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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 18:24:20 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 18:24:20 +0000
commit483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch)
treee5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/msg/async/Stack.h
parentInitial commit. (diff)
downloadceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.tar.xz
ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.zip
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/msg/async/Stack.h')
-rw-r--r--src/msg/async/Stack.h356
1 files changed, 356 insertions, 0 deletions
diff --git a/src/msg/async/Stack.h b/src/msg/async/Stack.h
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+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+/*
+ * Ceph - scalable distributed file system
+ *
+ * Copyright (C) 2016 XSKY <haomai@xsky.com>
+ *
+ * Author: Haomai Wang <haomaiwang@gmail.com>
+ *
+ * This is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License version 2.1, as published by the Free Software
+ * Foundation. See file COPYING.
+ *
+ */
+
+#ifndef CEPH_MSG_ASYNC_STACK_H
+#define CEPH_MSG_ASYNC_STACK_H
+
+#include "include/spinlock.h"
+#include "common/perf_counters.h"
+#include "msg/msg_types.h"
+#include "msg/async/Event.h"
+
+class Worker;
+class ConnectedSocketImpl {
+ public:
+ virtual ~ConnectedSocketImpl() {}
+ virtual int is_connected() = 0;
+ virtual ssize_t read(char*, size_t) = 0;
+ virtual ssize_t zero_copy_read(bufferptr&) = 0;
+ virtual ssize_t send(bufferlist &bl, bool more) = 0;
+ virtual void shutdown() = 0;
+ virtual void close() = 0;
+ virtual int fd() const = 0;
+ virtual int socket_fd() const = 0;
+};
+
+class ConnectedSocket;
+struct SocketOptions {
+ bool nonblock = true;
+ bool nodelay = true;
+ int rcbuf_size = 0;
+ int priority = -1;
+ entity_addr_t connect_bind_addr;
+};
+
+/// \cond internal
+class ServerSocketImpl {
+ public:
+ unsigned addr_type; ///< entity_addr_t::TYPE_*
+ unsigned addr_slot; ///< position of our addr in myaddrs().v
+ ServerSocketImpl(unsigned type, unsigned slot)
+ : addr_type(type), addr_slot(slot) {}
+ virtual ~ServerSocketImpl() {}
+ virtual int accept(ConnectedSocket *sock, const SocketOptions &opt, entity_addr_t *out, Worker *w) = 0;
+ virtual void abort_accept() = 0;
+ /// Get file descriptor
+ virtual int fd() const = 0;
+};
+/// \endcond
+
+/// \addtogroup networking-module
+/// @{
+
+/// A TCP (or other stream-based protocol) connection.
+///
+/// A \c ConnectedSocket represents a full-duplex stream between
+/// two endpoints, a local endpoint and a remote endpoint.
+class ConnectedSocket {
+ std::unique_ptr<ConnectedSocketImpl> _csi;
+
+ public:
+ /// Constructs a \c ConnectedSocket not corresponding to a connection
+ ConnectedSocket() {};
+ /// \cond internal
+ explicit ConnectedSocket(std::unique_ptr<ConnectedSocketImpl> csi)
+ : _csi(std::move(csi)) {}
+ /// \endcond
+ ~ConnectedSocket() {
+ if (_csi)
+ _csi->close();
+ }
+ /// Moves a \c ConnectedSocket object.
+ ConnectedSocket(ConnectedSocket&& cs) = default;
+ /// Move-assigns a \c ConnectedSocket object.
+ ConnectedSocket& operator=(ConnectedSocket&& cs) = default;
+
+ int is_connected() {
+ return _csi->is_connected();
+ }
+ /// Read the input stream with copy.
+ ///
+ /// Copy an object returning data sent from the remote endpoint.
+ ssize_t read(char* buf, size_t len) {
+ return _csi->read(buf, len);
+ }
+ /// Gets the input stream.
+ ///
+ /// Gets an object returning data sent from the remote endpoint.
+ ssize_t zero_copy_read(bufferptr &data) {
+ return _csi->zero_copy_read(data);
+ }
+ /// Gets the output stream.
+ ///
+ /// Gets an object that sends data to the remote endpoint.
+ ssize_t send(bufferlist &bl, bool more) {
+ return _csi->send(bl, more);
+ }
+ /// Disables output to the socket.
+ ///
+ /// Current or future writes that have not been successfully flushed
+ /// will immediately fail with an error. This is useful to abort
+ /// operations on a socket that is not making progress due to a
+ /// peer failure.
+ void shutdown() {
+ return _csi->shutdown();
+ }
+ /// Disables input from the socket.
+ ///
+ /// Current or future reads will immediately fail with an error.
+ /// This is useful to abort operations on a socket that is not making
+ /// progress due to a peer failure.
+ void close() {
+ _csi->close();
+ _csi.reset();
+ }
+
+ /// Get file descriptor
+ int fd() const {
+ return _csi->fd();
+ }
+ int socket_fd() const {
+ return _csi->socket_fd();
+ }
+
+ explicit operator bool() const {
+ return _csi.get();
+ }
+};
+/// @}
+
+/// \addtogroup networking-module
+/// @{
+
+/// A listening socket, waiting to accept incoming network connections.
+class ServerSocket {
+ std::unique_ptr<ServerSocketImpl> _ssi;
+ public:
+ /// Constructs a \c ServerSocket not corresponding to a connection
+ ServerSocket() {}
+ /// \cond internal
+ explicit ServerSocket(std::unique_ptr<ServerSocketImpl> ssi)
+ : _ssi(std::move(ssi)) {}
+ ~ServerSocket() {
+ if (_ssi)
+ _ssi->abort_accept();
+ }
+ /// \endcond
+ /// Moves a \c ServerSocket object.
+ ServerSocket(ServerSocket&& ss) = default;
+ /// Move-assigns a \c ServerSocket object.
+ ServerSocket& operator=(ServerSocket&& cs) = default;
+
+ /// Accepts the next connection to successfully connect to this socket.
+ ///
+ /// \Accepts a \ref ConnectedSocket representing the connection, and
+ /// a \ref entity_addr_t describing the remote endpoint.
+ int accept(ConnectedSocket *sock, const SocketOptions &opt, entity_addr_t *out, Worker *w) {
+ return _ssi->accept(sock, opt, out, w);
+ }
+
+ /// Stops any \ref accept() in progress.
+ ///
+ /// Current and future \ref accept() calls will terminate immediately
+ /// with an error.
+ void abort_accept() {
+ _ssi->abort_accept();
+ _ssi.reset();
+ }
+
+ /// Get file descriptor
+ int fd() const {
+ return _ssi->fd();
+ }
+
+ /// get listen/bind addr
+ unsigned get_addr_slot() {
+ return _ssi->addr_slot;
+ }
+
+ explicit operator bool() const {
+ return _ssi.get();
+ }
+};
+/// @}
+
+class NetworkStack;
+
+enum {
+ l_msgr_first = 94000,
+ l_msgr_recv_messages,
+ l_msgr_send_messages,
+ l_msgr_recv_bytes,
+ l_msgr_send_bytes,
+ l_msgr_created_connections,
+ l_msgr_active_connections,
+
+ l_msgr_running_total_time,
+ l_msgr_running_send_time,
+ l_msgr_running_recv_time,
+ l_msgr_running_fast_dispatch_time,
+
+ l_msgr_last,
+};
+
+class Worker {
+ std::mutex init_lock;
+ std::condition_variable init_cond;
+ bool init = false;
+
+ public:
+ bool done = false;
+
+ CephContext *cct;
+ PerfCounters *perf_logger;
+ unsigned id;
+
+ std::atomic_uint references;
+ EventCenter center;
+
+ Worker(const Worker&) = delete;
+ Worker& operator=(const Worker&) = delete;
+
+ Worker(CephContext *c, unsigned i)
+ : cct(c), perf_logger(NULL), id(i), references(0), center(c) {
+ char name[128];
+ sprintf(name, "AsyncMessenger::Worker-%u", id);
+ // initialize perf_logger
+ PerfCountersBuilder plb(cct, name, l_msgr_first, l_msgr_last);
+
+ plb.add_u64_counter(l_msgr_recv_messages, "msgr_recv_messages", "Network received messages");
+ plb.add_u64_counter(l_msgr_send_messages, "msgr_send_messages", "Network sent messages");
+ plb.add_u64_counter(l_msgr_recv_bytes, "msgr_recv_bytes", "Network received bytes", NULL, 0, unit_t(UNIT_BYTES));
+ plb.add_u64_counter(l_msgr_send_bytes, "msgr_send_bytes", "Network sent bytes", NULL, 0, unit_t(UNIT_BYTES));
+ plb.add_u64_counter(l_msgr_active_connections, "msgr_active_connections", "Active connection number");
+ plb.add_u64_counter(l_msgr_created_connections, "msgr_created_connections", "Created connection number");
+
+ plb.add_time(l_msgr_running_total_time, "msgr_running_total_time", "The total time of thread running");
+ plb.add_time(l_msgr_running_send_time, "msgr_running_send_time", "The total time of message sending");
+ plb.add_time(l_msgr_running_recv_time, "msgr_running_recv_time", "The total time of message receiving");
+ plb.add_time(l_msgr_running_fast_dispatch_time, "msgr_running_fast_dispatch_time", "The total time of fast dispatch");
+
+ perf_logger = plb.create_perf_counters();
+ cct->get_perfcounters_collection()->add(perf_logger);
+ }
+ virtual ~Worker() {
+ if (perf_logger) {
+ cct->get_perfcounters_collection()->remove(perf_logger);
+ delete perf_logger;
+ }
+ }
+
+ virtual int listen(entity_addr_t &addr, unsigned addr_slot,
+ const SocketOptions &opts, ServerSocket *) = 0;
+ virtual int connect(const entity_addr_t &addr,
+ const SocketOptions &opts, ConnectedSocket *socket) = 0;
+ virtual void destroy() {}
+
+ virtual void initialize() {}
+ PerfCounters *get_perf_counter() { return perf_logger; }
+ void release_worker() {
+ int oldref = references.fetch_sub(1);
+ ceph_assert(oldref > 0);
+ }
+ void init_done() {
+ init_lock.lock();
+ init = true;
+ init_cond.notify_all();
+ init_lock.unlock();
+ }
+ bool is_init() {
+ std::lock_guard<std::mutex> l(init_lock);
+ return init;
+ }
+ void wait_for_init() {
+ std::unique_lock<std::mutex> l(init_lock);
+ while (!init)
+ init_cond.wait(l);
+ }
+ void reset() {
+ init_lock.lock();
+ init = false;
+ init_cond.notify_all();
+ init_lock.unlock();
+ done = false;
+ }
+};
+
+class NetworkStack {
+ std::string type;
+ unsigned num_workers = 0;
+ ceph::spinlock pool_spin;
+ bool started = false;
+
+ std::function<void ()> add_thread(unsigned i);
+
+ protected:
+ CephContext *cct;
+ vector<Worker*> workers;
+
+ explicit NetworkStack(CephContext *c, const string &t);
+ public:
+ NetworkStack(const NetworkStack &) = delete;
+ NetworkStack& operator=(const NetworkStack &) = delete;
+ virtual ~NetworkStack() {
+ for (auto &&w : workers)
+ delete w;
+ }
+
+ static std::shared_ptr<NetworkStack> create(
+ CephContext *c, const string &type);
+
+ static Worker* create_worker(
+ CephContext *c, const string &t, unsigned i);
+ // backend need to override this method if supports zero copy read
+ virtual bool support_zero_copy_read() const { return false; }
+ // backend need to override this method if backend doesn't support shared
+ // listen table.
+ // For example, posix backend has in kernel global listen table. If one
+ // thread bind a port, other threads also aware this.
+ // But for dpdk backend, we maintain listen table in each thread. So we
+ // need to let each thread do binding port.
+ virtual bool support_local_listen_table() const { return false; }
+ virtual bool nonblock_connect_need_writable_event() const { return true; }
+
+ void start();
+ void stop();
+ virtual Worker *get_worker();
+ Worker *get_worker(unsigned i) {
+ return workers[i];
+ }
+ void drain();
+ unsigned get_num_worker() const {
+ return num_workers;
+ }
+
+ // direct is used in tests only
+ virtual void spawn_worker(unsigned i, std::function<void ()> &&) = 0;
+ virtual void join_worker(unsigned i) = 0;
+
+ virtual bool is_ready() { return true; };
+ virtual void ready() { };
+};
+
+#endif //CEPH_MSG_ASYNC_STACK_H