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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 10:05:51 +0000 |
commit | 5d1646d90e1f2cceb9f0828f4b28318cd0ec7744 (patch) | |
tree | a94efe259b9009378be6d90eb30d2b019d95c194 /drivers/input/joystick/grip_mp.c | |
parent | Initial commit. (diff) | |
download | linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.tar.xz linux-5d1646d90e1f2cceb9f0828f4b28318cd0ec7744.zip |
Adding upstream version 5.10.209.upstream/5.10.209
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drivers/input/joystick/grip_mp.c')
-rw-r--r-- | drivers/input/joystick/grip_mp.c | 690 |
1 files changed, 690 insertions, 0 deletions
diff --git a/drivers/input/joystick/grip_mp.c b/drivers/input/joystick/grip_mp.c new file mode 100644 index 000000000..056a89ac2 --- /dev/null +++ b/drivers/input/joystick/grip_mp.c @@ -0,0 +1,690 @@ +// SPDX-License-Identifier: GPL-2.0-only +/* + * Driver for the Gravis Grip Multiport, a gamepad "hub" that + * connects up to four 9-pin digital gamepads/joysticks. + * Driver tested on SMP and UP kernel versions 2.4.18-4 and 2.4.18-5. + * + * Thanks to Chris Gassib for helpful advice. + * + * Copyright (c) 2002 Brian Bonnlander, Bill Soudan + * Copyright (c) 1998-2000 Vojtech Pavlik + */ + +#include <linux/kernel.h> +#include <linux/module.h> +#include <linux/slab.h> +#include <linux/gameport.h> +#include <linux/input.h> +#include <linux/delay.h> +#include <linux/proc_fs.h> +#include <linux/jiffies.h> + +#define DRIVER_DESC "Gravis Grip Multiport driver" + +MODULE_AUTHOR("Brian Bonnlander"); +MODULE_DESCRIPTION(DRIVER_DESC); +MODULE_LICENSE("GPL"); + +#ifdef GRIP_DEBUG +#define dbg(format, arg...) printk(KERN_ERR __FILE__ ": " format "\n" , ## arg) +#else +#define dbg(format, arg...) do {} while (0) +#endif + +#define GRIP_MAX_PORTS 4 +/* + * Grip multiport state + */ + +struct grip_port { + struct input_dev *dev; + int mode; + int registered; + + /* individual gamepad states */ + int buttons; + int xaxes; + int yaxes; + int dirty; /* has the state been updated? */ +}; + +struct grip_mp { + struct gameport *gameport; + struct grip_port *port[GRIP_MAX_PORTS]; + int reads; + int bads; +}; + +/* + * Multiport packet interpretation + */ + +#define PACKET_FULL 0x80000000 /* packet is full */ +#define PACKET_IO_FAST 0x40000000 /* 3 bits per gameport read */ +#define PACKET_IO_SLOW 0x20000000 /* 1 bit per gameport read */ +#define PACKET_MP_MORE 0x04000000 /* multiport wants to send more */ +#define PACKET_MP_DONE 0x02000000 /* multiport done sending */ + +/* + * Packet status code interpretation + */ + +#define IO_GOT_PACKET 0x0100 /* Got a packet */ +#define IO_MODE_FAST 0x0200 /* Used 3 data bits per gameport read */ +#define IO_SLOT_CHANGE 0x0800 /* Multiport physical slot status changed */ +#define IO_DONE 0x1000 /* Multiport is done sending packets */ +#define IO_RETRY 0x4000 /* Try again later to get packet */ +#define IO_RESET 0x8000 /* Force multiport to resend all packets */ + +/* + * Gamepad configuration data. Other 9-pin digital joystick devices + * may work with the multiport, so this may not be an exhaustive list! + * Commodore 64 joystick remains untested. + */ + +#define GRIP_INIT_DELAY 2000 /* 2 ms */ + +#define GRIP_MODE_NONE 0 +#define GRIP_MODE_RESET 1 +#define GRIP_MODE_GP 2 +#define GRIP_MODE_C64 3 + +static const int grip_btn_gp[] = { BTN_TR, BTN_TL, BTN_A, BTN_B, BTN_C, BTN_X, BTN_Y, BTN_Z, -1 }; +static const int grip_btn_c64[] = { BTN_JOYSTICK, -1 }; + +static const int grip_abs_gp[] = { ABS_X, ABS_Y, -1 }; +static const int grip_abs_c64[] = { ABS_X, ABS_Y, -1 }; + +static const int *grip_abs[] = { NULL, NULL, grip_abs_gp, grip_abs_c64 }; +static const int *grip_btn[] = { NULL, NULL, grip_btn_gp, grip_btn_c64 }; + +static const char *grip_name[] = { NULL, NULL, "Gravis Grip Pad", "Commodore 64 Joystick" }; + +static const int init_seq[] = { + 1, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, + 1, 0, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 0, 1, 1, + 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, + 0, 1, 1, 0, 1, 1, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 1, 1 }; + +/* Maps multiport directional values to X,Y axis values (each axis encoded in 3 bits) */ + +static const int axis_map[] = { 5, 9, 1, 5, 6, 10, 2, 6, 4, 8, 0, 4, 5, 9, 1, 5 }; + +static int register_slot(int i, struct grip_mp *grip); + +/* + * Returns whether an odd or even number of bits are on in pkt. + */ + +static int bit_parity(u32 pkt) +{ + int x = pkt ^ (pkt >> 16); + x ^= x >> 8; + x ^= x >> 4; + x ^= x >> 2; + x ^= x >> 1; + return x & 1; +} + +/* + * Poll gameport; return true if all bits set in 'onbits' are on and + * all bits set in 'offbits' are off. + */ + +static inline int poll_until(u8 onbits, u8 offbits, int u_sec, struct gameport* gp, u8 *data) +{ + int i, nloops; + + nloops = gameport_time(gp, u_sec); + for (i = 0; i < nloops; i++) { + *data = gameport_read(gp); + if ((*data & onbits) == onbits && + (~(*data) & offbits) == offbits) + return 1; + } + dbg("gameport timed out after %d microseconds.\n", u_sec); + return 0; +} + +/* + * Gets a 28-bit packet from the multiport. + * + * After getting a packet successfully, commands encoded by sendcode may + * be sent to the multiport. + * + * The multiport clock value is reflected in gameport bit B4. + * + * Returns a packet status code indicating whether packet is valid, the transfer + * mode, and any error conditions. + * + * sendflags: current I/O status + * sendcode: data to send to the multiport if sendflags is nonzero + */ + +static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) +{ + u8 raw_data; /* raw data from gameport */ + u8 data_mask; /* packet data bits from raw_data */ + u32 pkt; /* packet temporary storage */ + int bits_per_read; /* num packet bits per gameport read */ + int portvals = 0; /* used for port value sanity check */ + int i; + + /* Gameport bits B0, B4, B5 should first be off, then B4 should come on. */ + + *packet = 0; + raw_data = gameport_read(gameport); + if (raw_data & 1) + return IO_RETRY; + + for (i = 0; i < 64; i++) { + raw_data = gameport_read(gameport); + portvals |= 1 << ((raw_data >> 4) & 3); /* Demux B4, B5 */ + } + + if (portvals == 1) { /* B4, B5 off */ + raw_data = gameport_read(gameport); + portvals = raw_data & 0xf0; + + if (raw_data & 0x31) + return IO_RESET; + gameport_trigger(gameport); + + if (!poll_until(0x10, 0, 308, gameport, &raw_data)) + return IO_RESET; + } else + return IO_RETRY; + + /* Determine packet transfer mode and prepare for packet construction. */ + + if (raw_data & 0x20) { /* 3 data bits/read */ + portvals |= raw_data >> 4; /* Compare B4-B7 before & after trigger */ + + if (portvals != 0xb) + return 0; + data_mask = 7; + bits_per_read = 3; + pkt = (PACKET_FULL | PACKET_IO_FAST) >> 28; + } else { /* 1 data bit/read */ + data_mask = 1; + bits_per_read = 1; + pkt = (PACKET_FULL | PACKET_IO_SLOW) >> 28; + } + + /* Construct a packet. Final data bits must be zero. */ + + while (1) { + if (!poll_until(0, 0x10, 77, gameport, &raw_data)) + return IO_RESET; + raw_data = (raw_data >> 5) & data_mask; + + if (pkt & PACKET_FULL) + break; + pkt = (pkt << bits_per_read) | raw_data; + + if (!poll_until(0x10, 0, 77, gameport, &raw_data)) + return IO_RESET; + } + + if (raw_data) + return IO_RESET; + + /* If 3 bits/read used, drop from 30 bits to 28. */ + + if (bits_per_read == 3) { + pkt = (pkt & 0xffff0000) | ((pkt << 1) & 0xffff); + pkt = (pkt >> 2) | 0xf0000000; + } + + if (bit_parity(pkt) == 1) + return IO_RESET; + + /* Acknowledge packet receipt */ + + if (!poll_until(0x30, 0, 77, gameport, &raw_data)) + return IO_RESET; + + raw_data = gameport_read(gameport); + + if (raw_data & 1) + return IO_RESET; + + gameport_trigger(gameport); + + if (!poll_until(0, 0x20, 77, gameport, &raw_data)) + return IO_RESET; + + /* Return if we just wanted the packet or multiport wants to send more */ + + *packet = pkt; + if ((sendflags == 0) || ((sendflags & IO_RETRY) && !(pkt & PACKET_MP_DONE))) + return IO_GOT_PACKET; + + if (pkt & PACKET_MP_MORE) + return IO_GOT_PACKET | IO_RETRY; + + /* Multiport is done sending packets and is ready to receive data */ + + if (!poll_until(0x20, 0, 77, gameport, &raw_data)) + return IO_GOT_PACKET | IO_RESET; + + raw_data = gameport_read(gameport); + if (raw_data & 1) + return IO_GOT_PACKET | IO_RESET; + + /* Trigger gameport based on bits in sendcode */ + + gameport_trigger(gameport); + do { + if (!poll_until(0x20, 0x10, 116, gameport, &raw_data)) + return IO_GOT_PACKET | IO_RESET; + + if (!poll_until(0x30, 0, 193, gameport, &raw_data)) + return IO_GOT_PACKET | IO_RESET; + + if (raw_data & 1) + return IO_GOT_PACKET | IO_RESET; + + if (sendcode & 1) + gameport_trigger(gameport); + + sendcode >>= 1; + } while (sendcode); + + return IO_GOT_PACKET | IO_MODE_FAST; +} + +/* + * Disables and restores interrupts for mp_io(), which does the actual I/O. + */ + +static int multiport_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) +{ + int status; + unsigned long flags; + + local_irq_save(flags); + status = mp_io(gameport, sendflags, sendcode, packet); + local_irq_restore(flags); + + return status; +} + +/* + * Puts multiport into digital mode. Multiport LED turns green. + * + * Returns true if a valid digital packet was received, false otherwise. + */ + +static int dig_mode_start(struct gameport *gameport, u32 *packet) +{ + int i; + int flags, tries = 0, bads = 0; + + for (i = 0; i < ARRAY_SIZE(init_seq); i++) { /* Send magic sequence */ + if (init_seq[i]) + gameport_trigger(gameport); + udelay(GRIP_INIT_DELAY); + } + + for (i = 0; i < 16; i++) /* Wait for multiport to settle */ + udelay(GRIP_INIT_DELAY); + + while (tries < 64 && bads < 8) { /* Reset multiport and try getting a packet */ + + flags = multiport_io(gameport, IO_RESET, 0x27, packet); + + if (flags & IO_MODE_FAST) + return 1; + + if (flags & IO_RETRY) + tries++; + else + bads++; + } + return 0; +} + +/* + * Packet structure: B0-B15 => gamepad state + * B16-B20 => gamepad device type + * B21-B24 => multiport slot index (1-4) + * + * Known device types: 0x1f (grip pad), 0x0 (no device). Others may exist. + * + * Returns the packet status. + */ + +static int get_and_decode_packet(struct grip_mp *grip, int flags) +{ + struct grip_port *port; + u32 packet; + int joytype = 0; + int slot; + + /* Get a packet and check for validity */ + + flags &= IO_RESET | IO_RETRY; + flags = multiport_io(grip->gameport, flags, 0, &packet); + grip->reads++; + + if (packet & PACKET_MP_DONE) + flags |= IO_DONE; + + if (flags && !(flags & IO_GOT_PACKET)) { + grip->bads++; + return flags; + } + + /* Ignore non-gamepad packets, e.g. multiport hardware version */ + + slot = ((packet >> 21) & 0xf) - 1; + if ((slot < 0) || (slot > 3)) + return flags; + + port = grip->port[slot]; + + /* + * Handle "reset" packets, which occur at startup, and when gamepads + * are removed or plugged in. May contain configuration of a new gamepad. + */ + + joytype = (packet >> 16) & 0x1f; + if (!joytype) { + + if (port->registered) { + printk(KERN_INFO "grip_mp: removing %s, slot %d\n", + grip_name[port->mode], slot); + input_unregister_device(port->dev); + port->registered = 0; + } + dbg("Reset: grip multiport slot %d\n", slot); + port->mode = GRIP_MODE_RESET; + flags |= IO_SLOT_CHANGE; + return flags; + } + + /* Interpret a grip pad packet */ + + if (joytype == 0x1f) { + + int dir = (packet >> 8) & 0xf; /* eight way directional value */ + port->buttons = (~packet) & 0xff; + port->yaxes = ((axis_map[dir] >> 2) & 3) - 1; + port->xaxes = (axis_map[dir] & 3) - 1; + port->dirty = 1; + + if (port->mode == GRIP_MODE_RESET) + flags |= IO_SLOT_CHANGE; + + port->mode = GRIP_MODE_GP; + + if (!port->registered) { + dbg("New Grip pad in multiport slot %d.\n", slot); + if (register_slot(slot, grip)) { + port->mode = GRIP_MODE_RESET; + port->dirty = 0; + } + } + return flags; + } + + /* Handle non-grip device codes. For now, just print diagnostics. */ + + { + static int strange_code = 0; + if (strange_code != joytype) { + printk(KERN_INFO "Possible non-grip pad/joystick detected.\n"); + printk(KERN_INFO "Got joy type 0x%x and packet 0x%x.\n", joytype, packet); + strange_code = joytype; + } + } + return flags; +} + +/* + * Returns true if all multiport slot states appear valid. + */ + +static int slots_valid(struct grip_mp *grip) +{ + int flags, slot, invalid = 0, active = 0; + + flags = get_and_decode_packet(grip, 0); + if (!(flags & IO_GOT_PACKET)) + return 0; + + for (slot = 0; slot < 4; slot++) { + if (grip->port[slot]->mode == GRIP_MODE_RESET) + invalid = 1; + if (grip->port[slot]->mode != GRIP_MODE_NONE) + active = 1; + } + + /* Return true if no active slot but multiport sent all its data */ + if (!active) + return (flags & IO_DONE) ? 1 : 0; + + /* Return false if invalid device code received */ + return invalid ? 0 : 1; +} + +/* + * Returns whether the multiport was placed into digital mode and + * able to communicate its state successfully. + */ + +static int multiport_init(struct grip_mp *grip) +{ + int dig_mode, initialized = 0, tries = 0; + u32 packet; + + dig_mode = dig_mode_start(grip->gameport, &packet); + while (!dig_mode && tries < 4) { + dig_mode = dig_mode_start(grip->gameport, &packet); + tries++; + } + + if (dig_mode) + dbg("multiport_init(): digital mode activated.\n"); + else { + dbg("multiport_init(): unable to activate digital mode.\n"); + return 0; + } + + /* Get packets, store multiport state, and check state's validity */ + for (tries = 0; tries < 4096; tries++) { + if (slots_valid(grip)) { + initialized = 1; + break; + } + } + dbg("multiport_init(): initialized == %d\n", initialized); + return initialized; +} + +/* + * Reports joystick state to the linux input layer. + */ + +static void report_slot(struct grip_mp *grip, int slot) +{ + struct grip_port *port = grip->port[slot]; + int i; + + /* Store button states with linux input driver */ + + for (i = 0; i < 8; i++) + input_report_key(port->dev, grip_btn_gp[i], (port->buttons >> i) & 1); + + /* Store axis states with linux driver */ + + input_report_abs(port->dev, ABS_X, port->xaxes); + input_report_abs(port->dev, ABS_Y, port->yaxes); + + /* Tell the receiver of the events to process them */ + + input_sync(port->dev); + + port->dirty = 0; +} + +/* + * Get the multiport state. + */ + +static void grip_poll(struct gameport *gameport) +{ + struct grip_mp *grip = gameport_get_drvdata(gameport); + int i, npkts, flags; + + for (npkts = 0; npkts < 4; npkts++) { + flags = IO_RETRY; + for (i = 0; i < 32; i++) { + flags = get_and_decode_packet(grip, flags); + if ((flags & IO_GOT_PACKET) || !(flags & IO_RETRY)) + break; + } + if (flags & IO_DONE) + break; + } + + for (i = 0; i < 4; i++) + if (grip->port[i]->dirty) + report_slot(grip, i); +} + +/* + * Called when a joystick device file is opened + */ + +static int grip_open(struct input_dev *dev) +{ + struct grip_mp *grip = input_get_drvdata(dev); + + gameport_start_polling(grip->gameport); + return 0; +} + +/* + * Called when a joystick device file is closed + */ + +static void grip_close(struct input_dev *dev) +{ + struct grip_mp *grip = input_get_drvdata(dev); + + gameport_stop_polling(grip->gameport); +} + +/* + * Tell the linux input layer about a newly plugged-in gamepad. + */ + +static int register_slot(int slot, struct grip_mp *grip) +{ + struct grip_port *port = grip->port[slot]; + struct input_dev *input_dev; + int j, t; + int err; + + port->dev = input_dev = input_allocate_device(); + if (!input_dev) + return -ENOMEM; + + input_dev->name = grip_name[port->mode]; + input_dev->id.bustype = BUS_GAMEPORT; + input_dev->id.vendor = GAMEPORT_ID_VENDOR_GRAVIS; + input_dev->id.product = 0x0100 + port->mode; + input_dev->id.version = 0x0100; + input_dev->dev.parent = &grip->gameport->dev; + + input_set_drvdata(input_dev, grip); + + input_dev->open = grip_open; + input_dev->close = grip_close; + + input_dev->evbit[0] = BIT_MASK(EV_KEY) | BIT_MASK(EV_ABS); + + for (j = 0; (t = grip_abs[port->mode][j]) >= 0; j++) + input_set_abs_params(input_dev, t, -1, 1, 0, 0); + + for (j = 0; (t = grip_btn[port->mode][j]) >= 0; j++) + if (t > 0) + set_bit(t, input_dev->keybit); + + err = input_register_device(port->dev); + if (err) { + input_free_device(port->dev); + return err; + } + + port->registered = 1; + + if (port->dirty) /* report initial state, if any */ + report_slot(grip, slot); + + return 0; +} + +static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) +{ + struct grip_mp *grip; + int err; + + if (!(grip = kzalloc(sizeof(struct grip_mp), GFP_KERNEL))) + return -ENOMEM; + + grip->gameport = gameport; + + gameport_set_drvdata(gameport, grip); + + err = gameport_open(gameport, drv, GAMEPORT_MODE_RAW); + if (err) + goto fail1; + + gameport_set_poll_handler(gameport, grip_poll); + gameport_set_poll_interval(gameport, 20); + + if (!multiport_init(grip)) { + err = -ENODEV; + goto fail2; + } + + if (!grip->port[0]->mode && !grip->port[1]->mode && !grip->port[2]->mode && !grip->port[3]->mode) { + /* nothing plugged in */ + err = -ENODEV; + goto fail2; + } + + return 0; + +fail2: gameport_close(gameport); +fail1: gameport_set_drvdata(gameport, NULL); + kfree(grip); + return err; +} + +static void grip_disconnect(struct gameport *gameport) +{ + struct grip_mp *grip = gameport_get_drvdata(gameport); + int i; + + for (i = 0; i < 4; i++) + if (grip->port[i]->registered) + input_unregister_device(grip->port[i]->dev); + gameport_close(gameport); + gameport_set_drvdata(gameport, NULL); + kfree(grip); +} + +static struct gameport_driver grip_drv = { + .driver = { + .name = "grip_mp", + }, + .description = DRIVER_DESC, + .connect = grip_connect, + .disconnect = grip_disconnect, +}; + +module_gameport_driver(grip_drv); |