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+// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
+// This source code is licensed under both the GPLv2 (found in the
+// COPYING file in the root directory) and Apache 2.0 License
+// (found in the LICENSE.Apache file in the root directory).
+//
+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#include "cache/clock_cache.h"
+
+#ifndef SUPPORT_CLOCK_CACHE
+
+namespace rocksdb {
+
+std::shared_ptr<Cache> NewClockCache(size_t /*capacity*/, int /*num_shard_bits*/,
+ bool /*strict_capacity_limit*/) {
+ // Clock cache not supported.
+ return nullptr;
+}
+
+} // namespace rocksdb
+
+#else
+
+#include <assert.h>
+#include <atomic>
+#include <deque>
+
+// "tbb/concurrent_hash_map.h" requires RTTI if exception is enabled.
+// Disable it so users can chooose to disable RTTI.
+#ifndef ROCKSDB_USE_RTTI
+#define TBB_USE_EXCEPTIONS 0
+#endif
+#include "tbb/concurrent_hash_map.h"
+
+#include "cache/sharded_cache.h"
+#include "port/port.h"
+#include "util/autovector.h"
+#include "util/mutexlock.h"
+
+namespace rocksdb {
+
+namespace {
+
+// An implementation of the Cache interface based on CLOCK algorithm, with
+// better concurrent performance than LRUCache. The idea of CLOCK algorithm
+// is to maintain all cache entries in a circular list, and an iterator
+// (the "head") pointing to the last examined entry. Eviction starts from the
+// current head. Each entry is given a second chance before eviction, if it
+// has been access since last examine. In contrast to LRU, no modification
+// to the internal data-structure (except for flipping the usage bit) needs
+// to be done upon lookup. This gives us oppertunity to implement a cache
+// with better concurrency.
+//
+// Each cache entry is represented by a cache handle, and all the handles
+// are arranged in a circular list, as describe above. Upon erase of an entry,
+// we never remove the handle. Instead, the handle is put into a recycle bin
+// to be re-use. This is to avoid memory dealocation, which is hard to deal
+// with in concurrent environment.
+//
+// The cache also maintains a concurrent hash map for lookup. Any concurrent
+// hash map implementation should do the work. We currently use
+// tbb::concurrent_hash_map because it supports concurrent erase.
+//
+// Each cache handle has the following flags and counters, which are squeeze
+// in an atomic interger, to make sure the handle always be in a consistent
+// state:
+//
+// * In-cache bit: whether the entry is reference by the cache itself. If
+// an entry is in cache, its key would also be available in the hash map.
+// * Usage bit: whether the entry has been access by user since last
+// examine for eviction. Can be reset by eviction.
+// * Reference count: reference count by user.
+//
+// An entry can be reference only when it's in cache. An entry can be evicted
+// only when it is in cache, has no usage since last examine, and reference
+// count is zero.
+//
+// The follow figure shows a possible layout of the cache. Boxes represents
+// cache handles and numbers in each box being in-cache bit, usage bit and
+// reference count respectively.
+//
+// hash map:
+// +-------+--------+
+// | key | handle |
+// +-------+--------+
+// | "foo" | 5 |-------------------------------------+
+// +-------+--------+ |
+// | "bar" | 2 |--+ |
+// +-------+--------+ | |
+// | |
+// head | |
+// | | |
+// circular list: | | |
+// +-------+ +-------+ +-------+ +-------+ +-------+ +-------
+// |(0,0,0)|---|(1,1,0)|---|(0,0,0)|---|(0,1,3)|---|(1,0,0)|---| ...
+// +-------+ +-------+ +-------+ +-------+ +-------+ +-------
+// | |
+// +-------+ +-----------+
+// | |
+// +---+---+
+// recycle bin: | 1 | 3 |
+// +---+---+
+//
+// Suppose we try to insert "baz" into the cache at this point and the cache is
+// full. The cache will first look for entries to evict, starting from where
+// head points to (the second entry). It resets usage bit of the second entry,
+// skips the third and fourth entry since they are not in cache, and finally
+// evict the fifth entry ("foo"). It looks at recycle bin for available handle,
+// grabs handle 3, and insert the key into the handle. The following figure
+// shows the resulting layout.
+//
+// hash map:
+// +-------+--------+
+// | key | handle |
+// +-------+--------+
+// | "baz" | 3 |-------------+
+// +-------+--------+ |
+// | "bar" | 2 |--+ |
+// +-------+--------+ | |
+// | |
+// | | head
+// | | |
+// circular list: | | |
+// +-------+ +-------+ +-------+ +-------+ +-------+ +-------
+// |(0,0,0)|---|(1,0,0)|---|(1,0,0)|---|(0,1,3)|---|(0,0,0)|---| ...
+// +-------+ +-------+ +-------+ +-------+ +-------+ +-------
+// | |
+// +-------+ +-----------------------------------+
+// | |
+// +---+---+
+// recycle bin: | 1 | 5 |
+// +---+---+
+//
+// A global mutex guards the circular list, the head, and the recycle bin.
+// We additionally require that modifying the hash map needs to hold the mutex.
+// As such, Modifying the cache (such as Insert() and Erase()) require to
+// hold the mutex. Lookup() only access the hash map and the flags associated
+// with each handle, and don't require explicit locking. Release() has to
+// acquire the mutex only when it releases the last reference to the entry and
+// the entry has been erased from cache explicitly. A future improvement could
+// be to remove the mutex completely.
+//
+// Benchmark:
+// We run readrandom db_bench on a test DB of size 13GB, with size of each
+// level:
+//
+// Level Files Size(MB)
+// -------------------------
+// L0 1 0.01
+// L1 18 17.32
+// L2 230 182.94
+// L3 1186 1833.63
+// L4 4602 8140.30
+//
+// We test with both 32 and 16 read threads, with 2GB cache size (the whole DB
+// doesn't fits in) and 64GB cache size (the whole DB can fit in cache), and
+// whether to put index and filter blocks in block cache. The benchmark runs
+// with
+// with RocksDB 4.10. We got the following result:
+//
+// Threads Cache Cache ClockCache LRUCache
+// Size Index/Filter Throughput(MB/s) Hit Throughput(MB/s) Hit
+// 32 2GB yes 466.7 85.9% 433.7 86.5%
+// 32 2GB no 529.9 72.7% 532.7 73.9%
+// 32 64GB yes 649.9 99.9% 507.9 99.9%
+// 32 64GB no 740.4 99.9% 662.8 99.9%
+// 16 2GB yes 278.4 85.9% 283.4 86.5%
+// 16 2GB no 318.6 72.7% 335.8 73.9%
+// 16 64GB yes 391.9 99.9% 353.3 99.9%
+// 16 64GB no 433.8 99.8% 419.4 99.8%
+
+// Cache entry meta data.
+struct CacheHandle {
+ Slice key;
+ uint32_t hash;
+ void* value;
+ size_t charge;
+ void (*deleter)(const Slice&, void* value);
+
+ // Flags and counters associated with the cache handle:
+ // lowest bit: n-cache bit
+ // second lowest bit: usage bit
+ // the rest bits: reference count
+ // The handle is unused when flags equals to 0. The thread decreases the count
+ // to 0 is responsible to put the handle back to recycle_ and cleanup memory.
+ std::atomic<uint32_t> flags;
+
+ CacheHandle() = default;
+
+ CacheHandle(const CacheHandle& a) { *this = a; }
+
+ CacheHandle(const Slice& k, void* v,
+ void (*del)(const Slice& key, void* value))
+ : key(k), value(v), deleter(del) {}
+
+ CacheHandle& operator=(const CacheHandle& a) {
+ // Only copy members needed for deletion.
+ key = a.key;
+ value = a.value;
+ deleter = a.deleter;
+ return *this;
+ }
+};
+
+// Key of hash map. We store hash value with the key for convenience.
+struct CacheKey {
+ Slice key;
+ uint32_t hash_value;
+
+ CacheKey() = default;
+
+ CacheKey(const Slice& k, uint32_t h) {
+ key = k;
+ hash_value = h;
+ }
+
+ static bool equal(const CacheKey& a, const CacheKey& b) {
+ return a.hash_value == b.hash_value && a.key == b.key;
+ }
+
+ static size_t hash(const CacheKey& a) {
+ return static_cast<size_t>(a.hash_value);
+ }
+};
+
+struct CleanupContext {
+ // List of values to be deleted, along with the key and deleter.
+ autovector<CacheHandle> to_delete_value;
+
+ // List of keys to be deleted.
+ autovector<const char*> to_delete_key;
+};
+
+// A cache shard which maintains its own CLOCK cache.
+class ClockCacheShard final : public CacheShard {
+ public:
+ // Hash map type.
+ typedef tbb::concurrent_hash_map<CacheKey, CacheHandle*, CacheKey> HashTable;
+
+ ClockCacheShard();
+ ~ClockCacheShard() override;
+
+ // Interfaces
+ void SetCapacity(size_t capacity) override;
+ void SetStrictCapacityLimit(bool strict_capacity_limit) override;
+ Status Insert(const Slice& key, uint32_t hash, void* value, size_t charge,
+ void (*deleter)(const Slice& key, void* value),
+ Cache::Handle** handle, Cache::Priority priority) override;
+ Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
+ // If the entry in in cache, increase reference count and return true.
+ // Return false otherwise.
+ //
+ // Not necessary to hold mutex_ before being called.
+ bool Ref(Cache::Handle* handle) override;
+ bool Release(Cache::Handle* handle, bool force_erase = false) override;
+ void Erase(const Slice& key, uint32_t hash) override;
+ bool EraseAndConfirm(const Slice& key, uint32_t hash,
+ CleanupContext* context);
+ size_t GetUsage() const override;
+ size_t GetPinnedUsage() const override;
+ void EraseUnRefEntries() override;
+ void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
+ bool thread_safe) override;
+
+ private:
+ static const uint32_t kInCacheBit = 1;
+ static const uint32_t kUsageBit = 2;
+ static const uint32_t kRefsOffset = 2;
+ static const uint32_t kOneRef = 1 << kRefsOffset;
+
+ // Helper functions to extract cache handle flags and counters.
+ static bool InCache(uint32_t flags) { return flags & kInCacheBit; }
+ static bool HasUsage(uint32_t flags) { return flags & kUsageBit; }
+ static uint32_t CountRefs(uint32_t flags) { return flags >> kRefsOffset; }
+
+ // Decrease reference count of the entry. If this decreases the count to 0,
+ // recycle the entry. If set_usage is true, also set the usage bit.
+ //
+ // returns true if a value is erased.
+ //
+ // Not necessary to hold mutex_ before being called.
+ bool Unref(CacheHandle* handle, bool set_usage, CleanupContext* context);
+
+ // Unset in-cache bit of the entry. Recycle the handle if necessary.
+ //
+ // returns true if a value is erased.
+ //
+ // Has to hold mutex_ before being called.
+ bool UnsetInCache(CacheHandle* handle, CleanupContext* context);
+
+ // Put the handle back to recycle_ list, and put the value associated with
+ // it into to-be-deleted list. It doesn't cleanup the key as it might be
+ // reused by another handle.
+ //
+ // Has to hold mutex_ before being called.
+ void RecycleHandle(CacheHandle* handle, CleanupContext* context);
+
+ // Delete keys and values in to-be-deleted list. Call the method without
+ // holding mutex, as destructors can be expensive.
+ void Cleanup(const CleanupContext& context);
+
+ // Examine the handle for eviction. If the handle is in cache, usage bit is
+ // not set, and referece count is 0, evict it from cache. Otherwise unset
+ // the usage bit.
+ //
+ // Has to hold mutex_ before being called.
+ bool TryEvict(CacheHandle* value, CleanupContext* context);
+
+ // Scan through the circular list, evict entries until we get enough capacity
+ // for new cache entry of specific size. Return true if success, false
+ // otherwise.
+ //
+ // Has to hold mutex_ before being called.
+ bool EvictFromCache(size_t charge, CleanupContext* context);
+
+ CacheHandle* Insert(const Slice& key, uint32_t hash, void* value,
+ size_t change,
+ void (*deleter)(const Slice& key, void* value),
+ bool hold_reference, CleanupContext* context);
+
+ // Guards list_, head_, and recycle_. In addition, updating table_ also has
+ // to hold the mutex, to avoid the cache being in inconsistent state.
+ mutable port::Mutex mutex_;
+
+ // The circular list of cache handles. Initially the list is empty. Once a
+ // handle is needed by insertion, and no more handles are available in
+ // recycle bin, one more handle is appended to the end.
+ //
+ // We use std::deque for the circular list because we want to make sure
+ // pointers to handles are valid through out the life-cycle of the cache
+ // (in contrast to std::vector), and be able to grow the list (in contrast
+ // to statically allocated arrays).
+ std::deque<CacheHandle> list_;
+
+ // Pointer to the next handle in the circular list to be examine for
+ // eviction.
+ size_t head_;
+
+ // Recycle bin of cache handles.
+ autovector<CacheHandle*> recycle_;
+
+ // Maximum cache size.
+ std::atomic<size_t> capacity_;
+
+ // Current total size of the cache.
+ std::atomic<size_t> usage_;
+
+ // Total un-released cache size.
+ std::atomic<size_t> pinned_usage_;
+
+ // Whether allow insert into cache if cache is full.
+ std::atomic<bool> strict_capacity_limit_;
+
+ // Hash table (tbb::concurrent_hash_map) for lookup.
+ HashTable table_;
+};
+
+ClockCacheShard::ClockCacheShard()
+ : head_(0), usage_(0), pinned_usage_(0), strict_capacity_limit_(false) {}
+
+ClockCacheShard::~ClockCacheShard() {
+ for (auto& handle : list_) {
+ uint32_t flags = handle.flags.load(std::memory_order_relaxed);
+ if (InCache(flags) || CountRefs(flags) > 0) {
+ if (handle.deleter != nullptr) {
+ (*handle.deleter)(handle.key, handle.value);
+ }
+ delete[] handle.key.data();
+ }
+ }
+}
+
+size_t ClockCacheShard::GetUsage() const {
+ return usage_.load(std::memory_order_relaxed);
+}
+
+size_t ClockCacheShard::GetPinnedUsage() const {
+ return pinned_usage_.load(std::memory_order_relaxed);
+}
+
+void ClockCacheShard::ApplyToAllCacheEntries(void (*callback)(void*, size_t),
+ bool thread_safe) {
+ if (thread_safe) {
+ mutex_.Lock();
+ }
+ for (auto& handle : list_) {
+ // Use relaxed semantics instead of acquire semantics since we are either
+ // holding mutex, or don't have thread safe requirement.
+ uint32_t flags = handle.flags.load(std::memory_order_relaxed);
+ if (InCache(flags)) {
+ callback(handle.value, handle.charge);
+ }
+ }
+ if (thread_safe) {
+ mutex_.Unlock();
+ }
+}
+
+void ClockCacheShard::RecycleHandle(CacheHandle* handle,
+ CleanupContext* context) {
+ mutex_.AssertHeld();
+ assert(!InCache(handle->flags) && CountRefs(handle->flags) == 0);
+ context->to_delete_key.push_back(handle->key.data());
+ context->to_delete_value.emplace_back(*handle);
+ handle->key.clear();
+ handle->value = nullptr;
+ handle->deleter = nullptr;
+ recycle_.push_back(handle);
+ usage_.fetch_sub(handle->charge, std::memory_order_relaxed);
+}
+
+void ClockCacheShard::Cleanup(const CleanupContext& context) {
+ for (const CacheHandle& handle : context.to_delete_value) {
+ if (handle.deleter) {
+ (*handle.deleter)(handle.key, handle.value);
+ }
+ }
+ for (const char* key : context.to_delete_key) {
+ delete[] key;
+ }
+}
+
+bool ClockCacheShard::Ref(Cache::Handle* h) {
+ auto handle = reinterpret_cast<CacheHandle*>(h);
+ // CAS loop to increase reference count.
+ uint32_t flags = handle->flags.load(std::memory_order_relaxed);
+ while (InCache(flags)) {
+ // Use acquire semantics on success, as further operations on the cache
+ // entry has to be order after reference count is increased.
+ if (handle->flags.compare_exchange_weak(flags, flags + kOneRef,
+ std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ if (CountRefs(flags) == 0) {
+ // No reference count before the operation.
+ pinned_usage_.fetch_add(handle->charge, std::memory_order_relaxed);
+ }
+ return true;
+ }
+ }
+ return false;
+}
+
+bool ClockCacheShard::Unref(CacheHandle* handle, bool set_usage,
+ CleanupContext* context) {
+ if (set_usage) {
+ handle->flags.fetch_or(kUsageBit, std::memory_order_relaxed);
+ }
+ // Use acquire-release semantics as previous operations on the cache entry
+ // has to be order before reference count is decreased, and potential cleanup
+ // of the entry has to be order after.
+ uint32_t flags = handle->flags.fetch_sub(kOneRef, std::memory_order_acq_rel);
+ assert(CountRefs(flags) > 0);
+ if (CountRefs(flags) == 1) {
+ // this is the last reference.
+ pinned_usage_.fetch_sub(handle->charge, std::memory_order_relaxed);
+ // Cleanup if it is the last reference.
+ if (!InCache(flags)) {
+ MutexLock l(&mutex_);
+ RecycleHandle(handle, context);
+ }
+ }
+ return context->to_delete_value.size();
+}
+
+bool ClockCacheShard::UnsetInCache(CacheHandle* handle,
+ CleanupContext* context) {
+ mutex_.AssertHeld();
+ // Use acquire-release semantics as previous operations on the cache entry
+ // has to be order before reference count is decreased, and potential cleanup
+ // of the entry has to be order after.
+ uint32_t flags =
+ handle->flags.fetch_and(~kInCacheBit, std::memory_order_acq_rel);
+ // Cleanup if it is the last reference.
+ if (InCache(flags) && CountRefs(flags) == 0) {
+ RecycleHandle(handle, context);
+ }
+ return context->to_delete_value.size();
+}
+
+bool ClockCacheShard::TryEvict(CacheHandle* handle, CleanupContext* context) {
+ mutex_.AssertHeld();
+ uint32_t flags = kInCacheBit;
+ if (handle->flags.compare_exchange_strong(flags, 0, std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ bool erased __attribute__((__unused__)) =
+ table_.erase(CacheKey(handle->key, handle->hash));
+ assert(erased);
+ RecycleHandle(handle, context);
+ return true;
+ }
+ handle->flags.fetch_and(~kUsageBit, std::memory_order_relaxed);
+ return false;
+}
+
+bool ClockCacheShard::EvictFromCache(size_t charge, CleanupContext* context) {
+ size_t usage = usage_.load(std::memory_order_relaxed);
+ size_t capacity = capacity_.load(std::memory_order_relaxed);
+ if (usage == 0) {
+ return charge <= capacity;
+ }
+ size_t new_head = head_;
+ bool second_iteration = false;
+ while (usage + charge > capacity) {
+ assert(new_head < list_.size());
+ if (TryEvict(&list_[new_head], context)) {
+ usage = usage_.load(std::memory_order_relaxed);
+ }
+ new_head = (new_head + 1 >= list_.size()) ? 0 : new_head + 1;
+ if (new_head == head_) {
+ if (second_iteration) {
+ return false;
+ } else {
+ second_iteration = true;
+ }
+ }
+ }
+ head_ = new_head;
+ return true;
+}
+
+void ClockCacheShard::SetCapacity(size_t capacity) {
+ CleanupContext context;
+ {
+ MutexLock l(&mutex_);
+ capacity_.store(capacity, std::memory_order_relaxed);
+ EvictFromCache(0, &context);
+ }
+ Cleanup(context);
+}
+
+void ClockCacheShard::SetStrictCapacityLimit(bool strict_capacity_limit) {
+ strict_capacity_limit_.store(strict_capacity_limit,
+ std::memory_order_relaxed);
+}
+
+CacheHandle* ClockCacheShard::Insert(
+ const Slice& key, uint32_t hash, void* value, size_t charge,
+ void (*deleter)(const Slice& key, void* value), bool hold_reference,
+ CleanupContext* context) {
+ MutexLock l(&mutex_);
+ bool success = EvictFromCache(charge, context);
+ bool strict = strict_capacity_limit_.load(std::memory_order_relaxed);
+ if (!success && (strict || !hold_reference)) {
+ context->to_delete_key.push_back(key.data());
+ if (!hold_reference) {
+ context->to_delete_value.emplace_back(key, value, deleter);
+ }
+ return nullptr;
+ }
+ // Grab available handle from recycle bin. If recycle bin is empty, create
+ // and append new handle to end of circular list.
+ CacheHandle* handle = nullptr;
+ if (!recycle_.empty()) {
+ handle = recycle_.back();
+ recycle_.pop_back();
+ } else {
+ list_.emplace_back();
+ handle = &list_.back();
+ }
+ // Fill handle.
+ handle->key = key;
+ handle->hash = hash;
+ handle->value = value;
+ handle->charge = charge;
+ handle->deleter = deleter;
+ uint32_t flags = hold_reference ? kInCacheBit + kOneRef : kInCacheBit;
+ handle->flags.store(flags, std::memory_order_relaxed);
+ HashTable::accessor accessor;
+ if (table_.find(accessor, CacheKey(key, hash))) {
+ CacheHandle* existing_handle = accessor->second;
+ table_.erase(accessor);
+ UnsetInCache(existing_handle, context);
+ }
+ table_.insert(HashTable::value_type(CacheKey(key, hash), handle));
+ if (hold_reference) {
+ pinned_usage_.fetch_add(charge, std::memory_order_relaxed);
+ }
+ usage_.fetch_add(charge, std::memory_order_relaxed);
+ return handle;
+}
+
+Status ClockCacheShard::Insert(const Slice& key, uint32_t hash, void* value,
+ size_t charge,
+ void (*deleter)(const Slice& key, void* value),
+ Cache::Handle** out_handle,
+ Cache::Priority /*priority*/) {
+ CleanupContext context;
+ HashTable::accessor accessor;
+ char* key_data = new char[key.size()];
+ memcpy(key_data, key.data(), key.size());
+ Slice key_copy(key_data, key.size());
+ CacheHandle* handle = Insert(key_copy, hash, value, charge, deleter,
+ out_handle != nullptr, &context);
+ Status s;
+ if (out_handle != nullptr) {
+ if (handle == nullptr) {
+ s = Status::Incomplete("Insert failed due to LRU cache being full.");
+ } else {
+ *out_handle = reinterpret_cast<Cache::Handle*>(handle);
+ }
+ }
+ Cleanup(context);
+ return s;
+}
+
+Cache::Handle* ClockCacheShard::Lookup(const Slice& key, uint32_t hash) {
+ HashTable::const_accessor accessor;
+ if (!table_.find(accessor, CacheKey(key, hash))) {
+ return nullptr;
+ }
+ CacheHandle* handle = accessor->second;
+ accessor.release();
+ // Ref() could fail if another thread sneak in and evict/erase the cache
+ // entry before we are able to hold reference.
+ if (!Ref(reinterpret_cast<Cache::Handle*>(handle))) {
+ return nullptr;
+ }
+ // Double check the key since the handle may now representing another key
+ // if other threads sneak in, evict/erase the entry and re-used the handle
+ // for another cache entry.
+ if (hash != handle->hash || key != handle->key) {
+ CleanupContext context;
+ Unref(handle, false, &context);
+ // It is possible Unref() delete the entry, so we need to cleanup.
+ Cleanup(context);
+ return nullptr;
+ }
+ return reinterpret_cast<Cache::Handle*>(handle);
+}
+
+bool ClockCacheShard::Release(Cache::Handle* h, bool force_erase) {
+ CleanupContext context;
+ CacheHandle* handle = reinterpret_cast<CacheHandle*>(h);
+ bool erased = Unref(handle, true, &context);
+ if (force_erase && !erased) {
+ erased = EraseAndConfirm(handle->key, handle->hash, &context);
+ }
+ Cleanup(context);
+ return erased;
+}
+
+void ClockCacheShard::Erase(const Slice& key, uint32_t hash) {
+ CleanupContext context;
+ EraseAndConfirm(key, hash, &context);
+ Cleanup(context);
+}
+
+bool ClockCacheShard::EraseAndConfirm(const Slice& key, uint32_t hash,
+ CleanupContext* context) {
+ MutexLock l(&mutex_);
+ HashTable::accessor accessor;
+ bool erased = false;
+ if (table_.find(accessor, CacheKey(key, hash))) {
+ CacheHandle* handle = accessor->second;
+ table_.erase(accessor);
+ erased = UnsetInCache(handle, context);
+ }
+ return erased;
+}
+
+void ClockCacheShard::EraseUnRefEntries() {
+ CleanupContext context;
+ {
+ MutexLock l(&mutex_);
+ table_.clear();
+ for (auto& handle : list_) {
+ UnsetInCache(&handle, &context);
+ }
+ }
+ Cleanup(context);
+}
+
+class ClockCache final : public ShardedCache {
+ public:
+ ClockCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit)
+ : ShardedCache(capacity, num_shard_bits, strict_capacity_limit) {
+ int num_shards = 1 << num_shard_bits;
+ shards_ = new ClockCacheShard[num_shards];
+ SetCapacity(capacity);
+ SetStrictCapacityLimit(strict_capacity_limit);
+ }
+
+ ~ClockCache() override { delete[] shards_; }
+
+ const char* Name() const override { return "ClockCache"; }
+
+ CacheShard* GetShard(int shard) override {
+ return reinterpret_cast<CacheShard*>(&shards_[shard]);
+ }
+
+ const CacheShard* GetShard(int shard) const override {
+ return reinterpret_cast<CacheShard*>(&shards_[shard]);
+ }
+
+ void* Value(Handle* handle) override {
+ return reinterpret_cast<const CacheHandle*>(handle)->value;
+ }
+
+ size_t GetCharge(Handle* handle) const override {
+ return reinterpret_cast<const CacheHandle*>(handle)->charge;
+ }
+
+ uint32_t GetHash(Handle* handle) const override {
+ return reinterpret_cast<const CacheHandle*>(handle)->hash;
+ }
+
+ void DisownData() override { shards_ = nullptr; }
+
+ private:
+ ClockCacheShard* shards_;
+};
+
+} // end anonymous namespace
+
+std::shared_ptr<Cache> NewClockCache(size_t capacity, int num_shard_bits,
+ bool strict_capacity_limit) {
+ if (num_shard_bits < 0) {
+ num_shard_bits = GetDefaultCacheShardBits(capacity);
+ }
+ return std::make_shared<ClockCache>(capacity, num_shard_bits,
+ strict_capacity_limit);
+}
+
+} // namespace rocksdb
+
+#endif // SUPPORT_CLOCK_CACHE