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Diffstat (limited to 'src/basic/static-destruct.h')
-rw-r--r-- | src/basic/static-destruct.h | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/src/basic/static-destruct.h b/src/basic/static-destruct.h new file mode 100644 index 0000000..0f96132 --- /dev/null +++ b/src/basic/static-destruct.h @@ -0,0 +1,58 @@ +/* SPDX-License-Identifier: LGPL-2.1-or-later */ + +#pragma once + +#include "alloc-util.h" +#include "macro.h" + +/* A framework for registering static variables that shall be freed on shutdown of a process. It's a bit like gcc's + * destructor attribute, but allows us to precisely schedule when we want to free the variables. This is supposed to + * feel a bit like the gcc cleanup attribute, but for static variables. Note that this does not work for static + * variables declared in .so's, as the list is private to the same linking unit. But maybe that's a good thing. */ + +typedef struct StaticDestructor { + void *data; + free_func_t destroy; +} StaticDestructor; + +#define STATIC_DESTRUCTOR_REGISTER(variable, func) \ + _STATIC_DESTRUCTOR_REGISTER(UNIQ, variable, func) + +#define _STATIC_DESTRUCTOR_REGISTER(uq, variable, func) \ + /* Type-safe destructor */ \ + static void UNIQ_T(static_destructor_wrapper, uq)(void *p) { \ + typeof(variable) *q = p; \ + func(q); \ + } \ + /* The actual destructor structure we place in a special section to find it */ \ + _section_("SYSTEMD_STATIC_DESTRUCT") \ + /* We pick pointer alignment, since that is apparently what gcc does for static variables */ \ + _alignptr_ \ + /* Make sure this is not dropped from the image because not explicitly referenced */ \ + _used_ \ + /* Make sure that AddressSanitizer doesn't pad this variable: we want everything in this section packed next to each other so that we can enumerate it. */ \ + _variable_no_sanitize_address_ \ + static const StaticDestructor UNIQ_T(static_destructor_entry, uq) = { \ + .data = &(variable), \ + .destroy = UNIQ_T(static_destructor_wrapper, uq), \ + } + +/* Beginning and end of our section listing the destructors. We define these as weak as we want this to work even if + * there's not a single destructor is defined in which case the section will be missing. */ +extern const struct StaticDestructor _weak_ __start_SYSTEMD_STATIC_DESTRUCT[]; +extern const struct StaticDestructor _weak_ __stop_SYSTEMD_STATIC_DESTRUCT[]; + +/* The function to destroy everything. (Note that this must be static inline, as it's key that it remains in + * the same linking unit as the variables we want to destroy.) */ +static inline void static_destruct(void) { + const StaticDestructor *d; + + if (!__start_SYSTEMD_STATIC_DESTRUCT) + return; + + d = ALIGN_TO_PTR(__start_SYSTEMD_STATIC_DESTRUCT, sizeof(void*)); + while (d < __stop_SYSTEMD_STATIC_DESTRUCT) { + d->destroy(d->data); + d = ALIGN_TO_PTR(d + 1, sizeof(void*)); + } +} |