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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
commit | 5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch) | |
tree | a94efe259b9009378be6d90eb30d2b019d95c194 /drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | |
parent | Initial commit. (diff) | |
download | linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.tar.xz linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.zip |
Adding upstream version 5.10.209.upstream/5.10.209
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c')
-rw-r--r-- | drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c | 4461 |
1 files changed, 4461 insertions, 0 deletions
diff --git a/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c new file mode 100644 index 000000000..00082c679 --- /dev/null +++ b/drivers/gpu/drm/vmwgfx/vmwgfx_execbuf.c @@ -0,0 +1,4461 @@ +// SPDX-License-Identifier: GPL-2.0 OR MIT +/************************************************************************** + * + * Copyright 2009 - 2015 VMware, Inc., Palo Alto, CA., USA + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation the rights to use, copy, modify, merge, publish, + * distribute, sub license, and/or sell copies of the Software, and to + * permit persons to whom the Software is furnished to do so, subject to + * the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial portions + * of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDERS, AUTHORS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE + * USE OR OTHER DEALINGS IN THE SOFTWARE. + * + **************************************************************************/ +#include <linux/sync_file.h> + +#include "vmwgfx_drv.h" +#include "vmwgfx_reg.h" +#include <drm/ttm/ttm_bo_api.h> +#include <drm/ttm/ttm_placement.h> +#include "vmwgfx_so.h" +#include "vmwgfx_binding.h" + +#define VMW_RES_HT_ORDER 12 + +/* + * Helper macro to get dx_ctx_node if available otherwise print an error + * message. This is for use in command verifier function where if dx_ctx_node + * is not set then command is invalid. + */ +#define VMW_GET_CTX_NODE(__sw_context) \ +({ \ + __sw_context->dx_ctx_node ? __sw_context->dx_ctx_node : ({ \ + VMW_DEBUG_USER("SM context is not set at %s\n", __func__); \ + __sw_context->dx_ctx_node; \ + }); \ +}) + +#define VMW_DECLARE_CMD_VAR(__var, __type) \ + struct { \ + SVGA3dCmdHeader header; \ + __type body; \ + } __var + +/** + * struct vmw_relocation - Buffer object relocation + * + * @head: List head for the command submission context's relocation list + * @vbo: Non ref-counted pointer to buffer object + * @mob_loc: Pointer to location for mob id to be modified + * @location: Pointer to location for guest pointer to be modified + */ +struct vmw_relocation { + struct list_head head; + struct vmw_buffer_object *vbo; + union { + SVGAMobId *mob_loc; + SVGAGuestPtr *location; + }; +}; + +/** + * enum vmw_resource_relocation_type - Relocation type for resources + * + * @vmw_res_rel_normal: Traditional relocation. The resource id in the + * command stream is replaced with the actual id after validation. + * @vmw_res_rel_nop: NOP relocation. The command is unconditionally replaced + * with a NOP. + * @vmw_res_rel_cond_nop: Conditional NOP relocation. If the resource id after + * validation is -1, the command is replaced with a NOP. Otherwise no action. + */ +enum vmw_resource_relocation_type { + vmw_res_rel_normal, + vmw_res_rel_nop, + vmw_res_rel_cond_nop, + vmw_res_rel_max +}; + +/** + * struct vmw_resource_relocation - Relocation info for resources + * + * @head: List head for the software context's relocation list. + * @res: Non-ref-counted pointer to the resource. + * @offset: Offset of single byte entries into the command buffer where the id + * that needs fixup is located. + * @rel_type: Type of relocation. + */ +struct vmw_resource_relocation { + struct list_head head; + const struct vmw_resource *res; + u32 offset:29; + enum vmw_resource_relocation_type rel_type:3; +}; + +/** + * struct vmw_ctx_validation_info - Extra validation metadata for contexts + * + * @head: List head of context list + * @ctx: The context resource + * @cur: The context's persistent binding state + * @staged: The binding state changes of this command buffer + */ +struct vmw_ctx_validation_info { + struct list_head head; + struct vmw_resource *ctx; + struct vmw_ctx_binding_state *cur; + struct vmw_ctx_binding_state *staged; +}; + +/** + * struct vmw_cmd_entry - Describe a command for the verifier + * + * @user_allow: Whether allowed from the execbuf ioctl. + * @gb_disable: Whether disabled if guest-backed objects are available. + * @gb_enable: Whether enabled iff guest-backed objects are available. + */ +struct vmw_cmd_entry { + int (*func) (struct vmw_private *, struct vmw_sw_context *, + SVGA3dCmdHeader *); + bool user_allow; + bool gb_disable; + bool gb_enable; + const char *cmd_name; +}; + +#define VMW_CMD_DEF(_cmd, _func, _user_allow, _gb_disable, _gb_enable) \ + [(_cmd) - SVGA_3D_CMD_BASE] = {(_func), (_user_allow),\ + (_gb_disable), (_gb_enable), #_cmd} + +static int vmw_resource_context_res_add(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + struct vmw_resource *ctx); +static int vmw_translate_mob_ptr(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGAMobId *id, + struct vmw_buffer_object **vmw_bo_p); +/** + * vmw_ptr_diff - Compute the offset from a to b in bytes + * + * @a: A starting pointer. + * @b: A pointer offset in the same address space. + * + * Returns: The offset in bytes between the two pointers. + */ +static size_t vmw_ptr_diff(void *a, void *b) +{ + return (unsigned long) b - (unsigned long) a; +} + +/** + * vmw_execbuf_bindings_commit - Commit modified binding state + * + * @sw_context: The command submission context + * @backoff: Whether this is part of the error path and binding state changes + * should be ignored + */ +static void vmw_execbuf_bindings_commit(struct vmw_sw_context *sw_context, + bool backoff) +{ + struct vmw_ctx_validation_info *entry; + + list_for_each_entry(entry, &sw_context->ctx_list, head) { + if (!backoff) + vmw_binding_state_commit(entry->cur, entry->staged); + + if (entry->staged != sw_context->staged_bindings) + vmw_binding_state_free(entry->staged); + else + sw_context->staged_bindings_inuse = false; + } + + /* List entries are freed with the validation context */ + INIT_LIST_HEAD(&sw_context->ctx_list); +} + +/** + * vmw_bind_dx_query_mob - Bind the DX query MOB if referenced + * + * @sw_context: The command submission context + */ +static void vmw_bind_dx_query_mob(struct vmw_sw_context *sw_context) +{ + if (sw_context->dx_query_mob) + vmw_context_bind_dx_query(sw_context->dx_query_ctx, + sw_context->dx_query_mob); +} + +/** + * vmw_cmd_ctx_first_setup - Perform the setup needed when a context is added to + * the validate list. + * + * @dev_priv: Pointer to the device private: + * @sw_context: The command submission context + * @node: The validation node holding the context resource metadata + */ +static int vmw_cmd_ctx_first_setup(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + struct vmw_resource *res, + struct vmw_ctx_validation_info *node) +{ + int ret; + + ret = vmw_resource_context_res_add(dev_priv, sw_context, res); + if (unlikely(ret != 0)) + goto out_err; + + if (!sw_context->staged_bindings) { + sw_context->staged_bindings = vmw_binding_state_alloc(dev_priv); + if (IS_ERR(sw_context->staged_bindings)) { + ret = PTR_ERR(sw_context->staged_bindings); + sw_context->staged_bindings = NULL; + goto out_err; + } + } + + if (sw_context->staged_bindings_inuse) { + node->staged = vmw_binding_state_alloc(dev_priv); + if (IS_ERR(node->staged)) { + ret = PTR_ERR(node->staged); + node->staged = NULL; + goto out_err; + } + } else { + node->staged = sw_context->staged_bindings; + sw_context->staged_bindings_inuse = true; + } + + node->ctx = res; + node->cur = vmw_context_binding_state(res); + list_add_tail(&node->head, &sw_context->ctx_list); + + return 0; + +out_err: + return ret; +} + +/** + * vmw_execbuf_res_size - calculate extra size fore the resource validation node + * + * @dev_priv: Pointer to the device private struct. + * @res_type: The resource type. + * + * Guest-backed contexts and DX contexts require extra size to store execbuf + * private information in the validation node. Typically the binding manager + * associated data structures. + * + * Returns: The extra size requirement based on resource type. + */ +static unsigned int vmw_execbuf_res_size(struct vmw_private *dev_priv, + enum vmw_res_type res_type) +{ + return (res_type == vmw_res_dx_context || + (res_type == vmw_res_context && dev_priv->has_mob)) ? + sizeof(struct vmw_ctx_validation_info) : 0; +} + +/** + * vmw_execbuf_rcache_update - Update a resource-node cache entry + * + * @rcache: Pointer to the entry to update. + * @res: Pointer to the resource. + * @private: Pointer to the execbuf-private space in the resource validation + * node. + */ +static void vmw_execbuf_rcache_update(struct vmw_res_cache_entry *rcache, + struct vmw_resource *res, + void *private) +{ + rcache->res = res; + rcache->private = private; + rcache->valid = 1; + rcache->valid_handle = 0; +} + +/** + * vmw_execbuf_res_noref_val_add - Add a resource described by an unreferenced + * rcu-protected pointer to the validation list. + * + * @sw_context: Pointer to the software context. + * @res: Unreferenced rcu-protected pointer to the resource. + * @dirty: Whether to change dirty status. + * + * Returns: 0 on success. Negative error code on failure. Typical error codes + * are %-EINVAL on inconsistency and %-ESRCH if the resource was doomed. + */ +static int vmw_execbuf_res_noref_val_add(struct vmw_sw_context *sw_context, + struct vmw_resource *res, + u32 dirty) +{ + struct vmw_private *dev_priv = res->dev_priv; + int ret; + enum vmw_res_type res_type = vmw_res_type(res); + struct vmw_res_cache_entry *rcache; + struct vmw_ctx_validation_info *ctx_info; + bool first_usage; + unsigned int priv_size; + + rcache = &sw_context->res_cache[res_type]; + if (likely(rcache->valid && rcache->res == res)) { + if (dirty) + vmw_validation_res_set_dirty(sw_context->ctx, + rcache->private, dirty); + vmw_user_resource_noref_release(); + return 0; + } + + priv_size = vmw_execbuf_res_size(dev_priv, res_type); + ret = vmw_validation_add_resource(sw_context->ctx, res, priv_size, + dirty, (void **)&ctx_info, + &first_usage); + vmw_user_resource_noref_release(); + if (ret) + return ret; + + if (priv_size && first_usage) { + ret = vmw_cmd_ctx_first_setup(dev_priv, sw_context, res, + ctx_info); + if (ret) { + VMW_DEBUG_USER("Failed first usage context setup.\n"); + return ret; + } + } + + vmw_execbuf_rcache_update(rcache, res, ctx_info); + return 0; +} + +/** + * vmw_execbuf_res_noctx_val_add - Add a non-context resource to the resource + * validation list if it's not already on it + * + * @sw_context: Pointer to the software context. + * @res: Pointer to the resource. + * @dirty: Whether to change dirty status. + * + * Returns: Zero on success. Negative error code on failure. + */ +static int vmw_execbuf_res_noctx_val_add(struct vmw_sw_context *sw_context, + struct vmw_resource *res, + u32 dirty) +{ + struct vmw_res_cache_entry *rcache; + enum vmw_res_type res_type = vmw_res_type(res); + void *ptr; + int ret; + + rcache = &sw_context->res_cache[res_type]; + if (likely(rcache->valid && rcache->res == res)) { + if (dirty) + vmw_validation_res_set_dirty(sw_context->ctx, + rcache->private, dirty); + return 0; + } + + ret = vmw_validation_add_resource(sw_context->ctx, res, 0, dirty, + &ptr, NULL); + if (ret) + return ret; + + vmw_execbuf_rcache_update(rcache, res, ptr); + + return 0; +} + +/** + * vmw_view_res_val_add - Add a view and the surface it's pointing to to the + * validation list + * + * @sw_context: The software context holding the validation list. + * @view: Pointer to the view resource. + * + * Returns 0 if success, negative error code otherwise. + */ +static int vmw_view_res_val_add(struct vmw_sw_context *sw_context, + struct vmw_resource *view) +{ + int ret; + + /* + * First add the resource the view is pointing to, otherwise it may be + * swapped out when the view is validated. + */ + ret = vmw_execbuf_res_noctx_val_add(sw_context, vmw_view_srf(view), + vmw_view_dirtying(view)); + if (ret) + return ret; + + return vmw_execbuf_res_noctx_val_add(sw_context, view, + VMW_RES_DIRTY_NONE); +} + +/** + * vmw_view_id_val_add - Look up a view and add it and the surface it's pointing + * to to the validation list. + * + * @sw_context: The software context holding the validation list. + * @view_type: The view type to look up. + * @id: view id of the view. + * + * The view is represented by a view id and the DX context it's created on, or + * scheduled for creation on. If there is no DX context set, the function will + * return an -EINVAL error pointer. + * + * Returns: Unreferenced pointer to the resource on success, negative error + * pointer on failure. + */ +static struct vmw_resource * +vmw_view_id_val_add(struct vmw_sw_context *sw_context, + enum vmw_view_type view_type, u32 id) +{ + struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; + struct vmw_resource *view; + int ret; + + if (!ctx_node) + return ERR_PTR(-EINVAL); + + view = vmw_view_lookup(sw_context->man, view_type, id); + if (IS_ERR(view)) + return view; + + ret = vmw_view_res_val_add(sw_context, view); + if (ret) + return ERR_PTR(ret); + + return view; +} + +/** + * vmw_resource_context_res_add - Put resources previously bound to a context on + * the validation list + * + * @dev_priv: Pointer to a device private structure + * @sw_context: Pointer to a software context used for this command submission + * @ctx: Pointer to the context resource + * + * This function puts all resources that were previously bound to @ctx on the + * resource validation list. This is part of the context state reemission + */ +static int vmw_resource_context_res_add(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + struct vmw_resource *ctx) +{ + struct list_head *binding_list; + struct vmw_ctx_bindinfo *entry; + int ret = 0; + struct vmw_resource *res; + u32 i; + u32 cotable_max = has_sm5_context(ctx->dev_priv) ? + SVGA_COTABLE_MAX : SVGA_COTABLE_DX10_MAX; + + /* Add all cotables to the validation list. */ + if (has_sm4_context(dev_priv) && + vmw_res_type(ctx) == vmw_res_dx_context) { + for (i = 0; i < cotable_max; ++i) { + res = vmw_context_cotable(ctx, i); + if (IS_ERR(res)) + continue; + + ret = vmw_execbuf_res_noctx_val_add(sw_context, res, + VMW_RES_DIRTY_SET); + if (unlikely(ret != 0)) + return ret; + } + } + + /* Add all resources bound to the context to the validation list */ + mutex_lock(&dev_priv->binding_mutex); + binding_list = vmw_context_binding_list(ctx); + + list_for_each_entry(entry, binding_list, ctx_list) { + if (vmw_res_type(entry->res) == vmw_res_view) + ret = vmw_view_res_val_add(sw_context, entry->res); + else + ret = vmw_execbuf_res_noctx_val_add + (sw_context, entry->res, + vmw_binding_dirtying(entry->bt)); + if (unlikely(ret != 0)) + break; + } + + if (has_sm4_context(dev_priv) && + vmw_res_type(ctx) == vmw_res_dx_context) { + struct vmw_buffer_object *dx_query_mob; + + dx_query_mob = vmw_context_get_dx_query_mob(ctx); + if (dx_query_mob) + ret = vmw_validation_add_bo(sw_context->ctx, + dx_query_mob, true, false); + } + + mutex_unlock(&dev_priv->binding_mutex); + return ret; +} + +/** + * vmw_resource_relocation_add - Add a relocation to the relocation list + * + * @list: Pointer to head of relocation list. + * @res: The resource. + * @offset: Offset into the command buffer currently being parsed where the id + * that needs fixup is located. Granularity is one byte. + * @rel_type: Relocation type. + */ +static int vmw_resource_relocation_add(struct vmw_sw_context *sw_context, + const struct vmw_resource *res, + unsigned long offset, + enum vmw_resource_relocation_type + rel_type) +{ + struct vmw_resource_relocation *rel; + + rel = vmw_validation_mem_alloc(sw_context->ctx, sizeof(*rel)); + if (unlikely(!rel)) { + VMW_DEBUG_USER("Failed to allocate a resource relocation.\n"); + return -ENOMEM; + } + + rel->res = res; + rel->offset = offset; + rel->rel_type = rel_type; + list_add_tail(&rel->head, &sw_context->res_relocations); + + return 0; +} + +/** + * vmw_resource_relocations_free - Free all relocations on a list + * + * @list: Pointer to the head of the relocation list + */ +static void vmw_resource_relocations_free(struct list_head *list) +{ + /* Memory is validation context memory, so no need to free it */ + INIT_LIST_HEAD(list); +} + +/** + * vmw_resource_relocations_apply - Apply all relocations on a list + * + * @cb: Pointer to the start of the command buffer bein patch. This need not be + * the same buffer as the one being parsed when the relocation list was built, + * but the contents must be the same modulo the resource ids. + * @list: Pointer to the head of the relocation list. + */ +static void vmw_resource_relocations_apply(uint32_t *cb, + struct list_head *list) +{ + struct vmw_resource_relocation *rel; + + /* Validate the struct vmw_resource_relocation member size */ + BUILD_BUG_ON(SVGA_CB_MAX_SIZE >= (1 << 29)); + BUILD_BUG_ON(vmw_res_rel_max >= (1 << 3)); + + list_for_each_entry(rel, list, head) { + u32 *addr = (u32 *)((unsigned long) cb + rel->offset); + switch (rel->rel_type) { + case vmw_res_rel_normal: + *addr = rel->res->id; + break; + case vmw_res_rel_nop: + *addr = SVGA_3D_CMD_NOP; + break; + default: + if (rel->res->id == -1) + *addr = SVGA_3D_CMD_NOP; + break; + } + } +} + +static int vmw_cmd_invalid(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + return -EINVAL; +} + +static int vmw_cmd_ok(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + return 0; +} + +/** + * vmw_resources_reserve - Reserve all resources on the sw_context's resource + * list. + * + * @sw_context: Pointer to the software context. + * + * Note that since vmware's command submission currently is protected by the + * cmdbuf mutex, no fancy deadlock avoidance is required for resources, since + * only a single thread at once will attempt this. + */ +static int vmw_resources_reserve(struct vmw_sw_context *sw_context) +{ + int ret; + + ret = vmw_validation_res_reserve(sw_context->ctx, true); + if (ret) + return ret; + + if (sw_context->dx_query_mob) { + struct vmw_buffer_object *expected_dx_query_mob; + + expected_dx_query_mob = + vmw_context_get_dx_query_mob(sw_context->dx_query_ctx); + if (expected_dx_query_mob && + expected_dx_query_mob != sw_context->dx_query_mob) { + ret = -EINVAL; + } + } + + return ret; +} + +/** + * vmw_cmd_res_check - Check that a resource is present and if so, put it on the + * resource validate list unless it's already there. + * + * @dev_priv: Pointer to a device private structure. + * @sw_context: Pointer to the software context. + * @res_type: Resource type. + * @dirty: Whether to change dirty status. + * @converter: User-space visisble type specific information. + * @id_loc: Pointer to the location in the command buffer currently being parsed + * from where the user-space resource id handle is located. + * @p_val: Pointer to pointer to resource validalidation node. Populated on + * exit. + */ +static int +vmw_cmd_res_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + u32 dirty, + const struct vmw_user_resource_conv *converter, + uint32_t *id_loc, + struct vmw_resource **p_res) +{ + struct vmw_res_cache_entry *rcache = &sw_context->res_cache[res_type]; + struct vmw_resource *res; + int ret; + + if (p_res) + *p_res = NULL; + + if (*id_loc == SVGA3D_INVALID_ID) { + if (res_type == vmw_res_context) { + VMW_DEBUG_USER("Illegal context invalid id.\n"); + return -EINVAL; + } + return 0; + } + + if (likely(rcache->valid_handle && *id_loc == rcache->handle)) { + res = rcache->res; + if (dirty) + vmw_validation_res_set_dirty(sw_context->ctx, + rcache->private, dirty); + } else { + unsigned int size = vmw_execbuf_res_size(dev_priv, res_type); + + ret = vmw_validation_preload_res(sw_context->ctx, size); + if (ret) + return ret; + + res = vmw_user_resource_noref_lookup_handle + (dev_priv, sw_context->fp->tfile, *id_loc, converter); + if (IS_ERR(res)) { + VMW_DEBUG_USER("Could not find/use resource 0x%08x.\n", + (unsigned int) *id_loc); + return PTR_ERR(res); + } + + ret = vmw_execbuf_res_noref_val_add(sw_context, res, dirty); + if (unlikely(ret != 0)) + return ret; + + if (rcache->valid && rcache->res == res) { + rcache->valid_handle = true; + rcache->handle = *id_loc; + } + } + + ret = vmw_resource_relocation_add(sw_context, res, + vmw_ptr_diff(sw_context->buf_start, + id_loc), + vmw_res_rel_normal); + if (p_res) + *p_res = res; + + return 0; +} + +/** + * vmw_rebind_dx_query - Rebind DX query associated with the context + * + * @ctx_res: context the query belongs to + * + * This function assumes binding_mutex is held. + */ +static int vmw_rebind_all_dx_query(struct vmw_resource *ctx_res) +{ + struct vmw_private *dev_priv = ctx_res->dev_priv; + struct vmw_buffer_object *dx_query_mob; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXBindAllQuery); + + dx_query_mob = vmw_context_get_dx_query_mob(ctx_res); + + if (!dx_query_mob || dx_query_mob->dx_query_ctx) + return 0; + + cmd = VMW_FIFO_RESERVE_DX(dev_priv, sizeof(*cmd), ctx_res->id); + if (cmd == NULL) + return -ENOMEM; + + cmd->header.id = SVGA_3D_CMD_DX_BIND_ALL_QUERY; + cmd->header.size = sizeof(cmd->body); + cmd->body.cid = ctx_res->id; + cmd->body.mobid = dx_query_mob->base.mem.start; + vmw_fifo_commit(dev_priv, sizeof(*cmd)); + + vmw_context_bind_dx_query(ctx_res, dx_query_mob); + + return 0; +} + +/** + * vmw_rebind_contexts - Rebind all resources previously bound to referenced + * contexts. + * + * @sw_context: Pointer to the software context. + * + * Rebind context binding points that have been scrubbed because of eviction. + */ +static int vmw_rebind_contexts(struct vmw_sw_context *sw_context) +{ + struct vmw_ctx_validation_info *val; + int ret; + + list_for_each_entry(val, &sw_context->ctx_list, head) { + ret = vmw_binding_rebind_all(val->cur); + if (unlikely(ret != 0)) { + if (ret != -ERESTARTSYS) + VMW_DEBUG_USER("Failed to rebind context.\n"); + return ret; + } + + ret = vmw_rebind_all_dx_query(val->ctx); + if (ret != 0) { + VMW_DEBUG_USER("Failed to rebind queries.\n"); + return ret; + } + } + + return 0; +} + +/** + * vmw_view_bindings_add - Add an array of view bindings to a context binding + * state tracker. + * + * @sw_context: The execbuf state used for this command. + * @view_type: View type for the bindings. + * @binding_type: Binding type for the bindings. + * @shader_slot: The shader slot to user for the bindings. + * @view_ids: Array of view ids to be bound. + * @num_views: Number of view ids in @view_ids. + * @first_slot: The binding slot to be used for the first view id in @view_ids. + */ +static int vmw_view_bindings_add(struct vmw_sw_context *sw_context, + enum vmw_view_type view_type, + enum vmw_ctx_binding_type binding_type, + uint32 shader_slot, + uint32 view_ids[], u32 num_views, + u32 first_slot) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + u32 i; + + if (!ctx_node) + return -EINVAL; + + for (i = 0; i < num_views; ++i) { + struct vmw_ctx_bindinfo_view binding; + struct vmw_resource *view = NULL; + + if (view_ids[i] != SVGA3D_INVALID_ID) { + view = vmw_view_id_val_add(sw_context, view_type, + view_ids[i]); + if (IS_ERR(view)) { + VMW_DEBUG_USER("View not found.\n"); + return PTR_ERR(view); + } + } + binding.bi.ctx = ctx_node->ctx; + binding.bi.res = view; + binding.bi.bt = binding_type; + binding.shader_slot = shader_slot; + binding.slot = first_slot + i; + vmw_binding_add(ctx_node->staged, &binding.bi, + shader_slot, binding.slot); + } + + return 0; +} + +/** + * vmw_cmd_cid_check - Check a command header for valid context information. + * + * @dev_priv: Pointer to a device private structure. + * @sw_context: Pointer to the software context. + * @header: A command header with an embedded user-space context handle. + * + * Convenience function: Call vmw_cmd_res_check with the user-space context + * handle embedded in @header. + */ +static int vmw_cmd_cid_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, uint32_t) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body, NULL); +} + +/** + * vmw_execbuf_info_from_res - Get the private validation metadata for a + * recently validated resource + * + * @sw_context: Pointer to the command submission context + * @res: The resource + * + * The resource pointed to by @res needs to be present in the command submission + * context's resource cache and hence the last resource of that type to be + * processed by the validation code. + * + * Return: a pointer to the private metadata of the resource, or NULL if it + * wasn't found + */ +static struct vmw_ctx_validation_info * +vmw_execbuf_info_from_res(struct vmw_sw_context *sw_context, + struct vmw_resource *res) +{ + struct vmw_res_cache_entry *rcache = + &sw_context->res_cache[vmw_res_type(res)]; + + if (rcache->valid && rcache->res == res) + return rcache->private; + + WARN_ON_ONCE(true); + return NULL; +} + +static int vmw_cmd_set_render_target_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSetRenderTarget); + struct vmw_resource *ctx; + struct vmw_resource *res; + int ret; + + cmd = container_of(header, typeof(*cmd), header); + + if (cmd->body.type >= SVGA3D_RT_MAX) { + VMW_DEBUG_USER("Illegal render target type %u.\n", + (unsigned int) cmd->body.type); + return -EINVAL; + } + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, &ctx); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.target.sid, &res); + if (unlikely(ret)) + return ret; + + if (dev_priv->has_mob) { + struct vmw_ctx_bindinfo_view binding; + struct vmw_ctx_validation_info *node; + + node = vmw_execbuf_info_from_res(sw_context, ctx); + if (!node) + return -EINVAL; + + binding.bi.ctx = ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_rt; + binding.slot = cmd->body.type; + vmw_binding_add(node->staged, &binding.bi, 0, binding.slot); + } + + return 0; +} + +static int vmw_cmd_surface_copy_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSurfaceCopy); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.src.sid, NULL); + if (ret) + return ret; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.dest.sid, NULL); +} + +static int vmw_cmd_buffer_copy_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXBufferCopy); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.src, NULL); + if (ret != 0) + return ret; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.dest, NULL); +} + +static int vmw_cmd_pred_copy_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXPredCopyRegion); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.srcSid, NULL); + if (ret != 0) + return ret; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.dstSid, NULL); +} + +static int vmw_cmd_stretch_blt_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSurfaceStretchBlt); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.src.sid, NULL); + if (unlikely(ret != 0)) + return ret; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.dest.sid, NULL); +} + +static int vmw_cmd_blt_surf_screen_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdBlitSurfaceToScreen) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.srcImage.sid, NULL); +} + +static int vmw_cmd_present_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdPresent) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.sid, NULL); +} + +/** + * vmw_query_bo_switch_prepare - Prepare to switch pinned buffer for queries. + * + * @dev_priv: The device private structure. + * @new_query_bo: The new buffer holding query results. + * @sw_context: The software context used for this command submission. + * + * This function checks whether @new_query_bo is suitable for holding query + * results, and if another buffer currently is pinned for query results. If so, + * the function prepares the state of @sw_context for switching pinned buffers + * after successful submission of the current command batch. + */ +static int vmw_query_bo_switch_prepare(struct vmw_private *dev_priv, + struct vmw_buffer_object *new_query_bo, + struct vmw_sw_context *sw_context) +{ + struct vmw_res_cache_entry *ctx_entry = + &sw_context->res_cache[vmw_res_context]; + int ret; + + BUG_ON(!ctx_entry->valid); + sw_context->last_query_ctx = ctx_entry->res; + + if (unlikely(new_query_bo != sw_context->cur_query_bo)) { + + if (unlikely(new_query_bo->base.num_pages > 4)) { + VMW_DEBUG_USER("Query buffer too large.\n"); + return -EINVAL; + } + + if (unlikely(sw_context->cur_query_bo != NULL)) { + sw_context->needs_post_query_barrier = true; + ret = vmw_validation_add_bo(sw_context->ctx, + sw_context->cur_query_bo, + dev_priv->has_mob, false); + if (unlikely(ret != 0)) + return ret; + } + sw_context->cur_query_bo = new_query_bo; + + ret = vmw_validation_add_bo(sw_context->ctx, + dev_priv->dummy_query_bo, + dev_priv->has_mob, false); + if (unlikely(ret != 0)) + return ret; + } + + return 0; +} + +/** + * vmw_query_bo_switch_commit - Finalize switching pinned query buffer + * + * @dev_priv: The device private structure. + * @sw_context: The software context used for this command submission batch. + * + * This function will check if we're switching query buffers, and will then, + * issue a dummy occlusion query wait used as a query barrier. When the fence + * object following that query wait has signaled, we are sure that all preceding + * queries have finished, and the old query buffer can be unpinned. However, + * since both the new query buffer and the old one are fenced with that fence, + * we can do an asynchronus unpin now, and be sure that the old query buffer + * won't be moved until the fence has signaled. + * + * As mentioned above, both the new - and old query buffers need to be fenced + * using a sequence emitted *after* calling this function. + */ +static void vmw_query_bo_switch_commit(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context) +{ + /* + * The validate list should still hold references to all + * contexts here. + */ + if (sw_context->needs_post_query_barrier) { + struct vmw_res_cache_entry *ctx_entry = + &sw_context->res_cache[vmw_res_context]; + struct vmw_resource *ctx; + int ret; + + BUG_ON(!ctx_entry->valid); + ctx = ctx_entry->res; + + ret = vmw_fifo_emit_dummy_query(dev_priv, ctx->id); + + if (unlikely(ret != 0)) + VMW_DEBUG_USER("Out of fifo space for dummy query.\n"); + } + + if (dev_priv->pinned_bo != sw_context->cur_query_bo) { + if (dev_priv->pinned_bo) { + vmw_bo_pin_reserved(dev_priv->pinned_bo, false); + vmw_bo_unreference(&dev_priv->pinned_bo); + } + + if (!sw_context->needs_post_query_barrier) { + vmw_bo_pin_reserved(sw_context->cur_query_bo, true); + + /* + * We pin also the dummy_query_bo buffer so that we + * don't need to validate it when emitting dummy queries + * in context destroy paths. + */ + if (!dev_priv->dummy_query_bo_pinned) { + vmw_bo_pin_reserved(dev_priv->dummy_query_bo, + true); + dev_priv->dummy_query_bo_pinned = true; + } + + BUG_ON(sw_context->last_query_ctx == NULL); + dev_priv->query_cid = sw_context->last_query_ctx->id; + dev_priv->query_cid_valid = true; + dev_priv->pinned_bo = + vmw_bo_reference(sw_context->cur_query_bo); + } + } +} + +/** + * vmw_translate_mob_pointer - Prepare to translate a user-space buffer handle + * to a MOB id. + * + * @dev_priv: Pointer to a device private structure. + * @sw_context: The software context used for this command batch validation. + * @id: Pointer to the user-space handle to be translated. + * @vmw_bo_p: Points to a location that, on successful return will carry a + * non-reference-counted pointer to the buffer object identified by the + * user-space handle in @id. + * + * This function saves information needed to translate a user-space buffer + * handle to a MOB id. The translation does not take place immediately, but + * during a call to vmw_apply_relocations(). + * + * This function builds a relocation list and a list of buffers to validate. The + * former needs to be freed using either vmw_apply_relocations() or + * vmw_free_relocations(). The latter needs to be freed using + * vmw_clear_validations. + */ +static int vmw_translate_mob_ptr(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGAMobId *id, + struct vmw_buffer_object **vmw_bo_p) +{ + struct vmw_buffer_object *vmw_bo; + uint32_t handle = *id; + struct vmw_relocation *reloc; + int ret; + + vmw_validation_preload_bo(sw_context->ctx); + vmw_bo = vmw_user_bo_noref_lookup(sw_context->fp->tfile, handle); + if (IS_ERR(vmw_bo)) { + VMW_DEBUG_USER("Could not find or use MOB buffer.\n"); + return PTR_ERR(vmw_bo); + } + + ret = vmw_validation_add_bo(sw_context->ctx, vmw_bo, true, false); + vmw_user_bo_noref_release(); + if (unlikely(ret != 0)) + return ret; + + reloc = vmw_validation_mem_alloc(sw_context->ctx, sizeof(*reloc)); + if (!reloc) + return -ENOMEM; + + reloc->mob_loc = id; + reloc->vbo = vmw_bo; + + *vmw_bo_p = vmw_bo; + list_add_tail(&reloc->head, &sw_context->bo_relocations); + + return 0; +} + +/** + * vmw_translate_guest_pointer - Prepare to translate a user-space buffer handle + * to a valid SVGAGuestPtr + * + * @dev_priv: Pointer to a device private structure. + * @sw_context: The software context used for this command batch validation. + * @ptr: Pointer to the user-space handle to be translated. + * @vmw_bo_p: Points to a location that, on successful return will carry a + * non-reference-counted pointer to the DMA buffer identified by the user-space + * handle in @id. + * + * This function saves information needed to translate a user-space buffer + * handle to a valid SVGAGuestPtr. The translation does not take place + * immediately, but during a call to vmw_apply_relocations(). + * + * This function builds a relocation list and a list of buffers to validate. + * The former needs to be freed using either vmw_apply_relocations() or + * vmw_free_relocations(). The latter needs to be freed using + * vmw_clear_validations. + */ +static int vmw_translate_guest_ptr(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGAGuestPtr *ptr, + struct vmw_buffer_object **vmw_bo_p) +{ + struct vmw_buffer_object *vmw_bo; + uint32_t handle = ptr->gmrId; + struct vmw_relocation *reloc; + int ret; + + vmw_validation_preload_bo(sw_context->ctx); + vmw_bo = vmw_user_bo_noref_lookup(sw_context->fp->tfile, handle); + if (IS_ERR(vmw_bo)) { + VMW_DEBUG_USER("Could not find or use GMR region.\n"); + return PTR_ERR(vmw_bo); + } + + ret = vmw_validation_add_bo(sw_context->ctx, vmw_bo, false, false); + vmw_user_bo_noref_release(); + if (unlikely(ret != 0)) + return ret; + + reloc = vmw_validation_mem_alloc(sw_context->ctx, sizeof(*reloc)); + if (!reloc) + return -ENOMEM; + + reloc->location = ptr; + reloc->vbo = vmw_bo; + *vmw_bo_p = vmw_bo; + list_add_tail(&reloc->head, &sw_context->bo_relocations); + + return 0; +} + +/** + * vmw_cmd_dx_define_query - validate SVGA_3D_CMD_DX_DEFINE_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + * + * This function adds the new query into the query COTABLE + */ +static int vmw_cmd_dx_define_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXDefineQuery); + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_resource *cotable_res; + int ret; + + if (!ctx_node) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + + if (cmd->body.type < SVGA3D_QUERYTYPE_MIN || + cmd->body.type >= SVGA3D_QUERYTYPE_MAX) + return -EINVAL; + + cotable_res = vmw_context_cotable(ctx_node->ctx, SVGA_COTABLE_DXQUERY); + ret = vmw_cotable_notify(cotable_res, cmd->body.queryId); + + return ret; +} + +/** + * vmw_cmd_dx_bind_query - validate SVGA_3D_CMD_DX_BIND_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + * + * The query bind operation will eventually associate the query ID with its + * backing MOB. In this function, we take the user mode MOB ID and use + * vmw_translate_mob_ptr() to translate it to its kernel mode equivalent. + */ +static int vmw_cmd_dx_bind_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXBindQuery); + struct vmw_buffer_object *vmw_bo; + int ret; + + cmd = container_of(header, typeof(*cmd), header); + + /* + * Look up the buffer pointed to by q.mobid, put it on the relocation + * list so its kernel mode MOB ID can be filled in later + */ + ret = vmw_translate_mob_ptr(dev_priv, sw_context, &cmd->body.mobid, + &vmw_bo); + + if (ret != 0) + return ret; + + sw_context->dx_query_mob = vmw_bo; + sw_context->dx_query_ctx = sw_context->dx_ctx_node->ctx; + return 0; +} + +/** + * vmw_cmd_begin_gb_query - validate SVGA_3D_CMD_BEGIN_GB_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_begin_gb_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdBeginGBQuery) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, NULL); +} + +/** + * vmw_cmd_begin_query - validate SVGA_3D_CMD_BEGIN_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_begin_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdBeginQuery) = + container_of(header, typeof(*cmd), header); + + if (unlikely(dev_priv->has_mob)) { + VMW_DECLARE_CMD_VAR(gb_cmd, SVGA3dCmdBeginGBQuery); + + BUG_ON(sizeof(gb_cmd) != sizeof(*cmd)); + + gb_cmd.header.id = SVGA_3D_CMD_BEGIN_GB_QUERY; + gb_cmd.header.size = cmd->header.size; + gb_cmd.body.cid = cmd->body.cid; + gb_cmd.body.type = cmd->body.type; + + memcpy(cmd, &gb_cmd, sizeof(*cmd)); + return vmw_cmd_begin_gb_query(dev_priv, sw_context, header); + } + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, NULL); +} + +/** + * vmw_cmd_end_gb_query - validate SVGA_3D_CMD_END_GB_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_end_gb_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_buffer_object *vmw_bo; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdEndGBQuery); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_translate_mob_ptr(dev_priv, sw_context, &cmd->body.mobid, + &vmw_bo); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_query_bo_switch_prepare(dev_priv, vmw_bo, sw_context); + + return ret; +} + +/** + * vmw_cmd_end_query - validate SVGA_3D_CMD_END_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_end_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_buffer_object *vmw_bo; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdEndQuery); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + if (dev_priv->has_mob) { + VMW_DECLARE_CMD_VAR(gb_cmd, SVGA3dCmdEndGBQuery); + + BUG_ON(sizeof(gb_cmd) != sizeof(*cmd)); + + gb_cmd.header.id = SVGA_3D_CMD_END_GB_QUERY; + gb_cmd.header.size = cmd->header.size; + gb_cmd.body.cid = cmd->body.cid; + gb_cmd.body.type = cmd->body.type; + gb_cmd.body.mobid = cmd->body.guestResult.gmrId; + gb_cmd.body.offset = cmd->body.guestResult.offset; + + memcpy(cmd, &gb_cmd, sizeof(*cmd)); + return vmw_cmd_end_gb_query(dev_priv, sw_context, header); + } + + ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_translate_guest_ptr(dev_priv, sw_context, + &cmd->body.guestResult, &vmw_bo); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_query_bo_switch_prepare(dev_priv, vmw_bo, sw_context); + + return ret; +} + +/** + * vmw_cmd_wait_gb_query - validate SVGA_3D_CMD_WAIT_GB_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_wait_gb_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_buffer_object *vmw_bo; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdWaitForGBQuery); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_translate_mob_ptr(dev_priv, sw_context, &cmd->body.mobid, + &vmw_bo); + if (unlikely(ret != 0)) + return ret; + + return 0; +} + +/** + * vmw_cmd_wait_query - validate SVGA_3D_CMD_WAIT_QUERY command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context used for this command submission. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_wait_query(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_buffer_object *vmw_bo; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdWaitForQuery); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + if (dev_priv->has_mob) { + VMW_DECLARE_CMD_VAR(gb_cmd, SVGA3dCmdWaitForGBQuery); + + BUG_ON(sizeof(gb_cmd) != sizeof(*cmd)); + + gb_cmd.header.id = SVGA_3D_CMD_WAIT_FOR_GB_QUERY; + gb_cmd.header.size = cmd->header.size; + gb_cmd.body.cid = cmd->body.cid; + gb_cmd.body.type = cmd->body.type; + gb_cmd.body.mobid = cmd->body.guestResult.gmrId; + gb_cmd.body.offset = cmd->body.guestResult.offset; + + memcpy(cmd, &gb_cmd, sizeof(*cmd)); + return vmw_cmd_wait_gb_query(dev_priv, sw_context, header); + } + + ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_translate_guest_ptr(dev_priv, sw_context, + &cmd->body.guestResult, &vmw_bo); + if (unlikely(ret != 0)) + return ret; + + return 0; +} + +static int vmw_cmd_dma(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_buffer_object *vmw_bo = NULL; + struct vmw_surface *srf = NULL; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSurfaceDMA); + int ret; + SVGA3dCmdSurfaceDMASuffix *suffix; + uint32_t bo_size; + bool dirty; + + cmd = container_of(header, typeof(*cmd), header); + suffix = (SVGA3dCmdSurfaceDMASuffix *)((unsigned long) &cmd->body + + header->size - sizeof(*suffix)); + + /* Make sure device and verifier stays in sync. */ + if (unlikely(suffix->suffixSize != sizeof(*suffix))) { + VMW_DEBUG_USER("Invalid DMA suffix size.\n"); + return -EINVAL; + } + + ret = vmw_translate_guest_ptr(dev_priv, sw_context, + &cmd->body.guest.ptr, &vmw_bo); + if (unlikely(ret != 0)) + return ret; + + /* Make sure DMA doesn't cross BO boundaries. */ + bo_size = vmw_bo->base.num_pages * PAGE_SIZE; + if (unlikely(cmd->body.guest.ptr.offset > bo_size)) { + VMW_DEBUG_USER("Invalid DMA offset.\n"); + return -EINVAL; + } + + bo_size -= cmd->body.guest.ptr.offset; + if (unlikely(suffix->maximumOffset > bo_size)) + suffix->maximumOffset = bo_size; + + dirty = (cmd->body.transfer == SVGA3D_WRITE_HOST_VRAM) ? + VMW_RES_DIRTY_SET : 0; + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + dirty, user_surface_converter, + &cmd->body.host.sid, NULL); + if (unlikely(ret != 0)) { + if (unlikely(ret != -ERESTARTSYS)) + VMW_DEBUG_USER("could not find surface for DMA.\n"); + return ret; + } + + srf = vmw_res_to_srf(sw_context->res_cache[vmw_res_surface].res); + + vmw_kms_cursor_snoop(srf, sw_context->fp->tfile, &vmw_bo->base, header); + + return 0; +} + +static int vmw_cmd_draw(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDrawPrimitives); + SVGA3dVertexDecl *decl = (SVGA3dVertexDecl *)( + (unsigned long)header + sizeof(*cmd)); + SVGA3dPrimitiveRange *range; + uint32_t i; + uint32_t maxnum; + int ret; + + ret = vmw_cmd_cid_check(dev_priv, sw_context, header); + if (unlikely(ret != 0)) + return ret; + + cmd = container_of(header, typeof(*cmd), header); + maxnum = (header->size - sizeof(cmd->body)) / sizeof(*decl); + + if (unlikely(cmd->body.numVertexDecls > maxnum)) { + VMW_DEBUG_USER("Illegal number of vertex declarations.\n"); + return -EINVAL; + } + + for (i = 0; i < cmd->body.numVertexDecls; ++i, ++decl) { + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, + user_surface_converter, + &decl->array.surfaceId, NULL); + if (unlikely(ret != 0)) + return ret; + } + + maxnum = (header->size - sizeof(cmd->body) - + cmd->body.numVertexDecls * sizeof(*decl)) / sizeof(*range); + if (unlikely(cmd->body.numRanges > maxnum)) { + VMW_DEBUG_USER("Illegal number of index ranges.\n"); + return -EINVAL; + } + + range = (SVGA3dPrimitiveRange *) decl; + for (i = 0; i < cmd->body.numRanges; ++i, ++range) { + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, + user_surface_converter, + &range->indexArray.surfaceId, NULL); + if (unlikely(ret != 0)) + return ret; + } + return 0; +} + +static int vmw_cmd_tex_state(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSetTextureState); + SVGA3dTextureState *last_state = (SVGA3dTextureState *) + ((unsigned long) header + header->size + sizeof(*header)); + SVGA3dTextureState *cur_state = (SVGA3dTextureState *) + ((unsigned long) header + sizeof(*cmd)); + struct vmw_resource *ctx; + struct vmw_resource *res; + int ret; + + cmd = container_of(header, typeof(*cmd), header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, &ctx); + if (unlikely(ret != 0)) + return ret; + + for (; cur_state < last_state; ++cur_state) { + if (likely(cur_state->name != SVGA3D_TS_BIND_TEXTURE)) + continue; + + if (cur_state->stage >= SVGA3D_NUM_TEXTURE_UNITS) { + VMW_DEBUG_USER("Illegal texture/sampler unit %u.\n", + (unsigned int) cur_state->stage); + return -EINVAL; + } + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, + user_surface_converter, + &cur_state->value, &res); + if (unlikely(ret != 0)) + return ret; + + if (dev_priv->has_mob) { + struct vmw_ctx_bindinfo_tex binding; + struct vmw_ctx_validation_info *node; + + node = vmw_execbuf_info_from_res(sw_context, ctx); + if (!node) + return -EINVAL; + + binding.bi.ctx = ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_tex; + binding.texture_stage = cur_state->stage; + vmw_binding_add(node->staged, &binding.bi, 0, + binding.texture_stage); + } + } + + return 0; +} + +static int vmw_cmd_check_define_gmrfb(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + void *buf) +{ + struct vmw_buffer_object *vmw_bo; + + struct { + uint32_t header; + SVGAFifoCmdDefineGMRFB body; + } *cmd = buf; + + return vmw_translate_guest_ptr(dev_priv, sw_context, &cmd->body.ptr, + &vmw_bo); +} + +/** + * vmw_cmd_res_switch_backup - Utility function to handle backup buffer + * switching + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @val_node: The validation node representing the resource. + * @buf_id: Pointer to the user-space backup buffer handle in the command + * stream. + * @backup_offset: Offset of backup into MOB. + * + * This function prepares for registering a switch of backup buffers in the + * resource metadata just prior to unreserving. It's basically a wrapper around + * vmw_cmd_res_switch_backup with a different interface. + */ +static int vmw_cmd_res_switch_backup(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + struct vmw_resource *res, uint32_t *buf_id, + unsigned long backup_offset) +{ + struct vmw_buffer_object *vbo; + void *info; + int ret; + + info = vmw_execbuf_info_from_res(sw_context, res); + if (!info) + return -EINVAL; + + ret = vmw_translate_mob_ptr(dev_priv, sw_context, buf_id, &vbo); + if (ret) + return ret; + + vmw_validation_res_switch_backup(sw_context->ctx, info, vbo, + backup_offset); + return 0; +} + +/** + * vmw_cmd_switch_backup - Utility function to handle backup buffer switching + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @res_type: The resource type. + * @converter: Information about user-space binding for this resource type. + * @res_id: Pointer to the user-space resource handle in the command stream. + * @buf_id: Pointer to the user-space backup buffer handle in the command + * stream. + * @backup_offset: Offset of backup into MOB. + * + * This function prepares for registering a switch of backup buffers in the + * resource metadata just prior to unreserving. It's basically a wrapper around + * vmw_cmd_res_switch_backup with a different interface. + */ +static int vmw_cmd_switch_backup(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + enum vmw_res_type res_type, + const struct vmw_user_resource_conv + *converter, uint32_t *res_id, uint32_t *buf_id, + unsigned long backup_offset) +{ + struct vmw_resource *res; + int ret; + + ret = vmw_cmd_res_check(dev_priv, sw_context, res_type, + VMW_RES_DIRTY_NONE, converter, res_id, &res); + if (ret) + return ret; + + return vmw_cmd_res_switch_backup(dev_priv, sw_context, res, buf_id, + backup_offset); +} + +/** + * vmw_cmd_bind_gb_surface - Validate SVGA_3D_CMD_BIND_GB_SURFACE command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_bind_gb_surface(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdBindGBSurface) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_surface, + user_surface_converter, &cmd->body.sid, + &cmd->body.mobid, 0); +} + +/** + * vmw_cmd_update_gb_image - Validate SVGA_3D_CMD_UPDATE_GB_IMAGE command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_update_gb_image(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdUpdateGBImage) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.image.sid, NULL); +} + +/** + * vmw_cmd_update_gb_surface - Validate SVGA_3D_CMD_UPDATE_GB_SURFACE command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_update_gb_surface(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdUpdateGBSurface) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_CLEAR, user_surface_converter, + &cmd->body.sid, NULL); +} + +/** + * vmw_cmd_readback_gb_image - Validate SVGA_3D_CMD_READBACK_GB_IMAGE command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_readback_gb_image(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdReadbackGBImage) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.image.sid, NULL); +} + +/** + * vmw_cmd_readback_gb_surface - Validate SVGA_3D_CMD_READBACK_GB_SURFACE + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_readback_gb_surface(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdReadbackGBSurface) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_CLEAR, user_surface_converter, + &cmd->body.sid, NULL); +} + +/** + * vmw_cmd_invalidate_gb_image - Validate SVGA_3D_CMD_INVALIDATE_GB_IMAGE + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_invalidate_gb_image(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdInvalidateGBImage) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.image.sid, NULL); +} + +/** + * vmw_cmd_invalidate_gb_surface - Validate SVGA_3D_CMD_INVALIDATE_GB_SURFACE + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_invalidate_gb_surface(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdInvalidateGBSurface) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_CLEAR, user_surface_converter, + &cmd->body.sid, NULL); +} + +/** + * vmw_cmd_shader_define - Validate SVGA_3D_CMD_SHADER_DEFINE command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_shader_define(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDefineShader); + int ret; + size_t size; + struct vmw_resource *ctx; + + cmd = container_of(header, typeof(*cmd), header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, &ctx); + if (unlikely(ret != 0)) + return ret; + + if (unlikely(!dev_priv->has_mob)) + return 0; + + size = cmd->header.size - sizeof(cmd->body); + ret = vmw_compat_shader_add(dev_priv, vmw_context_res_man(ctx), + cmd->body.shid, cmd + 1, cmd->body.type, + size, &sw_context->staged_cmd_res); + if (unlikely(ret != 0)) + return ret; + + return vmw_resource_relocation_add(sw_context, NULL, + vmw_ptr_diff(sw_context->buf_start, + &cmd->header.id), + vmw_res_rel_nop); +} + +/** + * vmw_cmd_shader_destroy - Validate SVGA_3D_CMD_SHADER_DESTROY command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_shader_destroy(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDestroyShader); + int ret; + struct vmw_resource *ctx; + + cmd = container_of(header, typeof(*cmd), header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, &ctx); + if (unlikely(ret != 0)) + return ret; + + if (unlikely(!dev_priv->has_mob)) + return 0; + + ret = vmw_shader_remove(vmw_context_res_man(ctx), cmd->body.shid, + cmd->body.type, &sw_context->staged_cmd_res); + if (unlikely(ret != 0)) + return ret; + + return vmw_resource_relocation_add(sw_context, NULL, + vmw_ptr_diff(sw_context->buf_start, + &cmd->header.id), + vmw_res_rel_nop); +} + +/** + * vmw_cmd_set_shader - Validate SVGA_3D_CMD_SET_SHADER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_set_shader(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSetShader); + struct vmw_ctx_bindinfo_shader binding; + struct vmw_resource *ctx, *res = NULL; + struct vmw_ctx_validation_info *ctx_info; + int ret; + + cmd = container_of(header, typeof(*cmd), header); + + if (!vmw_shadertype_is_valid(VMW_SM_LEGACY, cmd->body.type)) { + VMW_DEBUG_USER("Illegal shader type %u.\n", + (unsigned int) cmd->body.type); + return -EINVAL; + } + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, &ctx); + if (unlikely(ret != 0)) + return ret; + + if (!dev_priv->has_mob) + return 0; + + if (cmd->body.shid != SVGA3D_INVALID_ID) { + /* + * This is the compat shader path - Per device guest-backed + * shaders, but user-space thinks it's per context host- + * backed shaders. + */ + res = vmw_shader_lookup(vmw_context_res_man(ctx), + cmd->body.shid, cmd->body.type); + if (!IS_ERR(res)) { + ret = vmw_execbuf_res_noctx_val_add(sw_context, res, + VMW_RES_DIRTY_NONE); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_resource_relocation_add + (sw_context, res, + vmw_ptr_diff(sw_context->buf_start, + &cmd->body.shid), + vmw_res_rel_normal); + if (unlikely(ret != 0)) + return ret; + } + } + + if (IS_ERR_OR_NULL(res)) { + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_shader, + VMW_RES_DIRTY_NONE, + user_shader_converter, &cmd->body.shid, + &res); + if (unlikely(ret != 0)) + return ret; + } + + ctx_info = vmw_execbuf_info_from_res(sw_context, ctx); + if (!ctx_info) + return -EINVAL; + + binding.bi.ctx = ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_shader; + binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; + vmw_binding_add(ctx_info->staged, &binding.bi, binding.shader_slot, 0); + + return 0; +} + +/** + * vmw_cmd_set_shader_const - Validate SVGA_3D_CMD_SET_SHADER_CONST command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_set_shader_const(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdSetShaderConst); + int ret; + + cmd = container_of(header, typeof(*cmd), header); + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, user_context_converter, + &cmd->body.cid, NULL); + if (unlikely(ret != 0)) + return ret; + + if (dev_priv->has_mob) + header->id = SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE; + + return 0; +} + +/** + * vmw_cmd_bind_gb_shader - Validate SVGA_3D_CMD_BIND_GB_SHADER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_bind_gb_shader(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdBindGBShader) = + container_of(header, typeof(*cmd), header); + + return vmw_cmd_switch_backup(dev_priv, sw_context, vmw_res_shader, + user_shader_converter, &cmd->body.shid, + &cmd->body.mobid, cmd->body.offsetInBytes); +} + +/** + * vmw_cmd_dx_set_single_constant_buffer - Validate + * SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int +vmw_cmd_dx_set_single_constant_buffer(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetSingleConstantBuffer); + + struct vmw_resource *res = NULL; + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_ctx_bindinfo_cb binding; + int ret; + + if (!ctx_node) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.sid, &res); + if (unlikely(ret != 0)) + return ret; + + if (!vmw_shadertype_is_valid(dev_priv->sm_type, cmd->body.type) || + cmd->body.slot >= SVGA3D_DX_MAX_CONSTBUFFERS) { + VMW_DEBUG_USER("Illegal const buffer shader %u slot %u.\n", + (unsigned int) cmd->body.type, + (unsigned int) cmd->body.slot); + return -EINVAL; + } + + binding.bi.ctx = ctx_node->ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_cb; + binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; + binding.offset = cmd->body.offsetInBytes; + binding.size = cmd->body.sizeInBytes; + binding.slot = cmd->body.slot; + + vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, + binding.slot); + + return 0; +} + +/** + * vmw_cmd_dx_set_shader_res - Validate SVGA_3D_CMD_DX_SET_SHADER_RESOURCES + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_set_shader_res(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShaderResources) = + container_of(header, typeof(*cmd), header); + + u32 num_sr_view = (cmd->header.size - sizeof(cmd->body)) / + sizeof(SVGA3dShaderResourceViewId); + + if ((u64) cmd->body.startView + (u64) num_sr_view > + (u64) SVGA3D_DX_MAX_SRVIEWS || + !vmw_shadertype_is_valid(dev_priv->sm_type, cmd->body.type)) { + VMW_DEBUG_USER("Invalid shader binding.\n"); + return -EINVAL; + } + + return vmw_view_bindings_add(sw_context, vmw_view_sr, + vmw_ctx_binding_sr, + cmd->body.type - SVGA3D_SHADERTYPE_MIN, + (void *) &cmd[1], num_sr_view, + cmd->body.startView); +} + +/** + * vmw_cmd_dx_set_shader - Validate SVGA_3D_CMD_DX_SET_SHADER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_set_shader(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetShader); + struct vmw_resource *res = NULL; + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_ctx_bindinfo_shader binding; + int ret = 0; + + if (!ctx_node) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + + if (!vmw_shadertype_is_valid(dev_priv->sm_type, cmd->body.type)) { + VMW_DEBUG_USER("Illegal shader type %u.\n", + (unsigned int) cmd->body.type); + return -EINVAL; + } + + if (cmd->body.shaderId != SVGA3D_INVALID_ID) { + res = vmw_shader_lookup(sw_context->man, cmd->body.shaderId, 0); + if (IS_ERR(res)) { + VMW_DEBUG_USER("Could not find shader for binding.\n"); + return PTR_ERR(res); + } + + ret = vmw_execbuf_res_noctx_val_add(sw_context, res, + VMW_RES_DIRTY_NONE); + if (ret) + return ret; + } + + binding.bi.ctx = ctx_node->ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_dx_shader; + binding.shader_slot = cmd->body.type - SVGA3D_SHADERTYPE_MIN; + + vmw_binding_add(ctx_node->staged, &binding.bi, binding.shader_slot, 0); + + return 0; +} + +/** + * vmw_cmd_dx_set_vertex_buffers - Validates SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_set_vertex_buffers(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_ctx_bindinfo_vb binding; + struct vmw_resource *res; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetVertexBuffers body; + SVGA3dVertexBuffer buf[]; + } *cmd; + int i, ret, num; + + if (!ctx_node) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + num = (cmd->header.size - sizeof(cmd->body)) / + sizeof(SVGA3dVertexBuffer); + if ((u64)num + (u64)cmd->body.startBuffer > + (u64)SVGA3D_DX_MAX_VERTEXBUFFERS) { + VMW_DEBUG_USER("Invalid number of vertex buffers.\n"); + return -EINVAL; + } + + for (i = 0; i < num; i++) { + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, + user_surface_converter, + &cmd->buf[i].sid, &res); + if (unlikely(ret != 0)) + return ret; + + binding.bi.ctx = ctx_node->ctx; + binding.bi.bt = vmw_ctx_binding_vb; + binding.bi.res = res; + binding.offset = cmd->buf[i].offset; + binding.stride = cmd->buf[i].stride; + binding.slot = i + cmd->body.startBuffer; + + vmw_binding_add(ctx_node->staged, &binding.bi, 0, binding.slot); + } + + return 0; +} + +/** + * vmw_cmd_dx_ia_set_vertex_buffers - Validate + * SVGA_3D_CMD_DX_IA_SET_INDEX_BUFFER command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_set_index_buffer(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_ctx_bindinfo_ib binding; + struct vmw_resource *res; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetIndexBuffer); + int ret; + + if (!ctx_node) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.sid, &res); + if (unlikely(ret != 0)) + return ret; + + binding.bi.ctx = ctx_node->ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_ib; + binding.offset = cmd->body.offset; + binding.format = cmd->body.format; + + vmw_binding_add(ctx_node->staged, &binding.bi, 0, 0); + + return 0; +} + +/** + * vmw_cmd_dx_set_rendertarget - Validate SVGA_3D_CMD_DX_SET_RENDERTARGETS + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_set_rendertargets(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXSetRenderTargets) = + container_of(header, typeof(*cmd), header); + u32 num_rt_view = (cmd->header.size - sizeof(cmd->body)) / + sizeof(SVGA3dRenderTargetViewId); + int ret; + + if (num_rt_view > SVGA3D_MAX_SIMULTANEOUS_RENDER_TARGETS) { + VMW_DEBUG_USER("Invalid DX Rendertarget binding.\n"); + return -EINVAL; + } + + ret = vmw_view_bindings_add(sw_context, vmw_view_ds, vmw_ctx_binding_ds, + 0, &cmd->body.depthStencilViewId, 1, 0); + if (ret) + return ret; + + return vmw_view_bindings_add(sw_context, vmw_view_rt, + vmw_ctx_binding_dx_rt, 0, (void *)&cmd[1], + num_rt_view, 0); +} + +/** + * vmw_cmd_dx_clear_rendertarget_view - Validate + * SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_clear_rendertarget_view(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXClearRenderTargetView) = + container_of(header, typeof(*cmd), header); + struct vmw_resource *ret; + + ret = vmw_view_id_val_add(sw_context, vmw_view_rt, + cmd->body.renderTargetViewId); + + return PTR_ERR_OR_ZERO(ret); +} + +/** + * vmw_cmd_dx_clear_rendertarget_view - Validate + * SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_clear_depthstencil_view(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXClearDepthStencilView) = + container_of(header, typeof(*cmd), header); + struct vmw_resource *ret; + + ret = vmw_view_id_val_add(sw_context, vmw_view_ds, + cmd->body.depthStencilViewId); + + return PTR_ERR_OR_ZERO(ret); +} + +static int vmw_cmd_dx_view_define(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_resource *srf; + struct vmw_resource *res; + enum vmw_view_type view_type; + int ret; + /* + * This is based on the fact that all affected define commands have the + * same initial command body layout. + */ + struct { + SVGA3dCmdHeader header; + uint32 defined_id; + uint32 sid; + } *cmd; + + if (!ctx_node) + return -EINVAL; + + view_type = vmw_view_cmd_to_type(header->id); + if (view_type == vmw_view_max) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + if (unlikely(cmd->sid == SVGA3D_INVALID_ID)) { + VMW_DEBUG_USER("Invalid surface id.\n"); + return -EINVAL; + } + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->sid, &srf); + if (unlikely(ret != 0)) + return ret; + + res = vmw_context_cotable(ctx_node->ctx, vmw_view_cotables[view_type]); + ret = vmw_cotable_notify(res, cmd->defined_id); + if (unlikely(ret != 0)) + return ret; + + return vmw_view_add(sw_context->man, ctx_node->ctx, srf, view_type, + cmd->defined_id, header, + header->size + sizeof(*header), + &sw_context->staged_cmd_res); +} + +/** + * vmw_cmd_dx_set_so_targets - Validate SVGA_3D_CMD_DX_SET_SOTARGETS command. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_set_so_targets(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_ctx_bindinfo_so_target binding; + struct vmw_resource *res; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetSOTargets body; + SVGA3dSoTarget targets[]; + } *cmd; + int i, ret, num; + + if (!ctx_node) + return -EINVAL; + + cmd = container_of(header, typeof(*cmd), header); + num = (cmd->header.size - sizeof(cmd->body)) / sizeof(SVGA3dSoTarget); + + if (num > SVGA3D_DX_MAX_SOTARGETS) { + VMW_DEBUG_USER("Invalid DX SO binding.\n"); + return -EINVAL; + } + + for (i = 0; i < num; i++) { + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, + user_surface_converter, + &cmd->targets[i].sid, &res); + if (unlikely(ret != 0)) + return ret; + + binding.bi.ctx = ctx_node->ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_so_target, + binding.offset = cmd->targets[i].offset; + binding.size = cmd->targets[i].sizeInBytes; + binding.slot = i; + + vmw_binding_add(ctx_node->staged, &binding.bi, 0, binding.slot); + } + + return 0; +} + +static int vmw_cmd_dx_so_define(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_resource *res; + /* + * This is based on the fact that all affected define commands have + * the same initial command body layout. + */ + struct { + SVGA3dCmdHeader header; + uint32 defined_id; + } *cmd; + enum vmw_so_type so_type; + int ret; + + if (!ctx_node) + return -EINVAL; + + so_type = vmw_so_cmd_to_type(header->id); + res = vmw_context_cotable(ctx_node->ctx, vmw_so_cotables[so_type]); + cmd = container_of(header, typeof(*cmd), header); + ret = vmw_cotable_notify(res, cmd->defined_id); + + return ret; +} + +/** + * vmw_cmd_dx_check_subresource - Validate SVGA_3D_CMD_DX_[X]_SUBRESOURCE + * command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_check_subresource(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct { + SVGA3dCmdHeader header; + union { + SVGA3dCmdDXReadbackSubResource r_body; + SVGA3dCmdDXInvalidateSubResource i_body; + SVGA3dCmdDXUpdateSubResource u_body; + SVGA3dSurfaceId sid; + }; + } *cmd; + + BUILD_BUG_ON(offsetof(typeof(*cmd), r_body.sid) != + offsetof(typeof(*cmd), sid)); + BUILD_BUG_ON(offsetof(typeof(*cmd), i_body.sid) != + offsetof(typeof(*cmd), sid)); + BUILD_BUG_ON(offsetof(typeof(*cmd), u_body.sid) != + offsetof(typeof(*cmd), sid)); + + cmd = container_of(header, typeof(*cmd), header); + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->sid, NULL); +} + +static int vmw_cmd_dx_cid_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + + if (!ctx_node) + return -EINVAL; + + return 0; +} + +/** + * vmw_cmd_dx_view_remove - validate a view remove command and schedule the view + * resource for removal. + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + * + * Check that the view exists, and if it was not created using this command + * batch, conditionally make this command a NOP. + */ +static int vmw_cmd_dx_view_remove(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct { + SVGA3dCmdHeader header; + union vmw_view_destroy body; + } *cmd = container_of(header, typeof(*cmd), header); + enum vmw_view_type view_type = vmw_view_cmd_to_type(header->id); + struct vmw_resource *view; + int ret; + + if (!ctx_node) + return -EINVAL; + + ret = vmw_view_remove(sw_context->man, cmd->body.view_id, view_type, + &sw_context->staged_cmd_res, &view); + if (ret || !view) + return ret; + + /* + * If the view wasn't created during this command batch, it might + * have been removed due to a context swapout, so add a + * relocation to conditionally make this command a NOP to avoid + * device errors. + */ + return vmw_resource_relocation_add(sw_context, view, + vmw_ptr_diff(sw_context->buf_start, + &cmd->header.id), + vmw_res_rel_cond_nop); +} + +/** + * vmw_cmd_dx_define_shader - Validate SVGA_3D_CMD_DX_DEFINE_SHADER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_define_shader(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + struct vmw_resource *res; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXDefineShader) = + container_of(header, typeof(*cmd), header); + int ret; + + if (!ctx_node) + return -EINVAL; + + res = vmw_context_cotable(ctx_node->ctx, SVGA_COTABLE_DXSHADER); + ret = vmw_cotable_notify(res, cmd->body.shaderId); + if (ret) + return ret; + + return vmw_dx_shader_add(sw_context->man, ctx_node->ctx, + cmd->body.shaderId, cmd->body.type, + &sw_context->staged_cmd_res); +} + +/** + * vmw_cmd_dx_destroy_shader - Validate SVGA_3D_CMD_DX_DESTROY_SHADER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_destroy_shader(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = VMW_GET_CTX_NODE(sw_context); + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXDestroyShader) = + container_of(header, typeof(*cmd), header); + int ret; + + if (!ctx_node) + return -EINVAL; + + ret = vmw_shader_remove(sw_context->man, cmd->body.shaderId, 0, + &sw_context->staged_cmd_res); + + return ret; +} + +/** + * vmw_cmd_dx_bind_shader - Validate SVGA_3D_CMD_DX_BIND_SHADER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_bind_shader(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_resource *ctx; + struct vmw_resource *res; + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXBindShader) = + container_of(header, typeof(*cmd), header); + int ret; + + if (cmd->body.cid != SVGA3D_INVALID_ID) { + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_context, + VMW_RES_DIRTY_SET, + user_context_converter, &cmd->body.cid, + &ctx); + if (ret) + return ret; + } else { + struct vmw_ctx_validation_info *ctx_node = + VMW_GET_CTX_NODE(sw_context); + + if (!ctx_node) + return -EINVAL; + + ctx = ctx_node->ctx; + } + + res = vmw_shader_lookup(vmw_context_res_man(ctx), cmd->body.shid, 0); + if (IS_ERR(res)) { + VMW_DEBUG_USER("Could not find shader to bind.\n"); + return PTR_ERR(res); + } + + ret = vmw_execbuf_res_noctx_val_add(sw_context, res, + VMW_RES_DIRTY_NONE); + if (ret) { + VMW_DEBUG_USER("Error creating resource validation node.\n"); + return ret; + } + + return vmw_cmd_res_switch_backup(dev_priv, sw_context, res, + &cmd->body.mobid, + cmd->body.offsetInBytes); +} + +/** + * vmw_cmd_dx_genmips - Validate SVGA_3D_CMD_DX_GENMIPS command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_genmips(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXGenMips) = + container_of(header, typeof(*cmd), header); + struct vmw_resource *view; + struct vmw_res_cache_entry *rcache; + + view = vmw_view_id_val_add(sw_context, vmw_view_sr, + cmd->body.shaderResourceViewId); + if (IS_ERR(view)) + return PTR_ERR(view); + + /* + * Normally the shader-resource view is not gpu-dirtying, but for + * this particular command it is... + * So mark the last looked-up surface, which is the surface + * the view points to, gpu-dirty. + */ + rcache = &sw_context->res_cache[vmw_res_surface]; + vmw_validation_res_set_dirty(sw_context->ctx, rcache->private, + VMW_RES_DIRTY_SET); + return 0; +} + +/** + * vmw_cmd_dx_transfer_from_buffer - Validate + * SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_dx_transfer_from_buffer(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdDXTransferFromBuffer) = + container_of(header, typeof(*cmd), header); + int ret; + + ret = vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.srcSid, NULL); + if (ret != 0) + return ret; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.destSid, NULL); +} + +/** + * vmw_cmd_intra_surface_copy - Validate SVGA_3D_CMD_INTRA_SURFACE_COPY command + * + * @dev_priv: Pointer to a device private struct. + * @sw_context: The software context being used for this batch. + * @header: Pointer to the command header in the command stream. + */ +static int vmw_cmd_intra_surface_copy(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + VMW_DECLARE_CMD_VAR(*cmd, SVGA3dCmdIntraSurfaceCopy) = + container_of(header, typeof(*cmd), header); + + if (!(dev_priv->capabilities2 & SVGA_CAP2_INTRA_SURFACE_COPY)) + return -EINVAL; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_SET, user_surface_converter, + &cmd->body.surface.sid, NULL); +} + +static int vmw_cmd_sm5(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + return 0; +} + +static int vmw_cmd_sm5_view_define(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + return vmw_cmd_dx_view_define(dev_priv, sw_context, header); +} + +static int vmw_cmd_sm5_view_remove(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + return vmw_cmd_dx_view_remove(dev_priv, sw_context, header); +} + +static int vmw_cmd_clear_uav_uint(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXClearUAViewUint body; + } *cmd = container_of(header, typeof(*cmd), header); + struct vmw_resource *ret; + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + ret = vmw_view_id_val_add(sw_context, vmw_view_ua, + cmd->body.uaViewId); + + return PTR_ERR_OR_ZERO(ret); +} + +static int vmw_cmd_clear_uav_float(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXClearUAViewFloat body; + } *cmd = container_of(header, typeof(*cmd), header); + struct vmw_resource *ret; + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + ret = vmw_view_id_val_add(sw_context, vmw_view_ua, + cmd->body.uaViewId); + + return PTR_ERR_OR_ZERO(ret); +} + +static int vmw_cmd_set_uav(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetUAViews body; + } *cmd = container_of(header, typeof(*cmd), header); + u32 num_uav = (cmd->header.size - sizeof(cmd->body)) / + sizeof(SVGA3dUAViewId); + int ret; + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + if (num_uav > SVGA3D_MAX_UAVIEWS) { + VMW_DEBUG_USER("Invalid UAV binding.\n"); + return -EINVAL; + } + + ret = vmw_view_bindings_add(sw_context, vmw_view_ua, + vmw_ctx_binding_uav, 0, (void *)&cmd[1], + num_uav, 0); + if (ret) + return ret; + + vmw_binding_add_uav_index(sw_context->dx_ctx_node->staged, 0, + cmd->body.uavSpliceIndex); + + return ret; +} + +static int vmw_cmd_set_cs_uav(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetCSUAViews body; + } *cmd = container_of(header, typeof(*cmd), header); + u32 num_uav = (cmd->header.size - sizeof(cmd->body)) / + sizeof(SVGA3dUAViewId); + int ret; + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + if (num_uav > SVGA3D_MAX_UAVIEWS) { + VMW_DEBUG_USER("Invalid UAV binding.\n"); + return -EINVAL; + } + + ret = vmw_view_bindings_add(sw_context, vmw_view_ua, + vmw_ctx_binding_cs_uav, 0, (void *)&cmd[1], + num_uav, 0); + if (ret) + return ret; + + vmw_binding_add_uav_index(sw_context->dx_ctx_node->staged, 1, + cmd->body.startIndex); + + return ret; +} + +static int vmw_cmd_dx_define_streamoutput(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; + struct vmw_resource *res; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXDefineStreamOutputWithMob body; + } *cmd = container_of(header, typeof(*cmd), header); + int ret; + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + if (!ctx_node) { + DRM_ERROR("DX Context not set.\n"); + return -EINVAL; + } + + res = vmw_context_cotable(ctx_node->ctx, SVGA_COTABLE_STREAMOUTPUT); + ret = vmw_cotable_notify(res, cmd->body.soid); + if (ret) + return ret; + + return vmw_dx_streamoutput_add(sw_context->man, ctx_node->ctx, + cmd->body.soid, + &sw_context->staged_cmd_res); +} + +static int vmw_cmd_dx_destroy_streamoutput(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; + struct vmw_resource *res; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXDestroyStreamOutput body; + } *cmd = container_of(header, typeof(*cmd), header); + + if (!ctx_node) { + DRM_ERROR("DX Context not set.\n"); + return -EINVAL; + } + + /* + * When device does not support SM5 then streamoutput with mob command is + * not available to user-space. Simply return in this case. + */ + if (!has_sm5_context(dev_priv)) + return 0; + + /* + * With SM5 capable device if lookup fails then user-space probably used + * old streamoutput define command. Return without an error. + */ + res = vmw_dx_streamoutput_lookup(vmw_context_res_man(ctx_node->ctx), + cmd->body.soid); + if (IS_ERR(res)) + return 0; + + return vmw_dx_streamoutput_remove(sw_context->man, cmd->body.soid, + &sw_context->staged_cmd_res); +} + +static int vmw_cmd_dx_bind_streamoutput(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; + struct vmw_resource *res; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXBindStreamOutput body; + } *cmd = container_of(header, typeof(*cmd), header); + int ret; + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + if (!ctx_node) { + DRM_ERROR("DX Context not set.\n"); + return -EINVAL; + } + + res = vmw_dx_streamoutput_lookup(vmw_context_res_man(ctx_node->ctx), + cmd->body.soid); + if (IS_ERR(res)) { + DRM_ERROR("Could not find streamoutput to bind.\n"); + return PTR_ERR(res); + } + + vmw_dx_streamoutput_set_size(res, cmd->body.sizeInBytes); + + ret = vmw_execbuf_res_noctx_val_add(sw_context, res, + VMW_RES_DIRTY_NONE); + if (ret) { + DRM_ERROR("Error creating resource validation node.\n"); + return ret; + } + + return vmw_cmd_res_switch_backup(dev_priv, sw_context, res, + &cmd->body.mobid, + cmd->body.offsetInBytes); +} + +static int vmw_cmd_dx_set_streamoutput(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_ctx_validation_info *ctx_node = sw_context->dx_ctx_node; + struct vmw_resource *res; + struct vmw_ctx_bindinfo_so binding; + struct { + SVGA3dCmdHeader header; + SVGA3dCmdDXSetStreamOutput body; + } *cmd = container_of(header, typeof(*cmd), header); + int ret; + + if (!ctx_node) { + DRM_ERROR("DX Context not set.\n"); + return -EINVAL; + } + + if (cmd->body.soid == SVGA3D_INVALID_ID) + return 0; + + /* + * When device does not support SM5 then streamoutput with mob command is + * not available to user-space. Simply return in this case. + */ + if (!has_sm5_context(dev_priv)) + return 0; + + /* + * With SM5 capable device if lookup fails then user-space probably used + * old streamoutput define command. Return without an error. + */ + res = vmw_dx_streamoutput_lookup(vmw_context_res_man(ctx_node->ctx), + cmd->body.soid); + if (IS_ERR(res)) { + return 0; + } + + ret = vmw_execbuf_res_noctx_val_add(sw_context, res, + VMW_RES_DIRTY_NONE); + if (ret) { + DRM_ERROR("Error creating resource validation node.\n"); + return ret; + } + + binding.bi.ctx = ctx_node->ctx; + binding.bi.res = res; + binding.bi.bt = vmw_ctx_binding_so; + binding.slot = 0; /* Only one SO set to context at a time. */ + + vmw_binding_add(sw_context->dx_ctx_node->staged, &binding.bi, 0, + binding.slot); + + return ret; +} + +static int vmw_cmd_indexed_instanced_indirect(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_draw_indexed_instanced_indirect_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDXDrawIndexedInstancedIndirect body; + } *cmd = container_of(header, typeof(*cmd), header); + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.argsBufferSid, NULL); +} + +static int vmw_cmd_instanced_indirect(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_draw_instanced_indirect_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDXDrawInstancedIndirect body; + } *cmd = container_of(header, typeof(*cmd), header); + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.argsBufferSid, NULL); +} + +static int vmw_cmd_dispatch_indirect(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + SVGA3dCmdHeader *header) +{ + struct vmw_dispatch_indirect_cmd { + SVGA3dCmdHeader header; + SVGA3dCmdDXDispatchIndirect body; + } *cmd = container_of(header, typeof(*cmd), header); + + if (!has_sm5_context(dev_priv)) + return -EINVAL; + + return vmw_cmd_res_check(dev_priv, sw_context, vmw_res_surface, + VMW_RES_DIRTY_NONE, user_surface_converter, + &cmd->body.argsBufferSid, NULL); +} + +static int vmw_cmd_check_not_3d(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + void *buf, uint32_t *size) +{ + uint32_t size_remaining = *size; + uint32_t cmd_id; + + cmd_id = ((uint32_t *)buf)[0]; + switch (cmd_id) { + case SVGA_CMD_UPDATE: + *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdUpdate); + break; + case SVGA_CMD_DEFINE_GMRFB: + *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdDefineGMRFB); + break; + case SVGA_CMD_BLIT_GMRFB_TO_SCREEN: + *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen); + break; + case SVGA_CMD_BLIT_SCREEN_TO_GMRFB: + *size = sizeof(uint32_t) + sizeof(SVGAFifoCmdBlitGMRFBToScreen); + break; + default: + VMW_DEBUG_USER("Unsupported SVGA command: %u.\n", cmd_id); + return -EINVAL; + } + + if (*size > size_remaining) { + VMW_DEBUG_USER("Invalid SVGA command (size mismatch): %u.\n", + cmd_id); + return -EINVAL; + } + + if (unlikely(!sw_context->kernel)) { + VMW_DEBUG_USER("Kernel only SVGA command: %u.\n", cmd_id); + return -EPERM; + } + + if (cmd_id == SVGA_CMD_DEFINE_GMRFB) + return vmw_cmd_check_define_gmrfb(dev_priv, sw_context, buf); + + return 0; +} + +static const struct vmw_cmd_entry vmw_cmd_entries[SVGA_3D_CMD_MAX] = { + VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DESTROY, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_COPY, &vmw_cmd_surface_copy_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_STRETCHBLT, &vmw_cmd_stretch_blt_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DMA, &vmw_cmd_dma, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DEFINE, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_CONTEXT_DESTROY, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETTRANSFORM, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETZRANGE, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERSTATE, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETRENDERTARGET, + &vmw_cmd_set_render_target_check, true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETTEXTURESTATE, &vmw_cmd_tex_state, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETMATERIAL, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTDATA, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETLIGHTENABLED, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETVIEWPORT, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETCLIPPLANE, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_CLEAR, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_PRESENT, &vmw_cmd_present_check, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DEFINE, &vmw_cmd_shader_define, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SHADER_DESTROY, &vmw_cmd_shader_destroy, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER, &vmw_cmd_set_shader, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SET_SHADER_CONST, &vmw_cmd_set_shader_const, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DRAW_PRIMITIVES, &vmw_cmd_draw, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SETSCISSORRECT, &vmw_cmd_cid_check, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_QUERY, &vmw_cmd_begin_query, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_END_QUERY, &vmw_cmd_end_query, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_QUERY, &vmw_cmd_wait_query, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_PRESENT_READBACK, &vmw_cmd_ok, + true, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN, + &vmw_cmd_blt_surf_screen_check, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SURFACE_DEFINE_V2, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_GENERATE_MIPMAPS, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_ACTIVATE_SURFACE, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEACTIVATE_SURFACE, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SCREEN_DMA, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD1, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD2, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD12, &vmw_cmd_invalid, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD13, &vmw_cmd_invalid, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD14, &vmw_cmd_invalid, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD15, &vmw_cmd_invalid, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD16, &vmw_cmd_invalid, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_DEAD17, &vmw_cmd_invalid, false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_SET_OTABLE_BASE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_READBACK_OTABLE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_MOB, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_MOB, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_REDEFINE_GB_MOB64, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SURFACE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE, &vmw_cmd_bind_gb_surface, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_COND_BIND_GB_SURFACE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_IMAGE, &vmw_cmd_update_gb_image, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_SURFACE, + &vmw_cmd_update_gb_surface, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_IMAGE, + &vmw_cmd_readback_gb_image, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_SURFACE, + &vmw_cmd_readback_gb_surface, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE, + &vmw_cmd_invalidate_gb_image, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_SURFACE, + &vmw_cmd_invalidate_gb_surface, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SHADER, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SHADER, &vmw_cmd_bind_gb_shader, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SHADER, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_SET_OTABLE_BASE64, &vmw_cmd_invalid, + false, false, false), + VMW_CMD_DEF(SVGA_3D_CMD_BEGIN_GB_QUERY, &vmw_cmd_begin_gb_query, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_END_GB_QUERY, &vmw_cmd_end_gb_query, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_WAIT_FOR_GB_QUERY, &vmw_cmd_wait_gb_query, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_NOP, &vmw_cmd_ok, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_NOP_ERROR, &vmw_cmd_ok, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_ENABLE_GART, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DISABLE_GART, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_MAP_MOB_INTO_GART, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_UNMAP_GART_RANGE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SCREENTARGET, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DESTROY_GB_SCREENTARGET, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SCREENTARGET, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_UPDATE_GB_SCREENTARGET, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE, &vmw_cmd_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_GB_SCREEN_DMA, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_GB_MOB_FENCE, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DEFINE_GB_SURFACE_V2, &vmw_cmd_invalid, + false, false, true), + + /* SM commands */ + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_CONTEXT, &vmw_cmd_invalid, + false, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER, + &vmw_cmd_dx_set_single_constant_buffer, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER_RESOURCES, + &vmw_cmd_dx_set_shader_res, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SHADER, &vmw_cmd_dx_set_shader, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SAMPLERS, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INSTANCED, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_AUTO, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS, + &vmw_cmd_dx_set_vertex_buffers, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INDEX_BUFFER, + &vmw_cmd_dx_set_index_buffer, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RENDERTARGETS, + &vmw_cmd_dx_set_rendertargets, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_BLEND_STATE, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_RASTERIZER_STATE, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_QUERY, &vmw_cmd_dx_define_query, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_QUERY, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_QUERY, &vmw_cmd_dx_bind_query, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_QUERY_OFFSET, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_BEGIN_QUERY, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_END_QUERY, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_QUERY, &vmw_cmd_invalid, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_PREDICATION, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_VIEWPORTS, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SCISSORRECTS, &vmw_cmd_dx_cid_check, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW, + &vmw_cmd_dx_clear_rendertarget_view, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW, + &vmw_cmd_dx_clear_depthstencil_view, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY, &vmw_cmd_invalid, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_GENMIPS, &vmw_cmd_dx_genmips, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE, + &vmw_cmd_dx_check_subresource, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_READBACK_SUBRESOURCE, + &vmw_cmd_dx_check_subresource, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE, + &vmw_cmd_dx_check_subresource, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW, + &vmw_cmd_dx_view_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW, + &vmw_cmd_dx_view_remove, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW, + &vmw_cmd_dx_view_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW, + &vmw_cmd_dx_view_remove, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW, + &vmw_cmd_dx_view_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW, + &vmw_cmd_dx_view_remove, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT, + &vmw_cmd_dx_so_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_BLEND_STATE, + &vmw_cmd_dx_so_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_BLEND_STATE, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE, + &vmw_cmd_dx_so_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE, + &vmw_cmd_dx_so_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE, + &vmw_cmd_dx_so_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_SHADER, + &vmw_cmd_dx_define_shader, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_SHADER, + &vmw_cmd_dx_destroy_shader, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_SHADER, + &vmw_cmd_dx_bind_shader, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT, + &vmw_cmd_dx_so_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT, + &vmw_cmd_dx_destroy_streamoutput, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_STREAMOUTPUT, + &vmw_cmd_dx_set_streamoutput, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_SOTARGETS, + &vmw_cmd_dx_set_so_targets, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_INPUT_LAYOUT, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_TOPOLOGY, + &vmw_cmd_dx_cid_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_BUFFER_COPY, + &vmw_cmd_buffer_copy_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_PRED_COPY_REGION, + &vmw_cmd_pred_copy_check, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER, + &vmw_cmd_dx_transfer_from_buffer, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_INTRA_SURFACE_COPY, &vmw_cmd_intra_surface_copy, + true, false, true), + + /* + * SM5 commands + */ + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_UA_VIEW, &vmw_cmd_sm5_view_define, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DESTROY_UA_VIEW, &vmw_cmd_sm5_view_remove, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT, &vmw_cmd_clear_uav_uint, + true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT, + &vmw_cmd_clear_uav_float, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT, &vmw_cmd_invalid, true, + false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_UA_VIEWS, &vmw_cmd_set_uav, true, false, + true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT, + &vmw_cmd_indexed_instanced_indirect, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT, + &vmw_cmd_instanced_indirect, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DISPATCH, &vmw_cmd_sm5, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DISPATCH_INDIRECT, + &vmw_cmd_dispatch_indirect, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_SET_CS_UA_VIEWS, &vmw_cmd_set_cs_uav, true, + false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2, + &vmw_cmd_sm5_view_define, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB, + &vmw_cmd_dx_define_streamoutput, true, false, true), + VMW_CMD_DEF(SVGA_3D_CMD_DX_BIND_STREAMOUTPUT, + &vmw_cmd_dx_bind_streamoutput, true, false, true), +}; + +bool vmw_cmd_describe(const void *buf, u32 *size, char const **cmd) +{ + u32 cmd_id = ((u32 *) buf)[0]; + + if (cmd_id >= SVGA_CMD_MAX) { + SVGA3dCmdHeader *header = (SVGA3dCmdHeader *) buf; + const struct vmw_cmd_entry *entry; + + *size = header->size + sizeof(SVGA3dCmdHeader); + cmd_id = header->id; + if (cmd_id >= SVGA_3D_CMD_MAX) + return false; + + cmd_id -= SVGA_3D_CMD_BASE; + entry = &vmw_cmd_entries[cmd_id]; + *cmd = entry->cmd_name; + return true; + } + + switch (cmd_id) { + case SVGA_CMD_UPDATE: + *cmd = "SVGA_CMD_UPDATE"; + *size = sizeof(u32) + sizeof(SVGAFifoCmdUpdate); + break; + case SVGA_CMD_DEFINE_GMRFB: + *cmd = "SVGA_CMD_DEFINE_GMRFB"; + *size = sizeof(u32) + sizeof(SVGAFifoCmdDefineGMRFB); + break; + case SVGA_CMD_BLIT_GMRFB_TO_SCREEN: + *cmd = "SVGA_CMD_BLIT_GMRFB_TO_SCREEN"; + *size = sizeof(u32) + sizeof(SVGAFifoCmdBlitGMRFBToScreen); + break; + case SVGA_CMD_BLIT_SCREEN_TO_GMRFB: + *cmd = "SVGA_CMD_BLIT_SCREEN_TO_GMRFB"; + *size = sizeof(u32) + sizeof(SVGAFifoCmdBlitGMRFBToScreen); + break; + default: + *cmd = "UNKNOWN"; + *size = 0; + return false; + } + + return true; +} + +static int vmw_cmd_check(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, void *buf, + uint32_t *size) +{ + uint32_t cmd_id; + uint32_t size_remaining = *size; + SVGA3dCmdHeader *header = (SVGA3dCmdHeader *) buf; + int ret; + const struct vmw_cmd_entry *entry; + bool gb = dev_priv->capabilities & SVGA_CAP_GBOBJECTS; + + cmd_id = ((uint32_t *)buf)[0]; + /* Handle any none 3D commands */ + if (unlikely(cmd_id < SVGA_CMD_MAX)) + return vmw_cmd_check_not_3d(dev_priv, sw_context, buf, size); + + + cmd_id = header->id; + *size = header->size + sizeof(SVGA3dCmdHeader); + + cmd_id -= SVGA_3D_CMD_BASE; + if (unlikely(*size > size_remaining)) + goto out_invalid; + + if (unlikely(cmd_id >= SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE)) + goto out_invalid; + + entry = &vmw_cmd_entries[cmd_id]; + if (unlikely(!entry->func)) + goto out_invalid; + + if (unlikely(!entry->user_allow && !sw_context->kernel)) + goto out_privileged; + + if (unlikely(entry->gb_disable && gb)) + goto out_old; + + if (unlikely(entry->gb_enable && !gb)) + goto out_new; + + ret = entry->func(dev_priv, sw_context, header); + if (unlikely(ret != 0)) { + VMW_DEBUG_USER("SVGA3D command: %d failed with error %d\n", + cmd_id + SVGA_3D_CMD_BASE, ret); + return ret; + } + + return 0; +out_invalid: + VMW_DEBUG_USER("Invalid SVGA3D command: %d\n", + cmd_id + SVGA_3D_CMD_BASE); + return -EINVAL; +out_privileged: + VMW_DEBUG_USER("Privileged SVGA3D command: %d\n", + cmd_id + SVGA_3D_CMD_BASE); + return -EPERM; +out_old: + VMW_DEBUG_USER("Deprecated (disallowed) SVGA3D command: %d\n", + cmd_id + SVGA_3D_CMD_BASE); + return -EINVAL; +out_new: + VMW_DEBUG_USER("SVGA3D command: %d not supported by virtual device.\n", + cmd_id + SVGA_3D_CMD_BASE); + return -EINVAL; +} + +static int vmw_cmd_check_all(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, void *buf, + uint32_t size) +{ + int32_t cur_size = size; + int ret; + + sw_context->buf_start = buf; + + while (cur_size > 0) { + size = cur_size; + ret = vmw_cmd_check(dev_priv, sw_context, buf, &size); + if (unlikely(ret != 0)) + return ret; + buf = (void *)((unsigned long) buf + size); + cur_size -= size; + } + + if (unlikely(cur_size != 0)) { + VMW_DEBUG_USER("Command verifier out of sync.\n"); + return -EINVAL; + } + + return 0; +} + +static void vmw_free_relocations(struct vmw_sw_context *sw_context) +{ + /* Memory is validation context memory, so no need to free it */ + INIT_LIST_HEAD(&sw_context->bo_relocations); +} + +static void vmw_apply_relocations(struct vmw_sw_context *sw_context) +{ + struct vmw_relocation *reloc; + struct ttm_buffer_object *bo; + + list_for_each_entry(reloc, &sw_context->bo_relocations, head) { + bo = &reloc->vbo->base; + switch (bo->mem.mem_type) { + case TTM_PL_VRAM: + reloc->location->offset += bo->mem.start << PAGE_SHIFT; + reloc->location->gmrId = SVGA_GMR_FRAMEBUFFER; + break; + case VMW_PL_GMR: + reloc->location->gmrId = bo->mem.start; + break; + case VMW_PL_MOB: + *reloc->mob_loc = bo->mem.start; + break; + default: + BUG(); + } + } + vmw_free_relocations(sw_context); +} + +static int vmw_resize_cmd_bounce(struct vmw_sw_context *sw_context, + uint32_t size) +{ + if (likely(sw_context->cmd_bounce_size >= size)) + return 0; + + if (sw_context->cmd_bounce_size == 0) + sw_context->cmd_bounce_size = VMWGFX_CMD_BOUNCE_INIT_SIZE; + + while (sw_context->cmd_bounce_size < size) { + sw_context->cmd_bounce_size = + PAGE_ALIGN(sw_context->cmd_bounce_size + + (sw_context->cmd_bounce_size >> 1)); + } + + vfree(sw_context->cmd_bounce); + sw_context->cmd_bounce = vmalloc(sw_context->cmd_bounce_size); + + if (sw_context->cmd_bounce == NULL) { + VMW_DEBUG_USER("Failed to allocate command bounce buffer.\n"); + sw_context->cmd_bounce_size = 0; + return -ENOMEM; + } + + return 0; +} + +/** + * vmw_execbuf_fence_commands - create and submit a command stream fence + * + * Creates a fence object and submits a command stream marker. + * If this fails for some reason, We sync the fifo and return NULL. + * It is then safe to fence buffers with a NULL pointer. + * + * If @p_handle is not NULL @file_priv must also not be NULL. Creates a + * userspace handle if @p_handle is not NULL, otherwise not. + */ + +int vmw_execbuf_fence_commands(struct drm_file *file_priv, + struct vmw_private *dev_priv, + struct vmw_fence_obj **p_fence, + uint32_t *p_handle) +{ + uint32_t sequence; + int ret; + bool synced = false; + + /* p_handle implies file_priv. */ + BUG_ON(p_handle != NULL && file_priv == NULL); + + ret = vmw_fifo_send_fence(dev_priv, &sequence); + if (unlikely(ret != 0)) { + VMW_DEBUG_USER("Fence submission error. Syncing.\n"); + synced = true; + } + + if (p_handle != NULL) + ret = vmw_user_fence_create(file_priv, dev_priv->fman, + sequence, p_fence, p_handle); + else + ret = vmw_fence_create(dev_priv->fman, sequence, p_fence); + + if (unlikely(ret != 0 && !synced)) { + (void) vmw_fallback_wait(dev_priv, false, false, sequence, + false, VMW_FENCE_WAIT_TIMEOUT); + *p_fence = NULL; + } + + return ret; +} + +/** + * vmw_execbuf_copy_fence_user - copy fence object information to user-space. + * + * @dev_priv: Pointer to a vmw_private struct. + * @vmw_fp: Pointer to the struct vmw_fpriv representing the calling file. + * @ret: Return value from fence object creation. + * @user_fence_rep: User space address of a struct drm_vmw_fence_rep to which + * the information should be copied. + * @fence: Pointer to the fenc object. + * @fence_handle: User-space fence handle. + * @out_fence_fd: exported file descriptor for the fence. -1 if not used + * @sync_file: Only used to clean up in case of an error in this function. + * + * This function copies fence information to user-space. If copying fails, the + * user-space struct drm_vmw_fence_rep::error member is hopefully left + * untouched, and if it's preloaded with an -EFAULT by user-space, the error + * will hopefully be detected. + * + * Also if copying fails, user-space will be unable to signal the fence object + * so we wait for it immediately, and then unreference the user-space reference. + */ +int +vmw_execbuf_copy_fence_user(struct vmw_private *dev_priv, + struct vmw_fpriv *vmw_fp, int ret, + struct drm_vmw_fence_rep __user *user_fence_rep, + struct vmw_fence_obj *fence, uint32_t fence_handle, + int32_t out_fence_fd) +{ + struct drm_vmw_fence_rep fence_rep; + + if (user_fence_rep == NULL) + return 0; + + memset(&fence_rep, 0, sizeof(fence_rep)); + + fence_rep.error = ret; + fence_rep.fd = out_fence_fd; + if (ret == 0) { + BUG_ON(fence == NULL); + + fence_rep.handle = fence_handle; + fence_rep.seqno = fence->base.seqno; + vmw_update_seqno(dev_priv, &dev_priv->fifo); + fence_rep.passed_seqno = dev_priv->last_read_seqno; + } + + /* + * copy_to_user errors will be detected by user space not seeing + * fence_rep::error filled in. Typically user-space would have pre-set + * that member to -EFAULT. + */ + ret = copy_to_user(user_fence_rep, &fence_rep, + sizeof(fence_rep)); + + /* + * User-space lost the fence object. We need to sync and unreference the + * handle. + */ + if (unlikely(ret != 0) && (fence_rep.error == 0)) { + ttm_ref_object_base_unref(vmw_fp->tfile, fence_handle, + TTM_REF_USAGE); + VMW_DEBUG_USER("Fence copy error. Syncing.\n"); + (void) vmw_fence_obj_wait(fence, false, false, + VMW_FENCE_WAIT_TIMEOUT); + } + + return ret ? -EFAULT : 0; +} + +/** + * vmw_execbuf_submit_fifo - Patch a command batch and submit it using the fifo. + * + * @dev_priv: Pointer to a device private structure. + * @kernel_commands: Pointer to the unpatched command batch. + * @command_size: Size of the unpatched command batch. + * @sw_context: Structure holding the relocation lists. + * + * Side effects: If this function returns 0, then the command batch pointed to + * by @kernel_commands will have been modified. + */ +static int vmw_execbuf_submit_fifo(struct vmw_private *dev_priv, + void *kernel_commands, u32 command_size, + struct vmw_sw_context *sw_context) +{ + void *cmd; + + if (sw_context->dx_ctx_node) + cmd = VMW_FIFO_RESERVE_DX(dev_priv, command_size, + sw_context->dx_ctx_node->ctx->id); + else + cmd = VMW_FIFO_RESERVE(dev_priv, command_size); + + if (!cmd) + return -ENOMEM; + + vmw_apply_relocations(sw_context); + memcpy(cmd, kernel_commands, command_size); + vmw_resource_relocations_apply(cmd, &sw_context->res_relocations); + vmw_resource_relocations_free(&sw_context->res_relocations); + vmw_fifo_commit(dev_priv, command_size); + + return 0; +} + +/** + * vmw_execbuf_submit_cmdbuf - Patch a command batch and submit it using the + * command buffer manager. + * + * @dev_priv: Pointer to a device private structure. + * @header: Opaque handle to the command buffer allocation. + * @command_size: Size of the unpatched command batch. + * @sw_context: Structure holding the relocation lists. + * + * Side effects: If this function returns 0, then the command buffer represented + * by @header will have been modified. + */ +static int vmw_execbuf_submit_cmdbuf(struct vmw_private *dev_priv, + struct vmw_cmdbuf_header *header, + u32 command_size, + struct vmw_sw_context *sw_context) +{ + u32 id = ((sw_context->dx_ctx_node) ? sw_context->dx_ctx_node->ctx->id : + SVGA3D_INVALID_ID); + void *cmd = vmw_cmdbuf_reserve(dev_priv->cman, command_size, id, false, + header); + + vmw_apply_relocations(sw_context); + vmw_resource_relocations_apply(cmd, &sw_context->res_relocations); + vmw_resource_relocations_free(&sw_context->res_relocations); + vmw_cmdbuf_commit(dev_priv->cman, command_size, header, false); + + return 0; +} + +/** + * vmw_execbuf_cmdbuf - Prepare, if possible, a user-space command batch for + * submission using a command buffer. + * + * @dev_priv: Pointer to a device private structure. + * @user_commands: User-space pointer to the commands to be submitted. + * @command_size: Size of the unpatched command batch. + * @header: Out parameter returning the opaque pointer to the command buffer. + * + * This function checks whether we can use the command buffer manager for + * submission and if so, creates a command buffer of suitable size and copies + * the user data into that buffer. + * + * On successful return, the function returns a pointer to the data in the + * command buffer and *@header is set to non-NULL. + * + * If command buffers could not be used, the function will return the value of + * @kernel_commands on function call. That value may be NULL. In that case, the + * value of *@header will be set to NULL. + * + * If an error is encountered, the function will return a pointer error value. + * If the function is interrupted by a signal while sleeping, it will return + * -ERESTARTSYS casted to a pointer error value. + */ +static void *vmw_execbuf_cmdbuf(struct vmw_private *dev_priv, + void __user *user_commands, + void *kernel_commands, u32 command_size, + struct vmw_cmdbuf_header **header) +{ + size_t cmdbuf_size; + int ret; + + *header = NULL; + if (command_size > SVGA_CB_MAX_SIZE) { + VMW_DEBUG_USER("Command buffer is too large.\n"); + return ERR_PTR(-EINVAL); + } + + if (!dev_priv->cman || kernel_commands) + return kernel_commands; + + /* If possible, add a little space for fencing. */ + cmdbuf_size = command_size + 512; + cmdbuf_size = min_t(size_t, cmdbuf_size, SVGA_CB_MAX_SIZE); + kernel_commands = vmw_cmdbuf_alloc(dev_priv->cman, cmdbuf_size, true, + header); + if (IS_ERR(kernel_commands)) + return kernel_commands; + + ret = copy_from_user(kernel_commands, user_commands, command_size); + if (ret) { + VMW_DEBUG_USER("Failed copying commands.\n"); + vmw_cmdbuf_header_free(*header); + *header = NULL; + return ERR_PTR(-EFAULT); + } + + return kernel_commands; +} + +static int vmw_execbuf_tie_context(struct vmw_private *dev_priv, + struct vmw_sw_context *sw_context, + uint32_t handle) +{ + struct vmw_resource *res; + int ret; + unsigned int size; + + if (handle == SVGA3D_INVALID_ID) + return 0; + + size = vmw_execbuf_res_size(dev_priv, vmw_res_dx_context); + ret = vmw_validation_preload_res(sw_context->ctx, size); + if (ret) + return ret; + + res = vmw_user_resource_noref_lookup_handle + (dev_priv, sw_context->fp->tfile, handle, + user_context_converter); + if (IS_ERR(res)) { + VMW_DEBUG_USER("Could not find or user DX context 0x%08x.\n", + (unsigned int) handle); + return PTR_ERR(res); + } + + ret = vmw_execbuf_res_noref_val_add(sw_context, res, VMW_RES_DIRTY_SET); + if (unlikely(ret != 0)) + return ret; + + sw_context->dx_ctx_node = vmw_execbuf_info_from_res(sw_context, res); + sw_context->man = vmw_context_res_man(res); + + return 0; +} + +int vmw_execbuf_process(struct drm_file *file_priv, + struct vmw_private *dev_priv, + void __user *user_commands, void *kernel_commands, + uint32_t command_size, uint64_t throttle_us, + uint32_t dx_context_handle, + struct drm_vmw_fence_rep __user *user_fence_rep, + struct vmw_fence_obj **out_fence, uint32_t flags) +{ + struct vmw_sw_context *sw_context = &dev_priv->ctx; + struct vmw_fence_obj *fence = NULL; + struct vmw_cmdbuf_header *header; + uint32_t handle = 0; + int ret; + int32_t out_fence_fd = -1; + struct sync_file *sync_file = NULL; + DECLARE_VAL_CONTEXT(val_ctx, &sw_context->res_ht, 1); + + vmw_validation_set_val_mem(&val_ctx, &dev_priv->vvm); + + if (flags & DRM_VMW_EXECBUF_FLAG_EXPORT_FENCE_FD) { + out_fence_fd = get_unused_fd_flags(O_CLOEXEC); + if (out_fence_fd < 0) { + VMW_DEBUG_USER("Failed to get a fence fd.\n"); + return out_fence_fd; + } + } + + if (throttle_us) { + ret = vmw_wait_lag(dev_priv, &dev_priv->fifo.marker_queue, + throttle_us); + + if (ret) + goto out_free_fence_fd; + } + + kernel_commands = vmw_execbuf_cmdbuf(dev_priv, user_commands, + kernel_commands, command_size, + &header); + if (IS_ERR(kernel_commands)) { + ret = PTR_ERR(kernel_commands); + goto out_free_fence_fd; + } + + ret = mutex_lock_interruptible(&dev_priv->cmdbuf_mutex); + if (ret) { + ret = -ERESTARTSYS; + goto out_free_header; + } + + sw_context->kernel = false; + if (kernel_commands == NULL) { + ret = vmw_resize_cmd_bounce(sw_context, command_size); + if (unlikely(ret != 0)) + goto out_unlock; + + ret = copy_from_user(sw_context->cmd_bounce, user_commands, + command_size); + if (unlikely(ret != 0)) { + ret = -EFAULT; + VMW_DEBUG_USER("Failed copying commands.\n"); + goto out_unlock; + } + + kernel_commands = sw_context->cmd_bounce; + } else if (!header) { + sw_context->kernel = true; + } + + sw_context->fp = vmw_fpriv(file_priv); + INIT_LIST_HEAD(&sw_context->ctx_list); + sw_context->cur_query_bo = dev_priv->pinned_bo; + sw_context->last_query_ctx = NULL; + sw_context->needs_post_query_barrier = false; + sw_context->dx_ctx_node = NULL; + sw_context->dx_query_mob = NULL; + sw_context->dx_query_ctx = NULL; + memset(sw_context->res_cache, 0, sizeof(sw_context->res_cache)); + INIT_LIST_HEAD(&sw_context->res_relocations); + INIT_LIST_HEAD(&sw_context->bo_relocations); + + if (sw_context->staged_bindings) + vmw_binding_state_reset(sw_context->staged_bindings); + + if (!sw_context->res_ht_initialized) { + ret = drm_ht_create(&sw_context->res_ht, VMW_RES_HT_ORDER); + if (unlikely(ret != 0)) + goto out_unlock; + + sw_context->res_ht_initialized = true; + } + + INIT_LIST_HEAD(&sw_context->staged_cmd_res); + sw_context->ctx = &val_ctx; + ret = vmw_execbuf_tie_context(dev_priv, sw_context, dx_context_handle); + if (unlikely(ret != 0)) + goto out_err_nores; + + ret = vmw_cmd_check_all(dev_priv, sw_context, kernel_commands, + command_size); + if (unlikely(ret != 0)) + goto out_err_nores; + + ret = vmw_resources_reserve(sw_context); + if (unlikely(ret != 0)) + goto out_err_nores; + + ret = vmw_validation_bo_reserve(&val_ctx, true); + if (unlikely(ret != 0)) + goto out_err_nores; + + ret = vmw_validation_bo_validate(&val_ctx, true); + if (unlikely(ret != 0)) + goto out_err; + + ret = vmw_validation_res_validate(&val_ctx, true); + if (unlikely(ret != 0)) + goto out_err; + + vmw_validation_drop_ht(&val_ctx); + + ret = mutex_lock_interruptible(&dev_priv->binding_mutex); + if (unlikely(ret != 0)) { + ret = -ERESTARTSYS; + goto out_err; + } + + if (dev_priv->has_mob) { + ret = vmw_rebind_contexts(sw_context); + if (unlikely(ret != 0)) + goto out_unlock_binding; + } + + if (!header) { + ret = vmw_execbuf_submit_fifo(dev_priv, kernel_commands, + command_size, sw_context); + } else { + ret = vmw_execbuf_submit_cmdbuf(dev_priv, header, command_size, + sw_context); + header = NULL; + } + mutex_unlock(&dev_priv->binding_mutex); + if (ret) + goto out_err; + + vmw_query_bo_switch_commit(dev_priv, sw_context); + ret = vmw_execbuf_fence_commands(file_priv, dev_priv, &fence, + (user_fence_rep) ? &handle : NULL); + /* + * This error is harmless, because if fence submission fails, + * vmw_fifo_send_fence will sync. The error will be propagated to + * user-space in @fence_rep + */ + if (ret != 0) + VMW_DEBUG_USER("Fence submission error. Syncing.\n"); + + vmw_execbuf_bindings_commit(sw_context, false); + vmw_bind_dx_query_mob(sw_context); + vmw_validation_res_unreserve(&val_ctx, false); + + vmw_validation_bo_fence(sw_context->ctx, fence); + + if (unlikely(dev_priv->pinned_bo != NULL && !dev_priv->query_cid_valid)) + __vmw_execbuf_release_pinned_bo(dev_priv, fence); + + /* + * If anything fails here, give up trying to export the fence and do a + * sync since the user mode will not be able to sync the fence itself. + * This ensures we are still functionally correct. + */ + if (flags & DRM_VMW_EXECBUF_FLAG_EXPORT_FENCE_FD) { + + sync_file = sync_file_create(&fence->base); + if (!sync_file) { + VMW_DEBUG_USER("Sync file create failed for fence\n"); + put_unused_fd(out_fence_fd); + out_fence_fd = -1; + + (void) vmw_fence_obj_wait(fence, false, false, + VMW_FENCE_WAIT_TIMEOUT); + } + } + + ret = vmw_execbuf_copy_fence_user(dev_priv, vmw_fpriv(file_priv), ret, + user_fence_rep, fence, handle, out_fence_fd); + + if (sync_file) { + if (ret) { + /* usercopy of fence failed, put the file object */ + fput(sync_file->file); + put_unused_fd(out_fence_fd); + } else { + /* Link the fence with the FD created earlier */ + fd_install(out_fence_fd, sync_file->file); + } + } + + /* Don't unreference when handing fence out */ + if (unlikely(out_fence != NULL)) { + *out_fence = fence; + fence = NULL; + } else if (likely(fence != NULL)) { + vmw_fence_obj_unreference(&fence); + } + + vmw_cmdbuf_res_commit(&sw_context->staged_cmd_res); + mutex_unlock(&dev_priv->cmdbuf_mutex); + + /* + * Unreference resources outside of the cmdbuf_mutex to avoid deadlocks + * in resource destruction paths. + */ + vmw_validation_unref_lists(&val_ctx); + + return ret; + +out_unlock_binding: + mutex_unlock(&dev_priv->binding_mutex); +out_err: + vmw_validation_bo_backoff(&val_ctx); +out_err_nores: + vmw_execbuf_bindings_commit(sw_context, true); + vmw_validation_res_unreserve(&val_ctx, true); + vmw_resource_relocations_free(&sw_context->res_relocations); + vmw_free_relocations(sw_context); + if (unlikely(dev_priv->pinned_bo != NULL && !dev_priv->query_cid_valid)) + __vmw_execbuf_release_pinned_bo(dev_priv, NULL); +out_unlock: + vmw_cmdbuf_res_revert(&sw_context->staged_cmd_res); + vmw_validation_drop_ht(&val_ctx); + WARN_ON(!list_empty(&sw_context->ctx_list)); + mutex_unlock(&dev_priv->cmdbuf_mutex); + + /* + * Unreference resources outside of the cmdbuf_mutex to avoid deadlocks + * in resource destruction paths. + */ + vmw_validation_unref_lists(&val_ctx); +out_free_header: + if (header) + vmw_cmdbuf_header_free(header); +out_free_fence_fd: + if (out_fence_fd >= 0) + put_unused_fd(out_fence_fd); + + return ret; +} + +/** + * vmw_execbuf_unpin_panic - Idle the fifo and unpin the query buffer. + * + * @dev_priv: The device private structure. + * + * This function is called to idle the fifo and unpin the query buffer if the + * normal way to do this hits an error, which should typically be extremely + * rare. + */ +static void vmw_execbuf_unpin_panic(struct vmw_private *dev_priv) +{ + VMW_DEBUG_USER("Can't unpin query buffer. Trying to recover.\n"); + + (void) vmw_fallback_wait(dev_priv, false, true, 0, false, 10*HZ); + vmw_bo_pin_reserved(dev_priv->pinned_bo, false); + if (dev_priv->dummy_query_bo_pinned) { + vmw_bo_pin_reserved(dev_priv->dummy_query_bo, false); + dev_priv->dummy_query_bo_pinned = false; + } +} + + +/** + * __vmw_execbuf_release_pinned_bo - Flush queries and unpin the pinned query + * bo. + * + * @dev_priv: The device private structure. + * @fence: If non-NULL should point to a struct vmw_fence_obj issued _after_ a + * query barrier that flushes all queries touching the current buffer pointed to + * by @dev_priv->pinned_bo + * + * This function should be used to unpin the pinned query bo, or as a query + * barrier when we need to make sure that all queries have finished before the + * next fifo command. (For example on hardware context destructions where the + * hardware may otherwise leak unfinished queries). + * + * This function does not return any failure codes, but make attempts to do safe + * unpinning in case of errors. + * + * The function will synchronize on the previous query barrier, and will thus + * not finish until that barrier has executed. + * + * the @dev_priv->cmdbuf_mutex needs to be held by the current thread before + * calling this function. + */ +void __vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv, + struct vmw_fence_obj *fence) +{ + int ret = 0; + struct vmw_fence_obj *lfence = NULL; + DECLARE_VAL_CONTEXT(val_ctx, NULL, 0); + + if (dev_priv->pinned_bo == NULL) + goto out_unlock; + + ret = vmw_validation_add_bo(&val_ctx, dev_priv->pinned_bo, false, + false); + if (ret) + goto out_no_reserve; + + ret = vmw_validation_add_bo(&val_ctx, dev_priv->dummy_query_bo, false, + false); + if (ret) + goto out_no_reserve; + + ret = vmw_validation_bo_reserve(&val_ctx, false); + if (ret) + goto out_no_reserve; + + if (dev_priv->query_cid_valid) { + BUG_ON(fence != NULL); + ret = vmw_fifo_emit_dummy_query(dev_priv, dev_priv->query_cid); + if (ret) + goto out_no_emit; + dev_priv->query_cid_valid = false; + } + + vmw_bo_pin_reserved(dev_priv->pinned_bo, false); + if (dev_priv->dummy_query_bo_pinned) { + vmw_bo_pin_reserved(dev_priv->dummy_query_bo, false); + dev_priv->dummy_query_bo_pinned = false; + } + if (fence == NULL) { + (void) vmw_execbuf_fence_commands(NULL, dev_priv, &lfence, + NULL); + fence = lfence; + } + vmw_validation_bo_fence(&val_ctx, fence); + if (lfence != NULL) + vmw_fence_obj_unreference(&lfence); + + vmw_validation_unref_lists(&val_ctx); + vmw_bo_unreference(&dev_priv->pinned_bo); + +out_unlock: + return; +out_no_emit: + vmw_validation_bo_backoff(&val_ctx); +out_no_reserve: + vmw_validation_unref_lists(&val_ctx); + vmw_execbuf_unpin_panic(dev_priv); + vmw_bo_unreference(&dev_priv->pinned_bo); +} + +/** + * vmw_execbuf_release_pinned_bo - Flush queries and unpin the pinned query bo. + * + * @dev_priv: The device private structure. + * + * This function should be used to unpin the pinned query bo, or as a query + * barrier when we need to make sure that all queries have finished before the + * next fifo command. (For example on hardware context destructions where the + * hardware may otherwise leak unfinished queries). + * + * This function does not return any failure codes, but make attempts to do safe + * unpinning in case of errors. + * + * The function will synchronize on the previous query barrier, and will thus + * not finish until that barrier has executed. + */ +void vmw_execbuf_release_pinned_bo(struct vmw_private *dev_priv) +{ + mutex_lock(&dev_priv->cmdbuf_mutex); + if (dev_priv->query_cid_valid) + __vmw_execbuf_release_pinned_bo(dev_priv, NULL); + mutex_unlock(&dev_priv->cmdbuf_mutex); +} + +int vmw_execbuf_ioctl(struct drm_device *dev, void *data, + struct drm_file *file_priv) +{ + struct vmw_private *dev_priv = vmw_priv(dev); + struct drm_vmw_execbuf_arg *arg = data; + int ret; + struct dma_fence *in_fence = NULL; + + /* + * Extend the ioctl argument while maintaining backwards compatibility: + * We take different code paths depending on the value of arg->version. + * + * Note: The ioctl argument is extended and zeropadded by core DRM. + */ + if (unlikely(arg->version > DRM_VMW_EXECBUF_VERSION || + arg->version == 0)) { + VMW_DEBUG_USER("Incorrect execbuf version.\n"); + return -EINVAL; + } + + switch (arg->version) { + case 1: + /* For v1 core DRM have extended + zeropadded the data */ + arg->context_handle = (uint32_t) -1; + break; + case 2: + default: + /* For v2 and later core DRM would have correctly copied it */ + break; + } + + /* If imported a fence FD from elsewhere, then wait on it */ + if (arg->flags & DRM_VMW_EXECBUF_FLAG_IMPORT_FENCE_FD) { + in_fence = sync_file_get_fence(arg->imported_fence_fd); + + if (!in_fence) { + VMW_DEBUG_USER("Cannot get imported fence\n"); + return -EINVAL; + } + + ret = vmw_wait_dma_fence(dev_priv->fman, in_fence); + if (ret) + goto out; + } + + ret = ttm_read_lock(&dev_priv->reservation_sem, true); + if (unlikely(ret != 0)) + return ret; + + ret = vmw_execbuf_process(file_priv, dev_priv, + (void __user *)(unsigned long)arg->commands, + NULL, arg->command_size, arg->throttle_us, + arg->context_handle, + (void __user *)(unsigned long)arg->fence_rep, + NULL, arg->flags); + + ttm_read_unlock(&dev_priv->reservation_sem); + if (unlikely(ret != 0)) + goto out; + + vmw_kms_cursor_post_execbuf(dev_priv); + +out: + if (in_fence) + dma_fence_put(in_fence); + return ret; +} |