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-rw-r--r--lib/sbitmap.c692
1 files changed, 692 insertions, 0 deletions
diff --git a/lib/sbitmap.c b/lib/sbitmap.c
new file mode 100644
index 000000000..267aa7709
--- /dev/null
+++ b/lib/sbitmap.c
@@ -0,0 +1,692 @@
+// SPDX-License-Identifier: GPL-2.0-only
+/*
+ * Copyright (C) 2016 Facebook
+ * Copyright (C) 2013-2014 Jens Axboe
+ */
+
+#include <linux/sched.h>
+#include <linux/random.h>
+#include <linux/sbitmap.h>
+#include <linux/seq_file.h>
+
+/*
+ * See if we have deferred clears that we can batch move
+ */
+static inline bool sbitmap_deferred_clear(struct sbitmap *sb, int index)
+{
+ unsigned long mask, val;
+ bool ret = false;
+ unsigned long flags;
+
+ spin_lock_irqsave(&sb->map[index].swap_lock, flags);
+
+ if (!sb->map[index].cleared)
+ goto out_unlock;
+
+ /*
+ * First get a stable cleared mask, setting the old mask to 0.
+ */
+ mask = xchg(&sb->map[index].cleared, 0);
+
+ /*
+ * Now clear the masked bits in our free word
+ */
+ do {
+ val = sb->map[index].word;
+ } while (cmpxchg(&sb->map[index].word, val, val & ~mask) != val);
+
+ ret = true;
+out_unlock:
+ spin_unlock_irqrestore(&sb->map[index].swap_lock, flags);
+ return ret;
+}
+
+int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
+ gfp_t flags, int node)
+{
+ unsigned int bits_per_word;
+ unsigned int i;
+
+ if (shift < 0) {
+ shift = ilog2(BITS_PER_LONG);
+ /*
+ * If the bitmap is small, shrink the number of bits per word so
+ * we spread over a few cachelines, at least. If less than 4
+ * bits, just forget about it, it's not going to work optimally
+ * anyway.
+ */
+ if (depth >= 4) {
+ while ((4U << shift) > depth)
+ shift--;
+ }
+ }
+ bits_per_word = 1U << shift;
+ if (bits_per_word > BITS_PER_LONG)
+ return -EINVAL;
+
+ sb->shift = shift;
+ sb->depth = depth;
+ sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+
+ if (depth == 0) {
+ sb->map = NULL;
+ return 0;
+ }
+
+ sb->map = kcalloc_node(sb->map_nr, sizeof(*sb->map), flags, node);
+ if (!sb->map)
+ return -ENOMEM;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ sb->map[i].depth = min(depth, bits_per_word);
+ depth -= sb->map[i].depth;
+ spin_lock_init(&sb->map[i].swap_lock);
+ }
+ return 0;
+}
+EXPORT_SYMBOL_GPL(sbitmap_init_node);
+
+void sbitmap_resize(struct sbitmap *sb, unsigned int depth)
+{
+ unsigned int bits_per_word = 1U << sb->shift;
+ unsigned int i;
+
+ for (i = 0; i < sb->map_nr; i++)
+ sbitmap_deferred_clear(sb, i);
+
+ sb->depth = depth;
+ sb->map_nr = DIV_ROUND_UP(sb->depth, bits_per_word);
+
+ for (i = 0; i < sb->map_nr; i++) {
+ sb->map[i].depth = min(depth, bits_per_word);
+ depth -= sb->map[i].depth;
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_resize);
+
+static int __sbitmap_get_word(unsigned long *word, unsigned long depth,
+ unsigned int hint, bool wrap)
+{
+ unsigned int orig_hint = hint;
+ int nr;
+
+ while (1) {
+ nr = find_next_zero_bit(word, depth, hint);
+ if (unlikely(nr >= depth)) {
+ /*
+ * We started with an offset, and we didn't reset the
+ * offset to 0 in a failure case, so start from 0 to
+ * exhaust the map.
+ */
+ if (orig_hint && hint && wrap) {
+ hint = orig_hint = 0;
+ continue;
+ }
+ return -1;
+ }
+
+ if (!test_and_set_bit_lock(nr, word))
+ break;
+
+ hint = nr + 1;
+ if (hint >= depth - 1)
+ hint = 0;
+ }
+
+ return nr;
+}
+
+static int sbitmap_find_bit_in_index(struct sbitmap *sb, int index,
+ unsigned int alloc_hint, bool round_robin)
+{
+ int nr;
+
+ do {
+ nr = __sbitmap_get_word(&sb->map[index].word,
+ sb->map[index].depth, alloc_hint,
+ !round_robin);
+ if (nr != -1)
+ break;
+ if (!sbitmap_deferred_clear(sb, index))
+ break;
+ } while (1);
+
+ return nr;
+}
+
+int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin)
+{
+ unsigned int i, index;
+ int nr = -1;
+
+ index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+ /*
+ * Unless we're doing round robin tag allocation, just use the
+ * alloc_hint to find the right word index. No point in looping
+ * twice in find_next_zero_bit() for that case.
+ */
+ if (round_robin)
+ alloc_hint = SB_NR_TO_BIT(sb, alloc_hint);
+ else
+ alloc_hint = 0;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ nr = sbitmap_find_bit_in_index(sb, index, alloc_hint,
+ round_robin);
+ if (nr != -1) {
+ nr += index << sb->shift;
+ break;
+ }
+
+ /* Jump to next index. */
+ alloc_hint = 0;
+ if (++index >= sb->map_nr)
+ index = 0;
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(sbitmap_get);
+
+int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
+ unsigned long shallow_depth)
+{
+ unsigned int i, index;
+ int nr = -1;
+
+ index = SB_NR_TO_INDEX(sb, alloc_hint);
+
+ for (i = 0; i < sb->map_nr; i++) {
+again:
+ nr = __sbitmap_get_word(&sb->map[index].word,
+ min(sb->map[index].depth, shallow_depth),
+ SB_NR_TO_BIT(sb, alloc_hint), true);
+ if (nr != -1) {
+ nr += index << sb->shift;
+ break;
+ }
+
+ if (sbitmap_deferred_clear(sb, index))
+ goto again;
+
+ /* Jump to next index. */
+ index++;
+ alloc_hint = index << sb->shift;
+
+ if (index >= sb->map_nr) {
+ index = 0;
+ alloc_hint = 0;
+ }
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(sbitmap_get_shallow);
+
+bool sbitmap_any_bit_set(const struct sbitmap *sb)
+{
+ unsigned int i;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ if (sb->map[i].word & ~sb->map[i].cleared)
+ return true;
+ }
+ return false;
+}
+EXPORT_SYMBOL_GPL(sbitmap_any_bit_set);
+
+static unsigned int __sbitmap_weight(const struct sbitmap *sb, bool set)
+{
+ unsigned int i, weight = 0;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ const struct sbitmap_word *word = &sb->map[i];
+
+ if (set)
+ weight += bitmap_weight(&word->word, word->depth);
+ else
+ weight += bitmap_weight(&word->cleared, word->depth);
+ }
+ return weight;
+}
+
+static unsigned int sbitmap_weight(const struct sbitmap *sb)
+{
+ return __sbitmap_weight(sb, true);
+}
+
+static unsigned int sbitmap_cleared(const struct sbitmap *sb)
+{
+ return __sbitmap_weight(sb, false);
+}
+
+void sbitmap_show(struct sbitmap *sb, struct seq_file *m)
+{
+ seq_printf(m, "depth=%u\n", sb->depth);
+ seq_printf(m, "busy=%u\n", sbitmap_weight(sb) - sbitmap_cleared(sb));
+ seq_printf(m, "cleared=%u\n", sbitmap_cleared(sb));
+ seq_printf(m, "bits_per_word=%u\n", 1U << sb->shift);
+ seq_printf(m, "map_nr=%u\n", sb->map_nr);
+}
+EXPORT_SYMBOL_GPL(sbitmap_show);
+
+static inline void emit_byte(struct seq_file *m, unsigned int offset, u8 byte)
+{
+ if ((offset & 0xf) == 0) {
+ if (offset != 0)
+ seq_putc(m, '\n');
+ seq_printf(m, "%08x:", offset);
+ }
+ if ((offset & 0x1) == 0)
+ seq_putc(m, ' ');
+ seq_printf(m, "%02x", byte);
+}
+
+void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m)
+{
+ u8 byte = 0;
+ unsigned int byte_bits = 0;
+ unsigned int offset = 0;
+ int i;
+
+ for (i = 0; i < sb->map_nr; i++) {
+ unsigned long word = READ_ONCE(sb->map[i].word);
+ unsigned long cleared = READ_ONCE(sb->map[i].cleared);
+ unsigned int word_bits = READ_ONCE(sb->map[i].depth);
+
+ word &= ~cleared;
+
+ while (word_bits > 0) {
+ unsigned int bits = min(8 - byte_bits, word_bits);
+
+ byte |= (word & (BIT(bits) - 1)) << byte_bits;
+ byte_bits += bits;
+ if (byte_bits == 8) {
+ emit_byte(m, offset, byte);
+ byte = 0;
+ byte_bits = 0;
+ offset++;
+ }
+ word >>= bits;
+ word_bits -= bits;
+ }
+ }
+ if (byte_bits) {
+ emit_byte(m, offset, byte);
+ offset++;
+ }
+ if (offset)
+ seq_putc(m, '\n');
+}
+EXPORT_SYMBOL_GPL(sbitmap_bitmap_show);
+
+static unsigned int sbq_calc_wake_batch(struct sbitmap_queue *sbq,
+ unsigned int depth)
+{
+ unsigned int wake_batch;
+ unsigned int shallow_depth;
+
+ /*
+ * For each batch, we wake up one queue. We need to make sure that our
+ * batch size is small enough that the full depth of the bitmap,
+ * potentially limited by a shallow depth, is enough to wake up all of
+ * the queues.
+ *
+ * Each full word of the bitmap has bits_per_word bits, and there might
+ * be a partial word. There are depth / bits_per_word full words and
+ * depth % bits_per_word bits left over. In bitwise arithmetic:
+ *
+ * bits_per_word = 1 << shift
+ * depth / bits_per_word = depth >> shift
+ * depth % bits_per_word = depth & ((1 << shift) - 1)
+ *
+ * Each word can be limited to sbq->min_shallow_depth bits.
+ */
+ shallow_depth = min(1U << sbq->sb.shift, sbq->min_shallow_depth);
+ depth = ((depth >> sbq->sb.shift) * shallow_depth +
+ min(depth & ((1U << sbq->sb.shift) - 1), shallow_depth));
+ wake_batch = clamp_t(unsigned int, depth / SBQ_WAIT_QUEUES, 1,
+ SBQ_WAKE_BATCH);
+
+ return wake_batch;
+}
+
+int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
+ int shift, bool round_robin, gfp_t flags, int node)
+{
+ int ret;
+ int i;
+
+ ret = sbitmap_init_node(&sbq->sb, depth, shift, flags, node);
+ if (ret)
+ return ret;
+
+ sbq->alloc_hint = alloc_percpu_gfp(unsigned int, flags);
+ if (!sbq->alloc_hint) {
+ sbitmap_free(&sbq->sb);
+ return -ENOMEM;
+ }
+
+ if (depth && !round_robin) {
+ for_each_possible_cpu(i)
+ *per_cpu_ptr(sbq->alloc_hint, i) = prandom_u32() % depth;
+ }
+
+ sbq->min_shallow_depth = UINT_MAX;
+ sbq->wake_batch = sbq_calc_wake_batch(sbq, depth);
+ atomic_set(&sbq->wake_index, 0);
+ atomic_set(&sbq->ws_active, 0);
+
+ sbq->ws = kzalloc_node(SBQ_WAIT_QUEUES * sizeof(*sbq->ws), flags, node);
+ if (!sbq->ws) {
+ free_percpu(sbq->alloc_hint);
+ sbitmap_free(&sbq->sb);
+ return -ENOMEM;
+ }
+
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ init_waitqueue_head(&sbq->ws[i].wait);
+ atomic_set(&sbq->ws[i].wait_cnt, sbq->wake_batch);
+ }
+
+ sbq->round_robin = round_robin;
+ return 0;
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_init_node);
+
+static void sbitmap_queue_update_wake_batch(struct sbitmap_queue *sbq,
+ unsigned int depth)
+{
+ unsigned int wake_batch = sbq_calc_wake_batch(sbq, depth);
+ int i;
+
+ if (sbq->wake_batch != wake_batch) {
+ WRITE_ONCE(sbq->wake_batch, wake_batch);
+ /*
+ * Pairs with the memory barrier in sbitmap_queue_wake_up()
+ * to ensure that the batch size is updated before the wait
+ * counts.
+ */
+ smp_mb();
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++)
+ atomic_set(&sbq->ws[i].wait_cnt, 1);
+ }
+}
+
+void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth)
+{
+ sbitmap_queue_update_wake_batch(sbq, depth);
+ sbitmap_resize(&sbq->sb, depth);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_resize);
+
+int __sbitmap_queue_get(struct sbitmap_queue *sbq)
+{
+ unsigned int hint, depth;
+ int nr;
+
+ hint = this_cpu_read(*sbq->alloc_hint);
+ depth = READ_ONCE(sbq->sb.depth);
+ if (unlikely(hint >= depth)) {
+ hint = depth ? prandom_u32() % depth : 0;
+ this_cpu_write(*sbq->alloc_hint, hint);
+ }
+ nr = sbitmap_get(&sbq->sb, hint, sbq->round_robin);
+
+ if (nr == -1) {
+ /* If the map is full, a hint won't do us much good. */
+ this_cpu_write(*sbq->alloc_hint, 0);
+ } else if (nr == hint || unlikely(sbq->round_robin)) {
+ /* Only update the hint if we used it. */
+ hint = nr + 1;
+ if (hint >= depth - 1)
+ hint = 0;
+ this_cpu_write(*sbq->alloc_hint, hint);
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(__sbitmap_queue_get);
+
+int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
+ unsigned int shallow_depth)
+{
+ unsigned int hint, depth;
+ int nr;
+
+ WARN_ON_ONCE(shallow_depth < sbq->min_shallow_depth);
+
+ hint = this_cpu_read(*sbq->alloc_hint);
+ depth = READ_ONCE(sbq->sb.depth);
+ if (unlikely(hint >= depth)) {
+ hint = depth ? prandom_u32() % depth : 0;
+ this_cpu_write(*sbq->alloc_hint, hint);
+ }
+ nr = sbitmap_get_shallow(&sbq->sb, hint, shallow_depth);
+
+ if (nr == -1) {
+ /* If the map is full, a hint won't do us much good. */
+ this_cpu_write(*sbq->alloc_hint, 0);
+ } else if (nr == hint || unlikely(sbq->round_robin)) {
+ /* Only update the hint if we used it. */
+ hint = nr + 1;
+ if (hint >= depth - 1)
+ hint = 0;
+ this_cpu_write(*sbq->alloc_hint, hint);
+ }
+
+ return nr;
+}
+EXPORT_SYMBOL_GPL(__sbitmap_queue_get_shallow);
+
+void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
+ unsigned int min_shallow_depth)
+{
+ sbq->min_shallow_depth = min_shallow_depth;
+ sbitmap_queue_update_wake_batch(sbq, sbq->sb.depth);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_min_shallow_depth);
+
+static struct sbq_wait_state *sbq_wake_ptr(struct sbitmap_queue *sbq)
+{
+ int i, wake_index;
+
+ if (!atomic_read(&sbq->ws_active))
+ return NULL;
+
+ wake_index = atomic_read(&sbq->wake_index);
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ struct sbq_wait_state *ws = &sbq->ws[wake_index];
+
+ if (waitqueue_active(&ws->wait)) {
+ if (wake_index != atomic_read(&sbq->wake_index))
+ atomic_set(&sbq->wake_index, wake_index);
+ return ws;
+ }
+
+ wake_index = sbq_index_inc(wake_index);
+ }
+
+ return NULL;
+}
+
+static bool __sbq_wake_up(struct sbitmap_queue *sbq)
+{
+ struct sbq_wait_state *ws;
+ unsigned int wake_batch;
+ int wait_cnt;
+
+ ws = sbq_wake_ptr(sbq);
+ if (!ws)
+ return false;
+
+ wait_cnt = atomic_dec_return(&ws->wait_cnt);
+ if (wait_cnt <= 0) {
+ int ret;
+
+ wake_batch = READ_ONCE(sbq->wake_batch);
+
+ /*
+ * Pairs with the memory barrier in sbitmap_queue_resize() to
+ * ensure that we see the batch size update before the wait
+ * count is reset.
+ */
+ smp_mb__before_atomic();
+
+ /*
+ * For concurrent callers of this, the one that failed the
+ * atomic_cmpxhcg() race should call this function again
+ * to wakeup a new batch on a different 'ws'.
+ */
+ ret = atomic_cmpxchg(&ws->wait_cnt, wait_cnt, wake_batch);
+ if (ret == wait_cnt) {
+ sbq_index_atomic_inc(&sbq->wake_index);
+ wake_up_nr(&ws->wait, wake_batch);
+ return false;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+void sbitmap_queue_wake_up(struct sbitmap_queue *sbq)
+{
+ while (__sbq_wake_up(sbq))
+ ;
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_wake_up);
+
+void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
+ unsigned int cpu)
+{
+ /*
+ * Once the clear bit is set, the bit may be allocated out.
+ *
+ * Orders READ/WRITE on the asssociated instance(such as request
+ * of blk_mq) by this bit for avoiding race with re-allocation,
+ * and its pair is the memory barrier implied in __sbitmap_get_word.
+ *
+ * One invariant is that the clear bit has to be zero when the bit
+ * is in use.
+ */
+ smp_mb__before_atomic();
+ sbitmap_deferred_clear_bit(&sbq->sb, nr);
+
+ /*
+ * Pairs with the memory barrier in set_current_state() to ensure the
+ * proper ordering of clear_bit_unlock()/waitqueue_active() in the waker
+ * and test_and_set_bit_lock()/prepare_to_wait()/finish_wait() in the
+ * waiter. See the comment on waitqueue_active().
+ */
+ smp_mb__after_atomic();
+ sbitmap_queue_wake_up(sbq);
+
+ if (likely(!sbq->round_robin && nr < sbq->sb.depth))
+ *per_cpu_ptr(sbq->alloc_hint, cpu) = nr;
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_clear);
+
+void sbitmap_queue_wake_all(struct sbitmap_queue *sbq)
+{
+ int i, wake_index;
+
+ /*
+ * Pairs with the memory barrier in set_current_state() like in
+ * sbitmap_queue_wake_up().
+ */
+ smp_mb();
+ wake_index = atomic_read(&sbq->wake_index);
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ struct sbq_wait_state *ws = &sbq->ws[wake_index];
+
+ if (waitqueue_active(&ws->wait))
+ wake_up(&ws->wait);
+
+ wake_index = sbq_index_inc(wake_index);
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_wake_all);
+
+void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m)
+{
+ bool first;
+ int i;
+
+ sbitmap_show(&sbq->sb, m);
+
+ seq_puts(m, "alloc_hint={");
+ first = true;
+ for_each_possible_cpu(i) {
+ if (!first)
+ seq_puts(m, ", ");
+ first = false;
+ seq_printf(m, "%u", *per_cpu_ptr(sbq->alloc_hint, i));
+ }
+ seq_puts(m, "}\n");
+
+ seq_printf(m, "wake_batch=%u\n", sbq->wake_batch);
+ seq_printf(m, "wake_index=%d\n", atomic_read(&sbq->wake_index));
+ seq_printf(m, "ws_active=%d\n", atomic_read(&sbq->ws_active));
+
+ seq_puts(m, "ws={\n");
+ for (i = 0; i < SBQ_WAIT_QUEUES; i++) {
+ struct sbq_wait_state *ws = &sbq->ws[i];
+
+ seq_printf(m, "\t{.wait_cnt=%d, .wait=%s},\n",
+ atomic_read(&ws->wait_cnt),
+ waitqueue_active(&ws->wait) ? "active" : "inactive");
+ }
+ seq_puts(m, "}\n");
+
+ seq_printf(m, "round_robin=%d\n", sbq->round_robin);
+ seq_printf(m, "min_shallow_depth=%u\n", sbq->min_shallow_depth);
+}
+EXPORT_SYMBOL_GPL(sbitmap_queue_show);
+
+void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
+ struct sbq_wait_state *ws,
+ struct sbq_wait *sbq_wait)
+{
+ if (!sbq_wait->sbq) {
+ sbq_wait->sbq = sbq;
+ atomic_inc(&sbq->ws_active);
+ add_wait_queue(&ws->wait, &sbq_wait->wait);
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_add_wait_queue);
+
+void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait)
+{
+ list_del_init(&sbq_wait->wait.entry);
+ if (sbq_wait->sbq) {
+ atomic_dec(&sbq_wait->sbq->ws_active);
+ sbq_wait->sbq = NULL;
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_del_wait_queue);
+
+void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
+ struct sbq_wait_state *ws,
+ struct sbq_wait *sbq_wait, int state)
+{
+ if (!sbq_wait->sbq) {
+ atomic_inc(&sbq->ws_active);
+ sbq_wait->sbq = sbq;
+ }
+ prepare_to_wait_exclusive(&ws->wait, &sbq_wait->wait, state);
+}
+EXPORT_SYMBOL_GPL(sbitmap_prepare_to_wait);
+
+void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
+ struct sbq_wait *sbq_wait)
+{
+ finish_wait(&ws->wait, &sbq_wait->wait);
+ if (sbq_wait->sbq) {
+ atomic_dec(&sbq->ws_active);
+ sbq_wait->sbq = NULL;
+ }
+}
+EXPORT_SYMBOL_GPL(sbitmap_finish_wait);