ + + SVGA_PALETTE_BASE = 1024, /* Base of SVGA color map */ + /* Next 768 (== 256*3) registers exist for colormap */ + SVGA_SCRATCH_BASE = SVGA_PALETTE_BASE + SVGA_NUM_PALETTE_REGS + /* Base of scratch registers */ + /* Next reg[SVGA_REG_SCRATCH_SIZE] registers exist for scratch usage: + First 4 are reserved for VESA BIOS Extension; any remaining are for + the use of the current SVGA driver. */ +}; + + +/* + * Values for SVGA_REG_GUEST_DRIVER_ID. + */ +typedef enum SVGARegGuestDriverId { + SVGA_REG_GUEST_DRIVER_ID_UNKNOWN = 0, + SVGA_REG_GUEST_DRIVER_ID_WDDM = 1, + SVGA_REG_GUEST_DRIVER_ID_LINUX = 2, + SVGA_REG_GUEST_DRIVER_ID_MAX, + + SVGA_REG_GUEST_DRIVER_ID_SUBMIT = MAX_UINT32, +} SVGARegGuestDriverId; + + +/* + * Guest memory regions (GMRs): + * + * This is a new memory mapping feature available in SVGA devices + * which have the SVGA_CAP_GMR bit set. Previously, there were two + * fixed memory regions available with which to share data between the + * device and the driver: the FIFO ('MEM') and the framebuffer. GMRs + * are our name for an extensible way of providing arbitrary DMA + * buffers for use between the driver and the SVGA device. They are a + * new alternative to framebuffer memory, usable for both 2D and 3D + * graphics operations. + * + * Since GMR mapping must be done synchronously with guest CPU + * execution, we use a new pair of SVGA registers: + * + * SVGA_REG_GMR_ID -- + * + * Read/write. + * This register holds the 32-bit ID (a small positive integer) + * of a GMR to create, delete, or redefine. Writing this register + * has no side-effects. + * + * SVGA_REG_GMR_DESCRIPTOR -- + * + * Write-only. + * Writing this register will create, delete, or redefine the GMR + * specified by the above ID register. If this register is zero, + * the GMR is deleted. Any pointers into this GMR (including those + * currently being processed by FIFO commands) will be + * synchronously invalidated. + * + * If this register is nonzero, it must be the physical page + * number (PPN) of a data structure which describes the physical + * layout of the memory region this GMR should describe. The + * descriptor structure will be read synchronously by the SVGA + * device when this register is written. The descriptor need not + * remain allocated for the lifetime of the GMR. + * + * The guest driver should write SVGA_REG_GMR_ID first, then + * SVGA_REG_GMR_DESCRIPTOR. + * + * SVGA_REG_GMR_MAX_IDS -- + * + * Read-only. + * The SVGA device may choose to support a maximum number of + * user-defined GMR IDs. This register holds the number of supported + * IDs. (The maximum supported ID plus 1) + * + * SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH -- + * + * Read-only. + * The SVGA device may choose to put a limit on the total number + * of SVGAGuestMemDescriptor structures it will read when defining + * a single GMR. + * + * The descriptor structure is an array of SVGAGuestMemDescriptor + * structures. Each structure may do one of three things: + * + * - Terminate the GMR descriptor list. + * (ppn==0, numPages==0) + * + * - Add a PPN or range of PPNs to the GMR's virtual address space. + * (ppn != 0, numPages != 0) + * + * - Provide the PPN of the next SVGAGuestMemDescriptor, in order to + * support multi-page GMR descriptor tables without forcing the + * driver to allocate physically contiguous memory. + * (ppn != 0, numPages == 0) + * + * Note that each physical page of SVGAGuestMemDescriptor structures + * can describe at least 2MB of guest memory. If the driver needs to + * use more than one page of descriptor structures, it must use one of + * its SVGAGuestMemDescriptors to point to an additional page. The + * device will never automatically cross a page boundary. + * + * Once the driver has described a GMR, it is immediately available + * for use via any FIFO command that uses an SVGAGuestPtr structure. + * These pointers include a GMR identifier plus an offset into that + * GMR. + * + * The driver must check the SVGA_CAP_GMR bit before using the GMR + * registers. + */ + +/* + * Special GMR IDs, allowing SVGAGuestPtrs to point to framebuffer + * memory as well. In the future, these IDs could even be used to + * allow legacy memory regions to be redefined by the guest as GMRs. + * + * Using the guest framebuffer (GFB) at BAR1 for general purpose DMA + * is being phased out. Please try to use user-defined GMRs whenever + * possible. + */ +#define SVGA_GMR_NULL ((uint32) -1) +#define SVGA_GMR_FRAMEBUFFER ((uint32) -2) /* Guest Framebuffer (GFB) */ + +typedef +#include "vmware_pack_begin.h" +struct SVGAGuestMemDescriptor { + uint32 ppn; + uint32 numPages; +} +#include "vmware_pack_end.h" +SVGAGuestMemDescriptor; + +typedef +#include "vmware_pack_begin.h" +struct SVGAGuestPtr { + uint32 gmrId; + uint32 offset; +} +#include "vmware_pack_end.h" +SVGAGuestPtr; + +/* + * Register based command buffers -- + * + * Provide an SVGA device interface that allows the guest to submit + * command buffers to the SVGA device through an SVGA device register. + * The metadata for each command buffer is contained in the + * SVGACBHeader structure along with the return status codes. + * + * The SVGA device supports command buffers if + * SVGA_CAP_COMMAND_BUFFERS is set in the device caps register. The + * fifo must be enabled for command buffers to be submitted. + * + * Command buffers are submitted when the guest writing the 64 byte + * aligned physical address into the SVGA_REG_COMMAND_LOW and + * SVGA_REG_COMMAND_HIGH. SVGA_REG_COMMAND_HIGH contains the upper 32 + * bits of the physical address. SVGA_REG_COMMAND_LOW contains the + * lower 32 bits of the physical address, since the command buffer + * headers are required to be 64 byte aligned the lower 6 bits are + * used for the SVGACBContext value. Writing to SVGA_REG_COMMAND_LOW + * submits the command buffer to the device and queues it for + * execution. The SVGA device supports at least + * SVGA_CB_MAX_QUEUED_PER_CONTEXT command buffers that can be queued + * per context and if that limit is reached the device will write the + * status SVGA_CB_STATUS_QUEUE_FULL to the status value of the command + * buffer header synchronously and not raise any IRQs. + * + * It is invalid to submit a command buffer without a valid physical + * address and results are undefined. + * + * The device guarantees that command buffers of size SVGA_CB_MAX_SIZE + * will be supported. If a larger command buffer is submitted results + * are unspecified and the device will either complete the command + * buffer or return an error. + * + * The device guarantees that any individual command in a command + * buffer can be up to SVGA_CB_MAX_COMMAND_SIZE in size which is + * enough to fit a 64x64 color-cursor definition. If the command is + * too large the device is allowed to process the command or return an + * error. + * + * The device context is a special SVGACBContext that allows for + * synchronous register like accesses with the flexibility of + * commands. There is a different command set defined by + * SVGADeviceContextCmdId. The commands in each command buffer is not + * allowed to straddle physical pages. + * + * The offset field which is available starting with the + * SVGA_CAP_CMD_BUFFERS_2 cap bit can be set by the guest to bias the + * start of command processing into the buffer. If an error is + * encountered the errorOffset will still be relative to the specific + * PA, not biased by the offset. When the command buffer is finished + * the guest should not read the offset field as there is no guarantee + * what it will set to. + * + * When the SVGA_CAP_HP_CMD_QUEUE cap bit is set a new command queue + * SVGA_CB_CONTEXT_1 is available. Commands submitted to this queue + * will be executed as quickly as possible by the SVGA device + * potentially before already queued commands on SVGA_CB_CONTEXT_0. + * The SVGA device guarantees that any command buffers submitted to + * SVGA_CB_CONTEXT_0 will be executed after any _already_ submitted + * command buffers to SVGA_CB_CONTEXT_1. + */ + +#define SVGA_CB_MAX_SIZE (512 * 1024) /* 512 KB */ +#define SVGA_CB_MAX_QUEUED_PER_CONTEXT 32 +#define SVGA_CB_MAX_COMMAND_SIZE (32 * 1024) /* 32 KB */ + +#define SVGA_CB_CONTEXT_MASK 0x3f +typedef enum { + SVGA_CB_CONTEXT_DEVICE = 0x3f, + SVGA_CB_CONTEXT_0 = 0x0, + SVGA_CB_CONTEXT_1 = 0x1, /* Supported with SVGA_CAP_HP_CMD_QUEUE */ + SVGA_CB_CONTEXT_MAX = 0x2, +} SVGACBContext; + + +typedef enum { + /* + * The guest is supposed to write SVGA_CB_STATUS_NONE to the status + * field before submitting the command buffer header, the host will + * change the value when it is done with the command buffer. + */ + SVGA_CB_STATUS_NONE = 0, + + /* + * Written by the host when a command buffer completes successfully. + * The device raises an IRQ with SVGA_IRQFLAG_COMMAND_BUFFER unless + * the SVGA_CB_FLAG_NO_IRQ flag is set. + */ + SVGA_CB_STATUS_COMPLETED = 1, + + /* + * Written by the host synchronously with the command buffer + * submission to indicate the command buffer was not submitted. No + * IRQ is raised. + */ + SVGA_CB_STATUS_QUEUE_FULL = 2, + + /* + * Written by the host when an error was detected parsing a command + * in the command buffer, errorOffset is written to contain the + * offset to the first byte of the failing command. The device + * raises the IRQ with both SVGA_IRQFLAG_ERROR and + * SVGA_IRQFLAG_COMMAND_BUFFER. Some of the commands may have been + * processed. + */ + SVGA_CB_STATUS_COMMAND_ERROR = 3, + + /* + * Written by the host if there is an error parsing the command + * buffer header. The device raises the IRQ with both + * SVGA_IRQFLAG_ERROR and SVGA_IRQFLAG_COMMAND_BUFFER. The device + * did not processes any of the command buffer. + */ + SVGA_CB_STATUS_CB_HEADER_ERROR = 4, + + /* + * Written by the host if the guest requested the host to preempt + * the command buffer. The device will not raise any IRQs and the + * command buffer was not processed. + */ + SVGA_CB_STATUS_PREEMPTED = 5, + + /* + * Written by the host synchronously with the command buffer + * submission to indicate the the command buffer was not submitted + * due to an error. No IRQ is raised. + */ + SVGA_CB_STATUS_SUBMISSION_ERROR = 6, + + /* + * Written by the host when the host finished a + * SVGA_DC_CMD_ASYNC_STOP_QUEUE request for this command buffer + * queue. The offset of the first byte not processed is stored in + * the errorOffset field of the command buffer header. All guest + * visible side effects of commands till that point are guaranteed + * to be finished before this is written. The + * SVGA_IRQFLAG_COMMAND_BUFFER IRQ is raised as long as the + * SVGA_CB_FLAG_NO_IRQ is not set. + */ + SVGA_CB_STATUS_PARTIAL_COMPLETE = 7, +} SVGACBStatus; + +typedef enum { + SVGA_CB_FLAG_NONE = 0, + SVGA_CB_FLAG_NO_IRQ = 1 << 0, + SVGA_CB_FLAG_DX_CONTEXT = 1 << 1, + SVGA_CB_FLAG_MOB = 1 << 2, +} SVGACBFlags; + +typedef +#include "vmware_pack_begin.h" +struct { + volatile SVGACBStatus status; /* Modified by device. */ + volatile uint32 errorOffset; /* Modified by device. */ + uint64 id; + SVGACBFlags flags; + uint32 length; + union { + PA pa; + struct { + SVGAMobId mobid; + uint32 mobOffset; + } mob; + } ptr; + uint32 offset; /* Valid if CMD_BUFFERS_2 cap set, must be zero otherwise, + * modified by device. + */ + uint32 dxContext; /* Valid if DX_CONTEXT flag set, must be zero otherwise */ + uint32 mustBeZero[6]; +} +#include "vmware_pack_end.h" +SVGACBHeader; + +typedef enum { + SVGA_DC_CMD_NOP = 0, + SVGA_DC_CMD_START_STOP_CONTEXT = 1, + SVGA_DC_CMD_PREEMPT = 2, + SVGA_DC_CMD_START_QUEUE = 3, /* Requires SVGA_CAP_HP_CMD_QUEUE */ + SVGA_DC_CMD_ASYNC_STOP_QUEUE = 4, /* Requires SVGA_CAP_HP_CMD_QUEUE */ + SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE = 5, /* Requires SVGA_CAP_HP_CMD_QUEUE */ + SVGA_DC_CMD_MAX = 6, +} SVGADeviceContextCmdId; + +/* + * Starts or stops both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1. + */ + +typedef struct SVGADCCmdStartStop { + uint32 enable; + SVGACBContext context; /* Must be zero */ +} SVGADCCmdStartStop; + +/* + * SVGADCCmdPreempt -- + * + * This command allows the guest to request that all command buffers + * on SVGA_CB_CONTEXT_0 be preempted that can be. After execution + * of this command all command buffers that were preempted will + * already have SVGA_CB_STATUS_PREEMPTED written into the status + * field. The device might still be processing a command buffer, + * assuming execution of it started before the preemption request was + * received. Specifying the ignoreIDZero flag to TRUE will cause the + * device to not preempt command buffers with the id field in the + * command buffer header set to zero. + */ + +typedef struct SVGADCCmdPreempt { + SVGACBContext context; /* Must be zero */ + uint32 ignoreIDZero; +} SVGADCCmdPreempt; + +/* + * Starts the requested command buffer processing queue. Valid only + * if the SVGA_CAP_HP_CMD_QUEUE cap is set. + * + * For a command queue to be considered runnable it must be enabled + * and any corresponding higher priority queues must also be enabled. + * For example in order for command buffers to be processed on + * SVGA_CB_CONTEXT_0 both SVGA_CB_CONTEXT_0 and SVGA_CB_CONTEXT_1 must + * be enabled. But for commands to be runnable on SVGA_CB_CONTEXT_1 + * only that queue must be enabled. + */ + +typedef struct SVGADCCmdStartQueue { + SVGACBContext context; +} SVGADCCmdStartQueue; + +/* + * Requests the SVGA device to stop processing the requested command + * buffer queue as soon as possible. The guest knows the stop has + * completed when one of the following happens. + * + * 1) A command buffer status of SVGA_CB_STATUS_PARTIAL_COMPLETE is returned + * 2) A command buffer error is encountered with would stop the queue + * regardless of the async stop request. + * 3) All command buffers that have been submitted complete successfully. + * 4) The stop completes synchronously if no command buffers are + * active on the queue when it is issued. + * + * If the command queue is not in a runnable state there is no + * guarentee this async stop will finish. For instance if the high + * priority queue is not enabled and a stop is requested on the low + * priority queue, the high priority queue must be reenabled to + * guarantee that the async stop will finish. + * + * This command along with SVGA_DC_CMD_EMPTY_CONTEXT_QUEUE can be used + * to implement mid command buffer preemption. + * + * Valid only if the SVGA_CAP_HP_CMD_QUEUE cap is set. + */ + +typedef struct SVGADCCmdAsyncStopQueue { + SVGACBContext context; +} SVGADCCmdAsyncStopQueue; + +/* + * Requests the SVGA device to throw away any full command buffers on + * the requested command queue that have not been started. For a + * driver to know which command buffers were thrown away a driver + * should only issue this command when the queue is stopped, for + * whatever reason. + */ + +typedef struct SVGADCCmdEmptyQueue { + SVGACBContext context; +} SVGADCCmdEmptyQueue; + + +/* + * SVGAGMRImageFormat -- + * + * This is a packed representation of the source 2D image format + * for a GMR-to-screen blit. Currently it is defined as an encoding + * of the screen's color depth and bits-per-pixel, however, 16 bits + * are reserved for future use to identify other encodings (such as + * RGBA or higher-precision images). + * + * Currently supported formats: + * + * bpp depth Format Name + * --- ----- ----------- + * 32 24 32-bit BGRX + * 24 24 24-bit BGR + * 16 16 RGB 5-6-5 + * 16 15 RGB 5-5-5 + * + */ + +typedef struct SVGAGMRImageFormat { + union { + struct { + uint32 bitsPerPixel : 8; + uint32 colorDepth : 8; + uint32 reserved : 16; /* Must be zero */ + }; + + uint32 value; + }; +} SVGAGMRImageFormat; + +typedef +#include "vmware_pack_begin.h" +struct SVGAGuestImage { + SVGAGuestPtr ptr; + + /* + * A note on interpretation of pitch: This value of pitch is the + * number of bytes between vertically adjacent image + * blocks. Normally this is the number of bytes between the first + * pixel of two adjacent scanlines. With compressed textures, + * however, this may represent the number of bytes between + * compression blocks rather than between rows of pixels. + * + * XXX: Compressed textures currently must be tightly packed in guest memory. + * + * If the image is 1-dimensional, pitch is ignored. + * + * If 'pitch' is zero, the SVGA3D device calculates a pitch value + * assuming each row of blocks is tightly packed. + */ + uint32 pitch; +} +#include "vmware_pack_end.h" +SVGAGuestImage; + +/* + * SVGAColorBGRX -- + * + * A 24-bit color format (BGRX), which does not depend on the + * format of the legacy guest framebuffer (GFB) or the current + * GMRFB state. + */ + +typedef struct SVGAColorBGRX { + union { + struct { + uint32 b : 8; + uint32 g : 8; + uint32 r : 8; + uint32 x : 8; /* Unused */ + }; + + uint32 value; + }; +} SVGAColorBGRX; + + +/* + * SVGASignedRect -- + * SVGASignedPoint -- + * + * Signed rectangle and point primitives. These are used by the new + * 2D primitives for drawing to Screen Objects, which can occupy a + * signed virtual coordinate space. + * + * SVGASignedRect specifies a half-open interval: the (left, top) + * pixel is part of the rectangle, but the (right, bottom) pixel is + * not. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + int32 left; + int32 top; + int32 right; + int32 bottom; +} +#include "vmware_pack_end.h" +SVGASignedRect; + +typedef +#include "vmware_pack_begin.h" +struct { + int32 x; + int32 y; +} +#include "vmware_pack_end.h" +SVGASignedPoint; + + +/* + * SVGA Device Capabilities + * + * Note the holes in the bitfield. Missing bits have been deprecated, + * and must not be reused. Those capabilities will never be reported + * by new versions of the SVGA device. + * + * SVGA_CAP_IRQMASK -- + * Provides device interrupts. Adds device register SVGA_REG_IRQMASK + * to set interrupt mask and direct I/O port SVGA_IRQSTATUS_PORT to + * set/clear pending interrupts. + * + * SVGA_CAP_GMR -- + * Provides synchronous mapping of guest memory regions (GMR). + * Adds device registers SVGA_REG_GMR_ID, SVGA_REG_GMR_DESCRIPTOR, + * SVGA_REG_GMR_MAX_IDS, and SVGA_REG_GMR_MAX_DESCRIPTOR_LENGTH. + * + * SVGA_CAP_TRACES -- + * Allows framebuffer trace-based updates even when FIFO is enabled. + * Adds device register SVGA_REG_TRACES. + * + * SVGA_CAP_GMR2 -- + * Provides asynchronous commands to define and remap guest memory + * regions. Adds device registers SVGA_REG_GMRS_MAX_PAGES and + * SVGA_REG_MEMORY_SIZE. + * + * SVGA_CAP_SCREEN_OBJECT_2 -- + * Allow screen object support, and require backing stores from the + * guest for each screen object. + * + * SVGA_CAP_COMMAND_BUFFERS -- + * Enable register based command buffer submission. + * + * SVGA_CAP_DEAD1 -- + * This cap was incorrectly used by old drivers and should not be + * reused. + * + * SVGA_CAP_CMD_BUFFERS_2 -- + * Enable support for the prepend command buffer submision + * registers. SVGA_REG_CMD_PREPEND_LOW and + * SVGA_REG_CMD_PREPEND_HIGH. + * + * SVGA_CAP_GBOBJECTS -- + * Enable guest-backed objects and surfaces. + * + * SVGA_CAP_DX -- + * Enable support for DX commands, and command buffers in a mob. + * + * SVGA_CAP_HP_CMD_QUEUE -- + * Enable support for the high priority command queue, and the + * ScreenCopy command. + * + * SVGA_CAP_NO_BB_RESTRICTION -- + * Allow ScreenTargets to be defined without regard to the 32-bpp + * bounding-box memory restrictions. ie: + * + * The summed memory usage of all screens (assuming they were defined as + * 32-bpp) must always be less than the value of the + * SVGA_REG_MAX_PRIMARY_MEM register. + * + * If this cap is not present, the 32-bpp bounding box around all screens + * must additionally be under the value of the SVGA_REG_MAX_PRIMARY_MEM + * register. + * + * If the cap is present, the bounding box restriction is lifted (and only + * the screen-sum limit applies). + * + * (Note that this is a slight lie... there is still a sanity limit on any + * dimension of the topology to be less than SVGA_SCREEN_ROOT_LIMIT, even + * when SVGA_CAP_NO_BB_RESTRICTION is present, but that should be + * large enough to express any possible topology without holes between + * monitors.) + * + * SVGA_CAP_CAP2_REGISTER -- + * If this cap is present, the SVGA_REG_CAP2 register is supported. + */ + +#define SVGA_CAP_NONE 0x00000000 +#define SVGA_CAP_RECT_COPY 0x00000002 +#define SVGA_CAP_CURSOR 0x00000020 +#define SVGA_CAP_CURSOR_BYPASS 0x00000040 +#define SVGA_CAP_CURSOR_BYPASS_2 0x00000080 +#define SVGA_CAP_8BIT_EMULATION 0x00000100 +#define SVGA_CAP_ALPHA_CURSOR 0x00000200 +#define SVGA_CAP_3D 0x00004000 +#define SVGA_CAP_EXTENDED_FIFO 0x00008000 +#define SVGA_CAP_MULTIMON 0x00010000 +#define SVGA_CAP_PITCHLOCK 0x00020000 +#define SVGA_CAP_IRQMASK 0x00040000 +#define SVGA_CAP_DISPLAY_TOPOLOGY 0x00080000 +#define SVGA_CAP_GMR 0x00100000 +#define SVGA_CAP_TRACES 0x00200000 +#define SVGA_CAP_GMR2 0x00400000 +#define SVGA_CAP_SCREEN_OBJECT_2 0x00800000 +#define SVGA_CAP_COMMAND_BUFFERS 0x01000000 +#define SVGA_CAP_DEAD1 0x02000000 +#define SVGA_CAP_CMD_BUFFERS_2 0x04000000 +#define SVGA_CAP_GBOBJECTS 0x08000000 +#define SVGA_CAP_DX 0x10000000 +#define SVGA_CAP_HP_CMD_QUEUE 0x20000000 +#define SVGA_CAP_NO_BB_RESTRICTION 0x40000000 +#define SVGA_CAP_CAP2_REGISTER 0x80000000 + +/* + * The SVGA_REG_CAP2 register is an additional set of SVGA capability bits. + * + * SVGA_CAP2_GROW_OTABLE -- + * Allow the GrowOTable/DXGrowCOTable commands. + * + * SVGA_CAP2_INTRA_SURFACE_COPY -- + * Allow the IntraSurfaceCopy command. + * + * SVGA_CAP2_DX2 -- + * Allow the DefineGBSurface_v3, WholeSurfaceCopy, WriteZeroSurface, and + * HintZeroSurface commands, and the SVGA_REG_GUEST_DRIVER_ID register. + * + * SVGA_CAP2_GB_MEMSIZE_2 -- + * Allow the SVGA_REG_GBOBJECT_MEM_SIZE_KB register. + * + * SVGA_CAP2_SCREENDMA_REG -- + * Allow the SVGA_REG_SCREENDMA register. + * + * SVGA_CAP2_OTABLE_PTDEPTH_2 -- + * Allow 2 level page tables for OTable commands. + * + * SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT -- + * Allow a stretch blt from a non-multisampled surface to a multisampled + * surface. + * + * SVGA_CAP2_CURSOR_MOB -- + * Allow the SVGA_REG_CURSOR_MOBID register. + * + * SVGA_CAP2_MSHINT -- + * Allow the SVGA_REG_MSHINT register. + * + * SVGA_CAP2_DX3 -- + * Allows the DefineGBSurface_v4 command. + * Allows the DXDefineDepthStencilView_v2, DXDefineStreamOutputWithMob, + * and DXBindStreamOutput commands if 3D is also available. + * Allows the DXPredStagingCopy and DXStagingCopy commands if SM41 + * is also available. + * + * SVGA_CAP2_RESERVED -- + * Reserve the last bit for extending the SVGA capabilities to some + * future mechanisms. + */ +#define SVGA_CAP2_NONE 0x00000000 +#define SVGA_CAP2_GROW_OTABLE 0x00000001 +#define SVGA_CAP2_INTRA_SURFACE_COPY 0x00000002 +#define SVGA_CAP2_DX2 0x00000004 +#define SVGA_CAP2_GB_MEMSIZE_2 0x00000008 +#define SVGA_CAP2_SCREENDMA_REG 0x00000010 +#define SVGA_CAP2_OTABLE_PTDEPTH_2 0x00000020 +#define SVGA_CAP2_NON_MS_TO_MS_STRETCHBLT 0x00000040 +#define SVGA_CAP2_CURSOR_MOB 0x00000080 +#define SVGA_CAP2_MSHINT 0x00000100 +#define SVGA_CAP2_DX3 0x00000400 +#define SVGA_CAP2_RESERVED 0x80000000 + + +/* + * The Guest can optionally read some SVGA device capabilities through + * the backdoor with command BDOOR_CMD_GET_SVGA_CAPABILITIES before + * the SVGA device is initialized. The type of capability the guest + * is requesting from the SVGABackdoorCapType enum should be placed in + * the upper 16 bits of the backdoor command id (ECX). On success the + * the value of EBX will be set to BDOOR_MAGIC and EAX will be set to + * the requested capability. If the command is not supported then EBX + * will be left unchanged and EAX will be set to -1. Because it is + * possible that -1 is the value of the requested cap the correct way + * to check if the command was successful is to check if EBX was changed + * to BDOOR_MAGIC making sure to initialize the register to something + * else first. + */ + +typedef enum { + SVGABackdoorCapDeviceCaps = 0, + SVGABackdoorCapFifoCaps = 1, + SVGABackdoorCap3dHWVersion = 2, + SVGABackdoorCapDeviceCaps2 = 3, + SVGABackdoorCapDevelCaps = 4, + SVGABackdoorDevelRenderer = 5, + SVGABackdoorCapMax = 6, +} SVGABackdoorCapType; + + +/* + * FIFO register indices. + * + * The FIFO is a chunk of device memory mapped into guest physmem. It + * is always treated as 32-bit words. + * + * The guest driver gets to decide how to partition it between + * - FIFO registers (there are always at least 4, specifying where the + * following data area is and how much data it contains; there may be + * more registers following these, depending on the FIFO protocol + * version in use) + * - FIFO data, written by the guest and slurped out by the VMX. + * These indices are 32-bit word offsets into the FIFO. + */ + +enum { + /* + * Block 1 (basic registers): The originally defined FIFO registers. + * These exist and are valid for all versions of the FIFO protocol. + */ + + SVGA_FIFO_MIN = 0, + SVGA_FIFO_MAX, /* The distance from MIN to MAX must be at least 10K */ + SVGA_FIFO_NEXT_CMD, + SVGA_FIFO_STOP, + + /* + * Block 2 (extended registers): Mandatory registers for the extended + * FIFO. These exist if the SVGA caps register includes + * SVGA_CAP_EXTENDED_FIFO; some of them are valid only if their + * associated capability bit is enabled. + * + * Note that when originally defined, SVGA_CAP_EXTENDED_FIFO implied + * support only for (FIFO registers) CAPABILITIES, FLAGS, and FENCE. + * This means that the guest has to test individually (in most cases + * using FIFO caps) for the presence of registers after this; the VMX + * can define "extended FIFO" to mean whatever it wants, and currently + * won't enable it unless there's room for that set and much more. + */ + + SVGA_FIFO_CAPABILITIES = 4, + SVGA_FIFO_FLAGS, + /* Valid with SVGA_FIFO_CAP_FENCE: */ + SVGA_FIFO_FENCE, + + /* + * Block 3a (optional extended registers): Additional registers for the + * extended FIFO, whose presence isn't actually implied by + * SVGA_CAP_EXTENDED_FIFO; these exist if SVGA_FIFO_MIN is high enough to + * leave room for them. + * + * These in block 3a, the VMX currently considers mandatory for the + * extended FIFO. + */ + + /* Valid if exists (i.e. if extended FIFO enabled): */ + SVGA_FIFO_3D_HWVERSION, /* See SVGA3dHardwareVersion in svga3d_reg.h */ + /* Valid with SVGA_FIFO_CAP_PITCHLOCK: */ + SVGA_FIFO_PITCHLOCK, + + /* Valid with SVGA_FIFO_CAP_CURSOR_BYPASS_3: */ + SVGA_FIFO_CURSOR_ON, /* Cursor bypass 3 show/hide register */ + SVGA_FIFO_CURSOR_X, /* Cursor bypass 3 x register */ + SVGA_FIFO_CURSOR_Y, /* Cursor bypass 3 y register */ + SVGA_FIFO_CURSOR_COUNT, /* Incremented when any of the other 3 change */ + SVGA_FIFO_CURSOR_LAST_UPDATED,/* Last time the host updated the cursor */ + + /* Valid with SVGA_FIFO_CAP_RESERVE: */ + SVGA_FIFO_RESERVED, /* Bytes past NEXT_CMD with real contents */ + + /* + * Valid with SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2: + * + * By default this is SVGA_ID_INVALID, to indicate that the cursor + * coordinates are specified relative to the virtual root. If this + * is set to a specific screen ID, cursor position is reinterpreted + * as a signed offset relative to that screen's origin. + */ + SVGA_FIFO_CURSOR_SCREEN_ID, + + /* + * Valid with SVGA_FIFO_CAP_DEAD + * + * An arbitrary value written by the host, drivers should not use it. + */ + SVGA_FIFO_DEAD, + + /* + * Valid with SVGA_FIFO_CAP_3D_HWVERSION_REVISED: + * + * Contains 3D HWVERSION (see SVGA3dHardwareVersion in svga3d_reg.h) + * on platforms that can enforce graphics resource limits. + */ + SVGA_FIFO_3D_HWVERSION_REVISED, + + /* + * XXX: The gap here, up until SVGA_FIFO_3D_CAPS, can be used for new + * registers, but this must be done carefully and with judicious use of + * capability bits, since comparisons based on SVGA_FIFO_MIN aren't + * enough to tell you whether the register exists: we've shipped drivers + * and products that used SVGA_FIFO_3D_CAPS but didn't know about some of + * the earlier ones. The actual order of introduction was: + * - PITCHLOCK + * - 3D_CAPS + * - CURSOR_* (cursor bypass 3) + * - RESERVED + * So, code that wants to know whether it can use any of the + * aforementioned registers, or anything else added after PITCHLOCK and + * before 3D_CAPS, needs to reason about something other than + * SVGA_FIFO_MIN. + */ + + /* + * 3D caps block space; valid with 3D hardware version >= + * SVGA3D_HWVERSION_WS6_B1. + */ + SVGA_FIFO_3D_CAPS = 32, + SVGA_FIFO_3D_CAPS_LAST = 32 + 255, + + /* + * End of VMX's current definition of "extended-FIFO registers". + * Registers before here are always enabled/disabled as a block; either + * the extended FIFO is enabled and includes all preceding registers, or + * it's disabled entirely. + * + * Block 3b (truly optional extended registers): Additional registers for + * the extended FIFO, which the VMX already knows how to enable and + * disable with correct granularity. + * + * Registers after here exist if and only if the guest SVGA driver + * sets SVGA_FIFO_MIN high enough to leave room for them. + */ + + /* Valid if register exists: */ + SVGA_FIFO_GUEST_3D_HWVERSION, /* Guest driver's 3D version */ + SVGA_FIFO_FENCE_GOAL, /* Matching target for SVGA_IRQFLAG_FENCE_GOAL */ + SVGA_FIFO_BUSY, /* See "FIFO Synchronization Registers" */ + + /* + * Always keep this last. This defines the maximum number of + * registers we know about. At power-on, this value is placed in + * the SVGA_REG_MEM_REGS register, and we expect the guest driver + * to allocate this much space in FIFO memory for registers. + */ + SVGA_FIFO_NUM_REGS +}; + + +/* + * Definition of registers included in extended FIFO support. + * + * The guest SVGA driver gets to allocate the FIFO between registers + * and data. It must always allocate at least 4 registers, but old + * drivers stopped there. + * + * The VMX will enable extended FIFO support if and only if the guest + * left enough room for all registers defined as part of the mandatory + * set for the extended FIFO. + * + * Note that the guest drivers typically allocate the FIFO only at + * initialization time, not at mode switches, so it's likely that the + * number of FIFO registers won't change without a reboot. + * + * All registers less than this value are guaranteed to be present if + * svgaUser->fifo.extended is set. Any later registers must be tested + * individually for compatibility at each use (in the VMX). + * + * This value is used only by the VMX, so it can change without + * affecting driver compatibility; keep it that way? + */ +#define SVGA_FIFO_EXTENDED_MANDATORY_REGS (SVGA_FIFO_3D_CAPS_LAST + 1) + + +/* + * FIFO Synchronization Registers + * + * SVGA_REG_SYNC -- + * + * The SYNC register can be used by the guest driver to signal to the + * device that the guest driver is waiting for previously submitted + * commands to complete. + * + * When the guest driver writes to the SYNC register, the device sets + * the BUSY register to TRUE, and starts processing the submitted commands + * (if it was not already doing so). When all previously submitted + * commands are finished and the device is idle again, it sets the BUSY + * register back to FALSE. (If the guest driver submits new commands + * after writing the SYNC register, the new commands are not guaranteed + * to have been procesesd.) + * + * When guest drivers are submitting commands using the FIFO, the device + * periodically polls to check for new FIFO commands when idle, which may + * introduce a delay in command processing. If the guest-driver wants + * the commands to be processed quickly (which it typically does), it + * should write SYNC after each batch of commands is committed to the + * FIFO to immediately wake up the device. For even better performance, + * the guest can use the SVGA_FIFO_BUSY register to avoid these extra + * SYNC writes if the device is already active, using the technique known + * as "Ringing the Doorbell" (described below). (Note that command + * buffer submission implicitly wakes up the device, and so doesn't + * suffer from this problem.) + * + * The SYNC register can also be used in combination with BUSY to + * synchronously ensure that all SVGA commands are processed (with both + * the FIFO and command-buffers). To do this, the guest driver should + * write to SYNC, and then loop reading BUSY until BUSY returns FALSE. + * This technique is known as a "Legacy Sync". + * + * SVGA_REG_BUSY -- + * + * This register is set to TRUE when SVGA_REG_SYNC is written, + * and is set back to FALSE when the device has finished processing + * all commands and is idle again. + * + * Every read from the BUSY reigster will block for an undefined + * amount of time (normally until the device finishes some interesting + * work unit), or the device is idle. + * + * Guest drivers can also do a partial Legacy Sync to check for some + * particular condition, for instance by stopping early when a fence + * passes before BUSY has been set back to FALSE. This is particularly + * useful if the guest-driver knows that it is blocked waiting on the + * device, because it will yield CPU time back to the host. + * + * SVGA_FIFO_BUSY -- + * + * The SVGA_FIFO_BUSY register is a fast way for the guest driver to check + * whether the device is actively processing FIFO commands before writing + * the more expensive SYNC register. + * + * If this register reads as TRUE, the device is actively processing + * FIFO commands. + * + * If this register reads as FALSE, the device may not be actively + * processing commands, and the guest driver should try + * "Ringing the Doorbell". + * + * To Ring the Doorbell, the guest should: + * + * 1. Have already written their batch of commands into the FIFO. + * 2. Check if the SVGA_FIFO_BUSY register is available by reading + * SVGA_FIFO_MIN. + * 3. Read SVGA_FIFO_BUSY. If it reads as TRUE, the device is actively + * processing FIFO commands, and no further action is necessary. + * 4. If SVGA_FIFO_BUSY was FALSE, write TRUE to SVGA_REG_SYNC. + * + * For maximum performance, this procedure should be followed after + * every meaningful batch of commands has been written into the FIFO. + * (Normally when the underlying application signals it's finished a + * meaningful work unit by calling Flush.) + */ + + +/* + * FIFO Capabilities + * + * Fence -- Fence register and command are supported + * Accel Front -- Front buffer only commands are supported + * Pitch Lock -- Pitch lock register is supported + * Video -- SVGA Video overlay units are supported + * Escape -- Escape command is supported + * + * SVGA_FIFO_CAP_SCREEN_OBJECT -- + * + * Provides dynamic multi-screen rendering, for improved Unity and + * multi-monitor modes. With Screen Object, the guest can + * dynamically create and destroy 'screens', which can represent + * Unity windows or virtual monitors. Screen Object also provides + * strong guarantees that DMA operations happen only when + * guest-initiated. Screen Object deprecates the BAR1 guest + * framebuffer (GFB) and all commands that work only with the GFB. + * + * New registers: + * FIFO_CURSOR_SCREEN_ID, VIDEO_DATA_GMRID, VIDEO_DST_SCREEN_ID + * + * New 2D commands: + * DEFINE_SCREEN, DESTROY_SCREEN, DEFINE_GMRFB, BLIT_GMRFB_TO_SCREEN, + * BLIT_SCREEN_TO_GMRFB, ANNOTATION_FILL, ANNOTATION_COPY + * + * New 3D commands: + * BLIT_SURFACE_TO_SCREEN + * + * New guarantees: + * + * - The host will not read or write guest memory, including the GFB, + * except when explicitly initiated by a DMA command. + * + * - All DMA, including legacy DMA like UPDATE and PRESENT_READBACK, + * is guaranteed to complete before any subsequent FENCEs. + * + * - All legacy commands which affect a Screen (UPDATE, PRESENT, + * PRESENT_READBACK) as well as new Screen blit commands will + * all behave consistently as blits, and memory will be read + * or written in FIFO order. + * + * For example, if you PRESENT from one SVGA3D surface to multiple + * places on the screen, the data copied will always be from the + * SVGA3D surface at the time the PRESENT was issued in the FIFO. + * This was not necessarily true on devices without Screen Object. + * + * This means that on devices that support Screen Object, the + * PRESENT_READBACK command should not be necessary unless you + * actually want to read back the results of 3D rendering into + * system memory. (And for that, the BLIT_SCREEN_TO_GMRFB + * command provides a strict superset of functionality.) + * + * - When a screen is resized, either using Screen Object commands or + * legacy multimon registers, its contents are preserved. + * + * SVGA_FIFO_CAP_GMR2 -- + * + * Provides new commands to define and remap guest memory regions (GMR). + * + * New 2D commands: + * DEFINE_GMR2, REMAP_GMR2. + * + * SVGA_FIFO_CAP_3D_HWVERSION_REVISED -- + * + * Indicates new register SVGA_FIFO_3D_HWVERSION_REVISED exists. + * This register may replace SVGA_FIFO_3D_HWVERSION on platforms + * that enforce graphics resource limits. This allows the platform + * to clear SVGA_FIFO_3D_HWVERSION and disable 3D in legacy guest + * drivers that do not limit their resources. + * + * Note this is an alias to SVGA_FIFO_CAP_GMR2 because these indicators + * are codependent (and thus we use a single capability bit). + * + * SVGA_FIFO_CAP_SCREEN_OBJECT_2 -- + * + * Modifies the DEFINE_SCREEN command to include a guest provided + * backing store in GMR memory and the bytesPerLine for the backing + * store. This capability requires the use of a backing store when + * creating screen objects. However if SVGA_FIFO_CAP_SCREEN_OBJECT + * is present then backing stores are optional. + * + * SVGA_FIFO_CAP_DEAD -- + * + * Drivers should not use this cap bit. This cap bit can not be + * reused since some hosts already expose it. + */ + +#define SVGA_FIFO_CAP_NONE 0 +#define SVGA_FIFO_CAP_FENCE (1<<0) +#define SVGA_FIFO_CAP_ACCELFRONT (1<<1) +#define SVGA_FIFO_CAP_PITCHLOCK (1<<2) +#define SVGA_FIFO_CAP_VIDEO (1<<3) +#define SVGA_FIFO_CAP_CURSOR_BYPASS_3 (1<<4) +#define SVGA_FIFO_CAP_ESCAPE (1<<5) +#define SVGA_FIFO_CAP_RESERVE (1<<6) +#define SVGA_FIFO_CAP_SCREEN_OBJECT (1<<7) +#define SVGA_FIFO_CAP_GMR2 (1<<8) +#define SVGA_FIFO_CAP_3D_HWVERSION_REVISED SVGA_FIFO_CAP_GMR2 +#define SVGA_FIFO_CAP_SCREEN_OBJECT_2 (1<<9) +#define SVGA_FIFO_CAP_DEAD (1<<10) + + +/* + * FIFO Flags + * + * Accel Front -- Driver should use front buffer only commands + */ + +#define SVGA_FIFO_FLAG_NONE 0 +#define SVGA_FIFO_FLAG_ACCELFRONT (1<<0) +#define SVGA_FIFO_FLAG_RESERVED (1<<31) /* Internal use only */ + +/* + * FIFO reservation sentinel value + */ + +#define SVGA_FIFO_RESERVED_UNKNOWN 0xffffffff + + +/* + * ScreenDMA Register Values + */ + +#define SVGA_SCREENDMA_REG_UNDEFINED 0 +#define SVGA_SCREENDMA_REG_NOT_PRESENT 1 +#define SVGA_SCREENDMA_REG_PRESENT 2 +#define SVGA_SCREENDMA_REG_MAX 3 + +/* + * Video overlay support + */ + +#define SVGA_NUM_OVERLAY_UNITS 32 + + +/* + * Video capabilities that the guest is currently using + */ + +#define SVGA_VIDEO_FLAG_COLORKEY 0x0001 + + +/* + * Offsets for the video overlay registers + */ + +enum { + SVGA_VIDEO_ENABLED = 0, + SVGA_VIDEO_FLAGS, + SVGA_VIDEO_DATA_OFFSET, + SVGA_VIDEO_FORMAT, + SVGA_VIDEO_COLORKEY, + SVGA_VIDEO_SIZE, /* Deprecated */ + SVGA_VIDEO_WIDTH, + SVGA_VIDEO_HEIGHT, + SVGA_VIDEO_SRC_X, + SVGA_VIDEO_SRC_Y, + SVGA_VIDEO_SRC_WIDTH, + SVGA_VIDEO_SRC_HEIGHT, + SVGA_VIDEO_DST_X, /* Signed int32 */ + SVGA_VIDEO_DST_Y, /* Signed int32 */ + SVGA_VIDEO_DST_WIDTH, + SVGA_VIDEO_DST_HEIGHT, + SVGA_VIDEO_PITCH_1, + SVGA_VIDEO_PITCH_2, + SVGA_VIDEO_PITCH_3, + SVGA_VIDEO_DATA_GMRID, /* Optional, defaults to SVGA_GMR_FRAMEBUFFER */ + SVGA_VIDEO_DST_SCREEN_ID, /* Optional, defaults to virtual coords */ + /* (SVGA_ID_INVALID) */ + SVGA_VIDEO_NUM_REGS +}; + + +/* + * SVGA Overlay Units + * + * width and height relate to the entire source video frame. + * srcX, srcY, srcWidth and srcHeight represent subset of the source + * video frame to be displayed. + */ + +typedef +#include "vmware_pack_begin.h" +struct SVGAOverlayUnit { + uint32 enabled; + uint32 flags; + uint32 dataOffset; + uint32 format; + uint32 colorKey; + uint32 size; + uint32 width; + uint32 height; + uint32 srcX; + uint32 srcY; + uint32 srcWidth; + uint32 srcHeight; + int32 dstX; + int32 dstY; + uint32 dstWidth; + uint32 dstHeight; + uint32 pitches[3]; + uint32 dataGMRId; + uint32 dstScreenId; +} +#include "vmware_pack_end.h" +SVGAOverlayUnit; + + +/* + * Guest display topology + * + * XXX: This structure is not part of the SVGA device's interface, and + * doesn't really belong here. + */ +#define SVGA_INVALID_DISPLAY_ID ((uint32)-1) + +typedef struct SVGADisplayTopology { + uint16 displayId; + uint16 isPrimary; + uint32 width; + uint32 height; + uint32 positionX; + uint32 positionY; +} SVGADisplayTopology; + + +/* + * SVGAScreenObject -- + * + * This is a new way to represent a guest's multi-monitor screen or + * Unity window. Screen objects are only supported if the + * SVGA_FIFO_CAP_SCREEN_OBJECT capability bit is set. + * + * If Screen Objects are supported, they can be used to fully + * replace the functionality provided by the framebuffer registers + * (SVGA_REG_WIDTH, HEIGHT, etc.) and by SVGA_CAP_DISPLAY_TOPOLOGY. + * + * The screen object is a struct with guaranteed binary + * compatibility. New flags can be added, and the struct may grow, + * but existing fields must retain their meaning. + * + * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2 are required fields of + * a SVGAGuestPtr that is used to back the screen contents. This + * memory must come from the GFB. The guest is not allowed to + * access the memory and doing so will have undefined results. The + * backing store is required to be page aligned and the size is + * padded to the next page boundry. The number of pages is: + * (bytesPerLine * size.width * 4 + PAGE_SIZE - 1) / PAGE_SIZE + * + * The pitch in the backingStore is required to be at least large + * enough to hold a 32bbp scanline. It is recommended that the + * driver pad bytesPerLine for a potential performance win. + * + * The cloneCount field is treated as a hint from the guest that + * the user wants this display to be cloned, countCount times. A + * value of zero means no cloning should happen. + */ + +#define SVGA_SCREEN_MUST_BE_SET (1 << 0) +#define SVGA_SCREEN_HAS_ROOT SVGA_SCREEN_MUST_BE_SET /* Deprecated */ +#define SVGA_SCREEN_IS_PRIMARY (1 << 1) +#define SVGA_SCREEN_FULLSCREEN_HINT (1 << 2) + +/* + * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When the screen is + * deactivated the base layer is defined to lose all contents and + * become black. When a screen is deactivated the backing store is + * optional. When set backingPtr and bytesPerLine will be ignored. + */ +#define SVGA_SCREEN_DEACTIVATE (1 << 3) + +/* + * Added with SVGA_FIFO_CAP_SCREEN_OBJECT_2. When this flag is set + * the screen contents will be outputted as all black to the user + * though the base layer contents is preserved. The screen base layer + * can still be read and written to like normal though the no visible + * effect will be seen by the user. When the flag is changed the + * screen will be blanked or redrawn to the current contents as needed + * without any extra commands from the driver. This flag only has an + * effect when the screen is not deactivated. + */ +#define SVGA_SCREEN_BLANKING (1 << 4) + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 structSize; /* sizeof(SVGAScreenObject) */ + uint32 id; + uint32 flags; + struct { + uint32 width; + uint32 height; + } size; + struct { + int32 x; + int32 y; + } root; + + /* + * Added and required by SVGA_FIFO_CAP_SCREEN_OBJECT_2, optional + * with SVGA_FIFO_CAP_SCREEN_OBJECT. + */ + SVGAGuestImage backingStore; + + /* + * The cloneCount field is treated as a hint from the guest that + * the user wants this display to be cloned, cloneCount times. + * + * A value of zero means no cloning should happen. + */ + uint32 cloneCount; +} +#include "vmware_pack_end.h" +SVGAScreenObject; + + +/* + * Commands in the command FIFO: + * + * Command IDs defined below are used for the traditional 2D FIFO + * communication (not all commands are available for all versions of the + * SVGA FIFO protocol). + * + * Note the holes in the command ID numbers: These commands have been + * deprecated, and the old IDs must not be reused. + * + * Command IDs from 1000 to 2999 are reserved for use by the SVGA3D + * protocol. + * + * Each command's parameters are described by the comments and + * structs below. + */ + +typedef enum { + SVGA_CMD_INVALID_CMD = 0, + SVGA_CMD_UPDATE = 1, + SVGA_CMD_RECT_COPY = 3, + SVGA_CMD_RECT_ROP_COPY = 14, + SVGA_CMD_DEFINE_CURSOR = 19, + SVGA_CMD_DEFINE_ALPHA_CURSOR = 22, + SVGA_CMD_UPDATE_VERBOSE = 25, + SVGA_CMD_FRONT_ROP_FILL = 29, + SVGA_CMD_FENCE = 30, + SVGA_CMD_ESCAPE = 33, + SVGA_CMD_DEFINE_SCREEN = 34, + SVGA_CMD_DESTROY_SCREEN = 35, + SVGA_CMD_DEFINE_GMRFB = 36, + SVGA_CMD_BLIT_GMRFB_TO_SCREEN = 37, + SVGA_CMD_BLIT_SCREEN_TO_GMRFB = 38, + SVGA_CMD_ANNOTATION_FILL = 39, + SVGA_CMD_ANNOTATION_COPY = 40, + SVGA_CMD_DEFINE_GMR2 = 41, + SVGA_CMD_REMAP_GMR2 = 42, + SVGA_CMD_DEAD = 43, + SVGA_CMD_DEAD_2 = 44, + SVGA_CMD_NOP = 45, + SVGA_CMD_NOP_ERROR = 46, + SVGA_CMD_MAX +} SVGAFifoCmdId; + +#define SVGA_CMD_MAX_DATASIZE (256 * 1024) +#define SVGA_CMD_MAX_ARGS 64 + + +/* + * SVGA_CMD_UPDATE -- + * + * This is a DMA transfer which copies from the Guest Framebuffer + * (GFB) at BAR1 + SVGA_REG_FB_OFFSET to any screens which + * intersect with the provided virtual rectangle. + * + * This command does not support using arbitrary guest memory as a + * data source- it only works with the pre-defined GFB memory. + * This command also does not support signed virtual coordinates. + * If you have defined screens (using SVGA_CMD_DEFINE_SCREEN) with + * negative root x/y coordinates, the negative portion of those + * screens will not be reachable by this command. + * + * This command is not necessary when using framebuffer + * traces. Traces are automatically enabled if the SVGA FIFO is + * disabled, and you may explicitly enable/disable traces using + * SVGA_REG_TRACES. With traces enabled, any write to the GFB will + * automatically act as if a subsequent SVGA_CMD_UPDATE was issued. + * + * Traces and SVGA_CMD_UPDATE are the only supported ways to render + * pseudocolor screen updates. The newer Screen Object commands + * only support true color formats. + * + * Availability: + * Always available. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 width; + uint32 height; +} +#include "vmware_pack_end.h" +SVGAFifoCmdUpdate; + + +/* + * SVGA_CMD_RECT_COPY -- + * + * Perform a rectangular DMA transfer from one area of the GFB to + * another, and copy the result to any screens which intersect it. + * + * Availability: + * SVGA_CAP_RECT_COPY + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 srcX; + uint32 srcY; + uint32 destX; + uint32 destY; + uint32 width; + uint32 height; +} +#include "vmware_pack_end.h" +SVGAFifoCmdRectCopy; + + +/* + * SVGA_CMD_RECT_ROP_COPY -- + * + * Perform a rectangular DMA transfer from one area of the GFB to + * another, and copy the result to any screens which intersect it. + * The value of ROP may only be SVGA_ROP_COPY, and this command is + * only supported for backwards compatibility reasons. + * + * Availability: + * SVGA_CAP_RECT_COPY + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 srcX; + uint32 srcY; + uint32 destX; + uint32 destY; + uint32 width; + uint32 height; + uint32 rop; +} +#include "vmware_pack_end.h" +SVGAFifoCmdRectRopCopy; + + +/* + * SVGA_CMD_DEFINE_CURSOR -- + * + * Provide a new cursor image, as an AND/XOR mask. + * + * The recommended way to position the cursor overlay is by using + * the SVGA_FIFO_CURSOR_* registers, supported by the + * SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability. + * + * Availability: + * SVGA_CAP_CURSOR + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 id; /* Reserved, must be zero. */ + uint32 hotspotX; + uint32 hotspotY; + uint32 width; + uint32 height; + uint32 andMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */ + uint32 xorMaskDepth; /* Value must be 1 or equal to BITS_PER_PIXEL */ + /* + * Followed by scanline data for AND mask, then XOR mask. + * Each scanline is padded to a 32-bit boundary. + */ +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineCursor; + + +/* + * SVGA_CMD_DEFINE_ALPHA_CURSOR -- + * + * Provide a new cursor image, in 32-bit BGRA format. + * + * The recommended way to position the cursor overlay is by using + * the SVGA_FIFO_CURSOR_* registers, supported by the + * SVGA_FIFO_CAP_CURSOR_BYPASS_3 capability. + * + * Availability: + * SVGA_CAP_ALPHA_CURSOR + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 id; /* Reserved, must be zero. */ + uint32 hotspotX; + uint32 hotspotY; + uint32 width; + uint32 height; + /* Followed by scanline data */ +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineAlphaCursor; + + +/* + * Provide a new large cursor image, as an AND/XOR mask. + * + * Should only be used for CursorMob functionality + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 hotspotX; + uint32 hotspotY; + uint32 width; + uint32 height; + uint32 andMaskDepth; + uint32 xorMaskDepth; + /* + * Followed by scanline data for AND mask, then XOR mask. + * Each scanline is padded to a 32-bit boundary. + */ +} +#include "vmware_pack_end.h" +SVGAGBColorCursorHeader; + + +/* + * Provide a new large cursor image, in 32-bit BGRA format. + * + * Should only be used for CursorMob functionality + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 hotspotX; + uint32 hotspotY; + uint32 width; + uint32 height; + /* Followed by scanline data */ +} +#include "vmware_pack_end.h" +SVGAGBAlphaCursorHeader; + + /* + * Define the SVGA guest backed cursor types + */ + +typedef enum { + SVGA_COLOR_CURSOR = 0, + SVGA_ALPHA_CURSOR = 1, +} SVGAGBCursorType; + +/* + * Provide a new large cursor image. + * + * Should only be used for CursorMob functionality + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAGBCursorType type; + union { + SVGAGBColorCursorHeader colorHeader; + SVGAGBAlphaCursorHeader alphaHeader; + } header; + uint32 sizeInBytes; + /* + * Followed by the cursor data + */ +} +#include "vmware_pack_end.h" +SVGAGBCursorHeader; + + +/* + * SVGA_CMD_UPDATE_VERBOSE -- + * + * Just like SVGA_CMD_UPDATE, but also provide a per-rectangle + * 'reason' value, an opaque cookie which is used by internal + * debugging tools. Third party drivers should not use this + * command. + * + * Availability: + * SVGA_CAP_EXTENDED_FIFO + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 x; + uint32 y; + uint32 width; + uint32 height; + uint32 reason; +} +#include "vmware_pack_end.h" +SVGAFifoCmdUpdateVerbose; + + +/* + * SVGA_CMD_FRONT_ROP_FILL -- + * + * This is a hint which tells the SVGA device that the driver has + * just filled a rectangular region of the GFB with a solid + * color. Instead of reading these pixels from the GFB, the device + * can assume that they all equal 'color'. This is primarily used + * for remote desktop protocols. + * + * Availability: + * SVGA_FIFO_CAP_ACCELFRONT + */ + +#define SVGA_ROP_COPY 0x03 + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 color; /* In the same format as the GFB */ + uint32 x; + uint32 y; + uint32 width; + uint32 height; + uint32 rop; /* Must be SVGA_ROP_COPY */ +} +#include "vmware_pack_end.h" +SVGAFifoCmdFrontRopFill; + + +/* + * SVGA_CMD_FENCE -- + * + * Insert a synchronization fence. When the SVGA device reaches + * this command, it will copy the 'fence' value into the + * SVGA_FIFO_FENCE register. It will also compare the fence against + * SVGA_FIFO_FENCE_GOAL. If the fence matches the goal and the + * SVGA_IRQFLAG_FENCE_GOAL interrupt is enabled, the device will + * raise this interrupt. + * + * Availability: + * SVGA_FIFO_FENCE for this command, + * SVGA_CAP_IRQMASK for SVGA_FIFO_FENCE_GOAL. + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 fence; +} +#include "vmware_pack_end.h" +SVGAFifoCmdFence; + + +/* + * SVGA_CMD_ESCAPE -- + * + * Send an extended or vendor-specific variable length command. + * This is used for video overlay, third party plugins, and + * internal debugging tools. See svga_escape.h + * + * Availability: + * SVGA_FIFO_CAP_ESCAPE + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 nsid; + uint32 size; + /* followed by 'size' bytes of data */ +} +#include "vmware_pack_end.h" +SVGAFifoCmdEscape; + + +/* + * SVGA_CMD_DEFINE_SCREEN -- + * + * Define or redefine an SVGAScreenObject. See the description of + * SVGAScreenObject above. The video driver is responsible for + * generating new screen IDs. They should be small positive + * integers. The virtual device will have an implementation + * specific upper limit on the number of screen IDs + * supported. Drivers are responsible for recycling IDs. The first + * valid ID is zero. + * + * - Interaction with other registers: + * + * For backwards compatibility, when the GFB mode registers (WIDTH, + * HEIGHT, PITCHLOCK, BITS_PER_PIXEL) are modified, the SVGA device + * deletes all screens other than screen #0, and redefines screen + * #0 according to the specified mode. Drivers that use + * SVGA_CMD_DEFINE_SCREEN should destroy or redefine screen #0. + * + * If you use screen objects, do not use the legacy multi-mon + * registers (SVGA_REG_NUM_GUEST_DISPLAYS, SVGA_REG_DISPLAY_*). + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAScreenObject screen; /* Variable-length according to version */ +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineScreen; + + +/* + * SVGA_CMD_DESTROY_SCREEN -- + * + * Destroy an SVGAScreenObject. Its ID is immediately available for + * re-use. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 screenId; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDestroyScreen; + + +/* + * SVGA_CMD_DEFINE_GMRFB -- + * + * This command sets a piece of SVGA device state called the + * Guest Memory Region Framebuffer, or GMRFB. The GMRFB is a + * piece of light-weight state which identifies the location and + * format of an image in guest memory or in BAR1. The GMRFB has + * an arbitrary size, and it doesn't need to match the geometry + * of the GFB or any screen object. + * + * The GMRFB can be redefined as often as you like. You could + * always use the same GMRFB, you could redefine it before + * rendering from a different guest screen, or you could even + * redefine it before every blit. + * + * There are multiple ways to use this command. The simplest way is + * to use it to move the framebuffer either to elsewhere in the GFB + * (BAR1) memory region, or to a user-defined GMR. This lets a + * driver use a framebuffer allocated entirely out of normal system + * memory, which we encourage. + * + * Another way to use this command is to set up a ring buffer of + * updates in GFB memory. If a driver wants to ensure that no + * frames are skipped by the SVGA device, it is important that the + * driver not modify the source data for a blit until the device is + * done processing the command. One efficient way to accomplish + * this is to use a ring of small DMA buffers. Each buffer is used + * for one blit, then we move on to the next buffer in the + * ring. The FENCE mechanism is used to protect each buffer from + * re-use until the device is finished with that buffer's + * corresponding blit. + * + * This command does not affect the meaning of SVGA_CMD_UPDATE. + * UPDATEs always occur from the legacy GFB memory area. This + * command has no support for pseudocolor GMRFBs. Currently only + * true-color 15, 16, and 24-bit depths are supported. Future + * devices may expose capabilities for additional framebuffer + * formats. + * + * The default GMRFB value is undefined. Drivers must always send + * this command at least once before performing any blit from the + * GMRFB. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAGuestPtr ptr; + uint32 bytesPerLine; + SVGAGMRImageFormat format; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineGMRFB; + + +/* + * SVGA_CMD_BLIT_GMRFB_TO_SCREEN -- + * + * This is a guest-to-host blit. It performs a DMA operation to + * copy a rectangular region of pixels from the current GMRFB to + * a ScreenObject. + * + * The destination coordinate may be specified relative to a + * screen's origin. The provided screen ID must be valid. + * + * The SVGA device is guaranteed to finish reading from the GMRFB + * by the time any subsequent FENCE commands are reached. + * + * This command consumes an annotation. See the + * SVGA_CMD_ANNOTATION_* commands for details. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGASignedPoint srcOrigin; + SVGASignedRect destRect; + uint32 destScreenId; +} +#include "vmware_pack_end.h" +SVGAFifoCmdBlitGMRFBToScreen; + + +/* + * SVGA_CMD_BLIT_SCREEN_TO_GMRFB -- + * + * This is a host-to-guest blit. It performs a DMA operation to + * copy a rectangular region of pixels from a single ScreenObject + * back to the current GMRFB. + * + * The source coordinate is specified relative to a screen's + * origin. The provided screen ID must be valid. If any parameters + * are invalid, the resulting pixel values are undefined. + * + * The SVGA device is guaranteed to finish writing to the GMRFB by + * the time any subsequent FENCE commands are reached. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGASignedPoint destOrigin; + SVGASignedRect srcRect; + uint32 srcScreenId; +} +#include "vmware_pack_end.h" +SVGAFifoCmdBlitScreenToGMRFB; + + +/* + * SVGA_CMD_ANNOTATION_FILL -- + * + * The annotation commands have been deprecated, should not be used + * by new drivers. They used to provide performance hints to the SVGA + * device about the content of screen updates, but newer SVGA devices + * ignore these. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGAColorBGRX color; +} +#include "vmware_pack_end.h" +SVGAFifoCmdAnnotationFill; + + +/* + * SVGA_CMD_ANNOTATION_COPY -- + * + * The annotation commands have been deprecated, should not be used + * by new drivers. They used to provide performance hints to the SVGA + * device about the content of screen updates, but newer SVGA devices + * ignore these. + * + * Availability: + * SVGA_FIFO_CAP_SCREEN_OBJECT or SVGA_FIFO_CAP_SCREEN_OBJECT_2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + SVGASignedPoint srcOrigin; + uint32 srcScreenId; +} +#include "vmware_pack_end.h" +SVGAFifoCmdAnnotationCopy; + + +/* + * SVGA_CMD_DEFINE_GMR2 -- + * + * Define guest memory region v2. See the description of GMRs above. + * + * Availability: + * SVGA_CAP_GMR2 + */ + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 gmrId; + uint32 numPages; +} +#include "vmware_pack_end.h" +SVGAFifoCmdDefineGMR2; + + +/* + * SVGA_CMD_REMAP_GMR2 -- + * + * Remap guest memory region v2. See the description of GMRs above. + * + * This command allows guest to modify a portion of an existing GMR by + * invalidating it or reassigning it to different guest physical pages. + * The pages are identified by physical page number (PPN). The pages + * are assumed to be pinned and valid for DMA operations. + * + * Description of command flags: + * + * SVGA_REMAP_GMR2_VIA_GMR: If enabled, references a PPN list in a GMR. + * The PPN list must not overlap with the remap region (this can be + * handled trivially by referencing a separate GMR). If flag is + * disabled, PPN list is appended to SVGARemapGMR command. + * + * SVGA_REMAP_GMR2_PPN64: If set, PPN list is in PPN64 format, otherwise + * it is in PPN32 format. + * + * SVGA_REMAP_GMR2_SINGLE_PPN: If set, PPN list contains a single entry. + * A single PPN can be used to invalidate a portion of a GMR or + * map it to to a single guest scratch page. + * + * Availability: + * SVGA_CAP_GMR2 + */ + +typedef enum { + SVGA_REMAP_GMR2_PPN32 = 0, + SVGA_REMAP_GMR2_VIA_GMR = (1 << 0), + SVGA_REMAP_GMR2_PPN64 = (1 << 1), + SVGA_REMAP_GMR2_SINGLE_PPN = (1 << 2), +} SVGARemapGMR2Flags; + +typedef +#include "vmware_pack_begin.h" +struct { + uint32 gmrId; + SVGARemapGMR2Flags flags; + uint32 offsetPages; /* offset in pages to begin remap */ + uint32 numPages; /* number of pages to remap */ + /* + * Followed by additional data depending on SVGARemapGMR2Flags. + * + * If flag SVGA_REMAP_GMR2_VIA_GMR is set, single SVGAGuestPtr follows. + * Otherwise an array of page descriptors in PPN32 or PPN64 format + * (according to flag SVGA_REMAP_GMR2_PPN64) follows. If flag + * SVGA_REMAP_GMR2_SINGLE_PPN is set, array contains a single entry. + */ +} +#include "vmware_pack_end.h" +SVGAFifoCmdRemapGMR2; + + +/* + * Size of SVGA device memory such as frame buffer and FIFO. + */ +#define SVGA_VRAM_MIN_SIZE (4 * 640 * 480) /* bytes */ +#define SVGA_VRAM_MIN_SIZE_3D (16 * 1024 * 1024) +#define SVGA_VRAM_MAX_SIZE (128 * 1024 * 1024) +#define SVGA_MEMORY_SIZE_MAX (1024 * 1024 * 1024) +#define SVGA_FIFO_SIZE_MAX (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MIN (32 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_2GB (2 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_3GB (3 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_4GB (4 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_MAX_8GB (8 * 1024 * 1024) +#define SVGA_GRAPHICS_MEMORY_KB_DEFAULT (256 * 1024) + +#define SVGA_VRAM_SIZE_W2K (64 * 1024 * 1024) /* 64 MB */ + +#if defined(VMX86_SERVER) +#define SVGA_VRAM_SIZE (4 * 1024 * 1024) +#define SVGA_VRAM_SIZE_3D (64 * 1024 * 1024) +#define SVGA_FIFO_SIZE (256 * 1024) +#define SVGA_FIFO_SIZE_3D (516 * 1024) +#define SVGA_MEMORY_SIZE_DEFAULT (160 * 1024 * 1024) +#define SVGA_AUTODETECT_DEFAULT FALSE +#else +#define SVGA_VRAM_SIZE (16 * 1024 * 1024) +#define SVGA_VRAM_SIZE_3D SVGA_VRAM_MAX_SIZE +#define SVGA_FIFO_SIZE (2 * 1024 * 1024) +#define SVGA_FIFO_SIZE_3D SVGA_FIFO_SIZE +#define SVGA_MEMORY_SIZE_DEFAULT (768 * 1024 * 1024) +#define SVGA_AUTODETECT_DEFAULT TRUE +#endif + +#define SVGA_FIFO_SIZE_GBOBJECTS (256 * 1024) +#define SVGA_VRAM_SIZE_GBOBJECTS (4 * 1024 * 1024) + +#define SVGA_PCI_REGS_PAGES (1) + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/svga_types.h b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h new file mode 100644 index 000000000..beddccee4 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/svga_types.h @@ -0,0 +1,51 @@ +/* SPDX-License-Identifier: GPL-2.0 OR MIT */ +/********************************************************** + * Copyright 2015 VMware, Inc. + * + * Permission is hereby granted, free of charge, to any person + * obtaining a copy of this software and associated documentation + * files (the "Software"), to deal in the Software without + * restriction, including without limitation the rights to use, copy, + * modify, merge, publish, distribute, sublicense, and/or sell copies + * of the Software, and to permit persons to whom the Software is + * furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be + * included in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS + * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN + * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE + * SOFTWARE. + * + **********************************************************/ +#ifndef _VM_BASIC_TYPES_H_ +#define _VM_BASIC_TYPES_H_ +#include <linux/kernel.h> + +typedef u32 uint32; +typedef s32 int32; +typedef u64 uint64; +typedef u16 uint16; +typedef s16 int16; +typedef u8 uint8; +typedef s8 int8; + +typedef uint64 PA; +typedef uint32 PPN; +typedef uint32 PPN32; +typedef uint64 PPN64; + +typedef bool Bool; + +#define MAX_UINT64 U64_MAX +#define MAX_UINT32 U32_MAX +#define MAX_UINT16 U16_MAX + +#define CONST64U(x) x##ULL + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h new file mode 100644 index 000000000..3a195e810 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/vm_basic_types.h @@ -0,0 +1,22 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#ifndef _VM_BASIC_TYPES_H_ +#define _VM_BASIC_TYPES_H_ +#include <linux/kernel.h> + +typedef u32 uint32; +typedef s32 int32; +typedef u64 uint64; +typedef u16 uint16; +typedef s16 int16; +typedef u8 uint8; +typedef s8 int8; + +typedef uint64 PA; +typedef uint32 PPN; +typedef uint64 PPN64; + +typedef bool Bool; + +#define MAX_UINT32 U32_MAX + +#endif diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h new file mode 100644 index 000000000..75308bd0d --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_begin.h @@ -0,0 +1,2 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +#include <linux/compiler.h> diff --git a/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h new file mode 100644 index 000000000..e93d6f28b --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/device_include/vmware_pack_end.h @@ -0,0 +1,2 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +__packed |