/* Creating and controlling threads.
Copyright (C) 2005-2020 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, see . */
/* Written by Bruno Haible , 2005.
Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h. */
#include
/* Specification. */
# define _GLTHREAD_THREAD_INLINE _GL_EXTERN_INLINE
#include "glthread/thread.h"
#include
#include "glthread/lock.h"
/* ========================================================================= */
#if USE_ISOC_THREADS
struct thrd_with_exitvalue
{
thrd_t volatile tid;
void * volatile exitvalue;
};
/* The Thread-Specific Storage (TSS) key that allows to access each thread's
'struct thrd_with_exitvalue *' pointer. */
static tss_t thrd_with_exitvalue_key;
/* Initializes thrd_with_exitvalue_key.
This function must only be called once. */
static void
do_init_thrd_with_exitvalue_key (void)
{
if (tss_create (&thrd_with_exitvalue_key, NULL) != thrd_success)
abort ();
}
/* Initializes thrd_with_exitvalue_key. */
static void
init_thrd_with_exitvalue_key (void)
{
static once_flag once = ONCE_FLAG_INIT;
call_once (&once, do_init_thrd_with_exitvalue_key);
}
typedef union
{
struct thrd_with_exitvalue t;
struct
{
thrd_t tid; /* reserve memory for t.tid */
void *(*mainfunc) (void *);
void *arg;
} a;
}
main_arg_t;
static int
thrd_main_func (void *pmarg)
{
/* Unpack the object that combines mainfunc and arg. */
main_arg_t *main_arg = (main_arg_t *) pmarg;
void *(*mainfunc) (void *) = main_arg->a.mainfunc;
void *arg = main_arg->a.arg;
if (tss_set (thrd_with_exitvalue_key, &main_arg->t) != thrd_success)
abort ();
/* Execute mainfunc, with arg as argument. */
{
void *exitvalue = mainfunc (arg);
/* Store the exitvalue, for use by glthread_join(). */
main_arg->t.exitvalue = exitvalue;
return 0;
}
}
int
glthread_create (gl_thread_t *threadp, void *(*mainfunc) (void *), void *arg)
{
init_thrd_with_exitvalue_key ();
{
/* Combine mainfunc and arg in a single object.
A stack-allocated object does not work, because it would be out of
existence when thrd_create returns before thrd_main_func is
entered. So, allocate it in the heap. */
main_arg_t *main_arg = (main_arg_t *) malloc (sizeof (main_arg_t));
if (main_arg == NULL)
return ENOMEM;
main_arg->a.mainfunc = mainfunc;
main_arg->a.arg = arg;
switch (thrd_create ((thrd_t *) &main_arg->t.tid, thrd_main_func, main_arg))
{
case thrd_success:
break;
case thrd_nomem:
free (main_arg);
return ENOMEM;
default:
free (main_arg);
return EAGAIN;
}
*threadp = &main_arg->t;
return 0;
}
}
gl_thread_t
gl_thread_self (void)
{
init_thrd_with_exitvalue_key ();
{
gl_thread_t thread =
(struct thrd_with_exitvalue *) tss_get (thrd_with_exitvalue_key);
if (thread == NULL)
{
/* This happens only in threads that have not been created through
glthread_create(), such as the main thread. */
for (;;)
{
thread =
(struct thrd_with_exitvalue *)
malloc (sizeof (struct thrd_with_exitvalue));
if (thread != NULL)
break;
/* Memory allocation failed. There is not much we can do. Have to
busy-loop, waiting for the availability of memory. */
{
struct timespec ts;
ts.tv_sec = 1;
ts.tv_nsec = 0;
thrd_sleep (&ts, NULL);
}
}
thread->tid = thrd_current ();
thread->exitvalue = NULL; /* just to be deterministic */
if (tss_set (thrd_with_exitvalue_key, thread) != thrd_success)
abort ();
}
return thread;
}
}
int
glthread_join (gl_thread_t thread, void **return_value_ptr)
{
/* On Solaris 11.4, thrd_join crashes when the second argument we pass is
NULL. */
int dummy;
if (thread == gl_thread_self ())
return EINVAL;
if (thrd_join (thread->tid, &dummy) != thrd_success)
return EINVAL;
if (return_value_ptr != NULL)
*return_value_ptr = thread->exitvalue;
free (thread);
return 0;
}
_Noreturn void
gl_thread_exit (void *return_value)
{
gl_thread_t thread = gl_thread_self ();
thread->exitvalue = return_value;
thrd_exit (0);
}
#endif
/* ========================================================================= */
#if USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS
#include
#if defined PTW32_VERSION || defined __MVS__
const gl_thread_t gl_null_thread /* = { .p = NULL } */;
#endif
#endif
/* ========================================================================= */
#if USE_WINDOWS_THREADS
#endif
/* ========================================================================= */