/* Creating and controlling threads. Copyright (C) 2005-2020 Free Software Foundation, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, see . */ /* Written by Bruno Haible , 2005. Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h. */ #include /* Specification. */ # define _GLTHREAD_THREAD_INLINE _GL_EXTERN_INLINE #include "glthread/thread.h" #include #include "glthread/lock.h" /* ========================================================================= */ #if USE_ISOC_THREADS struct thrd_with_exitvalue { thrd_t volatile tid; void * volatile exitvalue; }; /* The Thread-Specific Storage (TSS) key that allows to access each thread's 'struct thrd_with_exitvalue *' pointer. */ static tss_t thrd_with_exitvalue_key; /* Initializes thrd_with_exitvalue_key. This function must only be called once. */ static void do_init_thrd_with_exitvalue_key (void) { if (tss_create (&thrd_with_exitvalue_key, NULL) != thrd_success) abort (); } /* Initializes thrd_with_exitvalue_key. */ static void init_thrd_with_exitvalue_key (void) { static once_flag once = ONCE_FLAG_INIT; call_once (&once, do_init_thrd_with_exitvalue_key); } typedef union { struct thrd_with_exitvalue t; struct { thrd_t tid; /* reserve memory for t.tid */ void *(*mainfunc) (void *); void *arg; } a; } main_arg_t; static int thrd_main_func (void *pmarg) { /* Unpack the object that combines mainfunc and arg. */ main_arg_t *main_arg = (main_arg_t *) pmarg; void *(*mainfunc) (void *) = main_arg->a.mainfunc; void *arg = main_arg->a.arg; if (tss_set (thrd_with_exitvalue_key, &main_arg->t) != thrd_success) abort (); /* Execute mainfunc, with arg as argument. */ { void *exitvalue = mainfunc (arg); /* Store the exitvalue, for use by glthread_join(). */ main_arg->t.exitvalue = exitvalue; return 0; } } int glthread_create (gl_thread_t *threadp, void *(*mainfunc) (void *), void *arg) { init_thrd_with_exitvalue_key (); { /* Combine mainfunc and arg in a single object. A stack-allocated object does not work, because it would be out of existence when thrd_create returns before thrd_main_func is entered. So, allocate it in the heap. */ main_arg_t *main_arg = (main_arg_t *) malloc (sizeof (main_arg_t)); if (main_arg == NULL) return ENOMEM; main_arg->a.mainfunc = mainfunc; main_arg->a.arg = arg; switch (thrd_create ((thrd_t *) &main_arg->t.tid, thrd_main_func, main_arg)) { case thrd_success: break; case thrd_nomem: free (main_arg); return ENOMEM; default: free (main_arg); return EAGAIN; } *threadp = &main_arg->t; return 0; } } gl_thread_t gl_thread_self (void) { init_thrd_with_exitvalue_key (); { gl_thread_t thread = (struct thrd_with_exitvalue *) tss_get (thrd_with_exitvalue_key); if (thread == NULL) { /* This happens only in threads that have not been created through glthread_create(), such as the main thread. */ for (;;) { thread = (struct thrd_with_exitvalue *) malloc (sizeof (struct thrd_with_exitvalue)); if (thread != NULL) break; /* Memory allocation failed. There is not much we can do. Have to busy-loop, waiting for the availability of memory. */ { struct timespec ts; ts.tv_sec = 1; ts.tv_nsec = 0; thrd_sleep (&ts, NULL); } } thread->tid = thrd_current (); thread->exitvalue = NULL; /* just to be deterministic */ if (tss_set (thrd_with_exitvalue_key, thread) != thrd_success) abort (); } return thread; } } int glthread_join (gl_thread_t thread, void **return_value_ptr) { /* On Solaris 11.4, thrd_join crashes when the second argument we pass is NULL. */ int dummy; if (thread == gl_thread_self ()) return EINVAL; if (thrd_join (thread->tid, &dummy) != thrd_success) return EINVAL; if (return_value_ptr != NULL) *return_value_ptr = thread->exitvalue; free (thread); return 0; } _Noreturn void gl_thread_exit (void *return_value) { gl_thread_t thread = gl_thread_self (); thread->exitvalue = return_value; thrd_exit (0); } #endif /* ========================================================================= */ #if USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS #include #if defined PTW32_VERSION || defined __MVS__ const gl_thread_t gl_null_thread /* = { .p = NULL } */; #endif #endif /* ========================================================================= */ #if USE_WINDOWS_THREADS #endif /* ========================================================================= */