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diff --git a/Documentation/process/1.Intro.rst b/Documentation/process/1.Intro.rst new file mode 100644 index 000000000..c3d0270bb --- /dev/null +++ b/Documentation/process/1.Intro.rst @@ -0,0 +1,268 @@ +.. _development_process_intro: + +Introduction +============ + +Executive summary +----------------- + +The rest of this section covers the scope of the kernel development process +and the kinds of frustrations that developers and their employers can +encounter there. There are a great many reasons why kernel code should be +merged into the official ("mainline") kernel, including automatic +availability to users, community support in many forms, and the ability to +influence the direction of kernel development. Code contributed to the +Linux kernel must be made available under a GPL-compatible license. + +:ref:`development_process` introduces the development process, the kernel +release cycle, and the mechanics of the merge window. The various phases in +the patch development, review, and merging cycle are covered. There is some +discussion of tools and mailing lists. Developers wanting to get started +with kernel development are encouraged to track down and fix bugs as an +initial exercise. + +:ref:`development_early_stage` covers early-stage project planning, with an +emphasis on involving the development community as soon as possible. + +:ref:`development_coding` is about the coding process; several pitfalls which +have been encountered by other developers are discussed. Some requirements for +patches are covered, and there is an introduction to some of the tools +which can help to ensure that kernel patches are correct. + +:ref:`development_posting` talks about the process of posting patches for +review. To be taken seriously by the development community, patches must be +properly formatted and described, and they must be sent to the right place. +Following the advice in this section should help to ensure the best +possible reception for your work. + +:ref:`development_followthrough` covers what happens after posting patches; the +job is far from done at that point. Working with reviewers is a crucial part +of the development process; this section offers a number of tips on how to +avoid problems at this important stage. Developers are cautioned against +assuming that the job is done when a patch is merged into the mainline. + +:ref:`development_advancedtopics` introduces a couple of "advanced" topics: +managing patches with git and reviewing patches posted by others. + +:ref:`development_conclusion` concludes the document with pointers to sources +for more information on kernel development. + +What this document is about +--------------------------- + +The Linux kernel, at over 8 million lines of code and well over 1000 +contributors to each release, is one of the largest and most active free +software projects in existence. Since its humble beginning in 1991, this +kernel has evolved into a best-of-breed operating system component which +runs on pocket-sized digital music players, desktop PCs, the largest +supercomputers in existence, and all types of systems in between. It is a +robust, efficient, and scalable solution for almost any situation. + +With the growth of Linux has come an increase in the number of developers +(and companies) wishing to participate in its development. Hardware +vendors want to ensure that Linux supports their products well, making +those products attractive to Linux users. Embedded systems vendors, who +use Linux as a component in an integrated product, want Linux to be as +capable and well-suited to the task at hand as possible. Distributors and +other software vendors who base their products on Linux have a clear +interest in the capabilities, performance, and reliability of the Linux +kernel. And end users, too, will often wish to change Linux to make it +better suit their needs. + +One of the most compelling features of Linux is that it is accessible to +these developers; anybody with the requisite skills can improve Linux and +influence the direction of its development. Proprietary products cannot +offer this kind of openness, which is a characteristic of the free software +process. But, if anything, the kernel is even more open than most other +free software projects. A typical three-month kernel development cycle can +involve over 1000 developers working for more than 100 different companies +(or for no company at all). + +Working with the kernel development community is not especially hard. But, +that notwithstanding, many potential contributors have experienced +difficulties when trying to do kernel work. The kernel community has +evolved its own distinct ways of operating which allow it to function +smoothly (and produce a high-quality product) in an environment where +thousands of lines of code are being changed every day. So it is not +surprising that Linux kernel development process differs greatly from +proprietary development methods. + +The kernel's development process may come across as strange and +intimidating to new developers, but there are good reasons and solid +experience behind it. A developer who does not understand the kernel +community's ways (or, worse, who tries to flout or circumvent them) will +have a frustrating experience in store. The development community, while +being helpful to those who are trying to learn, has little time for those +who will not listen or who do not care about the development process. + +It is hoped that those who read this document will be able to avoid that +frustrating experience. There is a lot of material here, but the effort +involved in reading it will be repaid in short order. The development +community is always in need of developers who will help to make the kernel +better; the following text should help you - or those who work for you - +join our community. + +Credits +------- + +This document was written by Jonathan Corbet, corbet@lwn.net. It has been +improved by comments from Johannes Berg, James Berry, Alex Chiang, Roland +Dreier, Randy Dunlap, Jake Edge, Jiri Kosina, Matt Mackall, Arthur Marsh, +Amanda McPherson, Andrew Morton, Andrew Price, Tsugikazu Shibata, and +Jochen Voß. + +This work was supported by the Linux Foundation; thanks especially to +Amanda McPherson, who saw the value of this effort and made it all happen. + +The importance of getting code into the mainline +------------------------------------------------ + +Some companies and developers occasionally wonder why they should bother +learning how to work with the kernel community and get their code into the +mainline kernel (the "mainline" being the kernel maintained by Linus +Torvalds and used as a base by Linux distributors). In the short term, +contributing code can look like an avoidable expense; it seems easier to +just keep the code separate and support users directly. The truth of the +matter is that keeping code separate ("out of tree") is a false economy. + +As a way of illustrating the costs of out-of-tree code, here are a few +relevant aspects of the kernel development process; most of these will be +discussed in greater detail later in this document. Consider: + +- Code which has been merged into the mainline kernel is available to all + Linux users. It will automatically be present on all distributions which + enable it. There is no need for driver disks, downloads, or the hassles + of supporting multiple versions of multiple distributions; it all just + works, for the developer and for the user. Incorporation into the + mainline solves a large number of distribution and support problems. + +- While kernel developers strive to maintain a stable interface to user + space, the internal kernel API is in constant flux. The lack of a stable + internal interface is a deliberate design decision; it allows fundamental + improvements to be made at any time and results in higher-quality code. + But one result of that policy is that any out-of-tree code requires + constant upkeep if it is to work with new kernels. Maintaining + out-of-tree code requires significant amounts of work just to keep that + code working. + + Code which is in the mainline, instead, does not require this work as the + result of a simple rule requiring any developer who makes an API change + to also fix any code that breaks as the result of that change. So code + which has been merged into the mainline has significantly lower + maintenance costs. + +- Beyond that, code which is in the kernel will often be improved by other + developers. Surprising results can come from empowering your user + community and customers to improve your product. + +- Kernel code is subjected to review, both before and after merging into + the mainline. No matter how strong the original developer's skills are, + this review process invariably finds ways in which the code can be + improved. Often review finds severe bugs and security problems. This is + especially true for code which has been developed in a closed + environment; such code benefits strongly from review by outside + developers. Out-of-tree code is lower-quality code. + +- Participation in the development process is your way to influence the + direction of kernel development. Users who complain from the sidelines + are heard, but active developers have a stronger voice - and the ability + to implement changes which make the kernel work better for their needs. + +- When code is maintained separately, the possibility that a third party + will contribute a different implementation of a similar feature always + exists. Should that happen, getting your code merged will become much + harder - to the point of impossibility. Then you will be faced with the + unpleasant alternatives of either (1) maintaining a nonstandard feature + out of tree indefinitely, or (2) abandoning your code and migrating your + users over to the in-tree version. + +- Contribution of code is the fundamental action which makes the whole + process work. By contributing your code you can add new functionality to + the kernel and provide capabilities and examples which are of use to + other kernel developers. If you have developed code for Linux (or are + thinking about doing so), you clearly have an interest in the continued + success of this platform; contributing code is one of the best ways to + help ensure that success. + +All of the reasoning above applies to any out-of-tree kernel code, +including code which is distributed in proprietary, binary-only form. +There are, however, additional factors which should be taken into account +before considering any sort of binary-only kernel code distribution. These +include: + +- The legal issues around the distribution of proprietary kernel modules + are cloudy at best; quite a few kernel copyright holders believe that + most binary-only modules are derived products of the kernel and that, as + a result, their distribution is a violation of the GNU General Public + license (about which more will be said below). Your author is not a + lawyer, and nothing in this document can possibly be considered to be + legal advice. The true legal status of closed-source modules can only be + determined by the courts. But the uncertainty which haunts those modules + is there regardless. + +- Binary modules greatly increase the difficulty of debugging kernel + problems, to the point that most kernel developers will not even try. So + the distribution of binary-only modules will make it harder for your + users to get support from the community. + +- Support is also harder for distributors of binary-only modules, who must + provide a version of the module for every distribution and every kernel + version they wish to support. Dozens of builds of a single module can + be required to provide reasonably comprehensive coverage, and your users + will have to upgrade your module separately every time they upgrade their + kernel. + +- Everything that was said above about code review applies doubly to + closed-source code. Since this code is not available at all, it cannot + have been reviewed by the community and will, beyond doubt, have serious + problems. + +Makers of embedded systems, in particular, may be tempted to disregard much +of what has been said in this section in the belief that they are shipping +a self-contained product which uses a frozen kernel version and requires no +more development after its release. This argument misses the value of +widespread code review and the value of allowing your users to add +capabilities to your product. But these products, too, have a limited +commercial life, after which a new version must be released. At that +point, vendors whose code is in the mainline and well maintained will be +much better positioned to get the new product ready for market quickly. + +Licensing +--------- + +Code is contributed to the Linux kernel under a number of licenses, but all +code must be compatible with version 2 of the GNU General Public License +(GPLv2), which is the license covering the kernel distribution as a whole. +In practice, that means that all code contributions are covered either by +GPLv2 (with, optionally, language allowing distribution under later +versions of the GPL) or the three-clause BSD license. Any contributions +which are not covered by a compatible license will not be accepted into the +kernel. + +Copyright assignments are not required (or requested) for code contributed +to the kernel. All code merged into the mainline kernel retains its +original ownership; as a result, the kernel now has thousands of owners. + +One implication of this ownership structure is that any attempt to change +the licensing of the kernel is doomed to almost certain failure. There are +few practical scenarios where the agreement of all copyright holders could +be obtained (or their code removed from the kernel). So, in particular, +there is no prospect of a migration to version 3 of the GPL in the +foreseeable future. + +It is imperative that all code contributed to the kernel be legitimately +free software. For that reason, code from anonymous (or pseudonymous) +contributors will not be accepted. All contributors are required to "sign +off" on their code, stating that the code can be distributed with the +kernel under the GPL. Code which has not been licensed as free software by +its owner, or which risks creating copyright-related problems for the +kernel (such as code which derives from reverse-engineering efforts lacking +proper safeguards) cannot be contributed. + +Questions about copyright-related issues are common on Linux development +mailing lists. Such questions will normally receive no shortage of +answers, but one should bear in mind that the people answering those +questions are not lawyers and cannot provide legal advice. If you have +legal questions relating to Linux source code, there is no substitute for +talking with a lawyer who understands this field. Relying on answers +obtained on technical mailing lists is a risky affair. |