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+// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
+// This source code is licensed under both the GPLv2 (found in the
+// COPYING file in the root directory) and Apache 2.0 License
+// (found in the LICENSE.Apache file in the root directory).
+//
+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+#pragma once
+
+#include <string>
+
+#include "cache/sharded_cache.h"
+
+#include "port/port.h"
+#include "util/autovector.h"
+
+namespace rocksdb {
+
+// LRU cache implementation
+
+// An entry is a variable length heap-allocated structure.
+// Entries are referenced by cache and/or by any external entity.
+// The cache keeps all its entries in table. Some elements
+// are also stored on LRU list.
+//
+// LRUHandle can be in these states:
+// 1. Referenced externally AND in hash table.
+// In that case the entry is *not* in the LRU. (refs > 1 && in_cache == true)
+// 2. Not referenced externally and in hash table. In that case the entry is
+// in the LRU and can be freed. (refs == 1 && in_cache == true)
+// 3. Referenced externally and not in hash table. In that case the entry is
+// in not on LRU and not in table. (refs >= 1 && in_cache == false)
+//
+// All newly created LRUHandles are in state 1. If you call
+// LRUCacheShard::Release
+// on entry in state 1, it will go into state 2. To move from state 1 to
+// state 3, either call LRUCacheShard::Erase or LRUCacheShard::Insert with the
+// same key.
+// To move from state 2 to state 1, use LRUCacheShard::Lookup.
+// Before destruction, make sure that no handles are in state 1. This means
+// that any successful LRUCacheShard::Lookup/LRUCacheShard::Insert have a
+// matching
+// RUCache::Release (to move into state 2) or LRUCacheShard::Erase (for state 3)
+
+struct LRUHandle {
+ void* value;
+ void (*deleter)(const Slice&, void* value);
+ LRUHandle* next_hash;
+ LRUHandle* next;
+ LRUHandle* prev;
+ size_t charge; // TODO(opt): Only allow uint32_t?
+ size_t key_length;
+ uint32_t refs; // a number of refs to this entry
+ // cache itself is counted as 1
+
+ // Include the following flags:
+ // IN_CACHE: whether this entry is referenced by the hash table.
+ // IS_HIGH_PRI: whether this entry is high priority entry.
+ // IN_HIGH_PRI_POOL: whether this entry is in high-pri pool.
+ // HAS_HIT: whether this entry has had any lookups (hits).
+ enum Flags : uint8_t {
+ IN_CACHE = (1 << 0),
+ IS_HIGH_PRI = (1 << 1),
+ IN_HIGH_PRI_POOL = (1 << 2),
+ HAS_HIT = (1 << 3),
+ };
+
+ uint8_t flags;
+
+ uint32_t hash; // Hash of key(); used for fast sharding and comparisons
+
+ char key_data[1]; // Beginning of key
+
+ Slice key() const {
+ // For cheaper lookups, we allow a temporary Handle object
+ // to store a pointer to a key in "value".
+ if (next == this) {
+ return *(reinterpret_cast<Slice*>(value));
+ } else {
+ return Slice(key_data, key_length);
+ }
+ }
+
+ bool InCache() const { return flags & IN_CACHE; }
+ bool IsHighPri() const { return flags & IS_HIGH_PRI; }
+ bool InHighPriPool() const { return flags & IN_HIGH_PRI_POOL; }
+ bool HasHit() const { return flags & HAS_HIT; }
+
+ void SetInCache(bool in_cache) {
+ if (in_cache) {
+ flags |= IN_CACHE;
+ } else {
+ flags &= ~IN_CACHE;
+ }
+ }
+
+ void SetPriority(Cache::Priority priority) {
+ if (priority == Cache::Priority::HIGH) {
+ flags |= IS_HIGH_PRI;
+ } else {
+ flags &= ~IS_HIGH_PRI;
+ }
+ }
+
+ void SetInHighPriPool(bool in_high_pri_pool) {
+ if (in_high_pri_pool) {
+ flags |= IN_HIGH_PRI_POOL;
+ } else {
+ flags &= ~IN_HIGH_PRI_POOL;
+ }
+ }
+
+ void SetHit() { flags |= HAS_HIT; }
+
+ void Free() {
+ assert((refs == 1 && InCache()) || (refs == 0 && !InCache()));
+ if (deleter) {
+ (*deleter)(key(), value);
+ }
+ delete[] reinterpret_cast<char*>(this);
+ }
+};
+
+// We provide our own simple hash table since it removes a whole bunch
+// of porting hacks and is also faster than some of the built-in hash
+// table implementations in some of the compiler/runtime combinations
+// we have tested. E.g., readrandom speeds up by ~5% over the g++
+// 4.4.3's builtin hashtable.
+class LRUHandleTable {
+ public:
+ LRUHandleTable();
+ ~LRUHandleTable();
+
+ LRUHandle* Lookup(const Slice& key, uint32_t hash);
+ LRUHandle* Insert(LRUHandle* h);
+ LRUHandle* Remove(const Slice& key, uint32_t hash);
+
+ template <typename T>
+ void ApplyToAllCacheEntries(T func) {
+ for (uint32_t i = 0; i < length_; i++) {
+ LRUHandle* h = list_[i];
+ while (h != nullptr) {
+ auto n = h->next_hash;
+ assert(h->InCache());
+ func(h);
+ h = n;
+ }
+ }
+ }
+
+ private:
+ // Return a pointer to slot that points to a cache entry that
+ // matches key/hash. If there is no such cache entry, return a
+ // pointer to the trailing slot in the corresponding linked list.
+ LRUHandle** FindPointer(const Slice& key, uint32_t hash);
+
+ void Resize();
+
+ // The table consists of an array of buckets where each bucket is
+ // a linked list of cache entries that hash into the bucket.
+ LRUHandle** list_;
+ uint32_t length_;
+ uint32_t elems_;
+};
+
+// A single shard of sharded cache.
+class ALIGN_AS(CACHE_LINE_SIZE) LRUCacheShard final : public CacheShard {
+ public:
+ LRUCacheShard(size_t capacity, bool strict_capacity_limit,
+ double high_pri_pool_ratio, bool use_adaptive_mutex);
+ virtual ~LRUCacheShard();
+
+ // Separate from constructor so caller can easily make an array of LRUCache
+ // if current usage is more than new capacity, the function will attempt to
+ // free the needed space
+ virtual void SetCapacity(size_t capacity) override;
+
+ // Set the flag to reject insertion if cache if full.
+ virtual void SetStrictCapacityLimit(bool strict_capacity_limit) override;
+
+ // Set percentage of capacity reserved for high-pri cache entries.
+ void SetHighPriorityPoolRatio(double high_pri_pool_ratio);
+
+ // Like Cache methods, but with an extra "hash" parameter.
+ virtual Status Insert(const Slice& key, uint32_t hash, void* value,
+ size_t charge,
+ void (*deleter)(const Slice& key, void* value),
+ Cache::Handle** handle,
+ Cache::Priority priority) override;
+ virtual Cache::Handle* Lookup(const Slice& key, uint32_t hash) override;
+ virtual bool Ref(Cache::Handle* handle) override;
+ virtual bool Release(Cache::Handle* handle,
+ bool force_erase = false) override;
+ virtual void Erase(const Slice& key, uint32_t hash) override;
+
+ // Although in some platforms the update of size_t is atomic, to make sure
+ // GetUsage() and GetPinnedUsage() work correctly under any platform, we'll
+ // protect them with mutex_.
+
+ virtual size_t GetUsage() const override;
+ virtual size_t GetPinnedUsage() const override;
+
+ virtual void ApplyToAllCacheEntries(void (*callback)(void*, size_t),
+ bool thread_safe) override;
+
+ virtual void EraseUnRefEntries() override;
+
+ virtual std::string GetPrintableOptions() const override;
+
+ void TEST_GetLRUList(LRUHandle** lru, LRUHandle** lru_low_pri);
+
+ // Retrieves number of elements in LRU, for unit test purpose only
+ // not threadsafe
+ size_t TEST_GetLRUSize();
+
+ // Retrives high pri pool ratio
+ double GetHighPriPoolRatio();
+
+ private:
+ void LRU_Remove(LRUHandle* e);
+ void LRU_Insert(LRUHandle* e);
+
+ // Overflow the last entry in high-pri pool to low-pri pool until size of
+ // high-pri pool is no larger than the size specify by high_pri_pool_pct.
+ void MaintainPoolSize();
+
+ // Just reduce the reference count by 1.
+ // Return true if last reference
+ bool Unref(LRUHandle* e);
+
+ // Free some space following strict LRU policy until enough space
+ // to hold (usage_ + charge) is freed or the lru list is empty
+ // This function is not thread safe - it needs to be executed while
+ // holding the mutex_
+ void EvictFromLRU(size_t charge, autovector<LRUHandle*>* deleted);
+
+ // Initialized before use.
+ size_t capacity_;
+
+ // Memory size for entries in high-pri pool.
+ size_t high_pri_pool_usage_;
+
+ // Whether to reject insertion if cache reaches its full capacity.
+ bool strict_capacity_limit_;
+
+ // Ratio of capacity reserved for high priority cache entries.
+ double high_pri_pool_ratio_;
+
+ // High-pri pool size, equals to capacity * high_pri_pool_ratio.
+ // Remember the value to avoid recomputing each time.
+ double high_pri_pool_capacity_;
+
+ // Dummy head of LRU list.
+ // lru.prev is newest entry, lru.next is oldest entry.
+ // LRU contains items which can be evicted, ie reference only by cache
+ LRUHandle lru_;
+
+ // Pointer to head of low-pri pool in LRU list.
+ LRUHandle* lru_low_pri_;
+
+ // ------------^^^^^^^^^^^^^-----------
+ // Not frequently modified data members
+ // ------------------------------------
+ //
+ // We separate data members that are updated frequently from the ones that
+ // are not frequently updated so that they don't share the same cache line
+ // which will lead into false cache sharing
+ //
+ // ------------------------------------
+ // Frequently modified data members
+ // ------------vvvvvvvvvvvvv-----------
+ LRUHandleTable table_;
+
+ // Memory size for entries residing in the cache
+ size_t usage_;
+
+ // Memory size for entries residing only in the LRU list
+ size_t lru_usage_;
+
+ // mutex_ protects the following state.
+ // We don't count mutex_ as the cache's internal state so semantically we
+ // don't mind mutex_ invoking the non-const actions.
+ mutable port::Mutex mutex_;
+};
+
+class LRUCache
+#ifdef NDEBUG
+ final
+#endif
+ : public ShardedCache {
+ public:
+ LRUCache(size_t capacity, int num_shard_bits, bool strict_capacity_limit,
+ double high_pri_pool_ratio,
+ std::shared_ptr<MemoryAllocator> memory_allocator = nullptr,
+ bool use_adaptive_mutex = kDefaultToAdaptiveMutex);
+ virtual ~LRUCache();
+ virtual const char* Name() const override { return "LRUCache"; }
+ virtual CacheShard* GetShard(int shard) override;
+ virtual const CacheShard* GetShard(int shard) const override;
+ virtual void* Value(Handle* handle) override;
+ virtual size_t GetCharge(Handle* handle) const override;
+ virtual uint32_t GetHash(Handle* handle) const override;
+ virtual void DisownData() override;
+
+ // Retrieves number of elements in LRU, for unit test purpose only
+ size_t TEST_GetLRUSize();
+ // Retrives high pri pool ratio
+ double GetHighPriPoolRatio();
+
+ private:
+ LRUCacheShard* shards_ = nullptr;
+ int num_shards_ = 0;
+};
+
+} // namespace rocksdb