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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
commit | 483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch) | |
tree | e5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/lua/cmake/lua.cmake | |
parent | Initial commit. (diff) | |
download | ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.tar.xz ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.zip |
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | src/lua/cmake/lua.cmake | 390 |
1 files changed, 390 insertions, 0 deletions
diff --git a/src/lua/cmake/lua.cmake b/src/lua/cmake/lua.cmake new file mode 100644 index 00000000..a0f3e67d --- /dev/null +++ b/src/lua/cmake/lua.cmake @@ -0,0 +1,390 @@ +# LuaDist CMake utility library for Lua. +# +# Copyright (C) 2007-2012 LuaDist. +# by David Manura, Peter Drahos +# Redistribution and use of this file is allowed according to the terms of the MIT license. +# For details see the COPYRIGHT file distributed with LuaDist. +# Please note that the package source code is licensed under its own license. + +set ( INSTALL_LMOD ${INSTALL_LIB}/lua + CACHE PATH "Directory to install Lua modules." ) +set ( INSTALL_CMOD ${INSTALL_LIB}/lua + CACHE PATH "Directory to install Lua binary modules." ) + +option ( SKIP_LUA_WRAPPER + "Do not build and install Lua executable wrappers." OFF) + +# List of (Lua module name, file path) pairs. +# Used internally by add_lua_test. Built by add_lua_module. +set ( _lua_modules ) + +# utility function: appends path `path` to path `basepath`, properly +# handling cases when `path` may be relative or absolute. +macro ( _append_path basepath path result ) + if ( IS_ABSOLUTE "${path}" ) + set ( ${result} "${path}" ) + else () + set ( ${result} "${basepath}/${path}" ) + endif () +endmacro () + +# install_lua_executable ( target source ) +# Automatically generate a binary wrapper for lua application and install it +# The wrapper and the source of the application will be placed into /bin +# If the application source did not have .lua suffix then it will be added +# USE: lua_executable ( sputnik src/sputnik.lua ) +macro ( install_lua_executable _name _source ) + get_filename_component ( _source_name ${_source} NAME_WE ) + if ( NOT SKIP_LUA_WRAPPER ) + enable_language ( C ) + + find_package ( Lua REQUIRED ) + include_directories ( ${LUA_INCLUDE_DIR} ) + + set ( _wrapper ${CMAKE_CURRENT_BINARY_DIR}/${_name}.c ) + set ( _code +"// Not so simple executable wrapper for Lua apps +#include <stdio.h> +#include <signal.h> +#include <lua.h> +#include <lauxlib.h> +#include <lualib.h> + +lua_State *L\; + +static int getargs (lua_State *L, char **argv, int n) { +int narg\; +int i\; +int argc = 0\; +while (argv[argc]) argc++\; +narg = argc - (n + 1)\; +luaL_checkstack(L, narg + 3, \"too many arguments to script\")\; +for (i=n+1\; i < argc\; i++) + lua_pushstring(L, argv[i])\; +lua_createtable(L, narg, n + 1)\; +for (i=0\; i < argc\; i++) { + lua_pushstring(L, argv[i])\; + lua_rawseti(L, -2, i - n)\; +} +return narg\; +} + +static void lstop (lua_State *L, lua_Debug *ar) { +(void)ar\; +lua_sethook(L, NULL, 0, 0)\; +luaL_error(L, \"interrupted!\")\; +} + +static void laction (int i) { +signal(i, SIG_DFL)\; +lua_sethook(L, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1)\; +} + +static void l_message (const char *pname, const char *msg) { +if (pname) fprintf(stderr, \"%s: \", pname)\; +fprintf(stderr, \"%s\\n\", msg)\; +fflush(stderr)\; +} + +static int report (lua_State *L, int status) { +if (status && !lua_isnil(L, -1)) { + const char *msg = lua_tostring(L, -1)\; + if (msg == NULL) msg = \"(error object is not a string)\"\; + l_message(\"${_source_name}\", msg)\; + lua_pop(L, 1)\; +} +return status\; +} + +static int traceback (lua_State *L) { +if (!lua_isstring(L, 1)) + return 1\; +lua_getfield(L, LUA_GLOBALSINDEX, \"debug\")\; +if (!lua_istable(L, -1)) { + lua_pop(L, 1)\; + return 1\; +} +lua_getfield(L, -1, \"traceback\")\; +if (!lua_isfunction(L, -1)) { + lua_pop(L, 2)\; + return 1\; +} +lua_pushvalue(L, 1)\; +lua_pushinteger(L, 2)\; +lua_call(L, 2, 1)\; +return 1\; +} + +static int docall (lua_State *L, int narg, int clear) { +int status\; +int base = lua_gettop(L) - narg\; +lua_pushcfunction(L, traceback)\; +lua_insert(L, base)\; +signal(SIGINT, laction)\; +status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base)\; +signal(SIGINT, SIG_DFL)\; +lua_remove(L, base)\; +if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0)\; +return status\; +} + +int main (int argc, char **argv) { +L=lua_open()\; +lua_gc(L, LUA_GCSTOP, 0)\; +luaL_openlibs(L)\; +lua_gc(L, LUA_GCRESTART, 0)\; +int narg = getargs(L, argv, 0)\; +lua_setglobal(L, \"arg\")\; + +// Script +char script[500] = \"./${_source_name}.lua\"\; +lua_getglobal(L, \"_PROGDIR\")\; +if (lua_isstring(L, -1)) { + sprintf( script, \"%s/${_source_name}.lua\", lua_tostring(L, -1))\; +} +lua_pop(L, 1)\; + +// Run +int status = luaL_loadfile(L, script)\; +lua_insert(L, -(narg+1))\; +if (status == 0) + status = docall(L, narg, 0)\; +else + lua_pop(L, narg)\; + +report(L, status)\; +lua_close(L)\; +return status\; +}; +") + file ( WRITE ${_wrapper} ${_code} ) + add_executable ( ${_name} ${_wrapper} ) + target_link_libraries ( ${_name} ${LUA_LIBRARY} ) + install ( TARGETS ${_name} DESTINATION ${INSTALL_BIN} ) + endif() + install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN} + RENAME ${_source_name}.lua ) +endmacro () + +macro ( _lua_module_helper is_install _name ) + parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} ) + # _target is CMake-compatible target name for module (e.g. socket_core). + # _module is relative path of target (e.g. socket/core), + # without extension (e.g. .lua/.so/.dll). + # _MODULE_SRC is list of module source files (e.g. .lua and .c files). + # _MODULE_NAMES is list of module names (e.g. socket.core). + if ( _MODULE_ALL_IN_ONE ) + string ( REGEX REPLACE "\\..*" "" _target "${_name}" ) + string ( REGEX REPLACE "\\..*" "" _module "${_name}" ) + set ( _target "${_target}_all_in_one") + set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} ) + set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} ) + else () + string ( REPLACE "." "_" _target "${_name}" ) + string ( REPLACE "." "/" _module "${_name}" ) + set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} ) + set ( _MODULE_NAMES ${_name} ) + endif () + if ( NOT _MODULE_SRC ) + message ( FATAL_ERROR "no module sources specified" ) + endif () + list ( GET _MODULE_SRC 0 _first_source ) + + get_filename_component ( _ext ${_first_source} EXT ) + if ( _ext STREQUAL ".lua" ) # Lua source module + list ( LENGTH _MODULE_SRC _len ) + if ( _len GREATER 1 ) + message ( FATAL_ERROR "more than one source file specified" ) + endif () + + set ( _module "${_module}.lua" ) + + get_filename_component ( _module_dir ${_module} PATH ) + get_filename_component ( _module_filename ${_module} NAME ) + _append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path ) + list ( APPEND _lua_modules "${_name}" "${_module_path}" ) + + if ( ${is_install} ) + install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir} + RENAME ${_module_filename} ) + endif () + else () # Lua C binary module + enable_language ( C ) + find_package ( Lua REQUIRED ) + include_directories ( ${LUA_INCLUDE_DIR} ) + + set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" ) + + get_filename_component ( _module_dir ${_module} PATH ) + get_filename_component ( _module_filenamebase ${_module} NAME_WE ) + foreach ( _thisname ${_MODULE_NAMES} ) + list ( APPEND _lua_modules "${_thisname}" + "${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" ) + endforeach () + + add_library( ${_target} MODULE ${_MODULE_SRC}) + target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} ) + set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY + "${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" ) + if ( ${is_install} ) + install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir}) + endif () + endif () +endmacro () + +# add_lua_module +# Builds a Lua source module into a destination locatable by Lua +# require syntax. +# Binary modules are also supported where this function takes sources and +# libraries to compile separated by LINK keyword. +# USE: add_lua_module ( socket.http src/http.lua ) +# USE2: add_lua_module ( mime.core src/mime.c ) +# USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} ) +# USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c ) +# This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing +# both modules ssl.context and ssl.core). The CMake target name will be +# ssl_all_in_one. +# Also sets variable _module_path (relative path where module typically +# would be installed). +macro ( add_lua_module ) + _lua_module_helper ( 0 ${ARGN} ) +endmacro () + + +# install_lua_module +# This is the same as `add_lua_module` but also installs the module. +# USE: install_lua_module ( socket.http src/http.lua ) +# USE2: install_lua_module ( mime.core src/mime.c ) +# USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} ) +macro ( install_lua_module ) + _lua_module_helper ( 1 ${ARGN} ) +endmacro () + +# Builds string representing Lua table mapping Lua modules names to file +# paths. Used internally. +macro ( _make_module_table _outvar ) + set ( ${_outvar} ) + list ( LENGTH _lua_modules _n ) + if ( ${_n} GREATER 0 ) # avoids cmake complaint + foreach ( _i RANGE 1 ${_n} 2 ) + list ( GET _lua_modules ${_i} _path ) + math ( EXPR _ii ${_i}-1 ) + list ( GET _lua_modules ${_ii} _name ) + set ( ${_outvar} "${_table} ['${_name}'] = '${_path}'\;\n") + endforeach () + endif () + set ( ${_outvar} +"local modules = { +${_table}}" ) +endmacro () + +# add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] ) +# Runs Lua script `_testfile` under CTest tester. +# Optional named argument `WORKING_DIRECTORY` is current working directory to +# run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}). +# Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}. +# Any modules previously defined with install_lua_module are automatically +# preloaded (via package.preload) prior to running the test script. +# Under LuaDist, set test=true in config.lua to enable testing. +# USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir]) +macro ( add_lua_test _testfile ) + if ( NOT SKIP_TESTING ) + parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} ) + include ( CTest ) + find_program ( LUA NAMES lua lua.bat ) + get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE ) + get_filename_component ( TESTFILENAME ${_testfile} NAME ) + get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE ) + + # Write wrapper script. + # Note: One simple way to allow the script to find modules is + # to just put them in package.preload. + set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} ) + _make_module_table ( _table ) + set ( TESTWRAPPERSOURCE +"local CMAKE_CFG_INTDIR = ... or '.' +${_table} +local function preload_modules(modules) + for name, path in pairs(modules) do + if path:match'%.lua' then + package.preload[name] = assert(loadfile(path)) + else + local name = name:gsub('.*%-', '') -- remove any hyphen prefix + local symbol = 'luaopen_' .. name:gsub('%.', '_') + --improve: generalize to support all-in-one loader? + local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR) + package.preload[name] = assert(package.loadlib(path, symbol)) + end + end +end +preload_modules(modules) +arg[0] = '${TESTFILEABS}' +table.remove(arg, 1) +return assert(loadfile '${TESTFILEABS}')(unpack(arg)) +" ) + if ( _ARG_WORKING_DIRECTORY ) + get_filename_component ( + TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE ) + # note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter. + set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" ) + endif () + file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE}) + add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA} + ${TESTWRAPPER} "${CMAKE_CFG_INTDIR}" + ${_ARG_DEFAULT_ARGS} ) + endif () + # see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake + # Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper + # expansion by the native build tool. +endmacro () + + +# Converts Lua source file `_source` to binary string embedded in C source +# file `_target`. Optionally compiles Lua source to byte code (not available +# under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua +# versions of bin2c [1] and luac [2] may be passed respectively as additional +# arguments. +# +# [1] http://lua-users.org/wiki/BinToCee +# [2] http://lua-users.org/wiki/LuaCompilerInLua +function ( add_lua_bin2c _target _source ) + find_program ( LUA NAMES lua lua.bat ) + execute_process ( COMMAND ${LUA} -e "string.dump(function()end)" + RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET ) + if ( NOT ${_LUA_DUMP_RESULT} ) + SET ( HAVE_LUA_DUMP true ) + endif () + message ( "-- string.dump=${HAVE_LUA_DUMP}" ) + + if ( ARGV2 ) + get_filename_component ( BIN2C ${ARGV2} ABSOLUTE ) + set ( BIN2C ${LUA} ${BIN2C} ) + else () + find_program ( BIN2C NAMES bin2c bin2c.bat ) + endif () + if ( HAVE_LUA_DUMP ) + if ( ARGV3 ) + get_filename_component ( LUAC ${ARGV3} ABSOLUTE ) + set ( LUAC ${LUA} ${LUAC} ) + else () + find_program ( LUAC NAMES luac luac.bat ) + endif () + endif ( HAVE_LUA_DUMP ) + message ( "-- bin2c=${BIN2C}" ) + message ( "-- luac=${LUAC}" ) + + get_filename_component ( SOURCEABS ${_source} ABSOLUTE ) + if ( HAVE_LUA_DUMP ) + get_filename_component ( SOURCEBASE ${_source} NAME_WE ) + add_custom_command ( + OUTPUT ${_target} DEPENDS ${_source} + COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo + ${SOURCEABS} + COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo + ">${_target}" ) + else () + add_custom_command ( + OUTPUT ${_target} DEPENDS ${SOURCEABS} + COMMAND ${BIN2C} ${_source} ">${_target}" ) + endif () +endfunction() |