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Diffstat (limited to 'src/boost/libs/msm/test/TestDeferIn2Regions.cpp')
-rw-r--r-- | src/boost/libs/msm/test/TestDeferIn2Regions.cpp | 169 |
1 files changed, 169 insertions, 0 deletions
diff --git a/src/boost/libs/msm/test/TestDeferIn2Regions.cpp b/src/boost/libs/msm/test/TestDeferIn2Regions.cpp new file mode 100644 index 00000000..ff822f29 --- /dev/null +++ b/src/boost/libs/msm/test/TestDeferIn2Regions.cpp @@ -0,0 +1,169 @@ +// Copyright 2010 Christophe Henry +// henry UNDERSCORE christophe AT hotmail DOT com +// This is an extended version of the state machine available in the boost::mpl library +// Distributed under the same license as the original. +// Copyright for the original version: +// Copyright 2005 David Abrahams and Aleksey Gurtovoy. Distributed +// under the Boost Software License, Version 1.0. (See accompanying +// file LICENSE_1_0.txt or copy at +// http://www.boost.org/LICENSE_1_0.txt) + +#include <iostream> +// back-end +#include <boost/msm/back/state_machine.hpp> +//front-end +#include <boost/msm/front/state_machine_def.hpp> +#include <boost/msm/front/functor_row.hpp> + +#include <boost/test/unit_test.hpp> + +namespace msm = boost::msm; +namespace mpl = boost::mpl; +using namespace boost::msm::front; + +namespace +{ + // events + struct event1 {}; + struct event2 {}; + struct event3 {}; + struct eventd {}; + + + // front-end: define the FSM structure + struct player_ : public msm::front::state_machine_def<player_> + { + // The list of FSM states + struct State11 : public msm::front::state<> + { + template <class Event,class FSM> + void on_entry(Event const&,FSM& ) {++entry_counter;} + template <class Event,class FSM> + void on_exit(Event const&,FSM& ) {++exit_counter;} + int entry_counter; + int exit_counter; + }; + struct State12 : public msm::front::state<> + { + typedef mpl::vector<eventd> deferred_events; + template <class Event,class FSM> + void on_entry(Event const&,FSM& ) {++entry_counter;} + template <class Event,class FSM> + void on_exit(Event const&,FSM& ) {++exit_counter;} + int entry_counter; + int exit_counter; + }; + struct State13 : public msm::front::state<> + { + template <class Event,class FSM> + void on_entry(Event const&,FSM& ) {++entry_counter;} + template <class Event,class FSM> + void on_exit(Event const&,FSM& ) {++exit_counter;} + int entry_counter; + int exit_counter; + }; + struct State21 : public msm::front::state<> + { + template <class Event,class FSM> + void on_entry(Event const&,FSM& ) {++entry_counter;} + template <class Event,class FSM> + void on_exit(Event const&,FSM& ) {++exit_counter;} + int entry_counter; + int exit_counter; + }; + struct State22 : public msm::front::state<> + { + template <class Event,class FSM> + void on_entry(Event const&,FSM& ) {++entry_counter;} + template <class Event,class FSM> + void on_exit(Event const&,FSM& ) {++exit_counter;} + int entry_counter; + int exit_counter; + }; + // the initial state of the player SM. Must be defined + typedef mpl::vector<State11,State21> initial_state; + + + // Transition table for player + struct transition_table : mpl::vector< + // Start Event Next Action Guard + // +---------+-------------+---------+---------------------+----------------------+ + Row < State11 , event1 , State12 >, + Row < State12 , event2 , State13 >, + + Row < State21 , event3 , State22 >, + Row < State22 , eventd , State21 > + // +---------+-------------+---------+---------------------+----------------------+ + > {}; + + // Replaces the default no-transition response. + template <class FSM,class Event> + void no_transition(Event const& , FSM&,int ) + { + BOOST_FAIL("no_transition called!"); + } + // init counters + template <class Event,class FSM> + void on_entry(Event const&,FSM& fsm) + { + fsm.template get_state<player_::State11&>().entry_counter=0; + fsm.template get_state<player_::State11&>().exit_counter=0; + fsm.template get_state<player_::State12&>().entry_counter=0; + fsm.template get_state<player_::State12&>().exit_counter=0; + fsm.template get_state<player_::State13&>().entry_counter=0; + fsm.template get_state<player_::State13&>().exit_counter=0; + fsm.template get_state<player_::State21&>().entry_counter=0; + fsm.template get_state<player_::State22&>().exit_counter=0; + } + }; + // Pick a back-end + typedef msm::back::state_machine<player_> player; + + BOOST_AUTO_TEST_CASE( TestDeferIn2Regions ) + { + player p; + // needed to start the highest-level SM. This will call on_entry and mark the start of the SM + p.start(); + + p.process_event(event1()); + BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); + BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().exit_counter == 1,"State11 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().entry_counter == 1,"State12 entry not called correctly"); + + // deferred + p.process_event(eventd()); + BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); + BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().exit_counter == 1,"State11 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State11&>().entry_counter == 1,"State11 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().entry_counter == 1,"State12 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State12&>().exit_counter == 0,"State12 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().exit_counter == 0,"State21 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().entry_counter == 1,"State21 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().exit_counter == 0,"State22 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().entry_counter == 0,"State22 entry not called correctly"); + + p.process_event(event3()); + BOOST_CHECK_MESSAGE(p.current_state()[0] == 1,"State12 should be active"); + BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().exit_counter == 1,"State21 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().entry_counter == 2,"State21 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().exit_counter == 1,"State22 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().entry_counter == 1,"State22 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_deferred_queue().size() == 1,"Deferred queue should have one element"); + p.clear_deferred_queue(); + + p.process_event(event2()); + BOOST_CHECK_MESSAGE(p.current_state()[0] == 4,"State13 should be active"); + BOOST_CHECK_MESSAGE(p.current_state()[1] == 2,"State21 should be active"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().exit_counter == 1,"State21 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State21&>().entry_counter == 2,"State21 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().exit_counter == 1,"State22 exit not called correctly"); + BOOST_CHECK_MESSAGE(p.get_state<player_::State22&>().entry_counter == 1,"State22 entry not called correctly"); + BOOST_CHECK_MESSAGE(p.get_deferred_queue().size() == 0,"Deferred queue should have no element"); + } +} + + |