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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 18:24:20 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 18:24:20 +0000
commit483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch)
treee5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/lua/cmake/lua.cmake
parentInitial commit. (diff)
downloadceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.tar.xz
ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.zip
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--src/lua/cmake/lua.cmake390
1 files changed, 390 insertions, 0 deletions
diff --git a/src/lua/cmake/lua.cmake b/src/lua/cmake/lua.cmake
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+++ b/src/lua/cmake/lua.cmake
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+# LuaDist CMake utility library for Lua.
+#
+# Copyright (C) 2007-2012 LuaDist.
+# by David Manura, Peter Drahos
+# Redistribution and use of this file is allowed according to the terms of the MIT license.
+# For details see the COPYRIGHT file distributed with LuaDist.
+# Please note that the package source code is licensed under its own license.
+
+set ( INSTALL_LMOD ${INSTALL_LIB}/lua
+ CACHE PATH "Directory to install Lua modules." )
+set ( INSTALL_CMOD ${INSTALL_LIB}/lua
+ CACHE PATH "Directory to install Lua binary modules." )
+
+option ( SKIP_LUA_WRAPPER
+ "Do not build and install Lua executable wrappers." OFF)
+
+# List of (Lua module name, file path) pairs.
+# Used internally by add_lua_test. Built by add_lua_module.
+set ( _lua_modules )
+
+# utility function: appends path `path` to path `basepath`, properly
+# handling cases when `path` may be relative or absolute.
+macro ( _append_path basepath path result )
+ if ( IS_ABSOLUTE "${path}" )
+ set ( ${result} "${path}" )
+ else ()
+ set ( ${result} "${basepath}/${path}" )
+ endif ()
+endmacro ()
+
+# install_lua_executable ( target source )
+# Automatically generate a binary wrapper for lua application and install it
+# The wrapper and the source of the application will be placed into /bin
+# If the application source did not have .lua suffix then it will be added
+# USE: lua_executable ( sputnik src/sputnik.lua )
+macro ( install_lua_executable _name _source )
+ get_filename_component ( _source_name ${_source} NAME_WE )
+ if ( NOT SKIP_LUA_WRAPPER )
+ enable_language ( C )
+
+ find_package ( Lua REQUIRED )
+ include_directories ( ${LUA_INCLUDE_DIR} )
+
+ set ( _wrapper ${CMAKE_CURRENT_BINARY_DIR}/${_name}.c )
+ set ( _code
+"// Not so simple executable wrapper for Lua apps
+#include <stdio.h>
+#include <signal.h>
+#include <lua.h>
+#include <lauxlib.h>
+#include <lualib.h>
+
+lua_State *L\;
+
+static int getargs (lua_State *L, char **argv, int n) {
+int narg\;
+int i\;
+int argc = 0\;
+while (argv[argc]) argc++\;
+narg = argc - (n + 1)\;
+luaL_checkstack(L, narg + 3, \"too many arguments to script\")\;
+for (i=n+1\; i < argc\; i++)
+ lua_pushstring(L, argv[i])\;
+lua_createtable(L, narg, n + 1)\;
+for (i=0\; i < argc\; i++) {
+ lua_pushstring(L, argv[i])\;
+ lua_rawseti(L, -2, i - n)\;
+}
+return narg\;
+}
+
+static void lstop (lua_State *L, lua_Debug *ar) {
+(void)ar\;
+lua_sethook(L, NULL, 0, 0)\;
+luaL_error(L, \"interrupted!\")\;
+}
+
+static void laction (int i) {
+signal(i, SIG_DFL)\;
+lua_sethook(L, lstop, LUA_MASKCALL | LUA_MASKRET | LUA_MASKCOUNT, 1)\;
+}
+
+static void l_message (const char *pname, const char *msg) {
+if (pname) fprintf(stderr, \"%s: \", pname)\;
+fprintf(stderr, \"%s\\n\", msg)\;
+fflush(stderr)\;
+}
+
+static int report (lua_State *L, int status) {
+if (status && !lua_isnil(L, -1)) {
+ const char *msg = lua_tostring(L, -1)\;
+ if (msg == NULL) msg = \"(error object is not a string)\"\;
+ l_message(\"${_source_name}\", msg)\;
+ lua_pop(L, 1)\;
+}
+return status\;
+}
+
+static int traceback (lua_State *L) {
+if (!lua_isstring(L, 1))
+ return 1\;
+lua_getfield(L, LUA_GLOBALSINDEX, \"debug\")\;
+if (!lua_istable(L, -1)) {
+ lua_pop(L, 1)\;
+ return 1\;
+}
+lua_getfield(L, -1, \"traceback\")\;
+if (!lua_isfunction(L, -1)) {
+ lua_pop(L, 2)\;
+ return 1\;
+}
+lua_pushvalue(L, 1)\;
+lua_pushinteger(L, 2)\;
+lua_call(L, 2, 1)\;
+return 1\;
+}
+
+static int docall (lua_State *L, int narg, int clear) {
+int status\;
+int base = lua_gettop(L) - narg\;
+lua_pushcfunction(L, traceback)\;
+lua_insert(L, base)\;
+signal(SIGINT, laction)\;
+status = lua_pcall(L, narg, (clear ? 0 : LUA_MULTRET), base)\;
+signal(SIGINT, SIG_DFL)\;
+lua_remove(L, base)\;
+if (status != 0) lua_gc(L, LUA_GCCOLLECT, 0)\;
+return status\;
+}
+
+int main (int argc, char **argv) {
+L=lua_open()\;
+lua_gc(L, LUA_GCSTOP, 0)\;
+luaL_openlibs(L)\;
+lua_gc(L, LUA_GCRESTART, 0)\;
+int narg = getargs(L, argv, 0)\;
+lua_setglobal(L, \"arg\")\;
+
+// Script
+char script[500] = \"./${_source_name}.lua\"\;
+lua_getglobal(L, \"_PROGDIR\")\;
+if (lua_isstring(L, -1)) {
+ sprintf( script, \"%s/${_source_name}.lua\", lua_tostring(L, -1))\;
+}
+lua_pop(L, 1)\;
+
+// Run
+int status = luaL_loadfile(L, script)\;
+lua_insert(L, -(narg+1))\;
+if (status == 0)
+ status = docall(L, narg, 0)\;
+else
+ lua_pop(L, narg)\;
+
+report(L, status)\;
+lua_close(L)\;
+return status\;
+};
+")
+ file ( WRITE ${_wrapper} ${_code} )
+ add_executable ( ${_name} ${_wrapper} )
+ target_link_libraries ( ${_name} ${LUA_LIBRARY} )
+ install ( TARGETS ${_name} DESTINATION ${INSTALL_BIN} )
+ endif()
+ install ( PROGRAMS ${_source} DESTINATION ${INSTALL_BIN}
+ RENAME ${_source_name}.lua )
+endmacro ()
+
+macro ( _lua_module_helper is_install _name )
+ parse_arguments ( _MODULE "LINK;ALL_IN_ONE" "" ${ARGN} )
+ # _target is CMake-compatible target name for module (e.g. socket_core).
+ # _module is relative path of target (e.g. socket/core),
+ # without extension (e.g. .lua/.so/.dll).
+ # _MODULE_SRC is list of module source files (e.g. .lua and .c files).
+ # _MODULE_NAMES is list of module names (e.g. socket.core).
+ if ( _MODULE_ALL_IN_ONE )
+ string ( REGEX REPLACE "\\..*" "" _target "${_name}" )
+ string ( REGEX REPLACE "\\..*" "" _module "${_name}" )
+ set ( _target "${_target}_all_in_one")
+ set ( _MODULE_SRC ${_MODULE_ALL_IN_ONE} )
+ set ( _MODULE_NAMES ${_name} ${_MODULE_DEFAULT_ARGS} )
+ else ()
+ string ( REPLACE "." "_" _target "${_name}" )
+ string ( REPLACE "." "/" _module "${_name}" )
+ set ( _MODULE_SRC ${_MODULE_DEFAULT_ARGS} )
+ set ( _MODULE_NAMES ${_name} )
+ endif ()
+ if ( NOT _MODULE_SRC )
+ message ( FATAL_ERROR "no module sources specified" )
+ endif ()
+ list ( GET _MODULE_SRC 0 _first_source )
+
+ get_filename_component ( _ext ${_first_source} EXT )
+ if ( _ext STREQUAL ".lua" ) # Lua source module
+ list ( LENGTH _MODULE_SRC _len )
+ if ( _len GREATER 1 )
+ message ( FATAL_ERROR "more than one source file specified" )
+ endif ()
+
+ set ( _module "${_module}.lua" )
+
+ get_filename_component ( _module_dir ${_module} PATH )
+ get_filename_component ( _module_filename ${_module} NAME )
+ _append_path ( "${CMAKE_CURRENT_SOURCE_DIR}" "${_first_source}" _module_path )
+ list ( APPEND _lua_modules "${_name}" "${_module_path}" )
+
+ if ( ${is_install} )
+ install ( FILES ${_first_source} DESTINATION ${INSTALL_LMOD}/${_module_dir}
+ RENAME ${_module_filename} )
+ endif ()
+ else () # Lua C binary module
+ enable_language ( C )
+ find_package ( Lua REQUIRED )
+ include_directories ( ${LUA_INCLUDE_DIR} )
+
+ set ( _module "${_module}${CMAKE_SHARED_MODULE_SUFFIX}" )
+
+ get_filename_component ( _module_dir ${_module} PATH )
+ get_filename_component ( _module_filenamebase ${_module} NAME_WE )
+ foreach ( _thisname ${_MODULE_NAMES} )
+ list ( APPEND _lua_modules "${_thisname}"
+ "${CMAKE_CURRENT_BINARY_DIR}/\${CMAKE_CFG_INTDIR}/${_module}" )
+ endforeach ()
+
+ add_library( ${_target} MODULE ${_MODULE_SRC})
+ target_link_libraries ( ${_target} ${LUA_LIBRARY} ${_MODULE_LINK} )
+ set_target_properties ( ${_target} PROPERTIES LIBRARY_OUTPUT_DIRECTORY
+ "${_module_dir}" PREFIX "" OUTPUT_NAME "${_module_filenamebase}" )
+ if ( ${is_install} )
+ install ( TARGETS ${_target} DESTINATION ${INSTALL_CMOD}/${_module_dir})
+ endif ()
+ endif ()
+endmacro ()
+
+# add_lua_module
+# Builds a Lua source module into a destination locatable by Lua
+# require syntax.
+# Binary modules are also supported where this function takes sources and
+# libraries to compile separated by LINK keyword.
+# USE: add_lua_module ( socket.http src/http.lua )
+# USE2: add_lua_module ( mime.core src/mime.c )
+# USE3: add_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
+# USE4: add_lua_module ( ssl.context ssl.core ALL_IN_ONE src/context.c src/ssl.c )
+# This form builds an "all-in-one" module (e.g. ssl.so or ssl.dll containing
+# both modules ssl.context and ssl.core). The CMake target name will be
+# ssl_all_in_one.
+# Also sets variable _module_path (relative path where module typically
+# would be installed).
+macro ( add_lua_module )
+ _lua_module_helper ( 0 ${ARGN} )
+endmacro ()
+
+
+# install_lua_module
+# This is the same as `add_lua_module` but also installs the module.
+# USE: install_lua_module ( socket.http src/http.lua )
+# USE2: install_lua_module ( mime.core src/mime.c )
+# USE3: install_lua_module ( socket.core ${SRC_SOCKET} LINK ${LIB_SOCKET} )
+macro ( install_lua_module )
+ _lua_module_helper ( 1 ${ARGN} )
+endmacro ()
+
+# Builds string representing Lua table mapping Lua modules names to file
+# paths. Used internally.
+macro ( _make_module_table _outvar )
+ set ( ${_outvar} )
+ list ( LENGTH _lua_modules _n )
+ if ( ${_n} GREATER 0 ) # avoids cmake complaint
+ foreach ( _i RANGE 1 ${_n} 2 )
+ list ( GET _lua_modules ${_i} _path )
+ math ( EXPR _ii ${_i}-1 )
+ list ( GET _lua_modules ${_ii} _name )
+ set ( ${_outvar} "${_table} ['${_name}'] = '${_path}'\;\n")
+ endforeach ()
+ endif ()
+ set ( ${_outvar}
+"local modules = {
+${_table}}" )
+endmacro ()
+
+# add_lua_test ( _testfile [ WORKING_DIRECTORY _working_dir ] )
+# Runs Lua script `_testfile` under CTest tester.
+# Optional named argument `WORKING_DIRECTORY` is current working directory to
+# run test under (defaults to ${CMAKE_CURRENT_BINARY_DIR}).
+# Both paths, if relative, are relative to ${CMAKE_CURRENT_SOURCE_DIR}.
+# Any modules previously defined with install_lua_module are automatically
+# preloaded (via package.preload) prior to running the test script.
+# Under LuaDist, set test=true in config.lua to enable testing.
+# USE: add_lua_test ( test/test1.lua [args...] [WORKING_DIRECTORY dir])
+macro ( add_lua_test _testfile )
+ if ( NOT SKIP_TESTING )
+ parse_arguments ( _ARG "WORKING_DIRECTORY" "" ${ARGN} )
+ include ( CTest )
+ find_program ( LUA NAMES lua lua.bat )
+ get_filename_component ( TESTFILEABS ${_testfile} ABSOLUTE )
+ get_filename_component ( TESTFILENAME ${_testfile} NAME )
+ get_filename_component ( TESTFILEBASE ${_testfile} NAME_WE )
+
+ # Write wrapper script.
+ # Note: One simple way to allow the script to find modules is
+ # to just put them in package.preload.
+ set ( TESTWRAPPER ${CMAKE_CURRENT_BINARY_DIR}/${TESTFILENAME} )
+ _make_module_table ( _table )
+ set ( TESTWRAPPERSOURCE
+"local CMAKE_CFG_INTDIR = ... or '.'
+${_table}
+local function preload_modules(modules)
+ for name, path in pairs(modules) do
+ if path:match'%.lua' then
+ package.preload[name] = assert(loadfile(path))
+ else
+ local name = name:gsub('.*%-', '') -- remove any hyphen prefix
+ local symbol = 'luaopen_' .. name:gsub('%.', '_')
+ --improve: generalize to support all-in-one loader?
+ local path = path:gsub('%$%{CMAKE_CFG_INTDIR%}', CMAKE_CFG_INTDIR)
+ package.preload[name] = assert(package.loadlib(path, symbol))
+ end
+ end
+end
+preload_modules(modules)
+arg[0] = '${TESTFILEABS}'
+table.remove(arg, 1)
+return assert(loadfile '${TESTFILEABS}')(unpack(arg))
+" )
+ if ( _ARG_WORKING_DIRECTORY )
+ get_filename_component (
+ TESTCURRENTDIRABS ${_ARG_WORKING_DIRECTORY} ABSOLUTE )
+ # note: CMake 2.6 (unlike 2.8) lacks WORKING_DIRECTORY parameter.
+ set ( _pre ${CMAKE_COMMAND} -E chdir "${TESTCURRENTDIRABS}" )
+ endif ()
+ file ( WRITE ${TESTWRAPPER} ${TESTWRAPPERSOURCE})
+ add_test ( NAME ${TESTFILEBASE} COMMAND ${_pre} ${LUA}
+ ${TESTWRAPPER} "${CMAKE_CFG_INTDIR}"
+ ${_ARG_DEFAULT_ARGS} )
+ endif ()
+ # see also http://gdcm.svn.sourceforge.net/viewvc/gdcm/Sandbox/CMakeModules/UsePythonTest.cmake
+ # Note: ${CMAKE_CFG_INTDIR} is a command-line argument to allow proper
+ # expansion by the native build tool.
+endmacro ()
+
+
+# Converts Lua source file `_source` to binary string embedded in C source
+# file `_target`. Optionally compiles Lua source to byte code (not available
+# under LuaJIT2, which doesn't have a bytecode loader). Additionally, Lua
+# versions of bin2c [1] and luac [2] may be passed respectively as additional
+# arguments.
+#
+# [1] http://lua-users.org/wiki/BinToCee
+# [2] http://lua-users.org/wiki/LuaCompilerInLua
+function ( add_lua_bin2c _target _source )
+ find_program ( LUA NAMES lua lua.bat )
+ execute_process ( COMMAND ${LUA} -e "string.dump(function()end)"
+ RESULT_VARIABLE _LUA_DUMP_RESULT ERROR_QUIET )
+ if ( NOT ${_LUA_DUMP_RESULT} )
+ SET ( HAVE_LUA_DUMP true )
+ endif ()
+ message ( "-- string.dump=${HAVE_LUA_DUMP}" )
+
+ if ( ARGV2 )
+ get_filename_component ( BIN2C ${ARGV2} ABSOLUTE )
+ set ( BIN2C ${LUA} ${BIN2C} )
+ else ()
+ find_program ( BIN2C NAMES bin2c bin2c.bat )
+ endif ()
+ if ( HAVE_LUA_DUMP )
+ if ( ARGV3 )
+ get_filename_component ( LUAC ${ARGV3} ABSOLUTE )
+ set ( LUAC ${LUA} ${LUAC} )
+ else ()
+ find_program ( LUAC NAMES luac luac.bat )
+ endif ()
+ endif ( HAVE_LUA_DUMP )
+ message ( "-- bin2c=${BIN2C}" )
+ message ( "-- luac=${LUAC}" )
+
+ get_filename_component ( SOURCEABS ${_source} ABSOLUTE )
+ if ( HAVE_LUA_DUMP )
+ get_filename_component ( SOURCEBASE ${_source} NAME_WE )
+ add_custom_command (
+ OUTPUT ${_target} DEPENDS ${_source}
+ COMMAND ${LUAC} -o ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
+ ${SOURCEABS}
+ COMMAND ${BIN2C} ${CMAKE_CURRENT_BINARY_DIR}/${SOURCEBASE}.lo
+ ">${_target}" )
+ else ()
+ add_custom_command (
+ OUTPUT ${_target} DEPENDS ${SOURCEABS}
+ COMMAND ${BIN2C} ${_source} ">${_target}" )
+ endif ()
+endfunction()