// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2004-2006 Sage Weil * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #ifndef CEPH_DISPATCHER_H #define CEPH_DISPATCHER_H #include #include "include/buffer_fwd.h" #include "include/ceph_assert.h" #include "msg/MessageRef.h" class Messenger; class Connection; class AuthAuthorizer; class CryptoKey; class CephContext; class AuthAuthorizerChallenge; class KeyStore; class Dispatcher { public: explicit Dispatcher(CephContext *cct_) : cct(cct_) { } virtual ~Dispatcher() { } /** * The Messenger calls this function to query if you are capable * of "fast dispatch"ing a message. Indicating that you can fast * dispatch it requires that you: * 1) Handle the Message quickly and without taking long-term contended * locks. (This function is likely to be called in-line with message * receipt.) * 2) Be able to accept the Message even if you have not yet received * an ms_handle_accept() notification for the Connection it is associated * with, and even if you *have* called mark_down() or received an * ms_handle_reset() (or similar) call on the Connection. You will * not receive more than one dead "message" (and should generally be * prepared for that circumstance anyway, since the normal dispatch can begin, * then trigger Connection failure before it's percolated through your system). * We provide ms_handle_fast_[connect|accept] calls if you need them, under * similar speed and state constraints as fast_dispatch itself. * 3) Be able to make a determination on fast_dispatch without relying * on particular system state -- the ms_can_fast_dispatch() call might * be called multiple times on a single message; the state might change between * calling ms_can_fast_dispatch and ms_fast_dispatch; etc. * * @param m The message we want to fast dispatch. * @returns True if the message can be fast dispatched; false otherwise. */ virtual bool ms_can_fast_dispatch(const Message *m) const { return false; } virtual bool ms_can_fast_dispatch2(const MessageConstRef& m) const { return ms_can_fast_dispatch(m.get()); } /** * This function determines if a dispatcher is included in the * list of fast-dispatch capable Dispatchers. * @returns True if the Dispatcher can handle any messages via * fast dispatch; false otherwise. */ virtual bool ms_can_fast_dispatch_any() const { return false; } /** * Perform a "fast dispatch" on a given message. See * ms_can_fast_dispatch() for the requirements. * * @param m The Message to fast dispatch. */ virtual void ms_fast_dispatch(Message *m) { ceph_abort(); } /* ms_fast_dispatch2 because otherwise the child must define both */ virtual void ms_fast_dispatch2(const MessageRef &m) { /* allow old style dispatch handling that expects a Message * with a floating ref */ return ms_fast_dispatch(MessageRef(m).detach()); /* XXX N.B. always consumes ref */ } /** * Let the Dispatcher preview a Message before it is dispatched. This * function is called on *every* Message, prior to the fast/regular dispatch * decision point, but it is only used on fast-dispatch capable systems. An * implementation of ms_fast_preprocess must be essentially lock-free in the * same way as the ms_fast_dispatch function is (in particular, ms_fast_preprocess * may be called while the Messenger holds internal locks that prevent progress from * other threads, so any locks it takes must be at the very bottom of the hierarchy). * Messages are delivered in receipt order within a single Connection, but there are * no guarantees across Connections. This makes it useful for some limited * coordination between Messages which can be fast_dispatch'ed and those which must * go through normal dispatch. * * @param m A message which has been received */ virtual void ms_fast_preprocess(Message *m) {} /* ms_fast_preprocess2 because otherwise the child must define both */ virtual void ms_fast_preprocess2(const MessageRef &m) { /* allow old style dispatch handling that expects a Message* */ return ms_fast_preprocess(m.get()); } /** * The Messenger calls this function to deliver a single message. * * @param m The message being delivered. You (the Dispatcher) * are given a single reference count on it. */ virtual bool ms_dispatch(Message *m) { ceph_abort(); } /* ms_dispatch2 because otherwise the child must define both */ virtual bool ms_dispatch2(const MessageRef &m) { /* allow old style dispatch handling that expects a Message * with a floating ref */ MessageRef mr(m); if (ms_dispatch(mr.get())) { mr.detach(); /* dispatcher consumed ref */ return true; } return false; } /** * This function will be called whenever a Connection is newly-created * or reconnects in the Messenger. * * @param con The new Connection which has been established. You are not * granted a reference to it -- take one if you need one! */ virtual void ms_handle_connect(Connection *con) {} /** * This function will be called synchronously whenever a Connection is * newly-created or reconnects in the Messenger, if you support fast * dispatch. It is guaranteed to be called before any messages are * dispatched. * * @param con The new Connection which has been established. You are not * granted a reference to it -- take one if you need one! */ virtual void ms_handle_fast_connect(Connection *con) {} /** * Callback indicating we have accepted an incoming connection. * * @param con The (new or existing) Connection associated with the session */ virtual void ms_handle_accept(Connection *con) {} /** * Callback indicating we have accepted an incoming connection, if you * support fast dispatch. It is guaranteed to be called before any messages * are dispatched. * * @param con The (new or existing) Connection associated with the session */ virtual void ms_handle_fast_accept(Connection *con) {} /* * this indicates that the ordered+reliable delivery semantics have * been violated. Messages may have been lost due to a fault * in the network connection. * Only called on lossy Connections. * * @param con The Connection which broke. You are not granted * a reference to it. */ virtual bool ms_handle_reset(Connection *con) = 0; /** * This indicates that the ordered+reliable delivery semantics * have been violated because the remote somehow reset. * It implies that incoming messages were dropped, and * probably some of our previous outgoing messages were too. * * @param con The Connection which broke. You are not granted * a reference to it. */ virtual void ms_handle_remote_reset(Connection *con) = 0; /** * This indicates that the connection is both broken and further * connection attempts are failing because other side refuses * it. * * @param con The Connection which broke. You are not granted * a reference to it. */ virtual bool ms_handle_refused(Connection *con) = 0; /** * @defgroup Authentication * @{ */ /** * handle successful authentication (msgr2) * * Authenticated result/state will be attached to the Connection. * * return 1 for success * return 0 for no action (let another Dispatcher handle it) * return <0 for failure (failure to parse caps, for instance) */ virtual int ms_handle_authentication(Connection *con) { return 0; } /** * get authentication keyring * * Return the keyring to use for authentication with msgr1. Remove me * someday. */ virtual KeyStore* ms_get_auth1_authorizer_keystore() { return nullptr; } /** * Retrieve the AuthAuthorizer for the given peer type. It might not * provide one if it knows there is no AuthAuthorizer for that type. * * @param dest_type The peer type we want the authorizer for. * @param a Double pointer to an AuthAuthorizer. The Dispatcher will fill * in *a with the correct AuthAuthorizer, if it can. Make sure that you have * set *a to NULL before calling in. * @param force_new Force the Dispatcher to wait for a new set of keys before * returning the authorizer. * * @return True if this function call properly filled in *a, false otherwise. */ virtual bool ms_get_authorizer(int dest_type, AuthAuthorizer **a) { return false; } /** * @} //Authentication */ void ms_set_require_authorizer(bool b) { require_authorizer = b; } protected: CephContext *cct; public: // allow unauthenticated connections. This is needed for // compatibility with pre-nautilus OSDs, which do not authenticate // the heartbeat sessions. bool require_authorizer = true; private: explicit Dispatcher(const Dispatcher &rhs); Dispatcher& operator=(const Dispatcher &rhs); }; #endif