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+// Copyright (c) 2011-present, Facebook, Inc. All rights reserved.
+// This source code is licensed under both the GPLv2 (found in the
+// COPYING file in the root directory) and Apache 2.0 License
+// (found in the LICENSE.Apache file in the root directory).
+//
+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+//
+// Simple hash function used for internal data structures
+
+#pragma once
+#include <stddef.h>
+#include <stdint.h>
+
+#include "rocksdb/slice.h"
+#include "util/murmurhash.h"
+
+namespace rocksdb {
+
+// Non-persistent hash. Only used for in-memory data structure
+// The hash results are applicable to change.
+extern uint64_t NPHash64(const char* data, size_t n, uint32_t seed);
+
+extern uint32_t Hash(const char* data, size_t n, uint32_t seed);
+
+inline uint32_t BloomHash(const Slice& key) {
+ return Hash(key.data(), key.size(), 0xbc9f1d34);
+}
+
+inline uint64_t GetSliceNPHash64(const Slice& s) {
+ return NPHash64(s.data(), s.size(), 0);
+}
+
+inline uint32_t GetSliceHash(const Slice& s) {
+ return Hash(s.data(), s.size(), 397);
+}
+
+inline uint64_t NPHash64(const char* data, size_t n, uint32_t seed) {
+ // Right now murmurhash2B is used. It should able to be freely
+ // changed to a better hash, without worrying about backward
+ // compatibility issue.
+ return MURMUR_HASH(data, static_cast<int>(n),
+ static_cast<unsigned int>(seed));
+}
+
+// std::hash compatible interface.
+struct SliceHasher {
+ uint32_t operator()(const Slice& s) const { return GetSliceHash(s); }
+};
+
+} // namespace rocksdb