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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/webgpu/ffi | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | dom/webgpu/ffi/wgpu_ffi_generated.h | 2967 |
1 files changed, 2967 insertions, 0 deletions
diff --git a/dom/webgpu/ffi/wgpu_ffi_generated.h b/dom/webgpu/ffi/wgpu_ffi_generated.h new file mode 100644 index 0000000000..80cc69d6ad --- /dev/null +++ b/dom/webgpu/ffi/wgpu_ffi_generated.h @@ -0,0 +1,2967 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* Generated with cbindgen:0.15.0 */ + +/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen. + * To generate this file: + * 1. Get the latest cbindgen using `cargo install --force cbindgen` + * a. Alternatively, you can clone `https://github.com/eqrion/cbindgen` and use a tagged release + * 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --lockfile Cargo.lock --crate wgpu_bindings -o dom/webgpu/ffi/wgpu_ffi_generated.h` + */ + +struct WGPUByteBuf; +typedef uint64_t WGPUNonZeroU64; +typedef uint64_t WGPUOption_BufferSize; +typedef uint32_t WGPUOption_NonZeroU32; +typedef uint8_t WGPUOption_NonZeroU8; +typedef uint64_t WGPUOption_AdapterId; +typedef uint64_t WGPUOption_BufferId; +typedef uint64_t WGPUOption_PipelineLayoutId; +typedef uint64_t WGPUOption_SamplerId; +typedef uint64_t WGPUOption_SurfaceId; +typedef uint64_t WGPUOption_TextureViewId; + + +#include <stdarg.h> +#include <stdbool.h> +#include <stdint.h> +#include <stdlib.h> + +#define WGPUMAX_BIND_GROUPS 8 + +#define WGPUMAX_COLOR_TARGETS 4 + +#define WGPUMAX_MIP_LEVELS 16 + +#define WGPUMAX_VERTEX_BUFFERS 16 + +#define WGPUMAX_ANISOTROPY 16 + +#define WGPUSHADER_STAGE_COUNT 3 + +#define WGPUDESIRED_NUM_FRAMES 3 + +/** + * Buffer-Texture copies must have [`bytes_per_row`] aligned to this number. + * + * This doesn't apply to [`Queue::write_texture`]. + * + * [`bytes_per_row`]: TextureDataLayout::bytes_per_row + */ +#define WGPUCOPY_BYTES_PER_ROW_ALIGNMENT 256 + +/** + * Alignment all push constants need + */ +#define WGPUPUSH_CONSTANT_ALIGNMENT 4 + +/** + * How edges should be handled in texture addressing. + */ +enum WGPUAddressMode { + /** + * Clamp the value to the edge of the texture + * + * -0.25 -> 0.0 + * 1.25 -> 1.0 + */ + WGPUAddressMode_ClampToEdge = 0, + /** + * Repeat the texture in a tiling fashion + * + * -0.25 -> 0.75 + * 1.25 -> 0.25 + */ + WGPUAddressMode_Repeat = 1, + /** + * Repeat the texture, mirroring it every repeat + * + * -0.25 -> 0.25 + * 1.25 -> 0.75 + */ + WGPUAddressMode_MirrorRepeat = 2, + /** + * Clamp the value to the border of the texture + * Requires feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`] + * + * -0.25 -> border + * 1.25 -> border + */ + WGPUAddressMode_ClampToBorder = 3, + /** + * Must be last for serialization purposes + */ + WGPUAddressMode_Sentinel, +}; + +/** + * Alpha blend factor. + * + * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information. + */ +enum WGPUBlendFactor { + WGPUBlendFactor_Zero = 0, + WGPUBlendFactor_One = 1, + WGPUBlendFactor_SrcColor = 2, + WGPUBlendFactor_OneMinusSrcColor = 3, + WGPUBlendFactor_SrcAlpha = 4, + WGPUBlendFactor_OneMinusSrcAlpha = 5, + WGPUBlendFactor_DstColor = 6, + WGPUBlendFactor_OneMinusDstColor = 7, + WGPUBlendFactor_DstAlpha = 8, + WGPUBlendFactor_OneMinusDstAlpha = 9, + WGPUBlendFactor_SrcAlphaSaturated = 10, + WGPUBlendFactor_BlendColor = 11, + WGPUBlendFactor_OneMinusBlendColor = 12, + /** + * Must be last for serialization purposes + */ + WGPUBlendFactor_Sentinel, +}; + +/** + * Alpha blend operation. + * + * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information. + */ +enum WGPUBlendOperation { + WGPUBlendOperation_Add = 0, + WGPUBlendOperation_Subtract = 1, + WGPUBlendOperation_ReverseSubtract = 2, + WGPUBlendOperation_Min = 3, + WGPUBlendOperation_Max = 4, + /** + * Must be last for serialization purposes + */ + WGPUBlendOperation_Sentinel, +}; + +enum WGPUBufferMapAsyncStatus { + WGPUBufferMapAsyncStatus_Success, + WGPUBufferMapAsyncStatus_Error, + WGPUBufferMapAsyncStatus_Unknown, + WGPUBufferMapAsyncStatus_ContextLost, + /** + * Must be last for serialization purposes + */ + WGPUBufferMapAsyncStatus_Sentinel, +}; + +/** + * Comparison function used for depth and stencil operations. + */ +enum WGPUCompareFunction { + /** + * Function never passes + */ + WGPUCompareFunction_Never = 1, + /** + * Function passes if new value less than existing value + */ + WGPUCompareFunction_Less = 2, + /** + * Function passes if new value is equal to existing value + */ + WGPUCompareFunction_Equal = 3, + /** + * Function passes if new value is less than or equal to existing value + */ + WGPUCompareFunction_LessEqual = 4, + /** + * Function passes if new value is greater than existing value + */ + WGPUCompareFunction_Greater = 5, + /** + * Function passes if new value is not equal to existing value + */ + WGPUCompareFunction_NotEqual = 6, + /** + * Function passes if new value is greater than or equal to existing value + */ + WGPUCompareFunction_GreaterEqual = 7, + /** + * Function always passes + */ + WGPUCompareFunction_Always = 8, + /** + * Must be last for serialization purposes + */ + WGPUCompareFunction_Sentinel, +}; + +/** + * Type of faces to be culled. + */ +enum WGPUCullMode { + /** + * No faces should be culled + */ + WGPUCullMode_None = 0, + /** + * Front faces should be culled + */ + WGPUCullMode_Front = 1, + /** + * Back faces should be culled + */ + WGPUCullMode_Back = 2, + /** + * Must be last for serialization purposes + */ + WGPUCullMode_Sentinel, +}; + +/** + * Texel mixing mode when sampling between texels. + */ +enum WGPUFilterMode { + /** + * Nearest neighbor sampling. + * + * This creates a pixelated effect when used as a mag filter + */ + WGPUFilterMode_Nearest = 0, + /** + * Linear Interpolation + * + * This makes textures smooth but blurry when used as a mag filter. + */ + WGPUFilterMode_Linear = 1, + /** + * Must be last for serialization purposes + */ + WGPUFilterMode_Sentinel, +}; + +/** + * Winding order which classifies the "front" face. + */ +enum WGPUFrontFace { + /** + * Triangles with vertices in counter clockwise order are considered the front face. + * + * This is the default with right handed coordinate spaces. + */ + WGPUFrontFace_Ccw = 0, + /** + * Triangles with vertices in clockwise order are considered the front face. + * + * This is the default with left handed coordinate spaces. + */ + WGPUFrontFace_Cw = 1, + /** + * Must be last for serialization purposes + */ + WGPUFrontFace_Sentinel, +}; + +enum WGPUHostMap { + WGPUHostMap_Read, + WGPUHostMap_Write, + /** + * Must be last for serialization purposes + */ + WGPUHostMap_Sentinel, +}; + +/** + * Format of indices used with pipeline. + */ +enum WGPUIndexFormat { + /** + * Indices are 16 bit unsigned integers. + */ + WGPUIndexFormat_Uint16 = 0, + /** + * Indices are 32 bit unsigned integers. + */ + WGPUIndexFormat_Uint32 = 1, + /** + * Must be last for serialization purposes + */ + WGPUIndexFormat_Sentinel, +}; + +/** + * Rate that determines when vertex data is advanced. + */ +enum WGPUInputStepMode { + /** + * Input data is advanced every vertex. This is the standard value for vertex data. + */ + WGPUInputStepMode_Vertex = 0, + /** + * Input data is advanced every instance. + */ + WGPUInputStepMode_Instance = 1, + /** + * Must be last for serialization purposes + */ + WGPUInputStepMode_Sentinel, +}; + +/** + * Operation to perform to the output attachment at the start of a renderpass. + */ +enum WGPULoadOp { + /** + * Clear the output attachment with the clear color. Clearing is faster than loading. + */ + WGPULoadOp_Clear = 0, + /** + * Do not clear output attachment. + */ + WGPULoadOp_Load = 1, + /** + * Must be last for serialization purposes + */ + WGPULoadOp_Sentinel, +}; + +/** + * Type of drawing mode for polygons + */ +enum WGPUPolygonMode { + /** + * Polygons are filled + */ + WGPUPolygonMode_Fill = 0, + /** + * Polygons are draw as line segments + */ + WGPUPolygonMode_Line = 1, + /** + * Polygons are draw as points + */ + WGPUPolygonMode_Point = 2, + /** + * Must be last for serialization purposes + */ + WGPUPolygonMode_Sentinel, +}; + +/** + * Power Preference when choosing a physical adapter. + */ +enum WGPUPowerPreference { + /** + * Adapter that uses the least possible power. This is often an integerated GPU. + */ + WGPUPowerPreference_LowPower = 0, + /** + * Adapter that has the highest performance. This is often a discrete GPU. + */ + WGPUPowerPreference_HighPerformance = 1, + /** + * Must be last for serialization purposes + */ + WGPUPowerPreference_Sentinel, +}; + +/** + * Primitive type the input mesh is composed of. + */ +enum WGPUPrimitiveTopology { + /** + * Vertex data is a list of points. Each vertex is a new point. + */ + WGPUPrimitiveTopology_PointList = 0, + /** + * Vertex data is a list of lines. Each pair of vertices composes a new line. + * + * Vertices `0 1 2 3` create two lines `0 1` and `2 3` + */ + WGPUPrimitiveTopology_LineList = 1, + /** + * Vertex data is a strip of lines. Each set of two adjacent vertices form a line. + * + * Vertices `0 1 2 3` create three lines `0 1`, `1 2`, and `2 3`. + */ + WGPUPrimitiveTopology_LineStrip = 2, + /** + * Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle. + * + * Vertices `0 1 2 3 4 5` create two triangles `0 1 2` and `3 4 5` + */ + WGPUPrimitiveTopology_TriangleList = 3, + /** + * Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle. + * + * Vertices `0 1 2 3 4 5` creates four triangles `0 1 2`, `2 1 3`, `3 2 4`, and `4 3 5` + */ + WGPUPrimitiveTopology_TriangleStrip = 4, + /** + * Must be last for serialization purposes + */ + WGPUPrimitiveTopology_Sentinel, +}; + +enum WGPURawBindingType { + WGPURawBindingType_UniformBuffer, + WGPURawBindingType_StorageBuffer, + WGPURawBindingType_ReadonlyStorageBuffer, + WGPURawBindingType_Sampler, + WGPURawBindingType_ComparisonSampler, + WGPURawBindingType_SampledTexture, + WGPURawBindingType_ReadonlyStorageTexture, + WGPURawBindingType_WriteonlyStorageTexture, + /** + * Must be last for serialization purposes + */ + WGPURawBindingType_Sentinel, +}; + +/** + * Operation to perform on the stencil value. + */ +enum WGPUStencilOperation { + /** + * Keep stencil value unchanged. + */ + WGPUStencilOperation_Keep = 0, + /** + * Set stencil value to zero. + */ + WGPUStencilOperation_Zero = 1, + /** + * Replace stencil value with value provided in most recent call to [`RenderPass::set_stencil_reference`]. + */ + WGPUStencilOperation_Replace = 2, + /** + * Bitwise inverts stencil value. + */ + WGPUStencilOperation_Invert = 3, + /** + * Increments stencil value by one, clamping on overflow. + */ + WGPUStencilOperation_IncrementClamp = 4, + /** + * Decrements stencil value by one, clamping on underflow. + */ + WGPUStencilOperation_DecrementClamp = 5, + /** + * Increments stencil value by one, wrapping on overflow. + */ + WGPUStencilOperation_IncrementWrap = 6, + /** + * Decrements stencil value by one, wrapping on underflow. + */ + WGPUStencilOperation_DecrementWrap = 7, + /** + * Must be last for serialization purposes + */ + WGPUStencilOperation_Sentinel, +}; + +/** + * Operation to perform to the output attachment at the end of a renderpass. + */ +enum WGPUStoreOp { + /** + * Clear the render target. If you don't care about the contents of the target, this can be faster. + */ + WGPUStoreOp_Clear = 0, + /** + * Store the result of the renderpass. + */ + WGPUStoreOp_Store = 1, + /** + * Must be last for serialization purposes + */ + WGPUStoreOp_Sentinel, +}; + +/** + * Kind of data the texture holds. + */ +enum WGPUTextureAspect { + /** + * Depth, Stencil, and Color. + */ + WGPUTextureAspect_All, + /** + * Stencil. + */ + WGPUTextureAspect_StencilOnly, + /** + * Depth. + */ + WGPUTextureAspect_DepthOnly, + /** + * Must be last for serialization purposes + */ + WGPUTextureAspect_Sentinel, +}; + +/** + * Dimensionality of a texture. + */ +enum WGPUTextureDimension { + /** + * 1D texture + */ + WGPUTextureDimension_D1, + /** + * 2D texture + */ + WGPUTextureDimension_D2, + /** + * 3D texture + */ + WGPUTextureDimension_D3, + /** + * Must be last for serialization purposes + */ + WGPUTextureDimension_Sentinel, +}; + +/** + * Underlying texture data format. + * + * If there is a conversion in the format (such as srgb -> linear), The conversion listed is for + * loading from texture in a shader. When writing to the texture, the opposite conversion takes place. + */ +enum WGPUTextureFormat { + /** + * Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_R8Unorm = 0, + /** + * Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader. + */ + WGPUTextureFormat_R8Snorm = 1, + /** + * Red channel only. 8 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_R8Uint = 2, + /** + * Red channel only. 8 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_R8Sint = 3, + /** + * Red channel only. 16 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_R16Uint = 4, + /** + * Red channel only. 16 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_R16Sint = 5, + /** + * Red channel only. 16 bit float per channel. Float in shader. + */ + WGPUTextureFormat_R16Float = 6, + /** + * Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Rg8Unorm = 7, + /** + * Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader. + */ + WGPUTextureFormat_Rg8Snorm = 8, + /** + * Red and green channels. 8 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rg8Uint = 9, + /** + * Red and green channel s. 8 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rg8Sint = 10, + /** + * Red channel only. 32 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_R32Uint = 11, + /** + * Red channel only. 32 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_R32Sint = 12, + /** + * Red channel only. 32 bit float per channel. Float in shader. + */ + WGPUTextureFormat_R32Float = 13, + /** + * Red and green channels. 16 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rg16Uint = 14, + /** + * Red and green channels. 16 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rg16Sint = 15, + /** + * Red and green channels. 16 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rg16Float = 16, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Rgba8Unorm = 17, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. + */ + WGPUTextureFormat_Rgba8UnormSrgb = 18, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader. + */ + WGPUTextureFormat_Rgba8Snorm = 19, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rgba8Uint = 20, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rgba8Sint = 21, + /** + * Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Bgra8Unorm = 22, + /** + * Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. + */ + WGPUTextureFormat_Bgra8UnormSrgb = 23, + /** + * Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Rgb10a2Unorm = 24, + /** + * Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader. + */ + WGPUTextureFormat_Rg11b10Float = 25, + /** + * Red and green channels. 32 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rg32Uint = 26, + /** + * Red and green channels. 32 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rg32Sint = 27, + /** + * Red and green channels. 32 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rg32Float = 28, + /** + * Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rgba16Uint = 29, + /** + * Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rgba16Sint = 30, + /** + * Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rgba16Float = 31, + /** + * Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rgba32Uint = 32, + /** + * Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rgba32Sint = 33, + /** + * Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rgba32Float = 34, + /** + * Special depth format with 32 bit floating point depth. + */ + WGPUTextureFormat_Depth32Float = 35, + /** + * Special depth format with at least 24 bit integer depth. + */ + WGPUTextureFormat_Depth24Plus = 36, + /** + * Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil. + */ + WGPUTextureFormat_Depth24PlusStencil8 = 37, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. + * [0, 64] ([0, 1] for alpha) converted to/from float [0, 1] in shader. + * + * Also known as DXT1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc1RgbaUnorm = 38, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. + * Srgb-color [0, 64] ([0, 16] for alpha) converted to/from linear-color float [0, 1] in shader. + * + * Also known as DXT1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc1RgbaUnormSrgb = 39, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. + * [0, 64] ([0, 16] for alpha) converted to/from float [0, 1] in shader. + * + * Also known as DXT3. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc2RgbaUnorm = 40, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. + * Srgb-color [0, 64] ([0, 256] for alpha) converted to/from linear-color float [0, 1] in shader. + * + * Also known as DXT3. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc2RgbaUnormSrgb = 41, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. + * [0, 64] ([0, 256] for alpha) converted to/from float [0, 1] in shader. + * + * Also known as DXT5. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc3RgbaUnorm = 42, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. + * Srgb-color [0, 64] ([0, 256] for alpha) converted to/from linear-color float [0, 1] in shader. + * + * Also known as DXT5. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc3RgbaUnormSrgb = 43, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. + * [0, 256] converted to/from float [0, 1] in shader. + * + * Also known as RGTC1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc4RUnorm = 44, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. + * [-127, 127] converted to/from float [-1, 1] in shader. + * + * Also known as RGTC1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc4RSnorm = 45, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. + * [0, 256] converted to/from float [0, 1] in shader. + * + * Also known as RGTC2. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc5RgUnorm = 46, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. + * [-127, 127] converted to/from float [-1, 1] in shader. + * + * Also known as RGTC2. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc5RgSnorm = 47, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. + * + * Also known as BPTC (float). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc6hRgbUfloat = 48, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. + * + * Also known as BPTC (float). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc6hRgbSfloat = 49, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 8 bit integer RGBA. + * [0, 256] converted to/from float [0, 1] in shader. + * + * Also known as BPTC (unorm). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc7RgbaUnorm = 50, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 8 bit integer RGBA. + * Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. + * + * Also known as BPTC (unorm). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc7RgbaUnormSrgb = 51, + /** + * Must be last for serialization purposes + */ + WGPUTextureFormat_Sentinel, +}; + +/** + * Dimensions of a particular texture view. + */ +enum WGPUTextureViewDimension { + /** + * A one dimensional texture. `texture1D` in glsl shaders. + */ + WGPUTextureViewDimension_D1, + /** + * A two dimensional texture. `texture2D` in glsl shaders. + */ + WGPUTextureViewDimension_D2, + /** + * A two dimensional array texture. `texture2DArray` in glsl shaders. + */ + WGPUTextureViewDimension_D2Array, + /** + * A cubemap texture. `textureCube` in glsl shaders. + */ + WGPUTextureViewDimension_Cube, + /** + * A cubemap array texture. `textureCubeArray` in glsl shaders. + */ + WGPUTextureViewDimension_CubeArray, + /** + * A three dimensional texture. `texture3D` in glsl shaders. + */ + WGPUTextureViewDimension_D3, + /** + * Must be last for serialization purposes + */ + WGPUTextureViewDimension_Sentinel, +}; + +/** + * Vertex Format for a Vertex Attribute (input). + */ +enum WGPUVertexFormat { + /** + * Two unsigned bytes (u8). `uvec2` in shaders. + */ + WGPUVertexFormat_Uchar2 = 0, + /** + * Four unsigned bytes (u8). `uvec4` in shaders. + */ + WGPUVertexFormat_Uchar4 = 1, + /** + * Two signed bytes (i8). `ivec2` in shaders. + */ + WGPUVertexFormat_Char2 = 2, + /** + * Four signed bytes (i8). `ivec4` in shaders. + */ + WGPUVertexFormat_Char4 = 3, + /** + * Two unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Uchar2Norm = 4, + /** + * Four unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Uchar4Norm = 5, + /** + * Two signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Char2Norm = 6, + /** + * Four signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Char4Norm = 7, + /** + * Two unsigned shorts (u16). `uvec2` in shaders. + */ + WGPUVertexFormat_Ushort2 = 8, + /** + * Four unsigned shorts (u16). `uvec4` in shaders. + */ + WGPUVertexFormat_Ushort4 = 9, + /** + * Two signed shorts (i16). `ivec2` in shaders. + */ + WGPUVertexFormat_Short2 = 10, + /** + * Four signed shorts (i16). `ivec4` in shaders. + */ + WGPUVertexFormat_Short4 = 11, + /** + * Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Ushort2Norm = 12, + /** + * Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Ushort4Norm = 13, + /** + * Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Short2Norm = 14, + /** + * Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Short4Norm = 15, + /** + * Two half-precision floats (no Rust equiv). `vec2` in shaders. + */ + WGPUVertexFormat_Half2 = 16, + /** + * Four half-precision floats (no Rust equiv). `vec4` in shaders. + */ + WGPUVertexFormat_Half4 = 17, + /** + * One single-precision float (f32). `float` in shaders. + */ + WGPUVertexFormat_Float = 18, + /** + * Two single-precision floats (f32). `vec2` in shaders. + */ + WGPUVertexFormat_Float2 = 19, + /** + * Three single-precision floats (f32). `vec3` in shaders. + */ + WGPUVertexFormat_Float3 = 20, + /** + * Four single-precision floats (f32). `vec4` in shaders. + */ + WGPUVertexFormat_Float4 = 21, + /** + * One unsigned int (u32). `uint` in shaders. + */ + WGPUVertexFormat_Uint = 22, + /** + * Two unsigned ints (u32). `uvec2` in shaders. + */ + WGPUVertexFormat_Uint2 = 23, + /** + * Three unsigned ints (u32). `uvec3` in shaders. + */ + WGPUVertexFormat_Uint3 = 24, + /** + * Four unsigned ints (u32). `uvec4` in shaders. + */ + WGPUVertexFormat_Uint4 = 25, + /** + * One signed int (i32). `int` in shaders. + */ + WGPUVertexFormat_Int = 26, + /** + * Two signed ints (i32). `ivec2` in shaders. + */ + WGPUVertexFormat_Int2 = 27, + /** + * Three signed ints (i32). `ivec3` in shaders. + */ + WGPUVertexFormat_Int3 = 28, + /** + * Four signed ints (i32). `ivec4` in shaders. + */ + WGPUVertexFormat_Int4 = 29, + /** + * Must be last for serialization purposes + */ + WGPUVertexFormat_Sentinel, +}; + +/** + * The internal enum mirrored from `BufferUsage`. The values don't have to match! + */ +struct WGPUBufferUse; + +struct WGPUClient; + +struct WGPUComputePass; + +struct WGPUGlobal; + +/** + * Describes a pipeline layout. + * + * A `PipelineLayoutDescriptor` can be used to create a pipeline layout. + */ +struct WGPUPipelineLayoutDescriptor; + +struct WGPURenderBundleEncoder; + +struct WGPURenderPass; + +/** + * The internal enum mirrored from `TextureUsage`. The values don't have to match! + */ +struct WGPUTextureUse; + +struct WGPUInfrastructure { + struct WGPUClient *client; + const uint8_t *error; +}; + +typedef WGPUNonZeroU64 WGPUId_Adapter_Dummy; + +typedef WGPUId_Adapter_Dummy WGPUAdapterId; + +typedef WGPUNonZeroU64 WGPUId_Device_Dummy; + +typedef WGPUId_Device_Dummy WGPUDeviceId; + +typedef WGPUNonZeroU64 WGPUId_Buffer_Dummy; + +typedef WGPUId_Buffer_Dummy WGPUBufferId; + +typedef const char *WGPURawString; + +/** + * Integral type used for buffer offsets. + */ +typedef uint64_t WGPUBufferAddress; + +/** + * Different ways that you can use a buffer. + * + * The usages determine what kind of memory the buffer is allocated from and what + * actions the buffer can partake in. + */ +typedef uint32_t WGPUBufferUsage; +/** + * Allow a buffer to be mapped for reading using [`Buffer::map_async`] + [`Buffer::get_mapped_range`]. + * This does not include creating a buffer with [`BufferDescriptor::mapped_at_creation`] set. + * + * If [`Features::MAPPABLE_PRIMARY_BUFFERS`] isn't enabled, the only other usage a buffer + * may have is COPY_DST. + */ +#define WGPUBufferUsage_MAP_READ (uint32_t)1 +/** + * Allow a buffer to be mapped for writing using [`Buffer::map_async`] + [`Buffer::get_mapped_range_mut`]. + * This does not include creating a buffer with `mapped_at_creation` set. + * + * If [`Features::MAPPABLE_PRIMARY_BUFFERS`] feature isn't enabled, the only other usage a buffer + * may have is COPY_SRC. + */ +#define WGPUBufferUsage_MAP_WRITE (uint32_t)2 +/** + * Allow a buffer to be the source buffer for a [`CommandEncoder::copy_buffer_to_buffer`] or [`CommandEncoder::copy_buffer_to_texture`] + * operation. + */ +#define WGPUBufferUsage_COPY_SRC (uint32_t)4 +/** + * Allow a buffer to be the destination buffer for a [`CommandEncoder::copy_buffer_to_buffer`], [`CommandEncoder::copy_texture_to_buffer`], + * or [`Queue::write_buffer`] operation. + */ +#define WGPUBufferUsage_COPY_DST (uint32_t)8 +/** + * Allow a buffer to be the index buffer in a draw operation. + */ +#define WGPUBufferUsage_INDEX (uint32_t)16 +/** + * Allow a buffer to be the vertex buffer in a draw operation. + */ +#define WGPUBufferUsage_VERTEX (uint32_t)32 +/** + * Allow a buffer to be a [`BindingType::UniformBuffer`] inside a bind group. + */ +#define WGPUBufferUsage_UNIFORM (uint32_t)64 +/** + * Allow a buffer to be a [`BindingType::StorageBuffer`] inside a bind group. + */ +#define WGPUBufferUsage_STORAGE (uint32_t)128 +/** + * Allow a buffer to be the indirect buffer in an indirect draw call. + */ +#define WGPUBufferUsage_INDIRECT (uint32_t)256 + +/** + * Describes a [`Buffer`]. + */ +struct WGPUBufferDescriptor { + /** + * Debug label of a buffer. This will show up in graphics debuggers for easy identification. + */ + WGPURawString label; + /** + * Size of a buffer. + */ + WGPUBufferAddress size; + /** + * Usages of a buffer. If the buffer is used in any way that isn't specified here, the operation + * will panic. + */ + WGPUBufferUsage usage; + /** + * Allows a buffer to be mapped immediately after they are made. It does not have to be [`BufferUsage::MAP_READ`] or + * [`BufferUsage::MAP_WRITE`], all buffers are allowed to be mapped at creation. + */ + bool mapped_at_creation; +}; + +typedef WGPUNonZeroU64 WGPUId_Texture_Dummy; + +typedef WGPUId_Texture_Dummy WGPUTextureId; + +/** + * Extent of a texture related operation. + */ +struct WGPUExtent3d { + uint32_t width; + uint32_t height; + uint32_t depth; +}; + +/** + * Different ways that you can use a texture. + * + * The usages determine what kind of memory the texture is allocated from and what + * actions the texture can partake in. + */ +typedef uint32_t WGPUTextureUsage; +/** + * Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or + * [`CommandEncoder::copy_texture_to_texture`] operation. + */ +#define WGPUTextureUsage_COPY_SRC (uint32_t)1 +/** + * Allows a texture to be the destination in a [`CommandEncoder::copy_texture_to_buffer`], + * [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation. + */ +#define WGPUTextureUsage_COPY_DST (uint32_t)2 +/** + * Allows a texture to be a [`BindingType::SampledTexture`] in a bind group. + */ +#define WGPUTextureUsage_SAMPLED (uint32_t)4 +/** + * Allows a texture to be a [`BindingType::StorageTexture`] in a bind group. + */ +#define WGPUTextureUsage_STORAGE (uint32_t)8 +/** + * Allows a texture to be a output attachment of a renderpass. + */ +#define WGPUTextureUsage_OUTPUT_ATTACHMENT (uint32_t)16 + +/** + * Describes a [`Texture`]. + */ +struct WGPUTextureDescriptor { + /** + * Debug label of the texture. This will show up in graphics debuggers for easy identification. + */ + WGPURawString label; + /** + * Size of the texture. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the + * number of 2D textures in that array. + */ + struct WGPUExtent3d size; + /** + * Mip count of texture. For a texture with no extra mips, this must be 1. + */ + uint32_t mip_level_count; + /** + * Sample count of texture. If this is not 1, texture must have [`BindingType::SampledTexture::multisampled`] set to true. + */ + uint32_t sample_count; + /** + * Dimensions of the texture. + */ + enum WGPUTextureDimension dimension; + /** + * Format of the texture. + */ + enum WGPUTextureFormat format; + /** + * Allowed usages of the texture. If used in other ways, the operation will panic. + */ + WGPUTextureUsage usage; +}; + +typedef WGPUNonZeroU64 WGPUId_TextureView_Dummy; + +typedef WGPUId_TextureView_Dummy WGPUTextureViewId; + +struct WGPUTextureViewDescriptor { + WGPURawString label; + const enum WGPUTextureFormat *format; + const enum WGPUTextureViewDimension *dimension; + enum WGPUTextureAspect aspect; + uint32_t base_mip_level; + WGPUOption_NonZeroU32 level_count; + uint32_t base_array_layer; + WGPUOption_NonZeroU32 array_layer_count; +}; + +typedef WGPUNonZeroU64 WGPUId_Sampler_Dummy; + +typedef WGPUId_Sampler_Dummy WGPUSamplerId; + +struct WGPUSamplerDescriptor { + WGPURawString label; + enum WGPUAddressMode address_modes[3]; + enum WGPUFilterMode mag_filter; + enum WGPUFilterMode min_filter; + enum WGPUFilterMode mipmap_filter; + float lod_min_clamp; + float lod_max_clamp; + const enum WGPUCompareFunction *compare; + WGPUOption_NonZeroU8 anisotropy_clamp; +}; + +typedef WGPUNonZeroU64 WGPUId_CommandBuffer_Dummy; + +typedef WGPUId_CommandBuffer_Dummy WGPUCommandBufferId; + +typedef WGPUCommandBufferId WGPUCommandEncoderId; + +/** + * Describes a [`CommandEncoder`]. + */ +struct WGPUCommandEncoderDescriptor { + /** + * Debug label for the command encoder. This will show up in graphics debuggers for easy identification. + */ + WGPURawString label; +}; + +struct WGPUComputePassDescriptor { + uint32_t todo; +}; + +/** + * RGBA double precision color. + * + * This is not to be used as a generic color type, only for specific wgpu interfaces. + */ +struct WGPUColor { + double r; + double g; + double b; + double a; +}; +#define WGPUColor_TRANSPARENT (WGPUColor){ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 } +#define WGPUColor_BLACK (WGPUColor){ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 } +#define WGPUColor_WHITE (WGPUColor){ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } +#define WGPUColor_RED (WGPUColor){ .r = 1.0, .g = 0.0, .b = 0.0, .a = 1.0 } +#define WGPUColor_GREEN (WGPUColor){ .r = 0.0, .g = 1.0, .b = 0.0, .a = 1.0 } +#define WGPUColor_BLUE (WGPUColor){ .r = 0.0, .g = 0.0, .b = 1.0, .a = 1.0 } + +/** + * Describes an individual channel within a render pass, such as color, depth, or stencil. + */ +struct WGPUPassChannel_Color { + /** + * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it + * is the first renderpass rendering to a swap chain image. + */ + enum WGPULoadOp load_op; + /** + * Operation to perform to the output attachment at the end of a renderpass. + */ + enum WGPUStoreOp store_op; + /** + * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color. + */ + struct WGPUColor clear_value; + /** + * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment + * can be used inside the pass by other read-only usages. + */ + bool read_only; +}; + +/** + * Describes a color attachment to a render pass. + */ +struct WGPUColorAttachmentDescriptor { + /** + * The view to use as an attachment. + */ + WGPUTextureViewId attachment; + /** + * The view that will receive the resolved output if multisampling is used. + */ + WGPUOption_TextureViewId resolve_target; + /** + * What operations will be performed on this color attachment. + */ + struct WGPUPassChannel_Color channel; +}; + +/** + * Describes an individual channel within a render pass, such as color, depth, or stencil. + */ +struct WGPUPassChannel_f32 { + /** + * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it + * is the first renderpass rendering to a swap chain image. + */ + enum WGPULoadOp load_op; + /** + * Operation to perform to the output attachment at the end of a renderpass. + */ + enum WGPUStoreOp store_op; + /** + * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color. + */ + float clear_value; + /** + * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment + * can be used inside the pass by other read-only usages. + */ + bool read_only; +}; + +/** + * Describes an individual channel within a render pass, such as color, depth, or stencil. + */ +struct WGPUPassChannel_u32 { + /** + * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it + * is the first renderpass rendering to a swap chain image. + */ + enum WGPULoadOp load_op; + /** + * Operation to perform to the output attachment at the end of a renderpass. + */ + enum WGPUStoreOp store_op; + /** + * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color. + */ + uint32_t clear_value; + /** + * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment + * can be used inside the pass by other read-only usages. + */ + bool read_only; +}; + +/** + * Describes a depth/stencil attachment to a render pass. + */ +struct WGPUDepthStencilAttachmentDescriptor { + /** + * The view to use as an attachment. + */ + WGPUTextureViewId attachment; + /** + * What operations will be performed on the depth part of the attachment. + */ + struct WGPUPassChannel_f32 depth; + /** + * What operations will be performed on the stencil part of the attachment. + */ + struct WGPUPassChannel_u32 stencil; +}; + +struct WGPURenderPassDescriptor { + const struct WGPUColorAttachmentDescriptor *color_attachments; + uintptr_t color_attachments_length; + const struct WGPUDepthStencilAttachmentDescriptor *depth_stencil_attachment; +}; + +typedef WGPUNonZeroU64 WGPUId_BindGroupLayout_Dummy; + +typedef WGPUId_BindGroupLayout_Dummy WGPUBindGroupLayoutId; + +typedef WGPUNonZeroU64 WGPUId_PipelineLayout_Dummy; + +typedef WGPUId_PipelineLayout_Dummy WGPUPipelineLayoutId; + +typedef WGPUNonZeroU64 WGPUId_BindGroup_Dummy; + +typedef WGPUId_BindGroup_Dummy WGPUBindGroupId; + +typedef WGPUNonZeroU64 WGPUId_ShaderModule_Dummy; + +typedef WGPUId_ShaderModule_Dummy WGPUShaderModuleId; + +struct WGPUShaderModuleDescriptor { + const uint32_t *spirv_words; + uintptr_t spirv_words_length; + WGPURawString wgsl_chars; +}; + +typedef WGPUNonZeroU64 WGPUId_ComputePipeline_Dummy; + +typedef WGPUId_ComputePipeline_Dummy WGPUComputePipelineId; + +struct WGPUProgrammableStageDescriptor { + WGPUShaderModuleId module; + WGPURawString entry_point; +}; + +struct WGPUComputePipelineDescriptor { + WGPURawString label; + WGPUOption_PipelineLayoutId layout; + struct WGPUProgrammableStageDescriptor compute_stage; +}; + +typedef WGPUNonZeroU64 WGPUId_RenderPipeline_Dummy; + +typedef WGPUId_RenderPipeline_Dummy WGPURenderPipelineId; + +/** + * Describes the state of the rasterizer in a render pipeline. + */ +struct WGPURasterizationStateDescriptor { + enum WGPUFrontFace front_face; + enum WGPUCullMode cull_mode; + /** + * Controls the way each polygon is rasterized. Can be either `Fill` (default), `Line` or `Point` + * + * Setting this to something other than `Fill` requires `Features::NON_FILL_POLYGON_MODE` to be enabled. + */ + enum WGPUPolygonMode polygon_mode; + /** + * If enabled polygon depth is clamped to 0-1 range instead of being clipped. + * + * Requires `Features::DEPTH_CLAMPING` enabled. + */ + bool clamp_depth; + int32_t depth_bias; + float depth_bias_slope_scale; + float depth_bias_clamp; +}; + +/** + * Describes the blend state of a pipeline. + * + * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information. + */ +struct WGPUBlendDescriptor { + enum WGPUBlendFactor src_factor; + enum WGPUBlendFactor dst_factor; + enum WGPUBlendOperation operation; +}; + +/** + * Color write mask. Disabled color channels will not be written to. + */ +typedef uint32_t WGPUColorWrite; +/** + * Enable red channel writes + */ +#define WGPUColorWrite_RED (uint32_t)1 +/** + * Enable green channel writes + */ +#define WGPUColorWrite_GREEN (uint32_t)2 +/** + * Enable blue channel writes + */ +#define WGPUColorWrite_BLUE (uint32_t)4 +/** + * Enable alpha channel writes + */ +#define WGPUColorWrite_ALPHA (uint32_t)8 +/** + * Enable red, green, and blue channel writes + */ +#define WGPUColorWrite_COLOR (uint32_t)7 +/** + * Enable writes to all channels. + */ +#define WGPUColorWrite_ALL (uint32_t)15 + +/** + * Describes the color state of a render pipeline. + */ +struct WGPUColorStateDescriptor { + /** + * The [`TextureFormat`] of the image that this pipeline will render to. Must match the the format + * of the corresponding color attachment in [`CommandEncoder::begin_render_pass`]. + */ + enum WGPUTextureFormat format; + /** + * The alpha blending that is used for this pipeline. + */ + struct WGPUBlendDescriptor alpha_blend; + /** + * The color blending that is used for this pipeline. + */ + struct WGPUBlendDescriptor color_blend; + /** + * Mask which enables/disables writes to different color/alpha channel. + */ + WGPUColorWrite write_mask; +}; + +/** + * Describes stencil state in a render pipeline. + * + * If you are not using stencil state, set this to [`StencilStateFaceDescriptor::IGNORE`]. + */ +struct WGPUStencilStateFaceDescriptor { + /** + * Comparison function that determines if the fail_op or pass_op is used on the stencil buffer. + */ + enum WGPUCompareFunction compare; + /** + * Operation that is preformed when stencil test fails. + */ + enum WGPUStencilOperation fail_op; + /** + * Operation that is performed when depth test fails but stencil test succeeds. + */ + enum WGPUStencilOperation depth_fail_op; + /** + * Operation that is performed when stencil test success. + */ + enum WGPUStencilOperation pass_op; +}; + +struct WGPUStencilStateDescriptor { + /** + * Front face mode. + */ + struct WGPUStencilStateFaceDescriptor front; + /** + * Back face mode. + */ + struct WGPUStencilStateFaceDescriptor back; + /** + * Stencil values are AND'd with this mask when reading and writing from the stencil buffer. Only low 8 bits are used. + */ + uint32_t read_mask; + /** + * Stencil values are AND'd with this mask when writing to the stencil buffer. Only low 8 bits are used. + */ + uint32_t write_mask; +}; + +/** + * Describes the depth/stencil state in a render pipeline. + */ +struct WGPUDepthStencilStateDescriptor { + /** + * Format of the depth/stencil buffer, must be special depth format. Must match the the format + * of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`]. + */ + enum WGPUTextureFormat format; + /** + * If disabled, depth will not be written to. + */ + bool depth_write_enabled; + /** + * Comparison function used to compare depth values in the depth test. + */ + enum WGPUCompareFunction depth_compare; + struct WGPUStencilStateDescriptor stencil; +}; + +/** + * Integral type used for binding locations in shaders. + */ +typedef uint32_t WGPUShaderLocation; + +/** + * Vertex inputs (attributes) to shaders. + * + * Arrays of these can be made with the [`vertex_attr_array`] macro. Vertex attributes are assumed to be tightly packed. + */ +struct WGPUVertexAttributeDescriptor { + /** + * Byte offset of the start of the input + */ + WGPUBufferAddress offset; + /** + * Format of the input + */ + enum WGPUVertexFormat format; + /** + * Location for this input. Must match the location in the shader. + */ + WGPUShaderLocation shader_location; +}; + +struct WGPUVertexBufferDescriptor { + WGPUBufferAddress stride; + enum WGPUInputStepMode step_mode; + const struct WGPUVertexAttributeDescriptor *attributes; + uintptr_t attributes_length; +}; + +struct WGPUVertexStateDescriptor { + enum WGPUIndexFormat index_format; + const struct WGPUVertexBufferDescriptor *vertex_buffers; + uintptr_t vertex_buffers_length; +}; + +struct WGPURenderPipelineDescriptor { + WGPURawString label; + WGPUOption_PipelineLayoutId layout; + const struct WGPUProgrammableStageDescriptor *vertex_stage; + const struct WGPUProgrammableStageDescriptor *fragment_stage; + enum WGPUPrimitiveTopology primitive_topology; + const struct WGPURasterizationStateDescriptor *rasterization_state; + const struct WGPUColorStateDescriptor *color_states; + uintptr_t color_states_length; + const struct WGPUDepthStencilStateDescriptor *depth_stencil_state; + struct WGPUVertexStateDescriptor vertex_state; + uint32_t sample_count; + uint32_t sample_mask; + bool alpha_to_coverage_enabled; +}; + +typedef void *WGPUFactoryParam; + +typedef WGPUNonZeroU64 WGPUId_SwapChain_Dummy; + +typedef WGPUId_SwapChain_Dummy WGPUSwapChainId; + +typedef WGPUNonZeroU64 WGPUId_RenderBundle; + +typedef WGPUId_RenderBundle WGPURenderBundleId; + +typedef WGPUNonZeroU64 WGPUId_Surface; + +typedef WGPUId_Surface WGPUSurfaceId; + +struct WGPUIdentityRecyclerFactory { + WGPUFactoryParam param; + void (*free_adapter)(WGPUAdapterId, WGPUFactoryParam); + void (*free_device)(WGPUDeviceId, WGPUFactoryParam); + void (*free_swap_chain)(WGPUSwapChainId, WGPUFactoryParam); + void (*free_pipeline_layout)(WGPUPipelineLayoutId, WGPUFactoryParam); + void (*free_shader_module)(WGPUShaderModuleId, WGPUFactoryParam); + void (*free_bind_group_layout)(WGPUBindGroupLayoutId, WGPUFactoryParam); + void (*free_bind_group)(WGPUBindGroupId, WGPUFactoryParam); + void (*free_command_buffer)(WGPUCommandBufferId, WGPUFactoryParam); + void (*free_render_bundle)(WGPURenderBundleId, WGPUFactoryParam); + void (*free_render_pipeline)(WGPURenderPipelineId, WGPUFactoryParam); + void (*free_compute_pipeline)(WGPUComputePipelineId, WGPUFactoryParam); + void (*free_buffer)(WGPUBufferId, WGPUFactoryParam); + void (*free_texture)(WGPUTextureId, WGPUFactoryParam); + void (*free_texture_view)(WGPUTextureViewId, WGPUFactoryParam); + void (*free_sampler)(WGPUSamplerId, WGPUFactoryParam); + void (*free_surface)(WGPUSurfaceId, WGPUFactoryParam); +}; + +/** + * Options for requesting adapter. + */ +struct WGPURequestAdapterOptions_SurfaceId { + /** + * Power preference for the adapter. + */ + enum WGPUPowerPreference power_preference; + /** + * Surface that is required to be presentable with the requested adapter. This does not + * create the surface, only guarantees that the adapter can present to said surface. + */ + WGPUOption_SurfaceId compatible_surface; +}; + +typedef struct WGPURequestAdapterOptions_SurfaceId WGPURequestAdapterOptions; + +/** + * Features that are not guaranteed to be supported. + * + * These are either part of the webgpu standard, or are extension features supported by + * wgpu when targeting native. + * + * If you want to use a feature, you need to first verify that the adapter supports + * the feature. If the adapter does not support the feature, requesting a device with it enabled + * will panic. + */ +typedef uint64_t WGPUFeatures; +/** + * By default, polygon depth is clipped to 0-1 range. Anything outside of that range + * is rejected, and respective fragments are not touched. + * + * With this extension, we can force clamping of the polygon depth to 0-1. That allows + * shadow map occluders to be rendered into a tighter depth range. + * + * Supported platforms: + * - desktops + * - some mobile chips + * + * This is a web and native feature. + */ +#define WGPUFeatures_DEPTH_CLAMPING (uint64_t)1 +/** + * Enables BCn family of compressed textures. All BCn textures use 4x4 pixel blocks + * with 8 or 16 bytes per block. + * + * Compressed textures sacrifice some quality in exchange for signifigantly reduced + * bandwidth usage. + * + * Supported Platforms: + * - desktops + * + * This is a web and native feature. + */ +#define WGPUFeatures_TEXTURE_COMPRESSION_BC (uint64_t)2 +/** + * Webgpu only allows the MAP_READ and MAP_WRITE buffer usage to be matched with + * COPY_DST and COPY_SRC respectively. This removes this requirement. + * + * This is only beneficial on systems that share memory between CPU and GPU. If enabled + * on a system that doesn't, this can severely hinder performance. Only use if you understand + * the consequences. + * + * Supported platforms: + * - All + * + * This is a native only feature. + */ +#define WGPUFeatures_MAPPABLE_PRIMARY_BUFFERS (uint64_t)65536 +/** + * Allows the user to create uniform arrays of sampled textures in shaders: + * + * eg. `uniform texture2D textures[10]`. + * + * This capability allows them to exist and to be indexed by compile time constant + * values. + * + * Supported platforms: + * - DX12 + * - Metal (with MSL 2.0+ on macOS 10.13+) + * - Vulkan + * + * This is a native only feature. + */ +#define WGPUFeatures_SAMPLED_TEXTURE_BINDING_ARRAY (uint64_t)131072 +/** + * Allows shaders to index sampled texture arrays with dynamically uniform values: + * + * eg. `texture_array[uniform_value]` + * + * This capability means the hardware will also support SAMPLED_TEXTURE_BINDING_ARRAY. + * + * Supported platforms: + * - DX12 + * - Metal (with MSL 2.0+ on macOS 10.13+) + * - Vulkan's shaderSampledImageArrayDynamicIndexing feature + * + * This is a native only feature. + */ +#define WGPUFeatures_SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING (uint64_t)262144 +/** + * Allows shaders to index sampled texture arrays with dynamically non-uniform values: + * + * eg. `texture_array[vertex_data]` + * + * In order to use this capability, the corresponding GLSL extension must be enabled like so: + * + * `#extension GL_EXT_nonuniform_qualifier : require` + * + * and then used either as `nonuniformEXT` qualifier in variable declaration: + * + * eg. `layout(location = 0) nonuniformEXT flat in int vertex_data;` + * + * or as `nonuniformEXT` constructor: + * + * eg. `texture_array[nonuniformEXT(vertex_data)]` + * + * HLSL does not need any extension. + * + * This capability means the hardware will also support SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING + * and SAMPLED_TEXTURE_BINDING_ARRAY. + * + * Supported platforms: + * - DX12 + * - Metal (with MSL 2.0+ on macOS 10.13+) + * - Vulkan 1.2+ (or VK_EXT_descriptor_indexing)'s shaderSampledImageArrayNonUniformIndexing feature) + * + * This is a native only feature. + */ +#define WGPUFeatures_SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING (uint64_t)524288 +/** + * Allows the user to create unsized uniform arrays of bindings: + * + * eg. `uniform texture2D textures[]`. + * + * If this capability is supported, SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING is very likely + * to also be supported + * + * Supported platforms: + * - DX12 + * - Vulkan 1.2+ (or VK_EXT_descriptor_indexing)'s runtimeDescriptorArray feature + * + * This is a native only feature. + */ +#define WGPUFeatures_UNSIZED_BINDING_ARRAY (uint64_t)1048576 +/** + * Allows the user to call [`RenderPass::multi_draw_indirect`] and [`RenderPass::multi_draw_indexed_indirect`]. + * + * Allows multiple indirect calls to be dispatched from a single buffer. + * + * Supported platforms: + * - DX12 + * - Metal + * - Vulkan + * + * This is a native only feature. + */ +#define WGPUFeatures_MULTI_DRAW_INDIRECT (uint64_t)2097152 +/** + * Allows the user to call [`RenderPass::multi_draw_indirect_count`] and [`RenderPass::multi_draw_indexed_indirect_count`]. + * + * This allows the use of a buffer containing the actual number of draw calls. + * + * Supported platforms: + * - DX12 + * - Vulkan 1.2+ (or VK_KHR_draw_indirect_count) + * + * This is a native only feature. + */ +#define WGPUFeatures_MULTI_DRAW_INDIRECT_COUNT (uint64_t)4194304 +/** + * Allows the use of push constants: small, fast bits of memory that can be updated + * inside a [`RenderPass`]. + * + * Allows the user to call [`RenderPass::set_push_constants`], provide a non-empty array + * to [`PipelineLayoutDescriptor`], and provide a non-zero limit to [`Limits::max_push_constant_size`]. + * + * A block of push constants can be declared with `layout(push_constant) uniform Name {..}` in shaders. + * + * Supported platforms: + * - DX12 + * - Vulkan + * - Metal + * - DX11 (emulated with uniforms) + * - OpenGL (emulated with uniforms) + * + * This is a native only feature. + */ +#define WGPUFeatures_PUSH_CONSTANTS (uint64_t)8388608 +/** + * Allows the use of [`AddressMode::ClampToBorder`]. + * + * Supported platforms: + * - DX12 + * - Vulkan + * - Metal (macOS 10.12+ only) + * - DX11 + * - OpenGL + * + * This is a web and native feature. + */ +#define WGPUFeatures_ADDRESS_MODE_CLAMP_TO_BORDER (uint64_t)16777216 +/** + * Allows the user to set a non-fill polygon mode in [`RasterizationStateDescriptor::polygon_mode`] + * + * This allows drawing polygons/triangles as lines (wireframe) or points instead of filled + * + * Supported platforms: + * - DX12 + * - Vulkan + * + * This is a native only feature. + */ +#define WGPUFeatures_NON_FILL_POLYGON_MODE (uint64_t)33554432 +/** + * Features which are part of the upstream WebGPU standard. + */ +#define WGPUFeatures_ALL_WEBGPU (uint64_t)65535 +/** + * Features that are only available when targeting native (not web). + */ +#define WGPUFeatures_ALL_NATIVE (uint64_t)18446744073709486080ULL + +/** + * Represents the sets of limits an adapter/device supports. + * + * Limits "better" than the default must be supported by the adapter and requested when requesting + * a device. If limits "better" than the adapter supports are requested, requesting a device will panic. + * Once a device is requested, you may only use resources up to the limits requested _even_ if the + * adapter supports "better" limits. + * + * Requesting limits that are "better" than you need may cause performance to decrease because the + * implementation needs to support more than is needed. You should ideally only request exactly what + * you need. + * + * See also: https://gpuweb.github.io/gpuweb/#dictdef-gpulimits + */ +struct WGPULimits { + /** + * Amount of bind groups that can be attached to a pipeline at the same time. Defaults to 4. Higher is "better". + */ + uint32_t max_bind_groups; + /** + * Amount of uniform buffer bindings that can be dynamic in a single pipeline. Defaults to 8. Higher is "better". + */ + uint32_t max_dynamic_uniform_buffers_per_pipeline_layout; + /** + * Amount of storage buffer bindings that can be dynamic in a single pipeline. Defaults to 4. Higher is "better". + */ + uint32_t max_dynamic_storage_buffers_per_pipeline_layout; + /** + * Amount of sampled textures visible in a single shader stage. Defaults to 16. Higher is "better". + */ + uint32_t max_sampled_textures_per_shader_stage; + /** + * Amount of samplers visible in a single shader stage. Defaults to 16. Higher is "better". + */ + uint32_t max_samplers_per_shader_stage; + /** + * Amount of storage buffers visible in a single shader stage. Defaults to 4. Higher is "better". + */ + uint32_t max_storage_buffers_per_shader_stage; + /** + * Amount of storage textures visible in a single shader stage. Defaults to 4. Higher is "better". + */ + uint32_t max_storage_textures_per_shader_stage; + /** + * Amount of uniform buffers visible in a single shader stage. Defaults to 12. Higher is "better". + */ + uint32_t max_uniform_buffers_per_shader_stage; + /** + * Maximum size in bytes of a binding to a uniform buffer. Defaults to 16384. Higher is "better". + */ + uint32_t max_uniform_buffer_binding_size; + /** + * Amount of storage available for push constants in bytes. Defaults to 0. Higher is "better". + * Requesting more than 0 during device creation requires [`Features::PUSH_CONSTANTS`] to be enabled. + * + * Expect the size to be: + * - Vulkan: 128-256 bytes + * - DX12: 256 bytes + * - Metal: 4096 bytes + * - DX11 & OpenGL don't natively support push constants, and are emulated with uniforms, + * so this number is less useful. + */ + uint32_t max_push_constant_size; +}; + +/** + * Describes a [`Device`]. + */ +struct WGPUDeviceDescriptor { + /** + * Features that the device should support. If any feature is not supported by + * the adapter, creating a device will panic. + */ + WGPUFeatures features; + /** + * Limits that the device should support. If any limit is "better" than the limit exposed by + * the adapter, creating a device will panic. + */ + struct WGPULimits limits; + /** + * Switch shader validation on/off. This is a temporary field + * that will be removed once our validation logic is complete. + */ + bool shader_validation; +}; + +typedef void (*WGPUBufferMapCallback)(enum WGPUBufferMapAsyncStatus status, uint8_t *userdata); + +struct WGPUBufferMapOperation { + enum WGPUHostMap host; + WGPUBufferMapCallback callback; + uint8_t *user_data; +}; + +/** + * Describes a [`CommandBuffer`]. + */ +struct WGPUCommandBufferDescriptor { + WGPURawString label; +}; + +/** + * Origin of a copy to/from a texture. + */ +struct WGPUOrigin3d { + uint32_t x; + uint32_t y; + uint32_t z; +}; +#define WGPUOrigin3d_ZERO (WGPUOrigin3d){ .x = 0, .y = 0, .z = 0 } + +/** + * View of a texture which can be used to copy to/from a buffer/texture. + */ +struct WGPUTextureCopyView_TextureId { + /** + * The texture to be copied to/from. + */ + WGPUTextureId texture; + /** + * The target mip level of the texture. + */ + uint32_t mip_level; + /** + * The base texel of the texture in the selected `mip_level`. + */ + struct WGPUOrigin3d origin; +}; + +typedef struct WGPUTextureCopyView_TextureId WGPUTextureCopyView; + +/** + * Layout of a texture in a buffer's memory. + */ +struct WGPUTextureDataLayout { + /** + * Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. + * For non-compressed textures, this is 1. + */ + WGPUBufferAddress offset; + /** + * Bytes per "row" of the image. This represents one row of pixels in the x direction. Compressed + * textures include multiple rows of pixels in each "row". May be 0 for 1D texture copies. + * + * Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`] and [`CommandEncoder::copy_texture_to_buffer`]. + * [`Queue::write_texture`] does not have this requirement. + * + * Must be a multiple of the texture block size. For non-compressed textures, this is 1. + */ + uint32_t bytes_per_row; + /** + * Rows that make up a single "image". Each "image" is one layer in the z direction of a 3D image. May be larger + * than `copy_size.y`. + * + * May be 0 for 2D texture copies. + */ + uint32_t rows_per_image; +}; + +/** + * View of a buffer which can be used to copy to/from a texture. + */ +struct WGPUBufferCopyView_BufferId { + /** + * The buffer to be copied to/from. + */ + WGPUBufferId buffer; + /** + * The layout of the texture data in this buffer. + */ + struct WGPUTextureDataLayout layout; +}; + +typedef struct WGPUBufferCopyView_BufferId WGPUBufferCopyView; + +typedef WGPUDeviceId WGPUQueueId; + +/** + * Describes the shader stages that a binding will be visible from. + * + * These can be combined so something that is visible from both vertex and fragment shaders can be defined as: + * + * `ShaderStage::VERTEX | ShaderStage::FRAGMENT` + */ +typedef uint32_t WGPUShaderStage; +/** + * Binding is not visible from any shader stage. + */ +#define WGPUShaderStage_NONE (uint32_t)0 +/** + * Binding is visible from the vertex shader of a render pipeline. + */ +#define WGPUShaderStage_VERTEX (uint32_t)1 +/** + * Binding is visible from the fragment shader of a render pipeline. + */ +#define WGPUShaderStage_FRAGMENT (uint32_t)2 +/** + * Binding is visible from the compute shader of a compute pipeline. + */ +#define WGPUShaderStage_COMPUTE (uint32_t)4 + +typedef uint32_t WGPURawEnumOption_TextureViewDimension; + +typedef uint32_t WGPURawEnumOption_TextureComponentType; + +typedef uint32_t WGPURawEnumOption_TextureFormat; + +struct WGPUBindGroupLayoutEntry { + uint32_t binding; + WGPUShaderStage visibility; + enum WGPURawBindingType ty; + bool has_dynamic_offset; + WGPUOption_BufferSize min_binding_size; + WGPURawEnumOption_TextureViewDimension view_dimension; + WGPURawEnumOption_TextureComponentType texture_component_type; + bool multisampled; + WGPURawEnumOption_TextureFormat storage_texture_format; +}; + +struct WGPUBindGroupLayoutDescriptor { + WGPURawString label; + const struct WGPUBindGroupLayoutEntry *entries; + uintptr_t entries_length; +}; + +struct WGPUBindGroupEntry { + uint32_t binding; + WGPUOption_BufferId buffer; + WGPUBufferAddress offset; + WGPUOption_BufferSize size; + WGPUOption_SamplerId sampler; + WGPUOption_TextureViewId texture_view; +}; + +struct WGPUBindGroupDescriptor { + WGPURawString label; + WGPUBindGroupLayoutId layout; + const struct WGPUBindGroupEntry *entries; + uintptr_t entries_length; +}; + +/** + * Integral type used for dynamic bind group offsets. + */ +typedef uint32_t WGPUDynamicOffset; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +/** + * Bound uniform/storage buffer offsets must be aligned to this number. + */ +#define WGPUBIND_BUFFER_ALIGNMENT 256 + +/** + * Buffer to buffer copy offsets and sizes must be aligned to this number. + */ +#define WGPUCOPY_BUFFER_ALIGNMENT 4 + +/** + * Vertex buffer strides have to be aligned to this number. + */ +#define WGPUVERTEX_STRIDE_ALIGNMENT 4 + +WGPU_INLINE +struct WGPUInfrastructure wgpu_client_new(void) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe because improper use may lead to memory + * problems. For example, a double-free may occur if the function is called + * twice on the same raw pointer. + */ +WGPU_INLINE +void wgpu_client_delete(struct WGPUClient *aClient) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `id_length` elements. + */ +WGPU_INLINE +uintptr_t wgpu_client_make_adapter_ids(const struct WGPUClient *aClient, + WGPUAdapterId *aIds, + uintptr_t aIdLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_adapter_id(const struct WGPUClient *aClient, + WGPUAdapterId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUDeviceId wgpu_client_make_device_id(const struct WGPUClient *aClient, + WGPUAdapterId aAdapterId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_device_id(const struct WGPUClient *aClient, + WGPUDeviceId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUBufferId wgpu_client_make_buffer_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +WGPUBufferId wgpu_client_create_buffer(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUBufferDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_buffer_id(const struct WGPUClient *aClient, + WGPUBufferId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUTextureId wgpu_client_create_texture(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUTextureDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_texture_id(const struct WGPUClient *aClient, + WGPUTextureId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUTextureViewId wgpu_client_create_texture_view(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUTextureViewDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_texture_view_id(const struct WGPUClient *aClient, + WGPUTextureViewId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUSamplerId wgpu_client_create_sampler(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUSamplerDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_sampler_id(const struct WGPUClient *aClient, + WGPUSamplerId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUCommandEncoderId wgpu_client_create_command_encoder(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUCommandEncoderDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_encoder_id(const struct WGPUClient *aClient, + WGPUCommandEncoderId aId) +WGPU_FUNC; + +WGPU_INLINE +struct WGPUComputePass *wgpu_command_encoder_begin_compute_pass(WGPUCommandEncoderId aEncoderId, + const struct WGPUComputePassDescriptor *aDesc) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_finish(const struct WGPUComputePass *aPass, + WGPUByteBuf *aOutput) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_destroy(struct WGPUComputePass *aPass) +WGPU_FUNC; + +WGPU_INLINE +struct WGPURenderPass *wgpu_command_encoder_begin_render_pass(WGPUCommandEncoderId aEncoderId, + const struct WGPURenderPassDescriptor *aDesc) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_finish(const struct WGPURenderPass *aPass, + WGPUByteBuf *aOutput) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_destroy(struct WGPURenderPass *aPass) +WGPU_FUNC; + +WGPU_INLINE +WGPUBindGroupLayoutId wgpu_client_make_bind_group_layout_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_bind_group_layout_id(const struct WGPUClient *aClient, + WGPUBindGroupLayoutId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUPipelineLayoutId wgpu_client_make_pipeline_layout_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_pipeline_layout_id(const struct WGPUClient *aClient, + WGPUPipelineLayoutId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUBindGroupId wgpu_client_make_bind_group_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_bind_group_id(const struct WGPUClient *aClient, + WGPUBindGroupId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUShaderModuleId wgpu_client_create_shader_module(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUShaderModuleDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_shader_module_id(const struct WGPUClient *aClient, + WGPUShaderModuleId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUComputePipelineId wgpu_client_create_compute_pipeline(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUComputePipelineDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_compute_pipeline_id(const struct WGPUClient *aClient, + WGPUComputePipelineId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPURenderPipelineId wgpu_client_create_render_pipeline(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPURenderPipelineDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_render_pipeline_id(const struct WGPUClient *aClient, + WGPURenderPipelineId aId) +WGPU_FUNC; + +WGPU_INLINE +struct WGPUGlobal *wgpu_server_new(struct WGPUIdentityRecyclerFactory aFactory) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe because improper use may lead to memory + * problems. For example, a double-free may occur if the function is called + * twice on the same raw pointer. + */ +WGPU_INLINE +void wgpu_server_delete(struct WGPUGlobal *aGlobal) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_poll_all_devices(const struct WGPUGlobal *aGlobal, + bool aForceWait) +WGPU_FUNC; + +/** + * Request an adapter according to the specified options. + * Provide the list of IDs to pick from. + * + * Returns the index in this list, or -1 if unable to pick. + * + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `id_length` elements. + */ +WGPU_INLINE +int8_t wgpu_server_instance_request_adapter(const struct WGPUGlobal *aGlobal, + const WGPURequestAdapterOptions *aDesc, + const WGPUAdapterId *aIds, + uintptr_t aIdLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_adapter_request_device(const struct WGPUGlobal *aGlobal, + WGPUAdapterId aSelfId, + const struct WGPUDeviceDescriptor *aDesc, + WGPUDeviceId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_adapter_drop(const struct WGPUGlobal *aGlobal, + WGPUAdapterId aAdapterId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_drop(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_buffer(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUBufferDescriptor *aDesc, + WGPUBufferId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_buffer_map(const struct WGPUGlobal *aGlobal, + WGPUBufferId aBufferId, + WGPUBufferAddress aStart, + WGPUBufferAddress aSize, + struct WGPUBufferMapOperation aOperation) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `size` elements. + */ +WGPU_INLINE +uint8_t *wgpu_server_buffer_get_mapped_range(const struct WGPUGlobal *aGlobal, + WGPUBufferId aBufferId, + WGPUBufferAddress aStart, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_buffer_unmap(const struct WGPUGlobal *aGlobal, + WGPUBufferId aBufferId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_buffer_drop(const struct WGPUGlobal *aGlobal, + WGPUBufferId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_encoder(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUCommandEncoderDescriptor *aDesc, + WGPUCommandEncoderId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_finish(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const struct WGPUCommandBufferDescriptor *aDesc) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_drop(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `byte_length` elements. + */ +WGPU_INLINE +void wgpu_server_command_buffer_drop(const struct WGPUGlobal *aGlobal, + WGPUCommandBufferId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_buffer_to_buffer(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + WGPUBufferId aSourceId, + WGPUBufferAddress aSourceOffset, + WGPUBufferId aDestinationId, + WGPUBufferAddress aDestinationOffset, + WGPUBufferAddress aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_texture_to_buffer(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUTextureCopyView *aSource, + const WGPUBufferCopyView *aDestination, + const struct WGPUExtent3d *aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_buffer_to_texture(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUBufferCopyView *aSource, + const WGPUTextureCopyView *aDestination, + const struct WGPUExtent3d *aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_texture_to_texture(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUTextureCopyView *aSource, + const WGPUTextureCopyView *aDestination, + const struct WGPUExtent3d *aSize) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointers are + * valid for `color_attachments_length` and `command_length` elements, + * respectively. + */ +WGPU_INLINE +void wgpu_server_encode_compute_pass(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUByteBuf *aByteBuf) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointers are + * valid for `color_attachments_length` and `command_length` elements, + * respectively. + */ +WGPU_INLINE +void wgpu_server_encode_render_pass(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const struct WGPURenderPass *aPass) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `command_buffer_id_length` elements. + */ +WGPU_INLINE +void wgpu_server_queue_submit(const struct WGPUGlobal *aGlobal, + WGPUQueueId aSelfId, + const WGPUCommandBufferId *aCommandBufferIds, + uintptr_t aCommandBufferIdLength) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `data_length` elements. + */ +WGPU_INLINE +void wgpu_server_queue_write_buffer(const struct WGPUGlobal *aGlobal, + WGPUQueueId aSelfId, + WGPUBufferId aBufferId, + WGPUBufferAddress aBufferOffset, + const uint8_t *aData, + uintptr_t aDataLength) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `data_length` elements. + */ +WGPU_INLINE +void wgpu_server_queue_write_texture(const struct WGPUGlobal *aGlobal, + WGPUQueueId aSelfId, + const WGPUTextureCopyView *aDestination, + const uint8_t *aData, + uintptr_t aDataLength, + const struct WGPUTextureDataLayout *aLayout, + const struct WGPUExtent3d *aExtent) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `entries_length` elements. + */ +WGPU_INLINE +void wgpu_server_device_create_bind_group_layout(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUBindGroupLayoutDescriptor *aDesc, + WGPUBindGroupLayoutId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_bind_group_layout_drop(const struct WGPUGlobal *aGlobal, + WGPUBindGroupLayoutId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_pipeline_layout(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUPipelineLayoutDescriptor *aDesc, + WGPUPipelineLayoutId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_pipeline_layout_drop(const struct WGPUGlobal *aGlobal, + WGPUPipelineLayoutId aSelfId) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `entries_length` elements. + */ +WGPU_INLINE +void wgpu_server_device_create_bind_group(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUBindGroupDescriptor *aDesc, + WGPUBindGroupId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_bind_group_drop(const struct WGPUGlobal *aGlobal, + WGPUBindGroupId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_shader_module_drop(const struct WGPUGlobal *aGlobal, + WGPUShaderModuleId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_compute_pipeline_drop(const struct WGPUGlobal *aGlobal, + WGPUComputePipelineId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_render_pipeline_drop(const struct WGPUGlobal *aGlobal, + WGPURenderPipelineId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_texture(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUTextureDescriptor *aDesc, + WGPUTextureId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_texture_create_view(const struct WGPUGlobal *aGlobal, + WGPUTextureId aSelfId, + const struct WGPUTextureViewDescriptor *aDesc, + WGPUTextureViewId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_texture_drop(const struct WGPUGlobal *aGlobal, + WGPUTextureId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_texture_view_drop(const struct WGPUGlobal *aGlobal, + WGPUTextureViewId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_sampler(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUSamplerDescriptor *aDesc, + WGPUSamplerId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_sampler_drop(const struct WGPUGlobal *aGlobal, + WGPUSamplerId aSelfId) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `offset_length` elements. + */ +WGPU_INLINE +void wgpu_render_bundle_set_bind_group(struct WGPURenderBundleEncoder *aBundle, + uint32_t aIndex, + WGPUBindGroupId aBindGroupId, + const WGPUDynamicOffset *aOffsets, + uintptr_t aOffsetLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_pipeline(struct WGPURenderBundleEncoder *aBundle, + WGPURenderPipelineId aPipelineId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_index_buffer(struct WGPURenderBundleEncoder *aBundle, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_vertex_buffer(struct WGPURenderBundleEncoder *aBundle, + uint32_t aSlot, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_push_constants(struct WGPURenderBundleEncoder *aPass, + WGPUShaderStage aStages, + uint32_t aOffset, + uint32_t aSizeBytes, + const uint8_t *aData) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_draw(struct WGPURenderBundleEncoder *aBundle, + uint32_t aVertexCount, + uint32_t aInstanceCount, + uint32_t aFirstVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_draw_indexed(struct WGPURenderBundleEncoder *aBundle, + uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, + int32_t aBaseVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_draw_indirect(struct WGPURenderBundleEncoder *aBundle, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_bundle_indexed_indirect(struct WGPURenderBundleEncoder *aBundle, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_push_debug_group(struct WGPURenderBundleEncoder *aBundle, + WGPURawString aLabel) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_pop_debug_group(struct WGPURenderBundleEncoder *aBundle) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_insert_debug_marker(struct WGPURenderBundleEncoder *aBundle, + WGPURawString aLabel) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `offset_length` elements. + */ +WGPU_INLINE +void wgpu_compute_pass_set_bind_group(struct WGPUComputePass *aPass, + uint32_t aIndex, + WGPUBindGroupId aBindGroupId, + const WGPUDynamicOffset *aOffsets, + uintptr_t aOffsetLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_set_pipeline(struct WGPUComputePass *aPass, + WGPUComputePipelineId aPipelineId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_set_push_constant(struct WGPUComputePass *aPass, + uint32_t aOffset, + uint32_t aSizeBytes, + const uint8_t *aData) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_dispatch(struct WGPUComputePass *aPass, + uint32_t aGroupsX, + uint32_t aGroupsY, + uint32_t aGroupsZ) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_dispatch_indirect(struct WGPUComputePass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_push_debug_group(struct WGPUComputePass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_pop_debug_group(struct WGPUComputePass *aPass) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_insert_debug_marker(struct WGPUComputePass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `offset_length` elements. + */ +WGPU_INLINE +void wgpu_render_pass_set_bind_group(struct WGPURenderPass *aPass, + uint32_t aIndex, + WGPUBindGroupId aBindGroupId, + const WGPUDynamicOffset *aOffsets, + uintptr_t aOffsetLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_pipeline(struct WGPURenderPass *aPass, + WGPURenderPipelineId aPipelineId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_index_buffer(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_vertex_buffer(struct WGPURenderPass *aPass, + uint32_t aSlot, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_blend_color(struct WGPURenderPass *aPass, + const struct WGPUColor *aColor) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_stencil_reference(struct WGPURenderPass *aPass, + uint32_t aValue) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_viewport(struct WGPURenderPass *aPass, + float aX, + float aY, + float aW, + float aH, + float aDepthMin, + float aDepthMax) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_scissor_rect(struct WGPURenderPass *aPass, + uint32_t aX, + uint32_t aY, + uint32_t aW, + uint32_t aH) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_push_constants(struct WGPURenderPass *aPass, + WGPUShaderStage aStages, + uint32_t aOffset, + uint32_t aSizeBytes, + const uint8_t *aData) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw(struct WGPURenderPass *aPass, + uint32_t aVertexCount, + uint32_t aInstanceCount, + uint32_t aFirstVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw_indexed(struct WGPURenderPass *aPass, + uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, + int32_t aBaseVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw_indexed_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + uint32_t aCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indexed_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + uint32_t aCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indirect_count(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUBufferId aCountBufferId, + WGPUBufferAddress aCountBufferOffset, + uint32_t aMaxCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indexed_indirect_count(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUBufferId aCountBufferId, + WGPUBufferAddress aCountBufferOffset, + uint32_t aMaxCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_push_debug_group(struct WGPURenderPass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_pop_debug_group(struct WGPURenderPass *aPass) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_insert_debug_marker(struct WGPURenderPass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; 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