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diff --git a/doc/architecture.rst b/doc/architecture.rst new file mode 100644 index 00000000..84f1b34c --- /dev/null +++ b/doc/architecture.rst @@ -0,0 +1,1634 @@ +============== + Architecture +============== + +:term:`Ceph` uniquely delivers **object, block, and file storage** in one +unified system. Ceph is highly reliable, easy to manage, and free. The power of +Ceph can transform your company's IT infrastructure and your ability to manage +vast amounts of data. Ceph delivers extraordinary scalability–thousands of +clients accessing petabytes to exabytes of data. A :term:`Ceph Node` leverages +commodity hardware and intelligent daemons, and a :term:`Ceph Storage Cluster` +accommodates large numbers of nodes, which communicate with each other to +replicate and redistribute data dynamically. + +.. image:: images/stack.png + + +The Ceph Storage Cluster +======================== + +Ceph provides an infinitely scalable :term:`Ceph Storage Cluster` based upon +:abbr:`RADOS (Reliable Autonomic Distributed Object Store)`, which you can read +about in `RADOS - A Scalable, Reliable Storage Service for Petabyte-scale +Storage Clusters`_. + +A Ceph Storage Cluster consists of two types of daemons: + +- :term:`Ceph Monitor` +- :term:`Ceph OSD Daemon` + +.. ditaa:: + + +---------------+ +---------------+ + | OSDs | | Monitors | + +---------------+ +---------------+ + +A Ceph Monitor maintains a master copy of the cluster map. A cluster of Ceph +monitors ensures high availability should a monitor daemon fail. Storage cluster +clients retrieve a copy of the cluster map from the Ceph Monitor. + +A Ceph OSD Daemon checks its own state and the state of other OSDs and reports +back to monitors. + +Storage cluster clients and each :term:`Ceph OSD Daemon` use the CRUSH algorithm +to efficiently compute information about data location, instead of having to +depend on a central lookup table. Ceph's high-level features include providing a +native interface to the Ceph Storage Cluster via ``librados``, and a number of +service interfaces built on top of ``librados``. + + + +Storing Data +------------ + +The Ceph Storage Cluster receives data from :term:`Ceph Clients`--whether it +comes through a :term:`Ceph Block Device`, :term:`Ceph Object Storage`, the +:term:`Ceph Filesystem` or a custom implementation you create using +``librados``--and it stores the data as objects. Each object corresponds to a +file in a filesystem, which is stored on an :term:`Object Storage Device`. Ceph +OSD Daemons handle the read/write operations on the storage disks. + +.. ditaa:: + + /-----\ +-----+ +-----+ + | obj |------>| {d} |------>| {s} | + \-----/ +-----+ +-----+ + + Object File Disk + +Ceph OSD Daemons store all data as objects in a flat namespace (e.g., no +hierarchy of directories). An object has an identifier, binary data, and +metadata consisting of a set of name/value pairs. The semantics are completely +up to :term:`Ceph Clients`. For example, CephFS uses metadata to store file +attributes such as the file owner, created date, last modified date, and so +forth. + + +.. ditaa:: + + /------+------------------------------+----------------\ + | ID | Binary Data | Metadata | + +------+------------------------------+----------------+ + | 1234 | 0101010101010100110101010010 | name1 = value1 | + | | 0101100001010100110101010010 | name2 = value2 | + | | 0101100001010100110101010010 | nameN = valueN | + \------+------------------------------+----------------/ + +.. note:: An object ID is unique across the entire cluster, not just the local + filesystem. + + +.. index:: architecture; high availability, scalability + +Scalability and High Availability +--------------------------------- + +In traditional architectures, clients talk to a centralized component (e.g., a +gateway, broker, API, facade, etc.), which acts as a single point of entry to a +complex subsystem. This imposes a limit to both performance and scalability, +while introducing a single point of failure (i.e., if the centralized component +goes down, the whole system goes down, too). + +Ceph eliminates the centralized gateway to enable clients to interact with +Ceph OSD Daemons directly. Ceph OSD Daemons create object replicas on other +Ceph Nodes to ensure data safety and high availability. Ceph also uses a cluster +of monitors to ensure high availability. To eliminate centralization, Ceph +uses an algorithm called CRUSH. + + +.. index:: CRUSH; architecture + +CRUSH Introduction +~~~~~~~~~~~~~~~~~~ + +Ceph Clients and Ceph OSD Daemons both use the :abbr:`CRUSH (Controlled +Replication Under Scalable Hashing)` algorithm to efficiently compute +information about object location, instead of having to depend on a +central lookup table. CRUSH provides a better data management mechanism compared +to older approaches, and enables massive scale by cleanly distributing the work +to all the clients and OSD daemons in the cluster. CRUSH uses intelligent data +replication to ensure resiliency, which is better suited to hyper-scale storage. +The following sections provide additional details on how CRUSH works. For a +detailed discussion of CRUSH, see `CRUSH - Controlled, Scalable, Decentralized +Placement of Replicated Data`_. + +.. index:: architecture; cluster map + +Cluster Map +~~~~~~~~~~~ + +Ceph depends upon Ceph Clients and Ceph OSD Daemons having knowledge of the +cluster topology, which is inclusive of 5 maps collectively referred to as the +"Cluster Map": + +#. **The Monitor Map:** Contains the cluster ``fsid``, the position, name + address and port of each monitor. It also indicates the current epoch, + when the map was created, and the last time it changed. To view a monitor + map, execute ``ceph mon dump``. + +#. **The OSD Map:** Contains the cluster ``fsid``, when the map was created and + last modified, a list of pools, replica sizes, PG numbers, a list of OSDs + and their status (e.g., ``up``, ``in``). To view an OSD map, execute + ``ceph osd dump``. + +#. **The PG Map:** Contains the PG version, its time stamp, the last OSD + map epoch, the full ratios, and details on each placement group such as + the PG ID, the `Up Set`, the `Acting Set`, the state of the PG (e.g., + ``active + clean``), and data usage statistics for each pool. + +#. **The CRUSH Map:** Contains a list of storage devices, the failure domain + hierarchy (e.g., device, host, rack, row, room, etc.), and rules for + traversing the hierarchy when storing data. To view a CRUSH map, execute + ``ceph osd getcrushmap -o {filename}``; then, decompile it by executing + ``crushtool -d {comp-crushmap-filename} -o {decomp-crushmap-filename}``. + You can view the decompiled map in a text editor or with ``cat``. + +#. **The MDS Map:** Contains the current MDS map epoch, when the map was + created, and the last time it changed. It also contains the pool for + storing metadata, a list of metadata servers, and which metadata servers + are ``up`` and ``in``. To view an MDS map, execute ``ceph fs dump``. + +Each map maintains an iterative history of its operating state changes. Ceph +Monitors maintain a master copy of the cluster map including the cluster +members, state, changes, and the overall health of the Ceph Storage Cluster. + +.. index:: high availability; monitor architecture + +High Availability Monitors +~~~~~~~~~~~~~~~~~~~~~~~~~~ + +Before Ceph Clients can read or write data, they must contact a Ceph Monitor +to obtain the most recent copy of the cluster map. A Ceph Storage Cluster +can operate with a single monitor; however, this introduces a single +point of failure (i.e., if the monitor goes down, Ceph Clients cannot +read or write data). + +For added reliability and fault tolerance, Ceph supports a cluster of monitors. +In a cluster of monitors, latency and other faults can cause one or more +monitors to fall behind the current state of the cluster. For this reason, Ceph +must have agreement among various monitor instances regarding the state of the +cluster. Ceph always uses a majority of monitors (e.g., 1, 2:3, 3:5, 4:6, etc.) +and the `Paxos`_ algorithm to establish a consensus among the monitors about the +current state of the cluster. + +For details on configuring monitors, see the `Monitor Config Reference`_. + +.. index:: architecture; high availability authentication + +High Availability Authentication +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +To identify users and protect against man-in-the-middle attacks, Ceph provides +its ``cephx`` authentication system to authenticate users and daemons. + +.. note:: The ``cephx`` protocol does not address data encryption in transport + (e.g., SSL/TLS) or encryption at rest. + +Cephx uses shared secret keys for authentication, meaning both the client and +the monitor cluster have a copy of the client's secret key. The authentication +protocol is such that both parties are able to prove to each other they have a +copy of the key without actually revealing it. This provides mutual +authentication, which means the cluster is sure the user possesses the secret +key, and the user is sure that the cluster has a copy of the secret key. + +A key scalability feature of Ceph is to avoid a centralized interface to the +Ceph object store, which means that Ceph clients must be able to interact with +OSDs directly. To protect data, Ceph provides its ``cephx`` authentication +system, which authenticates users operating Ceph clients. The ``cephx`` protocol +operates in a manner with behavior similar to `Kerberos`_. + +A user/actor invokes a Ceph client to contact a monitor. Unlike Kerberos, each +monitor can authenticate users and distribute keys, so there is no single point +of failure or bottleneck when using ``cephx``. The monitor returns an +authentication data structure similar to a Kerberos ticket that contains a +session key for use in obtaining Ceph services. This session key is itself +encrypted with the user's permanent secret key, so that only the user can +request services from the Ceph Monitor(s). The client then uses the session key +to request its desired services from the monitor, and the monitor provides the +client with a ticket that will authenticate the client to the OSDs that actually +handle data. Ceph Monitors and OSDs share a secret, so the client can use the +ticket provided by the monitor with any OSD or metadata server in the cluster. +Like Kerberos, ``cephx`` tickets expire, so an attacker cannot use an expired +ticket or session key obtained surreptitiously. This form of authentication will +prevent attackers with access to the communications medium from either creating +bogus messages under another user's identity or altering another user's +legitimate messages, as long as the user's secret key is not divulged before it +expires. + +To use ``cephx``, an administrator must set up users first. In the following +diagram, the ``client.admin`` user invokes ``ceph auth get-or-create-key`` from +the command line to generate a username and secret key. Ceph's ``auth`` +subsystem generates the username and key, stores a copy with the monitor(s) and +transmits the user's secret back to the ``client.admin`` user. This means that +the client and the monitor share a secret key. + +.. note:: The ``client.admin`` user must provide the user ID and + secret key to the user in a secure manner. + +.. ditaa:: + + +---------+ +---------+ + | Client | | Monitor | + +---------+ +---------+ + | request to | + | create a user | + |-------------->|----------+ create user + | | | and + |<--------------|<---------+ store key + | transmit key | + | | + + +To authenticate with the monitor, the client passes in the user name to the +monitor, and the monitor generates a session key and encrypts it with the secret +key associated to the user name. Then, the monitor transmits the encrypted +ticket back to the client. The client then decrypts the payload with the shared +secret key to retrieve the session key. The session key identifies the user for +the current session. The client then requests a ticket on behalf of the user +signed by the session key. The monitor generates a ticket, encrypts it with the +user's secret key and transmits it back to the client. The client decrypts the +ticket and uses it to sign requests to OSDs and metadata servers throughout the +cluster. + +.. ditaa:: + + +---------+ +---------+ + | Client | | Monitor | + +---------+ +---------+ + | authenticate | + |-------------->|----------+ generate and + | | | encrypt + |<--------------|<---------+ session key + | transmit | + | encrypted | + | session key | + | | + |-----+ decrypt | + | | session | + |<----+ key | + | | + | req. ticket | + |-------------->|----------+ generate and + | | | encrypt + |<--------------|<---------+ ticket + | recv. ticket | + | | + |-----+ decrypt | + | | ticket | + |<----+ | + + +The ``cephx`` protocol authenticates ongoing communications between the client +machine and the Ceph servers. Each message sent between a client and server, +subsequent to the initial authentication, is signed using a ticket that the +monitors, OSDs and metadata servers can verify with their shared secret. + +.. ditaa:: + + +---------+ +---------+ +-------+ +-------+ + | Client | | Monitor | | MDS | | OSD | + +---------+ +---------+ +-------+ +-------+ + | request to | | | + | create a user | | | + |-------------->| mon and | | + |<--------------| client share | | + | receive | a secret. | | + | shared secret | | | + | |<------------>| | + | |<-------------+------------>| + | | mon, mds, | | + | authenticate | and osd | | + |-------------->| share | | + |<--------------| a secret | | + | session key | | | + | | | | + | req. ticket | | | + |-------------->| | | + |<--------------| | | + | recv. ticket | | | + | | | | + | make request (CephFS only) | | + |----------------------------->| | + |<-----------------------------| | + | receive response (CephFS only) | + | | + | make request | + |------------------------------------------->| + |<-------------------------------------------| + receive response + +The protection offered by this authentication is between the Ceph client and the +Ceph server hosts. The authentication is not extended beyond the Ceph client. If +the user accesses the Ceph client from a remote host, Ceph authentication is not +applied to the connection between the user's host and the client host. + + +For configuration details, see `Cephx Config Guide`_. For user management +details, see `User Management`_. + + +.. index:: architecture; smart daemons and scalability + +Smart Daemons Enable Hyperscale +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +In many clustered architectures, the primary purpose of cluster membership is +so that a centralized interface knows which nodes it can access. Then the +centralized interface provides services to the client through a double +dispatch--which is a **huge** bottleneck at the petabyte-to-exabyte scale. + +Ceph eliminates the bottleneck: Ceph's OSD Daemons AND Ceph Clients are cluster +aware. Like Ceph clients, each Ceph OSD Daemon knows about other Ceph OSD +Daemons in the cluster. This enables Ceph OSD Daemons to interact directly with +other Ceph OSD Daemons and Ceph Monitors. Additionally, it enables Ceph Clients +to interact directly with Ceph OSD Daemons. + +The ability of Ceph Clients, Ceph Monitors and Ceph OSD Daemons to interact with +each other means that Ceph OSD Daemons can utilize the CPU and RAM of the Ceph +nodes to easily perform tasks that would bog down a centralized server. The +ability to leverage this computing power leads to several major benefits: + +#. **OSDs Service Clients Directly:** Since any network device has a limit to + the number of concurrent connections it can support, a centralized system + has a low physical limit at high scales. By enabling Ceph Clients to contact + Ceph OSD Daemons directly, Ceph increases both performance and total system + capacity simultaneously, while removing a single point of failure. Ceph + Clients can maintain a session when they need to, and with a particular Ceph + OSD Daemon instead of a centralized server. + +#. **OSD Membership and Status**: Ceph OSD Daemons join a cluster and report + on their status. At the lowest level, the Ceph OSD Daemon status is ``up`` + or ``down`` reflecting whether or not it is running and able to service + Ceph Client requests. If a Ceph OSD Daemon is ``down`` and ``in`` the Ceph + Storage Cluster, this status may indicate the failure of the Ceph OSD + Daemon. If a Ceph OSD Daemon is not running (e.g., it crashes), the Ceph OSD + Daemon cannot notify the Ceph Monitor that it is ``down``. The OSDs + periodically send messages to the Ceph Monitor (``MPGStats`` pre-luminous, + and a new ``MOSDBeacon`` in luminous). If the Ceph Monitor doesn't see that + message after a configurable period of time then it marks the OSD down. + This mechanism is a failsafe, however. Normally, Ceph OSD Daemons will + determine if a neighboring OSD is down and report it to the Ceph Monitor(s). + This assures that Ceph Monitors are lightweight processes. See `Monitoring + OSDs`_ and `Heartbeats`_ for additional details. + +#. **Data Scrubbing:** As part of maintaining data consistency and cleanliness, + Ceph OSD Daemons can scrub objects within placement groups. That is, Ceph + OSD Daemons can compare object metadata in one placement group with its + replicas in placement groups stored on other OSDs. Scrubbing (usually + performed daily) catches bugs or filesystem errors. Ceph OSD Daemons also + perform deeper scrubbing by comparing data in objects bit-for-bit. Deep + scrubbing (usually performed weekly) finds bad sectors on a drive that + weren't apparent in a light scrub. See `Data Scrubbing`_ for details on + configuring scrubbing. + +#. **Replication:** Like Ceph Clients, Ceph OSD Daemons use the CRUSH + algorithm, but the Ceph OSD Daemon uses it to compute where replicas of + objects should be stored (and for rebalancing). In a typical write scenario, + a client uses the CRUSH algorithm to compute where to store an object, maps + the object to a pool and placement group, then looks at the CRUSH map to + identify the primary OSD for the placement group. + + The client writes the object to the identified placement group in the + primary OSD. Then, the primary OSD with its own copy of the CRUSH map + identifies the secondary and tertiary OSDs for replication purposes, and + replicates the object to the appropriate placement groups in the secondary + and tertiary OSDs (as many OSDs as additional replicas), and responds to the + client once it has confirmed the object was stored successfully. + +.. ditaa:: + + +----------+ + | Client | + | | + +----------+ + * ^ + Write (1) | | Ack (6) + | | + v * + +-------------+ + | Primary OSD | + | | + +-------------+ + * ^ ^ * + Write (2) | | | | Write (3) + +------+ | | +------+ + | +------+ +------+ | + | | Ack (4) Ack (5)| | + v * * v + +---------------+ +---------------+ + | Secondary OSD | | Tertiary OSD | + | | | | + +---------------+ +---------------+ + +With the ability to perform data replication, Ceph OSD Daemons relieve Ceph +clients from that duty, while ensuring high data availability and data safety. + + +Dynamic Cluster Management +-------------------------- + +In the `Scalability and High Availability`_ section, we explained how Ceph uses +CRUSH, cluster awareness and intelligent daemons to scale and maintain high +availability. Key to Ceph's design is the autonomous, self-healing, and +intelligent Ceph OSD Daemon. Let's take a deeper look at how CRUSH works to +enable modern cloud storage infrastructures to place data, rebalance the cluster +and recover from faults dynamically. + +.. index:: architecture; pools + +About Pools +~~~~~~~~~~~ + +The Ceph storage system supports the notion of 'Pools', which are logical +partitions for storing objects. + +Ceph Clients retrieve a `Cluster Map`_ from a Ceph Monitor, and write objects to +pools. The pool's ``size`` or number of replicas, the CRUSH rule and the +number of placement groups determine how Ceph will place the data. + +.. ditaa:: + + +--------+ Retrieves +---------------+ + | Client |------------>| Cluster Map | + +--------+ +---------------+ + | + v Writes + /-----\ + | obj | + \-----/ + | To + v + +--------+ +---------------+ + | Pool |---------->| CRUSH Rule | + +--------+ Selects +---------------+ + + +Pools set at least the following parameters: + +- Ownership/Access to Objects +- The Number of Placement Groups, and +- The CRUSH Rule to Use. + +See `Set Pool Values`_ for details. + + +.. index: architecture; placement group mapping + +Mapping PGs to OSDs +~~~~~~~~~~~~~~~~~~~ + +Each pool has a number of placement groups. CRUSH maps PGs to OSDs dynamically. +When a Ceph Client stores objects, CRUSH will map each object to a placement +group. + +Mapping objects to placement groups creates a layer of indirection between the +Ceph OSD Daemon and the Ceph Client. The Ceph Storage Cluster must be able to +grow (or shrink) and rebalance where it stores objects dynamically. If the Ceph +Client "knew" which Ceph OSD Daemon had which object, that would create a tight +coupling between the Ceph Client and the Ceph OSD Daemon. Instead, the CRUSH +algorithm maps each object to a placement group and then maps each placement +group to one or more Ceph OSD Daemons. This layer of indirection allows Ceph to +rebalance dynamically when new Ceph OSD Daemons and the underlying OSD devices +come online. The following diagram depicts how CRUSH maps objects to placement +groups, and placement groups to OSDs. + +.. ditaa:: + + /-----\ /-----\ /-----\ /-----\ /-----\ + | obj | | obj | | obj | | obj | | obj | + \-----/ \-----/ \-----/ \-----/ \-----/ + | | | | | + +--------+--------+ +---+----+ + | | + v v + +-----------------------+ +-----------------------+ + | Placement Group #1 | | Placement Group #2 | + | | | | + +-----------------------+ +-----------------------+ + | | + | +-----------------------+---+ + +------+------+-------------+ | + | | | | + v v v v + /----------\ /----------\ /----------\ /----------\ + | | | | | | | | + | OSD #1 | | OSD #2 | | OSD #3 | | OSD #4 | + | | | | | | | | + \----------/ \----------/ \----------/ \----------/ + +With a copy of the cluster map and the CRUSH algorithm, the client can compute +exactly which OSD to use when reading or writing a particular object. + +.. index:: architecture; calculating PG IDs + +Calculating PG IDs +~~~~~~~~~~~~~~~~~~ + +When a Ceph Client binds to a Ceph Monitor, it retrieves the latest copy of the +`Cluster Map`_. With the cluster map, the client knows about all of the monitors, +OSDs, and metadata servers in the cluster. **However, it doesn't know anything +about object locations.** + +.. epigraph:: + + Object locations get computed. + + +The only input required by the client is the object ID and the pool. +It's simple: Ceph stores data in named pools (e.g., "liverpool"). When a client +wants to store a named object (e.g., "john," "paul," "george," "ringo", etc.) +it calculates a placement group using the object name, a hash code, the +number of PGs in the pool and the pool name. Ceph clients use the following +steps to compute PG IDs. + +#. The client inputs the pool name and the object ID. (e.g., pool = "liverpool" + and object-id = "john") +#. Ceph takes the object ID and hashes it. +#. Ceph calculates the hash modulo the number of PGs. (e.g., ``58``) to get + a PG ID. +#. Ceph gets the pool ID given the pool name (e.g., "liverpool" = ``4``) +#. Ceph prepends the pool ID to the PG ID (e.g., ``4.58``). + +Computing object locations is much faster than performing object location query +over a chatty session. The :abbr:`CRUSH (Controlled Replication Under Scalable +Hashing)` algorithm allows a client to compute where objects *should* be stored, +and enables the client to contact the primary OSD to store or retrieve the +objects. + +.. index:: architecture; PG Peering + +Peering and Sets +~~~~~~~~~~~~~~~~ + +In previous sections, we noted that Ceph OSD Daemons check each others +heartbeats and report back to the Ceph Monitor. Another thing Ceph OSD daemons +do is called 'peering', which is the process of bringing all of the OSDs that +store a Placement Group (PG) into agreement about the state of all of the +objects (and their metadata) in that PG. In fact, Ceph OSD Daemons `Report +Peering Failure`_ to the Ceph Monitors. Peering issues usually resolve +themselves; however, if the problem persists, you may need to refer to the +`Troubleshooting Peering Failure`_ section. + +.. Note:: Agreeing on the state does not mean that the PGs have the latest contents. + +The Ceph Storage Cluster was designed to store at least two copies of an object +(i.e., ``size = 2``), which is the minimum requirement for data safety. For high +availability, a Ceph Storage Cluster should store more than two copies of an object +(e.g., ``size = 3`` and ``min size = 2``) so that it can continue to run in a +``degraded`` state while maintaining data safety. + +Referring back to the diagram in `Smart Daemons Enable Hyperscale`_, we do not +name the Ceph OSD Daemons specifically (e.g., ``osd.0``, ``osd.1``, etc.), but +rather refer to them as *Primary*, *Secondary*, and so forth. By convention, +the *Primary* is the first OSD in the *Acting Set*, and is responsible for +coordinating the peering process for each placement group where it acts as +the *Primary*, and is the **ONLY** OSD that that will accept client-initiated +writes to objects for a given placement group where it acts as the *Primary*. + +When a series of OSDs are responsible for a placement group, that series of +OSDs, we refer to them as an *Acting Set*. An *Acting Set* may refer to the Ceph +OSD Daemons that are currently responsible for the placement group, or the Ceph +OSD Daemons that were responsible for a particular placement group as of some +epoch. + +The Ceph OSD daemons that are part of an *Acting Set* may not always be ``up``. +When an OSD in the *Acting Set* is ``up``, it is part of the *Up Set*. The *Up +Set* is an important distinction, because Ceph can remap PGs to other Ceph OSD +Daemons when an OSD fails. + +.. note:: In an *Acting Set* for a PG containing ``osd.25``, ``osd.32`` and + ``osd.61``, the first OSD, ``osd.25``, is the *Primary*. If that OSD fails, + the Secondary, ``osd.32``, becomes the *Primary*, and ``osd.25`` will be + removed from the *Up Set*. + + +.. index:: architecture; Rebalancing + +Rebalancing +~~~~~~~~~~~ + +When you add a Ceph OSD Daemon to a Ceph Storage Cluster, the cluster map gets +updated with the new OSD. Referring back to `Calculating PG IDs`_, this changes +the cluster map. Consequently, it changes object placement, because it changes +an input for the calculations. The following diagram depicts the rebalancing +process (albeit rather crudely, since it is substantially less impactful with +large clusters) where some, but not all of the PGs migrate from existing OSDs +(OSD 1, and OSD 2) to the new OSD (OSD 3). Even when rebalancing, CRUSH is +stable. Many of the placement groups remain in their original configuration, +and each OSD gets some added capacity, so there are no load spikes on the +new OSD after rebalancing is complete. + + +.. ditaa:: + + +--------+ +--------+ + Before | OSD 1 | | OSD 2 | + +--------+ +--------+ + | PG #1 | | PG #6 | + | PG #2 | | PG #7 | + | PG #3 | | PG #8 | + | PG #4 | | PG #9 | + | PG #5 | | PG #10 | + +--------+ +--------+ + + +--------+ +--------+ +--------+ + After | OSD 1 | | OSD 2 | | OSD 3 | + +--------+ +--------+ +--------+ + | PG #1 | | PG #7 | | PG #3 | + | PG #2 | | PG #8 | | PG #6 | + | PG #4 | | PG #10 | | PG #9 | + | PG #5 | | | | | + | | | | | | + +--------+ +--------+ +--------+ + + +.. index:: architecture; Data Scrubbing + +Data Consistency +~~~~~~~~~~~~~~~~ + +As part of maintaining data consistency and cleanliness, Ceph OSDs can also +scrub objects within placement groups. That is, Ceph OSDs can compare object +metadata in one placement group with its replicas in placement groups stored in +other OSDs. Scrubbing (usually performed daily) catches OSD bugs or filesystem +errors. OSDs can also perform deeper scrubbing by comparing data in objects +bit-for-bit. Deep scrubbing (usually performed weekly) finds bad sectors on a +disk that weren't apparent in a light scrub. + +See `Data Scrubbing`_ for details on configuring scrubbing. + + + + + +.. index:: erasure coding + +Erasure Coding +-------------- + +An erasure coded pool stores each object as ``K+M`` chunks. It is divided into +``K`` data chunks and ``M`` coding chunks. The pool is configured to have a size +of ``K+M`` so that each chunk is stored in an OSD in the acting set. The rank of +the chunk is stored as an attribute of the object. + +For instance an erasure coded pool is created to use five OSDs (``K+M = 5``) and +sustain the loss of two of them (``M = 2``). + +Reading and Writing Encoded Chunks +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +When the object **NYAN** containing ``ABCDEFGHI`` is written to the pool, the erasure +encoding function splits the content into three data chunks simply by dividing +the content in three: the first contains ``ABC``, the second ``DEF`` and the +last ``GHI``. The content will be padded if the content length is not a multiple +of ``K``. The function also creates two coding chunks: the fourth with ``YXY`` +and the fifth with ``QGC``. Each chunk is stored in an OSD in the acting set. +The chunks are stored in objects that have the same name (**NYAN**) but reside +on different OSDs. The order in which the chunks were created must be preserved +and is stored as an attribute of the object (``shard_t``), in addition to its +name. Chunk 1 contains ``ABC`` and is stored on **OSD5** while chunk 4 contains +``YXY`` and is stored on **OSD3**. + + +.. ditaa:: + + +-------------------+ + name | NYAN | + +-------------------+ + content | ABCDEFGHI | + +--------+----------+ + | + | + v + +------+------+ + +---------------+ encode(3,2) +-----------+ + | +--+--+---+---+ | + | | | | | + | +-------+ | +-----+ | + | | | | | + +--v---+ +--v---+ +--v---+ +--v---+ +--v---+ + name | NYAN | | NYAN | | NYAN | | NYAN | | NYAN | + +------+ +------+ +------+ +------+ +------+ + shard | 1 | | 2 | | 3 | | 4 | | 5 | + +------+ +------+ +------+ +------+ +------+ + content | ABC | | DEF | | GHI | | YXY | | QGC | + +--+---+ +--+---+ +--+---+ +--+---+ +--+---+ + | | | | | + | | v | | + | | +--+---+ | | + | | | OSD1 | | | + | | +------+ | | + | | | | + | | +------+ | | + | +------>| OSD2 | | | + | +------+ | | + | | | + | +------+ | | + | | OSD3 |<----+ | + | +------+ | + | | + | +------+ | + | | OSD4 |<--------------+ + | +------+ + | + | +------+ + +----------------->| OSD5 | + +------+ + + +When the object **NYAN** is read from the erasure coded pool, the decoding +function reads three chunks: chunk 1 containing ``ABC``, chunk 3 containing +``GHI`` and chunk 4 containing ``YXY``. Then, it rebuilds the original content +of the object ``ABCDEFGHI``. The decoding function is informed that the chunks 2 +and 5 are missing (they are called 'erasures'). The chunk 5 could not be read +because the **OSD4** is out. The decoding function can be called as soon as +three chunks are read: **OSD2** was the slowest and its chunk was not taken into +account. + +.. ditaa:: + + +-------------------+ + name | NYAN | + +-------------------+ + content | ABCDEFGHI | + +---------+---------+ + ^ + | + | + +-------+-------+ + | decode(3,2) | + +------------->+ erasures 2,5 +<-+ + | | | | + | +-------+-------+ | + | ^ | + | | | + | | | + +--+---+ +------+ +---+--+ +---+--+ + name | NYAN | | NYAN | | NYAN | | NYAN | + +------+ +------+ +------+ +------+ + shard | 1 | | 2 | | 3 | | 4 | + +------+ +------+ +------+ +------+ + content | ABC | | DEF | | GHI | | YXY | + +--+---+ +--+---+ +--+---+ +--+---+ + ^ . ^ ^ + | TOO . | | + | SLOW . +--+---+ | + | ^ | OSD1 | | + | | +------+ | + | | | + | | +------+ | + | +-------| OSD2 | | + | +------+ | + | | + | +------+ | + | | OSD3 |------+ + | +------+ + | + | +------+ + | | OSD4 | OUT + | +------+ + | + | +------+ + +------------------| OSD5 | + +------+ + + +Interrupted Full Writes +~~~~~~~~~~~~~~~~~~~~~~~ + +In an erasure coded pool, the primary OSD in the up set receives all write +operations. It is responsible for encoding the payload into ``K+M`` chunks and +sends them to the other OSDs. It is also responsible for maintaining an +authoritative version of the placement group logs. + +In the following diagram, an erasure coded placement group has been created with +``K = 2 + M = 1`` and is supported by three OSDs, two for ``K`` and one for +``M``. The acting set of the placement group is made of **OSD 1**, **OSD 2** and +**OSD 3**. An object has been encoded and stored in the OSDs : the chunk +``D1v1`` (i.e. Data chunk number 1, version 1) is on **OSD 1**, ``D2v1`` on +**OSD 2** and ``C1v1`` (i.e. Coding chunk number 1, version 1) on **OSD 3**. The +placement group logs on each OSD are identical (i.e. ``1,1`` for epoch 1, +version 1). + + +.. ditaa:: + + Primary OSD + + +-------------+ + | OSD 1 | +-------------+ + | log | Write Full | | + | +----+ |<------------+ Ceph Client | + | |D1v1| 1,1 | v1 | | + | +----+ | +-------------+ + +------+------+ + | + | + | +-------------+ + | | OSD 2 | + | | log | + +--------->+ +----+ | + | | |D2v1| 1,1 | + | | +----+ | + | +-------------+ + | + | +-------------+ + | | OSD 3 | + | | log | + +--------->| +----+ | + | |C1v1| 1,1 | + | +----+ | + +-------------+ + +**OSD 1** is the primary and receives a **WRITE FULL** from a client, which +means the payload is to replace the object entirely instead of overwriting a +portion of it. Version 2 (v2) of the object is created to override version 1 +(v1). **OSD 1** encodes the payload into three chunks: ``D1v2`` (i.e. Data +chunk number 1 version 2) will be on **OSD 1**, ``D2v2`` on **OSD 2** and +``C1v2`` (i.e. Coding chunk number 1 version 2) on **OSD 3**. Each chunk is sent +to the target OSD, including the primary OSD which is responsible for storing +chunks in addition to handling write operations and maintaining an authoritative +version of the placement group logs. When an OSD receives the message +instructing it to write the chunk, it also creates a new entry in the placement +group logs to reflect the change. For instance, as soon as **OSD 3** stores +``C1v2``, it adds the entry ``1,2`` ( i.e. epoch 1, version 2 ) to its logs. +Because the OSDs work asynchronously, some chunks may still be in flight ( such +as ``D2v2`` ) while others are acknowledged and on disk ( such as ``C1v1`` and +``D1v1``). + +.. ditaa:: + + Primary OSD + + +-------------+ + | OSD 1 | + | log | + | +----+ | +-------------+ + | |D1v2| 1,2 | Write Full | | + | +----+ +<------------+ Ceph Client | + | | v2 | | + | +----+ | +-------------+ + | |D1v1| 1,1 | + | +----+ | + +------+------+ + | + | + | +------+------+ + | | OSD 2 | + | +------+ | log | + +->| D2v2 | | +----+ | + | +------+ | |D2v1| 1,1 | + | | +----+ | + | +-------------+ + | + | +-------------+ + | | OSD 3 | + | | log | + | | +----+ | + | | |C1v2| 1,2 | + +---------->+ +----+ | + | | + | +----+ | + | |C1v1| 1,1 | + | +----+ | + +-------------+ + + +If all goes well, the chunks are acknowledged on each OSD in the acting set and +the logs' ``last_complete`` pointer can move from ``1,1`` to ``1,2``. + +.. ditaa:: + + Primary OSD + + +-------------+ + | OSD 1 | + | log | + | +----+ | +-------------+ + | |D1v2| 1,2 | Write Full | | + | +----+ +<------------+ Ceph Client | + | | v2 | | + | +----+ | +-------------+ + | |D1v1| 1,1 | + | +----+ | + +------+------+ + | + | +-------------+ + | | OSD 2 | + | | log | + | | +----+ | + | | |D2v2| 1,2 | + +---------->+ +----+ | + | | | + | | +----+ | + | | |D2v1| 1,1 | + | | +----+ | + | +-------------+ + | + | +-------------+ + | | OSD 3 | + | | log | + | | +----+ | + | | |C1v2| 1,2 | + +---------->+ +----+ | + | | + | +----+ | + | |C1v1| 1,1 | + | +----+ | + +-------------+ + + +Finally, the files used to store the chunks of the previous version of the +object can be removed: ``D1v1`` on **OSD 1**, ``D2v1`` on **OSD 2** and ``C1v1`` +on **OSD 3**. + +.. ditaa:: + + Primary OSD + + +-------------+ + | OSD 1 | + | log | + | +----+ | + | |D1v2| 1,2 | + | +----+ | + +------+------+ + | + | + | +-------------+ + | | OSD 2 | + | | log | + +--------->+ +----+ | + | | |D2v2| 1,2 | + | | +----+ | + | +-------------+ + | + | +-------------+ + | | OSD 3 | + | | log | + +--------->| +----+ | + | |C1v2| 1,2 | + | +----+ | + +-------------+ + + +But accidents happen. If **OSD 1** goes down while ``D2v2`` is still in flight, +the object's version 2 is partially written: **OSD 3** has one chunk but that is +not enough to recover. It lost two chunks: ``D1v2`` and ``D2v2`` and the +erasure coding parameters ``K = 2``, ``M = 1`` require that at least two chunks are +available to rebuild the third. **OSD 4** becomes the new primary and finds that +the ``last_complete`` log entry (i.e., all objects before this entry were known +to be available on all OSDs in the previous acting set ) is ``1,1`` and that +will be the head of the new authoritative log. + +.. ditaa:: + + +-------------+ + | OSD 1 | + | (down) | + | c333 | + +------+------+ + | + | +-------------+ + | | OSD 2 | + | | log | + | | +----+ | + +---------->+ |D2v1| 1,1 | + | | +----+ | + | | | + | +-------------+ + | + | +-------------+ + | | OSD 3 | + | | log | + | | +----+ | + | | |C1v2| 1,2 | + +---------->+ +----+ | + | | + | +----+ | + | |C1v1| 1,1 | + | +----+ | + +-------------+ + Primary OSD + +-------------+ + | OSD 4 | + | log | + | | + | 1,1 | + | | + +------+------+ + + + +The log entry 1,2 found on **OSD 3** is divergent from the new authoritative log +provided by **OSD 4**: it is discarded and the file containing the ``C1v2`` +chunk is removed. The ``D1v1`` chunk is rebuilt with the ``decode`` function of +the erasure coding library during scrubbing and stored on the new primary +**OSD 4**. + + +.. ditaa:: + + Primary OSD + + +-------------+ + | OSD 4 | + | log | + | +----+ | + | |D1v1| 1,1 | + | +----+ | + +------+------+ + ^ + | + | +-------------+ + | | OSD 2 | + | | log | + +----------+ +----+ | + | | |D2v1| 1,1 | + | | +----+ | + | +-------------+ + | + | +-------------+ + | | OSD 3 | + | | log | + +----------| +----+ | + | |C1v1| 1,1 | + | +----+ | + +-------------+ + + +-------------+ + | OSD 1 | + | (down) | + | c333 | + +-------------+ + +See `Erasure Code Notes`_ for additional details. + + + +Cache Tiering +------------- + +A cache tier provides Ceph Clients with better I/O performance for a subset of +the data stored in a backing storage tier. Cache tiering involves creating a +pool of relatively fast/expensive storage devices (e.g., solid state drives) +configured to act as a cache tier, and a backing pool of either erasure-coded +or relatively slower/cheaper devices configured to act as an economical storage +tier. The Ceph objecter handles where to place the objects and the tiering +agent determines when to flush objects from the cache to the backing storage +tier. So the cache tier and the backing storage tier are completely transparent +to Ceph clients. + + +.. ditaa:: + + +-------------+ + | Ceph Client | + +------+------+ + ^ + Tiering is | + Transparent | Faster I/O + to Ceph | +---------------+ + Client Ops | | | + | +----->+ Cache Tier | + | | | | + | | +-----+---+-----+ + | | | ^ + v v | | Active Data in Cache Tier + +------+----+--+ | | + | Objecter | | | + +-----------+--+ | | + ^ | | Inactive Data in Storage Tier + | v | + | +-----+---+-----+ + | | | + +----->| Storage Tier | + | | + +---------------+ + Slower I/O + +See `Cache Tiering`_ for additional details. + + +.. index:: Extensibility, Ceph Classes + +Extending Ceph +-------------- + +You can extend Ceph by creating shared object classes called 'Ceph Classes'. +Ceph loads ``.so`` classes stored in the ``osd class dir`` directory dynamically +(i.e., ``$libdir/rados-classes`` by default). When you implement a class, you +can create new object methods that have the ability to call the native methods +in the Ceph Object Store, or other class methods you incorporate via libraries +or create yourself. + +On writes, Ceph Classes can call native or class methods, perform any series of +operations on the inbound data and generate a resulting write transaction that +Ceph will apply atomically. + +On reads, Ceph Classes can call native or class methods, perform any series of +operations on the outbound data and return the data to the client. + +.. topic:: Ceph Class Example + + A Ceph class for a content management system that presents pictures of a + particular size and aspect ratio could take an inbound bitmap image, crop it + to a particular aspect ratio, resize it and embed an invisible copyright or + watermark to help protect the intellectual property; then, save the + resulting bitmap image to the object store. + +See ``src/objclass/objclass.h``, ``src/fooclass.cc`` and ``src/barclass`` for +exemplary implementations. + + +Summary +------- + +Ceph Storage Clusters are dynamic--like a living organism. Whereas, many storage +appliances do not fully utilize the CPU and RAM of a typical commodity server, +Ceph does. From heartbeats, to peering, to rebalancing the cluster or +recovering from faults, Ceph offloads work from clients (and from a centralized +gateway which doesn't exist in the Ceph architecture) and uses the computing +power of the OSDs to perform the work. When referring to `Hardware +Recommendations`_ and the `Network Config Reference`_, be cognizant of the +foregoing concepts to understand how Ceph utilizes computing resources. + +.. index:: Ceph Protocol, librados + +Ceph Protocol +============= + +Ceph Clients use the native protocol for interacting with the Ceph Storage +Cluster. Ceph packages this functionality into the ``librados`` library so that +you can create your own custom Ceph Clients. The following diagram depicts the +basic architecture. + +.. ditaa:: + + +---------------------------------+ + | Ceph Storage Cluster Protocol | + | (librados) | + +---------------------------------+ + +---------------+ +---------------+ + | OSDs | | Monitors | + +---------------+ +---------------+ + + +Native Protocol and ``librados`` +-------------------------------- + +Modern applications need a simple object storage interface with asynchronous +communication capability. The Ceph Storage Cluster provides a simple object +storage interface with asynchronous communication capability. The interface +provides direct, parallel access to objects throughout the cluster. + + +- Pool Operations +- Snapshots and Copy-on-write Cloning +- Read/Write Objects + - Create or Remove + - Entire Object or Byte Range + - Append or Truncate +- Create/Set/Get/Remove XATTRs +- Create/Set/Get/Remove Key/Value Pairs +- Compound operations and dual-ack semantics +- Object Classes + + +.. index:: architecture; watch/notify + +Object Watch/Notify +------------------- + +A client can register a persistent interest with an object and keep a session to +the primary OSD open. The client can send a notification message and a payload to +all watchers and receive notification when the watchers receive the +notification. This enables a client to use any object as a +synchronization/communication channel. + + +.. ditaa:: + + +----------+ +----------+ +----------+ +---------------+ + | Client 1 | | Client 2 | | Client 3 | | OSD:Object ID | + +----------+ +----------+ +----------+ +---------------+ + | | | | + | | | | + | | Watch Object | | + |--------------------------------------------------->| + | | | | + |<---------------------------------------------------| + | | Ack/Commit | | + | | | | + | | Watch Object | | + | |---------------------------------->| + | | | | + | |<----------------------------------| + | | Ack/Commit | | + | | | Watch Object | + | | |----------------->| + | | | | + | | |<-----------------| + | | | Ack/Commit | + | | Notify | | + |--------------------------------------------------->| + | | | | + |<---------------------------------------------------| + | | Notify | | + | | | | + | |<----------------------------------| + | | Notify | | + | | |<-----------------| + | | | Notify | + | | Ack | | + |----------------+---------------------------------->| + | | | | + | | Ack | | + | +---------------------------------->| + | | | | + | | | Ack | + | | |----------------->| + | | | | + |<---------------+----------------+------------------| + | Complete + +.. index:: architecture; Striping + +Data Striping +------------- + +Storage devices have throughput limitations, which impact performance and +scalability. So storage systems often support `striping`_--storing sequential +pieces of information across multiple storage devices--to increase throughput +and performance. The most common form of data striping comes from `RAID`_. +The RAID type most similar to Ceph's striping is `RAID 0`_, or a 'striped +volume'. Ceph's striping offers the throughput of RAID 0 striping, the +reliability of n-way RAID mirroring and faster recovery. + +Ceph provides three types of clients: Ceph Block Device, Ceph Filesystem, and +Ceph Object Storage. A Ceph Client converts its data from the representation +format it provides to its users (a block device image, RESTful objects, CephFS +filesystem directories) into objects for storage in the Ceph Storage Cluster. + +.. tip:: The objects Ceph stores in the Ceph Storage Cluster are not striped. + Ceph Object Storage, Ceph Block Device, and the Ceph Filesystem stripe their + data over multiple Ceph Storage Cluster objects. Ceph Clients that write + directly to the Ceph Storage Cluster via ``librados`` must perform the + striping (and parallel I/O) for themselves to obtain these benefits. + +The simplest Ceph striping format involves a stripe count of 1 object. Ceph +Clients write stripe units to a Ceph Storage Cluster object until the object is +at its maximum capacity, and then create another object for additional stripes +of data. The simplest form of striping may be sufficient for small block device +images, S3 or Swift objects and CephFS files. However, this simple form doesn't +take maximum advantage of Ceph's ability to distribute data across placement +groups, and consequently doesn't improve performance very much. The following +diagram depicts the simplest form of striping: + +.. ditaa:: + + +---------------+ + | Client Data | + | Format | + | cCCC | + +---------------+ + | + +--------+-------+ + | | + v v + /-----------\ /-----------\ + | Begin cCCC| | Begin cCCC| + | Object 0 | | Object 1 | + +-----------+ +-----------+ + | stripe | | stripe | + | unit 1 | | unit 5 | + +-----------+ +-----------+ + | stripe | | stripe | + | unit 2 | | unit 6 | + +-----------+ +-----------+ + | stripe | | stripe | + | unit 3 | | unit 7 | + +-----------+ +-----------+ + | stripe | | stripe | + | unit 4 | | unit 8 | + +-----------+ +-----------+ + | End cCCC | | End cCCC | + | Object 0 | | Object 1 | + \-----------/ \-----------/ + + +If you anticipate large images sizes, large S3 or Swift objects (e.g., video), +or large CephFS directories, you may see considerable read/write performance +improvements by striping client data over multiple objects within an object set. +Significant write performance occurs when the client writes the stripe units to +their corresponding objects in parallel. Since objects get mapped to different +placement groups and further mapped to different OSDs, each write occurs in +parallel at the maximum write speed. A write to a single disk would be limited +by the head movement (e.g. 6ms per seek) and bandwidth of that one device (e.g. +100MB/s). By spreading that write over multiple objects (which map to different +placement groups and OSDs) Ceph can reduce the number of seeks per drive and +combine the throughput of multiple drives to achieve much faster write (or read) +speeds. + +.. note:: Striping is independent of object replicas. Since CRUSH + replicates objects across OSDs, stripes get replicated automatically. + +In the following diagram, client data gets striped across an object set +(``object set 1`` in the following diagram) consisting of 4 objects, where the +first stripe unit is ``stripe unit 0`` in ``object 0``, and the fourth stripe +unit is ``stripe unit 3`` in ``object 3``. After writing the fourth stripe, the +client determines if the object set is full. If the object set is not full, the +client begins writing a stripe to the first object again (``object 0`` in the +following diagram). If the object set is full, the client creates a new object +set (``object set 2`` in the following diagram), and begins writing to the first +stripe (``stripe unit 16``) in the first object in the new object set (``object +4`` in the diagram below). + +.. ditaa:: + + +---------------+ + | Client Data | + | Format | + | cCCC | + +---------------+ + | + +-----------------+--------+--------+-----------------+ + | | | | +--\ + v v v v | + /-----------\ /-----------\ /-----------\ /-----------\ | + | Begin cCCC| | Begin cCCC| | Begin cCCC| | Begin cCCC| | + | Object 0 | | Object 1 | | Object 2 | | Object 3 | | + +-----------+ +-----------+ +-----------+ +-----------+ | + | stripe | | stripe | | stripe | | stripe | | + | unit 0 | | unit 1 | | unit 2 | | unit 3 | | + +-----------+ +-----------+ +-----------+ +-----------+ | + | stripe | | stripe | | stripe | | stripe | +-\ + | unit 4 | | unit 5 | | unit 6 | | unit 7 | | Object + +-----------+ +-----------+ +-----------+ +-----------+ +- Set + | stripe | | stripe | | stripe | | stripe | | 1 + | unit 8 | | unit 9 | | unit 10 | | unit 11 | +-/ + +-----------+ +-----------+ +-----------+ +-----------+ | + | stripe | | stripe | | stripe | | stripe | | + | unit 12 | | unit 13 | | unit 14 | | unit 15 | | + +-----------+ +-----------+ +-----------+ +-----------+ | + | End cCCC | | End cCCC | | End cCCC | | End cCCC | | + | Object 0 | | Object 1 | | Object 2 | | Object 3 | | + \-----------/ \-----------/ \-----------/ \-----------/ | + | + +--/ + + +--\ + | + /-----------\ /-----------\ /-----------\ /-----------\ | + | Begin cCCC| | Begin cCCC| | Begin cCCC| | Begin cCCC| | + | Object 4 | | Object 5 | | Object 6 | | Object 7 | | + +-----------+ +-----------+ +-----------+ +-----------+ | + | stripe | | stripe | | stripe | | stripe | | + | unit 16 | | unit 17 | | unit 18 | | unit 19 | | + +-----------+ +-----------+ +-----------+ +-----------+ | + | stripe | | stripe | | stripe | | stripe | +-\ + | unit 20 | | unit 21 | | unit 22 | | unit 23 | | Object + +-----------+ +-----------+ +-----------+ +-----------+ +- Set + | stripe | | stripe | | stripe | | stripe | | 2 + | unit 24 | | unit 25 | | unit 26 | | unit 27 | +-/ + +-----------+ +-----------+ +-----------+ +-----------+ | + | stripe | | stripe | | stripe | | stripe | | + | unit 28 | | unit 29 | | unit 30 | | unit 31 | | + +-----------+ +-----------+ +-----------+ +-----------+ | + | End cCCC | | End cCCC | | End cCCC | | End cCCC | | + | Object 4 | | Object 5 | | Object 6 | | Object 7 | | + \-----------/ \-----------/ \-----------/ \-----------/ | + | + +--/ + +Three important variables determine how Ceph stripes data: + +- **Object Size:** Objects in the Ceph Storage Cluster have a maximum + configurable size (e.g., 2MB, 4MB, etc.). The object size should be large + enough to accommodate many stripe units, and should be a multiple of + the stripe unit. + +- **Stripe Width:** Stripes have a configurable unit size (e.g., 64kb). + The Ceph Client divides the data it will write to objects into equally + sized stripe units, except for the last stripe unit. A stripe width, + should be a fraction of the Object Size so that an object may contain + many stripe units. + +- **Stripe Count:** The Ceph Client writes a sequence of stripe units + over a series of objects determined by the stripe count. The series + of objects is called an object set. After the Ceph Client writes to + the last object in the object set, it returns to the first object in + the object set. + +.. important:: Test the performance of your striping configuration before + putting your cluster into production. You CANNOT change these striping + parameters after you stripe the data and write it to objects. + +Once the Ceph Client has striped data to stripe units and mapped the stripe +units to objects, Ceph's CRUSH algorithm maps the objects to placement groups, +and the placement groups to Ceph OSD Daemons before the objects are stored as +files on a storage disk. + +.. note:: Since a client writes to a single pool, all data striped into objects + get mapped to placement groups in the same pool. So they use the same CRUSH + map and the same access controls. + + +.. index:: architecture; Ceph Clients + +Ceph Clients +============ + +Ceph Clients include a number of service interfaces. These include: + +- **Block Devices:** The :term:`Ceph Block Device` (a.k.a., RBD) service + provides resizable, thin-provisioned block devices with snapshotting and + cloning. Ceph stripes a block device across the cluster for high + performance. Ceph supports both kernel objects (KO) and a QEMU hypervisor + that uses ``librbd`` directly--avoiding the kernel object overhead for + virtualized systems. + +- **Object Storage:** The :term:`Ceph Object Storage` (a.k.a., RGW) service + provides RESTful APIs with interfaces that are compatible with Amazon S3 + and OpenStack Swift. + +- **Filesystem**: The :term:`Ceph Filesystem` (CephFS) service provides + a POSIX compliant filesystem usable with ``mount`` or as + a filesystem in user space (FUSE). + +Ceph can run additional instances of OSDs, MDSs, and monitors for scalability +and high availability. The following diagram depicts the high-level +architecture. + +.. ditaa:: + + +--------------+ +----------------+ +-------------+ + | Block Device | | Object Storage | | CephFS | + +--------------+ +----------------+ +-------------+ + + +--------------+ +----------------+ +-------------+ + | librbd | | librgw | | libcephfs | + +--------------+ +----------------+ +-------------+ + + +---------------------------------------------------+ + | Ceph Storage Cluster Protocol (librados) | + +---------------------------------------------------+ + + +---------------+ +---------------+ +---------------+ + | OSDs | | MDSs | | Monitors | + +---------------+ +---------------+ +---------------+ + + +.. index:: architecture; Ceph Object Storage + +Ceph Object Storage +------------------- + +The Ceph Object Storage daemon, ``radosgw``, is a FastCGI service that provides +a RESTful_ HTTP API to store objects and metadata. It layers on top of the Ceph +Storage Cluster with its own data formats, and maintains its own user database, +authentication, and access control. The RADOS Gateway uses a unified namespace, +which means you can use either the OpenStack Swift-compatible API or the Amazon +S3-compatible API. For example, you can write data using the S3-compatible API +with one application and then read data using the Swift-compatible API with +another application. + +.. topic:: S3/Swift Objects and Store Cluster Objects Compared + + Ceph's Object Storage uses the term *object* to describe the data it stores. + S3 and Swift objects are not the same as the objects that Ceph writes to the + Ceph Storage Cluster. Ceph Object Storage objects are mapped to Ceph Storage + Cluster objects. The S3 and Swift objects do not necessarily + correspond in a 1:1 manner with an object stored in the storage cluster. It + is possible for an S3 or Swift object to map to multiple Ceph objects. + +See `Ceph Object Storage`_ for details. + + +.. index:: Ceph Block Device; block device; RBD; Rados Block Device + +Ceph Block Device +----------------- + +A Ceph Block Device stripes a block device image over multiple objects in the +Ceph Storage Cluster, where each object gets mapped to a placement group and +distributed, and the placement groups are spread across separate ``ceph-osd`` +daemons throughout the cluster. + +.. important:: Striping allows RBD block devices to perform better than a single + server could! + +Thin-provisioned snapshottable Ceph Block Devices are an attractive option for +virtualization and cloud computing. In virtual machine scenarios, people +typically deploy a Ceph Block Device with the ``rbd`` network storage driver in +QEMU/KVM, where the host machine uses ``librbd`` to provide a block device +service to the guest. Many cloud computing stacks use ``libvirt`` to integrate +with hypervisors. You can use thin-provisioned Ceph Block Devices with QEMU and +``libvirt`` to support OpenStack and CloudStack among other solutions. + +While we do not provide ``librbd`` support with other hypervisors at this time, +you may also use Ceph Block Device kernel objects to provide a block device to a +client. Other virtualization technologies such as Xen can access the Ceph Block +Device kernel object(s). This is done with the command-line tool ``rbd``. + + +.. index:: CephFS; Ceph Filesystem; libcephfs; MDS; metadata server; ceph-mds + +.. _arch-cephfs: + +Ceph Filesystem +--------------- + +The Ceph Filesystem (CephFS) provides a POSIX-compliant filesystem as a +service that is layered on top of the object-based Ceph Storage Cluster. +CephFS files get mapped to objects that Ceph stores in the Ceph Storage +Cluster. Ceph Clients mount a CephFS filesystem as a kernel object or as +a Filesystem in User Space (FUSE). + +.. ditaa:: + + +-----------------------+ +------------------------+ + | CephFS Kernel Object | | CephFS FUSE | + +-----------------------+ +------------------------+ + + +---------------------------------------------------+ + | CephFS Library (libcephfs) | + +---------------------------------------------------+ + + +---------------------------------------------------+ + | Ceph Storage Cluster Protocol (librados) | + +---------------------------------------------------+ + + +---------------+ +---------------+ +---------------+ + | OSDs | | MDSs | | Monitors | + +---------------+ +---------------+ +---------------+ + + +The Ceph Filesystem service includes the Ceph Metadata Server (MDS) deployed +with the Ceph Storage cluster. The purpose of the MDS is to store all the +filesystem metadata (directories, file ownership, access modes, etc) in +high-availability Ceph Metadata Servers where the metadata resides in memory. +The reason for the MDS (a daemon called ``ceph-mds``) is that simple filesystem +operations like listing a directory or changing a directory (``ls``, ``cd``) +would tax the Ceph OSD Daemons unnecessarily. So separating the metadata from +the data means that the Ceph Filesystem can provide high performance services +without taxing the Ceph Storage Cluster. + +CephFS separates the metadata from the data, storing the metadata in the MDS, +and storing the file data in one or more objects in the Ceph Storage Cluster. +The Ceph filesystem aims for POSIX compatibility. ``ceph-mds`` can run as a +single process, or it can be distributed out to multiple physical machines, +either for high availability or for scalability. + +- **High Availability**: The extra ``ceph-mds`` instances can be `standby`, + ready to take over the duties of any failed ``ceph-mds`` that was + `active`. This is easy because all the data, including the journal, is + stored on RADOS. The transition is triggered automatically by ``ceph-mon``. + +- **Scalability**: Multiple ``ceph-mds`` instances can be `active`, and they + will split the directory tree into subtrees (and shards of a single + busy directory), effectively balancing the load amongst all `active` + servers. + +Combinations of `standby` and `active` etc are possible, for example +running 3 `active` ``ceph-mds`` instances for scaling, and one `standby` +instance for high availability. + + + + +.. _RADOS - A Scalable, Reliable Storage Service for Petabyte-scale Storage Clusters: https://ceph.com/wp-content/uploads/2016/08/weil-rados-pdsw07.pdf +.. _Paxos: https://en.wikipedia.org/wiki/Paxos_(computer_science) +.. _Monitor Config Reference: ../rados/configuration/mon-config-ref +.. _Monitoring OSDs and PGs: ../rados/operations/monitoring-osd-pg +.. _Heartbeats: ../rados/configuration/mon-osd-interaction +.. _Monitoring OSDs: ../rados/operations/monitoring-osd-pg/#monitoring-osds +.. _CRUSH - Controlled, Scalable, Decentralized Placement of Replicated Data: https://ceph.com/wp-content/uploads/2016/08/weil-crush-sc06.pdf +.. _Data Scrubbing: ../rados/configuration/osd-config-ref#scrubbing +.. _Report Peering Failure: ../rados/configuration/mon-osd-interaction#osds-report-peering-failure +.. _Troubleshooting Peering Failure: ../rados/troubleshooting/troubleshooting-pg#placement-group-down-peering-failure +.. _Ceph Authentication and Authorization: ../rados/operations/auth-intro/ +.. _Hardware Recommendations: ../start/hardware-recommendations +.. _Network Config Reference: ../rados/configuration/network-config-ref +.. _Data Scrubbing: ../rados/configuration/osd-config-ref#scrubbing +.. _striping: https://en.wikipedia.org/wiki/Data_striping +.. _RAID: https://en.wikipedia.org/wiki/RAID +.. _RAID 0: https://en.wikipedia.org/wiki/RAID_0#RAID_0 +.. _Ceph Object Storage: ../radosgw/ +.. _RESTful: https://en.wikipedia.org/wiki/RESTful +.. _Erasure Code Notes: https://github.com/ceph/ceph/blob/40059e12af88267d0da67d8fd8d9cd81244d8f93/doc/dev/osd_internals/erasure_coding/developer_notes.rst +.. _Cache Tiering: ../rados/operations/cache-tiering +.. _Set Pool Values: ../rados/operations/pools#set-pool-values +.. _Kerberos: https://en.wikipedia.org/wiki/Kerberos_(protocol) +.. _Cephx Config Guide: ../rados/configuration/auth-config-ref +.. _User Management: ../rados/operations/user-management |