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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 17:39:29 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-27 17:39:29 +0000
commit8ffec2a3aba6f114784e11f89ef1d57a096ae540 (patch)
treeccebcbad06203e8241a8e7249f8e6c478a3682ea /lib/windows-timedrecmutex.c
parentInitial commit. (diff)
downloadcoreutils-8ffec2a3aba6f114784e11f89ef1d57a096ae540.tar.xz
coreutils-8ffec2a3aba6f114784e11f89ef1d57a096ae540.zip
Adding upstream version 8.32.upstream/8.32upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'lib/windows-timedrecmutex.c')
-rw-r--r--lib/windows-timedrecmutex.c267
1 files changed, 267 insertions, 0 deletions
diff --git a/lib/windows-timedrecmutex.c b/lib/windows-timedrecmutex.c
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+/* Timed recursive mutexes (native Windows implementation).
+ Copyright (C) 2005-2020 Free Software Foundation, Inc.
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3, or (at your option)
+ any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, see <https://www.gnu.org/licenses/>. */
+
+/* Written by Bruno Haible <bruno@clisp.org>, 2005, 2019.
+ Based on GCC's gthr-win32.h. */
+
+#include <config.h>
+
+/* Specification. */
+#include "windows-timedrecmutex.h"
+
+#include <errno.h>
+#include <stdlib.h>
+#include <sys/time.h>
+
+int
+glwthread_timedrecmutex_init (glwthread_timedrecmutex_t *mutex)
+{
+ mutex->owner = 0;
+ mutex->depth = 0;
+ /* Attempt to allocate an auto-reset event object. */
+ /* CreateEvent
+ <https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-createeventa> */
+ HANDLE event = CreateEvent (NULL, FALSE, FALSE, NULL);
+ if (event == INVALID_HANDLE_VALUE)
+ return EAGAIN;
+ mutex->event = event;
+ InitializeCriticalSection (&mutex->lock);
+ mutex->guard.done = 1;
+ return 0;
+}
+
+int
+glwthread_timedrecmutex_lock (glwthread_timedrecmutex_t *mutex)
+{
+ if (!mutex->guard.done)
+ {
+ if (InterlockedIncrement (&mutex->guard.started) == 0)
+ {
+ /* This thread is the first one to need this mutex.
+ Initialize it. */
+ int err = glwthread_timedrecmutex_init (mutex);
+ if (err != 0)
+ {
+ /* Undo increment. */
+ InterlockedDecrement (&mutex->guard.started);
+ return err;
+ }
+ }
+ else
+ {
+ /* Don't let mutex->guard.started grow and wrap around. */
+ InterlockedDecrement (&mutex->guard.started);
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this mutex. */
+ while (!mutex->guard.done)
+ Sleep (0);
+ }
+ }
+ {
+ DWORD self = GetCurrentThreadId ();
+ if (mutex->owner != self)
+ {
+ EnterCriticalSection (&mutex->lock);
+ mutex->owner = self;
+ }
+ if (++(mutex->depth) == 0) /* wraparound? */
+ {
+ mutex->depth--;
+ return EAGAIN;
+ }
+ }
+ return 0;
+}
+
+int
+glwthread_timedrecmutex_trylock (glwthread_timedrecmutex_t *mutex)
+{
+ if (!mutex->guard.done)
+ {
+ if (InterlockedIncrement (&mutex->guard.started) == 0)
+ {
+ /* This thread is the first one to need this mutex.
+ Initialize it. */
+ int err = glwthread_timedrecmutex_init (mutex);
+ if (err != 0)
+ {
+ /* Undo increment. */
+ InterlockedDecrement (&mutex->guard.started);
+ return err;
+ }
+ }
+ else
+ {
+ /* Don't let mutex->guard.started grow and wrap around. */
+ InterlockedDecrement (&mutex->guard.started);
+ /* Let another thread finish initializing this mutex, and let it also
+ lock this mutex. */
+ return EBUSY;
+ }
+ }
+ {
+ DWORD self = GetCurrentThreadId ();
+ if (mutex->owner != self)
+ {
+ if (!TryEnterCriticalSection (&mutex->lock))
+ return EBUSY;
+ mutex->owner = self;
+ }
+ if (++(mutex->depth) == 0) /* wraparound? */
+ {
+ mutex->depth--;
+ return EAGAIN;
+ }
+ }
+ return 0;
+}
+
+int
+glwthread_timedrecmutex_timedlock (glwthread_timedrecmutex_t *mutex,
+ const struct timespec *abstime)
+{
+ if (!mutex->guard.done)
+ {
+ if (InterlockedIncrement (&mutex->guard.started) == 0)
+ {
+ /* This thread is the first one to need this mutex.
+ Initialize it. */
+ int err = glwthread_timedrecmutex_init (mutex);
+ if (err != 0)
+ {
+ /* Undo increment. */
+ InterlockedDecrement (&mutex->guard.started);
+ return err;
+ }
+ }
+ else
+ {
+ /* Don't let mutex->guard.started grow and wrap around. */
+ InterlockedDecrement (&mutex->guard.started);
+ /* Yield the CPU while waiting for another thread to finish
+ initializing this mutex. */
+ while (!mutex->guard.done)
+ Sleep (0);
+ }
+ }
+
+ {
+ DWORD self = GetCurrentThreadId ();
+ if (mutex->owner != self)
+ {
+ /* POSIX says:
+ "Under no circumstance shall the function fail with a timeout if
+ the mutex can be locked immediately. The validity of the abstime
+ parameter need not be checked if the mutex can be locked
+ immediately."
+ Therefore start the loop with a TryEnterCriticalSection call. */
+ for (;;)
+ {
+ if (TryEnterCriticalSection (&mutex->lock))
+ break;
+
+ {
+ struct timeval currtime;
+ DWORD timeout;
+ DWORD result;
+
+ gettimeofday (&currtime, NULL);
+
+ /* Wait until another thread signals the event or until the
+ abstime passes. */
+ if (currtime.tv_sec > abstime->tv_sec)
+ timeout = 0;
+ else
+ {
+ unsigned long seconds = abstime->tv_sec - currtime.tv_sec;
+ timeout = seconds * 1000;
+ if (timeout / 1000 != seconds) /* overflow? */
+ timeout = INFINITE;
+ else
+ {
+ long milliseconds =
+ abstime->tv_nsec / 1000000 - currtime.tv_usec / 1000;
+ if (milliseconds >= 0)
+ {
+ timeout += milliseconds;
+ if (timeout < milliseconds) /* overflow? */
+ timeout = INFINITE;
+ }
+ else
+ {
+ if (timeout >= - milliseconds)
+ timeout -= (- milliseconds);
+ else
+ timeout = 0;
+ }
+ }
+ }
+ if (timeout == 0)
+ return ETIMEDOUT;
+
+ /* WaitForSingleObject
+ <https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-waitforsingleobject> */
+ result = WaitForSingleObject (mutex->event, timeout);
+ if (result == WAIT_FAILED)
+ abort ();
+ if (result == WAIT_TIMEOUT)
+ return ETIMEDOUT;
+ /* Another thread has just unlocked the mutex. We have good chances at
+ locking it now. */
+ }
+ }
+ mutex->owner = self;
+ }
+ if (++(mutex->depth) == 0) /* wraparound? */
+ {
+ mutex->depth--;
+ return EAGAIN;
+ }
+ }
+ return 0;
+}
+
+int
+glwthread_timedrecmutex_unlock (glwthread_timedrecmutex_t *mutex)
+{
+ if (mutex->owner != GetCurrentThreadId ())
+ return EPERM;
+ if (mutex->depth == 0)
+ return EINVAL;
+ if (--(mutex->depth) == 0)
+ {
+ mutex->owner = 0;
+ LeaveCriticalSection (&mutex->lock);
+ /* Notify one of the threads that were waiting with a timeout. */
+ /* SetEvent
+ <https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-setevent> */
+ SetEvent (mutex->event);
+ }
+ return 0;
+}
+
+int
+glwthread_timedrecmutex_destroy (glwthread_timedrecmutex_t *mutex)
+{
+ if (mutex->owner != 0)
+ return EBUSY;
+ DeleteCriticalSection (&mutex->lock);
+ /* CloseHandle
+ <https://docs.microsoft.com/en-us/windows/desktop/api/handleapi/nf-handleapi-closehandle> */
+ CloseHandle (mutex->event);
+ mutex->guard.done = 0;
+ return 0;
+}