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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
#include "librbd/ImageState.h"
#include "include/rbd/librbd.hpp"
#include "common/dout.h"
#include "common/errno.h"
#include "common/Cond.h"
#include "common/WorkQueue.h"
#include "librbd/ImageCtx.h"
#include "librbd/Utils.h"
#include "librbd/image/CloseRequest.h"
#include "librbd/image/OpenRequest.h"
#include "librbd/image/RefreshRequest.h"
#include "librbd/image/SetSnapRequest.h"
#define dout_subsys ceph_subsys_rbd
#undef dout_prefix
#define dout_prefix *_dout << "librbd::ImageState: " << this << " "
namespace librbd {
using util::create_async_context_callback;
using util::create_context_callback;
class ImageUpdateWatchers {
public:
explicit ImageUpdateWatchers(CephContext *cct) : m_cct(cct),
m_lock(util::unique_lock_name("librbd::ImageUpdateWatchers::m_lock", this)) {
}
~ImageUpdateWatchers() {
ceph_assert(m_watchers.empty());
ceph_assert(m_in_flight.empty());
ceph_assert(m_pending_unregister.empty());
ceph_assert(m_on_shut_down_finish == nullptr);
destroy_work_queue();
}
void flush(Context *on_finish) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__ << dendl;
{
Mutex::Locker locker(m_lock);
if (!m_in_flight.empty()) {
Context *ctx = new FunctionContext(
[this, on_finish](int r) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__
<< ": completing flush" << dendl;
on_finish->complete(r);
});
m_work_queue->queue(ctx, 0);
return;
}
}
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__
<< ": completing flush" << dendl;
on_finish->complete(0);
}
void shut_down(Context *on_finish) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__ << dendl;
{
Mutex::Locker locker(m_lock);
ceph_assert(m_on_shut_down_finish == nullptr);
m_watchers.clear();
if (!m_in_flight.empty()) {
m_on_shut_down_finish = on_finish;
return;
}
}
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__
<< ": completing shut down" << dendl;
on_finish->complete(0);
}
void register_watcher(UpdateWatchCtx *watcher, uint64_t *handle) {
ldout(m_cct, 20) << __func__ << ": watcher=" << watcher << dendl;
Mutex::Locker locker(m_lock);
ceph_assert(m_on_shut_down_finish == nullptr);
create_work_queue();
*handle = m_next_handle++;
m_watchers.insert(std::make_pair(*handle, watcher));
}
void unregister_watcher(uint64_t handle, Context *on_finish) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__ << ": handle="
<< handle << dendl;
int r = 0;
{
Mutex::Locker locker(m_lock);
auto it = m_watchers.find(handle);
if (it == m_watchers.end()) {
r = -ENOENT;
} else {
if (m_in_flight.find(handle) != m_in_flight.end()) {
ceph_assert(m_pending_unregister.find(handle) == m_pending_unregister.end());
m_pending_unregister[handle] = on_finish;
on_finish = nullptr;
}
m_watchers.erase(it);
}
}
if (on_finish) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__
<< ": completing unregister" << dendl;
on_finish->complete(r);
}
}
void notify() {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__ << dendl;
Mutex::Locker locker(m_lock);
for (auto it : m_watchers) {
send_notify(it.first, it.second);
}
}
void send_notify(uint64_t handle, UpdateWatchCtx *watcher) {
ceph_assert(m_lock.is_locked());
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__ << ": handle="
<< handle << ", watcher=" << watcher << dendl;
m_in_flight.insert(handle);
Context *ctx = new FunctionContext(
[this, handle, watcher](int r) {
handle_notify(handle, watcher);
});
m_work_queue->queue(ctx, 0);
}
void handle_notify(uint64_t handle, UpdateWatchCtx *watcher) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__ << ": handle="
<< handle << ", watcher=" << watcher << dendl;
watcher->handle_notify();
Context *on_unregister_finish = nullptr;
Context *on_shut_down_finish = nullptr;
{
Mutex::Locker locker(m_lock);
auto in_flight_it = m_in_flight.find(handle);
ceph_assert(in_flight_it != m_in_flight.end());
m_in_flight.erase(in_flight_it);
// If there is no more in flight notifications for this watcher
// and it is pending unregister, complete it now.
if (m_in_flight.find(handle) == m_in_flight.end()) {
auto it = m_pending_unregister.find(handle);
if (it != m_pending_unregister.end()) {
on_unregister_finish = it->second;
m_pending_unregister.erase(it);
}
}
if (m_in_flight.empty()) {
ceph_assert(m_pending_unregister.empty());
if (m_on_shut_down_finish != nullptr) {
std::swap(m_on_shut_down_finish, on_shut_down_finish);
}
}
}
if (on_unregister_finish != nullptr) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__
<< ": completing unregister" << dendl;
on_unregister_finish->complete(0);
}
if (on_shut_down_finish != nullptr) {
ldout(m_cct, 20) << "ImageUpdateWatchers::" << __func__
<< ": completing shut down" << dendl;
on_shut_down_finish->complete(0);
}
}
private:
class ThreadPoolSingleton : public ThreadPool {
public:
explicit ThreadPoolSingleton(CephContext *cct)
: ThreadPool(cct, "librbd::ImageUpdateWatchers::thread_pool", "tp_librbd",
1) {
start();
}
~ThreadPoolSingleton() override {
stop();
}
};
CephContext *m_cct;
Mutex m_lock;
ContextWQ *m_work_queue = nullptr;
std::map<uint64_t, UpdateWatchCtx*> m_watchers;
uint64_t m_next_handle = 0;
std::multiset<uint64_t> m_in_flight;
std::map<uint64_t, Context*> m_pending_unregister;
Context *m_on_shut_down_finish = nullptr;
void create_work_queue() {
if (m_work_queue != nullptr) {
return;
}
auto& thread_pool = m_cct->lookup_or_create_singleton_object<
ThreadPoolSingleton>("librbd::ImageUpdateWatchers::thread_pool",
false, m_cct);
m_work_queue = new ContextWQ("librbd::ImageUpdateWatchers::op_work_queue",
m_cct->_conf.get_val<uint64_t>("rbd_op_thread_timeout"),
&thread_pool);
}
void destroy_work_queue() {
if (m_work_queue == nullptr) {
return;
}
m_work_queue->drain();
delete m_work_queue;
}
};
template <typename I>
ImageState<I>::ImageState(I *image_ctx)
: m_image_ctx(image_ctx), m_state(STATE_UNINITIALIZED),
m_lock(util::unique_lock_name("librbd::ImageState::m_lock", this)),
m_last_refresh(0), m_refresh_seq(0),
m_update_watchers(new ImageUpdateWatchers(image_ctx->cct)) {
}
template <typename I>
ImageState<I>::~ImageState() {
ceph_assert(m_state == STATE_UNINITIALIZED || m_state == STATE_CLOSED);
delete m_update_watchers;
}
template <typename I>
int ImageState<I>::open(uint64_t flags) {
C_SaferCond ctx;
open(flags, &ctx);
int r = ctx.wait();
if (r < 0) {
delete m_image_ctx;
}
return r;
}
template <typename I>
void ImageState<I>::open(uint64_t flags, Context *on_finish) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << dendl;
m_lock.Lock();
ceph_assert(m_state == STATE_UNINITIALIZED);
m_open_flags = flags;
Action action(ACTION_TYPE_OPEN);
action.refresh_seq = m_refresh_seq;
execute_action_unlock(action, on_finish);
}
template <typename I>
int ImageState<I>::close() {
C_SaferCond ctx;
close(&ctx);
int r = ctx.wait();
delete m_image_ctx;
return r;
}
template <typename I>
void ImageState<I>::close(Context *on_finish) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << dendl;
m_lock.Lock();
ceph_assert(!is_closed());
Action action(ACTION_TYPE_CLOSE);
action.refresh_seq = m_refresh_seq;
execute_action_unlock(action, on_finish);
}
template <typename I>
void ImageState<I>::handle_update_notification() {
Mutex::Locker locker(m_lock);
++m_refresh_seq;
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << ": refresh_seq = " << m_refresh_seq << ", "
<< "last_refresh = " << m_last_refresh << dendl;
if (m_state == STATE_OPEN) {
m_update_watchers->notify();
}
}
template <typename I>
bool ImageState<I>::is_refresh_required() const {
Mutex::Locker locker(m_lock);
return (m_last_refresh != m_refresh_seq || find_pending_refresh() != nullptr);
}
template <typename I>
int ImageState<I>::refresh() {
C_SaferCond refresh_ctx;
refresh(&refresh_ctx);
return refresh_ctx.wait();
}
template <typename I>
void ImageState<I>::refresh(Context *on_finish) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << dendl;
m_lock.Lock();
if (is_closed()) {
m_lock.Unlock();
on_finish->complete(-ESHUTDOWN);
return;
}
Action action(ACTION_TYPE_REFRESH);
action.refresh_seq = m_refresh_seq;
execute_action_unlock(action, on_finish);
}
template <typename I>
int ImageState<I>::refresh_if_required() {
C_SaferCond ctx;
{
m_lock.Lock();
Action action(ACTION_TYPE_REFRESH);
action.refresh_seq = m_refresh_seq;
auto refresh_action = find_pending_refresh();
if (refresh_action != nullptr) {
// if a refresh is in-flight, delay until it is finished
action = *refresh_action;
} else if (m_last_refresh == m_refresh_seq) {
m_lock.Unlock();
return 0;
} else if (is_closed()) {
m_lock.Unlock();
return -ESHUTDOWN;
}
execute_action_unlock(action, &ctx);
}
return ctx.wait();
}
template <typename I>
const typename ImageState<I>::Action *
ImageState<I>::find_pending_refresh() const {
ceph_assert(m_lock.is_locked());
auto it = std::find_if(m_actions_contexts.rbegin(),
m_actions_contexts.rend(),
[](const ActionContexts& action_contexts) {
return (action_contexts.first == ACTION_TYPE_REFRESH);
});
if (it != m_actions_contexts.rend()) {
return &it->first;
}
return nullptr;
}
template <typename I>
void ImageState<I>::snap_set(uint64_t snap_id, Context *on_finish) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << ": snap_id=" << snap_id << dendl;
Action action(ACTION_TYPE_SET_SNAP);
action.snap_id = snap_id;
m_lock.Lock();
execute_action_unlock(action, on_finish);
}
template <typename I>
void ImageState<I>::prepare_lock(Context *on_ready) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << __func__ << dendl;
m_lock.Lock();
if (is_closed()) {
m_lock.Unlock();
on_ready->complete(-ESHUTDOWN);
return;
}
Action action(ACTION_TYPE_LOCK);
action.on_ready = on_ready;
execute_action_unlock(action, nullptr);
}
template <typename I>
void ImageState<I>::handle_prepare_lock_complete() {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << __func__ << dendl;
m_lock.Lock();
if (m_state != STATE_PREPARING_LOCK) {
m_lock.Unlock();
return;
}
complete_action_unlock(STATE_OPEN, 0);
}
template <typename I>
int ImageState<I>::register_update_watcher(UpdateWatchCtx *watcher,
uint64_t *handle) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << dendl;
m_update_watchers->register_watcher(watcher, handle);
ldout(cct, 20) << __func__ << ": handle=" << *handle << dendl;
return 0;
}
template <typename I>
int ImageState<I>::unregister_update_watcher(uint64_t handle) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << ": handle=" << handle << dendl;
C_SaferCond ctx;
m_update_watchers->unregister_watcher(handle, &ctx);
return ctx.wait();
}
template <typename I>
void ImageState<I>::flush_update_watchers(Context *on_finish) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << dendl;
m_update_watchers->flush(on_finish);
}
template <typename I>
void ImageState<I>::shut_down_update_watchers(Context *on_finish) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 20) << __func__ << dendl;
m_update_watchers->shut_down(on_finish);
}
template <typename I>
bool ImageState<I>::is_transition_state() const {
switch (m_state) {
case STATE_UNINITIALIZED:
case STATE_OPEN:
case STATE_CLOSED:
return false;
case STATE_OPENING:
case STATE_CLOSING:
case STATE_REFRESHING:
case STATE_SETTING_SNAP:
case STATE_PREPARING_LOCK:
break;
}
return true;
}
template <typename I>
bool ImageState<I>::is_closed() const {
ceph_assert(m_lock.is_locked());
return ((m_state == STATE_CLOSED) ||
(!m_actions_contexts.empty() &&
m_actions_contexts.back().first.action_type == ACTION_TYPE_CLOSE));
}
template <typename I>
void ImageState<I>::append_context(const Action &action, Context *context) {
ceph_assert(m_lock.is_locked());
ActionContexts *action_contexts = nullptr;
for (auto &action_ctxs : m_actions_contexts) {
if (action == action_ctxs.first) {
action_contexts = &action_ctxs;
break;
}
}
if (action_contexts == nullptr) {
m_actions_contexts.push_back({action, {}});
action_contexts = &m_actions_contexts.back();
}
if (context != nullptr) {
action_contexts->second.push_back(context);
}
}
template <typename I>
void ImageState<I>::execute_next_action_unlock() {
ceph_assert(m_lock.is_locked());
ceph_assert(!m_actions_contexts.empty());
switch (m_actions_contexts.front().first.action_type) {
case ACTION_TYPE_OPEN:
send_open_unlock();
return;
case ACTION_TYPE_CLOSE:
send_close_unlock();
return;
case ACTION_TYPE_REFRESH:
send_refresh_unlock();
return;
case ACTION_TYPE_SET_SNAP:
send_set_snap_unlock();
return;
case ACTION_TYPE_LOCK:
send_prepare_lock_unlock();
return;
}
ceph_abort();
}
template <typename I>
void ImageState<I>::execute_action_unlock(const Action &action,
Context *on_finish) {
ceph_assert(m_lock.is_locked());
append_context(action, on_finish);
if (!is_transition_state()) {
execute_next_action_unlock();
} else {
m_lock.Unlock();
}
}
template <typename I>
void ImageState<I>::complete_action_unlock(State next_state, int r) {
ceph_assert(m_lock.is_locked());
ceph_assert(!m_actions_contexts.empty());
ActionContexts action_contexts(std::move(m_actions_contexts.front()));
m_actions_contexts.pop_front();
m_state = next_state;
m_lock.Unlock();
for (auto ctx : action_contexts.second) {
ctx->complete(r);
}
if (next_state != STATE_UNINITIALIZED && next_state != STATE_CLOSED) {
m_lock.Lock();
if (!is_transition_state() && !m_actions_contexts.empty()) {
execute_next_action_unlock();
} else {
m_lock.Unlock();
}
}
}
template <typename I>
void ImageState<I>::send_open_unlock() {
ceph_assert(m_lock.is_locked());
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << dendl;
m_state = STATE_OPENING;
Context *ctx = create_async_context_callback(
*m_image_ctx, create_context_callback<
ImageState<I>, &ImageState<I>::handle_open>(this));
image::OpenRequest<I> *req = image::OpenRequest<I>::create(
m_image_ctx, m_open_flags, ctx);
m_lock.Unlock();
req->send();
}
template <typename I>
void ImageState<I>::handle_open(int r) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << ": r=" << r << dendl;
if (r < 0 && r != -ENOENT) {
lderr(cct) << "failed to open image: " << cpp_strerror(r) << dendl;
}
m_lock.Lock();
complete_action_unlock(r < 0 ? STATE_UNINITIALIZED : STATE_OPEN, r);
}
template <typename I>
void ImageState<I>::send_close_unlock() {
ceph_assert(m_lock.is_locked());
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << dendl;
m_state = STATE_CLOSING;
Context *ctx = create_context_callback<
ImageState<I>, &ImageState<I>::handle_close>(this);
image::CloseRequest<I> *req = image::CloseRequest<I>::create(
m_image_ctx, ctx);
m_lock.Unlock();
req->send();
}
template <typename I>
void ImageState<I>::handle_close(int r) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << ": r=" << r << dendl;
if (r < 0) {
lderr(cct) << "error occurred while closing image: " << cpp_strerror(r)
<< dendl;
}
m_lock.Lock();
complete_action_unlock(STATE_CLOSED, r);
}
template <typename I>
void ImageState<I>::send_refresh_unlock() {
ceph_assert(m_lock.is_locked());
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << dendl;
m_state = STATE_REFRESHING;
ceph_assert(!m_actions_contexts.empty());
auto &action_context = m_actions_contexts.front().first;
ceph_assert(action_context.action_type == ACTION_TYPE_REFRESH);
Context *ctx = create_async_context_callback(
*m_image_ctx, create_context_callback<
ImageState<I>, &ImageState<I>::handle_refresh>(this));
image::RefreshRequest<I> *req = image::RefreshRequest<I>::create(
*m_image_ctx, false, false, ctx);
m_lock.Unlock();
req->send();
}
template <typename I>
void ImageState<I>::handle_refresh(int r) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << ": r=" << r << dendl;
m_lock.Lock();
ceph_assert(!m_actions_contexts.empty());
ActionContexts &action_contexts(m_actions_contexts.front());
ceph_assert(action_contexts.first.action_type == ACTION_TYPE_REFRESH);
ceph_assert(m_last_refresh <= action_contexts.first.refresh_seq);
if (r == -ERESTART) {
ldout(cct, 5) << "incomplete refresh: not updating sequence" << dendl;
r = 0;
} else {
m_last_refresh = action_contexts.first.refresh_seq;
}
complete_action_unlock(STATE_OPEN, r);
}
template <typename I>
void ImageState<I>::send_set_snap_unlock() {
ceph_assert(m_lock.is_locked());
m_state = STATE_SETTING_SNAP;
ceph_assert(!m_actions_contexts.empty());
ActionContexts &action_contexts(m_actions_contexts.front());
ceph_assert(action_contexts.first.action_type == ACTION_TYPE_SET_SNAP);
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << ": "
<< "snap_id=" << action_contexts.first.snap_id << dendl;
Context *ctx = create_async_context_callback(
*m_image_ctx, create_context_callback<
ImageState<I>, &ImageState<I>::handle_set_snap>(this));
image::SetSnapRequest<I> *req = image::SetSnapRequest<I>::create(
*m_image_ctx, action_contexts.first.snap_id, ctx);
m_lock.Unlock();
req->send();
}
template <typename I>
void ImageState<I>::handle_set_snap(int r) {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << " r=" << r << dendl;
if (r < 0 && r != -ENOENT) {
lderr(cct) << "failed to set snapshot: " << cpp_strerror(r) << dendl;
}
m_lock.Lock();
complete_action_unlock(STATE_OPEN, r);
}
template <typename I>
void ImageState<I>::send_prepare_lock_unlock() {
CephContext *cct = m_image_ctx->cct;
ldout(cct, 10) << this << " " << __func__ << dendl;
ceph_assert(m_lock.is_locked());
m_state = STATE_PREPARING_LOCK;
ceph_assert(!m_actions_contexts.empty());
ActionContexts &action_contexts(m_actions_contexts.front());
ceph_assert(action_contexts.first.action_type == ACTION_TYPE_LOCK);
Context *on_ready = action_contexts.first.on_ready;
m_lock.Unlock();
if (on_ready == nullptr) {
complete_action_unlock(STATE_OPEN, 0);
return;
}
// wake up the lock handler now that its safe to proceed
on_ready->complete(0);
}
} // namespace librbd
template class librbd::ImageState<librbd::ImageCtx>;
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