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Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r-- | include/drm/gpu_scheduler.h | 350 |
1 files changed, 350 insertions, 0 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h new file mode 100644 index 000000000..92436553f --- /dev/null +++ b/include/drm/gpu_scheduler.h @@ -0,0 +1,350 @@ +/* + * Copyright 2015 Advanced Micro Devices, Inc. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included in + * all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * THE COPYRIGHT HOLDER(S) OR AUTHOR(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + * + */ + +#ifndef _DRM_GPU_SCHEDULER_H_ +#define _DRM_GPU_SCHEDULER_H_ + +#include <drm/spsc_queue.h> +#include <linux/dma-fence.h> +#include <linux/completion.h> + +#define MAX_WAIT_SCHED_ENTITY_Q_EMPTY msecs_to_jiffies(1000) + +struct drm_gpu_scheduler; +struct drm_sched_rq; + +/* These are often used as an (initial) index + * to an array, and as such should start at 0. + */ +enum drm_sched_priority { + DRM_SCHED_PRIORITY_MIN, + DRM_SCHED_PRIORITY_NORMAL, + DRM_SCHED_PRIORITY_HIGH, + DRM_SCHED_PRIORITY_KERNEL, + + DRM_SCHED_PRIORITY_COUNT, + DRM_SCHED_PRIORITY_UNSET = -2 +}; + +/** + * struct drm_sched_entity - A wrapper around a job queue (typically + * attached to the DRM file_priv). + * + * @list: used to append this struct to the list of entities in the + * runqueue. + * @rq: runqueue on which this entity is currently scheduled. + * @sched_list: A list of schedulers (drm_gpu_schedulers). + * Jobs from this entity can be scheduled on any scheduler + * on this list. + * @num_sched_list: number of drm_gpu_schedulers in the sched_list. + * @priority: priority of the entity + * @rq_lock: lock to modify the runqueue to which this entity belongs. + * @job_queue: the list of jobs of this entity. + * @fence_seq: a linearly increasing seqno incremented with each + * new &drm_sched_fence which is part of the entity. + * @fence_context: a unique context for all the fences which belong + * to this entity. + * The &drm_sched_fence.scheduled uses the + * fence_context but &drm_sched_fence.finished uses + * fence_context + 1. + * @dependency: the dependency fence of the job which is on the top + * of the job queue. + * @cb: callback for the dependency fence above. + * @guilty: points to ctx's guilty. + * @fini_status: contains the exit status in case the process was signalled. + * @last_scheduled: points to the finished fence of the last scheduled job. + * @last_user: last group leader pushing a job into the entity. + * @stopped: Marks the enity as removed from rq and destined for termination. + * @entity_idle: Signals when enityt is not in use + * + * Entities will emit jobs in order to their corresponding hardware + * ring, and the scheduler will alternate between entities based on + * scheduling policy. + */ +struct drm_sched_entity { + struct list_head list; + struct drm_sched_rq *rq; + struct drm_gpu_scheduler **sched_list; + unsigned int num_sched_list; + enum drm_sched_priority priority; + spinlock_t rq_lock; + + struct spsc_queue job_queue; + + atomic_t fence_seq; + uint64_t fence_context; + + struct dma_fence *dependency; + struct dma_fence_cb cb; + atomic_t *guilty; + struct dma_fence *last_scheduled; + struct task_struct *last_user; + bool stopped; + struct completion entity_idle; +}; + +/** + * struct drm_sched_rq - queue of entities to be scheduled. + * + * @lock: to modify the entities list. + * @sched: the scheduler to which this rq belongs to. + * @entities: list of the entities to be scheduled. + * @current_entity: the entity which is to be scheduled. + * + * Run queue is a set of entities scheduling command submissions for + * one specific ring. It implements the scheduling policy that selects + * the next entity to emit commands from. + */ +struct drm_sched_rq { + spinlock_t lock; + struct drm_gpu_scheduler *sched; + struct list_head entities; + struct drm_sched_entity *current_entity; +}; + +/** + * struct drm_sched_fence - fences corresponding to the scheduling of a job. + */ +struct drm_sched_fence { + /** + * @scheduled: this fence is what will be signaled by the scheduler + * when the job is scheduled. + */ + struct dma_fence scheduled; + + /** + * @finished: this fence is what will be signaled by the scheduler + * when the job is completed. + * + * When setting up an out fence for the job, you should use + * this, since it's available immediately upon + * drm_sched_job_init(), and the fence returned by the driver + * from run_job() won't be created until the dependencies have + * resolved. + */ + struct dma_fence finished; + + /** + * @parent: the fence returned by &drm_sched_backend_ops.run_job + * when scheduling the job on hardware. We signal the + * &drm_sched_fence.finished fence once parent is signalled. + */ + struct dma_fence *parent; + /** + * @sched: the scheduler instance to which the job having this struct + * belongs to. + */ + struct drm_gpu_scheduler *sched; + /** + * @lock: the lock used by the scheduled and the finished fences. + */ + spinlock_t lock; + /** + * @owner: job owner for debugging + */ + void *owner; +}; + +struct drm_sched_fence *to_drm_sched_fence(struct dma_fence *f); + +/** + * struct drm_sched_job - A job to be run by an entity. + * + * @queue_node: used to append this struct to the queue of jobs in an entity. + * @sched: the scheduler instance on which this job is scheduled. + * @s_fence: contains the fences for the scheduling of job. + * @finish_cb: the callback for the finished fence. + * @node: used to append this struct to the @drm_gpu_scheduler.ring_mirror_list. + * @id: a unique id assigned to each job scheduled on the scheduler. + * @karma: increment on every hang caused by this job. If this exceeds the hang + * limit of the scheduler then the job is marked guilty and will not + * be scheduled further. + * @s_priority: the priority of the job. + * @entity: the entity to which this job belongs. + * @cb: the callback for the parent fence in s_fence. + * + * A job is created by the driver using drm_sched_job_init(), and + * should call drm_sched_entity_push_job() once it wants the scheduler + * to schedule the job. + */ +struct drm_sched_job { + struct spsc_node queue_node; + struct drm_gpu_scheduler *sched; + struct drm_sched_fence *s_fence; + struct dma_fence_cb finish_cb; + struct list_head node; + uint64_t id; + atomic_t karma; + enum drm_sched_priority s_priority; + struct drm_sched_entity *entity; + struct dma_fence_cb cb; +}; + +static inline bool drm_sched_invalidate_job(struct drm_sched_job *s_job, + int threshold) +{ + return (s_job && atomic_inc_return(&s_job->karma) > threshold); +} + +/** + * struct drm_sched_backend_ops + * + * Define the backend operations called by the scheduler, + * these functions should be implemented in driver side. + */ +struct drm_sched_backend_ops { + /** + * @dependency: Called when the scheduler is considering scheduling + * this job next, to get another struct dma_fence for this job to + * block on. Once it returns NULL, run_job() may be called. + */ + struct dma_fence *(*dependency)(struct drm_sched_job *sched_job, + struct drm_sched_entity *s_entity); + + /** + * @run_job: Called to execute the job once all of the dependencies + * have been resolved. This may be called multiple times, if + * timedout_job() has happened and drm_sched_job_recovery() + * decides to try it again. + */ + struct dma_fence *(*run_job)(struct drm_sched_job *sched_job); + + /** + * @timedout_job: Called when a job has taken too long to execute, + * to trigger GPU recovery. + */ + void (*timedout_job)(struct drm_sched_job *sched_job); + + /** + * @free_job: Called once the job's finished fence has been signaled + * and it's time to clean it up. + */ + void (*free_job)(struct drm_sched_job *sched_job); +}; + +/** + * struct drm_gpu_scheduler + * + * @ops: backend operations provided by the driver. + * @hw_submission_limit: the max size of the hardware queue. + * @timeout: the time after which a job is removed from the scheduler. + * @name: name of the ring for which this scheduler is being used. + * @sched_rq: priority wise array of run queues. + * @wake_up_worker: the wait queue on which the scheduler sleeps until a job + * is ready to be scheduled. + * @job_scheduled: once @drm_sched_entity_do_release is called the scheduler + * waits on this wait queue until all the scheduled jobs are + * finished. + * @hw_rq_count: the number of jobs currently in the hardware queue. + * @job_id_count: used to assign unique id to the each job. + * @work_tdr: schedules a delayed call to @drm_sched_job_timedout after the + * timeout interval is over. + * @thread: the kthread on which the scheduler which run. + * @ring_mirror_list: the list of jobs which are currently in the job queue. + * @job_list_lock: lock to protect the ring_mirror_list. + * @hang_limit: once the hangs by a job crosses this limit then it is marked + * guilty and it will be considered for scheduling further. + * @score: score to help loadbalancer pick a idle sched + * @ready: marks if the underlying HW is ready to work + * @free_guilty: A hit to time out handler to free the guilty job. + * + * One scheduler is implemented for each hardware ring. + */ +struct drm_gpu_scheduler { + const struct drm_sched_backend_ops *ops; + uint32_t hw_submission_limit; + long timeout; + const char *name; + struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT]; + wait_queue_head_t wake_up_worker; + wait_queue_head_t job_scheduled; + atomic_t hw_rq_count; + atomic64_t job_id_count; + struct delayed_work work_tdr; + struct task_struct *thread; + struct list_head ring_mirror_list; + spinlock_t job_list_lock; + int hang_limit; + atomic_t score; + bool ready; + bool free_guilty; +}; + +int drm_sched_init(struct drm_gpu_scheduler *sched, + const struct drm_sched_backend_ops *ops, + uint32_t hw_submission, unsigned hang_limit, long timeout, + const char *name); + +void drm_sched_fini(struct drm_gpu_scheduler *sched); +int drm_sched_job_init(struct drm_sched_job *job, + struct drm_sched_entity *entity, + void *owner); +void drm_sched_entity_modify_sched(struct drm_sched_entity *entity, + struct drm_gpu_scheduler **sched_list, + unsigned int num_sched_list); + +void drm_sched_job_cleanup(struct drm_sched_job *job); +void drm_sched_wakeup(struct drm_gpu_scheduler *sched); +void drm_sched_stop(struct drm_gpu_scheduler *sched, struct drm_sched_job *bad); +void drm_sched_start(struct drm_gpu_scheduler *sched, bool full_recovery); +void drm_sched_resubmit_jobs(struct drm_gpu_scheduler *sched); +void drm_sched_increase_karma(struct drm_sched_job *bad); +bool drm_sched_dependency_optimized(struct dma_fence* fence, + struct drm_sched_entity *entity); +void drm_sched_fault(struct drm_gpu_scheduler *sched); +void drm_sched_job_kickout(struct drm_sched_job *s_job); + +void drm_sched_rq_add_entity(struct drm_sched_rq *rq, + struct drm_sched_entity *entity); +void drm_sched_rq_remove_entity(struct drm_sched_rq *rq, + struct drm_sched_entity *entity); + +int drm_sched_entity_init(struct drm_sched_entity *entity, + enum drm_sched_priority priority, + struct drm_gpu_scheduler **sched_list, + unsigned int num_sched_list, + atomic_t *guilty); +long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout); +void drm_sched_entity_fini(struct drm_sched_entity *entity); +void drm_sched_entity_destroy(struct drm_sched_entity *entity); +void drm_sched_entity_select_rq(struct drm_sched_entity *entity); +struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity); +void drm_sched_entity_push_job(struct drm_sched_job *sched_job, + struct drm_sched_entity *entity); +void drm_sched_entity_set_priority(struct drm_sched_entity *entity, + enum drm_sched_priority priority); +bool drm_sched_entity_is_ready(struct drm_sched_entity *entity); + +struct drm_sched_fence *drm_sched_fence_create( + struct drm_sched_entity *s_entity, void *owner); +void drm_sched_fence_scheduled(struct drm_sched_fence *fence); +void drm_sched_fence_finished(struct drm_sched_fence *fence); + +unsigned long drm_sched_suspend_timeout(struct drm_gpu_scheduler *sched); +void drm_sched_resume_timeout(struct drm_gpu_scheduler *sched, + unsigned long remaining); +struct drm_gpu_scheduler * +drm_sched_pick_best(struct drm_gpu_scheduler **sched_list, + unsigned int num_sched_list); + +#endif |