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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/svg/test/test_animLengthReadonly.xhtml
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+<html xmlns="http://www.w3.org/1999/xhtml">
+<!--
+https://bugzilla.mozilla.org/show_bug.cgi?id=506856
+-->
+<head>
+ <title>Test for read-only times of SVG animated lengths</title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
+</head>
+<body>
+<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=506856">Mozilla Bug 506856</a>
+<p id="display"></p>
+<div id="content" style="display: none">
+<svg id="svg" xmlns="http://www.w3.org/2000/svg"
+ width="100px" height="100px" viewBox="0 0 100 100"
+ onload="this.pauseAnimations()">
+ <!-- Note: Need a viewBox on the SVG element, or else our percent-length
+ basis will be '0' (based off of the viewport width, which is 0 in this
+ case since we're in a display:none iframe. We use viewport width because
+ the lack of a viewbox forces us into the not-mViewBox::IsValid() case of
+ SVGSVGElement::GetLength).
+
+ And we don't want a percent-length basis of 0, because then when we call
+ convertToSpecifiedUnits to convert out of percent units, we divide by 0
+ and get unexpected results.
+ -->
+ <circle cx="-100" cy="-100" r="15" fill="blue" id="circle">
+ <animate attributeName="cx" from="0" to="100" dur="4s" begin="1s; 10s"
+ fill="freeze" id="animate"/>
+ <animate attributeName="cy" from="-100" to="-100" dur="4s" begin="1s; 10s"
+ fill="remove"/>
+ </circle>
+</svg>
+</div>
+<pre id="test">
+<script class="testbody" type="text/javascript">
+<![CDATA[
+/** Test read-only times of animated lengths **/
+
+/* Global Variables */
+const svgns = "http://www.w3.org/2000/svg";
+var svg = document.getElementById("svg");
+var circle = document.getElementById("circle");
+
+SimpleTest.waitForExplicitFinish();
+
+function main() {
+ ok(svg.animationsPaused(), "should be paused by <svg> load handler");
+ is(svg.getCurrentTime(), 0, "should be paused at 0 in <svg> load handler");
+
+ // Sanity check: check initial values
+ is(circle.cx.baseVal.value, -100);
+ is(circle.cx.animVal.value, -100);
+ is(circle.cy.baseVal.value, -100);
+ is(circle.cy.animVal.value, -100);
+
+ // (1): Check before animation that animVal's are readonly
+ ok(checkReadOnly(circle.cx),
+ "(1) animVal cx is editable when not animated");
+ ok(checkReadOnly(circle.cy),
+ "(1) animVal cy is editable when not animated");
+
+ // Skip to mid-way through the animation
+ svg.setCurrentTime(4);
+
+ // (2): Check that whilst animations are active the animVal's are readonly
+ ok(checkReadOnly(circle.cx),
+ "(2) animVal cx is editable when animated");
+ ok(checkReadOnly(circle.cy),
+ "(2) animVal cy is editable when animated");
+
+ // Skip to past end
+ svg.setCurrentTime(6);
+
+ // (3): Check that frozen animations are readonly and have different values
+ ok(checkReadOnly(circle.cx),
+ "(3) animVal cx is editable when frozen");
+ checkDiffValue(circle.cx);
+
+ // (4): Check that finished animations are readonly and have same values
+ ok(checkReadOnly(circle.cy),
+ "(4) animVal cy is editable when inactive");
+ checkSameValue(circle.cy);
+
+ SimpleTest.finish();
+}
+
+function checkReadOnly(animLength) {
+ var exceptionCaught = false;
+ var oldAnimValue = animLength.animVal.value;
+
+ // Try changing value
+ try {
+ animLength.animVal.value = (animLength.animVal.value == 77) ? 88 : 77;
+ } catch (e) {
+ if (e.name == "NoModificationAllowedError" &&
+ e.code == DOMException.NO_MODIFICATION_ALLOWED_ERR) {
+ exceptionCaught = true;
+ } else {
+ ok(false, "Got unexpected exception " + e);
+ return false;
+ }
+ }
+ is(animLength.animVal.value, oldAnimValue,
+ "No exception thrown, but animVal was changed.");
+ if (animLength.animVal.value != oldAnimValue) return false;
+
+ // valueInSpecifiedUnits
+ try {
+ exceptionCaught = false;
+ animLength.animVal.valueInSpecifiedUnits = -100;
+ } catch (e) { exceptionCaught = true; }
+ ok(exceptionCaught, "animVal.valueInSpecifiedUnits failed to throw.");
+ if (!exceptionCaught) return false;
+
+ // valueAsString
+ try {
+ exceptionCaught = false;
+ animLength.animVal.valueAsString = "-100px";
+ } catch (e) { exceptionCaught = true; }
+ ok(exceptionCaught, "animVal.valueAsString failed to throw.");
+ if (!exceptionCaught) return false;
+
+ // newValueSpecifiedUnits
+ try {
+ exceptionCaught = false;
+ animLength.animVal.newValueSpecifiedUnits(SVGLength.SVG_LENGTHTYPE_PX, -100);
+ } catch (e) { exceptionCaught = true; }
+ ok(exceptionCaught, "animVal.newValueSpecifiedUnits failed to throw.");
+ if (!exceptionCaught) return false;
+
+ // convertToSpecifiedUnits
+ try {
+ exceptionCaught = false;
+ animLength.animVal.convertToSpecifiedUnits(SVGLength.SVG_LENGTHTYPE_NUMBER);
+ } catch (e) { exceptionCaught = true; }
+ ok(exceptionCaught, "animVal.convertToSpecifiedUnits failed to throw.");
+
+ return exceptionCaught;
+}
+
+function checkSameValue(animLength) {
+ // value
+ animLength.baseVal.value = 1;
+ is(animLength.animVal.value, 1,
+ "un-animated animVal.value not changed after setting baseValue.value");
+
+ // valueInSpecifiedUnits
+ animLength.baseVal.valueInSpecifiedUnits = 2;
+ is(animLength.animVal.value, 2,
+ "un-animated animVal.value not changed after setting "
+ + "baseValue.valueInSpecifiedUnits");
+
+ // valueAsString
+ animLength.baseVal.valueAsString = "3";
+ is(animLength.animVal.value, 3,
+ "un-animated animVal.value not changed after setting "
+ + "baseValue.valueAsString");
+
+ // newValueSpecifiedUnits
+ animLength.baseVal.newValueSpecifiedUnits(SVGLength.SVG_LENGTHTYPE_CM, 4);
+ is(animLength.animVal.valueInSpecifiedUnits, 4,
+ "un-animated animVal.value not changed after setting "
+ + "baseValue.newValueSpecifiedUnits");
+
+ // convertToSpecifiedUnits
+ animLength.baseVal.convertToSpecifiedUnits(SVGLength.SVG_LENGTHTYPE_MM);
+ is(animLength.animVal.valueInSpecifiedUnits, 40,
+ "un-animated animVal.value not changed after calling "
+ + "baseValue.convertToSpecifiedUnits");
+}
+
+function checkDiffValue(animLength) {
+ // We assume here that the animation is not additive and hence changing the
+ // baseValue will not be reflected in the animValue
+ var origValue = animLength.animVal.value;
+
+ // value
+ animLength.baseVal.value = 1;
+ is(animLength.animVal.value, origValue,
+ "animated animVal.value changed after setting baseValue.value");
+
+ // valueInSpecifiedUnits
+ animLength.baseVal.valueInSpecifiedUnits = 2;
+ is(animLength.animVal.value, origValue,
+ "animated animVal.value changed after setting "
+ + "baseValue.valueInSpecifiedUnits");
+
+ // valueAsString
+ animLength.baseVal.valueAsString = "3";
+ is(animLength.animVal.value, origValue,
+ "animated animVal.value changed after setting baseValue.valueAsString");
+
+ // newValueSpecifiedUnits
+ // (Note: we'd like to convert to MM here and CM in the next step for
+ // consistency with the other tests. However, internally that will cause the
+ // animVal to be converted to MM and back again which, given certain dpi
+ // values such as we get in Linux, this may lead to rounding errors so that
+ // 100 becomes 99.99999237060547. So instead we convert to something
+ // independent of dpi)
+ animLength.baseVal.newValueSpecifiedUnits(
+ SVGLength.SVG_LENGTHTYPE_PERCENTAGE, 40);
+ is(animLength.animVal.value, origValue,
+ "animated animVal.value changed after setting "
+ + "baseValue.newValueSpecifiedUnits");
+
+ // convertToSpecifiedUnits
+ animLength.baseVal.convertToSpecifiedUnits(SVGLength.SVG_LENGTHTYPE_PX);
+ is(animLength.animVal.value, origValue,
+ "animated animVal.value changed after calling "
+ + "baseValue.convertToSpecifiedUnits");
+}
+
+window.addEventListener("load", main);
+]]>
+</script>
+</pre>
+</body>
+</html>