summaryrefslogtreecommitdiffstats
path: root/src/erasure-code/ErasureCodeInterface.h
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--src/erasure-code/ErasureCodeInterface.h468
1 files changed, 468 insertions, 0 deletions
diff --git a/src/erasure-code/ErasureCodeInterface.h b/src/erasure-code/ErasureCodeInterface.h
new file mode 100644
index 00000000..b0c24e1e
--- /dev/null
+++ b/src/erasure-code/ErasureCodeInterface.h
@@ -0,0 +1,468 @@
+// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
+// vim: ts=8 sw=2 smarttab
+/*
+ * Ceph distributed storage system
+ *
+ * Copyright (C) 2013 Cloudwatt <libre.licensing@cloudwatt.com>
+ *
+ * Author: Loic Dachary <loic@dachary.org>
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ */
+
+#ifndef CEPH_ERASURE_CODE_INTERFACE_H
+#define CEPH_ERASURE_CODE_INTERFACE_H
+
+/*! @file ErasureCodeInterface.h
+ @brief Interface provided by erasure code plugins
+
+ The erasure coded pools rely on plugins implementing
+ **ErasureCodeInterface** to encode and decode content. All codes
+ are systematic (i.e. the data is not mangled and can be
+ reconstructed by concatenating chunks ).
+
+ Methods returning an **int** return **0** on success and a
+ negative value on error. If the value returned on error is not
+ explained in **ErasureCodeInterface**, the sources or the
+ documentation of the interface implementer (i.e. the plugin ) must
+ be read to figure out what it means. It is recommended that each
+ error code matches an *errno* value that relates to the cause of
+ the error.
+
+ If an object is small enough, the caller can process it with
+ one call to the **encode** or **decode** method.
+
+ +---------------- coded object O -------------------------+
+ |+----------------+ +----------------+ +----------------+ |
+ || chunk 0 | | chunk 1 | | chunk 2 | |
+ || [0,N) | | [N,2N) | | [2N,3N) | |
+ |+----------------+ +----------------+ +----------------+ |
+ +------^--------------------------------------------------+
+ |
+ chunk B / C | offset B % C ( where C is the chunk size )
+ |
+ +-----^---- raw object O ----+------+
+ | B [0,X) | pad |
+ +----------------------------+------+
+
+ The object size is paded so that each chunks are of the same size.
+ In the example above, if the actual object size was X, then it
+ will be padded to 2N >= X assuming there are two data chunks (0
+ and 1) and one coding chunk (2).
+
+ For chunks of size C, byte B of the object is found in chunk number
+ B / C at offset B % C.
+
+ If an object is too large to be encoded in memory, the caller
+ should divide it in smaller units named **stripes**.
+
+ +---------------------- object O -------------------------+
+ |+----------------+ +----------------+ +----------------+ |
+ stripe || chunk 0 | | chunk 1 | | chunk 2 | |
+ 0 || [0,N) | | [N,2N) | | [2N,3N) | |
+ |+----------------+ +----------------+ +----------------+ |
+ |+----------------+ +----------------+ +----------------+ |
+ stripe || chunk 0 | | chunk 1 | | chunk 2 | |
+ 1 || [X,M) | | [X+M,X+2M) | | [X+2M,X+3M) | |
+ || | | | | | |
+ |+----------------+ +----------------+ +----------------+ |
+ | ... |
+ +---------------------------------------------------------+
+
+ The interface does not concern itself with stripes nor does it
+ impose constraints on the size of each stripe. Variable names in
+ the interface always use **object** and never use **stripe**.
+
+ Assuming the interface implementer provides three data chunks ( K
+ = 3 ) and two coding chunks ( M = 2 ), a buffer could be encoded as
+ follows:
+
+ ~~~~~~~~~~~~~~~~{.c}
+ set<int> want_to_encode(0, 1, 2, // data chunks
+ 3, 4 // coding chunks
+ );
+ bufferlist in = "ABCDEF";
+ map<int, bufferlist> encoded
+ encode(want_to_encode, in, &encoded);
+ encoded[0] == "AB" // data chunk 0
+ encoded[1] == "CD" // data chunk 1
+ encoded[2] == "EF" // data chunk 2
+ encoded[3] // coding chunk 0
+ encoded[4] // coding chunk 1
+ ~~~~~~~~~~~~~~~~
+
+ The **minimum_to_decode_with_cost** method can be used to minimize
+ the cost of fetching the chunks necessary to retrieve a given
+ content. For instance, if encoded[2] (contained **EF**) is missing
+ and accessing encoded[3] (the first coding chunk) is more
+ expensive than accessing encoded[4] (the second coding chunk),
+ **minimum_to_decode_with_cost** is expected to chose the first
+ coding chunk.
+
+ ~~~~~~~~~~~~~~~~{.c}
+ set<int> want_to_read(2); // want the chunk containing "EF"
+ map<int,int> available(
+ 0 => 1, // data chunk 0 : available and costs 1
+ 1 => 1, // data chunk 1 : available and costs 1
+ // data chunk 2 : missing
+ 3 => 9, // coding chunk 1 : available and costs 9
+ 4 => 1, // coding chunk 2 : available and costs 1
+ );
+ set<int> minimum;
+ minimum_to_decode_with_cost(want_to_read,
+ available,
+ &minimum);
+ minimum == set<int>(0, 1, 4); // NOT set<int>(0, 1, 3);
+ ~~~~~~~~~~~~~~~~
+
+ It sets **minimum** with three chunks to reconstruct the desired
+ data chunk and will pick the second coding chunk ( 4 ) because it
+ is less expensive ( 1 < 9 ) to retrieve than the first coding
+ chunk ( 3 ). The caller is responsible for retrieving the chunks
+ and call **decode** to reconstruct the second data chunk.
+
+ ~~~~~~~~~~~~~~~~{.c}
+ map<int,bufferlist> chunks;
+ for i in minimum.keys():
+ chunks[i] = fetch_chunk(i); // get chunk from storage
+ map<int, bufferlist> decoded;
+ decode(want_to_read, chunks, &decoded);
+ decoded[2] == "EF"
+ ~~~~~~~~~~~~~~~~
+
+ The semantic of the cost value is defined by the caller and must
+ be known to the implementer. For instance, it may be more
+ expensive to retrieve two chunks with cost 1 + 9 = 10 than two
+ chunks with cost 6 + 6 = 12.
+ */
+
+#include <map>
+#include <set>
+#include <vector>
+#include <ostream>
+#include <memory>
+#include <string>
+#include "include/buffer_fwd.h"
+
+class CrushWrapper;
+
+namespace ceph {
+
+ typedef std::map<std::string,std::string> ErasureCodeProfile;
+
+ inline std::ostream& operator<<(std::ostream& out, const ErasureCodeProfile& profile) {
+ out << "{";
+ for (ErasureCodeProfile::const_iterator it = profile.begin();
+ it != profile.end();
+ ++it) {
+ if (it != profile.begin()) out << ",";
+ out << it->first << "=" << it->second;
+ }
+ out << "}";
+ return out;
+ }
+
+
+ class ErasureCodeInterface {
+ public:
+ virtual ~ErasureCodeInterface() {}
+
+ /**
+ * Initialize the instance according to the content of
+ * **profile**. The **ss** stream is set with debug messages or
+ * error messages, the content of which depend on the
+ * implementation.
+ *
+ * Return 0 on success or a negative errno on error. When
+ * returning on error, the implementation is expected to
+ * provide a human readable explanation in **ss**.
+ *
+ * @param [in] profile a key/value map
+ * @param [out] ss contains informative messages when an error occurs
+ * @return 0 on success or a negative errno on error.
+ */
+ virtual int init(ErasureCodeProfile &profile, std::ostream *ss) = 0;
+
+ /**
+ * Return the profile that was used to initialize the instance
+ * with the **init** method.
+ *
+ * @return the profile in use by the instance
+ */
+ virtual const ErasureCodeProfile &get_profile() const = 0;
+
+ /**
+ * Create a new rule in **crush** under the name **name**,
+ * unless it already exists.
+ *
+ * Return the rule number that was created on success. If a
+ * rule **name** already exists, return -EEXISTS, otherwise
+ * return a negative value indicating an error with a semantic
+ * defined by the implementation.
+ *
+ * @param [in] name of the rule to create
+ * @param [in] crush crushmap in which the rule is created
+ * @param [out] ss contains informative messages when an error occurs
+ * @return a rule on success or a negative errno on error.
+ */
+ virtual int create_rule(const std::string &name,
+ CrushWrapper &crush,
+ std::ostream *ss) const = 0;
+
+ /**
+ * Return the number of chunks created by a call to the **encode**
+ * method.
+ *
+ * In the simplest case it can be K + M, i.e. the number
+ * of data chunks (K) plus the number of parity chunks
+ * (M). However, if the implementation provides local parity there
+ * could be an additional overhead.
+ *
+ * @return the number of chunks created by encode()
+ */
+ virtual unsigned int get_chunk_count() const = 0;
+
+ /**
+ * Return the number of data chunks created by a call to the
+ * **encode** method. The data chunks contain the buffer provided
+ * to **encode**, verbatim, with padding at the end of the last
+ * chunk.
+ *
+ * @return the number of data chunks created by encode()
+ */
+ virtual unsigned int get_data_chunk_count() const = 0;
+
+ /**
+ * Return the number of coding chunks created by a call to the
+ * **encode** method. The coding chunks are used to recover from
+ * the loss of one or more chunks. If there is one coding chunk,
+ * it is possible to recover from the loss of exactly one
+ * chunk. If there are two coding chunks, it is possible to
+ * recover from the loss of at most two chunks, etc.
+ *
+ * @return the number of coding chunks created by encode()
+ */
+ virtual unsigned int get_coding_chunk_count() const = 0;
+
+ /**
+ * Return the number of sub chunks chunks created by a call to the
+ * **encode** method. Each chunk can be viewed as union of sub-chunks
+ * For the case of array codes, the sub-chunk count > 1, where as the
+ * scalar codes have sub-chunk count = 1.
+ *
+ * @return the number of sub-chunks per chunk created by encode()
+ */
+ virtual int get_sub_chunk_count() = 0;
+
+ /**
+ * Return the size (in bytes) of a single chunk created by a call
+ * to the **decode** method. The returned size multiplied by
+ * **get_chunk_count()** is greater or equal to **object_size**.
+ *
+ * If the object size is properly aligned, the chunk size is
+ * **object_size / get_chunk_count()**. However, if
+ * **object_size** is not a multiple of **get_chunk_count** or if
+ * the implementation imposes additional alignment constraints,
+ * the chunk size may be larger.
+ *
+ * The byte found at offset **B** of the original object is mapped
+ * to chunk **B / get_chunk_size()** at offset **B % get_chunk_size()**.
+ *
+ * @param [in] object_size the number of bytes of the object to **encode()**
+ * @return the size (in bytes) of a single chunk created by **encode()**
+ */
+ virtual unsigned int get_chunk_size(unsigned int object_size) const = 0;
+
+ /**
+ * Compute the smallest subset of **available** chunks that needs
+ * to be retrieved in order to successfully decode
+ * **want_to_read** chunks.
+ *
+ * It is strictly equivalent to calling
+ * **minimum_to_decode_with_cost** where each **available** chunk
+ * has the same cost.
+ *
+ * @see minimum_to_decode_with_cost
+ *
+ * @param [in] want_to_read chunk indexes to be decoded
+ * @param [in] available chunk indexes containing valid data
+ * @param [out] minimum chunk indexes and corresponding
+ * subchunk index offsets, count.
+ * @return **0** on success or a negative errno on error.
+ */
+ virtual int minimum_to_decode(const std::set<int> &want_to_read,
+ const std::set<int> &available,
+ std::map<int, std::vector<std::pair<int, int>>>
+ *minimum) = 0;
+
+ /**
+ * Compute the smallest subset of **available** chunks that needs
+ * to be retrieved in order to successfully decode
+ * **want_to_read** chunks. If there are more than one possible
+ * subset, select the subset that minimizes the overall retrieval
+ * cost.
+ *
+ * The **available** parameter maps chunk indexes to their
+ * retrieval cost. The higher the cost value, the more costly it
+ * is to retrieve the chunk content.
+ *
+ * Returns -EIO if there are not enough chunk indexes in
+ * **available** to decode **want_to_read**.
+ *
+ * Returns 0 on success.
+ *
+ * The **minimum** argument must be a pointer to an empty set.
+ *
+ * @param [in] want_to_read chunk indexes to be decoded
+ * @param [in] available map chunk indexes containing valid data
+ * to their retrieval cost
+ * @param [out] minimum chunk indexes to retrieve
+ * @return **0** on success or a negative errno on error.
+ */
+ virtual int minimum_to_decode_with_cost(const std::set<int> &want_to_read,
+ const std::map<int, int> &available,
+ std::set<int> *minimum) = 0;
+
+ /**
+ * Encode the content of **in** and store the result in
+ * **encoded**. All buffers pointed to by **encoded** have the
+ * same size. The **encoded** map contains at least all chunk
+ * indexes found in the **want_to_encode** set.
+ *
+ * The **encoded** map is expected to be a pointer to an empty
+ * map.
+ *
+ * Assuming the **in** parameter is **length** bytes long,
+ * the concatenation of the first **length** bytes of the
+ * **encoded** buffers is equal to the content of the **in**
+ * parameter.
+ *
+ * The **encoded** map may contain more chunks than required by
+ * **want_to_encode** and the caller is expected to permanently
+ * store all of them, not just the chunks listed in
+ * **want_to_encode**.
+ *
+ * The **encoded** map may contain pointers to data stored in
+ * the **in** parameter. If the caller modifies the content of
+ * **in** after calling the encode method, it may have a side
+ * effect on the content of **encoded**.
+ *
+ * The **encoded** map may contain pointers to buffers allocated
+ * by the encode method. They will be freed when **encoded** is
+ * freed. The allocation method is not specified.
+ *
+ * Returns 0 on success.
+ *
+ * @param [in] want_to_encode chunk indexes to be encoded
+ * @param [in] in data to be encoded
+ * @param [out] encoded map chunk indexes to chunk data
+ * @return **0** on success or a negative errno on error.
+ */
+ virtual int encode(const std::set<int> &want_to_encode,
+ const bufferlist &in,
+ std::map<int, bufferlist> *encoded) = 0;
+
+
+ virtual int encode_chunks(const std::set<int> &want_to_encode,
+ std::map<int, bufferlist> *encoded) = 0;
+
+ /**
+ * Decode the **chunks** and store at least **want_to_read**
+ * chunks in **decoded**.
+ *
+ * The **decoded** map must be a pointer to an empty map.
+ *
+ * There must be enough **chunks** ( as returned by
+ * **minimum_to_decode** or **minimum_to_decode_with_cost** ) to
+ * perform a successful decoding of all chunks listed in
+ * **want_to_read**.
+ *
+ * All buffers pointed by **in** must have the same size.
+ *
+ * On success, the **decoded** map may contain more chunks than
+ * required by **want_to_read** and they can safely be used by the
+ * caller.
+ *
+ * If a chunk is listed in **want_to_read** and there is a
+ * corresponding **bufferlist** in **chunks**, it will be
+ * referenced in **decoded**. If not it will be reconstructed from
+ * the existing chunks.
+ *
+ * Because **decoded** may contain pointers to data found in
+ * **chunks**, modifying the content of **chunks** after calling
+ * decode may have a side effect on the content of **decoded**.
+ *
+ * Returns 0 on success.
+ *
+ * @param [in] want_to_read chunk indexes to be decoded
+ * @param [in] chunks map chunk indexes to chunk data
+ * @param [out] decoded map chunk indexes to chunk data
+ * @param [in] chunk_size chunk size
+ * @return **0** on success or a negative errno on error.
+ */
+ virtual int decode(const std::set<int> &want_to_read,
+ const std::map<int, bufferlist> &chunks,
+ std::map<int, bufferlist> *decoded, int chunk_size) = 0;
+
+ virtual int decode_chunks(const std::set<int> &want_to_read,
+ const std::map<int, bufferlist> &chunks,
+ std::map<int, bufferlist> *decoded) = 0;
+
+ /**
+ * Return the ordered list of chunks or an empty vector
+ * if no remapping is necessary.
+ *
+ * By default encoding an object with K=2,M=1 will create three
+ * chunks, the first two are data and the last one coding. For
+ * a 10MB object, it would be:
+ *
+ * chunk 0 for the first 5MB
+ * chunk 1 for the last 5MB
+ * chunk 2 for the 5MB coding chunk
+ *
+ * The plugin may, however, decide to remap them in a different
+ * order, such as:
+ *
+ * chunk 0 for the last 5MB
+ * chunk 1 for the 5MB coding chunk
+ * chunk 2 for the first 5MB
+ *
+ * The vector<int> remaps the chunks so that the first chunks are
+ * data, in sequential order, and the last chunks contain parity
+ * in the same order as they were output by the encoding function.
+ *
+ * In the example above the mapping would be:
+ *
+ * [ 1, 2, 0 ]
+ *
+ * The returned vector<int> only contains information for chunks
+ * that need remapping. If no remapping is necessary, the
+ * vector<int> is empty.
+ *
+ * @return vector<int> list of indices of chunks to be remapped
+ */
+ virtual const std::vector<int> &get_chunk_mapping() const = 0;
+
+ /**
+ * Decode the first **get_data_chunk_count()** **chunks** and
+ * concatenate them into **decoded**.
+ *
+ * Returns 0 on success.
+ *
+ * @param [in] chunks map chunk indexes to chunk data
+ * @param [out] decoded concatenante of the data chunks
+ * @return **0** on success or a negative errno on error.
+ */
+ virtual int decode_concat(const std::map<int, bufferlist> &chunks,
+ bufferlist *decoded) = 0;
+ };
+
+ typedef std::shared_ptr<ErasureCodeInterface> ErasureCodeInterfaceRef;
+
+}
+
+#endif