// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*- // vim: ts=8 sw=2 smarttab /* * Ceph - scalable distributed file system * * Copyright (C) 2014 UnitedStack * * Author: Haomai Wang * * This is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License version 2.1, as published by the Free Software * Foundation. See file COPYING. * */ #ifndef CEPH_MSG_ASYNCCONNECTION_H #define CEPH_MSG_ASYNCCONNECTION_H #include #include #include #include #include #include #include #include #include "auth/AuthSessionHandler.h" #include "common/ceph_time.h" #include "common/perf_counters.h" #include "include/buffer.h" #include "msg/Connection.h" #include "msg/Messenger.h" #include "Event.h" #include "Stack.h" class AsyncMessenger; class DispatchQueue; class Worker; class Protocol; static const int ASYNC_IOV_MAX = (IOV_MAX >= 1024 ? IOV_MAX / 4 : IOV_MAX); /* * AsyncConnection maintains a logic session between two endpoints. In other * word, a pair of addresses can find the only AsyncConnection. AsyncConnection * will handle with network fault or read/write transactions. If one file * descriptor broken, AsyncConnection will maintain the message queue and * sequence, try to reconnect peer endpoint. */ class AsyncConnection : public Connection { ssize_t read(unsigned len, char *buffer, std::function callback); ssize_t read_until(unsigned needed, char *p); ssize_t read_bulk(char *buf, unsigned len); ssize_t write(bufferlist &bl, std::function callback, bool more=false); ssize_t _try_send(bool more=false); void _connect(); void _stop(); void fault(); void inject_delay(); bool is_queued() const; void shutdown_socket(); /** * The DelayedDelivery is for injecting delays into Message delivery off * the socket. It is only enabled if delays are requested, and if they * are then it pulls Messages off the DelayQueue and puts them into the * AsyncMessenger event queue. */ class DelayedDelivery : public EventCallback { std::set register_time_events; // need to delete it if stop std::deque delay_queue; std::mutex delay_lock; AsyncMessenger *msgr; EventCenter *center; DispatchQueue *dispatch_queue; uint64_t conn_id; std::atomic_bool stop_dispatch; public: explicit DelayedDelivery(AsyncMessenger *omsgr, EventCenter *c, DispatchQueue *q, uint64_t cid) : msgr(omsgr), center(c), dispatch_queue(q), conn_id(cid), stop_dispatch(false) { } ~DelayedDelivery() override { ceph_assert(register_time_events.empty()); ceph_assert(delay_queue.empty()); } void set_center(EventCenter *c) { center = c; } void do_request(uint64_t id) override; void queue(double delay_period, Message *m) { std::lock_guard l(delay_lock); delay_queue.push_back(m); register_time_events.insert(center->create_time_event(delay_period*1000000, this)); } void discard(); bool ready() const { return !stop_dispatch && delay_queue.empty() && register_time_events.empty(); } void flush(); } *delay_state; public: AsyncConnection(CephContext *cct, AsyncMessenger *m, DispatchQueue *q, Worker *w, bool is_msgr2, bool local); ~AsyncConnection() override; void maybe_start_delay_thread(); ostream& _conn_prefix(std::ostream *_dout); bool is_connected() override; // Only call when AsyncConnection first construct void connect(const entity_addrvec_t& addrs, int type, entity_addr_t& target); // Only call when AsyncConnection first construct void accept(ConnectedSocket socket, const entity_addr_t &listen_addr, const entity_addr_t &peer_addr); int send_message(Message *m) override; void send_keepalive() override; void mark_down() override; void mark_disposable() override { std::lock_guard l(lock); policy.lossy = true; } entity_addr_t get_peer_socket_addr() const override { return target_addr; } int get_con_mode() const override; private: enum { STATE_NONE, STATE_CONNECTING, STATE_CONNECTING_RE, STATE_ACCEPTING, STATE_CONNECTION_ESTABLISHED, STATE_CLOSED }; static const uint32_t TCP_PREFETCH_MIN_SIZE; static const char *get_state_name(int state) { const char* const statenames[] = {"STATE_NONE", "STATE_CONNECTING", "STATE_CONNECTING_RE", "STATE_ACCEPTING", "STATE_CONNECTION_ESTABLISHED", "STATE_CLOSED"}; return statenames[state]; } AsyncMessenger *async_msgr; uint64_t conn_id; PerfCounters *logger; int state; ConnectedSocket cs; int port; Messenger::Policy policy; DispatchQueue *dispatch_queue; // lockfree, only used in own thread bufferlist outgoing_bl; bool open_write = false; std::mutex write_lock; std::mutex lock; EventCallbackRef read_handler; EventCallbackRef write_handler; EventCallbackRef write_callback_handler; EventCallbackRef wakeup_handler; EventCallbackRef tick_handler; char *recv_buf; uint32_t recv_max_prefetch; uint32_t recv_start; uint32_t recv_end; set register_time_events; // need to delete it if stop ceph::coarse_mono_clock::time_point last_connect_started; ceph::coarse_mono_clock::time_point last_active; ceph::mono_clock::time_point recv_start_time; uint64_t last_tick_id = 0; const uint64_t connect_timeout_us; const uint64_t inactive_timeout_us; // Tis section are temp variables used by state transition // Accepting state bool msgr2 = false; entity_addr_t socket_addr; ///< local socket addr entity_addr_t target_addr; ///< which of the peer_addrs we're connecting to (as clienet) or should reconnect to (as peer) entity_addr_t _infer_target_addr(const entity_addrvec_t& av); // used only by "read_until" uint64_t state_offset; Worker *worker; EventCenter *center; std::unique_ptr protocol; std::optional> writeCallback; std::function readCallback; std::optional pendingReadLen; char *read_buffer; public: // used by eventcallback void handle_write(); void handle_write_callback(); void process(); void wakeup_from(uint64_t id); void tick(uint64_t id); void local_deliver(); void stop(bool queue_reset); void cleanup(); PerfCounters *get_perf_counter() { return logger; } friend class Protocol; friend class ProtocolV1; friend class ProtocolV2; }; /* AsyncConnection */ typedef boost::intrusive_ptr AsyncConnectionRef; #endif