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Seastar
=======
[![Travis Build Status](https://travis-ci.org/scylladb/seastar.svg?branch=master)](https://travis-ci.org/scylladb/seastar)
[![Version](https://img.shields.io/github/tag/scylladb/seastar.svg?label=version&colorB=green)](https://github.com/scylladb/seastar/releases)
[![License: Apache2](https://img.shields.io/github/license/scylladb/seastar.svg)](https://github.com/scylladb/seastar/blob/master/LICENSE)
[![n00b issues](https://img.shields.io/github/issues/scylladb/seastar/n00b.svg?colorB=green)](https://github.com/scylladb/seastar/labels/n00b)
Introduction
------------
SeaStar is an event-driven framework allowing you to write non-blocking,
asynchronous code in a relatively straightforward manner (once understood).
It is based on [futures](http://en.wikipedia.org/wiki/Futures_and_promises).
Building Seastar
--------------------
For more detailed instructions, read [HACKING.md](./HACKING.md).
Configuring Seastar via
```
./cooking.sh -r dev
```
will create a localized development environment specific to Seastar by downloading, compiling, and installing all dependencies of the library.
The build type defaults to `Debug` and can be changed with the `-t`
option. These include the common cmake ones (`Debug`, `RelWithDebInfo`,
`Release`, etc), but there are a few peculiarities in Seastar:
- `Debug` includes sanitizers
- All build modes enable asserts
- There is a `Dev` build. It has no debug information nor sanitizers and just
minimum optimizations. The objective is to build quickly
It is convenient to have multiple build directories and alternate
between them depending on what is being done.
```
$ ./cooking.sh -r dev -d build-dev -t Dev # Use for quick edit-compile-test cycle
$ ./cooking.sh -r dev -d build-dbg -t Debug # Use to run gdb
$ ./cooking.sh -r dev -d build-rel -t Release # Use to benchmark
```
You can then compile:
```
$ cd build
$ ninja
```
Alternatively, system packages (via RPM or APT packages, for example) can be used to supply dependencies as well. There are distribution-specific instructions for [Fedora](doc/building-fedora.md), [CentOS](doc/building-centos.md) and [Ubuntu](doc/building-ubuntu.md). In general, the `install-dependencies.sh` will attempt to install all necessary packages for your distribution.
There are also instructions for building on any host that supports [Docker](doc/building-docker.md).
Use of the [DPDK](http://dpdk.org) is [optional](doc/building-dpdk.md).
#### Using C++17
Seastar can be built with the C++17 dialect by supporting compilers, conditional
on the `Seastar_CXX_DIALECT` CMake variable being set to `"gnu++17"`.
However, by default Seastar uses C++14-compatible types such as
`std::experimental::optional<>` or `boost::variant`, both internally and in its public
API, thus forcing them on C++17 projects. To fix this, Seastar respects the value of the preprocessor variable
`SEASTAR_USE_STD_OPTIONAL_VARIANT_STRINGVIEW`, which changes those types to their `stdlib` incarnation, and allows
seemless use of C++17. Usage of this option requires an updated compiler, such
as GCC 8.1.1-5 on Fedora.
Getting started
---------------
There is a [mini tutorial](doc/mini-tutorial.md) and a [more comprehensive one](doc/tutorial.md).
The documentation is available on the [web](http://docs.seastar-project.org/).
Resources
---------
Ask questions and post patches on the development mailing list. Subscription
information and archives are available [here](https://groups.google.com/forum/#!forum/seastar-dev),
or just send an email to seastar-dev@googlegroups.com.
Information can be found on the main [project website](http://seastar.io).
File bug reports on the project [issue tracker](https://github.com/scylladb/seastar/issues).
The Native TCP/IP Stack
-----------------------
Seastar comes with its own [userspace TCP/IP stack](doc/native-stack.md) for better performance.
Recommended hardware configuration for SeaStar
----------------------------------------------
* CPUs - As much as you need. SeaStar is highly friendly for multi-core and NUMA
* NICs - As fast as possible, we recommend 10G or 40G cards. It's possible to use
1G too but you may be limited by their capacity.
In addition, the more hardware queue per cpu the better for SeaStar.
Otherwise we have to emulate that in software.
* Disks - Fast SSDs with high number of IOPS.
* Client machines - Usually a single client machine can't load our servers.
Both memaslap (memcached) and WRK (httpd) cannot over load their matching
server counter parts. We recommend running the client on different machine
than the servers and use several of them.
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