diff options
Diffstat (limited to 'drivers/gpu/drm/panfrost/panfrost_regs.h')
-rw-r--r-- | drivers/gpu/drm/panfrost/panfrost_regs.h | 326 |
1 files changed, 326 insertions, 0 deletions
diff --git a/drivers/gpu/drm/panfrost/panfrost_regs.h b/drivers/gpu/drm/panfrost/panfrost_regs.h new file mode 100644 index 000000000..2ae3a4d30 --- /dev/null +++ b/drivers/gpu/drm/panfrost/panfrost_regs.h @@ -0,0 +1,326 @@ +/* SPDX-License-Identifier: GPL-2.0 */ +/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */ +/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */ +/* + * Register definitions based on mali_midg_regmap.h + * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved. + */ +#ifndef __PANFROST_REGS_H__ +#define __PANFROST_REGS_H__ + +#define GPU_ID 0x00 +#define GPU_L2_FEATURES 0x004 /* (RO) Level 2 cache features */ +#define GPU_CORE_FEATURES 0x008 /* (RO) Shader Core Features */ +#define GPU_TILER_FEATURES 0x00C /* (RO) Tiler Features */ +#define GPU_MEM_FEATURES 0x010 /* (RO) Memory system features */ +#define GROUPS_L2_COHERENT BIT(0) /* Cores groups are l2 coherent */ + +#define GPU_MMU_FEATURES 0x014 /* (RO) MMU features */ +#define GPU_AS_PRESENT 0x018 /* (RO) Address space slots present */ +#define GPU_JS_PRESENT 0x01C /* (RO) Job slots present */ + +#define GPU_INT_RAWSTAT 0x20 +#define GPU_INT_CLEAR 0x24 +#define GPU_INT_MASK 0x28 +#define GPU_INT_STAT 0x2c +#define GPU_IRQ_FAULT BIT(0) +#define GPU_IRQ_MULTIPLE_FAULT BIT(7) +#define GPU_IRQ_RESET_COMPLETED BIT(8) +#define GPU_IRQ_POWER_CHANGED BIT(9) +#define GPU_IRQ_POWER_CHANGED_ALL BIT(10) +#define GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16) +#define GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17) +#define GPU_IRQ_MASK_ALL \ + (GPU_IRQ_FAULT |\ + GPU_IRQ_MULTIPLE_FAULT |\ + GPU_IRQ_RESET_COMPLETED |\ + GPU_IRQ_POWER_CHANGED |\ + GPU_IRQ_POWER_CHANGED_ALL |\ + GPU_IRQ_PERFCNT_SAMPLE_COMPLETED |\ + GPU_IRQ_CLEAN_CACHES_COMPLETED) +#define GPU_IRQ_MASK_ERROR \ + ( \ + GPU_IRQ_FAULT |\ + GPU_IRQ_MULTIPLE_FAULT) +#define GPU_CMD 0x30 +#define GPU_CMD_SOFT_RESET 0x01 +#define GPU_CMD_PERFCNT_CLEAR 0x03 +#define GPU_CMD_PERFCNT_SAMPLE 0x04 +#define GPU_CMD_CLEAN_CACHES 0x07 +#define GPU_CMD_CLEAN_INV_CACHES 0x08 +#define GPU_STATUS 0x34 +#define GPU_STATUS_PRFCNT_ACTIVE BIT(2) +#define GPU_LATEST_FLUSH_ID 0x38 +#define GPU_PWR_KEY 0x50 /* (WO) Power manager key register */ +#define GPU_PWR_KEY_UNLOCK 0x2968A819 +#define GPU_PWR_OVERRIDE0 0x54 /* (RW) Power manager override settings */ +#define GPU_PWR_OVERRIDE1 0x58 /* (RW) Power manager override settings */ +#define GPU_FAULT_STATUS 0x3C +#define GPU_FAULT_ADDRESS_LO 0x40 +#define GPU_FAULT_ADDRESS_HI 0x44 + +#define GPU_PERFCNT_BASE_LO 0x60 +#define GPU_PERFCNT_BASE_HI 0x64 +#define GPU_PERFCNT_CFG 0x68 +#define GPU_PERFCNT_CFG_MODE(x) (x) +#define GPU_PERFCNT_CFG_MODE_OFF 0 +#define GPU_PERFCNT_CFG_MODE_MANUAL 1 +#define GPU_PERFCNT_CFG_MODE_TILE 2 +#define GPU_PERFCNT_CFG_AS(x) ((x) << 4) +#define GPU_PERFCNT_CFG_SETSEL(x) ((x) << 8) +#define GPU_PRFCNT_JM_EN 0x6c +#define GPU_PRFCNT_SHADER_EN 0x70 +#define GPU_PRFCNT_TILER_EN 0x74 +#define GPU_PRFCNT_MMU_L2_EN 0x7c + +#define GPU_THREAD_MAX_THREADS 0x0A0 /* (RO) Maximum number of threads per core */ +#define GPU_THREAD_MAX_WORKGROUP_SIZE 0x0A4 /* (RO) Maximum workgroup size */ +#define GPU_THREAD_MAX_BARRIER_SIZE 0x0A8 /* (RO) Maximum threads waiting at a barrier */ +#define GPU_THREAD_FEATURES 0x0AC /* (RO) Thread features */ +#define GPU_THREAD_TLS_ALLOC 0x310 /* (RO) Number of threads per core that + * TLS must be allocated for */ + +#define GPU_TEXTURE_FEATURES(n) (0x0B0 + ((n) * 4)) +#define GPU_JS_FEATURES(n) (0x0C0 + ((n) * 4)) + +#define GPU_SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */ +#define GPU_SHADER_PRESENT_HI 0x104 /* (RO) Shader core present bitmap, high word */ +#define GPU_TILER_PRESENT_LO 0x110 /* (RO) Tiler core present bitmap, low word */ +#define GPU_TILER_PRESENT_HI 0x114 /* (RO) Tiler core present bitmap, high word */ + +#define GPU_L2_PRESENT_LO 0x120 /* (RO) Level 2 cache present bitmap, low word */ +#define GPU_L2_PRESENT_HI 0x124 /* (RO) Level 2 cache present bitmap, high word */ + +#define GPU_COHERENCY_FEATURES 0x300 /* (RO) Coherency features present */ +#define COHERENCY_ACE_LITE BIT(0) +#define COHERENCY_ACE BIT(1) + +#define GPU_STACK_PRESENT_LO 0xE00 /* (RO) Core stack present bitmap, low word */ +#define GPU_STACK_PRESENT_HI 0xE04 /* (RO) Core stack present bitmap, high word */ + +#define SHADER_READY_LO 0x140 /* (RO) Shader core ready bitmap, low word */ +#define SHADER_READY_HI 0x144 /* (RO) Shader core ready bitmap, high word */ + +#define TILER_READY_LO 0x150 /* (RO) Tiler core ready bitmap, low word */ +#define TILER_READY_HI 0x154 /* (RO) Tiler core ready bitmap, high word */ + +#define L2_READY_LO 0x160 /* (RO) Level 2 cache ready bitmap, low word */ +#define L2_READY_HI 0x164 /* (RO) Level 2 cache ready bitmap, high word */ + +#define STACK_READY_LO 0xE10 /* (RO) Core stack ready bitmap, low word */ +#define STACK_READY_HI 0xE14 /* (RO) Core stack ready bitmap, high word */ + + +#define SHADER_PWRON_LO 0x180 /* (WO) Shader core power on bitmap, low word */ +#define SHADER_PWRON_HI 0x184 /* (WO) Shader core power on bitmap, high word */ + +#define TILER_PWRON_LO 0x190 /* (WO) Tiler core power on bitmap, low word */ +#define TILER_PWRON_HI 0x194 /* (WO) Tiler core power on bitmap, high word */ + +#define L2_PWRON_LO 0x1A0 /* (WO) Level 2 cache power on bitmap, low word */ +#define L2_PWRON_HI 0x1A4 /* (WO) Level 2 cache power on bitmap, high word */ + +#define STACK_PWRON_LO 0xE20 /* (RO) Core stack power on bitmap, low word */ +#define STACK_PWRON_HI 0xE24 /* (RO) Core stack power on bitmap, high word */ + + +#define SHADER_PWROFF_LO 0x1C0 /* (WO) Shader core power off bitmap, low word */ +#define SHADER_PWROFF_HI 0x1C4 /* (WO) Shader core power off bitmap, high word */ + +#define TILER_PWROFF_LO 0x1D0 /* (WO) Tiler core power off bitmap, low word */ +#define TILER_PWROFF_HI 0x1D4 /* (WO) Tiler core power off bitmap, high word */ + +#define L2_PWROFF_LO 0x1E0 /* (WO) Level 2 cache power off bitmap, low word */ +#define L2_PWROFF_HI 0x1E4 /* (WO) Level 2 cache power off bitmap, high word */ + +#define STACK_PWROFF_LO 0xE30 /* (RO) Core stack power off bitmap, low word */ +#define STACK_PWROFF_HI 0xE34 /* (RO) Core stack power off bitmap, high word */ + + +#define SHADER_PWRTRANS_LO 0x200 /* (RO) Shader core power transition bitmap, low word */ +#define SHADER_PWRTRANS_HI 0x204 /* (RO) Shader core power transition bitmap, high word */ + +#define TILER_PWRTRANS_LO 0x210 /* (RO) Tiler core power transition bitmap, low word */ +#define TILER_PWRTRANS_HI 0x214 /* (RO) Tiler core power transition bitmap, high word */ + +#define L2_PWRTRANS_LO 0x220 /* (RO) Level 2 cache power transition bitmap, low word */ +#define L2_PWRTRANS_HI 0x224 /* (RO) Level 2 cache power transition bitmap, high word */ + +#define STACK_PWRTRANS_LO 0xE40 /* (RO) Core stack power transition bitmap, low word */ +#define STACK_PWRTRANS_HI 0xE44 /* (RO) Core stack power transition bitmap, high word */ + + +#define SHADER_PWRACTIVE_LO 0x240 /* (RO) Shader core active bitmap, low word */ +#define SHADER_PWRACTIVE_HI 0x244 /* (RO) Shader core active bitmap, high word */ + +#define TILER_PWRACTIVE_LO 0x250 /* (RO) Tiler core active bitmap, low word */ +#define TILER_PWRACTIVE_HI 0x254 /* (RO) Tiler core active bitmap, high word */ + +#define L2_PWRACTIVE_LO 0x260 /* (RO) Level 2 cache active bitmap, low word */ +#define L2_PWRACTIVE_HI 0x264 /* (RO) Level 2 cache active bitmap, high word */ + +#define GPU_JM_CONFIG 0xF00 /* (RW) Job Manager configuration register (Implementation specific register) */ +#define GPU_SHADER_CONFIG 0xF04 /* (RW) Shader core configuration settings (Implementation specific register) */ +#define GPU_TILER_CONFIG 0xF08 /* (RW) Tiler core configuration settings (Implementation specific register) */ +#define GPU_L2_MMU_CONFIG 0xF0C /* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */ + +/* L2_MMU_CONFIG register */ +#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT 23 +#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY (0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT 24 +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) + +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT 26 +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) +#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) + +#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT 12 +#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) + +#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT 15 +#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) + +/* SHADER_CONFIG register */ +#define SC_ALT_COUNTERS BIT(3) +#define SC_OVERRIDE_FWD_PIXEL_KILL BIT(4) +#define SC_SDC_DISABLE_OQ_DISCARD BIT(6) +#define SC_LS_ALLOW_ATTR_TYPES BIT(16) +#define SC_LS_PAUSEBUFFER_DISABLE BIT(16) +#define SC_TLS_HASH_ENABLE BIT(17) +#define SC_LS_ATTR_CHECK_DISABLE BIT(18) +#define SC_ENABLE_TEXGRD_FLAGS BIT(25) +/* End SHADER_CONFIG register */ + +/* TILER_CONFIG register */ +#define TC_CLOCK_GATE_OVERRIDE BIT(0) + +/* JM_CONFIG register */ +#define JM_TIMESTAMP_OVERRIDE BIT(0) +#define JM_CLOCK_GATE_OVERRIDE BIT(1) +#define JM_JOB_THROTTLE_ENABLE BIT(2) +#define JM_JOB_THROTTLE_LIMIT_SHIFT 3 +#define JM_MAX_JOB_THROTTLE_LIMIT 0x3F +#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2 +#define JM_IDVS_GROUP_SIZE_SHIFT 16 +#define JM_MAX_IDVS_GROUP_SIZE 0x3F + + +/* Job Control regs */ +#define JOB_INT_RAWSTAT 0x1000 +#define JOB_INT_CLEAR 0x1004 +#define JOB_INT_MASK 0x1008 +#define JOB_INT_STAT 0x100c +#define JOB_INT_JS_STATE 0x1010 +#define JOB_INT_THROTTLE 0x1014 + +#define MK_JS_MASK(j) (0x10001 << (j)) +#define JOB_INT_MASK_ERR(j) BIT((j) + 16) +#define JOB_INT_MASK_DONE(j) BIT(j) + +#define JS_BASE 0x1800 +#define JS_HEAD_LO(n) (JS_BASE + ((n) * 0x80) + 0x00) +#define JS_HEAD_HI(n) (JS_BASE + ((n) * 0x80) + 0x04) +#define JS_TAIL_LO(n) (JS_BASE + ((n) * 0x80) + 0x08) +#define JS_TAIL_HI(n) (JS_BASE + ((n) * 0x80) + 0x0c) +#define JS_AFFINITY_LO(n) (JS_BASE + ((n) * 0x80) + 0x10) +#define JS_AFFINITY_HI(n) (JS_BASE + ((n) * 0x80) + 0x14) +#define JS_CONFIG(n) (JS_BASE + ((n) * 0x80) + 0x18) +#define JS_XAFFINITY(n) (JS_BASE + ((n) * 0x80) + 0x1c) +#define JS_COMMAND(n) (JS_BASE + ((n) * 0x80) + 0x20) +#define JS_STATUS(n) (JS_BASE + ((n) * 0x80) + 0x24) +#define JS_HEAD_NEXT_LO(n) (JS_BASE + ((n) * 0x80) + 0x40) +#define JS_HEAD_NEXT_HI(n) (JS_BASE + ((n) * 0x80) + 0x44) +#define JS_AFFINITY_NEXT_LO(n) (JS_BASE + ((n) * 0x80) + 0x50) +#define JS_AFFINITY_NEXT_HI(n) (JS_BASE + ((n) * 0x80) + 0x54) +#define JS_CONFIG_NEXT(n) (JS_BASE + ((n) * 0x80) + 0x58) +#define JS_COMMAND_NEXT(n) (JS_BASE + ((n) * 0x80) + 0x60) +#define JS_FLUSH_ID_NEXT(n) (JS_BASE + ((n) * 0x80) + 0x70) + +/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */ +#define JS_CONFIG_START_FLUSH_CLEAN BIT(8) +#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE (3u << 8) +#define JS_CONFIG_START_MMU BIT(10) +#define JS_CONFIG_JOB_CHAIN_FLAG BIT(11) +#define JS_CONFIG_END_FLUSH_CLEAN BIT(12) +#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE (3u << 12) +#define JS_CONFIG_ENABLE_FLUSH_REDUCTION BIT(14) +#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK BIT(15) +#define JS_CONFIG_THREAD_PRI(n) ((n) << 16) + +#define JS_COMMAND_NOP 0x00 +#define JS_COMMAND_START 0x01 +#define JS_COMMAND_SOFT_STOP 0x02 /* Gently stop processing a job chain */ +#define JS_COMMAND_HARD_STOP 0x03 /* Rudely stop processing a job chain */ +#define JS_COMMAND_SOFT_STOP_0 0x04 /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */ +#define JS_COMMAND_HARD_STOP_0 0x05 /* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */ +#define JS_COMMAND_SOFT_STOP_1 0x06 /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */ +#define JS_COMMAND_HARD_STOP_1 0x07 /* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */ + +#define JS_STATUS_EVENT_ACTIVE 0x08 + + +/* MMU regs */ +#define MMU_INT_RAWSTAT 0x2000 +#define MMU_INT_CLEAR 0x2004 +#define MMU_INT_MASK 0x2008 +#define MMU_INT_STAT 0x200c + +/* AS_COMMAND register commands */ +#define AS_COMMAND_NOP 0x00 /* NOP Operation */ +#define AS_COMMAND_UPDATE 0x01 /* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */ +#define AS_COMMAND_LOCK 0x02 /* Issue a lock region command to all MMUs */ +#define AS_COMMAND_UNLOCK 0x03 /* Issue a flush region command to all MMUs */ +#define AS_COMMAND_FLUSH 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs + (deprecated - only for use with T60x) */ +#define AS_COMMAND_FLUSH_PT 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs */ +#define AS_COMMAND_FLUSH_MEM 0x05 /* Wait for memory accesses to complete, flush all the L1s cache then + flush all L2 caches then issue a flush region command to all MMUs */ + +#define MMU_AS(as) (0x2400 + ((as) << 6)) + +#define AS_TRANSTAB_LO(as) (MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */ +#define AS_TRANSTAB_HI(as) (MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */ +#define AS_MEMATTR_LO(as) (MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */ +#define AS_MEMATTR_HI(as) (MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */ +#define AS_LOCKADDR_LO(as) (MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */ +#define AS_LOCKADDR_HI(as) (MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */ +#define AS_COMMAND(as) (MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */ +#define AS_FAULTSTATUS(as) (MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */ +#define AS_FAULTADDRESS_LO(as) (MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */ +#define AS_FAULTADDRESS_HI(as) (MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */ +#define AS_STATUS(as) (MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */ +/* Additional Bifrost AS regsiters */ +#define AS_TRANSCFG_LO(as) (MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */ +#define AS_TRANSCFG_HI(as) (MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */ +#define AS_FAULTEXTRA_LO(as) (MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */ +#define AS_FAULTEXTRA_HI(as) (MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */ + +/* + * Begin LPAE MMU TRANSTAB register values + */ +#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK 0xfffffffffffff000 +#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY 0x2 +#define AS_TRANSTAB_LPAE_ADRMODE_TABLE 0x3 +#define AS_TRANSTAB_LPAE_ADRMODE_MASK 0x3 +#define AS_TRANSTAB_LPAE_READ_INNER BIT(2) +#define AS_TRANSTAB_LPAE_SHARE_OUTER BIT(4) + +#define AS_STATUS_AS_ACTIVE 0x01 + +#define AS_FAULTSTATUS_ACCESS_TYPE_MASK (0x3 << 8) +#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC (0x0 << 8) +#define AS_FAULTSTATUS_ACCESS_TYPE_EX (0x1 << 8) +#define AS_FAULTSTATUS_ACCESS_TYPE_READ (0x2 << 8) +#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE (0x3 << 8) + +#define AS_LOCK_REGION_MIN_SIZE (1ULL << 15) + +#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg) +#define gpu_read(dev, reg) readl(dev->iomem + reg) + +#endif |