summaryrefslogtreecommitdiffstats
path: root/gnulib-tests/glthread/thread.c
blob: 08ef3391af1666730034417beebeaac6cf39c467 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
/* Creating and controlling threads.
   Copyright (C) 2005-2020 Free Software Foundation, Inc.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, see <https://www.gnu.org/licenses/>.  */

/* Written by Bruno Haible <bruno@clisp.org>, 2005.
   Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-win32.h.  */

#include <config.h>

/* Specification.  */
# define _GLTHREAD_THREAD_INLINE _GL_EXTERN_INLINE
#include "glthread/thread.h"

#include <stdlib.h>
#include "glthread/lock.h"

/* ========================================================================= */

#if USE_ISOC_THREADS

struct thrd_with_exitvalue
{
  thrd_t volatile tid;
  void * volatile exitvalue;
};

/* The Thread-Specific Storage (TSS) key that allows to access each thread's
   'struct thrd_with_exitvalue *' pointer.  */
static tss_t thrd_with_exitvalue_key;

/* Initializes thrd_with_exitvalue_key.
   This function must only be called once.  */
static void
do_init_thrd_with_exitvalue_key (void)
{
  if (tss_create (&thrd_with_exitvalue_key, NULL) != thrd_success)
    abort ();
}

/* Initializes thrd_with_exitvalue_key.  */
static void
init_thrd_with_exitvalue_key (void)
{
  static once_flag once = ONCE_FLAG_INIT;
  call_once (&once, do_init_thrd_with_exitvalue_key);
}

typedef union
        {
          struct thrd_with_exitvalue t;
          struct
          {
            thrd_t tid; /* reserve memory for t.tid */
            void *(*mainfunc) (void *);
            void *arg;
          } a;
        }
        main_arg_t;

static int
thrd_main_func (void *pmarg)
{
  /* Unpack the object that combines mainfunc and arg.  */
  main_arg_t *main_arg = (main_arg_t *) pmarg;
  void *(*mainfunc) (void *) = main_arg->a.mainfunc;
  void *arg = main_arg->a.arg;

  if (tss_set (thrd_with_exitvalue_key, &main_arg->t) != thrd_success)
    abort ();

  /* Execute mainfunc, with arg as argument.  */
  {
    void *exitvalue = mainfunc (arg);
    /* Store the exitvalue, for use by glthread_join().  */
    main_arg->t.exitvalue = exitvalue;
    return 0;
  }
}

int
glthread_create (gl_thread_t *threadp, void *(*mainfunc) (void *), void *arg)
{
  init_thrd_with_exitvalue_key ();
  {
    /* Combine mainfunc and arg in a single object.
       A stack-allocated object does not work, because it would be out of
       existence when thrd_create returns before thrd_main_func is
       entered.  So, allocate it in the heap.  */
    main_arg_t *main_arg = (main_arg_t *) malloc (sizeof (main_arg_t));
    if (main_arg == NULL)
      return ENOMEM;
    main_arg->a.mainfunc = mainfunc;
    main_arg->a.arg = arg;
    switch (thrd_create ((thrd_t *) &main_arg->t.tid, thrd_main_func, main_arg))
      {
      case thrd_success:
        break;
      case thrd_nomem:
        free (main_arg);
        return ENOMEM;
      default:
        free (main_arg);
        return EAGAIN;
      }
    *threadp = &main_arg->t;
    return 0;
  }
}

gl_thread_t
gl_thread_self (void)
{
  init_thrd_with_exitvalue_key ();
  {
    gl_thread_t thread =
      (struct thrd_with_exitvalue *) tss_get (thrd_with_exitvalue_key);
    if (thread == NULL)
      {
        /* This happens only in threads that have not been created through
           glthread_create(), such as the main thread.  */
        for (;;)
          {
            thread =
              (struct thrd_with_exitvalue *)
              malloc (sizeof (struct thrd_with_exitvalue));
            if (thread != NULL)
              break;
            /* Memory allocation failed.  There is not much we can do.  Have to
               busy-loop, waiting for the availability of memory.  */
            {
              struct timespec ts;
              ts.tv_sec = 1;
              ts.tv_nsec = 0;
              thrd_sleep (&ts, NULL);
            }
          }
        thread->tid = thrd_current ();
        thread->exitvalue = NULL; /* just to be deterministic */
        if (tss_set (thrd_with_exitvalue_key, thread) != thrd_success)
          abort ();
      }
    return thread;
  }
}

int
glthread_join (gl_thread_t thread, void **return_value_ptr)
{
  /* On Solaris 11.4, thrd_join crashes when the second argument we pass is
     NULL.  */
  int dummy;

  if (thread == gl_thread_self ())
    return EINVAL;
  if (thrd_join (thread->tid, &dummy) != thrd_success)
    return EINVAL;
  if (return_value_ptr != NULL)
    *return_value_ptr = thread->exitvalue;
  free (thread);
  return 0;
}

_Noreturn void
gl_thread_exit (void *return_value)
{
  gl_thread_t thread = gl_thread_self ();
  thread->exitvalue = return_value;
  thrd_exit (0);
}

#endif

/* ========================================================================= */

#if USE_POSIX_THREADS || USE_ISOC_AND_POSIX_THREADS

#include <pthread.h>

#if defined PTW32_VERSION || defined __MVS__

const gl_thread_t gl_null_thread /* = { .p = NULL } */;

#endif

#endif

/* ========================================================================= */

#if USE_WINDOWS_THREADS

#endif

/* ========================================================================= */