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Diffstat (limited to 'lib/isc/random.c')
-rw-r--r-- | lib/isc/random.c | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/lib/isc/random.c b/lib/isc/random.c new file mode 100644 index 0000000..b11c39f --- /dev/null +++ b/lib/isc/random.c @@ -0,0 +1,161 @@ +/* + * Copyright (C) Internet Systems Consortium, Inc. ("ISC") + * + * SPDX-License-Identifier: MPL-2.0 + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, you can obtain one at https://mozilla.org/MPL/2.0/. + * + * See the COPYRIGHT file distributed with this work for additional + * information regarding copyright ownership. + */ + +/* + * Portions of isc_random_uniform(): + * + * Copyright (c) 1996, David Mazieres <dm@uun.org> + * Copyright (c) 2008, Damien Miller <djm@openbsd.org> + * + * Permission to use, copy, modify, and distribute this software for any + * purpose with or without fee is hereby granted, provided that the above + * copyright notice and this permission notice appear in all copies. + * + * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES + * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF + * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR + * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES + * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN + * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF + * OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + */ + +#include <inttypes.h> +#include <stdlib.h> +#include <string.h> +#include <unistd.h> + +#include <isc/once.h> +#include <isc/platform.h> +#include <isc/random.h> +#include <isc/result.h> +#include <isc/thread.h> +#include <isc/types.h> +#include <isc/util.h> + +#include "entropy_private.h" + +/* + * The specific implementation for PRNG is included as a C file + * that has to provide a static variable named seed, and a function + * uint32_t next(void) that provides next random number. + * + * The implementation must be thread-safe. + */ + +/* + * Two contestants have been considered: the xoroshiro family of the + * functions by Villa&Blackman, and PCG by O'Neill. After + * consideration, the xoshiro128starstar function has been chosen as + * the uint32_t random number provider because it is very fast and has + * good enough properties for our usage pattern. + */ +#include "xoshiro128starstar.c" + +ISC_THREAD_LOCAL isc_once_t isc_random_once = ISC_ONCE_INIT; + +static void +isc_random_initialize(void) { + int useed[4] = { 0, 0, 0, 1 }; +#if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION + /* + * Set a constant seed to help in problem reproduction should fuzzing + * find a crash or a hang. The seed array must be non-zero else + * xoshiro128starstar will generate an infinite series of zeroes. + */ +#else /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */ + isc_entropy_get(useed, sizeof(useed)); +#endif /* if FUZZING_BUILD_MODE_UNSAFE_FOR_PRODUCTION */ + memmove(seed, useed, sizeof(seed)); +} + +uint8_t +isc_random8(void) { + RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) == + ISC_R_SUCCESS); + return (next() & 0xff); +} + +uint16_t +isc_random16(void) { + RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) == + ISC_R_SUCCESS); + return (next() & 0xffff); +} + +uint32_t +isc_random32(void) { + RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) == + ISC_R_SUCCESS); + return (next()); +} + +void +isc_random_buf(void *buf, size_t buflen) { + int i; + uint32_t r; + + REQUIRE(buf != NULL); + REQUIRE(buflen > 0); + + RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) == + ISC_R_SUCCESS); + + for (i = 0; i + sizeof(r) <= buflen; i += sizeof(r)) { + r = next(); + memmove((uint8_t *)buf + i, &r, sizeof(r)); + } + r = next(); + memmove((uint8_t *)buf + i, &r, buflen % sizeof(r)); + return; +} + +uint32_t +isc_random_uniform(uint32_t upper_bound) { + /* Copy of arc4random_uniform from OpenBSD */ + uint32_t r, min; + + RUNTIME_CHECK(isc_once_do(&isc_random_once, isc_random_initialize) == + ISC_R_SUCCESS); + + if (upper_bound < 2) { + return (0); + } + +#if (ULONG_MAX > 0xffffffffUL) + min = 0x100000000UL % upper_bound; +#else /* if (ULONG_MAX > 0xffffffffUL) */ + /* Calculate (2**32 % upper_bound) avoiding 64-bit math */ + if (upper_bound > 0x80000000) { + min = 1 + ~upper_bound; /* 2**32 - upper_bound */ + } else { + /* (2**32 - (x * 2)) % x == 2**32 % x when x <= 2**31 */ + min = ((0xffffffff - (upper_bound * 2)) + 1) % upper_bound; + } +#endif /* if (ULONG_MAX > 0xffffffffUL) */ + + /* + * This could theoretically loop forever but each retry has + * p > 0.5 (worst case, usually far better) of selecting a + * number inside the range we need, so it should rarely need + * to re-roll. + */ + for (;;) { + r = next(); + if (r >= min) { + break; + } + } + + return (r % upper_bound); +} |