// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2014 CohortFS, LLC * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #include #include "QueueStrategy.h" #define dout_subsys ceph_subsys_ms #include "common/debug.h" QueueStrategy::QueueStrategy(int _n_threads) : lock("QueueStrategy::lock"), n_threads(_n_threads), stop(false), mqueue(), disp_threads() { } void QueueStrategy::ds_dispatch(Message *m) { msgr->ms_fast_preprocess(m); if (msgr->ms_can_fast_dispatch(m)) { msgr->ms_fast_dispatch(m); return; } lock.Lock(); mqueue.push_back(*m); if (disp_threads.size()) { if (! disp_threads.empty()) { QSThread *thrd = &disp_threads.front(); disp_threads.pop_front(); thrd->cond.Signal(); } } lock.Unlock(); } void QueueStrategy::entry(QSThread *thrd) { for (;;) { Message::ref m; lock.Lock(); for (;;) { if (! mqueue.empty()) { m = Message::ref(&mqueue.front(), false); mqueue.pop_front(); break; } if (stop) break; disp_threads.push_front(*thrd); thrd->cond.Wait(lock); } lock.Unlock(); if (stop) { if (!m) break; continue; } get_messenger()->ms_deliver_dispatch(m); } } void QueueStrategy::shutdown() { QSThread *thrd; lock.Lock(); stop = true; while (disp_threads.size()) { thrd = &(disp_threads.front()); disp_threads.pop_front(); thrd->cond.Signal(); } lock.Unlock(); } void QueueStrategy::wait() { lock.Lock(); ceph_assert(stop); for (auto& thread : threads) { lock.Unlock(); // join outside of lock thread->join(); lock.Lock(); } lock.Unlock(); } void QueueStrategy::start() { ceph_assert(!stop); lock.Lock(); threads.reserve(n_threads); for (int ix = 0; ix < n_threads; ++ix) { string thread_name = "ms_xio_qs_"; thread_name.append(std::to_string(ix)); auto thrd = std::make_unique(this); thrd->create(thread_name.c_str()); threads.emplace_back(std::move(thrd)); } lock.Unlock(); }