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/* Timed recursive mutexes (native Windows implementation).
   Copyright (C) 2005-2020 Free Software Foundation, Inc.

   This program is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 3, or (at your option)
   any later version.

   This program is distributed in the hope that it will be useful,
   but WITHOUT ANY WARRANTY; without even the implied warranty of
   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
   GNU General Public License for more details.

   You should have received a copy of the GNU General Public License
   along with this program; if not, see <https://www.gnu.org/licenses/>.  */

/* Written by Bruno Haible <bruno@clisp.org>, 2005, 2019.
   Based on GCC's gthr-win32.h.  */

#include <config.h>

/* Specification.  */
#include "windows-timedrecmutex.h"

#include <errno.h>
#include <stdlib.h>
#include <sys/time.h>

int
glwthread_timedrecmutex_init (glwthread_timedrecmutex_t *mutex)
{
  mutex->owner = 0;
  mutex->depth = 0;
  /* Attempt to allocate an auto-reset event object.  */
  /* CreateEvent
     <https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-createeventa> */
  HANDLE event = CreateEvent (NULL, FALSE, FALSE, NULL);
  if (event == INVALID_HANDLE_VALUE)
    return EAGAIN;
  mutex->event = event;
  InitializeCriticalSection (&mutex->lock);
  mutex->guard.done = 1;
  return 0;
}

int
glwthread_timedrecmutex_lock (glwthread_timedrecmutex_t *mutex)
{
  if (!mutex->guard.done)
    {
      if (InterlockedIncrement (&mutex->guard.started) == 0)
        {
          /* This thread is the first one to need this mutex.
             Initialize it.  */
          int err = glwthread_timedrecmutex_init (mutex);
          if (err != 0)
            {
              /* Undo increment.  */
              InterlockedDecrement (&mutex->guard.started);
              return err;
            }
        }
      else
        {
          /* Don't let mutex->guard.started grow and wrap around.  */
          InterlockedDecrement (&mutex->guard.started);
          /* Yield the CPU while waiting for another thread to finish
             initializing this mutex.  */
          while (!mutex->guard.done)
            Sleep (0);
        }
    }
  {
    DWORD self = GetCurrentThreadId ();
    if (mutex->owner != self)
      {
        EnterCriticalSection (&mutex->lock);
        mutex->owner = self;
      }
    if (++(mutex->depth) == 0) /* wraparound? */
      {
        mutex->depth--;
        return EAGAIN;
      }
  }
  return 0;
}

int
glwthread_timedrecmutex_trylock (glwthread_timedrecmutex_t *mutex)
{
  if (!mutex->guard.done)
    {
      if (InterlockedIncrement (&mutex->guard.started) == 0)
        {
          /* This thread is the first one to need this mutex.
             Initialize it.  */
          int err = glwthread_timedrecmutex_init (mutex);
          if (err != 0)
            {
              /* Undo increment.  */
              InterlockedDecrement (&mutex->guard.started);
              return err;
            }
        }
      else
        {
          /* Don't let mutex->guard.started grow and wrap around.  */
          InterlockedDecrement (&mutex->guard.started);
          /* Let another thread finish initializing this mutex, and let it also
             lock this mutex.  */
          return EBUSY;
        }
    }
  {
    DWORD self = GetCurrentThreadId ();
    if (mutex->owner != self)
      {
        if (!TryEnterCriticalSection (&mutex->lock))
          return EBUSY;
        mutex->owner = self;
      }
    if (++(mutex->depth) == 0) /* wraparound? */
      {
        mutex->depth--;
        return EAGAIN;
      }
  }
  return 0;
}

int
glwthread_timedrecmutex_timedlock (glwthread_timedrecmutex_t *mutex,
                                   const struct timespec *abstime)
{
  if (!mutex->guard.done)
    {
      if (InterlockedIncrement (&mutex->guard.started) == 0)
        {
          /* This thread is the first one to need this mutex.
             Initialize it.  */
          int err = glwthread_timedrecmutex_init (mutex);
          if (err != 0)
            {
              /* Undo increment.  */
              InterlockedDecrement (&mutex->guard.started);
              return err;
            }
        }
      else
        {
          /* Don't let mutex->guard.started grow and wrap around.  */
          InterlockedDecrement (&mutex->guard.started);
          /* Yield the CPU while waiting for another thread to finish
             initializing this mutex.  */
          while (!mutex->guard.done)
            Sleep (0);
        }
    }

  {
    DWORD self = GetCurrentThreadId ();
    if (mutex->owner != self)
      {
        /* POSIX says:
            "Under no circumstance shall the function fail with a timeout if
             the mutex can be locked immediately. The validity of the abstime
             parameter need not be checked if the mutex can be locked
             immediately."
           Therefore start the loop with a TryEnterCriticalSection call.  */
        for (;;)
          {
            if (TryEnterCriticalSection (&mutex->lock))
              break;

            {
              struct timeval currtime;
              DWORD timeout;
              DWORD result;

              gettimeofday (&currtime, NULL);

              /* Wait until another thread signals the event or until the
                 abstime passes.  */
              if (currtime.tv_sec > abstime->tv_sec)
                timeout = 0;
              else
                {
                  unsigned long seconds = abstime->tv_sec - currtime.tv_sec;
                  timeout = seconds * 1000;
                  if (timeout / 1000 != seconds) /* overflow? */
                    timeout = INFINITE;
                  else
                    {
                      long milliseconds =
                        abstime->tv_nsec / 1000000 - currtime.tv_usec / 1000;
                      if (milliseconds >= 0)
                        {
                          timeout += milliseconds;
                          if (timeout < milliseconds) /* overflow? */
                            timeout = INFINITE;
                        }
                      else
                        {
                          if (timeout >= - milliseconds)
                            timeout -= (- milliseconds);
                          else
                            timeout = 0;
                        }
                    }
                }
              if (timeout == 0)
                return ETIMEDOUT;

              /* WaitForSingleObject
                 <https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-waitforsingleobject> */
              result = WaitForSingleObject (mutex->event, timeout);
              if (result == WAIT_FAILED)
                abort ();
              if (result == WAIT_TIMEOUT)
                return ETIMEDOUT;
              /* Another thread has just unlocked the mutex.  We have good chances at
                 locking it now.  */
            }
          }
        mutex->owner = self;
      }
    if (++(mutex->depth) == 0) /* wraparound? */
      {
        mutex->depth--;
        return EAGAIN;
      }
  }
  return 0;
}

int
glwthread_timedrecmutex_unlock (glwthread_timedrecmutex_t *mutex)
{
  if (mutex->owner != GetCurrentThreadId ())
    return EPERM;
  if (mutex->depth == 0)
    return EINVAL;
  if (--(mutex->depth) == 0)
    {
      mutex->owner = 0;
      LeaveCriticalSection (&mutex->lock);
      /* Notify one of the threads that were waiting with a timeout.  */
      /* SetEvent
         <https://docs.microsoft.com/en-us/windows/desktop/api/synchapi/nf-synchapi-setevent> */
      SetEvent (mutex->event);
    }
  return 0;
}

int
glwthread_timedrecmutex_destroy (glwthread_timedrecmutex_t *mutex)
{
  if (mutex->owner != 0)
    return EBUSY;
  DeleteCriticalSection (&mutex->lock);
  /* CloseHandle
     <https://docs.microsoft.com/en-us/windows/desktop/api/handleapi/nf-handleapi-closehandle> */
  CloseHandle (mutex->event);
  mutex->guard.done = 0;
  return 0;
}