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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-27 18:24:20 +0000 |
commit | 483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch) | |
tree | e5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/osd/TierAgentState.h | |
parent | Initial commit. (diff) | |
download | ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.tar.xz ceph-483eb2f56657e8e7f419ab1a4fab8dce9ade8609.zip |
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'src/osd/TierAgentState.h')
-rw-r--r-- | src/osd/TierAgentState.h | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/src/osd/TierAgentState.h b/src/osd/TierAgentState.h new file mode 100644 index 00000000..2c58534b --- /dev/null +++ b/src/osd/TierAgentState.h @@ -0,0 +1,117 @@ +// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- +/* + * Ceph - scalable distributed file system + * + * Copyright (C) 2013 Sage Weil <sage@inktank.com> + * + * This is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License version 2.1, as published by the Free Software + * Foundation. See file COPYING. + * + */ + +#ifndef CEPH_OSD_TIERAGENT_H +#define CEPH_OSD_TIERAGENT_H + +struct TierAgentState { + /// current position iterating across pool + hobject_t position; + /// Count of agent_work since "start" position of object hash space + int started; + hobject_t start; + bool delaying; + + /// histogram of ages we've encountered + pow2_hist_t temp_hist; + int hist_age; + + /// past HitSet(s) (not current) + map<time_t,HitSetRef> hit_set_map; + + /// a few recent things we've seen that are clean + list<hobject_t> recent_clean; + + enum flush_mode_t { + FLUSH_MODE_IDLE, // nothing to flush + FLUSH_MODE_LOW, // flush dirty objects with a low speed + FLUSH_MODE_HIGH, //flush dirty objects with a high speed + } flush_mode; ///< current flush behavior + static const char *get_flush_mode_name(flush_mode_t m) { + switch (m) { + case FLUSH_MODE_IDLE: return "idle"; + case FLUSH_MODE_LOW: return "low"; + case FLUSH_MODE_HIGH: return "high"; + default: ceph_abort_msg("bad flush mode"); + } + } + const char *get_flush_mode_name() const { + return get_flush_mode_name(flush_mode); + } + + enum evict_mode_t { + EVICT_MODE_IDLE, // no need to evict anything + EVICT_MODE_SOME, // evict some things as we are near the target + EVICT_MODE_FULL, // evict anything + } evict_mode; ///< current evict behavior + static const char *get_evict_mode_name(evict_mode_t m) { + switch (m) { + case EVICT_MODE_IDLE: return "idle"; + case EVICT_MODE_SOME: return "some"; + case EVICT_MODE_FULL: return "full"; + default: ceph_abort_msg("bad evict mode"); + } + } + const char *get_evict_mode_name() const { + return get_evict_mode_name(evict_mode); + } + + /// approximate ratio of objects (assuming they are uniformly + /// distributed) that i should aim to evict. + unsigned evict_effort; + + TierAgentState() + : started(0), + delaying(false), + hist_age(0), + flush_mode(FLUSH_MODE_IDLE), + evict_mode(EVICT_MODE_IDLE), + evict_effort(0) + {} + + /// false if we have any work to do + bool is_idle() const { + return + delaying || + (flush_mode == FLUSH_MODE_IDLE && + evict_mode == EVICT_MODE_IDLE); + } + + /// add archived HitSet + void add_hit_set(time_t start, HitSetRef hs) { + hit_set_map.insert(make_pair(start, hs)); + } + + /// remove old/trimmed HitSet + void remove_oldest_hit_set() { + if (!hit_set_map.empty()) + hit_set_map.erase(hit_set_map.begin()); + } + + /// discard all open hit sets + void discard_hit_sets() { + hit_set_map.clear(); + } + + void dump(Formatter *f) const { + f->dump_string("flush_mode", get_flush_mode_name()); + f->dump_string("evict_mode", get_evict_mode_name()); + f->dump_unsigned("evict_effort", evict_effort); + f->dump_stream("position") << position; + f->open_object_section("temp_hist"); + temp_hist.dump(f); + f->close_section(); + } +}; + +#endif |