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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
/*
* Ceph - scalable distributed file system
*
* Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
*
* This is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software
* Foundation. See file COPYING.
*
*/
#ifndef CEPH_MONCLIENT_H
#define CEPH_MONCLIENT_H
#include <memory>
#include "msg/Messenger.h"
#include "MonMap.h"
#include "MonSub.h"
#include "common/Timer.h"
#include "common/Finisher.h"
#include "common/config.h"
#include "auth/AuthClient.h"
#include "auth/AuthServer.h"
class MMonMap;
class MConfig;
class MMonGetVersionReply;
struct MMonSubscribeAck;
class MMonCommandAck;
struct MAuthReply;
class LogClient;
class AuthAuthorizer;
class AuthClientHandler;
class AuthMethodList;
class AuthRegistry;
class KeyRing;
class RotatingKeyRing;
class MonConnection {
public:
MonConnection(CephContext *cct,
ConnectionRef conn,
uint64_t global_id,
AuthRegistry *auth_registry);
~MonConnection();
MonConnection(MonConnection&& rhs) = default;
MonConnection& operator=(MonConnection&&) = default;
MonConnection(const MonConnection& rhs) = delete;
MonConnection& operator=(const MonConnection&) = delete;
int handle_auth(MAuthReply *m,
const EntityName& entity_name,
uint32_t want_keys,
RotatingKeyRing* keyring);
int authenticate(MAuthReply *m);
void start(epoch_t epoch,
const EntityName& entity_name);
bool have_session() const;
uint64_t get_global_id() const {
return global_id;
}
ConnectionRef get_con() {
return con;
}
std::unique_ptr<AuthClientHandler>& get_auth() {
return auth;
}
int get_auth_request(
uint32_t *method,
std::vector<uint32_t> *preferred_modes,
bufferlist *out,
const EntityName& entity_name,
uint32_t want_keys,
RotatingKeyRing* keyring);
int handle_auth_reply_more(
AuthConnectionMeta *auth_meta,
const bufferlist& bl,
bufferlist *reply);
int handle_auth_done(
AuthConnectionMeta *auth_meta,
uint64_t global_id,
const bufferlist& bl,
CryptoKey *session_key,
std::string *connection_secret);
int handle_auth_bad_method(
uint32_t old_auth_method,
int result,
const std::vector<uint32_t>& allowed_methods,
const std::vector<uint32_t>& allowed_modes);
bool is_con(Connection *c) const {
return con.get() == c;
}
private:
int _negotiate(MAuthReply *m,
const EntityName& entity_name,
uint32_t want_keys,
RotatingKeyRing* keyring);
int _init_auth(uint32_t method,
const EntityName& entity_name,
uint32_t want_keys,
RotatingKeyRing* keyring,
bool msgr2);
private:
CephContext *cct;
enum class State {
NONE,
NEGOTIATING, // v1 only
AUTHENTICATING, // v1 and v2
HAVE_SESSION,
};
State state = State::NONE;
ConnectionRef con;
int auth_method = -1;
utime_t auth_start;
std::unique_ptr<AuthClientHandler> auth;
uint64_t global_id;
AuthRegistry *auth_registry;
};
struct MonClientPinger : public Dispatcher,
public AuthClient {
Mutex lock;
Cond ping_recvd_cond;
string *result;
bool done;
RotatingKeyRing *keyring;
std::unique_ptr<MonConnection> mc;
MonClientPinger(CephContext *cct_,
RotatingKeyRing *keyring,
string *res_) :
Dispatcher(cct_),
lock("MonClientPinger::lock"),
result(res_),
done(false),
keyring(keyring)
{ }
int wait_for_reply(double timeout = 0.0) {
utime_t until = ceph_clock_now();
until += (timeout > 0 ? timeout : cct->_conf->client_mount_timeout);
done = false;
int ret = 0;
while (!done) {
ret = ping_recvd_cond.WaitUntil(lock, until);
if (ret == ETIMEDOUT)
break;
}
return ret;
}
bool ms_dispatch(Message *m) override {
std::lock_guard l(lock);
if (m->get_type() != CEPH_MSG_PING)
return false;
bufferlist &payload = m->get_payload();
if (result && payload.length() > 0) {
auto p = std::cbegin(payload);
decode(*result, p);
}
done = true;
ping_recvd_cond.SignalAll();
m->put();
return true;
}
bool ms_handle_reset(Connection *con) override {
std::lock_guard l(lock);
done = true;
ping_recvd_cond.SignalAll();
return true;
}
void ms_handle_remote_reset(Connection *con) override {}
bool ms_handle_refused(Connection *con) override {
return false;
}
// AuthClient
int get_auth_request(
Connection *con,
AuthConnectionMeta *auth_meta,
uint32_t *auth_method,
std::vector<uint32_t> *preferred_modes,
bufferlist *bl) override {
return mc->get_auth_request(auth_method, preferred_modes, bl,
cct->_conf->name, 0, keyring);
}
int handle_auth_reply_more(
Connection *con,
AuthConnectionMeta *auth_meta,
const bufferlist& bl,
bufferlist *reply) override {
return mc->handle_auth_reply_more(auth_meta, bl, reply);
}
int handle_auth_done(
Connection *con,
AuthConnectionMeta *auth_meta,
uint64_t global_id,
uint32_t con_mode,
const bufferlist& bl,
CryptoKey *session_key,
std::string *connection_secret) override {
return mc->handle_auth_done(auth_meta, global_id, bl,
session_key, connection_secret);
}
int handle_auth_bad_method(
Connection *con,
AuthConnectionMeta *auth_meta,
uint32_t old_auth_method,
int result,
const std::vector<uint32_t>& allowed_methods,
const std::vector<uint32_t>& allowed_modes) override {
return mc->handle_auth_bad_method(old_auth_method, result,
allowed_methods, allowed_modes);
}
};
class MonClient : public Dispatcher,
public AuthClient,
public AuthServer /* for mgr, osd, mds */ {
public:
MonMap monmap;
map<string,string> config_mgr;
private:
Messenger *messenger;
std::unique_ptr<MonConnection> active_con;
std::map<entity_addrvec_t, MonConnection> pending_cons;
EntityName entity_name;
mutable Mutex monc_lock;
SafeTimer timer;
Finisher finisher;
bool initialized;
bool stopping = false;
LogClient *log_client;
bool more_log_pending;
void send_log(bool flush = false);
bool ms_dispatch(Message *m) override;
bool ms_handle_reset(Connection *con) override;
void ms_handle_remote_reset(Connection *con) override {}
bool ms_handle_refused(Connection *con) override { return false; }
void handle_monmap(MMonMap *m);
void handle_config(MConfig *m);
void handle_auth(MAuthReply *m);
// monitor session
void tick();
void schedule_tick();
// monclient
bool want_monmap;
Cond map_cond;
bool passthrough_monmap = false;
bool got_config = false;
// authenticate
std::unique_ptr<AuthClientHandler> auth;
uint32_t want_keys = 0;
uint64_t global_id = 0;
Cond auth_cond;
int authenticate_err = 0;
bool authenticated = false;
list<Message*> waiting_for_session;
utime_t last_rotating_renew_sent;
std::unique_ptr<Context> session_established_context;
bool had_a_connection;
double reopen_interval_multiplier;
Dispatcher *handle_authentication_dispatcher = nullptr;
bool _opened() const;
bool _hunting() const;
void _start_hunting();
void _finish_hunting(int auth_err);
void _finish_auth(int auth_err);
void _reopen_session(int rank = -1);
MonConnection& _add_conn(unsigned rank);
void _add_conns();
void _un_backoff();
void _send_mon_message(Message *m);
std::map<entity_addrvec_t, MonConnection>::iterator _find_pending_con(
const ConnectionRef& con) {
for (auto i = pending_cons.begin(); i != pending_cons.end(); ++i) {
if (i->second.get_con() == con) {
return i;
}
}
return pending_cons.end();
}
public:
// AuthClient
int get_auth_request(
Connection *con,
AuthConnectionMeta *auth_meta,
uint32_t *method,
std::vector<uint32_t> *preferred_modes,
bufferlist *bl) override;
int handle_auth_reply_more(
Connection *con,
AuthConnectionMeta *auth_meta,
const bufferlist& bl,
bufferlist *reply) override;
int handle_auth_done(
Connection *con,
AuthConnectionMeta *auth_meta,
uint64_t global_id,
uint32_t con_mode,
const bufferlist& bl,
CryptoKey *session_key,
std::string *connection_secret) override;
int handle_auth_bad_method(
Connection *con,
AuthConnectionMeta *auth_meta,
uint32_t old_auth_method,
int result,
const std::vector<uint32_t>& allowed_methods,
const std::vector<uint32_t>& allowed_modes) override;
// AuthServer
int handle_auth_request(
Connection *con,
AuthConnectionMeta *auth_meta,
bool more,
uint32_t auth_method,
const bufferlist& bl,
bufferlist *reply);
void set_entity_name(EntityName name) { entity_name = name; }
void set_handle_authentication_dispatcher(Dispatcher *d) {
handle_authentication_dispatcher = d;
}
int _check_auth_tickets();
int _check_auth_rotating();
int wait_auth_rotating(double timeout);
int authenticate(double timeout=0.0);
bool is_authenticated() const {return authenticated;}
bool is_connected() const { return active_con != nullptr; }
/**
* Try to flush as many log messages as we can in a single
* message. Use this before shutting down to transmit your
* last message.
*/
void flush_log();
private:
// mon subscriptions
MonSub sub;
void _renew_subs();
void handle_subscribe_ack(MMonSubscribeAck* m);
public:
void renew_subs() {
std::lock_guard l(monc_lock);
_renew_subs();
}
bool sub_want(string what, version_t start, unsigned flags) {
std::lock_guard l(monc_lock);
return sub.want(what, start, flags);
}
void sub_got(string what, version_t have) {
std::lock_guard l(monc_lock);
sub.got(what, have);
}
void sub_unwant(string what) {
std::lock_guard l(monc_lock);
sub.unwant(what);
}
bool sub_want_increment(string what, version_t start, unsigned flags) {
std::lock_guard l(monc_lock);
return sub.inc_want(what, start, flags);
}
std::unique_ptr<KeyRing> keyring;
std::unique_ptr<RotatingKeyRing> rotating_secrets;
public:
explicit MonClient(CephContext *cct_);
MonClient(const MonClient &) = delete;
MonClient& operator=(const MonClient &) = delete;
~MonClient() override;
int init();
void shutdown();
void set_log_client(LogClient *clog) {
log_client = clog;
}
int build_initial_monmap();
int get_monmap();
int get_monmap_and_config();
/**
* If you want to see MonMap messages, set this and
* the MonClient will tell the Messenger it hasn't
* dealt with it.
* Note that if you do this, *you* are of course responsible for
* putting the message reference!
*/
void set_passthrough_monmap() {
std::lock_guard l(monc_lock);
passthrough_monmap = true;
}
void unset_passthrough_monmap() {
std::lock_guard l(monc_lock);
passthrough_monmap = false;
}
/**
* Ping monitor with ID @p mon_id and record the resulting
* reply in @p result_reply.
*
* @param[in] mon_id Target monitor's ID
* @param[out] result_reply reply from mon.ID, if param != NULL
* @returns 0 in case of success; < 0 in case of error,
* -ETIMEDOUT if monitor didn't reply before timeout
* expired (default: conf->client_mount_timeout).
*/
int ping_monitor(const string &mon_id, string *result_reply);
void send_mon_message(Message *m) {
std::lock_guard l(monc_lock);
_send_mon_message(m);
}
/**
* If you specify a callback, you should not call
* reopen_session() again until it has been triggered. The MonClient
* will behave, but the first callback could be triggered after
* the session has been killed and the MonClient has started trying
* to reconnect to another monitor.
*/
void reopen_session(Context *cb=NULL) {
std::lock_guard l(monc_lock);
if (cb) {
session_established_context.reset(cb);
}
_reopen_session();
}
const uuid_d& get_fsid() const {
return monmap.fsid;
}
entity_addrvec_t get_mon_addrs(unsigned i) const {
std::lock_guard l(monc_lock);
if (i < monmap.size())
return monmap.get_addrs(i);
return entity_addrvec_t();
}
int get_num_mon() const {
std::lock_guard l(monc_lock);
return monmap.size();
}
uint64_t get_global_id() const {
std::lock_guard l(monc_lock);
return global_id;
}
void set_messenger(Messenger *m) { messenger = m; }
entity_addrvec_t get_myaddrs() const { return messenger->get_myaddrs(); }
AuthAuthorizer* build_authorizer(int service_id) const;
void set_want_keys(uint32_t want) {
want_keys = want;
}
// admin commands
private:
uint64_t last_mon_command_tid;
struct MonCommand {
string target_name;
int target_rank;
unsigned send_attempts = 0;
uint64_t tid;
vector<string> cmd;
bufferlist inbl;
bufferlist *poutbl;
string *prs;
int *prval;
Context *onfinish, *ontimeout;
explicit MonCommand(uint64_t t)
: target_rank(-1),
tid(t),
poutbl(NULL), prs(NULL), prval(NULL), onfinish(NULL), ontimeout(NULL)
{}
};
map<uint64_t,MonCommand*> mon_commands;
void _send_command(MonCommand *r);
void _resend_mon_commands();
int _cancel_mon_command(uint64_t tid);
void _finish_command(MonCommand *r, int ret, string rs);
void _finish_auth();
void handle_mon_command_ack(MMonCommandAck *ack);
public:
void start_mon_command(const vector<string>& cmd, const bufferlist& inbl,
bufferlist *outbl, string *outs,
Context *onfinish);
void start_mon_command(int mon_rank,
const vector<string>& cmd, const bufferlist& inbl,
bufferlist *outbl, string *outs,
Context *onfinish);
void start_mon_command(const string &mon_name, ///< mon name, with mon. prefix
const vector<string>& cmd, const bufferlist& inbl,
bufferlist *outbl, string *outs,
Context *onfinish);
// version requests
public:
/**
* get latest known version(s) of cluster map
*
* @param map string name of map (e.g., 'osdmap')
* @param newest pointer where newest map version will be stored
* @param oldest pointer where oldest map version will be stored
* @param onfinish context that will be triggered on completion
* @return (via context) 0 on success, -EAGAIN if we need to resubmit our request
*/
void get_version(string map, version_t *newest, version_t *oldest, Context *onfinish);
/**
* Run a callback within our lock, with a reference
* to the MonMap
*/
template<typename Callback, typename...Args>
auto with_monmap(Callback&& cb, Args&&...args) const ->
decltype(cb(monmap, std::forward<Args>(args)...)) {
std::lock_guard l(monc_lock);
return std::forward<Callback>(cb)(monmap, std::forward<Args>(args)...);
}
void register_config_callback(md_config_t::config_callback fn);
void register_config_notify_callback(std::function<void(void)> f) {
config_notify_cb = f;
}
md_config_t::config_callback get_config_callback();
private:
struct version_req_d {
Context *context;
version_t *newest, *oldest;
version_req_d(Context *con, version_t *n, version_t *o) : context(con),newest(n), oldest(o) {}
};
map<ceph_tid_t, version_req_d*> version_requests;
ceph_tid_t version_req_id;
void handle_get_version_reply(MMonGetVersionReply* m);
md_config_t::config_callback config_cb;
std::function<void(void)> config_notify_cb;
};
#endif
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