diff options
Diffstat (limited to 'Documentation/kernel-hacking')
-rw-r--r-- | Documentation/kernel-hacking/hacking.rst | 831 | ||||
-rw-r--r-- | Documentation/kernel-hacking/index.rst | 11 | ||||
-rw-r--r-- | Documentation/kernel-hacking/locking.rst | 1448 |
3 files changed, 2290 insertions, 0 deletions
diff --git a/Documentation/kernel-hacking/hacking.rst b/Documentation/kernel-hacking/hacking.rst new file mode 100644 index 000000000..eed2136d8 --- /dev/null +++ b/Documentation/kernel-hacking/hacking.rst @@ -0,0 +1,831 @@ +.. _kernel_hacking_hack: + +============================================ +Unreliable Guide To Hacking The Linux Kernel +============================================ + +:Author: Rusty Russell + +Introduction +============ + +Welcome, gentle reader, to Rusty's Remarkably Unreliable Guide to Linux +Kernel Hacking. This document describes the common routines and general +requirements for kernel code: its goal is to serve as a primer for Linux +kernel development for experienced C programmers. I avoid implementation +details: that's what the code is for, and I ignore whole tracts of +useful routines. + +Before you read this, please understand that I never wanted to write +this document, being grossly under-qualified, but I always wanted to +read it, and this was the only way. I hope it will grow into a +compendium of best practice, common starting points and random +information. + +The Players +=========== + +At any time each of the CPUs in a system can be: + +- not associated with any process, serving a hardware interrupt; + +- not associated with any process, serving a softirq or tasklet; + +- running in kernel space, associated with a process (user context); + +- running a process in user space. + +There is an ordering between these. The bottom two can preempt each +other, but above that is a strict hierarchy: each can only be preempted +by the ones above it. For example, while a softirq is running on a CPU, +no other softirq will preempt it, but a hardware interrupt can. However, +any other CPUs in the system execute independently. + +We'll see a number of ways that the user context can block interrupts, +to become truly non-preemptable. + +User Context +------------ + +User context is when you are coming in from a system call or other trap: +like userspace, you can be preempted by more important tasks and by +interrupts. You can sleep, by calling :c:func:`schedule()`. + +.. note:: + + You are always in user context on module load and unload, and on + operations on the block device layer. + +In user context, the ``current`` pointer (indicating the task we are +currently executing) is valid, and :c:func:`in_interrupt()` +(``include/linux/preempt.h``) is false. + +.. warning:: + + Beware that if you have preemption or softirqs disabled (see below), + :c:func:`in_interrupt()` will return a false positive. + +Hardware Interrupts (Hard IRQs) +------------------------------- + +Timer ticks, network cards and keyboard are examples of real hardware +which produce interrupts at any time. The kernel runs interrupt +handlers, which services the hardware. The kernel guarantees that this +handler is never re-entered: if the same interrupt arrives, it is queued +(or dropped). Because it disables interrupts, this handler has to be +fast: frequently it simply acknowledges the interrupt, marks a 'software +interrupt' for execution and exits. + +You can tell you are in a hardware interrupt, because +:c:func:`in_irq()` returns true. + +.. warning:: + + Beware that this will return a false positive if interrupts are + disabled (see below). + +Software Interrupt Context: Softirqs and Tasklets +------------------------------------------------- + +Whenever a system call is about to return to userspace, or a hardware +interrupt handler exits, any 'software interrupts' which are marked +pending (usually by hardware interrupts) are run (``kernel/softirq.c``). + +Much of the real interrupt handling work is done here. Early in the +transition to SMP, there were only 'bottom halves' (BHs), which didn't +take advantage of multiple CPUs. Shortly after we switched from wind-up +computers made of match-sticks and snot, we abandoned this limitation +and switched to 'softirqs'. + +``include/linux/interrupt.h`` lists the different softirqs. A very +important softirq is the timer softirq (``include/linux/timer.h``): you +can register to have it call functions for you in a given length of +time. + +Softirqs are often a pain to deal with, since the same softirq will run +simultaneously on more than one CPU. For this reason, tasklets +(``include/linux/interrupt.h``) are more often used: they are +dynamically-registrable (meaning you can have as many as you want), and +they also guarantee that any tasklet will only run on one CPU at any +time, although different tasklets can run simultaneously. + +.. warning:: + + The name 'tasklet' is misleading: they have nothing to do with + 'tasks', and probably more to do with some bad vodka Alexey + Kuznetsov had at the time. + +You can tell you are in a softirq (or tasklet) using the +:c:func:`in_softirq()` macro (``include/linux/preempt.h``). + +.. warning:: + + Beware that this will return a false positive if a + :ref:`botton half lock <local_bh_disable>` is held. + +Some Basic Rules +================ + +No memory protection + If you corrupt memory, whether in user context or interrupt context, + the whole machine will crash. Are you sure you can't do what you + want in userspace? + +No floating point or MMX + The FPU context is not saved; even in user context the FPU state + probably won't correspond with the current process: you would mess + with some user process' FPU state. If you really want to do this, + you would have to explicitly save/restore the full FPU state (and + avoid context switches). It is generally a bad idea; use fixed point + arithmetic first. + +A rigid stack limit + Depending on configuration options the kernel stack is about 3K to + 6K for most 32-bit architectures: it's about 14K on most 64-bit + archs, and often shared with interrupts so you can't use it all. + Avoid deep recursion and huge local arrays on the stack (allocate + them dynamically instead). + +The Linux kernel is portable + Let's keep it that way. Your code should be 64-bit clean, and + endian-independent. You should also minimize CPU specific stuff, + e.g. inline assembly should be cleanly encapsulated and minimized to + ease porting. Generally it should be restricted to the + architecture-dependent part of the kernel tree. + +ioctls: Not writing a new system call +===================================== + +A system call generally looks like this:: + + asmlinkage long sys_mycall(int arg) + { + return 0; + } + + +First, in most cases you don't want to create a new system call. You +create a character device and implement an appropriate ioctl for it. +This is much more flexible than system calls, doesn't have to be entered +in every architecture's ``include/asm/unistd.h`` and +``arch/kernel/entry.S`` file, and is much more likely to be accepted by +Linus. + +If all your routine does is read or write some parameter, consider +implementing a :c:func:`sysfs()` interface instead. + +Inside the ioctl you're in user context to a process. When a error +occurs you return a negated errno (see +``include/uapi/asm-generic/errno-base.h``, +``include/uapi/asm-generic/errno.h`` and ``include/linux/errno.h``), +otherwise you return 0. + +After you slept you should check if a signal occurred: the Unix/Linux +way of handling signals is to temporarily exit the system call with the +``-ERESTARTSYS`` error. The system call entry code will switch back to +user context, process the signal handler and then your system call will +be restarted (unless the user disabled that). So you should be prepared +to process the restart, e.g. if you're in the middle of manipulating +some data structure. + +:: + + if (signal_pending(current)) + return -ERESTARTSYS; + + +If you're doing longer computations: first think userspace. If you +**really** want to do it in kernel you should regularly check if you need +to give up the CPU (remember there is cooperative multitasking per CPU). +Idiom:: + + cond_resched(); /* Will sleep */ + + +A short note on interface design: the UNIX system call motto is "Provide +mechanism not policy". + +Recipes for Deadlock +==================== + +You cannot call any routines which may sleep, unless: + +- You are in user context. + +- You do not own any spinlocks. + +- You have interrupts enabled (actually, Andi Kleen says that the + scheduling code will enable them for you, but that's probably not + what you wanted). + +Note that some functions may sleep implicitly: common ones are the user +space access functions (\*_user) and memory allocation functions +without ``GFP_ATOMIC``. + +You should always compile your kernel ``CONFIG_DEBUG_ATOMIC_SLEEP`` on, +and it will warn you if you break these rules. If you **do** break the +rules, you will eventually lock up your box. + +Really. + +Common Routines +=============== + +:c:func:`printk()` +------------------ + +Defined in ``include/linux/printk.h`` + +:c:func:`printk()` feeds kernel messages to the console, dmesg, and +the syslog daemon. It is useful for debugging and reporting errors, and +can be used inside interrupt context, but use with caution: a machine +which has its console flooded with printk messages is unusable. It uses +a format string mostly compatible with ANSI C printf, and C string +concatenation to give it a first "priority" argument:: + + printk(KERN_INFO "i = %u\n", i); + + +See ``include/linux/kern_levels.h``; for other ``KERN_`` values; these are +interpreted by syslog as the level. Special case: for printing an IP +address use:: + + __be32 ipaddress; + printk(KERN_INFO "my ip: %pI4\n", &ipaddress); + + +:c:func:`printk()` internally uses a 1K buffer and does not catch +overruns. Make sure that will be enough. + +.. note:: + + You will know when you are a real kernel hacker when you start + typoing printf as printk in your user programs :) + +.. note:: + + Another sidenote: the original Unix Version 6 sources had a comment + on top of its printf function: "Printf should not be used for + chit-chat". You should follow that advice. + +:c:func:`copy_to_user()` / :c:func:`copy_from_user()` / :c:func:`get_user()` / :c:func:`put_user()` +--------------------------------------------------------------------------------------------------- + +Defined in ``include/linux/uaccess.h`` / ``asm/uaccess.h`` + +**[SLEEPS]** + +:c:func:`put_user()` and :c:func:`get_user()` are used to get +and put single values (such as an int, char, or long) from and to +userspace. A pointer into userspace should never be simply dereferenced: +data should be copied using these routines. Both return ``-EFAULT`` or +0. + +:c:func:`copy_to_user()` and :c:func:`copy_from_user()` are +more general: they copy an arbitrary amount of data to and from +userspace. + +.. warning:: + + Unlike :c:func:`put_user()` and :c:func:`get_user()`, they + return the amount of uncopied data (ie. 0 still means success). + +[Yes, this moronic interface makes me cringe. The flamewar comes up +every year or so. --RR.] + +The functions may sleep implicitly. This should never be called outside +user context (it makes no sense), with interrupts disabled, or a +spinlock held. + +:c:func:`kmalloc()`/:c:func:`kfree()` +------------------------------------- + +Defined in ``include/linux/slab.h`` + +**[MAY SLEEP: SEE BELOW]** + +These routines are used to dynamically request pointer-aligned chunks of +memory, like malloc and free do in userspace, but +:c:func:`kmalloc()` takes an extra flag word. Important values: + +``GFP_KERNEL`` + May sleep and swap to free memory. Only allowed in user context, but + is the most reliable way to allocate memory. + +``GFP_ATOMIC`` + Don't sleep. Less reliable than ``GFP_KERNEL``, but may be called + from interrupt context. You should **really** have a good + out-of-memory error-handling strategy. + +``GFP_DMA`` + Allocate ISA DMA lower than 16MB. If you don't know what that is you + don't need it. Very unreliable. + +If you see a sleeping function called from invalid context warning +message, then maybe you called a sleeping allocation function from +interrupt context without ``GFP_ATOMIC``. You should really fix that. +Run, don't walk. + +If you are allocating at least ``PAGE_SIZE`` (``asm/page.h`` or +``asm/page_types.h``) bytes, consider using :c:func:`__get_free_pages()` +(``include/linux/gfp.h``). It takes an order argument (0 for page sized, +1 for double page, 2 for four pages etc.) and the same memory priority +flag word as above. + +If you are allocating more than a page worth of bytes you can use +:c:func:`vmalloc()`. It'll allocate virtual memory in the kernel +map. This block is not contiguous in physical memory, but the MMU makes +it look like it is for you (so it'll only look contiguous to the CPUs, +not to external device drivers). If you really need large physically +contiguous memory for some weird device, you have a problem: it is +poorly supported in Linux because after some time memory fragmentation +in a running kernel makes it hard. The best way is to allocate the block +early in the boot process via the :c:func:`alloc_bootmem()` +routine. + +Before inventing your own cache of often-used objects consider using a +slab cache in ``include/linux/slab.h`` + +:c:func:`current()` +------------------- + +Defined in ``include/asm/current.h`` + +This global variable (really a macro) contains a pointer to the current +task structure, so is only valid in user context. For example, when a +process makes a system call, this will point to the task structure of +the calling process. It is **not NULL** in interrupt context. + +:c:func:`mdelay()`/:c:func:`udelay()` +------------------------------------- + +Defined in ``include/asm/delay.h`` / ``include/linux/delay.h`` + +The :c:func:`udelay()` and :c:func:`ndelay()` functions can be +used for small pauses. Do not use large values with them as you risk +overflow - the helper function :c:func:`mdelay()` is useful here, or +consider :c:func:`msleep()`. + +:c:func:`cpu_to_be32()`/:c:func:`be32_to_cpu()`/:c:func:`cpu_to_le32()`/:c:func:`le32_to_cpu()` +----------------------------------------------------------------------------------------------- + +Defined in ``include/asm/byteorder.h`` + +The :c:func:`cpu_to_be32()` family (where the "32" can be replaced +by 64 or 16, and the "be" can be replaced by "le") are the general way +to do endian conversions in the kernel: they return the converted value. +All variations supply the reverse as well: +:c:func:`be32_to_cpu()`, etc. + +There are two major variations of these functions: the pointer +variation, such as :c:func:`cpu_to_be32p()`, which take a pointer +to the given type, and return the converted value. The other variation +is the "in-situ" family, such as :c:func:`cpu_to_be32s()`, which +convert value referred to by the pointer, and return void. + +:c:func:`local_irq_save()`/:c:func:`local_irq_restore()` +-------------------------------------------------------- + +Defined in ``include/linux/irqflags.h`` + +These routines disable hard interrupts on the local CPU, and restore +them. They are reentrant; saving the previous state in their one +``unsigned long flags`` argument. If you know that interrupts are +enabled, you can simply use :c:func:`local_irq_disable()` and +:c:func:`local_irq_enable()`. + +.. _local_bh_disable: + +:c:func:`local_bh_disable()`/:c:func:`local_bh_enable()` +-------------------------------------------------------- + +Defined in ``include/linux/bottom_half.h`` + + +These routines disable soft interrupts on the local CPU, and restore +them. They are reentrant; if soft interrupts were disabled before, they +will still be disabled after this pair of functions has been called. +They prevent softirqs and tasklets from running on the current CPU. + +:c:func:`smp_processor_id()` +---------------------------- + +Defined in ``include/linux/smp.h`` + +:c:func:`get_cpu()` disables preemption (so you won't suddenly get +moved to another CPU) and returns the current processor number, between +0 and ``NR_CPUS``. Note that the CPU numbers are not necessarily +continuous. You return it again with :c:func:`put_cpu()` when you +are done. + +If you know you cannot be preempted by another task (ie. you are in +interrupt context, or have preemption disabled) you can use +smp_processor_id(). + +``__init``/``__exit``/``__initdata`` +------------------------------------ + +Defined in ``include/linux/init.h`` + +After boot, the kernel frees up a special section; functions marked with +``__init`` and data structures marked with ``__initdata`` are dropped +after boot is complete: similarly modules discard this memory after +initialization. ``__exit`` is used to declare a function which is only +required on exit: the function will be dropped if this file is not +compiled as a module. See the header file for use. Note that it makes no +sense for a function marked with ``__init`` to be exported to modules +with :c:func:`EXPORT_SYMBOL()` or :c:func:`EXPORT_SYMBOL_GPL()`- this +will break. + +:c:func:`__initcall()`/:c:func:`module_init()` +---------------------------------------------- + +Defined in ``include/linux/init.h`` / ``include/linux/module.h`` + +Many parts of the kernel are well served as a module +(dynamically-loadable parts of the kernel). Using the +:c:func:`module_init()` and :c:func:`module_exit()` macros it +is easy to write code without #ifdefs which can operate both as a module +or built into the kernel. + +The :c:func:`module_init()` macro defines which function is to be +called at module insertion time (if the file is compiled as a module), +or at boot time: if the file is not compiled as a module the +:c:func:`module_init()` macro becomes equivalent to +:c:func:`__initcall()`, which through linker magic ensures that +the function is called on boot. + +The function can return a negative error number to cause module loading +to fail (unfortunately, this has no effect if the module is compiled +into the kernel). This function is called in user context with +interrupts enabled, so it can sleep. + +:c:func:`module_exit()` +----------------------- + + +Defined in ``include/linux/module.h`` + +This macro defines the function to be called at module removal time (or +never, in the case of the file compiled into the kernel). It will only +be called if the module usage count has reached zero. This function can +also sleep, but cannot fail: everything must be cleaned up by the time +it returns. + +Note that this macro is optional: if it is not present, your module will +not be removable (except for 'rmmod -f'). + +:c:func:`try_module_get()`/:c:func:`module_put()` +------------------------------------------------- + +Defined in ``include/linux/module.h`` + +These manipulate the module usage count, to protect against removal (a +module also can't be removed if another module uses one of its exported +symbols: see below). Before calling into module code, you should call +:c:func:`try_module_get()` on that module: if it fails, then the +module is being removed and you should act as if it wasn't there. +Otherwise, you can safely enter the module, and call +:c:func:`module_put()` when you're finished. + +Most registerable structures have an owner field, such as in the +:c:type:`struct file_operations <file_operations>` structure. +Set this field to the macro ``THIS_MODULE``. + +Wait Queues ``include/linux/wait.h`` +==================================== + +**[SLEEPS]** + +A wait queue is used to wait for someone to wake you up when a certain +condition is true. They must be used carefully to ensure there is no +race condition. You declare a :c:type:`wait_queue_head_t`, and then processes +which want to wait for that condition declare a :c:type:`wait_queue_entry_t` +referring to themselves, and place that in the queue. + +Declaring +--------- + +You declare a ``wait_queue_head_t`` using the +:c:func:`DECLARE_WAIT_QUEUE_HEAD()` macro, or using the +:c:func:`init_waitqueue_head()` routine in your initialization +code. + +Queuing +------- + +Placing yourself in the waitqueue is fairly complex, because you must +put yourself in the queue before checking the condition. There is a +macro to do this: :c:func:`wait_event_interruptible()` +(``include/linux/wait.h``) The first argument is the wait queue head, and +the second is an expression which is evaluated; the macro returns 0 when +this expression is true, or ``-ERESTARTSYS`` if a signal is received. The +:c:func:`wait_event()` version ignores signals. + +Waking Up Queued Tasks +---------------------- + +Call :c:func:`wake_up()` (``include/linux/wait.h``), which will wake +up every process in the queue. The exception is if one has +``TASK_EXCLUSIVE`` set, in which case the remainder of the queue will +not be woken. There are other variants of this basic function available +in the same header. + +Atomic Operations +================= + +Certain operations are guaranteed atomic on all platforms. The first +class of operations work on :c:type:`atomic_t` (``include/asm/atomic.h``); +this contains a signed integer (at least 32 bits long), and you must use +these functions to manipulate or read :c:type:`atomic_t` variables. +:c:func:`atomic_read()` and :c:func:`atomic_set()` get and set +the counter, :c:func:`atomic_add()`, :c:func:`atomic_sub()`, +:c:func:`atomic_inc()`, :c:func:`atomic_dec()`, and +:c:func:`atomic_dec_and_test()` (returns true if it was +decremented to zero). + +Yes. It returns true (i.e. != 0) if the atomic variable is zero. + +Note that these functions are slower than normal arithmetic, and so +should not be used unnecessarily. + +The second class of atomic operations is atomic bit operations on an +``unsigned long``, defined in ``include/linux/bitops.h``. These +operations generally take a pointer to the bit pattern, and a bit +number: 0 is the least significant bit. :c:func:`set_bit()`, +:c:func:`clear_bit()` and :c:func:`change_bit()` set, clear, +and flip the given bit. :c:func:`test_and_set_bit()`, +:c:func:`test_and_clear_bit()` and +:c:func:`test_and_change_bit()` do the same thing, except return +true if the bit was previously set; these are particularly useful for +atomically setting flags. + +It is possible to call these operations with bit indices greater than +``BITS_PER_LONG``. The resulting behavior is strange on big-endian +platforms though so it is a good idea not to do this. + +Symbols +======= + +Within the kernel proper, the normal linking rules apply (ie. unless a +symbol is declared to be file scope with the ``static`` keyword, it can +be used anywhere in the kernel). However, for modules, a special +exported symbol table is kept which limits the entry points to the +kernel proper. Modules can also export symbols. + +:c:func:`EXPORT_SYMBOL()` +------------------------- + +Defined in ``include/linux/export.h`` + +This is the classic method of exporting a symbol: dynamically loaded +modules will be able to use the symbol as normal. + +:c:func:`EXPORT_SYMBOL_GPL()` +----------------------------- + +Defined in ``include/linux/export.h`` + +Similar to :c:func:`EXPORT_SYMBOL()` except that the symbols +exported by :c:func:`EXPORT_SYMBOL_GPL()` can only be seen by +modules with a :c:func:`MODULE_LICENSE()` that specifies a GPL +compatible license. It implies that the function is considered an +internal implementation issue, and not really an interface. Some +maintainers and developers may however require EXPORT_SYMBOL_GPL() +when adding any new APIs or functionality. + +:c:func:`EXPORT_SYMBOL_NS()` +---------------------------- + +Defined in ``include/linux/export.h`` + +This is the variant of `EXPORT_SYMBOL()` that allows specifying a symbol +namespace. Symbol Namespaces are documented in +:doc:`../core-api/symbol-namespaces` + +:c:func:`EXPORT_SYMBOL_NS_GPL()` +-------------------------------- + +Defined in ``include/linux/export.h`` + +This is the variant of `EXPORT_SYMBOL_GPL()` that allows specifying a symbol +namespace. Symbol Namespaces are documented in +:doc:`../core-api/symbol-namespaces` + +Routines and Conventions +======================== + +Double-linked lists ``include/linux/list.h`` +-------------------------------------------- + +There used to be three sets of linked-list routines in the kernel +headers, but this one is the winner. If you don't have some particular +pressing need for a single list, it's a good choice. + +In particular, :c:func:`list_for_each_entry()` is useful. + +Return Conventions +------------------ + +For code called in user context, it's very common to defy C convention, +and return 0 for success, and a negative error number (eg. ``-EFAULT``) for +failure. This can be unintuitive at first, but it's fairly widespread in +the kernel. + +Using :c:func:`ERR_PTR()` (``include/linux/err.h``) to encode a +negative error number into a pointer, and :c:func:`IS_ERR()` and +:c:func:`PTR_ERR()` to get it back out again: avoids a separate +pointer parameter for the error number. Icky, but in a good way. + +Breaking Compilation +-------------------- + +Linus and the other developers sometimes change function or structure +names in development kernels; this is not done just to keep everyone on +their toes: it reflects a fundamental change (eg. can no longer be +called with interrupts on, or does extra checks, or doesn't do checks +which were caught before). Usually this is accompanied by a fairly +complete note to the linux-kernel mailing list; search the archive. +Simply doing a global replace on the file usually makes things **worse**. + +Initializing structure members +------------------------------ + +The preferred method of initializing structures is to use designated +initialisers, as defined by ISO C99, eg:: + + static struct block_device_operations opt_fops = { + .open = opt_open, + .release = opt_release, + .ioctl = opt_ioctl, + .check_media_change = opt_media_change, + }; + + +This makes it easy to grep for, and makes it clear which structure +fields are set. You should do this because it looks cool. + +GNU Extensions +-------------- + +GNU Extensions are explicitly allowed in the Linux kernel. Note that +some of the more complex ones are not very well supported, due to lack +of general use, but the following are considered standard (see the GCC +info page section "C Extensions" for more details - Yes, really the info +page, the man page is only a short summary of the stuff in info). + +- Inline functions + +- Statement expressions (ie. the ({ and }) constructs). + +- Declaring attributes of a function / variable / type + (__attribute__) + +- typeof + +- Zero length arrays + +- Macro varargs + +- Arithmetic on void pointers + +- Non-Constant initializers + +- Assembler Instructions (not outside arch/ and include/asm/) + +- Function names as strings (__func__). + +- __builtin_constant_p() + +Be wary when using long long in the kernel, the code gcc generates for +it is horrible and worse: division and multiplication does not work on +i386 because the GCC runtime functions for it are missing from the +kernel environment. + +C++ +--- + +Using C++ in the kernel is usually a bad idea, because the kernel does +not provide the necessary runtime environment and the include files are +not tested for it. It is still possible, but not recommended. If you +really want to do this, forget about exceptions at least. + +#if +--- + +It is generally considered cleaner to use macros in header files (or at +the top of .c files) to abstract away functions rather than using \`#if' +pre-processor statements throughout the source code. + +Putting Your Stuff in the Kernel +================================ + +In order to get your stuff into shape for official inclusion, or even to +make a neat patch, there's administrative work to be done: + +- Figure out whose pond you've been pissing in. Look at the top of the + source files, inside the ``MAINTAINERS`` file, and last of all in the + ``CREDITS`` file. You should coordinate with this person to make sure + you're not duplicating effort, or trying something that's already + been rejected. + + Make sure you put your name and EMail address at the top of any files + you create or mangle significantly. This is the first place people + will look when they find a bug, or when **they** want to make a change. + +- Usually you want a configuration option for your kernel hack. Edit + ``Kconfig`` in the appropriate directory. The Config language is + simple to use by cut and paste, and there's complete documentation in + ``Documentation/kbuild/kconfig-language.rst``. + + In your description of the option, make sure you address both the + expert user and the user who knows nothing about your feature. + Mention incompatibilities and issues here. **Definitely** end your + description with “if in doubt, say N” (or, occasionally, \`Y'); this + is for people who have no idea what you are talking about. + +- Edit the ``Makefile``: the CONFIG variables are exported here so you + can usually just add a "obj-$(CONFIG_xxx) += xxx.o" line. The syntax + is documented in ``Documentation/kbuild/makefiles.rst``. + +- Put yourself in ``CREDITS`` if you've done something noteworthy, + usually beyond a single file (your name should be at the top of the + source files anyway). ``MAINTAINERS`` means you want to be consulted + when changes are made to a subsystem, and hear about bugs; it implies + a more-than-passing commitment to some part of the code. + +- Finally, don't forget to read + ``Documentation/process/submitting-patches.rst`` and possibly + ``Documentation/process/submitting-drivers.rst``. + +Kernel Cantrips +=============== + +Some favorites from browsing the source. Feel free to add to this list. + +``arch/x86/include/asm/delay.h``:: + + #define ndelay(n) (__builtin_constant_p(n) ? \ + ((n) > 20000 ? __bad_ndelay() : __const_udelay((n) * 5ul)) : \ + __ndelay(n)) + + +``include/linux/fs.h``:: + + /* + * Kernel pointers have redundant information, so we can use a + * scheme where we can return either an error code or a dentry + * pointer with the same return value. + * + * This should be a per-architecture thing, to allow different + * error and pointer decisions. + */ + #define ERR_PTR(err) ((void *)((long)(err))) + #define PTR_ERR(ptr) ((long)(ptr)) + #define IS_ERR(ptr) ((unsigned long)(ptr) > (unsigned long)(-1000)) + +``arch/x86/include/asm/uaccess_32.h:``:: + + #define copy_to_user(to,from,n) \ + (__builtin_constant_p(n) ? \ + __constant_copy_to_user((to),(from),(n)) : \ + __generic_copy_to_user((to),(from),(n))) + + +``arch/sparc/kernel/head.S:``:: + + /* + * Sun people can't spell worth damn. "compatability" indeed. + * At least we *know* we can't spell, and use a spell-checker. + */ + + /* Uh, actually Linus it is I who cannot spell. Too much murky + * Sparc assembly will do this to ya. + */ + C_LABEL(cputypvar): + .asciz "compatibility" + + /* Tested on SS-5, SS-10. Probably someone at Sun applied a spell-checker. */ + .align 4 + C_LABEL(cputypvar_sun4m): + .asciz "compatible" + + +``arch/sparc/lib/checksum.S:``:: + + /* Sun, you just can't beat me, you just can't. Stop trying, + * give up. I'm serious, I am going to kick the living shit + * out of you, game over, lights out. + */ + + +Thanks +====== + +Thanks to Andi Kleen for the idea, answering my questions, fixing my +mistakes, filling content, etc. Philipp Rumpf for more spelling and +clarity fixes, and some excellent non-obvious points. Werner Almesberger +for giving me a great summary of :c:func:`disable_irq()`, and Jes +Sorensen and Andrea Arcangeli added caveats. Michael Elizabeth Chastain +for checking and adding to the Configure section. Telsa Gwynne for +teaching me DocBook. diff --git a/Documentation/kernel-hacking/index.rst b/Documentation/kernel-hacking/index.rst new file mode 100644 index 000000000..f53027652 --- /dev/null +++ b/Documentation/kernel-hacking/index.rst @@ -0,0 +1,11 @@ +.. _kernel_hacking: + +===================== +Kernel Hacking Guides +===================== + +.. toctree:: + :maxdepth: 2 + + hacking + locking diff --git a/Documentation/kernel-hacking/locking.rst b/Documentation/kernel-hacking/locking.rst new file mode 100644 index 000000000..a6d89efed --- /dev/null +++ b/Documentation/kernel-hacking/locking.rst @@ -0,0 +1,1448 @@ +.. _kernel_hacking_lock: + +=========================== +Unreliable Guide To Locking +=========================== + +:Author: Rusty Russell + +Introduction +============ + +Welcome, to Rusty's Remarkably Unreliable Guide to Kernel Locking +issues. This document describes the locking systems in the Linux Kernel +in 2.6. + +With the wide availability of HyperThreading, and preemption in the +Linux Kernel, everyone hacking on the kernel needs to know the +fundamentals of concurrency and locking for SMP. + +The Problem With Concurrency +============================ + +(Skip this if you know what a Race Condition is). + +In a normal program, you can increment a counter like so: + +:: + + very_important_count++; + + +This is what they would expect to happen: + + +.. table:: Expected Results + + +------------------------------------+------------------------------------+ + | Instance 1 | Instance 2 | + +====================================+====================================+ + | read very_important_count (5) | | + +------------------------------------+------------------------------------+ + | add 1 (6) | | + +------------------------------------+------------------------------------+ + | write very_important_count (6) | | + +------------------------------------+------------------------------------+ + | | read very_important_count (6) | + +------------------------------------+------------------------------------+ + | | add 1 (7) | + +------------------------------------+------------------------------------+ + | | write very_important_count (7) | + +------------------------------------+------------------------------------+ + +This is what might happen: + +.. table:: Possible Results + + +------------------------------------+------------------------------------+ + | Instance 1 | Instance 2 | + +====================================+====================================+ + | read very_important_count (5) | | + +------------------------------------+------------------------------------+ + | | read very_important_count (5) | + +------------------------------------+------------------------------------+ + | add 1 (6) | | + +------------------------------------+------------------------------------+ + | | add 1 (6) | + +------------------------------------+------------------------------------+ + | write very_important_count (6) | | + +------------------------------------+------------------------------------+ + | | write very_important_count (6) | + +------------------------------------+------------------------------------+ + + +Race Conditions and Critical Regions +------------------------------------ + +This overlap, where the result depends on the relative timing of +multiple tasks, is called a race condition. The piece of code containing +the concurrency issue is called a critical region. And especially since +Linux starting running on SMP machines, they became one of the major +issues in kernel design and implementation. + +Preemption can have the same effect, even if there is only one CPU: by +preempting one task during the critical region, we have exactly the same +race condition. In this case the thread which preempts might run the +critical region itself. + +The solution is to recognize when these simultaneous accesses occur, and +use locks to make sure that only one instance can enter the critical +region at any time. There are many friendly primitives in the Linux +kernel to help you do this. And then there are the unfriendly +primitives, but I'll pretend they don't exist. + +Locking in the Linux Kernel +=========================== + +If I could give you one piece of advice: never sleep with anyone crazier +than yourself. But if I had to give you advice on locking: **keep it +simple**. + +Be reluctant to introduce new locks. + +Strangely enough, this last one is the exact reverse of my advice when +you **have** slept with someone crazier than yourself. And you should +think about getting a big dog. + +Two Main Types of Kernel Locks: Spinlocks and Mutexes +----------------------------------------------------- + +There are two main types of kernel locks. The fundamental type is the +spinlock (``include/asm/spinlock.h``), which is a very simple +single-holder lock: if you can't get the spinlock, you keep trying +(spinning) until you can. Spinlocks are very small and fast, and can be +used anywhere. + +The second type is a mutex (``include/linux/mutex.h``): it is like a +spinlock, but you may block holding a mutex. If you can't lock a mutex, +your task will suspend itself, and be woken up when the mutex is +released. This means the CPU can do something else while you are +waiting. There are many cases when you simply can't sleep (see +`What Functions Are Safe To Call From Interrupts? <#sleeping-things>`__), +and so have to use a spinlock instead. + +Neither type of lock is recursive: see +`Deadlock: Simple and Advanced <#deadlock>`__. + +Locks and Uniprocessor Kernels +------------------------------ + +For kernels compiled without ``CONFIG_SMP``, and without +``CONFIG_PREEMPT`` spinlocks do not exist at all. This is an excellent +design decision: when no-one else can run at the same time, there is no +reason to have a lock. + +If the kernel is compiled without ``CONFIG_SMP``, but ``CONFIG_PREEMPT`` +is set, then spinlocks simply disable preemption, which is sufficient to +prevent any races. For most purposes, we can think of preemption as +equivalent to SMP, and not worry about it separately. + +You should always test your locking code with ``CONFIG_SMP`` and +``CONFIG_PREEMPT`` enabled, even if you don't have an SMP test box, +because it will still catch some kinds of locking bugs. + +Mutexes still exist, because they are required for synchronization +between user contexts, as we will see below. + +Locking Only In User Context +---------------------------- + +If you have a data structure which is only ever accessed from user +context, then you can use a simple mutex (``include/linux/mutex.h``) to +protect it. This is the most trivial case: you initialize the mutex. +Then you can call mutex_lock_interruptible() to grab the +mutex, and mutex_unlock() to release it. There is also a +mutex_lock(), which should be avoided, because it will +not return if a signal is received. + +Example: ``net/netfilter/nf_sockopt.c`` allows registration of new +setsockopt() and getsockopt() calls, with +nf_register_sockopt(). Registration and de-registration +are only done on module load and unload (and boot time, where there is +no concurrency), and the list of registrations is only consulted for an +unknown setsockopt() or getsockopt() system +call. The ``nf_sockopt_mutex`` is perfect to protect this, especially +since the setsockopt and getsockopt calls may well sleep. + +Locking Between User Context and Softirqs +----------------------------------------- + +If a softirq shares data with user context, you have two problems. +Firstly, the current user context can be interrupted by a softirq, and +secondly, the critical region could be entered from another CPU. This is +where spin_lock_bh() (``include/linux/spinlock.h``) is +used. It disables softirqs on that CPU, then grabs the lock. +spin_unlock_bh() does the reverse. (The '_bh' suffix is +a historical reference to "Bottom Halves", the old name for software +interrupts. It should really be called spin_lock_softirq()' in a +perfect world). + +Note that you can also use spin_lock_irq() or +spin_lock_irqsave() here, which stop hardware interrupts +as well: see `Hard IRQ Context <#hard-irq-context>`__. + +This works perfectly for UP as well: the spin lock vanishes, and this +macro simply becomes local_bh_disable() +(``include/linux/interrupt.h``), which protects you from the softirq +being run. + +Locking Between User Context and Tasklets +----------------------------------------- + +This is exactly the same as above, because tasklets are actually run +from a softirq. + +Locking Between User Context and Timers +--------------------------------------- + +This, too, is exactly the same as above, because timers are actually run +from a softirq. From a locking point of view, tasklets and timers are +identical. + +Locking Between Tasklets/Timers +------------------------------- + +Sometimes a tasklet or timer might want to share data with another +tasklet or timer. + +The Same Tasklet/Timer +~~~~~~~~~~~~~~~~~~~~~~ + +Since a tasklet is never run on two CPUs at once, you don't need to +worry about your tasklet being reentrant (running twice at once), even +on SMP. + +Different Tasklets/Timers +~~~~~~~~~~~~~~~~~~~~~~~~~ + +If another tasklet/timer wants to share data with your tasklet or timer +, you will both need to use spin_lock() and +spin_unlock() calls. spin_lock_bh() is +unnecessary here, as you are already in a tasklet, and none will be run +on the same CPU. + +Locking Between Softirqs +------------------------ + +Often a softirq might want to share data with itself or a tasklet/timer. + +The Same Softirq +~~~~~~~~~~~~~~~~ + +The same softirq can run on the other CPUs: you can use a per-CPU array +(see `Per-CPU Data <#per-cpu-data>`__) for better performance. If you're +going so far as to use a softirq, you probably care about scalable +performance enough to justify the extra complexity. + +You'll need to use spin_lock() and +spin_unlock() for shared data. + +Different Softirqs +~~~~~~~~~~~~~~~~~~ + +You'll need to use spin_lock() and +spin_unlock() for shared data, whether it be a timer, +tasklet, different softirq or the same or another softirq: any of them +could be running on a different CPU. + +Hard IRQ Context +================ + +Hardware interrupts usually communicate with a tasklet or softirq. +Frequently this involves putting work in a queue, which the softirq will +take out. + +Locking Between Hard IRQ and Softirqs/Tasklets +---------------------------------------------- + +If a hardware irq handler shares data with a softirq, you have two +concerns. Firstly, the softirq processing can be interrupted by a +hardware interrupt, and secondly, the critical region could be entered +by a hardware interrupt on another CPU. This is where +spin_lock_irq() is used. It is defined to disable +interrupts on that cpu, then grab the lock. +spin_unlock_irq() does the reverse. + +The irq handler does not need to use spin_lock_irq(), because +the softirq cannot run while the irq handler is running: it can use +spin_lock(), which is slightly faster. The only exception +would be if a different hardware irq handler uses the same lock: +spin_lock_irq() will stop that from interrupting us. + +This works perfectly for UP as well: the spin lock vanishes, and this +macro simply becomes local_irq_disable() +(``include/asm/smp.h``), which protects you from the softirq/tasklet/BH +being run. + +spin_lock_irqsave() (``include/linux/spinlock.h``) is a +variant which saves whether interrupts were on or off in a flags word, +which is passed to spin_unlock_irqrestore(). This means +that the same code can be used inside an hard irq handler (where +interrupts are already off) and in softirqs (where the irq disabling is +required). + +Note that softirqs (and hence tasklets and timers) are run on return +from hardware interrupts, so spin_lock_irq() also stops +these. In that sense, spin_lock_irqsave() is the most +general and powerful locking function. + +Locking Between Two Hard IRQ Handlers +------------------------------------- + +It is rare to have to share data between two IRQ handlers, but if you +do, spin_lock_irqsave() should be used: it is +architecture-specific whether all interrupts are disabled inside irq +handlers themselves. + +Cheat Sheet For Locking +======================= + +Pete Zaitcev gives the following summary: + +- If you are in a process context (any syscall) and want to lock other + process out, use a mutex. You can take a mutex and sleep + (``copy_from_user*(`` or ``kmalloc(x,GFP_KERNEL)``). + +- Otherwise (== data can be touched in an interrupt), use + spin_lock_irqsave() and + spin_unlock_irqrestore(). + +- Avoid holding spinlock for more than 5 lines of code and across any + function call (except accessors like readb()). + +Table of Minimum Requirements +----------------------------- + +The following table lists the **minimum** locking requirements between +various contexts. In some cases, the same context can only be running on +one CPU at a time, so no locking is required for that context (eg. a +particular thread can only run on one CPU at a time, but if it needs +shares data with another thread, locking is required). + +Remember the advice above: you can always use +spin_lock_irqsave(), which is a superset of all other +spinlock primitives. + +============== ============= ============= ========= ========= ========= ========= ======= ======= ============== ============== +. IRQ Handler A IRQ Handler B Softirq A Softirq B Tasklet A Tasklet B Timer A Timer B User Context A User Context B +============== ============= ============= ========= ========= ========= ========= ======= ======= ============== ============== +IRQ Handler A None +IRQ Handler B SLIS None +Softirq A SLI SLI SL +Softirq B SLI SLI SL SL +Tasklet A SLI SLI SL SL None +Tasklet B SLI SLI SL SL SL None +Timer A SLI SLI SL SL SL SL None +Timer B SLI SLI SL SL SL SL SL None +User Context A SLI SLI SLBH SLBH SLBH SLBH SLBH SLBH None +User Context B SLI SLI SLBH SLBH SLBH SLBH SLBH SLBH MLI None +============== ============= ============= ========= ========= ========= ========= ======= ======= ============== ============== + +Table: Table of Locking Requirements + ++--------+----------------------------+ +| SLIS | spin_lock_irqsave | ++--------+----------------------------+ +| SLI | spin_lock_irq | ++--------+----------------------------+ +| SL | spin_lock | ++--------+----------------------------+ +| SLBH | spin_lock_bh | ++--------+----------------------------+ +| MLI | mutex_lock_interruptible | ++--------+----------------------------+ + +Table: Legend for Locking Requirements Table + +The trylock Functions +===================== + +There are functions that try to acquire a lock only once and immediately +return a value telling about success or failure to acquire the lock. +They can be used if you need no access to the data protected with the +lock when some other thread is holding the lock. You should acquire the +lock later if you then need access to the data protected with the lock. + +spin_trylock() does not spin but returns non-zero if it +acquires the spinlock on the first try or 0 if not. This function can be +used in all contexts like spin_lock(): you must have +disabled the contexts that might interrupt you and acquire the spin +lock. + +mutex_trylock() does not suspend your task but returns +non-zero if it could lock the mutex on the first try or 0 if not. This +function cannot be safely used in hardware or software interrupt +contexts despite not sleeping. + +Common Examples +=============== + +Let's step through a simple example: a cache of number to name mappings. +The cache keeps a count of how often each of the objects is used, and +when it gets full, throws out the least used one. + +All In User Context +------------------- + +For our first example, we assume that all operations are in user context +(ie. from system calls), so we can sleep. This means we can use a mutex +to protect the cache and all the objects within it. Here's the code:: + + #include <linux/list.h> + #include <linux/slab.h> + #include <linux/string.h> + #include <linux/mutex.h> + #include <asm/errno.h> + + struct object + { + struct list_head list; + int id; + char name[32]; + int popularity; + }; + + /* Protects the cache, cache_num, and the objects within it */ + static DEFINE_MUTEX(cache_lock); + static LIST_HEAD(cache); + static unsigned int cache_num = 0; + #define MAX_CACHE_SIZE 10 + + /* Must be holding cache_lock */ + static struct object *__cache_find(int id) + { + struct object *i; + + list_for_each_entry(i, &cache, list) + if (i->id == id) { + i->popularity++; + return i; + } + return NULL; + } + + /* Must be holding cache_lock */ + static void __cache_delete(struct object *obj) + { + BUG_ON(!obj); + list_del(&obj->list); + kfree(obj); + cache_num--; + } + + /* Must be holding cache_lock */ + static void __cache_add(struct object *obj) + { + list_add(&obj->list, &cache); + if (++cache_num > MAX_CACHE_SIZE) { + struct object *i, *outcast = NULL; + list_for_each_entry(i, &cache, list) { + if (!outcast || i->popularity < outcast->popularity) + outcast = i; + } + __cache_delete(outcast); + } + } + + int cache_add(int id, const char *name) + { + struct object *obj; + + if ((obj = kmalloc(sizeof(*obj), GFP_KERNEL)) == NULL) + return -ENOMEM; + + strscpy(obj->name, name, sizeof(obj->name)); + obj->id = id; + obj->popularity = 0; + + mutex_lock(&cache_lock); + __cache_add(obj); + mutex_unlock(&cache_lock); + return 0; + } + + void cache_delete(int id) + { + mutex_lock(&cache_lock); + __cache_delete(__cache_find(id)); + mutex_unlock(&cache_lock); + } + + int cache_find(int id, char *name) + { + struct object *obj; + int ret = -ENOENT; + + mutex_lock(&cache_lock); + obj = __cache_find(id); + if (obj) { + ret = 0; + strcpy(name, obj->name); + } + mutex_unlock(&cache_lock); + return ret; + } + +Note that we always make sure we have the cache_lock when we add, +delete, or look up the cache: both the cache infrastructure itself and +the contents of the objects are protected by the lock. In this case it's +easy, since we copy the data for the user, and never let them access the +objects directly. + +There is a slight (and common) optimization here: in +cache_add() we set up the fields of the object before +grabbing the lock. This is safe, as no-one else can access it until we +put it in cache. + +Accessing From Interrupt Context +-------------------------------- + +Now consider the case where cache_find() can be called +from interrupt context: either a hardware interrupt or a softirq. An +example would be a timer which deletes object from the cache. + +The change is shown below, in standard patch format: the ``-`` are lines +which are taken away, and the ``+`` are lines which are added. + +:: + + --- cache.c.usercontext 2003-12-09 13:58:54.000000000 +1100 + +++ cache.c.interrupt 2003-12-09 14:07:49.000000000 +1100 + @@ -12,7 +12,7 @@ + int popularity; + }; + + -static DEFINE_MUTEX(cache_lock); + +static DEFINE_SPINLOCK(cache_lock); + static LIST_HEAD(cache); + static unsigned int cache_num = 0; + #define MAX_CACHE_SIZE 10 + @@ -55,6 +55,7 @@ + int cache_add(int id, const char *name) + { + struct object *obj; + + unsigned long flags; + + if ((obj = kmalloc(sizeof(*obj), GFP_KERNEL)) == NULL) + return -ENOMEM; + @@ -63,30 +64,33 @@ + obj->id = id; + obj->popularity = 0; + + - mutex_lock(&cache_lock); + + spin_lock_irqsave(&cache_lock, flags); + __cache_add(obj); + - mutex_unlock(&cache_lock); + + spin_unlock_irqrestore(&cache_lock, flags); + return 0; + } + + void cache_delete(int id) + { + - mutex_lock(&cache_lock); + + unsigned long flags; + + + + spin_lock_irqsave(&cache_lock, flags); + __cache_delete(__cache_find(id)); + - mutex_unlock(&cache_lock); + + spin_unlock_irqrestore(&cache_lock, flags); + } + + int cache_find(int id, char *name) + { + struct object *obj; + int ret = -ENOENT; + + unsigned long flags; + + - mutex_lock(&cache_lock); + + spin_lock_irqsave(&cache_lock, flags); + obj = __cache_find(id); + if (obj) { + ret = 0; + strcpy(name, obj->name); + } + - mutex_unlock(&cache_lock); + + spin_unlock_irqrestore(&cache_lock, flags); + return ret; + } + +Note that the spin_lock_irqsave() will turn off +interrupts if they are on, otherwise does nothing (if we are already in +an interrupt handler), hence these functions are safe to call from any +context. + +Unfortunately, cache_add() calls kmalloc() +with the ``GFP_KERNEL`` flag, which is only legal in user context. I +have assumed that cache_add() is still only called in +user context, otherwise this should become a parameter to +cache_add(). + +Exposing Objects Outside This File +---------------------------------- + +If our objects contained more information, it might not be sufficient to +copy the information in and out: other parts of the code might want to +keep pointers to these objects, for example, rather than looking up the +id every time. This produces two problems. + +The first problem is that we use the ``cache_lock`` to protect objects: +we'd need to make this non-static so the rest of the code can use it. +This makes locking trickier, as it is no longer all in one place. + +The second problem is the lifetime problem: if another structure keeps a +pointer to an object, it presumably expects that pointer to remain +valid. Unfortunately, this is only guaranteed while you hold the lock, +otherwise someone might call cache_delete() and even +worse, add another object, re-using the same address. + +As there is only one lock, you can't hold it forever: no-one else would +get any work done. + +The solution to this problem is to use a reference count: everyone who +has a pointer to the object increases it when they first get the object, +and drops the reference count when they're finished with it. Whoever +drops it to zero knows it is unused, and can actually delete it. + +Here is the code:: + + --- cache.c.interrupt 2003-12-09 14:25:43.000000000 +1100 + +++ cache.c.refcnt 2003-12-09 14:33:05.000000000 +1100 + @@ -7,6 +7,7 @@ + struct object + { + struct list_head list; + + unsigned int refcnt; + int id; + char name[32]; + int popularity; + @@ -17,6 +18,35 @@ + static unsigned int cache_num = 0; + #define MAX_CACHE_SIZE 10 + + +static void __object_put(struct object *obj) + +{ + + if (--obj->refcnt == 0) + + kfree(obj); + +} + + + +static void __object_get(struct object *obj) + +{ + + obj->refcnt++; + +} + + + +void object_put(struct object *obj) + +{ + + unsigned long flags; + + + + spin_lock_irqsave(&cache_lock, flags); + + __object_put(obj); + + spin_unlock_irqrestore(&cache_lock, flags); + +} + + + +void object_get(struct object *obj) + +{ + + unsigned long flags; + + + + spin_lock_irqsave(&cache_lock, flags); + + __object_get(obj); + + spin_unlock_irqrestore(&cache_lock, flags); + +} + + + /* Must be holding cache_lock */ + static struct object *__cache_find(int id) + { + @@ -35,6 +65,7 @@ + { + BUG_ON(!obj); + list_del(&obj->list); + + __object_put(obj); + cache_num--; + } + + @@ -63,6 +94,7 @@ + strscpy(obj->name, name, sizeof(obj->name)); + obj->id = id; + obj->popularity = 0; + + obj->refcnt = 1; /* The cache holds a reference */ + + spin_lock_irqsave(&cache_lock, flags); + __cache_add(obj); + @@ -79,18 +111,15 @@ + spin_unlock_irqrestore(&cache_lock, flags); + } + + -int cache_find(int id, char *name) + +struct object *cache_find(int id) + { + struct object *obj; + - int ret = -ENOENT; + unsigned long flags; + + spin_lock_irqsave(&cache_lock, flags); + obj = __cache_find(id); + - if (obj) { + - ret = 0; + - strcpy(name, obj->name); + - } + + if (obj) + + __object_get(obj); + spin_unlock_irqrestore(&cache_lock, flags); + - return ret; + + return obj; + } + +We encapsulate the reference counting in the standard 'get' and 'put' +functions. Now we can return the object itself from +cache_find() which has the advantage that the user can +now sleep holding the object (eg. to copy_to_user() to +name to userspace). + +The other point to note is that I said a reference should be held for +every pointer to the object: thus the reference count is 1 when first +inserted into the cache. In some versions the framework does not hold a +reference count, but they are more complicated. + +Using Atomic Operations For The Reference Count +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +In practice, :c:type:`atomic_t` would usually be used for refcnt. There are a +number of atomic operations defined in ``include/asm/atomic.h``: these +are guaranteed to be seen atomically from all CPUs in the system, so no +lock is required. In this case, it is simpler than using spinlocks, +although for anything non-trivial using spinlocks is clearer. The +atomic_inc() and atomic_dec_and_test() +are used instead of the standard increment and decrement operators, and +the lock is no longer used to protect the reference count itself. + +:: + + --- cache.c.refcnt 2003-12-09 15:00:35.000000000 +1100 + +++ cache.c.refcnt-atomic 2003-12-11 15:49:42.000000000 +1100 + @@ -7,7 +7,7 @@ + struct object + { + struct list_head list; + - unsigned int refcnt; + + atomic_t refcnt; + int id; + char name[32]; + int popularity; + @@ -18,33 +18,15 @@ + static unsigned int cache_num = 0; + #define MAX_CACHE_SIZE 10 + + -static void __object_put(struct object *obj) + -{ + - if (--obj->refcnt == 0) + - kfree(obj); + -} + - + -static void __object_get(struct object *obj) + -{ + - obj->refcnt++; + -} + - + void object_put(struct object *obj) + { + - unsigned long flags; + - + - spin_lock_irqsave(&cache_lock, flags); + - __object_put(obj); + - spin_unlock_irqrestore(&cache_lock, flags); + + if (atomic_dec_and_test(&obj->refcnt)) + + kfree(obj); + } + + void object_get(struct object *obj) + { + - unsigned long flags; + - + - spin_lock_irqsave(&cache_lock, flags); + - __object_get(obj); + - spin_unlock_irqrestore(&cache_lock, flags); + + atomic_inc(&obj->refcnt); + } + + /* Must be holding cache_lock */ + @@ -65,7 +47,7 @@ + { + BUG_ON(!obj); + list_del(&obj->list); + - __object_put(obj); + + object_put(obj); + cache_num--; + } + + @@ -94,7 +76,7 @@ + strscpy(obj->name, name, sizeof(obj->name)); + obj->id = id; + obj->popularity = 0; + - obj->refcnt = 1; /* The cache holds a reference */ + + atomic_set(&obj->refcnt, 1); /* The cache holds a reference */ + + spin_lock_irqsave(&cache_lock, flags); + __cache_add(obj); + @@ -119,7 +101,7 @@ + spin_lock_irqsave(&cache_lock, flags); + obj = __cache_find(id); + if (obj) + - __object_get(obj); + + object_get(obj); + spin_unlock_irqrestore(&cache_lock, flags); + return obj; + } + +Protecting The Objects Themselves +--------------------------------- + +In these examples, we assumed that the objects (except the reference +counts) never changed once they are created. If we wanted to allow the +name to change, there are three possibilities: + +- You can make ``cache_lock`` non-static, and tell people to grab that + lock before changing the name in any object. + +- You can provide a cache_obj_rename() which grabs this + lock and changes the name for the caller, and tell everyone to use + that function. + +- You can make the ``cache_lock`` protect only the cache itself, and + use another lock to protect the name. + +Theoretically, you can make the locks as fine-grained as one lock for +every field, for every object. In practice, the most common variants +are: + +- One lock which protects the infrastructure (the ``cache`` list in + this example) and all the objects. This is what we have done so far. + +- One lock which protects the infrastructure (including the list + pointers inside the objects), and one lock inside the object which + protects the rest of that object. + +- Multiple locks to protect the infrastructure (eg. one lock per hash + chain), possibly with a separate per-object lock. + +Here is the "lock-per-object" implementation: + +:: + + --- cache.c.refcnt-atomic 2003-12-11 15:50:54.000000000 +1100 + +++ cache.c.perobjectlock 2003-12-11 17:15:03.000000000 +1100 + @@ -6,11 +6,17 @@ + + struct object + { + + /* These two protected by cache_lock. */ + struct list_head list; + + int popularity; + + + atomic_t refcnt; + + + + /* Doesn't change once created. */ + int id; + + + + spinlock_t lock; /* Protects the name */ + char name[32]; + - int popularity; + }; + + static DEFINE_SPINLOCK(cache_lock); + @@ -77,6 +84,7 @@ + obj->id = id; + obj->popularity = 0; + atomic_set(&obj->refcnt, 1); /* The cache holds a reference */ + + spin_lock_init(&obj->lock); + + spin_lock_irqsave(&cache_lock, flags); + __cache_add(obj); + +Note that I decide that the popularity count should be protected by the +``cache_lock`` rather than the per-object lock: this is because it (like +the :c:type:`struct list_head <list_head>` inside the object) +is logically part of the infrastructure. This way, I don't need to grab +the lock of every object in __cache_add() when seeking +the least popular. + +I also decided that the id member is unchangeable, so I don't need to +grab each object lock in __cache_find() to examine the +id: the object lock is only used by a caller who wants to read or write +the name field. + +Note also that I added a comment describing what data was protected by +which locks. This is extremely important, as it describes the runtime +behavior of the code, and can be hard to gain from just reading. And as +Alan Cox says, “Lock data, not code”. + +Common Problems +=============== + +Deadlock: Simple and Advanced +----------------------------- + +There is a coding bug where a piece of code tries to grab a spinlock +twice: it will spin forever, waiting for the lock to be released +(spinlocks, rwlocks and mutexes are not recursive in Linux). This is +trivial to diagnose: not a +stay-up-five-nights-talk-to-fluffy-code-bunnies kind of problem. + +For a slightly more complex case, imagine you have a region shared by a +softirq and user context. If you use a spin_lock() call +to protect it, it is possible that the user context will be interrupted +by the softirq while it holds the lock, and the softirq will then spin +forever trying to get the same lock. + +Both of these are called deadlock, and as shown above, it can occur even +with a single CPU (although not on UP compiles, since spinlocks vanish +on kernel compiles with ``CONFIG_SMP``\ =n. You'll still get data +corruption in the second example). + +This complete lockup is easy to diagnose: on SMP boxes the watchdog +timer or compiling with ``DEBUG_SPINLOCK`` set +(``include/linux/spinlock.h``) will show this up immediately when it +happens. + +A more complex problem is the so-called 'deadly embrace', involving two +or more locks. Say you have a hash table: each entry in the table is a +spinlock, and a chain of hashed objects. Inside a softirq handler, you +sometimes want to alter an object from one place in the hash to another: +you grab the spinlock of the old hash chain and the spinlock of the new +hash chain, and delete the object from the old one, and insert it in the +new one. + +There are two problems here. First, if your code ever tries to move the +object to the same chain, it will deadlock with itself as it tries to +lock it twice. Secondly, if the same softirq on another CPU is trying to +move another object in the reverse direction, the following could +happen: + ++-----------------------+-----------------------+ +| CPU 1 | CPU 2 | ++=======================+=======================+ +| Grab lock A -> OK | Grab lock B -> OK | ++-----------------------+-----------------------+ +| Grab lock B -> spin | Grab lock A -> spin | ++-----------------------+-----------------------+ + +Table: Consequences + +The two CPUs will spin forever, waiting for the other to give up their +lock. It will look, smell, and feel like a crash. + +Preventing Deadlock +------------------- + +Textbooks will tell you that if you always lock in the same order, you +will never get this kind of deadlock. Practice will tell you that this +approach doesn't scale: when I create a new lock, I don't understand +enough of the kernel to figure out where in the 5000 lock hierarchy it +will fit. + +The best locks are encapsulated: they never get exposed in headers, and +are never held around calls to non-trivial functions outside the same +file. You can read through this code and see that it will never +deadlock, because it never tries to grab another lock while it has that +one. People using your code don't even need to know you are using a +lock. + +A classic problem here is when you provide callbacks or hooks: if you +call these with the lock held, you risk simple deadlock, or a deadly +embrace (who knows what the callback will do?). Remember, the other +programmers are out to get you, so don't do this. + +Overzealous Prevention Of Deadlocks +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Deadlocks are problematic, but not as bad as data corruption. Code which +grabs a read lock, searches a list, fails to find what it wants, drops +the read lock, grabs a write lock and inserts the object has a race +condition. + +If you don't see why, please stay the fuck away from my code. + +Racing Timers: A Kernel Pastime +------------------------------- + +Timers can produce their own special problems with races. Consider a +collection of objects (list, hash, etc) where each object has a timer +which is due to destroy it. + +If you want to destroy the entire collection (say on module removal), +you might do the following:: + + /* THIS CODE BAD BAD BAD BAD: IF IT WAS ANY WORSE IT WOULD USE + HUNGARIAN NOTATION */ + spin_lock_bh(&list_lock); + + while (list) { + struct foo *next = list->next; + del_timer(&list->timer); + kfree(list); + list = next; + } + + spin_unlock_bh(&list_lock); + + +Sooner or later, this will crash on SMP, because a timer can have just +gone off before the spin_lock_bh(), and it will only get +the lock after we spin_unlock_bh(), and then try to free +the element (which has already been freed!). + +This can be avoided by checking the result of +del_timer(): if it returns 1, the timer has been deleted. +If 0, it means (in this case) that it is currently running, so we can +do:: + + retry: + spin_lock_bh(&list_lock); + + while (list) { + struct foo *next = list->next; + if (!del_timer(&list->timer)) { + /* Give timer a chance to delete this */ + spin_unlock_bh(&list_lock); + goto retry; + } + kfree(list); + list = next; + } + + spin_unlock_bh(&list_lock); + + +Another common problem is deleting timers which restart themselves (by +calling add_timer() at the end of their timer function). +Because this is a fairly common case which is prone to races, you should +use del_timer_sync() (``include/linux/timer.h``) to +handle this case. It returns the number of times the timer had to be +deleted before we finally stopped it from adding itself back in. + +Locking Speed +============= + +There are three main things to worry about when considering speed of +some code which does locking. First is concurrency: how many things are +going to be waiting while someone else is holding a lock. Second is the +time taken to actually acquire and release an uncontended lock. Third is +using fewer, or smarter locks. I'm assuming that the lock is used fairly +often: otherwise, you wouldn't be concerned about efficiency. + +Concurrency depends on how long the lock is usually held: you should +hold the lock for as long as needed, but no longer. In the cache +example, we always create the object without the lock held, and then +grab the lock only when we are ready to insert it in the list. + +Acquisition times depend on how much damage the lock operations do to +the pipeline (pipeline stalls) and how likely it is that this CPU was +the last one to grab the lock (ie. is the lock cache-hot for this CPU): +on a machine with more CPUs, this likelihood drops fast. Consider a +700MHz Intel Pentium III: an instruction takes about 0.7ns, an atomic +increment takes about 58ns, a lock which is cache-hot on this CPU takes +160ns, and a cacheline transfer from another CPU takes an additional 170 +to 360ns. (These figures from Paul McKenney's `Linux Journal RCU +article <http://www.linuxjournal.com/article.php?sid=6993>`__). + +These two aims conflict: holding a lock for a short time might be done +by splitting locks into parts (such as in our final per-object-lock +example), but this increases the number of lock acquisitions, and the +results are often slower than having a single lock. This is another +reason to advocate locking simplicity. + +The third concern is addressed below: there are some methods to reduce +the amount of locking which needs to be done. + +Read/Write Lock Variants +------------------------ + +Both spinlocks and mutexes have read/write variants: ``rwlock_t`` and +:c:type:`struct rw_semaphore <rw_semaphore>`. These divide +users into two classes: the readers and the writers. If you are only +reading the data, you can get a read lock, but to write to the data you +need the write lock. Many people can hold a read lock, but a writer must +be sole holder. + +If your code divides neatly along reader/writer lines (as our cache code +does), and the lock is held by readers for significant lengths of time, +using these locks can help. They are slightly slower than the normal +locks though, so in practice ``rwlock_t`` is not usually worthwhile. + +Avoiding Locks: Read Copy Update +-------------------------------- + +There is a special method of read/write locking called Read Copy Update. +Using RCU, the readers can avoid taking a lock altogether: as we expect +our cache to be read more often than updated (otherwise the cache is a +waste of time), it is a candidate for this optimization. + +How do we get rid of read locks? Getting rid of read locks means that +writers may be changing the list underneath the readers. That is +actually quite simple: we can read a linked list while an element is +being added if the writer adds the element very carefully. For example, +adding ``new`` to a single linked list called ``list``:: + + new->next = list->next; + wmb(); + list->next = new; + + +The wmb() is a write memory barrier. It ensures that the +first operation (setting the new element's ``next`` pointer) is complete +and will be seen by all CPUs, before the second operation is (putting +the new element into the list). This is important, since modern +compilers and modern CPUs can both reorder instructions unless told +otherwise: we want a reader to either not see the new element at all, or +see the new element with the ``next`` pointer correctly pointing at the +rest of the list. + +Fortunately, there is a function to do this for standard +:c:type:`struct list_head <list_head>` lists: +list_add_rcu() (``include/linux/list.h``). + +Removing an element from the list is even simpler: we replace the +pointer to the old element with a pointer to its successor, and readers +will either see it, or skip over it. + +:: + + list->next = old->next; + + +There is list_del_rcu() (``include/linux/list.h``) which +does this (the normal version poisons the old object, which we don't +want). + +The reader must also be careful: some CPUs can look through the ``next`` +pointer to start reading the contents of the next element early, but +don't realize that the pre-fetched contents is wrong when the ``next`` +pointer changes underneath them. Once again, there is a +list_for_each_entry_rcu() (``include/linux/list.h``) +to help you. Of course, writers can just use +list_for_each_entry(), since there cannot be two +simultaneous writers. + +Our final dilemma is this: when can we actually destroy the removed +element? Remember, a reader might be stepping through this element in +the list right now: if we free this element and the ``next`` pointer +changes, the reader will jump off into garbage and crash. We need to +wait until we know that all the readers who were traversing the list +when we deleted the element are finished. We use +call_rcu() to register a callback which will actually +destroy the object once all pre-existing readers are finished. +Alternatively, synchronize_rcu() may be used to block +until all pre-existing are finished. + +But how does Read Copy Update know when the readers are finished? The +method is this: firstly, the readers always traverse the list inside +rcu_read_lock()/rcu_read_unlock() pairs: +these simply disable preemption so the reader won't go to sleep while +reading the list. + +RCU then waits until every other CPU has slept at least once: since +readers cannot sleep, we know that any readers which were traversing the +list during the deletion are finished, and the callback is triggered. +The real Read Copy Update code is a little more optimized than this, but +this is the fundamental idea. + +:: + + --- cache.c.perobjectlock 2003-12-11 17:15:03.000000000 +1100 + +++ cache.c.rcupdate 2003-12-11 17:55:14.000000000 +1100 + @@ -1,15 +1,18 @@ + #include <linux/list.h> + #include <linux/slab.h> + #include <linux/string.h> + +#include <linux/rcupdate.h> + #include <linux/mutex.h> + #include <asm/errno.h> + + struct object + { + - /* These two protected by cache_lock. */ + + /* This is protected by RCU */ + struct list_head list; + int popularity; + + + struct rcu_head rcu; + + + atomic_t refcnt; + + /* Doesn't change once created. */ + @@ -40,7 +43,7 @@ + { + struct object *i; + + - list_for_each_entry(i, &cache, list) { + + list_for_each_entry_rcu(i, &cache, list) { + if (i->id == id) { + i->popularity++; + return i; + @@ -49,19 +52,25 @@ + return NULL; + } + + +/* Final discard done once we know no readers are looking. */ + +static void cache_delete_rcu(void *arg) + +{ + + object_put(arg); + +} + + + /* Must be holding cache_lock */ + static void __cache_delete(struct object *obj) + { + BUG_ON(!obj); + - list_del(&obj->list); + - object_put(obj); + + list_del_rcu(&obj->list); + cache_num--; + + call_rcu(&obj->rcu, cache_delete_rcu); + } + + /* Must be holding cache_lock */ + static void __cache_add(struct object *obj) + { + - list_add(&obj->list, &cache); + + list_add_rcu(&obj->list, &cache); + if (++cache_num > MAX_CACHE_SIZE) { + struct object *i, *outcast = NULL; + list_for_each_entry(i, &cache, list) { + @@ -104,12 +114,11 @@ + struct object *cache_find(int id) + { + struct object *obj; + - unsigned long flags; + + - spin_lock_irqsave(&cache_lock, flags); + + rcu_read_lock(); + obj = __cache_find(id); + if (obj) + object_get(obj); + - spin_unlock_irqrestore(&cache_lock, flags); + + rcu_read_unlock(); + return obj; + } + +Note that the reader will alter the popularity member in +__cache_find(), and now it doesn't hold a lock. One +solution would be to make it an ``atomic_t``, but for this usage, we +don't really care about races: an approximate result is good enough, so +I didn't change it. + +The result is that cache_find() requires no +synchronization with any other functions, so is almost as fast on SMP as +it would be on UP. + +There is a further optimization possible here: remember our original +cache code, where there were no reference counts and the caller simply +held the lock whenever using the object? This is still possible: if you +hold the lock, no one can delete the object, so you don't need to get +and put the reference count. + +Now, because the 'read lock' in RCU is simply disabling preemption, a +caller which always has preemption disabled between calling +cache_find() and object_put() does not +need to actually get and put the reference count: we could expose +__cache_find() by making it non-static, and such +callers could simply call that. + +The benefit here is that the reference count is not written to: the +object is not altered in any way, which is much faster on SMP machines +due to caching. + +Per-CPU Data +------------ + +Another technique for avoiding locking which is used fairly widely is to +duplicate information for each CPU. For example, if you wanted to keep a +count of a common condition, you could use a spin lock and a single +counter. Nice and simple. + +If that was too slow (it's usually not, but if you've got a really big +machine to test on and can show that it is), you could instead use a +counter for each CPU, then none of them need an exclusive lock. See +DEFINE_PER_CPU(), get_cpu_var() and +put_cpu_var() (``include/linux/percpu.h``). + +Of particular use for simple per-cpu counters is the ``local_t`` type, +and the cpu_local_inc() and related functions, which are +more efficient than simple code on some architectures +(``include/asm/local.h``). + +Note that there is no simple, reliable way of getting an exact value of +such a counter, without introducing more locks. This is not a problem +for some uses. + +Data Which Mostly Used By An IRQ Handler +---------------------------------------- + +If data is always accessed from within the same IRQ handler, you don't +need a lock at all: the kernel already guarantees that the irq handler +will not run simultaneously on multiple CPUs. + +Manfred Spraul points out that you can still do this, even if the data +is very occasionally accessed in user context or softirqs/tasklets. The +irq handler doesn't use a lock, and all other accesses are done as so:: + + spin_lock(&lock); + disable_irq(irq); + ... + enable_irq(irq); + spin_unlock(&lock); + +The disable_irq() prevents the irq handler from running +(and waits for it to finish if it's currently running on other CPUs). +The spinlock prevents any other accesses happening at the same time. +Naturally, this is slower than just a spin_lock_irq() +call, so it only makes sense if this type of access happens extremely +rarely. + +What Functions Are Safe To Call From Interrupts? +================================================ + +Many functions in the kernel sleep (ie. call schedule()) directly or +indirectly: you can never call them while holding a spinlock, or with +preemption disabled. This also means you need to be in user context: +calling them from an interrupt is illegal. + +Some Functions Which Sleep +-------------------------- + +The most common ones are listed below, but you usually have to read the +code to find out if other calls are safe. If everyone else who calls it +can sleep, you probably need to be able to sleep, too. In particular, +registration and deregistration functions usually expect to be called +from user context, and can sleep. + +- Accesses to userspace: + + - copy_from_user() + + - copy_to_user() + + - get_user() + + - put_user() + +- kmalloc(GP_KERNEL) <kmalloc>` + +- mutex_lock_interruptible() and + mutex_lock() + + There is a mutex_trylock() which does not sleep. + Still, it must not be used inside interrupt context since its + implementation is not safe for that. mutex_unlock() + will also never sleep. It cannot be used in interrupt context either + since a mutex must be released by the same task that acquired it. + +Some Functions Which Don't Sleep +-------------------------------- + +Some functions are safe to call from any context, or holding almost any +lock. + +- printk() + +- kfree() + +- add_timer() and del_timer() + +Mutex API reference +=================== + +.. kernel-doc:: include/linux/mutex.h + :internal: + +.. kernel-doc:: kernel/locking/mutex.c + :export: + +Futex API reference +=================== + +.. kernel-doc:: kernel/futex/core.c + :internal: + +Further reading +=============== + +- ``Documentation/locking/spinlocks.rst``: Linus Torvalds' spinlocking + tutorial in the kernel sources. + +- Unix Systems for Modern Architectures: Symmetric Multiprocessing and + Caching for Kernel Programmers: + + Curt Schimmel's very good introduction to kernel level locking (not + written for Linux, but nearly everything applies). The book is + expensive, but really worth every penny to understand SMP locking. + [ISBN: 0201633388] + +Thanks +====== + +Thanks to Telsa Gwynne for DocBooking, neatening and adding style. + +Thanks to Martin Pool, Philipp Rumpf, Stephen Rothwell, Paul Mackerras, +Ruedi Aschwanden, Alan Cox, Manfred Spraul, Tim Waugh, Pete Zaitcev, +James Morris, Robert Love, Paul McKenney, John Ashby for proofreading, +correcting, flaming, commenting. + +Thanks to the cabal for having no influence on this document. + +Glossary +======== + +preemption + Prior to 2.5, or when ``CONFIG_PREEMPT`` is unset, processes in user + context inside the kernel would not preempt each other (ie. you had that + CPU until you gave it up, except for interrupts). With the addition of + ``CONFIG_PREEMPT`` in 2.5.4, this changed: when in user context, higher + priority tasks can "cut in": spinlocks were changed to disable + preemption, even on UP. + +bh + Bottom Half: for historical reasons, functions with '_bh' in them often + now refer to any software interrupt, e.g. spin_lock_bh() + blocks any software interrupt on the current CPU. Bottom halves are + deprecated, and will eventually be replaced by tasklets. Only one bottom + half will be running at any time. + +Hardware Interrupt / Hardware IRQ + Hardware interrupt request. in_irq() returns true in a + hardware interrupt handler. + +Interrupt Context + Not user context: processing a hardware irq or software irq. Indicated + by the in_interrupt() macro returning true. + +SMP + Symmetric Multi-Processor: kernels compiled for multiple-CPU machines. + (``CONFIG_SMP=y``). + +Software Interrupt / softirq + Software interrupt handler. in_irq() returns false; + in_softirq() returns true. Tasklets and softirqs both + fall into the category of 'software interrupts'. + + Strictly speaking a softirq is one of up to 32 enumerated software + interrupts which can run on multiple CPUs at once. Sometimes used to + refer to tasklets as well (ie. all software interrupts). + +tasklet + A dynamically-registrable software interrupt, which is guaranteed to + only run on one CPU at a time. + +timer + A dynamically-registrable software interrupt, which is run at (or close + to) a given time. When running, it is just like a tasklet (in fact, they + are called from the ``TIMER_SOFTIRQ``). + +UP + Uni-Processor: Non-SMP. (``CONFIG_SMP=n``). + +User Context + The kernel executing on behalf of a particular process (ie. a system + call or trap) or kernel thread. You can tell which process with the + ``current`` macro.) Not to be confused with userspace. Can be + interrupted by software or hardware interrupts. + +Userspace + A process executing its own code outside the kernel. |