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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 18:24:20 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 18:24:20 +0000
commit483eb2f56657e8e7f419ab1a4fab8dce9ade8609 (patch)
treee5d88d25d870d5dedacb6bbdbe2a966086a0a5cf /src/rocksdb/util/random.h
parentInitial commit. (diff)
downloadceph-upstream.tar.xz
ceph-upstream.zip
Adding upstream version 14.2.21.upstream/14.2.21upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
+// This source code is licensed under both the GPLv2 (found in the
+// COPYING file in the root directory) and Apache 2.0 License
+// (found in the LICENSE.Apache file in the root directory).
+//
+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#pragma once
+#include <random>
+#include <stdint.h>
+
+namespace rocksdb {
+
+// A very simple random number generator. Not especially good at
+// generating truly random bits, but good enough for our needs in this
+// package.
+class Random {
+ private:
+ enum : uint32_t {
+ M = 2147483647L // 2^31-1
+ };
+ enum : uint64_t {
+ A = 16807 // bits 14, 8, 7, 5, 2, 1, 0
+ };
+
+ uint32_t seed_;
+
+ static uint32_t GoodSeed(uint32_t s) { return (s & M) != 0 ? (s & M) : 1; }
+
+ public:
+ // This is the largest value that can be returned from Next()
+ enum : uint32_t { kMaxNext = M };
+
+ explicit Random(uint32_t s) : seed_(GoodSeed(s)) {}
+
+ void Reset(uint32_t s) { seed_ = GoodSeed(s); }
+
+ uint32_t Next() {
+ // We are computing
+ // seed_ = (seed_ * A) % M, where M = 2^31-1
+ //
+ // seed_ must not be zero or M, or else all subsequent computed values
+ // will be zero or M respectively. For all other values, seed_ will end
+ // up cycling through every number in [1,M-1]
+ uint64_t product = seed_ * A;
+
+ // Compute (product % M) using the fact that ((x << 31) % M) == x.
+ seed_ = static_cast<uint32_t>((product >> 31) + (product & M));
+ // The first reduction may overflow by 1 bit, so we may need to
+ // repeat. mod == M is not possible; using > allows the faster
+ // sign-bit-based test.
+ if (seed_ > M) {
+ seed_ -= M;
+ }
+ return seed_;
+ }
+
+ // Returns a uniformly distributed value in the range [0..n-1]
+ // REQUIRES: n > 0
+ uint32_t Uniform(int n) { return Next() % n; }
+
+ // Randomly returns true ~"1/n" of the time, and false otherwise.
+ // REQUIRES: n > 0
+ bool OneIn(int n) { return (Next() % n) == 0; }
+
+ // Skewed: pick "base" uniformly from range [0,max_log] and then
+ // return "base" random bits. The effect is to pick a number in the
+ // range [0,2^max_log-1] with exponential bias towards smaller numbers.
+ uint32_t Skewed(int max_log) {
+ return Uniform(1 << Uniform(max_log + 1));
+ }
+
+ // Returns a Random instance for use by the current thread without
+ // additional locking
+ static Random* GetTLSInstance();
+};
+
+// A simple 64bit random number generator based on std::mt19937_64
+class Random64 {
+ private:
+ std::mt19937_64 generator_;
+
+ public:
+ explicit Random64(uint64_t s) : generator_(s) { }
+
+ // Generates the next random number
+ uint64_t Next() { return generator_(); }
+
+ // Returns a uniformly distributed value in the range [0..n-1]
+ // REQUIRES: n > 0
+ uint64_t Uniform(uint64_t n) {
+ return std::uniform_int_distribution<uint64_t>(0, n - 1)(generator_);
+ }
+
+ // Randomly returns true ~"1/n" of the time, and false otherwise.
+ // REQUIRES: n > 0
+ bool OneIn(uint64_t n) { return Uniform(n) == 0; }
+
+ // Skewed: pick "base" uniformly from range [0,max_log] and then
+ // return "base" random bits. The effect is to pick a number in the
+ // range [0,2^max_log-1] with exponential bias towards smaller numbers.
+ uint64_t Skewed(int max_log) {
+ return Uniform(uint64_t(1) << Uniform(max_log + 1));
+ }
+};
+
+} // namespace rocksdb