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+Seastar
+=======
+
+[![Travis Build Status](https://travis-ci.org/scylladb/seastar.svg?branch=master)](https://travis-ci.org/scylladb/seastar)
+[![Version](https://img.shields.io/github/tag/scylladb/seastar.svg?label=version&colorB=green)](https://github.com/scylladb/seastar/releases)
+[![License: Apache2](https://img.shields.io/github/license/scylladb/seastar.svg)](https://github.com/scylladb/seastar/blob/master/LICENSE)
+[![n00b issues](https://img.shields.io/github/issues/scylladb/seastar/n00b.svg?colorB=green)](https://github.com/scylladb/seastar/labels/n00b)
+
+Introduction
+------------
+
+SeaStar is an event-driven framework allowing you to write non-blocking,
+asynchronous code in a relatively straightforward manner (once understood).
+It is based on [futures](http://en.wikipedia.org/wiki/Futures_and_promises).
+
+Building Seastar
+--------------------
+
+For more detailed instructions, read [HACKING.md](./HACKING.md).
+
+Configuring Seastar via
+
+```
+./cooking.sh -r dev
+```
+
+will create a localized development environment specific to Seastar by downloading, compiling, and installing all dependencies of the library.
+
+The build type defaults to `Debug` and can be changed with the `-t`
+option. These include the common cmake ones (`Debug`, `RelWithDebInfo`,
+`Release`, etc), but there are a few peculiarities in Seastar:
+
+- `Debug` includes sanitizers
+- All build modes enable asserts
+- There is a `Dev` build. It has no debug information nor sanitizers and just
+ minimum optimizations. The objective is to build quickly
+
+It is convenient to have multiple build directories and alternate
+between them depending on what is being done.
+
+```
+$ ./cooking.sh -r dev -d build-dev -t Dev # Use for quick edit-compile-test cycle
+$ ./cooking.sh -r dev -d build-dbg -t Debug # Use to run gdb
+$ ./cooking.sh -r dev -d build-rel -t Release # Use to benchmark
+```
+
+You can then compile:
+
+```
+$ cd build
+$ ninja
+```
+
+Alternatively, system packages (via RPM or APT packages, for example) can be used to supply dependencies as well. There are distribution-specific instructions for [Fedora](doc/building-fedora.md), [CentOS](doc/building-centos.md) and [Ubuntu](doc/building-ubuntu.md). In general, the `install-dependencies.sh` will attempt to install all necessary packages for your distribution.
+
+There are also instructions for building on any host that supports [Docker](doc/building-docker.md).
+
+Use of the [DPDK](http://dpdk.org) is [optional](doc/building-dpdk.md).
+
+#### Using C++17
+
+Seastar can be built with the C++17 dialect by supporting compilers, conditional
+on the `Seastar_CXX_DIALECT` CMake variable being set to `"gnu++17"`.
+
+However, by default Seastar uses C++14-compatible types such as
+`std::experimental::optional<>` or `boost::variant`, both internally and in its public
+API, thus forcing them on C++17 projects. To fix this, Seastar respects the value of the preprocessor variable
+`SEASTAR_USE_STD_OPTIONAL_VARIANT_STRINGVIEW`, which changes those types to their `stdlib` incarnation, and allows
+seemless use of C++17. Usage of this option requires an updated compiler, such
+as GCC 8.1.1-5 on Fedora.
+
+Getting started
+---------------
+
+There is a [mini tutorial](doc/mini-tutorial.md) and a [more comprehensive one](doc/tutorial.md).
+
+The documentation is available on the [web](http://docs.seastar-project.org/).
+
+
+Resources
+---------
+Ask questions and post patches on the development mailing list. Subscription
+information and archives are available [here](https://groups.google.com/forum/#!forum/seastar-dev),
+or just send an email to seastar-dev@googlegroups.com.
+
+Information can be found on the main [project website](http://seastar.io).
+
+File bug reports on the project [issue tracker](https://github.com/scylladb/seastar/issues).
+
+The Native TCP/IP Stack
+-----------------------
+
+Seastar comes with its own [userspace TCP/IP stack](doc/native-stack.md) for better performance.
+
+Recommended hardware configuration for SeaStar
+----------------------------------------------
+
+* CPUs - As much as you need. SeaStar is highly friendly for multi-core and NUMA
+* NICs - As fast as possible, we recommend 10G or 40G cards. It's possible to use
+ 1G too but you may be limited by their capacity.
+ In addition, the more hardware queue per cpu the better for SeaStar.
+ Otherwise we have to emulate that in software.
+* Disks - Fast SSDs with high number of IOPS.
+* Client machines - Usually a single client machine can't load our servers.
+ Both memaslap (memcached) and WRK (httpd) cannot over load their matching
+ server counter parts. We recommend running the client on different machine
+ than the servers and use several of them.