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// -*- mode:C++; tab-width:8; c-basic-offset:2; indent-tabs-mode:t -*-
// vim: ts=8 sw=2 smarttab
/*
* Ceph - scalable distributed file system
*
* Copyright (C) 2004-2006 Sage Weil <sage@newdream.net>
*
* This is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License version 2.1, as published by the Free Software
* Foundation. See file COPYING.
*
*/
#include "msg/Message.h"
#include "DispatchQueue.h"
#include "Messenger.h"
#include "common/ceph_context.h"
#define dout_subsys ceph_subsys_ms
#include "common/debug.h"
/*******************
* DispatchQueue
*/
#undef dout_prefix
#define dout_prefix *_dout << "-- " << msgr->get_myaddrs() << " "
double DispatchQueue::get_max_age(utime_t now) const {
Mutex::Locker l(lock);
if (marrival.empty())
return 0;
else
return (now - marrival.begin()->first);
}
uint64_t DispatchQueue::pre_dispatch(const Message::ref& m)
{
ldout(cct,1) << "<== " << m->get_source_inst()
<< " " << m->get_seq()
<< " ==== " << *m
<< " ==== " << m->get_payload().length()
<< "+" << m->get_middle().length()
<< "+" << m->get_data().length()
<< " (" << ceph_con_mode_name(m->get_connection()->get_con_mode())
<< " " << m->get_footer().front_crc << " "
<< m->get_footer().middle_crc
<< " " << m->get_footer().data_crc << ")"
<< " " << m << " con " << m->get_connection()
<< dendl;
uint64_t msize = m->get_dispatch_throttle_size();
m->set_dispatch_throttle_size(0); // clear it out, in case we requeue this message.
return msize;
}
void DispatchQueue::post_dispatch(const Message::ref& m, uint64_t msize)
{
dispatch_throttle_release(msize);
ldout(cct,20) << "done calling dispatch on " << m << dendl;
}
bool DispatchQueue::can_fast_dispatch(const Message::const_ref &m) const
{
return msgr->ms_can_fast_dispatch(m);
}
void DispatchQueue::fast_dispatch(const Message::ref& m)
{
uint64_t msize = pre_dispatch(m);
msgr->ms_fast_dispatch(m);
post_dispatch(m, msize);
}
void DispatchQueue::fast_preprocess(const Message::ref& m)
{
msgr->ms_fast_preprocess(m);
}
void DispatchQueue::enqueue(const Message::ref& m, int priority, uint64_t id)
{
Mutex::Locker l(lock);
if (stop) {
return;
}
ldout(cct,20) << "queue " << m << " prio " << priority << dendl;
add_arrival(m);
if (priority >= CEPH_MSG_PRIO_LOW) {
mqueue.enqueue_strict(id, priority, QueueItem(m));
} else {
mqueue.enqueue(id, priority, m->get_cost(), QueueItem(m));
}
cond.Signal();
}
void DispatchQueue::local_delivery(const Message::ref& m, int priority)
{
m->set_recv_stamp(ceph_clock_now());
Mutex::Locker l(local_delivery_lock);
if (local_messages.empty())
local_delivery_cond.Signal();
local_messages.emplace(m, priority);
return;
}
void DispatchQueue::run_local_delivery()
{
local_delivery_lock.Lock();
while (true) {
if (stop_local_delivery)
break;
if (local_messages.empty()) {
local_delivery_cond.Wait(local_delivery_lock);
continue;
}
auto p = std::move(local_messages.front());
local_messages.pop();
local_delivery_lock.Unlock();
const Message::ref& m = p.first;
int priority = p.second;
fast_preprocess(m);
if (can_fast_dispatch(m)) {
fast_dispatch(m);
} else {
enqueue(m, priority, 0);
}
local_delivery_lock.Lock();
}
local_delivery_lock.Unlock();
}
void DispatchQueue::dispatch_throttle_release(uint64_t msize)
{
if (msize) {
ldout(cct,10) << __func__ << " " << msize << " to dispatch throttler "
<< dispatch_throttler.get_current() << "/"
<< dispatch_throttler.get_max() << dendl;
dispatch_throttler.put(msize);
}
}
/*
* This function delivers incoming messages to the Messenger.
* Connections with messages are kept in queues; when beginning a message
* delivery the highest-priority queue is selected, the connection from the
* front of the queue is removed, and its message read. If the connection
* has remaining messages at that priority level, it is re-placed on to the
* end of the queue. If the queue is empty; it's removed.
* The message is then delivered and the process starts again.
*/
void DispatchQueue::entry()
{
lock.Lock();
while (true) {
while (!mqueue.empty()) {
QueueItem qitem = mqueue.dequeue();
if (!qitem.is_code())
remove_arrival(qitem.get_message());
lock.Unlock();
if (qitem.is_code()) {
if (cct->_conf->ms_inject_internal_delays &&
cct->_conf->ms_inject_delay_probability &&
(rand() % 10000)/10000.0 < cct->_conf->ms_inject_delay_probability) {
utime_t t;
t.set_from_double(cct->_conf->ms_inject_internal_delays);
ldout(cct, 1) << "DispatchQueue::entry inject delay of " << t
<< dendl;
t.sleep();
}
switch (qitem.get_code()) {
case D_BAD_REMOTE_RESET:
msgr->ms_deliver_handle_remote_reset(qitem.get_connection());
break;
case D_CONNECT:
msgr->ms_deliver_handle_connect(qitem.get_connection());
break;
case D_ACCEPT:
msgr->ms_deliver_handle_accept(qitem.get_connection());
break;
case D_BAD_RESET:
msgr->ms_deliver_handle_reset(qitem.get_connection());
break;
case D_CONN_REFUSED:
msgr->ms_deliver_handle_refused(qitem.get_connection());
break;
default:
ceph_abort();
}
} else {
const Message::ref& m = qitem.get_message();
if (stop) {
ldout(cct,10) << " stop flag set, discarding " << m << " " << *m << dendl;
} else {
uint64_t msize = pre_dispatch(m);
msgr->ms_deliver_dispatch(m);
post_dispatch(m, msize);
}
}
lock.Lock();
}
if (stop)
break;
// wait for something to be put on queue
cond.Wait(lock);
}
lock.Unlock();
}
void DispatchQueue::discard_queue(uint64_t id) {
Mutex::Locker l(lock);
list<QueueItem> removed;
mqueue.remove_by_class(id, &removed);
for (list<QueueItem>::iterator i = removed.begin();
i != removed.end();
++i) {
ceph_assert(!(i->is_code())); // We don't discard id 0, ever!
const Message::ref& m = i->get_message();
remove_arrival(m);
dispatch_throttle_release(m->get_dispatch_throttle_size());
}
}
void DispatchQueue::start()
{
ceph_assert(!stop);
ceph_assert(!dispatch_thread.is_started());
dispatch_thread.create("ms_dispatch");
local_delivery_thread.create("ms_local");
}
void DispatchQueue::wait()
{
local_delivery_thread.join();
dispatch_thread.join();
}
void DispatchQueue::discard_local()
{
decltype(local_messages)().swap(local_messages);
}
void DispatchQueue::shutdown()
{
// stop my local delivery thread
local_delivery_lock.Lock();
stop_local_delivery = true;
local_delivery_cond.Signal();
local_delivery_lock.Unlock();
// stop my dispatch thread
lock.Lock();
stop = true;
cond.Signal();
lock.Unlock();
}
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