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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /dom/webgpu | |
parent | Initial commit. (diff) | |
download | firefox-upstream.tar.xz firefox-upstream.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
73 files changed, 8561 insertions, 0 deletions
diff --git a/dom/webgpu/Adapter.cpp b/dom/webgpu/Adapter.cpp new file mode 100644 index 0000000000..419890fb26 --- /dev/null +++ b/dom/webgpu/Adapter.cpp @@ -0,0 +1,51 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "Adapter.h" + +#include "Device.h" +#include "Instance.h" +#include "ipc/WebGPUChild.h" +#include "mozilla/dom/Promise.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Adapter, mParent, mBridge) +GPU_IMPL_JS_WRAP(Adapter) + +Adapter::Adapter(Instance* const aParent, RawId aId) + : ChildOf(aParent), mBridge(aParent->mBridge), mId(aId) {} + +Adapter::~Adapter() { Cleanup(); } + +void Adapter::Cleanup() { + if (mValid && mBridge && mBridge->IsOpen()) { + mValid = false; + mBridge->SendAdapterDestroy(mId); + } +} + +already_AddRefed<dom::Promise> Adapter::RequestDevice( + const dom::GPUDeviceDescriptor& aDesc, ErrorResult& aRv) { + RefPtr<dom::Promise> promise = dom::Promise::Create(GetParentObject(), aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + + Maybe<RawId> id = mBridge->AdapterRequestDevice(mId, aDesc); + if (id.isSome()) { + RefPtr<Device> device = new Device(this, id.value()); + promise->MaybeResolve(device); + } else { + promise->MaybeRejectWithNotSupportedError("Unable to instanciate a Device"); + } + + return promise.forget(); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Adapter.h b/dom/webgpu/Adapter.h new file mode 100644 index 0000000000..9deb48ae84 --- /dev/null +++ b/dom/webgpu/Adapter.h @@ -0,0 +1,54 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_Adapter_H_ +#define GPU_Adapter_H_ + +#include "mozilla/AlreadyAddRefed.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "nsString.h" +#include "ObjectModel.h" + +namespace mozilla { +class ErrorResult; +namespace dom { +class Promise; +struct GPUDeviceDescriptor; +struct GPUExtensions; +struct GPUFeatures; +} // namespace dom + +namespace webgpu { +class Device; +class Instance; +class WebGPUChild; + +class Adapter final : public ObjectBase, public ChildOf<Instance> { + public: + GPU_DECL_CYCLE_COLLECTION(Adapter) + GPU_DECL_JS_WRAP(Adapter) + + RefPtr<WebGPUChild> mBridge; + + private: + Adapter() = delete; + ~Adapter(); + void Cleanup(); + + const RawId mId; + const nsString mName; + + public: + explicit Adapter(Instance* const aParent, RawId aId); + void GetName(nsString& out) const { out = mName; } + + already_AddRefed<dom::Promise> RequestDevice( + const dom::GPUDeviceDescriptor& aDesc, ErrorResult& aRv); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_Adapter_H_ diff --git a/dom/webgpu/BindGroup.cpp b/dom/webgpu/BindGroup.cpp new file mode 100644 index 0000000000..e85ed58d26 --- /dev/null +++ b/dom/webgpu/BindGroup.cpp @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "BindGroup.h" +#include "ipc/WebGPUChild.h" + +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(BindGroup, mParent) +GPU_IMPL_JS_WRAP(BindGroup) + +BindGroup::BindGroup(Device* const aParent, RawId aId) + : ChildOf(aParent), mId(aId) {} + +BindGroup::~BindGroup() { Cleanup(); } + +void BindGroup::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendBindGroupDestroy(mId); + } + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/BindGroup.h b/dom/webgpu/BindGroup.h new file mode 100644 index 0000000000..8ebc2f3754 --- /dev/null +++ b/dom/webgpu/BindGroup.h @@ -0,0 +1,35 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_BindGroup_H_ +#define GPU_BindGroup_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" + +namespace mozilla { +namespace webgpu { + +class Device; + +class BindGroup final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(BindGroup) + GPU_DECL_JS_WRAP(BindGroup) + + BindGroup(Device* const aParent, RawId aId); + + const RawId mId; + + private: + ~BindGroup(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_BindGroup_H_ diff --git a/dom/webgpu/BindGroupLayout.cpp b/dom/webgpu/BindGroupLayout.cpp new file mode 100644 index 0000000000..1501b358ed --- /dev/null +++ b/dom/webgpu/BindGroupLayout.cpp @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "BindGroupLayout.h" +#include "ipc/WebGPUChild.h" + +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(BindGroupLayout, mParent) +GPU_IMPL_JS_WRAP(BindGroupLayout) + +BindGroupLayout::BindGroupLayout(Device* const aParent, RawId aId) + : ChildOf(aParent), mId(aId) {} + +BindGroupLayout::~BindGroupLayout() { Cleanup(); } + +void BindGroupLayout::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendBindGroupLayoutDestroy(mId); + } + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/BindGroupLayout.h b/dom/webgpu/BindGroupLayout.h new file mode 100644 index 0000000000..c9d2e2e52b --- /dev/null +++ b/dom/webgpu/BindGroupLayout.h @@ -0,0 +1,35 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_BindGroupLayout_H_ +#define GPU_BindGroupLayout_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" + +namespace mozilla { +namespace webgpu { + +class Device; + +class BindGroupLayout final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(BindGroupLayout) + GPU_DECL_JS_WRAP(BindGroupLayout) + + BindGroupLayout(Device* const aParent, RawId aId); + + const RawId mId; + + private: + ~BindGroupLayout(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_BindGroupLayout_H_ diff --git a/dom/webgpu/Buffer.cpp b/dom/webgpu/Buffer.cpp new file mode 100644 index 0000000000..7ccb5e88c2 --- /dev/null +++ b/dom/webgpu/Buffer.cpp @@ -0,0 +1,169 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "Buffer.h" + +#include "mozilla/dom/Promise.h" +#include "mozilla/dom/ScriptSettings.h" +#include "mozilla/HoldDropJSObjects.h" +#include "mozilla/ipc/Shmem.h" +#include "ipc/WebGPUChild.h" +#include "js/RootingAPI.h" +#include "nsContentUtils.h" +#include "nsWrapperCache.h" +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_JS_WRAP(Buffer) + +NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(Buffer, AddRef) +NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(Buffer, Release) +NS_IMPL_CYCLE_COLLECTION_CLASS(Buffer) +NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(Buffer) + tmp->Cleanup(); + NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent) + NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER +NS_IMPL_CYCLE_COLLECTION_UNLINK_END +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(Buffer) + NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent) +NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END +NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(Buffer) + NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER + if (tmp->mMapped) { + for (uint32_t i = 0; i < tmp->mMapped->mArrayBuffers.Length(); ++i) { + NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK( + mMapped->mArrayBuffers[i]) + } + } +NS_IMPL_CYCLE_COLLECTION_TRACE_END + +Buffer::Buffer(Device* const aParent, RawId aId, BufferAddress aSize) + : ChildOf(aParent), mId(aId), mSize(aSize) { + mozilla::HoldJSObjects(this); +} + +Buffer::~Buffer() { + Cleanup(); + mozilla::DropJSObjects(this); +} + +void Buffer::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendBufferDestroy(mId); + } + if (bridge && mMapped) { + bridge->DeallocShmem(mMapped->mShmem); + } + } +} + +void Buffer::SetMapped(ipc::Shmem&& aShmem, bool aWritable) { + MOZ_ASSERT(!mMapped); + mMapped.emplace(); + mMapped->mShmem = std::move(aShmem); + mMapped->mWritable = aWritable; +} + +already_AddRefed<dom::Promise> Buffer::MapAsync( + uint32_t aMode, uint64_t aOffset, const dom::Optional<uint64_t>& aSize, + ErrorResult& aRv) { + RefPtr<dom::Promise> promise = dom::Promise::Create(GetParentObject(), aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + if (mMapped) { + aRv.ThrowInvalidStateError("Unable to map a buffer that is already mapped"); + return nullptr; + } + // Initialize with a dummy shmem, it will become real after the promise is + // resolved. + SetMapped(ipc::Shmem(), aMode == dom::GPUMapMode_Binding::WRITE); + + const auto checked = aSize.WasPassed() ? CheckedInt<size_t>(aSize.Value()) + : CheckedInt<size_t>(mSize) - aOffset; + if (!checked.isValid()) { + aRv.ThrowRangeError("Mapped size is too large"); + return nullptr; + } + + const auto& size = checked.value(); + RefPtr<Buffer> self(this); + + auto mappingPromise = mParent->MapBufferAsync(mId, aMode, aOffset, size, aRv); + if (!mappingPromise) { + return nullptr; + } + + mappingPromise->Then( + GetMainThreadSerialEventTarget(), __func__, + [promise, self](ipc::Shmem&& aShmem) { + self->mMapped->mShmem = std::move(aShmem); + promise->MaybeResolve(0); + }, + [promise](const ipc::ResponseRejectReason&) { + promise->MaybeRejectWithAbortError("Internal communication error!"); + }); + + return promise.forget(); +} + +void Buffer::GetMappedRange(JSContext* aCx, uint64_t aOffset, + const dom::Optional<uint64_t>& aSize, + JS::Rooted<JSObject*>* aObject, ErrorResult& aRv) { + const auto checkedOffset = CheckedInt<size_t>(aOffset); + const auto checkedSize = aSize.WasPassed() + ? CheckedInt<size_t>(aSize.Value()) + : CheckedInt<size_t>(mSize) - aOffset; + if (!checkedOffset.isValid() || !checkedSize.isValid()) { + aRv.ThrowRangeError("Invalid mapped range"); + return; + } + if (!mMapped || !mMapped->IsReady()) { + aRv.ThrowInvalidStateError("Buffer is not mapped"); + return; + } + + auto* const arrayBuffer = mParent->CreateExternalArrayBuffer( + aCx, checkedOffset.value(), checkedSize.value(), mMapped->mShmem); + if (!arrayBuffer) { + aRv.NoteJSContextException(aCx); + return; + } + + aObject->set(arrayBuffer); + mMapped->mArrayBuffers.AppendElement(*aObject); +} + +void Buffer::Unmap(JSContext* aCx, ErrorResult& aRv) { + if (!mMapped) { + return; + } + + for (const auto& arrayBuffer : mMapped->mArrayBuffers) { + JS::Rooted<JSObject*> rooted(aCx, arrayBuffer); + bool ok = JS::DetachArrayBuffer(aCx, rooted); + if (!ok) { + aRv.NoteJSContextException(aCx); + return; + } + }; + + mParent->UnmapBuffer(mId, std::move(mMapped->mShmem), mMapped->mWritable); + mMapped.reset(); +} + +void Buffer::Destroy() { + // TODO: we don't have to implement it right now, but it's used by the + // examples +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Buffer.h b/dom/webgpu/Buffer.h new file mode 100644 index 0000000000..4b7537cc6d --- /dev/null +++ b/dom/webgpu/Buffer.h @@ -0,0 +1,71 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_BUFFER_H_ +#define GPU_BUFFER_H_ + +#include "js/RootingAPI.h" +#include "mozilla/dom/Nullable.h" +#include "mozilla/ipc/Shmem.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace ipc { +class Shmem; +} // namespace ipc +namespace webgpu { + +class Device; + +struct MappedInfo { + ipc::Shmem mShmem; + // True if mapping is requested for writing. + bool mWritable = false; + // Populated by `GetMappedRange`. + nsTArray<JS::Heap<JSObject*>> mArrayBuffers; + + MappedInfo() = default; + MappedInfo(const MappedInfo&) = delete; + bool IsReady() const { return mShmem.IsReadable(); } +}; + +class Buffer final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(Buffer) + GPU_DECL_JS_WRAP(Buffer) + + Buffer(Device* const aParent, RawId aId, BufferAddress aSize); + void SetMapped(ipc::Shmem&& aShmem, bool aWritable); + + const RawId mId; + + private: + virtual ~Buffer(); + void Cleanup(); + + // Note: we can't map a buffer with the size that don't fit into `size_t` + // (which may be smaller than `BufferAddress`), but general not all buffers + // are mapped. + const BufferAddress mSize; + nsString mLabel; + // Information about the currently active mapping. + Maybe<MappedInfo> mMapped; + + public: + already_AddRefed<dom::Promise> MapAsync(uint32_t aMode, uint64_t aOffset, + const dom::Optional<uint64_t>& aSize, + ErrorResult& aRv); + void GetMappedRange(JSContext* aCx, uint64_t aOffset, + const dom::Optional<uint64_t>& aSize, + JS::Rooted<JSObject*>* aObject, ErrorResult& aRv); + void Unmap(JSContext* aCx, ErrorResult& aRv); + void Destroy(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_BUFFER_H_ diff --git a/dom/webgpu/CanvasContext.cpp b/dom/webgpu/CanvasContext.cpp new file mode 100644 index 0000000000..a7a8b8ed9b --- /dev/null +++ b/dom/webgpu/CanvasContext.cpp @@ -0,0 +1,125 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "CanvasContext.h" +#include "SwapChain.h" +#include "nsDisplayList.h" +#include "LayerUserData.h" +#include "mozilla/dom/HTMLCanvasElement.h" +#include "mozilla/layers/CompositorManagerChild.h" +#include "mozilla/layers/RenderRootStateManager.h" +#include "mozilla/layers/WebRenderBridgeChild.h" +#include "ipc/WebGPUChild.h" + +namespace mozilla { +namespace webgpu { + +NS_IMPL_CYCLE_COLLECTING_ADDREF(CanvasContext) +NS_IMPL_CYCLE_COLLECTING_RELEASE(CanvasContext) + +GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(CanvasContext, mSwapChain, + mCanvasElement, mOffscreenCanvas) + +NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(CanvasContext) + NS_WRAPPERCACHE_INTERFACE_MAP_ENTRY + NS_INTERFACE_MAP_ENTRY(nsICanvasRenderingContextInternal) + NS_INTERFACE_MAP_ENTRY(nsISupports) +NS_INTERFACE_MAP_END + +CanvasContext::CanvasContext() + : mExternalImageId(layers::CompositorManagerChild::GetInstance() + ->GetNextExternalImageId()) {} + +CanvasContext::~CanvasContext() { + Cleanup(); + RemovePostRefreshObserver(); +} + +void CanvasContext::Cleanup() { + if (mSwapChain) { + mSwapChain->Destroy(mExternalImageId); + mSwapChain = nullptr; + } + if (mRenderRootStateManager && mImageKey) { + mRenderRootStateManager->AddImageKeyForDiscard(mImageKey.value()); + mRenderRootStateManager = nullptr; + mImageKey.reset(); + } +} + +JSObject* CanvasContext::WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) { + return dom::GPUCanvasContext_Binding::Wrap(aCx, this, aGivenProto); +} + +already_AddRefed<layers::Layer> CanvasContext::GetCanvasLayer( + nsDisplayListBuilder* aBuilder, layers::Layer* aOldLayer, + layers::LayerManager* aManager) { + return nullptr; +} + +bool CanvasContext::UpdateWebRenderCanvasData( + nsDisplayListBuilder* aBuilder, WebRenderCanvasData* aCanvasData) { + return true; +} + +RefPtr<SwapChain> CanvasContext::ConfigureSwapChain( + const dom::GPUSwapChainDescriptor& aDesc, ErrorResult& aRv) { + Cleanup(); + + gfx::SurfaceFormat format; + switch (aDesc.mFormat) { + case dom::GPUTextureFormat::Rgba8unorm: + format = gfx::SurfaceFormat::R8G8B8A8; + break; + case dom::GPUTextureFormat::Bgra8unorm: + format = gfx::SurfaceFormat::B8G8R8A8; + break; + default: + aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR); + return nullptr; + } + + dom::GPUExtent3DDict extent; + extent.mWidth = mWidth; + extent.mHeight = mHeight; + extent.mDepth = 1; + mSwapChain = new SwapChain(aDesc, extent, mExternalImageId, format); + + // Force a new frame to be built, which will execute the + // `CanvasContextType::WebGPU` switch case in `CreateWebRenderCommands` and + // populate the WR user data. + mCanvasElement->InvalidateCanvas(); + + mSwapChain->GetCurrentTexture()->mTargetCanvasElement = mCanvasElement; + return mSwapChain; +} + +Maybe<wr::ImageKey> CanvasContext::GetImageKey() const { return mImageKey; } + +wr::ImageKey CanvasContext::CreateImageKey( + layers::RenderRootStateManager* aManager) { + const auto key = aManager->WrBridge()->GetNextImageKey(); + mRenderRootStateManager = aManager; + mImageKey = Some(key); + return key; +} + +bool CanvasContext::UpdateWebRenderLocalCanvasData( + layers::WebRenderLocalCanvasData* aCanvasData) { + if (!mSwapChain || !mSwapChain->GetGpuBridge()) { + return false; + } + + aCanvasData->mGpuBridge = mSwapChain->GetGpuBridge(); + aCanvasData->mGpuTextureId = mSwapChain->GetCurrentTexture()->mId; + aCanvasData->mExternalImageId = mExternalImageId; + aCanvasData->mFormat = mSwapChain->mFormat; + return true; +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/CanvasContext.h b/dom/webgpu/CanvasContext.h new file mode 100644 index 0000000000..86f3b46c82 --- /dev/null +++ b/dom/webgpu/CanvasContext.h @@ -0,0 +1,114 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_CanvasContext_H_ +#define GPU_CanvasContext_H_ + +#include "nsICanvasRenderingContextInternal.h" +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "SwapChain.h" +#include "mozilla/webrender/WebRenderAPI.h" + +namespace mozilla { +namespace dom { +class Promise; +} // namespace dom +namespace layers { +class WebRenderLocalCanvasData; +}; +namespace webgpu { +class Device; +class SwapChain; +class Texture; + +class CanvasContext final : public nsICanvasRenderingContextInternal, + public nsWrapperCache { + private: + virtual ~CanvasContext(); + void Cleanup(); + + public: + // nsISupports interface + CC + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(CanvasContext) + + CanvasContext(); + + JSObject* WrapObject(JSContext* aCx, + JS::Handle<JSObject*> aGivenProto) override; + + void RemoveSwapChain(); + + Maybe<wr::ImageKey> GetImageKey() const; + wr::ImageKey CreateImageKey(layers::RenderRootStateManager* aManager); + bool UpdateWebRenderLocalCanvasData( + layers::WebRenderLocalCanvasData* aCanvasData); + + const wr::ExternalImageId mExternalImageId; + + public: // nsICanvasRenderingContextInternal + int32_t GetWidth() override { return mWidth; } + int32_t GetHeight() override { return mHeight; } + + NS_IMETHOD SetDimensions(int32_t aWidth, int32_t aHeight) override { + mWidth = aWidth; + mHeight = aHeight; + return NS_OK; + } + NS_IMETHOD InitializeWithDrawTarget( + nsIDocShell* aShell, NotNull<gfx::DrawTarget*> aTarget) override { + return NS_OK; + } + + mozilla::UniquePtr<uint8_t[]> GetImageBuffer(int32_t* aFormat) override { + MOZ_CRASH("todo"); + } + NS_IMETHOD GetInputStream(const char* aMimeType, + const nsAString& aEncoderOptions, + nsIInputStream** aStream) override { + *aStream = nullptr; + return NS_OK; + } + + already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot( + gfxAlphaType* aOutAlphaType) override { + return nullptr; + } + + void SetOpaqueValueFromOpaqueAttr(bool aOpaqueAttrValue) override {} + bool GetIsOpaque() override { return true; } + NS_IMETHOD Reset() override { return NS_OK; } + already_AddRefed<Layer> GetCanvasLayer(nsDisplayListBuilder* aBuilder, + Layer* aOldLayer, + LayerManager* aManager) override; + bool UpdateWebRenderCanvasData(nsDisplayListBuilder* aBuilder, + WebRenderCanvasData* aCanvasData) override; + void MarkContextClean() override {} + + NS_IMETHOD Redraw(const gfxRect& aDirty) override { return NS_OK; } + NS_IMETHOD SetIsIPC(bool aIsIPC) override { return NS_OK; } + + void DidRefresh() override {} + + void MarkContextCleanForFrameCapture() override {} + bool IsContextCleanForFrameCapture() override { return false; } + + public: + RefPtr<SwapChain> ConfigureSwapChain(const dom::GPUSwapChainDescriptor& aDesc, + ErrorResult& aRv); + + private: + uint32_t mWidth = 0, mHeight = 0; + + RefPtr<SwapChain> mSwapChain; + RefPtr<layers::RenderRootStateManager> mRenderRootStateManager; + Maybe<wr::ImageKey> mImageKey; +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_CanvasContext_H_ diff --git a/dom/webgpu/CommandBuffer.cpp b/dom/webgpu/CommandBuffer.cpp new file mode 100644 index 0000000000..d6ea033f73 --- /dev/null +++ b/dom/webgpu/CommandBuffer.cpp @@ -0,0 +1,52 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "CommandBuffer.h" +#include "ipc/WebGPUChild.h" + +#include "mozilla/dom/HTMLCanvasElement.h" +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(CommandBuffer, mParent) +GPU_IMPL_JS_WRAP(CommandBuffer) + +CommandBuffer::CommandBuffer( + Device* const aParent, RawId aId, + const WeakPtr<dom::HTMLCanvasElement>& aTargetCanvasElement) + : ChildOf(aParent), mId(aId), mTargetCanvasElement(aTargetCanvasElement) { + if (!aId) { + mValid = false; + } +} + +CommandBuffer::~CommandBuffer() { Cleanup(); } + +void CommandBuffer::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendCommandBufferDestroy(mId); + } + } +} + +Maybe<RawId> CommandBuffer::Commit() { + if (!mValid) { + return Nothing(); + } + mValid = false; + if (mTargetCanvasElement) { + mTargetCanvasElement->InvalidateCanvasContent(nullptr); + } + return Some(mId); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/CommandBuffer.h b/dom/webgpu/CommandBuffer.h new file mode 100644 index 0000000000..e0748c29fd --- /dev/null +++ b/dom/webgpu/CommandBuffer.h @@ -0,0 +1,43 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_CommandBuffer_H_ +#define GPU_CommandBuffer_H_ + +#include "mozilla/WeakPtr.h" +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +class HTMLCanvasElement; +} // namespace dom +namespace webgpu { + +class Device; + +class CommandBuffer final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(CommandBuffer) + GPU_DECL_JS_WRAP(CommandBuffer) + + CommandBuffer(Device* const aParent, RawId aId, + const WeakPtr<dom::HTMLCanvasElement>& aTargetCanvasElement); + + Maybe<RawId> Commit(); + + private: + CommandBuffer() = delete; + ~CommandBuffer(); + void Cleanup(); + + const RawId mId; + const WeakPtr<dom::HTMLCanvasElement> mTargetCanvasElement; +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_CommandBuffer_H_ diff --git a/dom/webgpu/CommandEncoder.cpp b/dom/webgpu/CommandEncoder.cpp new file mode 100644 index 0000000000..c10e80580d --- /dev/null +++ b/dom/webgpu/CommandEncoder.cpp @@ -0,0 +1,220 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "CommandEncoder.h" + +#include "CommandBuffer.h" +#include "Buffer.h" +#include "ComputePassEncoder.h" +#include "Device.h" +#include "RenderPassEncoder.h" +#include "mozilla/dom/HTMLCanvasElement.h" +#include "mozilla/webgpu/ffi/wgpu.h" +#include "ipc/WebGPUChild.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(CommandEncoder, mParent, mBridge) +GPU_IMPL_JS_WRAP(CommandEncoder) + +void CommandEncoder::ConvertTextureDataLayoutToFFI( + const dom::GPUTextureDataLayout& aLayout, + ffi::WGPUTextureDataLayout* aLayoutFFI) { + *aLayoutFFI = {}; + aLayoutFFI->offset = aLayout.mOffset; + aLayoutFFI->bytes_per_row = aLayout.mBytesPerRow; + aLayoutFFI->rows_per_image = aLayout.mRowsPerImage; +} + +void CommandEncoder::ConvertTextureCopyViewToFFI( + const dom::GPUTextureCopyView& aView, ffi::WGPUTextureCopyView* aViewFFI) { + *aViewFFI = {}; + aViewFFI->texture = aView.mTexture->mId; + aViewFFI->mip_level = aView.mMipLevel; + if (aView.mOrigin.WasPassed()) { + const auto& origin = aView.mOrigin.Value(); + if (origin.IsRangeEnforcedUnsignedLongSequence()) { + const auto& seq = origin.GetAsRangeEnforcedUnsignedLongSequence(); + aViewFFI->origin.x = seq.Length() > 0 ? seq[0] : 0; + aViewFFI->origin.y = seq.Length() > 1 ? seq[1] : 0; + aViewFFI->origin.z = seq.Length() > 2 ? seq[2] : 0; + } else if (origin.IsGPUOrigin3DDict()) { + const auto& dict = origin.GetAsGPUOrigin3DDict(); + aViewFFI->origin.x = dict.mX; + aViewFFI->origin.y = dict.mY; + aViewFFI->origin.z = dict.mZ; + } else { + MOZ_CRASH("Unexpected origin type"); + } + } +} + +void CommandEncoder::ConvertExtent3DToFFI(const dom::GPUExtent3D& aExtent, + ffi::WGPUExtent3d* aExtentFFI) { + *aExtentFFI = {}; + if (aExtent.IsRangeEnforcedUnsignedLongSequence()) { + const auto& seq = aExtent.GetAsRangeEnforcedUnsignedLongSequence(); + aExtentFFI->width = seq.Length() > 0 ? seq[0] : 0; + aExtentFFI->height = seq.Length() > 1 ? seq[1] : 0; + aExtentFFI->depth = seq.Length() > 2 ? seq[2] : 0; + } else if (aExtent.IsGPUExtent3DDict()) { + const auto& dict = aExtent.GetAsGPUExtent3DDict(); + aExtentFFI->width = dict.mWidth; + aExtentFFI->height = dict.mHeight; + aExtentFFI->depth = dict.mDepth; + } else { + MOZ_CRASH("Unexptected extent type"); + } +} + +static ffi::WGPUBufferCopyView ConvertBufferCopyView( + const dom::GPUBufferCopyView& aView) { + ffi::WGPUBufferCopyView view = {}; + view.buffer = aView.mBuffer->mId; + CommandEncoder::ConvertTextureDataLayoutToFFI(aView, &view.layout); + return view; +} + +static ffi::WGPUTextureCopyView ConvertTextureCopyView( + const dom::GPUTextureCopyView& aView) { + ffi::WGPUTextureCopyView view = {}; + CommandEncoder::ConvertTextureCopyViewToFFI(aView, &view); + return view; +} + +static ffi::WGPUExtent3d ConvertExtent(const dom::GPUExtent3D& aExtent) { + ffi::WGPUExtent3d extent = {}; + CommandEncoder::ConvertExtent3DToFFI(aExtent, &extent); + return extent; +} + +CommandEncoder::CommandEncoder(Device* const aParent, + WebGPUChild* const aBridge, RawId aId) + : ChildOf(aParent), mId(aId), mBridge(aBridge) {} + +CommandEncoder::~CommandEncoder() { Cleanup(); } + +void CommandEncoder::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendCommandEncoderDestroy(mId); + } + } +} + +void CommandEncoder::CopyBufferToBuffer(const Buffer& aSource, + BufferAddress aSourceOffset, + const Buffer& aDestination, + BufferAddress aDestinationOffset, + BufferAddress aSize) { + if (mValid) { + ipc::ByteBuf bb; + ffi::wgpu_command_encoder_copy_buffer_to_buffer( + aSource.mId, aSourceOffset, aDestination.mId, aDestinationOffset, aSize, + ToFFI(&bb)); + mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); + } +} + +void CommandEncoder::CopyBufferToTexture( + const dom::GPUBufferCopyView& aSource, + const dom::GPUTextureCopyView& aDestination, + const dom::GPUExtent3D& aCopySize) { + if (mValid) { + ipc::ByteBuf bb; + ffi::wgpu_command_encoder_copy_buffer_to_texture( + ConvertBufferCopyView(aSource), ConvertTextureCopyView(aDestination), + ConvertExtent(aCopySize), ToFFI(&bb)); + mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); + } +} +void CommandEncoder::CopyTextureToBuffer( + const dom::GPUTextureCopyView& aSource, + const dom::GPUBufferCopyView& aDestination, + const dom::GPUExtent3D& aCopySize) { + if (mValid) { + ipc::ByteBuf bb; + ffi::wgpu_command_encoder_copy_texture_to_buffer( + ConvertTextureCopyView(aSource), ConvertBufferCopyView(aDestination), + ConvertExtent(aCopySize), ToFFI(&bb)); + mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); + } +} +void CommandEncoder::CopyTextureToTexture( + const dom::GPUTextureCopyView& aSource, + const dom::GPUTextureCopyView& aDestination, + const dom::GPUExtent3D& aCopySize) { + if (mValid) { + ipc::ByteBuf bb; + ffi::wgpu_command_encoder_copy_texture_to_texture( + ConvertTextureCopyView(aSource), ConvertTextureCopyView(aDestination), + ConvertExtent(aCopySize), ToFFI(&bb)); + mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(bb)); + } +} + +already_AddRefed<ComputePassEncoder> CommandEncoder::BeginComputePass( + const dom::GPUComputePassDescriptor& aDesc) { + RefPtr<ComputePassEncoder> pass = new ComputePassEncoder(this, aDesc); + return pass.forget(); +} + +already_AddRefed<RenderPassEncoder> CommandEncoder::BeginRenderPass( + const dom::GPURenderPassDescriptor& aDesc) { + for (const auto& at : aDesc.mColorAttachments) { + auto* targetCanvasElement = at.mAttachment->GetTargetCanvasElement(); + if (targetCanvasElement) { + if (mTargetCanvasElement) { + NS_WARNING("Command encoder touches more than one canvas"); + } else { + mTargetCanvasElement = targetCanvasElement; + } + } + } + + RefPtr<RenderPassEncoder> pass = new RenderPassEncoder(this, aDesc); + return pass.forget(); +} + +void CommandEncoder::EndComputePass(ffi::WGPUComputePass& aPass, + ErrorResult& aRv) { + if (!mValid) { + return aRv.ThrowInvalidStateError("Command encoder is not valid"); + } + + ipc::ByteBuf byteBuf; + ffi::wgpu_compute_pass_finish(&aPass, ToFFI(&byteBuf)); + mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(byteBuf)); +} + +void CommandEncoder::EndRenderPass(ffi::WGPURenderPass& aPass, + ErrorResult& aRv) { + if (!mValid) { + return aRv.ThrowInvalidStateError("Command encoder is not valid"); + } + + ipc::ByteBuf byteBuf; + ffi::wgpu_render_pass_finish(&aPass, ToFFI(&byteBuf)); + mBridge->SendCommandEncoderAction(mId, mParent->mId, std::move(byteBuf)); +} + +already_AddRefed<CommandBuffer> CommandEncoder::Finish( + const dom::GPUCommandBufferDescriptor& aDesc) { + RawId id = 0; + if (mValid) { + mValid = false; + id = mBridge->CommandEncoderFinish(mId, mParent->mId, aDesc); + } + RefPtr<CommandBuffer> comb = + new CommandBuffer(mParent, id, mTargetCanvasElement); + return comb.forget(); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/CommandEncoder.h b/dom/webgpu/CommandEncoder.h new file mode 100644 index 0000000000..ca04809db6 --- /dev/null +++ b/dom/webgpu/CommandEncoder.h @@ -0,0 +1,102 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_CommandEncoder_H_ +#define GPU_CommandEncoder_H_ + +#include "mozilla/dom/TypedArray.h" +#include "mozilla/WeakPtr.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +struct GPUComputePassDescriptor; +struct GPUTextureDataLayout; +class HTMLCanvasElement; +template <typename T> +class Sequence; +class GPUComputePipelineOrGPURenderPipeline; +class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict; +struct GPUBufferCopyView; +struct GPUCommandBufferDescriptor; +struct GPUImageBitmapCopyView; +struct GPURenderPassDescriptor; +struct GPUTextureCopyView; +typedef RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict GPUExtent3D; +} // namespace dom +namespace webgpu { +namespace ffi { +struct WGPUComputePass; +struct WGPURenderPass; +struct WGPUTextureDataLayout; +struct WGPUTextureCopyView_TextureId; +struct WGPUExtent3d; +} // namespace ffi + +class BindGroup; +class Buffer; +class CommandBuffer; +class ComputePassEncoder; +class Device; +class RenderPassEncoder; + +class CommandEncoder final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(CommandEncoder) + GPU_DECL_JS_WRAP(CommandEncoder) + + CommandEncoder(Device* const aParent, WebGPUChild* const aBridge, RawId aId); + + const RawId mId; + + static void ConvertTextureDataLayoutToFFI( + const dom::GPUTextureDataLayout& aLayout, + ffi::WGPUTextureDataLayout* aLayoutFFI); + static void ConvertTextureCopyViewToFFI( + const dom::GPUTextureCopyView& aView, + ffi::WGPUTextureCopyView_TextureId* aViewFFI); + static void ConvertExtent3DToFFI(const dom::GPUExtent3D& aExtent, + ffi::WGPUExtent3d* aExtentFFI); + + private: + ~CommandEncoder(); + void Cleanup(); + + RefPtr<WebGPUChild> mBridge; + // TODO: support multiple target canvases per command encoder + WeakPtr<dom::HTMLCanvasElement> mTargetCanvasElement; + + public: + void EndComputePass(ffi::WGPUComputePass& aPass, ErrorResult& aRv); + void EndRenderPass(ffi::WGPURenderPass& aPass, ErrorResult& aRv); + + void CopyBufferToBuffer(const Buffer& aSource, BufferAddress aSourceOffset, + const Buffer& aDestination, + BufferAddress aDestinationOffset, + BufferAddress aSize); + void CopyBufferToTexture(const dom::GPUBufferCopyView& aSource, + const dom::GPUTextureCopyView& aDestination, + const dom::GPUExtent3D& aCopySize); + void CopyTextureToBuffer(const dom::GPUTextureCopyView& aSource, + const dom::GPUBufferCopyView& aDestination, + const dom::GPUExtent3D& aCopySize); + void CopyTextureToTexture(const dom::GPUTextureCopyView& aSource, + const dom::GPUTextureCopyView& aDestination, + const dom::GPUExtent3D& aCopySize); + + already_AddRefed<ComputePassEncoder> BeginComputePass( + const dom::GPUComputePassDescriptor& aDesc); + already_AddRefed<RenderPassEncoder> BeginRenderPass( + const dom::GPURenderPassDescriptor& aDesc); + already_AddRefed<CommandBuffer> Finish( + const dom::GPUCommandBufferDescriptor& aDesc); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_CommandEncoder_H_ diff --git a/dom/webgpu/ComputePassEncoder.cpp b/dom/webgpu/ComputePassEncoder.cpp new file mode 100644 index 0000000000..cbc6384597 --- /dev/null +++ b/dom/webgpu/ComputePassEncoder.cpp @@ -0,0 +1,88 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "ComputePassEncoder.h" +#include "BindGroup.h" +#include "ComputePipeline.h" +#include "CommandEncoder.h" + +#include "mozilla/webgpu/ffi/wgpu.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(ComputePassEncoder, mParent, mUsedBindGroups, + mUsedPipelines) +GPU_IMPL_JS_WRAP(ComputePassEncoder) + +ffi::WGPUComputePass* ScopedFfiComputeTraits::empty() { return nullptr; } + +void ScopedFfiComputeTraits::release(ffi::WGPUComputePass* raw) { + if (raw) { + ffi::wgpu_compute_pass_destroy(raw); + } +} + +ffi::WGPUComputePass* BeginComputePass( + RawId aEncoderId, const dom::GPUComputePassDescriptor& aDesc) { + ffi::WGPUComputePassDescriptor desc = {}; + Unused << aDesc; // no useful fields + return ffi::wgpu_command_encoder_begin_compute_pass(aEncoderId, &desc); +} + +ComputePassEncoder::ComputePassEncoder( + CommandEncoder* const aParent, const dom::GPUComputePassDescriptor& aDesc) + : ChildOf(aParent), mPass(BeginComputePass(aParent->mId, aDesc)) {} + +ComputePassEncoder::~ComputePassEncoder() { + if (mValid) { + mValid = false; + } +} + +void ComputePassEncoder::SetBindGroup( + uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets) { + if (mValid) { + mUsedBindGroups.AppendElement(&aBindGroup); + ffi::wgpu_compute_pass_set_bind_group(mPass, aSlot, aBindGroup.mId, + aDynamicOffsets.Elements(), + aDynamicOffsets.Length()); + } +} + +void ComputePassEncoder::SetPipeline(const ComputePipeline& aPipeline) { + if (mValid) { + mUsedPipelines.AppendElement(&aPipeline); + ffi::wgpu_compute_pass_set_pipeline(mPass, aPipeline.mId); + } +} + +void ComputePassEncoder::Dispatch(uint32_t x, uint32_t y, uint32_t z) { + if (mValid) { + ffi::wgpu_compute_pass_dispatch(mPass, x, y, z); + } +} + +void ComputePassEncoder::DispatchIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_compute_pass_dispatch_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void ComputePassEncoder::EndPass(ErrorResult& aRv) { + if (mValid) { + mValid = false; + auto* pass = mPass.forget(); + MOZ_ASSERT(pass); + mParent->EndComputePass(*pass, aRv); + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ComputePassEncoder.h b/dom/webgpu/ComputePassEncoder.h new file mode 100644 index 0000000000..04828620de --- /dev/null +++ b/dom/webgpu/ComputePassEncoder.h @@ -0,0 +1,61 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_ComputePassEncoder_H_ +#define GPU_ComputePassEncoder_H_ + +#include "mozilla/Scoped.h" +#include "mozilla/dom/TypedArray.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace webgpu { +namespace ffi { +struct WGPUComputePass; +} // namespace ffi + +class BindGroup; +class Buffer; +class CommandEncoder; +class ComputePipeline; + +struct ScopedFfiComputeTraits { + typedef ffi::WGPUComputePass* type; + static type empty(); + static void release(type raw); +}; + +class ComputePassEncoder final : public ObjectBase, + public ChildOf<CommandEncoder> { + public: + GPU_DECL_CYCLE_COLLECTION(ComputePassEncoder) + GPU_DECL_JS_WRAP(ComputePassEncoder) + + ComputePassEncoder(CommandEncoder* const aParent, + const dom::GPUComputePassDescriptor& aDesc); + + private: + virtual ~ComputePassEncoder(); + void Cleanup() {} + + Scoped<ScopedFfiComputeTraits> mPass; + // keep all the used objects alive while the pass is recorded + nsTArray<RefPtr<const BindGroup>> mUsedBindGroups; + nsTArray<RefPtr<const ComputePipeline>> mUsedPipelines; + + public: + void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets); + void SetPipeline(const ComputePipeline& aPipeline); + void Dispatch(uint32_t x, uint32_t y, uint32_t z); + void DispatchIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset); + void EndPass(ErrorResult& aRv); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_ComputePassEncoder_H_ diff --git a/dom/webgpu/ComputePipeline.cpp b/dom/webgpu/ComputePipeline.cpp new file mode 100644 index 0000000000..6dbaf5118f --- /dev/null +++ b/dom/webgpu/ComputePipeline.cpp @@ -0,0 +1,44 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ComputePipeline.h" + +#include "Device.h" +#include "ipc/WebGPUChild.h" +#include "mozilla/dom/WebGPUBinding.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(ComputePipeline, mParent) +GPU_IMPL_JS_WRAP(ComputePipeline) + +ComputePipeline::ComputePipeline(Device* const aParent, RawId aId, + nsTArray<RawId>&& aImplicitBindGroupLayoutIds) + : ChildOf(aParent), + mImplicitBindGroupLayoutIds(std::move(aImplicitBindGroupLayoutIds)), + mId(aId) {} + +ComputePipeline::~ComputePipeline() { Cleanup(); } + +void ComputePipeline::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendComputePipelineDestroy(mId); + } + } +} + +already_AddRefed<BindGroupLayout> ComputePipeline::GetBindGroupLayout( + uint32_t index) const { + RefPtr<BindGroupLayout> object = + new BindGroupLayout(mParent, mImplicitBindGroupLayoutIds[index]); + return object.forget(); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ComputePipeline.h b/dom/webgpu/ComputePipeline.h new file mode 100644 index 0000000000..75de8e03c6 --- /dev/null +++ b/dom/webgpu/ComputePipeline.h @@ -0,0 +1,41 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_ComputePipeline_H_ +#define GPU_ComputePipeline_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "nsTArray.h" + +namespace mozilla { +namespace webgpu { + +class BindGroupLayout; +class Device; + +class ComputePipeline final : public ObjectBase, public ChildOf<Device> { + const nsTArray<RawId> mImplicitBindGroupLayoutIds; + + public: + GPU_DECL_CYCLE_COLLECTION(ComputePipeline) + GPU_DECL_JS_WRAP(ComputePipeline) + + const RawId mId; + + ComputePipeline(Device* const aParent, RawId aId, + nsTArray<RawId>&& aImplicitBindGroupLayoutIds); + already_AddRefed<BindGroupLayout> GetBindGroupLayout(uint32_t index) const; + + private: + ~ComputePipeline(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_ComputePipeline_H_ diff --git a/dom/webgpu/Device.cpp b/dom/webgpu/Device.cpp new file mode 100644 index 0000000000..b43bd3a3f3 --- /dev/null +++ b/dom/webgpu/Device.cpp @@ -0,0 +1,244 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "js/ArrayBuffer.h" +#include "js/Value.h" +#include "mozilla/ErrorResult.h" +#include "mozilla/Logging.h" +#include "mozilla/ipc/Shmem.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "Device.h" +#include "CommandEncoder.h" +#include "BindGroup.h" + +#include "Adapter.h" +#include "Buffer.h" +#include "ComputePipeline.h" +#include "Queue.h" +#include "RenderPipeline.h" +#include "Sampler.h" +#include "Texture.h" +#include "TextureView.h" +#include "ipc/WebGPUChild.h" + +namespace mozilla { +namespace webgpu { + +mozilla::LazyLogModule gWebGPULog("WebGPU"); + +NS_IMPL_CYCLE_COLLECTION_INHERITED(Device, DOMEventTargetHelper, mBridge, + mQueue) +NS_IMPL_ISUPPORTS_CYCLE_COLLECTION_INHERITED_0(Device, DOMEventTargetHelper) +GPU_IMPL_JS_WRAP(Device) + +static void mapFreeCallback(void* aContents, void* aUserData) { + Unused << aContents; + Unused << aUserData; +} + +RefPtr<WebGPUChild> Device::GetBridge() { return mBridge; } + +JSObject* Device::CreateExternalArrayBuffer(JSContext* aCx, size_t aOffset, + size_t aSize, + const ipc::Shmem& aShmem) { + MOZ_ASSERT(aOffset + aSize <= aShmem.Size<uint8_t>()); + return JS::NewExternalArrayBuffer(aCx, aSize, aShmem.get<uint8_t>() + aOffset, + &mapFreeCallback, nullptr); +} + +Device::Device(Adapter* const aParent, RawId aId) + : DOMEventTargetHelper(aParent->GetParentObject()), + mId(aId), + mBridge(aParent->mBridge), + mQueue(new Queue(this, aParent->mBridge, aId)) { + mBridge->RegisterDevice(mId, this); +} + +Device::~Device() { Cleanup(); } + +void Device::Cleanup() { + if (mValid && mBridge && mBridge->IsOpen()) { + mValid = false; + mBridge->UnregisterDevice(mId); + } +} + +void Device::GetLabel(nsAString& aValue) const { aValue = mLabel; } +void Device::SetLabel(const nsAString& aLabel) { mLabel = aLabel; } + +Queue* Device::DefaultQueue() const { return mQueue; } + +already_AddRefed<Buffer> Device::CreateBuffer( + const dom::GPUBufferDescriptor& aDesc, ErrorResult& aRv) { + ipc::Shmem shmem; + bool hasMapFlags = aDesc.mUsage & (dom::GPUBufferUsage_Binding::MAP_WRITE | + dom::GPUBufferUsage_Binding::MAP_READ); + if (hasMapFlags || aDesc.mMappedAtCreation) { + const auto checked = CheckedInt<size_t>(aDesc.mSize); + if (!checked.isValid()) { + aRv.ThrowRangeError("Mappable size is too large"); + return nullptr; + } + const auto& size = checked.value(); + + // TODO: use `ShmemPool`? + if (!mBridge->AllocShmem(size, ipc::Shmem::SharedMemory::TYPE_BASIC, + &shmem)) { + aRv.ThrowAbortError( + nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, size)); + return nullptr; + } + + // zero out memory + memset(shmem.get<uint8_t>(), 0, size); + } + + // If the buffer is not mapped at creation, and it has Shmem, we send it + // to the GPU process. Otherwise, we keep it. + RawId id = mBridge->DeviceCreateBuffer(mId, aDesc); + if (hasMapFlags && !aDesc.mMappedAtCreation) { + mBridge->SendBufferReturnShmem(id, std::move(shmem)); + } + RefPtr<Buffer> buffer = new Buffer(this, id, aDesc.mSize); + + if (aDesc.mMappedAtCreation) { + buffer->SetMapped(std::move(shmem), + !(aDesc.mUsage & dom::GPUBufferUsage_Binding::MAP_READ)); + } + + return buffer.forget(); +} + +RefPtr<MappingPromise> Device::MapBufferAsync(RawId aId, uint32_t aMode, + size_t aOffset, size_t aSize, + ErrorResult& aRv) { + ffi::WGPUHostMap mode; + switch (aMode) { + case dom::GPUMapMode_Binding::READ: + mode = ffi::WGPUHostMap_Read; + break; + case dom::GPUMapMode_Binding::WRITE: + mode = ffi::WGPUHostMap_Write; + break; + default: + aRv.ThrowInvalidAccessError( + nsPrintfCString("Invalid map flag %u", aMode)); + return nullptr; + } + + const CheckedInt<uint64_t> offset(aOffset); + if (!offset.isValid()) { + aRv.ThrowRangeError("Mapped offset is too large"); + return nullptr; + } + const CheckedInt<uint64_t> size(aSize); + if (!size.isValid()) { + aRv.ThrowRangeError("Mapped size is too large"); + return nullptr; + } + + return mBridge->SendBufferMap(aId, mode, offset.value(), size.value()); +} + +void Device::UnmapBuffer(RawId aId, ipc::Shmem&& aShmem, bool aFlush) { + mBridge->SendBufferUnmap(aId, std::move(aShmem), aFlush); +} + +already_AddRefed<Texture> Device::CreateTexture( + const dom::GPUTextureDescriptor& aDesc) { + RawId id = mBridge->DeviceCreateTexture(mId, aDesc); + RefPtr<Texture> texture = new Texture(this, id, aDesc); + return texture.forget(); +} + +already_AddRefed<Sampler> Device::CreateSampler( + const dom::GPUSamplerDescriptor& aDesc) { + RawId id = mBridge->DeviceCreateSampler(mId, aDesc); + RefPtr<Sampler> sampler = new Sampler(this, id); + return sampler.forget(); +} + +already_AddRefed<CommandEncoder> Device::CreateCommandEncoder( + const dom::GPUCommandEncoderDescriptor& aDesc) { + RawId id = mBridge->DeviceCreateCommandEncoder(mId, aDesc); + RefPtr<CommandEncoder> encoder = new CommandEncoder(this, mBridge, id); + return encoder.forget(); +} + +already_AddRefed<BindGroupLayout> Device::CreateBindGroupLayout( + const dom::GPUBindGroupLayoutDescriptor& aDesc) { + RawId id = mBridge->DeviceCreateBindGroupLayout(mId, aDesc); + RefPtr<BindGroupLayout> object = new BindGroupLayout(this, id); + return object.forget(); +} +already_AddRefed<PipelineLayout> Device::CreatePipelineLayout( + const dom::GPUPipelineLayoutDescriptor& aDesc) { + RawId id = mBridge->DeviceCreatePipelineLayout(mId, aDesc); + RefPtr<PipelineLayout> object = new PipelineLayout(this, id); + return object.forget(); +} +already_AddRefed<BindGroup> Device::CreateBindGroup( + const dom::GPUBindGroupDescriptor& aDesc) { + RawId id = mBridge->DeviceCreateBindGroup(mId, aDesc); + RefPtr<BindGroup> object = new BindGroup(this, id); + return object.forget(); +} + +already_AddRefed<ShaderModule> Device::CreateShaderModule( + const dom::GPUShaderModuleDescriptor& aDesc) { + if (aDesc.mCode.IsString()) { + // we don't yet support WGSL + return nullptr; + } + RawId id = mBridge->DeviceCreateShaderModule(mId, aDesc); + RefPtr<ShaderModule> object = new ShaderModule(this, id); + return object.forget(); +} + +already_AddRefed<ComputePipeline> Device::CreateComputePipeline( + const dom::GPUComputePipelineDescriptor& aDesc) { + nsTArray<RawId> implicitBindGroupLayoutIds; + RawId id = mBridge->DeviceCreateComputePipeline(mId, aDesc, + &implicitBindGroupLayoutIds); + RefPtr<ComputePipeline> object = + new ComputePipeline(this, id, std::move(implicitBindGroupLayoutIds)); + return object.forget(); +} + +already_AddRefed<RenderPipeline> Device::CreateRenderPipeline( + const dom::GPURenderPipelineDescriptor& aDesc) { + nsTArray<RawId> implicitBindGroupLayoutIds; + RawId id = mBridge->DeviceCreateRenderPipeline(mId, aDesc, + &implicitBindGroupLayoutIds); + RefPtr<RenderPipeline> object = + new RenderPipeline(this, id, std::move(implicitBindGroupLayoutIds)); + return object.forget(); +} + +already_AddRefed<Texture> Device::InitSwapChain( + const dom::GPUSwapChainDescriptor& aDesc, + const dom::GPUExtent3DDict& aExtent3D, wr::ExternalImageId aExternalImageId, + gfx::SurfaceFormat aFormat) { + const layers::RGBDescriptor rgbDesc( + gfx::IntSize(AssertedCast<int>(aExtent3D.mWidth), + AssertedCast<int>(aExtent3D.mHeight)), + aFormat, false); + // buffer count doesn't matter much, will be created on demand + const size_t maxBufferCount = 10; + mBridge->DeviceCreateSwapChain(mId, rgbDesc, maxBufferCount, + aExternalImageId); + + dom::GPUTextureDescriptor desc; + desc.mDimension = dom::GPUTextureDimension::_2d; + desc.mSize.SetAsGPUExtent3DDict() = aExtent3D; + desc.mFormat = aDesc.mFormat; + desc.mMipLevelCount = 1; + desc.mSampleCount = 1; + desc.mUsage = aDesc.mUsage | dom::GPUTextureUsage_Binding::COPY_SRC; + return CreateTexture(desc); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Device.h b/dom/webgpu/Device.h new file mode 100644 index 0000000000..c55bacd5ba --- /dev/null +++ b/dom/webgpu/Device.h @@ -0,0 +1,141 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_DEVICE_H_ +#define GPU_DEVICE_H_ + +#include "mozilla/MozPromise.h" +#include "mozilla/RefPtr.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "mozilla/webrender/WebRenderAPI.h" +#include "mozilla/DOMEventTargetHelper.h" + +namespace mozilla { +namespace dom { +struct GPUExtensions; +struct GPUFeatures; +struct GPULimits; +struct GPUExtent3DDict; + +struct GPUBufferDescriptor; +struct GPUTextureDescriptor; +struct GPUSamplerDescriptor; +struct GPUBindGroupLayoutDescriptor; +struct GPUPipelineLayoutDescriptor; +struct GPUBindGroupDescriptor; +struct GPUBlendStateDescriptor; +struct GPUDepthStencilStateDescriptor; +struct GPUInputStateDescriptor; +struct GPUShaderModuleDescriptor; +struct GPUAttachmentStateDescriptor; +struct GPUComputePipelineDescriptor; +struct GPURenderBundleEncoderDescriptor; +struct GPURenderPipelineDescriptor; +struct GPUCommandEncoderDescriptor; +struct GPUSwapChainDescriptor; + +class EventHandlerNonNull; +class Promise; +template <typename T> +class Sequence; +class GPUBufferOrGPUTexture; +enum class GPUErrorFilter : uint8_t; +class GPULogCallback; +} // namespace dom +namespace ipc { +enum class ResponseRejectReason; +class Shmem; +} // namespace ipc + +namespace webgpu { +class Adapter; +class BindGroup; +class BindGroupLayout; +class Buffer; +class CommandEncoder; +class ComputePipeline; +class Fence; +class InputState; +class PipelineLayout; +class Queue; +class RenderBundleEncoder; +class RenderPipeline; +class Sampler; +class ShaderModule; +class Texture; +class WebGPUChild; + +typedef MozPromise<ipc::Shmem, ipc::ResponseRejectReason, true> MappingPromise; + +class Device final : public DOMEventTargetHelper { + public: + NS_DECL_ISUPPORTS_INHERITED + NS_DECL_CYCLE_COLLECTION_CLASS_INHERITED(Device, DOMEventTargetHelper) + GPU_DECL_JS_WRAP(Device) + + const RawId mId; + + explicit Device(Adapter* const aParent, RawId aId); + + RefPtr<WebGPUChild> GetBridge(); + static JSObject* CreateExternalArrayBuffer(JSContext* aCx, size_t aOffset, + size_t aSize, + const ipc::Shmem& aShmem); + RefPtr<MappingPromise> MapBufferAsync(RawId aId, uint32_t aMode, + size_t aOffset, size_t aSize, + ErrorResult& aRv); + void UnmapBuffer(RawId aId, ipc::Shmem&& aShmem, bool aFlush); + already_AddRefed<Texture> InitSwapChain( + const dom::GPUSwapChainDescriptor& aDesc, + const dom::GPUExtent3DDict& aExtent3D, + wr::ExternalImageId aExternalImageId, gfx::SurfaceFormat aFormat); + + private: + ~Device(); + void Cleanup(); + + RefPtr<WebGPUChild> mBridge; + bool mValid = true; + nsString mLabel; + RefPtr<Queue> mQueue; + + public: + void GetLabel(nsAString& aValue) const; + void SetLabel(const nsAString& aLabel); + + Queue* DefaultQueue() const; + + already_AddRefed<Buffer> CreateBuffer(const dom::GPUBufferDescriptor& aDesc, + ErrorResult& aRv); + + already_AddRefed<Texture> CreateTexture( + const dom::GPUTextureDescriptor& aDesc); + already_AddRefed<Sampler> CreateSampler( + const dom::GPUSamplerDescriptor& aDesc); + + already_AddRefed<CommandEncoder> CreateCommandEncoder( + const dom::GPUCommandEncoderDescriptor& aDesc); + + already_AddRefed<BindGroupLayout> CreateBindGroupLayout( + const dom::GPUBindGroupLayoutDescriptor& aDesc); + already_AddRefed<PipelineLayout> CreatePipelineLayout( + const dom::GPUPipelineLayoutDescriptor& aDesc); + already_AddRefed<BindGroup> CreateBindGroup( + const dom::GPUBindGroupDescriptor& aDesc); + + already_AddRefed<ShaderModule> CreateShaderModule( + const dom::GPUShaderModuleDescriptor& aDesc); + already_AddRefed<ComputePipeline> CreateComputePipeline( + const dom::GPUComputePipelineDescriptor& aDesc); + already_AddRefed<RenderPipeline> CreateRenderPipeline( + const dom::GPURenderPipelineDescriptor& aDesc); + + IMPL_EVENT_HANDLER(uncapturederror) +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_DEVICE_H_ diff --git a/dom/webgpu/DeviceLostInfo.cpp b/dom/webgpu/DeviceLostInfo.cpp new file mode 100644 index 0000000000..602938ffee --- /dev/null +++ b/dom/webgpu/DeviceLostInfo.cpp @@ -0,0 +1,16 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "DeviceLostInfo.h" +#include "mozilla/dom/WebGPUBinding.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(DeviceLostInfo, mParent) +GPU_IMPL_JS_WRAP(DeviceLostInfo) + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/DeviceLostInfo.h b/dom/webgpu/DeviceLostInfo.h new file mode 100644 index 0000000000..fda8fa5093 --- /dev/null +++ b/dom/webgpu/DeviceLostInfo.h @@ -0,0 +1,33 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_DeviceLostInfo_H_ +#define GPU_DeviceLostInfo_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace webgpu { +class Device; + +class DeviceLostInfo final : public nsWrapperCache, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(DeviceLostInfo) + GPU_DECL_JS_WRAP(DeviceLostInfo) + + private: + DeviceLostInfo() = delete; + ~DeviceLostInfo() = default; + void Cleanup() {} + + public: + void GetMessage(nsAString& aValue) const {} +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_DeviceLostInfo_H_ diff --git a/dom/webgpu/Fence.cpp b/dom/webgpu/Fence.cpp new file mode 100644 index 0000000000..5ac0293942 --- /dev/null +++ b/dom/webgpu/Fence.cpp @@ -0,0 +1,17 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Fence.h" + +#include "mozilla/dom/WebGPUBinding.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Fence, mParent) +GPU_IMPL_JS_WRAP(Fence) + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Fence.h b/dom/webgpu/Fence.h new file mode 100644 index 0000000000..65507b9341 --- /dev/null +++ b/dom/webgpu/Fence.h @@ -0,0 +1,36 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_Fence_H_ +#define GPU_Fence_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +class Promise; +} // namespace dom +namespace webgpu { + +class Device; + +class Fence final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(Fence) + GPU_DECL_JS_WRAP(Fence) + + private: + Fence() = delete; + ~Fence() = default; + void Cleanup() {} + + public: +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_Fence_H_ diff --git a/dom/webgpu/Instance.cpp b/dom/webgpu/Instance.cpp new file mode 100644 index 0000000000..9eb53b136d --- /dev/null +++ b/dom/webgpu/Instance.cpp @@ -0,0 +1,81 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Instance.h" + +#include "Adapter.h" +#include "gfxConfig.h" +#include "nsIGlobalObject.h" +#include "ipc/WebGPUChild.h" +#include "ipc/WebGPUTypes.h" +#include "mozilla/dom/Promise.h" +#include "mozilla/layers/CompositorBridgeChild.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Instance, mBridge, mOwner) + +/*static*/ +already_AddRefed<Instance> Instance::Create(nsIGlobalObject* aOwner) { + RefPtr<WebGPUChild> bridge; + + if (gfx::gfxConfig::IsEnabled(gfx::Feature::WEBGPU)) { + bridge = layers::CompositorBridgeChild::Get()->GetWebGPUChild(); + if (NS_WARN_IF(!bridge)) { + MOZ_CRASH("Failed to create an IPDL bridge for WebGPU!"); + } + } + + RefPtr<Instance> result = new Instance(aOwner, bridge); + return result.forget(); +} + +Instance::Instance(nsIGlobalObject* aOwner, WebGPUChild* aBridge) + : mBridge(aBridge), mOwner(aOwner) {} + +Instance::~Instance() { Cleanup(); } + +void Instance::Cleanup() {} + +JSObject* Instance::WrapObject(JSContext* cx, + JS::Handle<JSObject*> givenProto) { + return dom::GPU_Binding::Wrap(cx, this, givenProto); +} + +already_AddRefed<dom::Promise> Instance::RequestAdapter( + const dom::GPURequestAdapterOptions& aOptions, ErrorResult& aRv) { + RefPtr<dom::Promise> promise = dom::Promise::Create(mOwner, aRv); + if (NS_WARN_IF(aRv.Failed())) { + return nullptr; + } + if (!mBridge) { + promise->MaybeRejectWithInvalidStateError("WebGPU is not enabled!"); + return promise.forget(); + } + + RefPtr<Instance> instance = this; + + mBridge->InstanceRequestAdapter(aOptions)->Then( + GetMainThreadSerialEventTarget(), __func__, + [promise, instance](RawId id) { + MOZ_ASSERT(id != 0); + RefPtr<Adapter> adapter = new Adapter(instance, id); + promise->MaybeResolve(adapter); + }, + [promise](const Maybe<ipc::ResponseRejectReason>& aRv) { + if (aRv.isSome()) { + promise->MaybeRejectWithAbortError("Internal communication error!"); + } else { + promise->MaybeRejectWithInvalidStateError( + "No matching adapter found!"); + } + }); + + return promise.forget(); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Instance.h b/dom/webgpu/Instance.h new file mode 100644 index 0000000000..da4da1cac5 --- /dev/null +++ b/dom/webgpu/Instance.h @@ -0,0 +1,53 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_INSTANCE_H_ +#define GPU_INSTANCE_H_ + +#include "mozilla/AlreadyAddRefed.h" +#include "mozilla/RefPtr.h" +#include "nsCOMPtr.h" +#include "ObjectModel.h" + +namespace mozilla { +class ErrorResult; +namespace dom { +class Promise; +struct GPURequestAdapterOptions; +} // namespace dom + +namespace webgpu { +class Adapter; +class GPUAdapter; +class WebGPUChild; + +class Instance final : public nsWrapperCache { + public: + GPU_DECL_CYCLE_COLLECTION(Instance) + GPU_DECL_JS_WRAP(Instance) + + nsIGlobalObject* GetParentObject() const { return mOwner; } + + static already_AddRefed<Instance> Create(nsIGlobalObject* aOwner); + + already_AddRefed<dom::Promise> RequestAdapter( + const dom::GPURequestAdapterOptions& aOptions, ErrorResult& aRv); + + RefPtr<WebGPUChild> mBridge; + + private: + explicit Instance(nsIGlobalObject* aOwner, WebGPUChild* aBridge); + virtual ~Instance(); + void Cleanup(); + + nsCOMPtr<nsIGlobalObject> mOwner; + + public: +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_INSTANCE_H_ diff --git a/dom/webgpu/ObjectModel.cpp b/dom/webgpu/ObjectModel.cpp new file mode 100644 index 0000000000..7792231cd9 --- /dev/null +++ b/dom/webgpu/ObjectModel.cpp @@ -0,0 +1,38 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ObjectModel.h" + +#include "Adapter.h" +#include "Device.h" +#include "CommandEncoder.h" +#include "Instance.h" +#include "Texture.h" + +namespace mozilla { +namespace webgpu { + +template <typename T> +ChildOf<T>::ChildOf(T* const parent) : mParent(parent) {} + +template <typename T> +ChildOf<T>::~ChildOf() = default; + +template <typename T> +nsIGlobalObject* ChildOf<T>::GetParentObject() const { + return mParent->GetParentObject(); +} + +void ObjectBase::GetLabel(nsAString& aValue) const { aValue = mLabel; } +void ObjectBase::SetLabel(const nsAString& aLabel) { mLabel = aLabel; } + +template class ChildOf<Adapter>; +template class ChildOf<CommandEncoder>; +template class ChildOf<Device>; +template class ChildOf<Instance>; +template class ChildOf<Texture>; + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ObjectModel.h b/dom/webgpu/ObjectModel.h new file mode 100644 index 0000000000..f56a6b49bc --- /dev/null +++ b/dom/webgpu/ObjectModel.h @@ -0,0 +1,97 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_OBJECT_MODEL_H_ +#define GPU_OBJECT_MODEL_H_ + +#include "nsWrapperCache.h" +#include "nsString.h" + +class nsIGlobalObject; + +namespace mozilla { +namespace webgpu { +class WebGPUChild; + +template <typename T> +class ChildOf { + protected: + explicit ChildOf(T* const parent); + virtual ~ChildOf(); + + RefPtr<T> mParent; + + public: + nsIGlobalObject* GetParentObject() const; +}; + +class ObjectBase : public nsWrapperCache { + private: + nsString mLabel; + + protected: + virtual ~ObjectBase() = default; + // Internal mutability model for WebGPU objects. + bool mValid = true; + + public: + void GetLabel(nsAString& aValue) const; + void SetLabel(const nsAString& aLabel); +}; + +} // namespace webgpu +} // namespace mozilla + +#define GPU_DECL_JS_WRAP(T) \ + JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) \ + override; + +#define GPU_DECL_CYCLE_COLLECTION(T) \ + NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(T) \ + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(T) + +#define GPU_IMPL_JS_WRAP(T) \ + JSObject* T::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { \ + return dom::GPU##T##_Binding::Wrap(cx, this, givenProto); \ + } + +// Note: we don't use `NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE` directly +// because there is a custom action we need to always do. +#define GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, ...) \ + NS_IMPL_CYCLE_COLLECTION_CLASS(T) \ + NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(T) \ + tmp->Cleanup(); \ + NS_IMPL_CYCLE_COLLECTION_UNLINK(__VA_ARGS__) \ + NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER \ + NS_IMPL_CYCLE_COLLECTION_UNLINK_END \ + NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(T) \ + NS_IMPL_CYCLE_COLLECTION_TRAVERSE(__VA_ARGS__) \ + NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END \ + NS_IMPL_CYCLE_COLLECTION_TRACE_WRAPPERCACHE(T) + +#define GPU_IMPL_CYCLE_COLLECTION(T, ...) \ + NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(T, AddRef) \ + NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(T, Release) \ + GPU_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(T, __VA_ARGS__) + +template <typename T> +void ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& callback, + nsTArray<RefPtr<const T>>& field, + const char* name, uint32_t flags) { + for (auto& element : field) { + CycleCollectionNoteChild(callback, const_cast<T*>(element.get()), name, + flags); + } +} + +template <typename T> +void ImplCycleCollectionUnlink(nsTArray<RefPtr<const T>>& field) { + for (auto& element : field) { + ImplCycleCollectionUnlink(element); + } + field.Clear(); +} + +#endif // GPU_OBJECT_MODEL_H_ diff --git a/dom/webgpu/OutOfMemoryError.cpp b/dom/webgpu/OutOfMemoryError.cpp new file mode 100644 index 0000000000..6b2fd29064 --- /dev/null +++ b/dom/webgpu/OutOfMemoryError.cpp @@ -0,0 +1,19 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "OutOfMemoryError.h" +#include "Device.h" +#include "mozilla/dom/WebGPUBinding.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(OutOfMemoryError, mParent) +GPU_IMPL_JS_WRAP(OutOfMemoryError) + +OutOfMemoryError::~OutOfMemoryError() = default; + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/OutOfMemoryError.h b/dom/webgpu/OutOfMemoryError.h new file mode 100644 index 0000000000..e634e396f1 --- /dev/null +++ b/dom/webgpu/OutOfMemoryError.h @@ -0,0 +1,35 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_OutOfMemoryError_H_ +#define GPU_OutOfMemoryError_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +class GlobalObject; +} // namespace dom +namespace webgpu { +class Device; + +class OutOfMemoryError final : public nsWrapperCache, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(OutOfMemoryError) + GPU_DECL_JS_WRAP(OutOfMemoryError) + OutOfMemoryError() = delete; + + private: + virtual ~OutOfMemoryError(); + void Cleanup() {} + + public: +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_OutOfMemoryError_H_ diff --git a/dom/webgpu/PipelineLayout.cpp b/dom/webgpu/PipelineLayout.cpp new file mode 100644 index 0000000000..2a3d5707b0 --- /dev/null +++ b/dom/webgpu/PipelineLayout.cpp @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "PipelineLayout.h" +#include "ipc/WebGPUChild.h" + +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(PipelineLayout, mParent) +GPU_IMPL_JS_WRAP(PipelineLayout) + +PipelineLayout::PipelineLayout(Device* const aParent, RawId aId) + : ChildOf(aParent), mId(aId) {} + +PipelineLayout::~PipelineLayout() { Cleanup(); } + +void PipelineLayout::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendPipelineLayoutDestroy(mId); + } + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/PipelineLayout.h b/dom/webgpu/PipelineLayout.h new file mode 100644 index 0000000000..10746c32d6 --- /dev/null +++ b/dom/webgpu/PipelineLayout.h @@ -0,0 +1,35 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_PipelineLayout_H_ +#define GPU_PipelineLayout_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" + +namespace mozilla { +namespace webgpu { + +class Device; + +class PipelineLayout final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(PipelineLayout) + GPU_DECL_JS_WRAP(PipelineLayout) + + PipelineLayout(Device* const aParent, RawId aId); + + const RawId mId; + + private: + virtual ~PipelineLayout(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_PipelineLayout_H_ diff --git a/dom/webgpu/Queue.cpp b/dom/webgpu/Queue.cpp new file mode 100644 index 0000000000..052b40b49a --- /dev/null +++ b/dom/webgpu/Queue.cpp @@ -0,0 +1,126 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "Queue.h" + +#include "CommandBuffer.h" +#include "CommandEncoder.h" +#include "ipc/WebGPUChild.h" +#include "mozilla/ErrorResult.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Queue, mParent, mBridge) +GPU_IMPL_JS_WRAP(Queue) + +Queue::Queue(Device* const aParent, WebGPUChild* aBridge, RawId aId) + : ChildOf(aParent), mBridge(aBridge), mId(aId) {} + +Queue::~Queue() { Cleanup(); } + +void Queue::Submit( + const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers) { + nsTArray<RawId> list(aCommandBuffers.Length()); + for (uint32_t i = 0; i < aCommandBuffers.Length(); ++i) { + auto idMaybe = aCommandBuffers[i]->Commit(); + if (idMaybe) { + list.AppendElement(*idMaybe); + } + } + + mBridge->SendQueueSubmit(mId, list); +} + +void Queue::WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset, + const dom::ArrayBuffer& aData, uint64_t aDataOffset, + const dom::Optional<uint64_t>& aSize, + ErrorResult& aRv) { + aData.ComputeState(); + const auto checkedSize = + aSize.WasPassed() ? CheckedInt<size_t>(aSize.Value()) + : CheckedInt<size_t>(aData.Length()) - aDataOffset; + if (!checkedSize.isValid()) { + aRv.ThrowRangeError("Mapped size is too large"); + return; + } + + const auto& size = checkedSize.value(); + if (aDataOffset + size > aData.Length()) { + aRv.ThrowAbortError(nsPrintfCString("Wrong data size %" PRIuPTR, size)); + return; + } + + ipc::Shmem shmem; + if (!mBridge->AllocShmem(size, ipc::Shmem::SharedMemory::TYPE_BASIC, + &shmem)) { + aRv.ThrowAbortError( + nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, size)); + return; + } + + memcpy(shmem.get<uint8_t>(), aData.Data() + aDataOffset, size); + mBridge->SendQueueWriteBuffer(mId, aBuffer.mId, aBufferOffset, + std::move(shmem)); +} + +void Queue::WriteTexture(const dom::GPUTextureCopyView& aDestination, + const dom::ArrayBuffer& aData, + const dom::GPUTextureDataLayout& aDataLayout, + const dom::GPUExtent3D& aSize, ErrorResult& aRv) { + ffi::WGPUTextureCopyView copyView = {}; + CommandEncoder::ConvertTextureCopyViewToFFI(aDestination, ©View); + ffi::WGPUTextureDataLayout dataLayout = {}; + CommandEncoder::ConvertTextureDataLayoutToFFI(aDataLayout, &dataLayout); + dataLayout.offset = 0; // our Shmem has the contents starting from 0. + ffi::WGPUExtent3d extent = {}; + CommandEncoder::ConvertExtent3DToFFI(aSize, &extent); + + const auto bpb = aDestination.mTexture->mBytesPerBlock; + if (!bpb) { + aRv.ThrowAbortError(nsPrintfCString("Invalid texture format")); + return; + } + if (extent.width == 0 || extent.height == 0 || extent.depth == 0) { + aRv.ThrowAbortError(nsPrintfCString("Invalid copy size")); + return; + } + + // TODO: support block-compressed formats + aData.ComputeState(); + const auto fullRows = + (CheckedInt<size_t>(extent.depth - 1) * aDataLayout.mRowsPerImage + + extent.height - 1); + const auto checkedSize = fullRows * aDataLayout.mBytesPerRow + + CheckedInt<size_t>(extent.width) * bpb.value(); + if (!checkedSize.isValid()) { + aRv.ThrowRangeError("Mapped size is too large"); + return; + } + + const auto& size = checkedSize.value(); + auto availableSize = aData.Length(); + if (availableSize < aDataLayout.mOffset || + size > (availableSize - aDataLayout.mOffset)) { + aRv.ThrowAbortError(nsPrintfCString("Wrong data size %" PRIuPTR, size)); + return; + } + + ipc::Shmem shmem; + if (!mBridge->AllocShmem(size, ipc::Shmem::SharedMemory::TYPE_BASIC, + &shmem)) { + aRv.ThrowAbortError( + nsPrintfCString("Unable to allocate shmem of size %" PRIuPTR, size)); + return; + } + + memcpy(shmem.get<uint8_t>(), aData.Data() + aDataLayout.mOffset, size); + mBridge->SendQueueWriteTexture(mId, copyView, std::move(shmem), dataLayout, + extent); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Queue.h b/dom/webgpu/Queue.h new file mode 100644 index 0000000000..8f420d3651 --- /dev/null +++ b/dom/webgpu/Queue.h @@ -0,0 +1,65 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_Queue_H_ +#define GPU_Queue_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/dom/TypedArray.h" + +namespace mozilla { +class ErrorResult; +namespace dom { +class RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict; +template <typename T> +class Optional; +template <typename T> +class Sequence; +struct TextureCopyView; +struct TextureDataLayout; +typedef RangeEnforcedUnsignedLongSequenceOrGPUExtent3DDict GPUExtent3D; +} // namespace dom +namespace webgpu { + +class Buffer; +class CommandBuffer; +class Device; +class Fence; + +class Queue final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(Queue) + GPU_DECL_JS_WRAP(Queue) + + Queue(Device* const aParent, WebGPUChild* aBridge, RawId aId); + + void Submit( + const dom::Sequence<OwningNonNull<CommandBuffer>>& aCommandBuffers); + + void WriteBuffer(const Buffer& aBuffer, uint64_t aBufferOffset, + const dom::ArrayBuffer& adata, uint64_t aDataOffset, + const dom::Optional<uint64_t>& aSize, ErrorResult& aRv); + + void WriteTexture(const dom::GPUTextureCopyView& aDestination, + const dom::ArrayBuffer& aData, + const dom::GPUTextureDataLayout& aDataLayout, + const dom::GPUExtent3D& aSize, ErrorResult& aRv); + + private: + Queue() = delete; + virtual ~Queue(); + void Cleanup() {} + + RefPtr<WebGPUChild> mBridge; + const RawId mId; + + public: +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_Queue_H_ diff --git a/dom/webgpu/RenderBundle.cpp b/dom/webgpu/RenderBundle.cpp new file mode 100644 index 0000000000..5d57c8af2a --- /dev/null +++ b/dom/webgpu/RenderBundle.cpp @@ -0,0 +1,20 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "RenderBundle.h" + +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +RenderBundle::~RenderBundle() = default; + +GPU_IMPL_CYCLE_COLLECTION(RenderBundle, mParent) +GPU_IMPL_JS_WRAP(RenderBundle) + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/RenderBundle.h b/dom/webgpu/RenderBundle.h new file mode 100644 index 0000000000..cce65623f6 --- /dev/null +++ b/dom/webgpu/RenderBundle.h @@ -0,0 +1,31 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderBundle_H_ +#define GPU_RenderBundle_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace webgpu { + +class Device; + +class RenderBundle final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(RenderBundle) + GPU_DECL_JS_WRAP(RenderBundle) + + private: + RenderBundle() = delete; + virtual ~RenderBundle(); + void Cleanup() {} +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_RenderBundle_H_ diff --git a/dom/webgpu/RenderBundleEncoder.cpp b/dom/webgpu/RenderBundleEncoder.cpp new file mode 100644 index 0000000000..55cc1ebcc2 --- /dev/null +++ b/dom/webgpu/RenderBundleEncoder.cpp @@ -0,0 +1,18 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "RenderBundleEncoder.h" + +#include "RenderBundle.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(RenderBundleEncoder, mParent) +GPU_IMPL_JS_WRAP(RenderBundleEncoder) + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/RenderBundleEncoder.h b/dom/webgpu/RenderBundleEncoder.h new file mode 100644 index 0000000000..fd96ba8bd9 --- /dev/null +++ b/dom/webgpu/RenderBundleEncoder.h @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderBundleEncoder_H_ +#define GPU_RenderBundleEncoder_H_ + +#include "ObjectModel.h" + +namespace mozilla { +namespace webgpu { + +class Device; +class RenderBundle; + +class RenderBundleEncoder final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(RenderBundleEncoder) + GPU_DECL_JS_WRAP(RenderBundleEncoder) + + RenderBundleEncoder() = delete; + + private: + ~RenderBundleEncoder() = default; + void Cleanup() {} + + public: +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_RenderBundleEncoder_H_ diff --git a/dom/webgpu/RenderPassEncoder.cpp b/dom/webgpu/RenderPassEncoder.cpp new file mode 100644 index 0000000000..3ade65244e --- /dev/null +++ b/dom/webgpu/RenderPassEncoder.cpp @@ -0,0 +1,227 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "RenderPassEncoder.h" +#include "BindGroup.h" +#include "CommandEncoder.h" +#include "RenderPipeline.h" +#include "mozilla/webgpu/ffi/wgpu.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(RenderPassEncoder, mParent, mUsedBindGroups, + mUsedBuffers, mUsedPipelines, mUsedTextureViews) +GPU_IMPL_JS_WRAP(RenderPassEncoder) + +ffi::WGPURenderPass* ScopedFfiRenderTraits::empty() { return nullptr; } + +void ScopedFfiRenderTraits::release(ffi::WGPURenderPass* raw) { + if (raw) { + ffi::wgpu_render_pass_destroy(raw); + } +} + +ffi::WGPULoadOp ConvertLoadOp(const dom::GPULoadOp& aOp) { + switch (aOp) { + case dom::GPULoadOp::Load: + return ffi::WGPULoadOp_Load; + default: + MOZ_CRASH("Unexpected load op"); + } +} + +ffi::WGPUStoreOp ConvertStoreOp(const dom::GPUStoreOp& aOp) { + switch (aOp) { + case dom::GPUStoreOp::Store: + return ffi::WGPUStoreOp_Store; + case dom::GPUStoreOp::Clear: + return ffi::WGPUStoreOp_Clear; + default: + MOZ_CRASH("Unexpected load op"); + } +} + +ffi::WGPUColor ConvertColor(const dom::GPUColorDict& aColor) { + ffi::WGPUColor color = {aColor.mR, aColor.mG, aColor.mB, aColor.mA}; + return color; +} + +ffi::WGPURenderPass* BeginRenderPass( + RawId aEncoderId, const dom::GPURenderPassDescriptor& aDesc) { + ffi::WGPURenderPassDescriptor desc = {}; + + ffi::WGPUDepthStencilAttachmentDescriptor dsDesc = {}; + if (aDesc.mDepthStencilAttachment.WasPassed()) { + const auto& dsa = aDesc.mDepthStencilAttachment.Value(); + dsDesc.attachment = dsa.mAttachment->mId; + + if (dsa.mDepthLoadValue.IsFloat()) { + dsDesc.depth.load_op = ffi::WGPULoadOp_Clear; + dsDesc.depth.clear_value = dsa.mDepthLoadValue.GetAsFloat(); + } + if (dsa.mDepthLoadValue.IsGPULoadOp()) { + dsDesc.depth.load_op = + ConvertLoadOp(dsa.mDepthLoadValue.GetAsGPULoadOp()); + } + dsDesc.depth.store_op = ConvertStoreOp(dsa.mDepthStoreOp); + + if (dsa.mStencilLoadValue.IsRangeEnforcedUnsignedLong()) { + dsDesc.stencil.load_op = ffi::WGPULoadOp_Clear; + dsDesc.stencil.clear_value = + dsa.mStencilLoadValue.GetAsRangeEnforcedUnsignedLong(); + } + if (dsa.mStencilLoadValue.IsGPULoadOp()) { + dsDesc.stencil.load_op = + ConvertLoadOp(dsa.mStencilLoadValue.GetAsGPULoadOp()); + } + dsDesc.stencil.store_op = ConvertStoreOp(dsa.mStencilStoreOp); + + desc.depth_stencil_attachment = &dsDesc; + } + + std::array<ffi::WGPUColorAttachmentDescriptor, WGPUMAX_COLOR_TARGETS> + colorDescs = {}; + desc.color_attachments = colorDescs.data(); + desc.color_attachments_length = aDesc.mColorAttachments.Length(); + + for (size_t i = 0; i < aDesc.mColorAttachments.Length(); ++i) { + const auto& ca = aDesc.mColorAttachments[i]; + ffi::WGPUColorAttachmentDescriptor& cd = colorDescs[i]; + cd.attachment = ca.mAttachment->mId; + cd.channel.store_op = ConvertStoreOp(ca.mStoreOp); + + if (ca.mResolveTarget.WasPassed()) { + cd.resolve_target = ca.mResolveTarget.Value().mId; + } + if (ca.mLoadValue.IsGPULoadOp()) { + cd.channel.load_op = ConvertLoadOp(ca.mLoadValue.GetAsGPULoadOp()); + } else { + cd.channel.load_op = ffi::WGPULoadOp_Clear; + if (ca.mLoadValue.IsDoubleSequence()) { + const auto& seq = ca.mLoadValue.GetAsDoubleSequence(); + if (seq.Length() >= 1) { + cd.channel.clear_value.r = seq[0]; + } + if (seq.Length() >= 2) { + cd.channel.clear_value.g = seq[1]; + } + if (seq.Length() >= 3) { + cd.channel.clear_value.b = seq[2]; + } + if (seq.Length() >= 4) { + cd.channel.clear_value.a = seq[3]; + } + } + if (ca.mLoadValue.IsGPUColorDict()) { + cd.channel.clear_value = + ConvertColor(ca.mLoadValue.GetAsGPUColorDict()); + } + } + } + + return ffi::wgpu_command_encoder_begin_render_pass(aEncoderId, &desc); +} + +RenderPassEncoder::RenderPassEncoder(CommandEncoder* const aParent, + const dom::GPURenderPassDescriptor& aDesc) + : ChildOf(aParent), mPass(BeginRenderPass(aParent->mId, aDesc)) { + for (const auto& at : aDesc.mColorAttachments) { + mUsedTextureViews.AppendElement(at.mAttachment); + } + if (aDesc.mDepthStencilAttachment.WasPassed()) { + mUsedTextureViews.AppendElement( + aDesc.mDepthStencilAttachment.Value().mAttachment); + } +} + +RenderPassEncoder::~RenderPassEncoder() { + if (mValid) { + mValid = false; + } +} + +void RenderPassEncoder::SetBindGroup( + uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets) { + if (mValid) { + mUsedBindGroups.AppendElement(&aBindGroup); + ffi::wgpu_render_pass_set_bind_group(mPass, aSlot, aBindGroup.mId, + aDynamicOffsets.Elements(), + aDynamicOffsets.Length()); + } +} + +void RenderPassEncoder::SetPipeline(const RenderPipeline& aPipeline) { + if (mValid) { + mUsedPipelines.AppendElement(&aPipeline); + ffi::wgpu_render_pass_set_pipeline(mPass, aPipeline.mId); + } +} + +void RenderPassEncoder::SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset, + uint64_t aSize) { + if (mValid) { + mUsedBuffers.AppendElement(&aBuffer); + ffi::wgpu_render_pass_set_index_buffer(mPass, aBuffer.mId, aOffset, aSize); + } +} + +void RenderPassEncoder::SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, + uint64_t aOffset, uint64_t aSize) { + if (mValid) { + mUsedBuffers.AppendElement(&aBuffer); + ffi::wgpu_render_pass_set_vertex_buffer(mPass, aSlot, aBuffer.mId, aOffset, + aSize); + } +} + +void RenderPassEncoder::Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance) { + if (mValid) { + ffi::wgpu_render_pass_draw(mPass, aVertexCount, aInstanceCount, + aFirstVertex, aFirstInstance); + } +} + +void RenderPassEncoder::DrawIndexed(uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance) { + if (mValid) { + ffi::wgpu_render_pass_draw_indexed(mPass, aIndexCount, aInstanceCount, + aFirstIndex, aBaseVertex, + aFirstInstance); + } +} + +void RenderPassEncoder::DrawIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_render_pass_draw_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void RenderPassEncoder::DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset) { + if (mValid) { + ffi::wgpu_render_pass_draw_indexed_indirect(mPass, aIndirectBuffer.mId, + aIndirectOffset); + } +} + +void RenderPassEncoder::EndPass(ErrorResult& aRv) { + if (mValid) { + mValid = false; + auto* pass = mPass.forget(); + MOZ_ASSERT(pass); + mParent->EndRenderPass(*pass, aRv); + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/RenderPassEncoder.h b/dom/webgpu/RenderPassEncoder.h new file mode 100644 index 0000000000..93e04d0b79 --- /dev/null +++ b/dom/webgpu/RenderPassEncoder.h @@ -0,0 +1,79 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderPassEncoder_H_ +#define GPU_RenderPassEncoder_H_ + +#include "mozilla/Scoped.h" +#include "mozilla/dom/TypedArray.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +class DoubleSequenceOrGPUColorDict; +template <typename T> +class Sequence; +namespace binding_detail { +template <typename T> +class AutoSequence; +} // namespace binding_detail +} // namespace dom +namespace webgpu { +namespace ffi { +struct WGPURenderPass; +} // namespace ffi + +class CommandEncoder; +class RenderBundle; +class RenderPipeline; + +struct ScopedFfiRenderTraits { + typedef ffi::WGPURenderPass* type; + static type empty(); + static void release(type raw); +}; + +class RenderPassEncoder final : public ObjectBase, + public ChildOf<CommandEncoder> { + public: + GPU_DECL_CYCLE_COLLECTION(RenderPassEncoder) + GPU_DECL_JS_WRAP(RenderPassEncoder) + + RenderPassEncoder(CommandEncoder* const aParent, + const dom::GPURenderPassDescriptor& aDesc); + + protected: + virtual ~RenderPassEncoder(); + void Cleanup() {} + + Scoped<ScopedFfiRenderTraits> mPass; + // keep all the used objects alive while the pass is recorded + nsTArray<RefPtr<const BindGroup>> mUsedBindGroups; + nsTArray<RefPtr<const Buffer>> mUsedBuffers; + nsTArray<RefPtr<const RenderPipeline>> mUsedPipelines; + nsTArray<RefPtr<const TextureView>> mUsedTextureViews; + + public: + void SetBindGroup(uint32_t aSlot, const BindGroup& aBindGroup, + const dom::Sequence<uint32_t>& aDynamicOffsets); + void SetPipeline(const RenderPipeline& aPipeline); + void SetIndexBuffer(const Buffer& aBuffer, uint64_t aOffset, uint64_t aSize); + void SetVertexBuffer(uint32_t aSlot, const Buffer& aBuffer, uint64_t aOffset, + uint64_t aSize); + void Draw(uint32_t aVertexCount, uint32_t aInstanceCount, + uint32_t aFirstVertex, uint32_t aFirstInstance); + void DrawIndexed(uint32_t aIndexCount, uint32_t aInstanceCount, + uint32_t aFirstIndex, int32_t aBaseVertex, + uint32_t aFirstInstance); + void DrawIndirect(const Buffer& aIndirectBuffer, uint64_t aIndirectOffset); + void DrawIndexedIndirect(const Buffer& aIndirectBuffer, + uint64_t aIndirectOffset); + void EndPass(ErrorResult& aRv); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_RenderPassEncoder_H_ diff --git a/dom/webgpu/RenderPipeline.cpp b/dom/webgpu/RenderPipeline.cpp new file mode 100644 index 0000000000..c18baf3c80 --- /dev/null +++ b/dom/webgpu/RenderPipeline.cpp @@ -0,0 +1,44 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "RenderPipeline.h" + +#include "Device.h" +#include "ipc/WebGPUChild.h" +#include "mozilla/dom/WebGPUBinding.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(RenderPipeline, mParent) +GPU_IMPL_JS_WRAP(RenderPipeline) + +RenderPipeline::RenderPipeline(Device* const aParent, RawId aId, + nsTArray<RawId>&& aImplicitBindGroupLayoutIds) + : ChildOf(aParent), + mImplicitBindGroupLayoutIds(std::move(aImplicitBindGroupLayoutIds)), + mId(aId) {} + +RenderPipeline::~RenderPipeline() { Cleanup(); } + +void RenderPipeline::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendRenderPipelineDestroy(mId); + } + } +} + +already_AddRefed<BindGroupLayout> RenderPipeline::GetBindGroupLayout( + uint32_t index) const { + RefPtr<BindGroupLayout> object = + new BindGroupLayout(mParent, mImplicitBindGroupLayoutIds[index]); + return object.forget(); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/RenderPipeline.h b/dom/webgpu/RenderPipeline.h new file mode 100644 index 0000000000..991497c8fa --- /dev/null +++ b/dom/webgpu/RenderPipeline.h @@ -0,0 +1,41 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_RenderPipeline_H_ +#define GPU_RenderPipeline_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "nsTArray.h" + +namespace mozilla { +namespace webgpu { + +class BindGroupLayout; +class Device; + +class RenderPipeline final : public ObjectBase, public ChildOf<Device> { + const nsTArray<RawId> mImplicitBindGroupLayoutIds; + + public: + GPU_DECL_CYCLE_COLLECTION(RenderPipeline) + GPU_DECL_JS_WRAP(RenderPipeline) + + const RawId mId; + + RenderPipeline(Device* const aParent, RawId aId, + nsTArray<RawId>&& aImplicitBindGroupLayoutIds); + already_AddRefed<BindGroupLayout> GetBindGroupLayout(uint32_t index) const; + + private: + virtual ~RenderPipeline(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_RenderPipeline_H_ diff --git a/dom/webgpu/Sampler.cpp b/dom/webgpu/Sampler.cpp new file mode 100644 index 0000000000..342aa367ba --- /dev/null +++ b/dom/webgpu/Sampler.cpp @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "Sampler.h" +#include "ipc/WebGPUChild.h" + +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Sampler, mParent) +GPU_IMPL_JS_WRAP(Sampler) + +Sampler::Sampler(Device* const aParent, RawId aId) + : ChildOf(aParent), mId(aId) {} + +Sampler::~Sampler() { Cleanup(); } + +void Sampler::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendSamplerDestroy(mId); + } + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Sampler.h b/dom/webgpu/Sampler.h new file mode 100644 index 0000000000..512d5fe247 --- /dev/null +++ b/dom/webgpu/Sampler.h @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_SAMPLER_H_ +#define GPU_SAMPLER_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace webgpu { + +class Device; + +class Sampler final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(Sampler) + GPU_DECL_JS_WRAP(Sampler) + + Sampler(Device* const aParent, RawId aId); + + const RawId mId; + + private: + virtual ~Sampler(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_SAMPLER_H_ diff --git a/dom/webgpu/ShaderModule.cpp b/dom/webgpu/ShaderModule.cpp new file mode 100644 index 0000000000..26aec5aa1a --- /dev/null +++ b/dom/webgpu/ShaderModule.cpp @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/WebGPUBinding.h" +#include "ShaderModule.h" +#include "ipc/WebGPUChild.h" + +#include "Device.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(ShaderModule, mParent) +GPU_IMPL_JS_WRAP(ShaderModule) + +ShaderModule::ShaderModule(Device* const aParent, RawId aId) + : ChildOf(aParent), mId(aId) {} + +ShaderModule::~ShaderModule() { Cleanup(); } + +void ShaderModule::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendShaderModuleDestroy(mId); + } + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ShaderModule.h b/dom/webgpu/ShaderModule.h new file mode 100644 index 0000000000..d64fce322e --- /dev/null +++ b/dom/webgpu/ShaderModule.h @@ -0,0 +1,34 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_ShaderModule_H_ +#define GPU_ShaderModule_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace webgpu { + +class Device; + +class ShaderModule final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(ShaderModule) + GPU_DECL_JS_WRAP(ShaderModule) + + ShaderModule(Device* const aParent, RawId aId); + + const RawId mId; + + private: + virtual ~ShaderModule(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_ShaderModule_H_ diff --git a/dom/webgpu/SwapChain.cpp b/dom/webgpu/SwapChain.cpp new file mode 100644 index 0000000000..96061689bf --- /dev/null +++ b/dom/webgpu/SwapChain.cpp @@ -0,0 +1,51 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "SwapChain.h" +#include "Texture.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "ipc/WebGPUChild.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(SwapChain, mParent, mTexture) +GPU_IMPL_JS_WRAP(SwapChain) + +SwapChain::SwapChain(const dom::GPUSwapChainDescriptor& aDesc, + const dom::GPUExtent3DDict& aExtent3D, + wr::ExternalImageId aExternalImageId, + gfx::SurfaceFormat aFormat) + : ChildOf(aDesc.mDevice), + mFormat(aFormat), + mTexture(aDesc.mDevice->InitSwapChain(aDesc, aExtent3D, aExternalImageId, + aFormat)) {} + +SwapChain::~SwapChain() { Cleanup(); } + +void SwapChain::Cleanup() { + if (mValid) { + mValid = false; + } +} + +WebGPUChild* SwapChain::GetGpuBridge() const { + return mParent ? mParent->GetBridge().get() : nullptr; +} + +void SwapChain::Destroy(wr::ExternalImageId aExternalImageId) { + if (mValid && mParent && mParent->GetBridge()) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendSwapChainDestroy(aExternalImageId); + } + } +} + +RefPtr<Texture> SwapChain::GetCurrentTexture() { return mTexture; } + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/SwapChain.h b/dom/webgpu/SwapChain.h new file mode 100644 index 0000000000..48b1aab35e --- /dev/null +++ b/dom/webgpu/SwapChain.h @@ -0,0 +1,50 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_SwapChain_H_ +#define GPU_SwapChain_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webrender/WebRenderAPI.h" + +namespace mozilla { +namespace dom { +struct GPUExtent3DDict; +struct GPUSwapChainDescriptor; +} // namespace dom +namespace webgpu { + +class Device; +class Texture; + +class SwapChain final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(SwapChain) + GPU_DECL_JS_WRAP(SwapChain) + + SwapChain(const dom::GPUSwapChainDescriptor& aDesc, + const dom::GPUExtent3DDict& aExtent3D, + wr::ExternalImageId aExternalImageId, gfx::SurfaceFormat aFormat); + + WebGPUChild* GetGpuBridge() const; + void Destroy(wr::ExternalImageId aExternalImageId); + + const gfx::SurfaceFormat mFormat; + + private: + virtual ~SwapChain(); + void Cleanup(); + + RefPtr<Texture> mTexture; + + public: + RefPtr<Texture> GetCurrentTexture(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_SwapChain_H_ diff --git a/dom/webgpu/Texture.cpp b/dom/webgpu/Texture.cpp new file mode 100644 index 0000000000..6901c783d8 --- /dev/null +++ b/dom/webgpu/Texture.cpp @@ -0,0 +1,103 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "Texture.h" + +#include "ipc/WebGPUChild.h" +#include "mozilla/webgpu/ffi/wgpu.h" +#include "mozilla/dom/HTMLCanvasElement.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "TextureView.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(Texture, mParent) +GPU_IMPL_JS_WRAP(Texture) + +static Maybe<uint8_t> GetBytesPerBlock(dom::GPUTextureFormat format) { + switch (format) { + case dom::GPUTextureFormat::R8unorm: + case dom::GPUTextureFormat::R8snorm: + case dom::GPUTextureFormat::R8uint: + case dom::GPUTextureFormat::R8sint: + return Some<uint8_t>(1u); + case dom::GPUTextureFormat::R16uint: + case dom::GPUTextureFormat::R16sint: + case dom::GPUTextureFormat::R16float: + case dom::GPUTextureFormat::Rg8unorm: + case dom::GPUTextureFormat::Rg8snorm: + case dom::GPUTextureFormat::Rg8uint: + case dom::GPUTextureFormat::Rg8sint: + return Some<uint8_t>(2u); + case dom::GPUTextureFormat::R32uint: + case dom::GPUTextureFormat::R32sint: + case dom::GPUTextureFormat::R32float: + case dom::GPUTextureFormat::Rg16uint: + case dom::GPUTextureFormat::Rg16sint: + case dom::GPUTextureFormat::Rg16float: + case dom::GPUTextureFormat::Rgba8unorm: + case dom::GPUTextureFormat::Rgba8unorm_srgb: + case dom::GPUTextureFormat::Rgba8snorm: + case dom::GPUTextureFormat::Rgba8uint: + case dom::GPUTextureFormat::Rgba8sint: + case dom::GPUTextureFormat::Bgra8unorm: + case dom::GPUTextureFormat::Bgra8unorm_srgb: + case dom::GPUTextureFormat::Rgb10a2unorm: + case dom::GPUTextureFormat::Rg11b10float: + return Some<uint8_t>(4u); + case dom::GPUTextureFormat::Rg32uint: + case dom::GPUTextureFormat::Rg32sint: + case dom::GPUTextureFormat::Rg32float: + case dom::GPUTextureFormat::Rgba16uint: + case dom::GPUTextureFormat::Rgba16sint: + case dom::GPUTextureFormat::Rgba16float: + return Some<uint8_t>(8u); + case dom::GPUTextureFormat::Rgba32uint: + case dom::GPUTextureFormat::Rgba32sint: + case dom::GPUTextureFormat::Rgba32float: + return Some<uint8_t>(16u); + case dom::GPUTextureFormat::Depth32float: + return Some<uint8_t>(4u); + case dom::GPUTextureFormat::Depth24plus: + case dom::GPUTextureFormat::Depth24plus_stencil8: + case dom::GPUTextureFormat::EndGuard_: + return Nothing(); + } + return Nothing(); +} + +Texture::Texture(Device* const aParent, RawId aId, + const dom::GPUTextureDescriptor& aDesc) + : ChildOf(aParent), + mId(aId), + mBytesPerBlock(GetBytesPerBlock(aDesc.mFormat)) {} + +Texture::~Texture() { Cleanup(); } + +void Texture::Cleanup() { + if (mValid && mParent) { + mValid = false; + auto bridge = mParent->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendTextureDestroy(mId); + } + } +} + +already_AddRefed<TextureView> Texture::CreateView( + const dom::GPUTextureViewDescriptor& aDesc) { + RawId id = mParent->GetBridge()->TextureCreateView(mId, mParent->mId, aDesc); + RefPtr<TextureView> view = new TextureView(this, id); + return view.forget(); +} + +void Texture::Destroy() { + // TODO: we don't have to implement it right now, but it's used by the + // examples +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/Texture.h b/dom/webgpu/Texture.h new file mode 100644 index 0000000000..d4c26f402d --- /dev/null +++ b/dom/webgpu/Texture.h @@ -0,0 +1,56 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_Texture_H_ +#define GPU_Texture_H_ + +#include "mozilla/WeakPtr.h" +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" +#include "mozilla/WeakPtr.h" + +namespace mozilla { +namespace dom { +struct GPUTextureDescriptor; +struct GPUTextureViewDescriptor; +class HTMLCanvasElement; +} // namespace dom + +namespace webgpu { +namespace ffi { +struct WGPUTextureViewDescriptor; +} // namespace ffi + +class Device; +class TextureView; + +class Texture final : public ObjectBase, public ChildOf<Device> { + public: + GPU_DECL_CYCLE_COLLECTION(Texture) + GPU_DECL_JS_WRAP(Texture) + + Texture(Device* const aParent, RawId aId, + const dom::GPUTextureDescriptor& aDesc); + Device* GetParentDevice() { return mParent; } + const RawId mId; + const Maybe<uint8_t> mBytesPerBlock; + + WeakPtr<dom::HTMLCanvasElement> mTargetCanvasElement; + + private: + virtual ~Texture(); + void Cleanup(); + + public: + already_AddRefed<TextureView> CreateView( + const dom::GPUTextureViewDescriptor& aDesc); + void Destroy(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_Texture_H_ diff --git a/dom/webgpu/TextureView.cpp b/dom/webgpu/TextureView.cpp new file mode 100644 index 0000000000..da7d14bbe8 --- /dev/null +++ b/dom/webgpu/TextureView.cpp @@ -0,0 +1,39 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "TextureView.h" + +#include "Device.h" +#include "mozilla/dom/HTMLCanvasElement.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "ipc/WebGPUChild.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(TextureView, mParent) +GPU_IMPL_JS_WRAP(TextureView) + +TextureView::TextureView(Texture* const aParent, RawId aId) + : ChildOf(aParent), mId(aId) {} + +TextureView::~TextureView() { Cleanup(); } + +dom::HTMLCanvasElement* TextureView::GetTargetCanvasElement() const { + return mParent->mTargetCanvasElement; +} // namespace webgpu + +void TextureView::Cleanup() { + if (mValid && mParent && mParent->GetParentDevice()) { + mValid = false; + auto bridge = mParent->GetParentDevice()->GetBridge(); + if (bridge && bridge->IsOpen()) { + bridge->SendTextureViewDestroy(mId); + } + } +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/TextureView.h b/dom/webgpu/TextureView.h new file mode 100644 index 0000000000..179b7c3c10 --- /dev/null +++ b/dom/webgpu/TextureView.h @@ -0,0 +1,39 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_TextureView_H_ +#define GPU_TextureView_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" +#include "mozilla/webgpu/WebGPUTypes.h" + +namespace mozilla { +namespace dom { +class HTMLCanvasElement; +} // namespace dom +namespace webgpu { + +class Texture; + +class TextureView final : public ObjectBase, public ChildOf<Texture> { + public: + GPU_DECL_CYCLE_COLLECTION(TextureView) + GPU_DECL_JS_WRAP(TextureView) + + TextureView(Texture* const aParent, RawId aId); + dom::HTMLCanvasElement* GetTargetCanvasElement() const; + + const RawId mId; + + private: + virtual ~TextureView(); + void Cleanup(); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_TextureView_H_ diff --git a/dom/webgpu/ValidationError.cpp b/dom/webgpu/ValidationError.cpp new file mode 100644 index 0000000000..287326dab0 --- /dev/null +++ b/dom/webgpu/ValidationError.cpp @@ -0,0 +1,31 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ValidationError.h" +#include "Device.h" +#include "mozilla/dom/WebGPUBinding.h" + +namespace mozilla { +namespace webgpu { + +GPU_IMPL_CYCLE_COLLECTION(ValidationError, mParent) +GPU_IMPL_JS_WRAP(ValidationError) + +ValidationError::ValidationError(Device* aParent, const nsACString& aMessage) + : ChildOf(aParent), mMessage(aMessage) {} + +ValidationError::~ValidationError() = default; + +already_AddRefed<ValidationError> ValidationError::Constructor( + const dom::GlobalObject& aGlobal, const nsAString& aString) { + MOZ_CRASH("TODO"); +} + +void ValidationError::GetMessage(nsAString& aMessage) const { + CopyUTF8toUTF16(mMessage, aMessage); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ValidationError.h b/dom/webgpu/ValidationError.h new file mode 100644 index 0000000000..a46c39a2bf --- /dev/null +++ b/dom/webgpu/ValidationError.h @@ -0,0 +1,40 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GPU_ValidationError_H_ +#define GPU_ValidationError_H_ + +#include "nsWrapperCache.h" +#include "ObjectModel.h" + +namespace mozilla { +namespace dom { +class GlobalObject; +} // namespace dom +namespace webgpu { +class Device; + +class ValidationError final : public nsWrapperCache, public ChildOf<Device> { + nsCString mMessage; + + public: + GPU_DECL_CYCLE_COLLECTION(ValidationError) + GPU_DECL_JS_WRAP(ValidationError) + ValidationError(Device* aParent, const nsACString& aMessage); + + private: + virtual ~ValidationError(); + void Cleanup() {} + + public: + static already_AddRefed<ValidationError> Constructor( + const dom::GlobalObject& aGlobal, const nsAString& aString); + void GetMessage(nsAString& aMessage) const; +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // GPU_ValidationError_H_ diff --git a/dom/webgpu/ffi/wgpu_ffi_generated.h b/dom/webgpu/ffi/wgpu_ffi_generated.h new file mode 100644 index 0000000000..80cc69d6ad --- /dev/null +++ b/dom/webgpu/ffi/wgpu_ffi_generated.h @@ -0,0 +1,2967 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +/* Generated with cbindgen:0.15.0 */ + +/* DO NOT MODIFY THIS MANUALLY! This file was generated using cbindgen. + * To generate this file: + * 1. Get the latest cbindgen using `cargo install --force cbindgen` + * a. Alternatively, you can clone `https://github.com/eqrion/cbindgen` and use a tagged release + * 2. Run `rustup run nightly cbindgen toolkit/library/rust/ --lockfile Cargo.lock --crate wgpu_bindings -o dom/webgpu/ffi/wgpu_ffi_generated.h` + */ + +struct WGPUByteBuf; +typedef uint64_t WGPUNonZeroU64; +typedef uint64_t WGPUOption_BufferSize; +typedef uint32_t WGPUOption_NonZeroU32; +typedef uint8_t WGPUOption_NonZeroU8; +typedef uint64_t WGPUOption_AdapterId; +typedef uint64_t WGPUOption_BufferId; +typedef uint64_t WGPUOption_PipelineLayoutId; +typedef uint64_t WGPUOption_SamplerId; +typedef uint64_t WGPUOption_SurfaceId; +typedef uint64_t WGPUOption_TextureViewId; + + +#include <stdarg.h> +#include <stdbool.h> +#include <stdint.h> +#include <stdlib.h> + +#define WGPUMAX_BIND_GROUPS 8 + +#define WGPUMAX_COLOR_TARGETS 4 + +#define WGPUMAX_MIP_LEVELS 16 + +#define WGPUMAX_VERTEX_BUFFERS 16 + +#define WGPUMAX_ANISOTROPY 16 + +#define WGPUSHADER_STAGE_COUNT 3 + +#define WGPUDESIRED_NUM_FRAMES 3 + +/** + * Buffer-Texture copies must have [`bytes_per_row`] aligned to this number. + * + * This doesn't apply to [`Queue::write_texture`]. + * + * [`bytes_per_row`]: TextureDataLayout::bytes_per_row + */ +#define WGPUCOPY_BYTES_PER_ROW_ALIGNMENT 256 + +/** + * Alignment all push constants need + */ +#define WGPUPUSH_CONSTANT_ALIGNMENT 4 + +/** + * How edges should be handled in texture addressing. + */ +enum WGPUAddressMode { + /** + * Clamp the value to the edge of the texture + * + * -0.25 -> 0.0 + * 1.25 -> 1.0 + */ + WGPUAddressMode_ClampToEdge = 0, + /** + * Repeat the texture in a tiling fashion + * + * -0.25 -> 0.75 + * 1.25 -> 0.25 + */ + WGPUAddressMode_Repeat = 1, + /** + * Repeat the texture, mirroring it every repeat + * + * -0.25 -> 0.25 + * 1.25 -> 0.75 + */ + WGPUAddressMode_MirrorRepeat = 2, + /** + * Clamp the value to the border of the texture + * Requires feature [`Features::ADDRESS_MODE_CLAMP_TO_BORDER`] + * + * -0.25 -> border + * 1.25 -> border + */ + WGPUAddressMode_ClampToBorder = 3, + /** + * Must be last for serialization purposes + */ + WGPUAddressMode_Sentinel, +}; + +/** + * Alpha blend factor. + * + * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information. + */ +enum WGPUBlendFactor { + WGPUBlendFactor_Zero = 0, + WGPUBlendFactor_One = 1, + WGPUBlendFactor_SrcColor = 2, + WGPUBlendFactor_OneMinusSrcColor = 3, + WGPUBlendFactor_SrcAlpha = 4, + WGPUBlendFactor_OneMinusSrcAlpha = 5, + WGPUBlendFactor_DstColor = 6, + WGPUBlendFactor_OneMinusDstColor = 7, + WGPUBlendFactor_DstAlpha = 8, + WGPUBlendFactor_OneMinusDstAlpha = 9, + WGPUBlendFactor_SrcAlphaSaturated = 10, + WGPUBlendFactor_BlendColor = 11, + WGPUBlendFactor_OneMinusBlendColor = 12, + /** + * Must be last for serialization purposes + */ + WGPUBlendFactor_Sentinel, +}; + +/** + * Alpha blend operation. + * + * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information. + */ +enum WGPUBlendOperation { + WGPUBlendOperation_Add = 0, + WGPUBlendOperation_Subtract = 1, + WGPUBlendOperation_ReverseSubtract = 2, + WGPUBlendOperation_Min = 3, + WGPUBlendOperation_Max = 4, + /** + * Must be last for serialization purposes + */ + WGPUBlendOperation_Sentinel, +}; + +enum WGPUBufferMapAsyncStatus { + WGPUBufferMapAsyncStatus_Success, + WGPUBufferMapAsyncStatus_Error, + WGPUBufferMapAsyncStatus_Unknown, + WGPUBufferMapAsyncStatus_ContextLost, + /** + * Must be last for serialization purposes + */ + WGPUBufferMapAsyncStatus_Sentinel, +}; + +/** + * Comparison function used for depth and stencil operations. + */ +enum WGPUCompareFunction { + /** + * Function never passes + */ + WGPUCompareFunction_Never = 1, + /** + * Function passes if new value less than existing value + */ + WGPUCompareFunction_Less = 2, + /** + * Function passes if new value is equal to existing value + */ + WGPUCompareFunction_Equal = 3, + /** + * Function passes if new value is less than or equal to existing value + */ + WGPUCompareFunction_LessEqual = 4, + /** + * Function passes if new value is greater than existing value + */ + WGPUCompareFunction_Greater = 5, + /** + * Function passes if new value is not equal to existing value + */ + WGPUCompareFunction_NotEqual = 6, + /** + * Function passes if new value is greater than or equal to existing value + */ + WGPUCompareFunction_GreaterEqual = 7, + /** + * Function always passes + */ + WGPUCompareFunction_Always = 8, + /** + * Must be last for serialization purposes + */ + WGPUCompareFunction_Sentinel, +}; + +/** + * Type of faces to be culled. + */ +enum WGPUCullMode { + /** + * No faces should be culled + */ + WGPUCullMode_None = 0, + /** + * Front faces should be culled + */ + WGPUCullMode_Front = 1, + /** + * Back faces should be culled + */ + WGPUCullMode_Back = 2, + /** + * Must be last for serialization purposes + */ + WGPUCullMode_Sentinel, +}; + +/** + * Texel mixing mode when sampling between texels. + */ +enum WGPUFilterMode { + /** + * Nearest neighbor sampling. + * + * This creates a pixelated effect when used as a mag filter + */ + WGPUFilterMode_Nearest = 0, + /** + * Linear Interpolation + * + * This makes textures smooth but blurry when used as a mag filter. + */ + WGPUFilterMode_Linear = 1, + /** + * Must be last for serialization purposes + */ + WGPUFilterMode_Sentinel, +}; + +/** + * Winding order which classifies the "front" face. + */ +enum WGPUFrontFace { + /** + * Triangles with vertices in counter clockwise order are considered the front face. + * + * This is the default with right handed coordinate spaces. + */ + WGPUFrontFace_Ccw = 0, + /** + * Triangles with vertices in clockwise order are considered the front face. + * + * This is the default with left handed coordinate spaces. + */ + WGPUFrontFace_Cw = 1, + /** + * Must be last for serialization purposes + */ + WGPUFrontFace_Sentinel, +}; + +enum WGPUHostMap { + WGPUHostMap_Read, + WGPUHostMap_Write, + /** + * Must be last for serialization purposes + */ + WGPUHostMap_Sentinel, +}; + +/** + * Format of indices used with pipeline. + */ +enum WGPUIndexFormat { + /** + * Indices are 16 bit unsigned integers. + */ + WGPUIndexFormat_Uint16 = 0, + /** + * Indices are 32 bit unsigned integers. + */ + WGPUIndexFormat_Uint32 = 1, + /** + * Must be last for serialization purposes + */ + WGPUIndexFormat_Sentinel, +}; + +/** + * Rate that determines when vertex data is advanced. + */ +enum WGPUInputStepMode { + /** + * Input data is advanced every vertex. This is the standard value for vertex data. + */ + WGPUInputStepMode_Vertex = 0, + /** + * Input data is advanced every instance. + */ + WGPUInputStepMode_Instance = 1, + /** + * Must be last for serialization purposes + */ + WGPUInputStepMode_Sentinel, +}; + +/** + * Operation to perform to the output attachment at the start of a renderpass. + */ +enum WGPULoadOp { + /** + * Clear the output attachment with the clear color. Clearing is faster than loading. + */ + WGPULoadOp_Clear = 0, + /** + * Do not clear output attachment. + */ + WGPULoadOp_Load = 1, + /** + * Must be last for serialization purposes + */ + WGPULoadOp_Sentinel, +}; + +/** + * Type of drawing mode for polygons + */ +enum WGPUPolygonMode { + /** + * Polygons are filled + */ + WGPUPolygonMode_Fill = 0, + /** + * Polygons are draw as line segments + */ + WGPUPolygonMode_Line = 1, + /** + * Polygons are draw as points + */ + WGPUPolygonMode_Point = 2, + /** + * Must be last for serialization purposes + */ + WGPUPolygonMode_Sentinel, +}; + +/** + * Power Preference when choosing a physical adapter. + */ +enum WGPUPowerPreference { + /** + * Adapter that uses the least possible power. This is often an integerated GPU. + */ + WGPUPowerPreference_LowPower = 0, + /** + * Adapter that has the highest performance. This is often a discrete GPU. + */ + WGPUPowerPreference_HighPerformance = 1, + /** + * Must be last for serialization purposes + */ + WGPUPowerPreference_Sentinel, +}; + +/** + * Primitive type the input mesh is composed of. + */ +enum WGPUPrimitiveTopology { + /** + * Vertex data is a list of points. Each vertex is a new point. + */ + WGPUPrimitiveTopology_PointList = 0, + /** + * Vertex data is a list of lines. Each pair of vertices composes a new line. + * + * Vertices `0 1 2 3` create two lines `0 1` and `2 3` + */ + WGPUPrimitiveTopology_LineList = 1, + /** + * Vertex data is a strip of lines. Each set of two adjacent vertices form a line. + * + * Vertices `0 1 2 3` create three lines `0 1`, `1 2`, and `2 3`. + */ + WGPUPrimitiveTopology_LineStrip = 2, + /** + * Vertex data is a list of triangles. Each set of 3 vertices composes a new triangle. + * + * Vertices `0 1 2 3 4 5` create two triangles `0 1 2` and `3 4 5` + */ + WGPUPrimitiveTopology_TriangleList = 3, + /** + * Vertex data is a triangle strip. Each set of three adjacent vertices form a triangle. + * + * Vertices `0 1 2 3 4 5` creates four triangles `0 1 2`, `2 1 3`, `3 2 4`, and `4 3 5` + */ + WGPUPrimitiveTopology_TriangleStrip = 4, + /** + * Must be last for serialization purposes + */ + WGPUPrimitiveTopology_Sentinel, +}; + +enum WGPURawBindingType { + WGPURawBindingType_UniformBuffer, + WGPURawBindingType_StorageBuffer, + WGPURawBindingType_ReadonlyStorageBuffer, + WGPURawBindingType_Sampler, + WGPURawBindingType_ComparisonSampler, + WGPURawBindingType_SampledTexture, + WGPURawBindingType_ReadonlyStorageTexture, + WGPURawBindingType_WriteonlyStorageTexture, + /** + * Must be last for serialization purposes + */ + WGPURawBindingType_Sentinel, +}; + +/** + * Operation to perform on the stencil value. + */ +enum WGPUStencilOperation { + /** + * Keep stencil value unchanged. + */ + WGPUStencilOperation_Keep = 0, + /** + * Set stencil value to zero. + */ + WGPUStencilOperation_Zero = 1, + /** + * Replace stencil value with value provided in most recent call to [`RenderPass::set_stencil_reference`]. + */ + WGPUStencilOperation_Replace = 2, + /** + * Bitwise inverts stencil value. + */ + WGPUStencilOperation_Invert = 3, + /** + * Increments stencil value by one, clamping on overflow. + */ + WGPUStencilOperation_IncrementClamp = 4, + /** + * Decrements stencil value by one, clamping on underflow. + */ + WGPUStencilOperation_DecrementClamp = 5, + /** + * Increments stencil value by one, wrapping on overflow. + */ + WGPUStencilOperation_IncrementWrap = 6, + /** + * Decrements stencil value by one, wrapping on underflow. + */ + WGPUStencilOperation_DecrementWrap = 7, + /** + * Must be last for serialization purposes + */ + WGPUStencilOperation_Sentinel, +}; + +/** + * Operation to perform to the output attachment at the end of a renderpass. + */ +enum WGPUStoreOp { + /** + * Clear the render target. If you don't care about the contents of the target, this can be faster. + */ + WGPUStoreOp_Clear = 0, + /** + * Store the result of the renderpass. + */ + WGPUStoreOp_Store = 1, + /** + * Must be last for serialization purposes + */ + WGPUStoreOp_Sentinel, +}; + +/** + * Kind of data the texture holds. + */ +enum WGPUTextureAspect { + /** + * Depth, Stencil, and Color. + */ + WGPUTextureAspect_All, + /** + * Stencil. + */ + WGPUTextureAspect_StencilOnly, + /** + * Depth. + */ + WGPUTextureAspect_DepthOnly, + /** + * Must be last for serialization purposes + */ + WGPUTextureAspect_Sentinel, +}; + +/** + * Dimensionality of a texture. + */ +enum WGPUTextureDimension { + /** + * 1D texture + */ + WGPUTextureDimension_D1, + /** + * 2D texture + */ + WGPUTextureDimension_D2, + /** + * 3D texture + */ + WGPUTextureDimension_D3, + /** + * Must be last for serialization purposes + */ + WGPUTextureDimension_Sentinel, +}; + +/** + * Underlying texture data format. + * + * If there is a conversion in the format (such as srgb -> linear), The conversion listed is for + * loading from texture in a shader. When writing to the texture, the opposite conversion takes place. + */ +enum WGPUTextureFormat { + /** + * Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_R8Unorm = 0, + /** + * Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader. + */ + WGPUTextureFormat_R8Snorm = 1, + /** + * Red channel only. 8 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_R8Uint = 2, + /** + * Red channel only. 8 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_R8Sint = 3, + /** + * Red channel only. 16 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_R16Uint = 4, + /** + * Red channel only. 16 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_R16Sint = 5, + /** + * Red channel only. 16 bit float per channel. Float in shader. + */ + WGPUTextureFormat_R16Float = 6, + /** + * Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Rg8Unorm = 7, + /** + * Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader. + */ + WGPUTextureFormat_Rg8Snorm = 8, + /** + * Red and green channels. 8 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rg8Uint = 9, + /** + * Red and green channel s. 8 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rg8Sint = 10, + /** + * Red channel only. 32 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_R32Uint = 11, + /** + * Red channel only. 32 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_R32Sint = 12, + /** + * Red channel only. 32 bit float per channel. Float in shader. + */ + WGPUTextureFormat_R32Float = 13, + /** + * Red and green channels. 16 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rg16Uint = 14, + /** + * Red and green channels. 16 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rg16Sint = 15, + /** + * Red and green channels. 16 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rg16Float = 16, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Rgba8Unorm = 17, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. + */ + WGPUTextureFormat_Rgba8UnormSrgb = 18, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader. + */ + WGPUTextureFormat_Rgba8Snorm = 19, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rgba8Uint = 20, + /** + * Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rgba8Sint = 21, + /** + * Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Bgra8Unorm = 22, + /** + * Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. + */ + WGPUTextureFormat_Bgra8UnormSrgb = 23, + /** + * Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader. + */ + WGPUTextureFormat_Rgb10a2Unorm = 24, + /** + * Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader. + */ + WGPUTextureFormat_Rg11b10Float = 25, + /** + * Red and green channels. 32 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rg32Uint = 26, + /** + * Red and green channels. 32 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rg32Sint = 27, + /** + * Red and green channels. 32 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rg32Float = 28, + /** + * Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rgba16Uint = 29, + /** + * Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rgba16Sint = 30, + /** + * Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rgba16Float = 31, + /** + * Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader. + */ + WGPUTextureFormat_Rgba32Uint = 32, + /** + * Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader. + */ + WGPUTextureFormat_Rgba32Sint = 33, + /** + * Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader. + */ + WGPUTextureFormat_Rgba32Float = 34, + /** + * Special depth format with 32 bit floating point depth. + */ + WGPUTextureFormat_Depth32Float = 35, + /** + * Special depth format with at least 24 bit integer depth. + */ + WGPUTextureFormat_Depth24Plus = 36, + /** + * Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil. + */ + WGPUTextureFormat_Depth24PlusStencil8 = 37, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. + * [0, 64] ([0, 1] for alpha) converted to/from float [0, 1] in shader. + * + * Also known as DXT1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc1RgbaUnorm = 38, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. + * Srgb-color [0, 64] ([0, 16] for alpha) converted to/from linear-color float [0, 1] in shader. + * + * Also known as DXT1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc1RgbaUnormSrgb = 39, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. + * [0, 64] ([0, 16] for alpha) converted to/from float [0, 1] in shader. + * + * Also known as DXT3. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc2RgbaUnorm = 40, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. + * Srgb-color [0, 64] ([0, 256] for alpha) converted to/from linear-color float [0, 1] in shader. + * + * Also known as DXT3. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc2RgbaUnormSrgb = 41, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. + * [0, 64] ([0, 256] for alpha) converted to/from float [0, 1] in shader. + * + * Also known as DXT5. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc3RgbaUnorm = 42, + /** + * 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. + * Srgb-color [0, 64] ([0, 256] for alpha) converted to/from linear-color float [0, 1] in shader. + * + * Also known as DXT5. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc3RgbaUnormSrgb = 43, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. + * [0, 256] converted to/from float [0, 1] in shader. + * + * Also known as RGTC1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc4RUnorm = 44, + /** + * 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. + * [-127, 127] converted to/from float [-1, 1] in shader. + * + * Also known as RGTC1. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc4RSnorm = 45, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. + * [0, 256] converted to/from float [0, 1] in shader. + * + * Also known as RGTC2. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc5RgUnorm = 46, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. + * [-127, 127] converted to/from float [-1, 1] in shader. + * + * Also known as RGTC2. + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc5RgSnorm = 47, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. + * + * Also known as BPTC (float). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc6hRgbUfloat = 48, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. + * + * Also known as BPTC (float). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc6hRgbSfloat = 49, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 8 bit integer RGBA. + * [0, 256] converted to/from float [0, 1] in shader. + * + * Also known as BPTC (unorm). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc7RgbaUnorm = 50, + /** + * 4x4 block compressed texture. 16 bytes per block (16 bit/px). Variable sized pallet. 8 bit integer RGBA. + * Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader. + * + * Also known as BPTC (unorm). + * + * [`Features::TEXTURE_COMPRESSION_BC`] must be enabled to use this texture format. + */ + WGPUTextureFormat_Bc7RgbaUnormSrgb = 51, + /** + * Must be last for serialization purposes + */ + WGPUTextureFormat_Sentinel, +}; + +/** + * Dimensions of a particular texture view. + */ +enum WGPUTextureViewDimension { + /** + * A one dimensional texture. `texture1D` in glsl shaders. + */ + WGPUTextureViewDimension_D1, + /** + * A two dimensional texture. `texture2D` in glsl shaders. + */ + WGPUTextureViewDimension_D2, + /** + * A two dimensional array texture. `texture2DArray` in glsl shaders. + */ + WGPUTextureViewDimension_D2Array, + /** + * A cubemap texture. `textureCube` in glsl shaders. + */ + WGPUTextureViewDimension_Cube, + /** + * A cubemap array texture. `textureCubeArray` in glsl shaders. + */ + WGPUTextureViewDimension_CubeArray, + /** + * A three dimensional texture. `texture3D` in glsl shaders. + */ + WGPUTextureViewDimension_D3, + /** + * Must be last for serialization purposes + */ + WGPUTextureViewDimension_Sentinel, +}; + +/** + * Vertex Format for a Vertex Attribute (input). + */ +enum WGPUVertexFormat { + /** + * Two unsigned bytes (u8). `uvec2` in shaders. + */ + WGPUVertexFormat_Uchar2 = 0, + /** + * Four unsigned bytes (u8). `uvec4` in shaders. + */ + WGPUVertexFormat_Uchar4 = 1, + /** + * Two signed bytes (i8). `ivec2` in shaders. + */ + WGPUVertexFormat_Char2 = 2, + /** + * Four signed bytes (i8). `ivec4` in shaders. + */ + WGPUVertexFormat_Char4 = 3, + /** + * Two unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Uchar2Norm = 4, + /** + * Four unsigned bytes (u8). [0, 255] converted to float [0, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Uchar4Norm = 5, + /** + * Two signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Char2Norm = 6, + /** + * Four signed bytes (i8). [-127, 127] converted to float [-1, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Char4Norm = 7, + /** + * Two unsigned shorts (u16). `uvec2` in shaders. + */ + WGPUVertexFormat_Ushort2 = 8, + /** + * Four unsigned shorts (u16). `uvec4` in shaders. + */ + WGPUVertexFormat_Ushort4 = 9, + /** + * Two signed shorts (i16). `ivec2` in shaders. + */ + WGPUVertexFormat_Short2 = 10, + /** + * Four signed shorts (i16). `ivec4` in shaders. + */ + WGPUVertexFormat_Short4 = 11, + /** + * Two unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Ushort2Norm = 12, + /** + * Four unsigned shorts (u16). [0, 65535] converted to float [0, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Ushort4Norm = 13, + /** + * Two signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec2` in shaders. + */ + WGPUVertexFormat_Short2Norm = 14, + /** + * Four signed shorts (i16). [-32767, 32767] converted to float [-1, 1] `vec4` in shaders. + */ + WGPUVertexFormat_Short4Norm = 15, + /** + * Two half-precision floats (no Rust equiv). `vec2` in shaders. + */ + WGPUVertexFormat_Half2 = 16, + /** + * Four half-precision floats (no Rust equiv). `vec4` in shaders. + */ + WGPUVertexFormat_Half4 = 17, + /** + * One single-precision float (f32). `float` in shaders. + */ + WGPUVertexFormat_Float = 18, + /** + * Two single-precision floats (f32). `vec2` in shaders. + */ + WGPUVertexFormat_Float2 = 19, + /** + * Three single-precision floats (f32). `vec3` in shaders. + */ + WGPUVertexFormat_Float3 = 20, + /** + * Four single-precision floats (f32). `vec4` in shaders. + */ + WGPUVertexFormat_Float4 = 21, + /** + * One unsigned int (u32). `uint` in shaders. + */ + WGPUVertexFormat_Uint = 22, + /** + * Two unsigned ints (u32). `uvec2` in shaders. + */ + WGPUVertexFormat_Uint2 = 23, + /** + * Three unsigned ints (u32). `uvec3` in shaders. + */ + WGPUVertexFormat_Uint3 = 24, + /** + * Four unsigned ints (u32). `uvec4` in shaders. + */ + WGPUVertexFormat_Uint4 = 25, + /** + * One signed int (i32). `int` in shaders. + */ + WGPUVertexFormat_Int = 26, + /** + * Two signed ints (i32). `ivec2` in shaders. + */ + WGPUVertexFormat_Int2 = 27, + /** + * Three signed ints (i32). `ivec3` in shaders. + */ + WGPUVertexFormat_Int3 = 28, + /** + * Four signed ints (i32). `ivec4` in shaders. + */ + WGPUVertexFormat_Int4 = 29, + /** + * Must be last for serialization purposes + */ + WGPUVertexFormat_Sentinel, +}; + +/** + * The internal enum mirrored from `BufferUsage`. The values don't have to match! + */ +struct WGPUBufferUse; + +struct WGPUClient; + +struct WGPUComputePass; + +struct WGPUGlobal; + +/** + * Describes a pipeline layout. + * + * A `PipelineLayoutDescriptor` can be used to create a pipeline layout. + */ +struct WGPUPipelineLayoutDescriptor; + +struct WGPURenderBundleEncoder; + +struct WGPURenderPass; + +/** + * The internal enum mirrored from `TextureUsage`. The values don't have to match! + */ +struct WGPUTextureUse; + +struct WGPUInfrastructure { + struct WGPUClient *client; + const uint8_t *error; +}; + +typedef WGPUNonZeroU64 WGPUId_Adapter_Dummy; + +typedef WGPUId_Adapter_Dummy WGPUAdapterId; + +typedef WGPUNonZeroU64 WGPUId_Device_Dummy; + +typedef WGPUId_Device_Dummy WGPUDeviceId; + +typedef WGPUNonZeroU64 WGPUId_Buffer_Dummy; + +typedef WGPUId_Buffer_Dummy WGPUBufferId; + +typedef const char *WGPURawString; + +/** + * Integral type used for buffer offsets. + */ +typedef uint64_t WGPUBufferAddress; + +/** + * Different ways that you can use a buffer. + * + * The usages determine what kind of memory the buffer is allocated from and what + * actions the buffer can partake in. + */ +typedef uint32_t WGPUBufferUsage; +/** + * Allow a buffer to be mapped for reading using [`Buffer::map_async`] + [`Buffer::get_mapped_range`]. + * This does not include creating a buffer with [`BufferDescriptor::mapped_at_creation`] set. + * + * If [`Features::MAPPABLE_PRIMARY_BUFFERS`] isn't enabled, the only other usage a buffer + * may have is COPY_DST. + */ +#define WGPUBufferUsage_MAP_READ (uint32_t)1 +/** + * Allow a buffer to be mapped for writing using [`Buffer::map_async`] + [`Buffer::get_mapped_range_mut`]. + * This does not include creating a buffer with `mapped_at_creation` set. + * + * If [`Features::MAPPABLE_PRIMARY_BUFFERS`] feature isn't enabled, the only other usage a buffer + * may have is COPY_SRC. + */ +#define WGPUBufferUsage_MAP_WRITE (uint32_t)2 +/** + * Allow a buffer to be the source buffer for a [`CommandEncoder::copy_buffer_to_buffer`] or [`CommandEncoder::copy_buffer_to_texture`] + * operation. + */ +#define WGPUBufferUsage_COPY_SRC (uint32_t)4 +/** + * Allow a buffer to be the destination buffer for a [`CommandEncoder::copy_buffer_to_buffer`], [`CommandEncoder::copy_texture_to_buffer`], + * or [`Queue::write_buffer`] operation. + */ +#define WGPUBufferUsage_COPY_DST (uint32_t)8 +/** + * Allow a buffer to be the index buffer in a draw operation. + */ +#define WGPUBufferUsage_INDEX (uint32_t)16 +/** + * Allow a buffer to be the vertex buffer in a draw operation. + */ +#define WGPUBufferUsage_VERTEX (uint32_t)32 +/** + * Allow a buffer to be a [`BindingType::UniformBuffer`] inside a bind group. + */ +#define WGPUBufferUsage_UNIFORM (uint32_t)64 +/** + * Allow a buffer to be a [`BindingType::StorageBuffer`] inside a bind group. + */ +#define WGPUBufferUsage_STORAGE (uint32_t)128 +/** + * Allow a buffer to be the indirect buffer in an indirect draw call. + */ +#define WGPUBufferUsage_INDIRECT (uint32_t)256 + +/** + * Describes a [`Buffer`]. + */ +struct WGPUBufferDescriptor { + /** + * Debug label of a buffer. This will show up in graphics debuggers for easy identification. + */ + WGPURawString label; + /** + * Size of a buffer. + */ + WGPUBufferAddress size; + /** + * Usages of a buffer. If the buffer is used in any way that isn't specified here, the operation + * will panic. + */ + WGPUBufferUsage usage; + /** + * Allows a buffer to be mapped immediately after they are made. It does not have to be [`BufferUsage::MAP_READ`] or + * [`BufferUsage::MAP_WRITE`], all buffers are allowed to be mapped at creation. + */ + bool mapped_at_creation; +}; + +typedef WGPUNonZeroU64 WGPUId_Texture_Dummy; + +typedef WGPUId_Texture_Dummy WGPUTextureId; + +/** + * Extent of a texture related operation. + */ +struct WGPUExtent3d { + uint32_t width; + uint32_t height; + uint32_t depth; +}; + +/** + * Different ways that you can use a texture. + * + * The usages determine what kind of memory the texture is allocated from and what + * actions the texture can partake in. + */ +typedef uint32_t WGPUTextureUsage; +/** + * Allows a texture to be the source in a [`CommandEncoder::copy_texture_to_buffer`] or + * [`CommandEncoder::copy_texture_to_texture`] operation. + */ +#define WGPUTextureUsage_COPY_SRC (uint32_t)1 +/** + * Allows a texture to be the destination in a [`CommandEncoder::copy_texture_to_buffer`], + * [`CommandEncoder::copy_texture_to_texture`], or [`Queue::write_texture`] operation. + */ +#define WGPUTextureUsage_COPY_DST (uint32_t)2 +/** + * Allows a texture to be a [`BindingType::SampledTexture`] in a bind group. + */ +#define WGPUTextureUsage_SAMPLED (uint32_t)4 +/** + * Allows a texture to be a [`BindingType::StorageTexture`] in a bind group. + */ +#define WGPUTextureUsage_STORAGE (uint32_t)8 +/** + * Allows a texture to be a output attachment of a renderpass. + */ +#define WGPUTextureUsage_OUTPUT_ATTACHMENT (uint32_t)16 + +/** + * Describes a [`Texture`]. + */ +struct WGPUTextureDescriptor { + /** + * Debug label of the texture. This will show up in graphics debuggers for easy identification. + */ + WGPURawString label; + /** + * Size of the texture. For a regular 1D/2D texture, the unused sizes will be 1. For 2DArray textures, Z is the + * number of 2D textures in that array. + */ + struct WGPUExtent3d size; + /** + * Mip count of texture. For a texture with no extra mips, this must be 1. + */ + uint32_t mip_level_count; + /** + * Sample count of texture. If this is not 1, texture must have [`BindingType::SampledTexture::multisampled`] set to true. + */ + uint32_t sample_count; + /** + * Dimensions of the texture. + */ + enum WGPUTextureDimension dimension; + /** + * Format of the texture. + */ + enum WGPUTextureFormat format; + /** + * Allowed usages of the texture. If used in other ways, the operation will panic. + */ + WGPUTextureUsage usage; +}; + +typedef WGPUNonZeroU64 WGPUId_TextureView_Dummy; + +typedef WGPUId_TextureView_Dummy WGPUTextureViewId; + +struct WGPUTextureViewDescriptor { + WGPURawString label; + const enum WGPUTextureFormat *format; + const enum WGPUTextureViewDimension *dimension; + enum WGPUTextureAspect aspect; + uint32_t base_mip_level; + WGPUOption_NonZeroU32 level_count; + uint32_t base_array_layer; + WGPUOption_NonZeroU32 array_layer_count; +}; + +typedef WGPUNonZeroU64 WGPUId_Sampler_Dummy; + +typedef WGPUId_Sampler_Dummy WGPUSamplerId; + +struct WGPUSamplerDescriptor { + WGPURawString label; + enum WGPUAddressMode address_modes[3]; + enum WGPUFilterMode mag_filter; + enum WGPUFilterMode min_filter; + enum WGPUFilterMode mipmap_filter; + float lod_min_clamp; + float lod_max_clamp; + const enum WGPUCompareFunction *compare; + WGPUOption_NonZeroU8 anisotropy_clamp; +}; + +typedef WGPUNonZeroU64 WGPUId_CommandBuffer_Dummy; + +typedef WGPUId_CommandBuffer_Dummy WGPUCommandBufferId; + +typedef WGPUCommandBufferId WGPUCommandEncoderId; + +/** + * Describes a [`CommandEncoder`]. + */ +struct WGPUCommandEncoderDescriptor { + /** + * Debug label for the command encoder. This will show up in graphics debuggers for easy identification. + */ + WGPURawString label; +}; + +struct WGPUComputePassDescriptor { + uint32_t todo; +}; + +/** + * RGBA double precision color. + * + * This is not to be used as a generic color type, only for specific wgpu interfaces. + */ +struct WGPUColor { + double r; + double g; + double b; + double a; +}; +#define WGPUColor_TRANSPARENT (WGPUColor){ .r = 0.0, .g = 0.0, .b = 0.0, .a = 0.0 } +#define WGPUColor_BLACK (WGPUColor){ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 } +#define WGPUColor_WHITE (WGPUColor){ .r = 1.0, .g = 1.0, .b = 1.0, .a = 1.0 } +#define WGPUColor_RED (WGPUColor){ .r = 1.0, .g = 0.0, .b = 0.0, .a = 1.0 } +#define WGPUColor_GREEN (WGPUColor){ .r = 0.0, .g = 1.0, .b = 0.0, .a = 1.0 } +#define WGPUColor_BLUE (WGPUColor){ .r = 0.0, .g = 0.0, .b = 1.0, .a = 1.0 } + +/** + * Describes an individual channel within a render pass, such as color, depth, or stencil. + */ +struct WGPUPassChannel_Color { + /** + * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it + * is the first renderpass rendering to a swap chain image. + */ + enum WGPULoadOp load_op; + /** + * Operation to perform to the output attachment at the end of a renderpass. + */ + enum WGPUStoreOp store_op; + /** + * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color. + */ + struct WGPUColor clear_value; + /** + * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment + * can be used inside the pass by other read-only usages. + */ + bool read_only; +}; + +/** + * Describes a color attachment to a render pass. + */ +struct WGPUColorAttachmentDescriptor { + /** + * The view to use as an attachment. + */ + WGPUTextureViewId attachment; + /** + * The view that will receive the resolved output if multisampling is used. + */ + WGPUOption_TextureViewId resolve_target; + /** + * What operations will be performed on this color attachment. + */ + struct WGPUPassChannel_Color channel; +}; + +/** + * Describes an individual channel within a render pass, such as color, depth, or stencil. + */ +struct WGPUPassChannel_f32 { + /** + * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it + * is the first renderpass rendering to a swap chain image. + */ + enum WGPULoadOp load_op; + /** + * Operation to perform to the output attachment at the end of a renderpass. + */ + enum WGPUStoreOp store_op; + /** + * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color. + */ + float clear_value; + /** + * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment + * can be used inside the pass by other read-only usages. + */ + bool read_only; +}; + +/** + * Describes an individual channel within a render pass, such as color, depth, or stencil. + */ +struct WGPUPassChannel_u32 { + /** + * Operation to perform to the output attachment at the start of a renderpass. This must be clear if it + * is the first renderpass rendering to a swap chain image. + */ + enum WGPULoadOp load_op; + /** + * Operation to perform to the output attachment at the end of a renderpass. + */ + enum WGPUStoreOp store_op; + /** + * If load_op is [`LoadOp::Clear`], the attachement will be cleared to this color. + */ + uint32_t clear_value; + /** + * If true, the relevant channel is not changed by a renderpass, and the corresponding attachment + * can be used inside the pass by other read-only usages. + */ + bool read_only; +}; + +/** + * Describes a depth/stencil attachment to a render pass. + */ +struct WGPUDepthStencilAttachmentDescriptor { + /** + * The view to use as an attachment. + */ + WGPUTextureViewId attachment; + /** + * What operations will be performed on the depth part of the attachment. + */ + struct WGPUPassChannel_f32 depth; + /** + * What operations will be performed on the stencil part of the attachment. + */ + struct WGPUPassChannel_u32 stencil; +}; + +struct WGPURenderPassDescriptor { + const struct WGPUColorAttachmentDescriptor *color_attachments; + uintptr_t color_attachments_length; + const struct WGPUDepthStencilAttachmentDescriptor *depth_stencil_attachment; +}; + +typedef WGPUNonZeroU64 WGPUId_BindGroupLayout_Dummy; + +typedef WGPUId_BindGroupLayout_Dummy WGPUBindGroupLayoutId; + +typedef WGPUNonZeroU64 WGPUId_PipelineLayout_Dummy; + +typedef WGPUId_PipelineLayout_Dummy WGPUPipelineLayoutId; + +typedef WGPUNonZeroU64 WGPUId_BindGroup_Dummy; + +typedef WGPUId_BindGroup_Dummy WGPUBindGroupId; + +typedef WGPUNonZeroU64 WGPUId_ShaderModule_Dummy; + +typedef WGPUId_ShaderModule_Dummy WGPUShaderModuleId; + +struct WGPUShaderModuleDescriptor { + const uint32_t *spirv_words; + uintptr_t spirv_words_length; + WGPURawString wgsl_chars; +}; + +typedef WGPUNonZeroU64 WGPUId_ComputePipeline_Dummy; + +typedef WGPUId_ComputePipeline_Dummy WGPUComputePipelineId; + +struct WGPUProgrammableStageDescriptor { + WGPUShaderModuleId module; + WGPURawString entry_point; +}; + +struct WGPUComputePipelineDescriptor { + WGPURawString label; + WGPUOption_PipelineLayoutId layout; + struct WGPUProgrammableStageDescriptor compute_stage; +}; + +typedef WGPUNonZeroU64 WGPUId_RenderPipeline_Dummy; + +typedef WGPUId_RenderPipeline_Dummy WGPURenderPipelineId; + +/** + * Describes the state of the rasterizer in a render pipeline. + */ +struct WGPURasterizationStateDescriptor { + enum WGPUFrontFace front_face; + enum WGPUCullMode cull_mode; + /** + * Controls the way each polygon is rasterized. Can be either `Fill` (default), `Line` or `Point` + * + * Setting this to something other than `Fill` requires `Features::NON_FILL_POLYGON_MODE` to be enabled. + */ + enum WGPUPolygonMode polygon_mode; + /** + * If enabled polygon depth is clamped to 0-1 range instead of being clipped. + * + * Requires `Features::DEPTH_CLAMPING` enabled. + */ + bool clamp_depth; + int32_t depth_bias; + float depth_bias_slope_scale; + float depth_bias_clamp; +}; + +/** + * Describes the blend state of a pipeline. + * + * Alpha blending is very complicated: see the OpenGL or Vulkan spec for more information. + */ +struct WGPUBlendDescriptor { + enum WGPUBlendFactor src_factor; + enum WGPUBlendFactor dst_factor; + enum WGPUBlendOperation operation; +}; + +/** + * Color write mask. Disabled color channels will not be written to. + */ +typedef uint32_t WGPUColorWrite; +/** + * Enable red channel writes + */ +#define WGPUColorWrite_RED (uint32_t)1 +/** + * Enable green channel writes + */ +#define WGPUColorWrite_GREEN (uint32_t)2 +/** + * Enable blue channel writes + */ +#define WGPUColorWrite_BLUE (uint32_t)4 +/** + * Enable alpha channel writes + */ +#define WGPUColorWrite_ALPHA (uint32_t)8 +/** + * Enable red, green, and blue channel writes + */ +#define WGPUColorWrite_COLOR (uint32_t)7 +/** + * Enable writes to all channels. + */ +#define WGPUColorWrite_ALL (uint32_t)15 + +/** + * Describes the color state of a render pipeline. + */ +struct WGPUColorStateDescriptor { + /** + * The [`TextureFormat`] of the image that this pipeline will render to. Must match the the format + * of the corresponding color attachment in [`CommandEncoder::begin_render_pass`]. + */ + enum WGPUTextureFormat format; + /** + * The alpha blending that is used for this pipeline. + */ + struct WGPUBlendDescriptor alpha_blend; + /** + * The color blending that is used for this pipeline. + */ + struct WGPUBlendDescriptor color_blend; + /** + * Mask which enables/disables writes to different color/alpha channel. + */ + WGPUColorWrite write_mask; +}; + +/** + * Describes stencil state in a render pipeline. + * + * If you are not using stencil state, set this to [`StencilStateFaceDescriptor::IGNORE`]. + */ +struct WGPUStencilStateFaceDescriptor { + /** + * Comparison function that determines if the fail_op or pass_op is used on the stencil buffer. + */ + enum WGPUCompareFunction compare; + /** + * Operation that is preformed when stencil test fails. + */ + enum WGPUStencilOperation fail_op; + /** + * Operation that is performed when depth test fails but stencil test succeeds. + */ + enum WGPUStencilOperation depth_fail_op; + /** + * Operation that is performed when stencil test success. + */ + enum WGPUStencilOperation pass_op; +}; + +struct WGPUStencilStateDescriptor { + /** + * Front face mode. + */ + struct WGPUStencilStateFaceDescriptor front; + /** + * Back face mode. + */ + struct WGPUStencilStateFaceDescriptor back; + /** + * Stencil values are AND'd with this mask when reading and writing from the stencil buffer. Only low 8 bits are used. + */ + uint32_t read_mask; + /** + * Stencil values are AND'd with this mask when writing to the stencil buffer. Only low 8 bits are used. + */ + uint32_t write_mask; +}; + +/** + * Describes the depth/stencil state in a render pipeline. + */ +struct WGPUDepthStencilStateDescriptor { + /** + * Format of the depth/stencil buffer, must be special depth format. Must match the the format + * of the depth/stencil attachment in [`CommandEncoder::begin_render_pass`]. + */ + enum WGPUTextureFormat format; + /** + * If disabled, depth will not be written to. + */ + bool depth_write_enabled; + /** + * Comparison function used to compare depth values in the depth test. + */ + enum WGPUCompareFunction depth_compare; + struct WGPUStencilStateDescriptor stencil; +}; + +/** + * Integral type used for binding locations in shaders. + */ +typedef uint32_t WGPUShaderLocation; + +/** + * Vertex inputs (attributes) to shaders. + * + * Arrays of these can be made with the [`vertex_attr_array`] macro. Vertex attributes are assumed to be tightly packed. + */ +struct WGPUVertexAttributeDescriptor { + /** + * Byte offset of the start of the input + */ + WGPUBufferAddress offset; + /** + * Format of the input + */ + enum WGPUVertexFormat format; + /** + * Location for this input. Must match the location in the shader. + */ + WGPUShaderLocation shader_location; +}; + +struct WGPUVertexBufferDescriptor { + WGPUBufferAddress stride; + enum WGPUInputStepMode step_mode; + const struct WGPUVertexAttributeDescriptor *attributes; + uintptr_t attributes_length; +}; + +struct WGPUVertexStateDescriptor { + enum WGPUIndexFormat index_format; + const struct WGPUVertexBufferDescriptor *vertex_buffers; + uintptr_t vertex_buffers_length; +}; + +struct WGPURenderPipelineDescriptor { + WGPURawString label; + WGPUOption_PipelineLayoutId layout; + const struct WGPUProgrammableStageDescriptor *vertex_stage; + const struct WGPUProgrammableStageDescriptor *fragment_stage; + enum WGPUPrimitiveTopology primitive_topology; + const struct WGPURasterizationStateDescriptor *rasterization_state; + const struct WGPUColorStateDescriptor *color_states; + uintptr_t color_states_length; + const struct WGPUDepthStencilStateDescriptor *depth_stencil_state; + struct WGPUVertexStateDescriptor vertex_state; + uint32_t sample_count; + uint32_t sample_mask; + bool alpha_to_coverage_enabled; +}; + +typedef void *WGPUFactoryParam; + +typedef WGPUNonZeroU64 WGPUId_SwapChain_Dummy; + +typedef WGPUId_SwapChain_Dummy WGPUSwapChainId; + +typedef WGPUNonZeroU64 WGPUId_RenderBundle; + +typedef WGPUId_RenderBundle WGPURenderBundleId; + +typedef WGPUNonZeroU64 WGPUId_Surface; + +typedef WGPUId_Surface WGPUSurfaceId; + +struct WGPUIdentityRecyclerFactory { + WGPUFactoryParam param; + void (*free_adapter)(WGPUAdapterId, WGPUFactoryParam); + void (*free_device)(WGPUDeviceId, WGPUFactoryParam); + void (*free_swap_chain)(WGPUSwapChainId, WGPUFactoryParam); + void (*free_pipeline_layout)(WGPUPipelineLayoutId, WGPUFactoryParam); + void (*free_shader_module)(WGPUShaderModuleId, WGPUFactoryParam); + void (*free_bind_group_layout)(WGPUBindGroupLayoutId, WGPUFactoryParam); + void (*free_bind_group)(WGPUBindGroupId, WGPUFactoryParam); + void (*free_command_buffer)(WGPUCommandBufferId, WGPUFactoryParam); + void (*free_render_bundle)(WGPURenderBundleId, WGPUFactoryParam); + void (*free_render_pipeline)(WGPURenderPipelineId, WGPUFactoryParam); + void (*free_compute_pipeline)(WGPUComputePipelineId, WGPUFactoryParam); + void (*free_buffer)(WGPUBufferId, WGPUFactoryParam); + void (*free_texture)(WGPUTextureId, WGPUFactoryParam); + void (*free_texture_view)(WGPUTextureViewId, WGPUFactoryParam); + void (*free_sampler)(WGPUSamplerId, WGPUFactoryParam); + void (*free_surface)(WGPUSurfaceId, WGPUFactoryParam); +}; + +/** + * Options for requesting adapter. + */ +struct WGPURequestAdapterOptions_SurfaceId { + /** + * Power preference for the adapter. + */ + enum WGPUPowerPreference power_preference; + /** + * Surface that is required to be presentable with the requested adapter. This does not + * create the surface, only guarantees that the adapter can present to said surface. + */ + WGPUOption_SurfaceId compatible_surface; +}; + +typedef struct WGPURequestAdapterOptions_SurfaceId WGPURequestAdapterOptions; + +/** + * Features that are not guaranteed to be supported. + * + * These are either part of the webgpu standard, or are extension features supported by + * wgpu when targeting native. + * + * If you want to use a feature, you need to first verify that the adapter supports + * the feature. If the adapter does not support the feature, requesting a device with it enabled + * will panic. + */ +typedef uint64_t WGPUFeatures; +/** + * By default, polygon depth is clipped to 0-1 range. Anything outside of that range + * is rejected, and respective fragments are not touched. + * + * With this extension, we can force clamping of the polygon depth to 0-1. That allows + * shadow map occluders to be rendered into a tighter depth range. + * + * Supported platforms: + * - desktops + * - some mobile chips + * + * This is a web and native feature. + */ +#define WGPUFeatures_DEPTH_CLAMPING (uint64_t)1 +/** + * Enables BCn family of compressed textures. All BCn textures use 4x4 pixel blocks + * with 8 or 16 bytes per block. + * + * Compressed textures sacrifice some quality in exchange for signifigantly reduced + * bandwidth usage. + * + * Supported Platforms: + * - desktops + * + * This is a web and native feature. + */ +#define WGPUFeatures_TEXTURE_COMPRESSION_BC (uint64_t)2 +/** + * Webgpu only allows the MAP_READ and MAP_WRITE buffer usage to be matched with + * COPY_DST and COPY_SRC respectively. This removes this requirement. + * + * This is only beneficial on systems that share memory between CPU and GPU. If enabled + * on a system that doesn't, this can severely hinder performance. Only use if you understand + * the consequences. + * + * Supported platforms: + * - All + * + * This is a native only feature. + */ +#define WGPUFeatures_MAPPABLE_PRIMARY_BUFFERS (uint64_t)65536 +/** + * Allows the user to create uniform arrays of sampled textures in shaders: + * + * eg. `uniform texture2D textures[10]`. + * + * This capability allows them to exist and to be indexed by compile time constant + * values. + * + * Supported platforms: + * - DX12 + * - Metal (with MSL 2.0+ on macOS 10.13+) + * - Vulkan + * + * This is a native only feature. + */ +#define WGPUFeatures_SAMPLED_TEXTURE_BINDING_ARRAY (uint64_t)131072 +/** + * Allows shaders to index sampled texture arrays with dynamically uniform values: + * + * eg. `texture_array[uniform_value]` + * + * This capability means the hardware will also support SAMPLED_TEXTURE_BINDING_ARRAY. + * + * Supported platforms: + * - DX12 + * - Metal (with MSL 2.0+ on macOS 10.13+) + * - Vulkan's shaderSampledImageArrayDynamicIndexing feature + * + * This is a native only feature. + */ +#define WGPUFeatures_SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING (uint64_t)262144 +/** + * Allows shaders to index sampled texture arrays with dynamically non-uniform values: + * + * eg. `texture_array[vertex_data]` + * + * In order to use this capability, the corresponding GLSL extension must be enabled like so: + * + * `#extension GL_EXT_nonuniform_qualifier : require` + * + * and then used either as `nonuniformEXT` qualifier in variable declaration: + * + * eg. `layout(location = 0) nonuniformEXT flat in int vertex_data;` + * + * or as `nonuniformEXT` constructor: + * + * eg. `texture_array[nonuniformEXT(vertex_data)]` + * + * HLSL does not need any extension. + * + * This capability means the hardware will also support SAMPLED_TEXTURE_ARRAY_DYNAMIC_INDEXING + * and SAMPLED_TEXTURE_BINDING_ARRAY. + * + * Supported platforms: + * - DX12 + * - Metal (with MSL 2.0+ on macOS 10.13+) + * - Vulkan 1.2+ (or VK_EXT_descriptor_indexing)'s shaderSampledImageArrayNonUniformIndexing feature) + * + * This is a native only feature. + */ +#define WGPUFeatures_SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING (uint64_t)524288 +/** + * Allows the user to create unsized uniform arrays of bindings: + * + * eg. `uniform texture2D textures[]`. + * + * If this capability is supported, SAMPLED_TEXTURE_ARRAY_NON_UNIFORM_INDEXING is very likely + * to also be supported + * + * Supported platforms: + * - DX12 + * - Vulkan 1.2+ (or VK_EXT_descriptor_indexing)'s runtimeDescriptorArray feature + * + * This is a native only feature. + */ +#define WGPUFeatures_UNSIZED_BINDING_ARRAY (uint64_t)1048576 +/** + * Allows the user to call [`RenderPass::multi_draw_indirect`] and [`RenderPass::multi_draw_indexed_indirect`]. + * + * Allows multiple indirect calls to be dispatched from a single buffer. + * + * Supported platforms: + * - DX12 + * - Metal + * - Vulkan + * + * This is a native only feature. + */ +#define WGPUFeatures_MULTI_DRAW_INDIRECT (uint64_t)2097152 +/** + * Allows the user to call [`RenderPass::multi_draw_indirect_count`] and [`RenderPass::multi_draw_indexed_indirect_count`]. + * + * This allows the use of a buffer containing the actual number of draw calls. + * + * Supported platforms: + * - DX12 + * - Vulkan 1.2+ (or VK_KHR_draw_indirect_count) + * + * This is a native only feature. + */ +#define WGPUFeatures_MULTI_DRAW_INDIRECT_COUNT (uint64_t)4194304 +/** + * Allows the use of push constants: small, fast bits of memory that can be updated + * inside a [`RenderPass`]. + * + * Allows the user to call [`RenderPass::set_push_constants`], provide a non-empty array + * to [`PipelineLayoutDescriptor`], and provide a non-zero limit to [`Limits::max_push_constant_size`]. + * + * A block of push constants can be declared with `layout(push_constant) uniform Name {..}` in shaders. + * + * Supported platforms: + * - DX12 + * - Vulkan + * - Metal + * - DX11 (emulated with uniforms) + * - OpenGL (emulated with uniforms) + * + * This is a native only feature. + */ +#define WGPUFeatures_PUSH_CONSTANTS (uint64_t)8388608 +/** + * Allows the use of [`AddressMode::ClampToBorder`]. + * + * Supported platforms: + * - DX12 + * - Vulkan + * - Metal (macOS 10.12+ only) + * - DX11 + * - OpenGL + * + * This is a web and native feature. + */ +#define WGPUFeatures_ADDRESS_MODE_CLAMP_TO_BORDER (uint64_t)16777216 +/** + * Allows the user to set a non-fill polygon mode in [`RasterizationStateDescriptor::polygon_mode`] + * + * This allows drawing polygons/triangles as lines (wireframe) or points instead of filled + * + * Supported platforms: + * - DX12 + * - Vulkan + * + * This is a native only feature. + */ +#define WGPUFeatures_NON_FILL_POLYGON_MODE (uint64_t)33554432 +/** + * Features which are part of the upstream WebGPU standard. + */ +#define WGPUFeatures_ALL_WEBGPU (uint64_t)65535 +/** + * Features that are only available when targeting native (not web). + */ +#define WGPUFeatures_ALL_NATIVE (uint64_t)18446744073709486080ULL + +/** + * Represents the sets of limits an adapter/device supports. + * + * Limits "better" than the default must be supported by the adapter and requested when requesting + * a device. If limits "better" than the adapter supports are requested, requesting a device will panic. + * Once a device is requested, you may only use resources up to the limits requested _even_ if the + * adapter supports "better" limits. + * + * Requesting limits that are "better" than you need may cause performance to decrease because the + * implementation needs to support more than is needed. You should ideally only request exactly what + * you need. + * + * See also: https://gpuweb.github.io/gpuweb/#dictdef-gpulimits + */ +struct WGPULimits { + /** + * Amount of bind groups that can be attached to a pipeline at the same time. Defaults to 4. Higher is "better". + */ + uint32_t max_bind_groups; + /** + * Amount of uniform buffer bindings that can be dynamic in a single pipeline. Defaults to 8. Higher is "better". + */ + uint32_t max_dynamic_uniform_buffers_per_pipeline_layout; + /** + * Amount of storage buffer bindings that can be dynamic in a single pipeline. Defaults to 4. Higher is "better". + */ + uint32_t max_dynamic_storage_buffers_per_pipeline_layout; + /** + * Amount of sampled textures visible in a single shader stage. Defaults to 16. Higher is "better". + */ + uint32_t max_sampled_textures_per_shader_stage; + /** + * Amount of samplers visible in a single shader stage. Defaults to 16. Higher is "better". + */ + uint32_t max_samplers_per_shader_stage; + /** + * Amount of storage buffers visible in a single shader stage. Defaults to 4. Higher is "better". + */ + uint32_t max_storage_buffers_per_shader_stage; + /** + * Amount of storage textures visible in a single shader stage. Defaults to 4. Higher is "better". + */ + uint32_t max_storage_textures_per_shader_stage; + /** + * Amount of uniform buffers visible in a single shader stage. Defaults to 12. Higher is "better". + */ + uint32_t max_uniform_buffers_per_shader_stage; + /** + * Maximum size in bytes of a binding to a uniform buffer. Defaults to 16384. Higher is "better". + */ + uint32_t max_uniform_buffer_binding_size; + /** + * Amount of storage available for push constants in bytes. Defaults to 0. Higher is "better". + * Requesting more than 0 during device creation requires [`Features::PUSH_CONSTANTS`] to be enabled. + * + * Expect the size to be: + * - Vulkan: 128-256 bytes + * - DX12: 256 bytes + * - Metal: 4096 bytes + * - DX11 & OpenGL don't natively support push constants, and are emulated with uniforms, + * so this number is less useful. + */ + uint32_t max_push_constant_size; +}; + +/** + * Describes a [`Device`]. + */ +struct WGPUDeviceDescriptor { + /** + * Features that the device should support. If any feature is not supported by + * the adapter, creating a device will panic. + */ + WGPUFeatures features; + /** + * Limits that the device should support. If any limit is "better" than the limit exposed by + * the adapter, creating a device will panic. + */ + struct WGPULimits limits; + /** + * Switch shader validation on/off. This is a temporary field + * that will be removed once our validation logic is complete. + */ + bool shader_validation; +}; + +typedef void (*WGPUBufferMapCallback)(enum WGPUBufferMapAsyncStatus status, uint8_t *userdata); + +struct WGPUBufferMapOperation { + enum WGPUHostMap host; + WGPUBufferMapCallback callback; + uint8_t *user_data; +}; + +/** + * Describes a [`CommandBuffer`]. + */ +struct WGPUCommandBufferDescriptor { + WGPURawString label; +}; + +/** + * Origin of a copy to/from a texture. + */ +struct WGPUOrigin3d { + uint32_t x; + uint32_t y; + uint32_t z; +}; +#define WGPUOrigin3d_ZERO (WGPUOrigin3d){ .x = 0, .y = 0, .z = 0 } + +/** + * View of a texture which can be used to copy to/from a buffer/texture. + */ +struct WGPUTextureCopyView_TextureId { + /** + * The texture to be copied to/from. + */ + WGPUTextureId texture; + /** + * The target mip level of the texture. + */ + uint32_t mip_level; + /** + * The base texel of the texture in the selected `mip_level`. + */ + struct WGPUOrigin3d origin; +}; + +typedef struct WGPUTextureCopyView_TextureId WGPUTextureCopyView; + +/** + * Layout of a texture in a buffer's memory. + */ +struct WGPUTextureDataLayout { + /** + * Offset into the buffer that is the start of the texture. Must be a multiple of texture block size. + * For non-compressed textures, this is 1. + */ + WGPUBufferAddress offset; + /** + * Bytes per "row" of the image. This represents one row of pixels in the x direction. Compressed + * textures include multiple rows of pixels in each "row". May be 0 for 1D texture copies. + * + * Must be a multiple of 256 for [`CommandEncoder::copy_buffer_to_texture`] and [`CommandEncoder::copy_texture_to_buffer`]. + * [`Queue::write_texture`] does not have this requirement. + * + * Must be a multiple of the texture block size. For non-compressed textures, this is 1. + */ + uint32_t bytes_per_row; + /** + * Rows that make up a single "image". Each "image" is one layer in the z direction of a 3D image. May be larger + * than `copy_size.y`. + * + * May be 0 for 2D texture copies. + */ + uint32_t rows_per_image; +}; + +/** + * View of a buffer which can be used to copy to/from a texture. + */ +struct WGPUBufferCopyView_BufferId { + /** + * The buffer to be copied to/from. + */ + WGPUBufferId buffer; + /** + * The layout of the texture data in this buffer. + */ + struct WGPUTextureDataLayout layout; +}; + +typedef struct WGPUBufferCopyView_BufferId WGPUBufferCopyView; + +typedef WGPUDeviceId WGPUQueueId; + +/** + * Describes the shader stages that a binding will be visible from. + * + * These can be combined so something that is visible from both vertex and fragment shaders can be defined as: + * + * `ShaderStage::VERTEX | ShaderStage::FRAGMENT` + */ +typedef uint32_t WGPUShaderStage; +/** + * Binding is not visible from any shader stage. + */ +#define WGPUShaderStage_NONE (uint32_t)0 +/** + * Binding is visible from the vertex shader of a render pipeline. + */ +#define WGPUShaderStage_VERTEX (uint32_t)1 +/** + * Binding is visible from the fragment shader of a render pipeline. + */ +#define WGPUShaderStage_FRAGMENT (uint32_t)2 +/** + * Binding is visible from the compute shader of a compute pipeline. + */ +#define WGPUShaderStage_COMPUTE (uint32_t)4 + +typedef uint32_t WGPURawEnumOption_TextureViewDimension; + +typedef uint32_t WGPURawEnumOption_TextureComponentType; + +typedef uint32_t WGPURawEnumOption_TextureFormat; + +struct WGPUBindGroupLayoutEntry { + uint32_t binding; + WGPUShaderStage visibility; + enum WGPURawBindingType ty; + bool has_dynamic_offset; + WGPUOption_BufferSize min_binding_size; + WGPURawEnumOption_TextureViewDimension view_dimension; + WGPURawEnumOption_TextureComponentType texture_component_type; + bool multisampled; + WGPURawEnumOption_TextureFormat storage_texture_format; +}; + +struct WGPUBindGroupLayoutDescriptor { + WGPURawString label; + const struct WGPUBindGroupLayoutEntry *entries; + uintptr_t entries_length; +}; + +struct WGPUBindGroupEntry { + uint32_t binding; + WGPUOption_BufferId buffer; + WGPUBufferAddress offset; + WGPUOption_BufferSize size; + WGPUOption_SamplerId sampler; + WGPUOption_TextureViewId texture_view; +}; + +struct WGPUBindGroupDescriptor { + WGPURawString label; + WGPUBindGroupLayoutId layout; + const struct WGPUBindGroupEntry *entries; + uintptr_t entries_length; +}; + +/** + * Integral type used for dynamic bind group offsets. + */ +typedef uint32_t WGPUDynamicOffset; + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + +/** + * Bound uniform/storage buffer offsets must be aligned to this number. + */ +#define WGPUBIND_BUFFER_ALIGNMENT 256 + +/** + * Buffer to buffer copy offsets and sizes must be aligned to this number. + */ +#define WGPUCOPY_BUFFER_ALIGNMENT 4 + +/** + * Vertex buffer strides have to be aligned to this number. + */ +#define WGPUVERTEX_STRIDE_ALIGNMENT 4 + +WGPU_INLINE +struct WGPUInfrastructure wgpu_client_new(void) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe because improper use may lead to memory + * problems. For example, a double-free may occur if the function is called + * twice on the same raw pointer. + */ +WGPU_INLINE +void wgpu_client_delete(struct WGPUClient *aClient) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `id_length` elements. + */ +WGPU_INLINE +uintptr_t wgpu_client_make_adapter_ids(const struct WGPUClient *aClient, + WGPUAdapterId *aIds, + uintptr_t aIdLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_adapter_id(const struct WGPUClient *aClient, + WGPUAdapterId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUDeviceId wgpu_client_make_device_id(const struct WGPUClient *aClient, + WGPUAdapterId aAdapterId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_device_id(const struct WGPUClient *aClient, + WGPUDeviceId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUBufferId wgpu_client_make_buffer_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +WGPUBufferId wgpu_client_create_buffer(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUBufferDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_buffer_id(const struct WGPUClient *aClient, + WGPUBufferId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUTextureId wgpu_client_create_texture(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUTextureDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_texture_id(const struct WGPUClient *aClient, + WGPUTextureId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUTextureViewId wgpu_client_create_texture_view(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUTextureViewDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_texture_view_id(const struct WGPUClient *aClient, + WGPUTextureViewId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUSamplerId wgpu_client_create_sampler(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUSamplerDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_sampler_id(const struct WGPUClient *aClient, + WGPUSamplerId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUCommandEncoderId wgpu_client_create_command_encoder(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUCommandEncoderDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_encoder_id(const struct WGPUClient *aClient, + WGPUCommandEncoderId aId) +WGPU_FUNC; + +WGPU_INLINE +struct WGPUComputePass *wgpu_command_encoder_begin_compute_pass(WGPUCommandEncoderId aEncoderId, + const struct WGPUComputePassDescriptor *aDesc) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_finish(const struct WGPUComputePass *aPass, + WGPUByteBuf *aOutput) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_destroy(struct WGPUComputePass *aPass) +WGPU_FUNC; + +WGPU_INLINE +struct WGPURenderPass *wgpu_command_encoder_begin_render_pass(WGPUCommandEncoderId aEncoderId, + const struct WGPURenderPassDescriptor *aDesc) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_finish(const struct WGPURenderPass *aPass, + WGPUByteBuf *aOutput) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_destroy(struct WGPURenderPass *aPass) +WGPU_FUNC; + +WGPU_INLINE +WGPUBindGroupLayoutId wgpu_client_make_bind_group_layout_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_bind_group_layout_id(const struct WGPUClient *aClient, + WGPUBindGroupLayoutId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUPipelineLayoutId wgpu_client_make_pipeline_layout_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_pipeline_layout_id(const struct WGPUClient *aClient, + WGPUPipelineLayoutId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUBindGroupId wgpu_client_make_bind_group_id(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_bind_group_id(const struct WGPUClient *aClient, + WGPUBindGroupId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUShaderModuleId wgpu_client_create_shader_module(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUShaderModuleDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_shader_module_id(const struct WGPUClient *aClient, + WGPUShaderModuleId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPUComputePipelineId wgpu_client_create_compute_pipeline(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPUComputePipelineDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_compute_pipeline_id(const struct WGPUClient *aClient, + WGPUComputePipelineId aId) +WGPU_FUNC; + +WGPU_INLINE +WGPURenderPipelineId wgpu_client_create_render_pipeline(const struct WGPUClient *aClient, + WGPUDeviceId aDeviceId, + const struct WGPURenderPipelineDescriptor *aDesc, + WGPUByteBuf *aBb) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_client_kill_render_pipeline_id(const struct WGPUClient *aClient, + WGPURenderPipelineId aId) +WGPU_FUNC; + +WGPU_INLINE +struct WGPUGlobal *wgpu_server_new(struct WGPUIdentityRecyclerFactory aFactory) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe because improper use may lead to memory + * problems. For example, a double-free may occur if the function is called + * twice on the same raw pointer. + */ +WGPU_INLINE +void wgpu_server_delete(struct WGPUGlobal *aGlobal) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_poll_all_devices(const struct WGPUGlobal *aGlobal, + bool aForceWait) +WGPU_FUNC; + +/** + * Request an adapter according to the specified options. + * Provide the list of IDs to pick from. + * + * Returns the index in this list, or -1 if unable to pick. + * + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `id_length` elements. + */ +WGPU_INLINE +int8_t wgpu_server_instance_request_adapter(const struct WGPUGlobal *aGlobal, + const WGPURequestAdapterOptions *aDesc, + const WGPUAdapterId *aIds, + uintptr_t aIdLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_adapter_request_device(const struct WGPUGlobal *aGlobal, + WGPUAdapterId aSelfId, + const struct WGPUDeviceDescriptor *aDesc, + WGPUDeviceId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_adapter_drop(const struct WGPUGlobal *aGlobal, + WGPUAdapterId aAdapterId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_drop(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_buffer(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUBufferDescriptor *aDesc, + WGPUBufferId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_buffer_map(const struct WGPUGlobal *aGlobal, + WGPUBufferId aBufferId, + WGPUBufferAddress aStart, + WGPUBufferAddress aSize, + struct WGPUBufferMapOperation aOperation) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `size` elements. + */ +WGPU_INLINE +uint8_t *wgpu_server_buffer_get_mapped_range(const struct WGPUGlobal *aGlobal, + WGPUBufferId aBufferId, + WGPUBufferAddress aStart, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_buffer_unmap(const struct WGPUGlobal *aGlobal, + WGPUBufferId aBufferId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_buffer_drop(const struct WGPUGlobal *aGlobal, + WGPUBufferId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_encoder(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUCommandEncoderDescriptor *aDesc, + WGPUCommandEncoderId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_finish(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const struct WGPUCommandBufferDescriptor *aDesc) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_drop(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `byte_length` elements. + */ +WGPU_INLINE +void wgpu_server_command_buffer_drop(const struct WGPUGlobal *aGlobal, + WGPUCommandBufferId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_buffer_to_buffer(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + WGPUBufferId aSourceId, + WGPUBufferAddress aSourceOffset, + WGPUBufferId aDestinationId, + WGPUBufferAddress aDestinationOffset, + WGPUBufferAddress aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_texture_to_buffer(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUTextureCopyView *aSource, + const WGPUBufferCopyView *aDestination, + const struct WGPUExtent3d *aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_buffer_to_texture(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUBufferCopyView *aSource, + const WGPUTextureCopyView *aDestination, + const struct WGPUExtent3d *aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_encoder_copy_texture_to_texture(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUTextureCopyView *aSource, + const WGPUTextureCopyView *aDestination, + const struct WGPUExtent3d *aSize) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointers are + * valid for `color_attachments_length` and `command_length` elements, + * respectively. + */ +WGPU_INLINE +void wgpu_server_encode_compute_pass(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const WGPUByteBuf *aByteBuf) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointers are + * valid for `color_attachments_length` and `command_length` elements, + * respectively. + */ +WGPU_INLINE +void wgpu_server_encode_render_pass(const struct WGPUGlobal *aGlobal, + WGPUCommandEncoderId aSelfId, + const struct WGPURenderPass *aPass) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `command_buffer_id_length` elements. + */ +WGPU_INLINE +void wgpu_server_queue_submit(const struct WGPUGlobal *aGlobal, + WGPUQueueId aSelfId, + const WGPUCommandBufferId *aCommandBufferIds, + uintptr_t aCommandBufferIdLength) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `data_length` elements. + */ +WGPU_INLINE +void wgpu_server_queue_write_buffer(const struct WGPUGlobal *aGlobal, + WGPUQueueId aSelfId, + WGPUBufferId aBufferId, + WGPUBufferAddress aBufferOffset, + const uint8_t *aData, + uintptr_t aDataLength) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `data_length` elements. + */ +WGPU_INLINE +void wgpu_server_queue_write_texture(const struct WGPUGlobal *aGlobal, + WGPUQueueId aSelfId, + const WGPUTextureCopyView *aDestination, + const uint8_t *aData, + uintptr_t aDataLength, + const struct WGPUTextureDataLayout *aLayout, + const struct WGPUExtent3d *aExtent) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `entries_length` elements. + */ +WGPU_INLINE +void wgpu_server_device_create_bind_group_layout(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUBindGroupLayoutDescriptor *aDesc, + WGPUBindGroupLayoutId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_bind_group_layout_drop(const struct WGPUGlobal *aGlobal, + WGPUBindGroupLayoutId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_pipeline_layout(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUPipelineLayoutDescriptor *aDesc, + WGPUPipelineLayoutId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_pipeline_layout_drop(const struct WGPUGlobal *aGlobal, + WGPUPipelineLayoutId aSelfId) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `entries_length` elements. + */ +WGPU_INLINE +void wgpu_server_device_create_bind_group(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUBindGroupDescriptor *aDesc, + WGPUBindGroupId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_bind_group_drop(const struct WGPUGlobal *aGlobal, + WGPUBindGroupId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_shader_module_drop(const struct WGPUGlobal *aGlobal, + WGPUShaderModuleId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_compute_pipeline_drop(const struct WGPUGlobal *aGlobal, + WGPUComputePipelineId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_render_pipeline_drop(const struct WGPUGlobal *aGlobal, + WGPURenderPipelineId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_texture(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUTextureDescriptor *aDesc, + WGPUTextureId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_texture_create_view(const struct WGPUGlobal *aGlobal, + WGPUTextureId aSelfId, + const struct WGPUTextureViewDescriptor *aDesc, + WGPUTextureViewId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_texture_drop(const struct WGPUGlobal *aGlobal, + WGPUTextureId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_texture_view_drop(const struct WGPUGlobal *aGlobal, + WGPUTextureViewId aSelfId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_device_create_sampler(const struct WGPUGlobal *aGlobal, + WGPUDeviceId aSelfId, + const struct WGPUSamplerDescriptor *aDesc, + WGPUSamplerId aNewId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_server_sampler_drop(const struct WGPUGlobal *aGlobal, + WGPUSamplerId aSelfId) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `offset_length` elements. + */ +WGPU_INLINE +void wgpu_render_bundle_set_bind_group(struct WGPURenderBundleEncoder *aBundle, + uint32_t aIndex, + WGPUBindGroupId aBindGroupId, + const WGPUDynamicOffset *aOffsets, + uintptr_t aOffsetLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_pipeline(struct WGPURenderBundleEncoder *aBundle, + WGPURenderPipelineId aPipelineId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_index_buffer(struct WGPURenderBundleEncoder *aBundle, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_vertex_buffer(struct WGPURenderBundleEncoder *aBundle, + uint32_t aSlot, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_set_push_constants(struct WGPURenderBundleEncoder *aPass, + WGPUShaderStage aStages, + uint32_t aOffset, + uint32_t aSizeBytes, + const uint8_t *aData) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_draw(struct WGPURenderBundleEncoder *aBundle, + uint32_t aVertexCount, + uint32_t aInstanceCount, + uint32_t aFirstVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_draw_indexed(struct WGPURenderBundleEncoder *aBundle, + uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, + int32_t aBaseVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_draw_indirect(struct WGPURenderBundleEncoder *aBundle, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_bundle_indexed_indirect(struct WGPURenderBundleEncoder *aBundle, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_push_debug_group(struct WGPURenderBundleEncoder *aBundle, + WGPURawString aLabel) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_pop_debug_group(struct WGPURenderBundleEncoder *aBundle) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_bundle_insert_debug_marker(struct WGPURenderBundleEncoder *aBundle, + WGPURawString aLabel) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `offset_length` elements. + */ +WGPU_INLINE +void wgpu_compute_pass_set_bind_group(struct WGPUComputePass *aPass, + uint32_t aIndex, + WGPUBindGroupId aBindGroupId, + const WGPUDynamicOffset *aOffsets, + uintptr_t aOffsetLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_set_pipeline(struct WGPUComputePass *aPass, + WGPUComputePipelineId aPipelineId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_set_push_constant(struct WGPUComputePass *aPass, + uint32_t aOffset, + uint32_t aSizeBytes, + const uint8_t *aData) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_dispatch(struct WGPUComputePass *aPass, + uint32_t aGroupsX, + uint32_t aGroupsY, + uint32_t aGroupsZ) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_dispatch_indirect(struct WGPUComputePass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_push_debug_group(struct WGPUComputePass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_pop_debug_group(struct WGPUComputePass *aPass) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_compute_pass_insert_debug_marker(struct WGPUComputePass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; + +/** + * # Safety + * + * This function is unsafe as there is no guarantee that the given pointer is + * valid for `offset_length` elements. + */ +WGPU_INLINE +void wgpu_render_pass_set_bind_group(struct WGPURenderPass *aPass, + uint32_t aIndex, + WGPUBindGroupId aBindGroupId, + const WGPUDynamicOffset *aOffsets, + uintptr_t aOffsetLength) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_pipeline(struct WGPURenderPass *aPass, + WGPURenderPipelineId aPipelineId) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_index_buffer(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_vertex_buffer(struct WGPURenderPass *aPass, + uint32_t aSlot, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUOption_BufferSize aSize) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_blend_color(struct WGPURenderPass *aPass, + const struct WGPUColor *aColor) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_stencil_reference(struct WGPURenderPass *aPass, + uint32_t aValue) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_viewport(struct WGPURenderPass *aPass, + float aX, + float aY, + float aW, + float aH, + float aDepthMin, + float aDepthMax) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_scissor_rect(struct WGPURenderPass *aPass, + uint32_t aX, + uint32_t aY, + uint32_t aW, + uint32_t aH) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_set_push_constants(struct WGPURenderPass *aPass, + WGPUShaderStage aStages, + uint32_t aOffset, + uint32_t aSizeBytes, + const uint8_t *aData) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw(struct WGPURenderPass *aPass, + uint32_t aVertexCount, + uint32_t aInstanceCount, + uint32_t aFirstVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw_indexed(struct WGPURenderPass *aPass, + uint32_t aIndexCount, + uint32_t aInstanceCount, + uint32_t aFirstIndex, + int32_t aBaseVertex, + uint32_t aFirstInstance) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_draw_indexed_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + uint32_t aCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indexed_indirect(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + uint32_t aCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indirect_count(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUBufferId aCountBufferId, + WGPUBufferAddress aCountBufferOffset, + uint32_t aMaxCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_multi_draw_indexed_indirect_count(struct WGPURenderPass *aPass, + WGPUBufferId aBufferId, + WGPUBufferAddress aOffset, + WGPUBufferId aCountBufferId, + WGPUBufferAddress aCountBufferOffset, + uint32_t aMaxCount) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_push_debug_group(struct WGPURenderPass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_pop_debug_group(struct WGPURenderPass *aPass) +WGPU_FUNC; + +WGPU_INLINE +void wgpu_render_pass_insert_debug_marker(struct WGPURenderPass *aPass, + WGPURawString aLabel, + uint32_t aColor) +WGPU_FUNC; diff --git a/dom/webgpu/ipc/PWebGPU.ipdl b/dom/webgpu/ipc/PWebGPU.ipdl new file mode 100644 index 0000000000..98bece449d --- /dev/null +++ b/dom/webgpu/ipc/PWebGPU.ipdl @@ -0,0 +1,94 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +using layers::RGBDescriptor from "mozilla/layers/LayersSurfaces.h"; +using wr::ExternalImageId from "mozilla/webrender/WebRenderAPI.h"; +using RawId from "mozilla/webgpu/WebGPUTypes.h"; +using BufferAddress from "mozilla/webgpu/WebGPUTypes.h"; +using dom::GPURequestAdapterOptions from "mozilla/dom/WebGPUBinding.h"; +using dom::GPUDeviceDescriptor from "mozilla/dom/WebGPUBinding.h"; +using dom::GPUCommandBufferDescriptor from "mozilla/dom/WebGPUBinding.h"; +using webgpu::ffi::WGPUTextureDataLayout from "mozilla/webgpu/ffi/wgpu.h"; +using webgpu::ffi::WGPUTextureCopyView from "mozilla/webgpu/ffi/wgpu.h"; +using webgpu::ffi::WGPUExtent3d from "mozilla/webgpu/ffi/wgpu.h"; +using webgpu::ffi::WGPUHostMap from "mozilla/webgpu/ffi/wgpu.h"; + +include "mozilla/ipc/ByteBufUtils.h"; +include "mozilla/webgpu/WebGPUSerialize.h"; +include "mozilla/layers/WebRenderMessageUtils.h"; +include protocol PCompositorBridge; + +namespace mozilla { +namespace webgpu { + +/** + * Represents the connection between a WebGPUChild actor that issues WebGPU + * command from the content process, and a WebGPUParent in the compositor + * process that runs the commands. + */ +async protocol PWebGPU +{ + manager PCompositorBridge; + +parent: + async DeviceAction(RawId selfId, ByteBuf buf); + async TextureAction(RawId selfId, RawId aDeviceId, ByteBuf buf); + async CommandEncoderAction(RawId selfId, RawId aDeviceId, ByteBuf buf); + async BumpImplicitBindGroupLayout(RawId pipelineId, bool isCompute, uint32_t index, RawId assignId); + + async InstanceRequestAdapter(GPURequestAdapterOptions options, RawId[] ids) returns (RawId adapterId); + async AdapterRequestDevice(RawId selfId, GPUDeviceDescriptor desc, RawId newId); + async AdapterDestroy(RawId selfId); + async BufferReturnShmem(RawId selfId, Shmem shmem); + async BufferMap(RawId selfId, WGPUHostMap hostMap, uint64_t offset, uint64_t size) returns (Shmem sm); + async BufferUnmap(RawId selfId, Shmem shmem, bool flush); + async BufferDestroy(RawId selfId); + async TextureDestroy(RawId selfId); + async TextureViewDestroy(RawId selfId); + async SamplerDestroy(RawId selfId); + async DeviceDestroy(RawId selfId); + + async CommandEncoderFinish(RawId selfId, RawId deviceId, GPUCommandBufferDescriptor desc); + async CommandEncoderDestroy(RawId selfId); + async CommandBufferDestroy(RawId selfId); + async QueueSubmit(RawId selfId, RawId[] commandBuffers); + async QueueWriteBuffer(RawId selfId, RawId bufferId, BufferAddress bufferOffset, Shmem shmem); + async QueueWriteTexture(RawId selfId, WGPUTextureCopyView destination, Shmem shmem, WGPUTextureDataLayout layout, WGPUExtent3d extent); + + async BindGroupLayoutDestroy(RawId selfId); + async PipelineLayoutDestroy(RawId selfId); + async BindGroupDestroy(RawId selfId); + async ShaderModuleDestroy(RawId selfId); + async ComputePipelineDestroy(RawId selfId); + async RenderPipelineDestroy(RawId selfId); + async DeviceCreateSwapChain(RawId selfId, RawId queueId, RGBDescriptor desc, RawId[] bufferIds, ExternalImageId externalId); + async SwapChainPresent(ExternalImageId externalId, RawId textureId, RawId commandEncoderId); + async SwapChainDestroy(ExternalImageId externalId); + + async Shutdown(); + +child: + async Error(RawId aDeviceId, nsCString message); + async DropAction(ByteBuf buf); + async FreeAdapter(RawId id); + async FreeDevice(RawId id); + async FreePipelineLayout(RawId id); + async FreeShaderModule(RawId id); + async FreeBindGroupLayout(RawId id); + async FreeBindGroup(RawId id); + async FreeCommandBuffer(RawId id); + async FreeRenderPipeline(RawId id); + async FreeComputePipeline(RawId id); + async FreeBuffer(RawId id); + async FreeTexture(RawId id); + async FreeTextureView(RawId id); + async FreeSampler(RawId id); + async __delete__(); +}; + +} // webgpu +} // mozilla diff --git a/dom/webgpu/ipc/WebGPUChild.cpp b/dom/webgpu/ipc/WebGPUChild.cpp new file mode 100644 index 0000000000..3ba2f84eb0 --- /dev/null +++ b/dom/webgpu/ipc/WebGPUChild.cpp @@ -0,0 +1,697 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGPUChild.h" +#include "mozilla/EnumTypeTraits.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "mozilla/dom/GPUUncapturedErrorEvent.h" +#include "mozilla/webgpu/ValidationError.h" +#include "mozilla/webgpu/ffi/wgpu.h" +#include "Sampler.h" + +namespace mozilla { +namespace webgpu { + +NS_IMPL_CYCLE_COLLECTION(WebGPUChild) +NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGPUChild, AddRef) +NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGPUChild, Release) + +static ffi::WGPUCompareFunction ConvertCompareFunction( + const dom::GPUCompareFunction& aCompare) { + // Value of 0 = Undefined is reserved on the C side for "null" semantics. + return ffi::WGPUCompareFunction(UnderlyingValue(aCompare) + 1); +} + +static ffi::WGPUClient* initialize() { + ffi::WGPUInfrastructure infra = ffi::wgpu_client_new(); + return infra.client; +} + +WebGPUChild::WebGPUChild() : mClient(initialize()), mIPCOpen(false) {} + +WebGPUChild::~WebGPUChild() { + if (mClient) { + ffi::wgpu_client_delete(mClient); + } +} + +RefPtr<RawIdPromise> WebGPUChild::InstanceRequestAdapter( + const dom::GPURequestAdapterOptions& aOptions) { + const int max_ids = 10; + RawId ids[max_ids] = {0}; + unsigned long count = + ffi::wgpu_client_make_adapter_ids(mClient, ids, max_ids); + + nsTArray<RawId> sharedIds(count); + for (unsigned long i = 0; i != count; ++i) { + sharedIds.AppendElement(ids[i]); + } + + return SendInstanceRequestAdapter(aOptions, sharedIds) + ->Then( + GetCurrentSerialEventTarget(), __func__, + [](const RawId& aId) { + return aId == 0 ? RawIdPromise::CreateAndReject(Nothing(), __func__) + : RawIdPromise::CreateAndResolve(aId, __func__); + }, + [](const ipc::ResponseRejectReason& aReason) { + return RawIdPromise::CreateAndReject(Some(aReason), __func__); + }); +} + +Maybe<RawId> WebGPUChild::AdapterRequestDevice( + RawId aSelfId, const dom::GPUDeviceDescriptor& aDesc) { + RawId id = ffi::wgpu_client_make_device_id(mClient, aSelfId); + if (SendAdapterRequestDevice(aSelfId, aDesc, id)) { + return Some(id); + } + ffi::wgpu_client_kill_device_id(mClient, id); + return Nothing(); +} + +RawId WebGPUChild::DeviceCreateBuffer(RawId aSelfId, + const dom::GPUBufferDescriptor& aDesc) { + ffi::WGPUBufferDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + desc.size = aDesc.mSize; + desc.usage = aDesc.mUsage; + desc.mapped_at_creation = aDesc.mMappedAtCreation; + + ByteBuf bb; + RawId id = + ffi::wgpu_client_create_buffer(mClient, aSelfId, &desc, ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreateTexture(RawId aSelfId, + const dom::GPUTextureDescriptor& aDesc) { + ffi::WGPUTextureDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + if (aDesc.mSize.IsRangeEnforcedUnsignedLongSequence()) { + const auto& seq = aDesc.mSize.GetAsRangeEnforcedUnsignedLongSequence(); + desc.size.width = seq.Length() > 0 ? seq[0] : 1; + desc.size.height = seq.Length() > 1 ? seq[1] : 1; + desc.size.depth = seq.Length() > 2 ? seq[2] : 1; + } else if (aDesc.mSize.IsGPUExtent3DDict()) { + const auto& dict = aDesc.mSize.GetAsGPUExtent3DDict(); + desc.size.width = dict.mWidth; + desc.size.height = dict.mHeight; + desc.size.depth = dict.mDepth; + } else { + MOZ_CRASH("Unexpected union"); + } + desc.mip_level_count = aDesc.mMipLevelCount; + desc.sample_count = aDesc.mSampleCount; + desc.dimension = ffi::WGPUTextureDimension(aDesc.mDimension); + desc.format = ffi::WGPUTextureFormat(aDesc.mFormat); + desc.usage = aDesc.mUsage; + + ByteBuf bb; + RawId id = + ffi::wgpu_client_create_texture(mClient, aSelfId, &desc, ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::TextureCreateView( + RawId aSelfId, RawId aDeviceId, + const dom::GPUTextureViewDescriptor& aDesc) { + ffi::WGPUTextureViewDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + + ffi::WGPUTextureFormat format = ffi::WGPUTextureFormat_Sentinel; + if (aDesc.mFormat.WasPassed()) { + format = ffi::WGPUTextureFormat(aDesc.mFormat.Value()); + desc.format = &format; + } + ffi::WGPUTextureViewDimension dimension = + ffi::WGPUTextureViewDimension_Sentinel; + if (aDesc.mDimension.WasPassed()) { + dimension = ffi::WGPUTextureViewDimension(aDesc.mDimension.Value()); + desc.dimension = &dimension; + } + + desc.aspect = ffi::WGPUTextureAspect(aDesc.mAspect); + desc.base_mip_level = aDesc.mBaseMipLevel; + desc.level_count = + aDesc.mMipLevelCount.WasPassed() ? aDesc.mMipLevelCount.Value() : 0; + desc.base_array_layer = aDesc.mBaseArrayLayer; + desc.array_layer_count = + aDesc.mArrayLayerCount.WasPassed() ? aDesc.mArrayLayerCount.Value() : 0; + + ByteBuf bb; + RawId id = + ffi::wgpu_client_create_texture_view(mClient, aSelfId, &desc, ToFFI(&bb)); + if (!SendTextureAction(aSelfId, aDeviceId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreateSampler(RawId aSelfId, + const dom::GPUSamplerDescriptor& aDesc) { + ffi::WGPUSamplerDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + + desc.address_modes[0] = ffi::WGPUAddressMode(aDesc.mAddressModeU); + desc.address_modes[1] = ffi::WGPUAddressMode(aDesc.mAddressModeV); + desc.address_modes[2] = ffi::WGPUAddressMode(aDesc.mAddressModeW); + desc.mag_filter = ffi::WGPUFilterMode(aDesc.mMagFilter); + desc.min_filter = ffi::WGPUFilterMode(aDesc.mMinFilter); + desc.mipmap_filter = ffi::WGPUFilterMode(aDesc.mMipmapFilter); + desc.lod_min_clamp = aDesc.mLodMinClamp; + desc.lod_max_clamp = aDesc.mLodMaxClamp; + + ffi::WGPUCompareFunction comparison = ffi::WGPUCompareFunction_Sentinel; + if (aDesc.mCompare.WasPassed()) { + comparison = ConvertCompareFunction(aDesc.mCompare.Value()); + desc.compare = &comparison; + } + + ByteBuf bb; + RawId id = + ffi::wgpu_client_create_sampler(mClient, aSelfId, &desc, ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreateCommandEncoder( + RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc) { + ffi::WGPUCommandEncoderDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + + ByteBuf bb; + RawId id = ffi::wgpu_client_create_command_encoder(mClient, aSelfId, &desc, + ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::CommandEncoderFinish( + RawId aSelfId, RawId aDeviceId, + const dom::GPUCommandBufferDescriptor& aDesc) { + if (!SendCommandEncoderFinish(aSelfId, aDeviceId, aDesc)) { + MOZ_CRASH("IPC failure"); + } + // We rely on knowledge that `CommandEncoderId` == `CommandBufferId` + // TODO: refactor this to truly behave as if the encoder is being finished, + // and a new command buffer ID is being created from it. Resolve the ID + // type aliasing at the place that introduces it: `wgpu-core`. + return aSelfId; +} + +RawId WebGPUChild::DeviceCreateBindGroupLayout( + RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc) { + struct OptionalData { + ffi::WGPUTextureViewDimension dim; + ffi::WGPURawTextureSampleType type; + ffi::WGPUTextureFormat format; + }; + nsTArray<OptionalData> optional(aDesc.mEntries.Length()); + for (const auto& entry : aDesc.mEntries) { + OptionalData data = {}; + if (entry.mViewDimension.WasPassed()) { + data.dim = ffi::WGPUTextureViewDimension(entry.mViewDimension.Value()); + } + if (entry.mTextureComponentType.WasPassed()) { + switch (entry.mTextureComponentType.Value()) { + case dom::GPUTextureComponentType::Float: + data.type = ffi::WGPURawTextureSampleType_Float; + break; + case dom::GPUTextureComponentType::Uint: + data.type = ffi::WGPURawTextureSampleType_Uint; + break; + case dom::GPUTextureComponentType::Sint: + data.type = ffi::WGPURawTextureSampleType_Sint; + break; + case dom::GPUTextureComponentType::Depth_comparison: + data.type = ffi::WGPURawTextureSampleType_Depth; + break; + default: + MOZ_ASSERT_UNREACHABLE(); + break; + } + } + if (entry.mStorageTextureFormat.WasPassed()) { + data.format = ffi::WGPUTextureFormat(entry.mStorageTextureFormat.Value()); + } + optional.AppendElement(data); + } + + nsTArray<ffi::WGPUBindGroupLayoutEntry> entries(aDesc.mEntries.Length()); + for (size_t i = 0; i < aDesc.mEntries.Length(); ++i) { + const auto& entry = aDesc.mEntries[i]; + ffi::WGPUBindGroupLayoutEntry e = {}; + e.binding = entry.mBinding; + e.visibility = entry.mVisibility; + e.ty = ffi::WGPURawBindingType(entry.mType); + e.multisampled = entry.mMultisampled; + e.has_dynamic_offset = entry.mHasDynamicOffset; + if (entry.mViewDimension.WasPassed()) { + e.view_dimension = &optional[i].dim; + } + if (entry.mTextureComponentType.WasPassed()) { + e.texture_sample_type = &optional[i].type; + } + if (entry.mStorageTextureFormat.WasPassed()) { + e.storage_texture_format = &optional[i].format; + } + entries.AppendElement(e); + } + + ffi::WGPUBindGroupLayoutDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + desc.entries = entries.Elements(); + desc.entries_length = entries.Length(); + + ByteBuf bb; + RawId id = ffi::wgpu_client_create_bind_group_layout(mClient, aSelfId, &desc, + ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreatePipelineLayout( + RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc) { + nsTArray<ffi::WGPUBindGroupLayoutId> bindGroupLayouts( + aDesc.mBindGroupLayouts.Length()); + for (const auto& layout : aDesc.mBindGroupLayouts) { + bindGroupLayouts.AppendElement(layout->mId); + } + + ffi::WGPUPipelineLayoutDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + desc.bind_group_layouts = bindGroupLayouts.Elements(); + desc.bind_group_layouts_length = bindGroupLayouts.Length(); + + ByteBuf bb; + RawId id = ffi::wgpu_client_create_pipeline_layout(mClient, aSelfId, &desc, + ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreateBindGroup( + RawId aSelfId, const dom::GPUBindGroupDescriptor& aDesc) { + nsTArray<ffi::WGPUBindGroupEntry> entries(aDesc.mEntries.Length()); + for (const auto& entry : aDesc.mEntries) { + ffi::WGPUBindGroupEntry e = {}; + e.binding = entry.mBinding; + if (entry.mResource.IsGPUBufferBinding()) { + const auto& bufBinding = entry.mResource.GetAsGPUBufferBinding(); + e.buffer = bufBinding.mBuffer->mId; + e.offset = bufBinding.mOffset; + e.size = bufBinding.mSize.WasPassed() ? bufBinding.mSize.Value() : 0; + } + if (entry.mResource.IsGPUTextureView()) { + e.texture_view = entry.mResource.GetAsGPUTextureView()->mId; + } + if (entry.mResource.IsGPUSampler()) { + e.sampler = entry.mResource.GetAsGPUSampler()->mId; + } + entries.AppendElement(e); + } + + ffi::WGPUBindGroupDescriptor desc = {}; + nsCString label; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + desc.layout = aDesc.mLayout->mId; + desc.entries = entries.Elements(); + desc.entries_length = entries.Length(); + + ByteBuf bb; + RawId id = + ffi::wgpu_client_create_bind_group(mClient, aSelfId, &desc, ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreateShaderModule( + RawId aSelfId, const dom::GPUShaderModuleDescriptor& aDesc) { + ffi::WGPUShaderModuleDescriptor desc = {}; + + nsCString wgsl; + if (aDesc.mCode.IsString()) { + LossyCopyUTF16toASCII(aDesc.mCode.GetAsString(), wgsl); + desc.wgsl_chars = wgsl.get(); + } else { + const auto& code = aDesc.mCode.GetAsUint32Array(); + code.ComputeState(); + desc.spirv_words = code.Data(); + desc.spirv_words_length = code.Length(); + } + + ByteBuf bb; + RawId id = ffi::wgpu_client_create_shader_module(mClient, aSelfId, &desc, + ToFFI(&bb)); + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +RawId WebGPUChild::DeviceCreateComputePipeline( + RawId aSelfId, const dom::GPUComputePipelineDescriptor& aDesc, + nsTArray<RawId>* const aImplicitBindGroupLayoutIds) { + ffi::WGPUComputePipelineDescriptor desc = {}; + nsCString label, entryPoint; + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + if (aDesc.mLayout.WasPassed()) { + desc.layout = aDesc.mLayout.Value().mId; + } + desc.compute_stage.module = aDesc.mComputeStage.mModule->mId; + LossyCopyUTF16toASCII(aDesc.mComputeStage.mEntryPoint, entryPoint); + desc.compute_stage.entry_point = entryPoint.get(); + + ByteBuf bb; + RawId implicit_bgl_ids[WGPUMAX_BIND_GROUPS] = {}; + RawId id = ffi::wgpu_client_create_compute_pipeline( + mClient, aSelfId, &desc, ToFFI(&bb), implicit_bgl_ids); + + for (const auto& cur : implicit_bgl_ids) { + if (!cur) break; + aImplicitBindGroupLayoutIds->AppendElement(cur); + } + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +static ffi::WGPURasterizationStateDescriptor ConvertRasterizationDescriptor( + const dom::GPURasterizationStateDescriptor& aDesc) { + ffi::WGPURasterizationStateDescriptor desc = {}; + desc.front_face = ffi::WGPUFrontFace(aDesc.mFrontFace); + desc.cull_mode = ffi::WGPUCullMode(aDesc.mCullMode); + desc.depth_bias = aDesc.mDepthBias; + desc.depth_bias_slope_scale = aDesc.mDepthBiasSlopeScale; + desc.depth_bias_clamp = aDesc.mDepthBiasClamp; + return desc; +} + +static ffi::WGPUBlendDescriptor ConvertBlendDescriptor( + const dom::GPUBlendDescriptor& aDesc) { + ffi::WGPUBlendDescriptor desc = {}; + desc.src_factor = ffi::WGPUBlendFactor(aDesc.mSrcFactor); + desc.dst_factor = ffi::WGPUBlendFactor(aDesc.mDstFactor); + desc.operation = ffi::WGPUBlendOperation(aDesc.mOperation); + return desc; +} + +static ffi::WGPUColorStateDescriptor ConvertColorDescriptor( + const dom::GPUColorStateDescriptor& aDesc) { + ffi::WGPUColorStateDescriptor desc = {}; + desc.format = ffi::WGPUTextureFormat(aDesc.mFormat); + desc.alpha_blend = ConvertBlendDescriptor(aDesc.mAlphaBlend); + desc.color_blend = ConvertBlendDescriptor(aDesc.mColorBlend); + desc.write_mask = aDesc.mWriteMask; + return desc; +} + +static ffi::WGPUStencilStateFaceDescriptor ConvertStencilFaceDescriptor( + const dom::GPUStencilStateFaceDescriptor& aDesc) { + ffi::WGPUStencilStateFaceDescriptor desc = {}; + desc.compare = ConvertCompareFunction(aDesc.mCompare); + desc.fail_op = ffi::WGPUStencilOperation(aDesc.mFailOp); + desc.depth_fail_op = ffi::WGPUStencilOperation(aDesc.mDepthFailOp); + desc.pass_op = ffi::WGPUStencilOperation(aDesc.mPassOp); + return desc; +} + +static ffi::WGPUDepthStencilStateDescriptor ConvertDepthStencilDescriptor( + const dom::GPUDepthStencilStateDescriptor& aDesc) { + ffi::WGPUDepthStencilStateDescriptor desc = {}; + desc.format = ffi::WGPUTextureFormat(aDesc.mFormat); + desc.depth_write_enabled = aDesc.mDepthWriteEnabled; + desc.depth_compare = ConvertCompareFunction(aDesc.mDepthCompare); + desc.stencil.front = ConvertStencilFaceDescriptor(aDesc.mStencilFront); + desc.stencil.back = ConvertStencilFaceDescriptor(aDesc.mStencilBack); + desc.stencil.read_mask = aDesc.mStencilReadMask; + desc.stencil.write_mask = aDesc.mStencilWriteMask; + return desc; +} + +RawId WebGPUChild::DeviceCreateRenderPipeline( + RawId aSelfId, const dom::GPURenderPipelineDescriptor& aDesc, + nsTArray<RawId>* const aImplicitBindGroupLayoutIds) { + ffi::WGPURenderPipelineDescriptor desc = {}; + nsCString label, vsEntry, fsEntry; + ffi::WGPUProgrammableStageDescriptor vertexStage = {}; + ffi::WGPUProgrammableStageDescriptor fragmentStage = {}; + + if (aDesc.mLabel.WasPassed()) { + LossyCopyUTF16toASCII(aDesc.mLabel.Value(), label); + desc.label = label.get(); + } + if (aDesc.mLayout.WasPassed()) { + desc.layout = aDesc.mLayout.Value().mId; + } + + vertexStage.module = aDesc.mVertexStage.mModule->mId; + LossyCopyUTF16toASCII(aDesc.mVertexStage.mEntryPoint, vsEntry); + vertexStage.entry_point = vsEntry.get(); + desc.vertex_stage = &vertexStage; + + if (aDesc.mFragmentStage.WasPassed()) { + const auto& stage = aDesc.mFragmentStage.Value(); + fragmentStage.module = stage.mModule->mId; + LossyCopyUTF16toASCII(stage.mEntryPoint, fsEntry); + fragmentStage.entry_point = fsEntry.get(); + desc.fragment_stage = &fragmentStage; + } + + desc.primitive_topology = + ffi::WGPUPrimitiveTopology(aDesc.mPrimitiveTopology); + const auto rasterization = + ConvertRasterizationDescriptor(aDesc.mRasterizationState); + desc.rasterization_state = &rasterization; + + nsTArray<ffi::WGPUColorStateDescriptor> colorStates; + for (const auto& colorState : aDesc.mColorStates) { + colorStates.AppendElement(ConvertColorDescriptor(colorState)); + } + desc.color_states = colorStates.Elements(); + desc.color_states_length = colorStates.Length(); + + ffi::WGPUDepthStencilStateDescriptor depthStencilState = {}; + if (aDesc.mDepthStencilState.WasPassed()) { + depthStencilState = + ConvertDepthStencilDescriptor(aDesc.mDepthStencilState.Value()); + desc.depth_stencil_state = &depthStencilState; + } + + desc.vertex_state.index_format = + ffi::WGPUIndexFormat(aDesc.mVertexState.mIndexFormat); + nsTArray<ffi::WGPUVertexBufferDescriptor> vertexBuffers; + nsTArray<ffi::WGPUVertexAttributeDescriptor> vertexAttributes; + for (const auto& vertex_desc : aDesc.mVertexState.mVertexBuffers) { + ffi::WGPUVertexBufferDescriptor vb_desc = {}; + if (!vertex_desc.IsNull()) { + const auto& vd = vertex_desc.Value(); + vb_desc.stride = vd.mArrayStride; + vb_desc.step_mode = ffi::WGPUInputStepMode(vd.mStepMode); + // Note: we are setting the length but not the pointer + vb_desc.attributes_length = vd.mAttributes.Length(); + for (const auto& vat : vd.mAttributes) { + ffi::WGPUVertexAttributeDescriptor ad = {}; + ad.offset = vat.mOffset; + ad.format = ffi::WGPUVertexFormat(vat.mFormat); + ad.shader_location = vat.mShaderLocation; + vertexAttributes.AppendElement(ad); + } + } + vertexBuffers.AppendElement(vb_desc); + } + // Now patch up all the pointers to attribute lists. + size_t numAttributes = 0; + for (auto& vb_desc : vertexBuffers) { + vb_desc.attributes = vertexAttributes.Elements() + numAttributes; + numAttributes += vb_desc.attributes_length; + } + + desc.vertex_state.vertex_buffers = vertexBuffers.Elements(); + desc.vertex_state.vertex_buffers_length = vertexBuffers.Length(); + desc.sample_count = aDesc.mSampleCount; + desc.sample_mask = aDesc.mSampleMask; + desc.alpha_to_coverage_enabled = aDesc.mAlphaToCoverageEnabled; + + ByteBuf bb; + RawId implicit_bgl_ids[WGPUMAX_BIND_GROUPS] = {}; + RawId id = ffi::wgpu_client_create_render_pipeline( + mClient, aSelfId, &desc, ToFFI(&bb), implicit_bgl_ids); + + for (const auto& cur : implicit_bgl_ids) { + if (!cur) break; + aImplicitBindGroupLayoutIds->AppendElement(cur); + } + if (!SendDeviceAction(aSelfId, std::move(bb))) { + MOZ_CRASH("IPC failure"); + } + return id; +} + +ipc::IPCResult WebGPUChild::RecvError(RawId aDeviceId, + const nsACString& aMessage) { + if (!aDeviceId) { + // TODO: figure out how to report these kinds of errors + printf_stderr("Validation error without device target: %s\n", + PromiseFlatCString(aMessage).get()); + } else if (mDeviceMap.find(aDeviceId) == mDeviceMap.end()) { + printf_stderr("Validation error on a dropped device: %s\n", + PromiseFlatCString(aMessage).get()); + } else { + auto* target = mDeviceMap[aDeviceId]; + MOZ_ASSERT(target); + dom::GPUUncapturedErrorEventInit init; + init.mError.SetAsGPUValidationError() = + new ValidationError(target, aMessage); + RefPtr<mozilla::dom::GPUUncapturedErrorEvent> event = + dom::GPUUncapturedErrorEvent::Constructor(target, u"uncapturederror"_ns, + init); + target->DispatchEvent(*event); + } + return IPC_OK(); +} + +ipc::IPCResult WebGPUChild::RecvDropAction(const ipc::ByteBuf& aByteBuf) { + const auto* byteBuf = ToFFI(&aByteBuf); + ffi::wgpu_client_drop_action(mClient, byteBuf); + return IPC_OK(); +} + +ipc::IPCResult WebGPUChild::RecvFreeAdapter(RawId id) { + ffi::wgpu_client_kill_adapter_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeDevice(RawId id) { + ffi::wgpu_client_kill_device_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreePipelineLayout(RawId id) { + ffi::wgpu_client_kill_pipeline_layout_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeShaderModule(RawId id) { + ffi::wgpu_client_kill_shader_module_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeBindGroupLayout(RawId id) { + ffi::wgpu_client_kill_bind_group_layout_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeBindGroup(RawId id) { + ffi::wgpu_client_kill_bind_group_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeCommandBuffer(RawId id) { + ffi::wgpu_client_kill_encoder_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeRenderPipeline(RawId id) { + ffi::wgpu_client_kill_render_pipeline_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeComputePipeline(RawId id) { + ffi::wgpu_client_kill_compute_pipeline_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeBuffer(RawId id) { + ffi::wgpu_client_kill_buffer_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeTexture(RawId id) { + ffi::wgpu_client_kill_texture_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeTextureView(RawId id) { + ffi::wgpu_client_kill_texture_view_id(mClient, id); + return IPC_OK(); +} +ipc::IPCResult WebGPUChild::RecvFreeSampler(RawId id) { + ffi::wgpu_client_kill_sampler_id(mClient, id); + return IPC_OK(); +} + +void WebGPUChild::DeviceCreateSwapChain(RawId aSelfId, + const RGBDescriptor& aRgbDesc, + size_t maxBufferCount, + wr::ExternalImageId aExternalImageId) { + RawId queueId = aSelfId; // TODO: multiple queues + nsTArray<RawId> bufferIds(maxBufferCount); + for (size_t i = 0; i < maxBufferCount; ++i) { + bufferIds.AppendElement(ffi::wgpu_client_make_buffer_id(mClient, aSelfId)); + } + SendDeviceCreateSwapChain(aSelfId, queueId, aRgbDesc, bufferIds, + aExternalImageId); +} + +void WebGPUChild::SwapChainPresent(wr::ExternalImageId aExternalImageId, + RawId aTextureId) { + // Hack: the function expects `DeviceId`, but it only uses it for `backend()` + // selection. + RawId encoderId = ffi::wgpu_client_make_encoder_id(mClient, aTextureId); + SendSwapChainPresent(aExternalImageId, aTextureId, encoderId); +} + +void WebGPUChild::RegisterDevice(RawId aId, Device* aDevice) { + mDeviceMap.insert({aId, aDevice}); +} + +void WebGPUChild::UnregisterDevice(RawId aId) { + mDeviceMap.erase(aId); + SendDeviceDestroy(aId); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ipc/WebGPUChild.h b/dom/webgpu/ipc/WebGPUChild.h new file mode 100644 index 0000000000..d2bedbe4c1 --- /dev/null +++ b/dom/webgpu/ipc/WebGPUChild.h @@ -0,0 +1,125 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGPU_CHILD_H_ +#define WEBGPU_CHILD_H_ + +#include "mozilla/webgpu/PWebGPUChild.h" +#include "mozilla/MozPromise.h" +#include "mozilla/WeakPtr.h" + +namespace mozilla { +namespace dom { +struct GPURequestAdapterOptions; +} // namespace dom +namespace layers { +class CompositorBridgeChild; +} // namespace layers +namespace webgpu { +namespace ffi { +struct WGPUClient; +struct WGPUTextureViewDescriptor; +} // namespace ffi + +typedef MozPromise<RawId, Maybe<ipc::ResponseRejectReason>, true> RawIdPromise; + +ffi::WGPUByteBuf* ToFFI(ipc::ByteBuf* x); + +class WebGPUChild final : public PWebGPUChild, public SupportsWeakPtr { + public: + friend class layers::CompositorBridgeChild; + + NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(WebGPUChild) + NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGPUChild) + + public: + explicit WebGPUChild(); + + bool IsOpen() const { return mIPCOpen; } + + RefPtr<RawIdPromise> InstanceRequestAdapter( + const dom::GPURequestAdapterOptions& aOptions); + Maybe<RawId> AdapterRequestDevice(RawId aSelfId, + const dom::GPUDeviceDescriptor& aDesc); + RawId DeviceCreateBuffer(RawId aSelfId, + const dom::GPUBufferDescriptor& aDesc); + RawId DeviceCreateTexture(RawId aSelfId, + const dom::GPUTextureDescriptor& aDesc); + RawId TextureCreateView(RawId aSelfId, RawId aDeviceId, + const dom::GPUTextureViewDescriptor& aDesc); + RawId DeviceCreateSampler(RawId aSelfId, + const dom::GPUSamplerDescriptor& aDesc); + RawId DeviceCreateCommandEncoder( + RawId aSelfId, const dom::GPUCommandEncoderDescriptor& aDesc); + RawId CommandEncoderFinish(RawId aSelfId, RawId aDeviceId, + const dom::GPUCommandBufferDescriptor& aDesc); + RawId DeviceCreateBindGroupLayout( + RawId aSelfId, const dom::GPUBindGroupLayoutDescriptor& aDesc); + RawId DeviceCreatePipelineLayout( + RawId aSelfId, const dom::GPUPipelineLayoutDescriptor& aDesc); + RawId DeviceCreateBindGroup(RawId aSelfId, + const dom::GPUBindGroupDescriptor& aDesc); + RawId DeviceCreateShaderModule(RawId aSelfId, + const dom::GPUShaderModuleDescriptor& aDesc); + RawId DeviceCreateComputePipeline( + RawId aSelfId, const dom::GPUComputePipelineDescriptor& aDesc, + nsTArray<RawId>* const aImplicitBindGroupLayoutIds); + RawId DeviceCreateRenderPipeline( + RawId aSelfId, const dom::GPURenderPipelineDescriptor& aDesc, + nsTArray<RawId>* const aImplicitBindGroupLayoutIds); + + void DeviceCreateSwapChain(RawId aSelfId, const RGBDescriptor& aRgbDesc, + size_t maxBufferCount, + wr::ExternalImageId aExternalImageId); + void SwapChainPresent(wr::ExternalImageId aExternalImageId, RawId aTextureId); + + void RegisterDevice(RawId aId, Device* aDevice); + void UnregisterDevice(RawId aId); + + private: + virtual ~WebGPUChild(); + + // AddIPDLReference and ReleaseIPDLReference are only to be called by + // CompositorBridgeChild's AllocPWebGPUChild and DeallocPWebGPUChild methods + // respectively. We intentionally make them private to prevent misuse. + // The purpose of these methods is to be aware of when the IPC system around + // this actor goes down: mIPCOpen is then set to false. + void AddIPDLReference() { + MOZ_ASSERT(!mIPCOpen); + mIPCOpen = true; + AddRef(); + } + void ReleaseIPDLReference() { + MOZ_ASSERT(mIPCOpen); + mIPCOpen = false; + Release(); + } + + ffi::WGPUClient* const mClient; + bool mIPCOpen; + std::unordered_map<RawId, Device*> mDeviceMap; + + public: + ipc::IPCResult RecvError(RawId aDeviceId, const nsACString& aMessage); + ipc::IPCResult RecvDropAction(const ipc::ByteBuf& aByteBuf); + ipc::IPCResult RecvFreeAdapter(RawId id); + ipc::IPCResult RecvFreeDevice(RawId id); + ipc::IPCResult RecvFreePipelineLayout(RawId id); + ipc::IPCResult RecvFreeShaderModule(RawId id); + ipc::IPCResult RecvFreeBindGroupLayout(RawId id); + ipc::IPCResult RecvFreeBindGroup(RawId id); + ipc::IPCResult RecvFreeCommandBuffer(RawId id); + ipc::IPCResult RecvFreeRenderPipeline(RawId id); + ipc::IPCResult RecvFreeComputePipeline(RawId id); + ipc::IPCResult RecvFreeBuffer(RawId id); + ipc::IPCResult RecvFreeTexture(RawId id); + ipc::IPCResult RecvFreeTextureView(RawId id); + ipc::IPCResult RecvFreeSampler(RawId id); +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // WEBGPU_CHILD_H_ diff --git a/dom/webgpu/ipc/WebGPUParent.cpp b/dom/webgpu/ipc/WebGPUParent.cpp new file mode 100644 index 0000000000..5728d7c242 --- /dev/null +++ b/dom/webgpu/ipc/WebGPUParent.cpp @@ -0,0 +1,713 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGPUParent.h" +#include "mozilla/webgpu/ffi/wgpu.h" +#include "mozilla/layers/ImageDataSerializer.h" +#include "mozilla/layers/TextureHost.h" + +namespace mozilla { +namespace webgpu { + +const uint64_t POLL_TIME_MS = 100; + +// A helper class to force error checks coming across FFI. +// It will assert in destructor if unchecked. +// TODO: refactor this to avoid stack-allocating the buffer all the time. +class ErrorBuffer { + // if the message doesn't fit, it will be truncated + static constexpr unsigned BUFFER_SIZE = 256; + char mUtf8[BUFFER_SIZE] = {}; + bool mGuard = false; + + public: + ErrorBuffer() { mUtf8[0] = 0; } + ErrorBuffer(const ErrorBuffer&) = delete; + ~ErrorBuffer() { MOZ_ASSERT(!mGuard); } + + ffi::WGPUErrorBuffer ToFFI() { + mGuard = true; + ffi::WGPUErrorBuffer errorBuf = {mUtf8, BUFFER_SIZE}; + return errorBuf; + } + + bool CheckAndForward(PWebGPUParent* aParent, RawId aDeviceId) { + mGuard = false; + if (!mUtf8[0]) { + return false; + } + nsAutoCString cString(mUtf8); + if (!aParent->SendError(aDeviceId, cString)) { + NS_ERROR("Unable to SendError"); + } + return true; + } +}; + +class PresentationData { + NS_INLINE_DECL_REFCOUNTING(PresentationData); + + public: + RawId mDeviceId = 0; + RawId mQueueId = 0; + RefPtr<layers::MemoryTextureHost> mTextureHost; + uint32_t mSourcePitch = 0; + uint32_t mTargetPitch = 0; + uint32_t mRowCount = 0; + std::vector<RawId> mUnassignedBufferIds; + std::vector<RawId> mAvailableBufferIds; + std::vector<RawId> mQueuedBufferIds; + Mutex mBuffersLock; + + PresentationData() : mBuffersLock("WebGPU presentation buffers") { + MOZ_COUNT_CTOR(PresentationData); + } + + private: + ~PresentationData() { MOZ_COUNT_DTOR(PresentationData); } +}; + +static void FreeAdapter(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeAdapter(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeDevice(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeDevice(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeSwapChain(RawId id, void* param) { + Unused << id; + Unused << param; +} +static void FreePipelineLayout(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreePipelineLayout(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeShaderModule(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeShaderModule(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeBindGroupLayout(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeBindGroupLayout(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeBindGroup(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeBindGroup(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeCommandBuffer(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeCommandBuffer(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeRenderPipeline(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeRenderPipeline(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeComputePipeline(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeComputePipeline(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeBuffer(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeBuffer(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeTexture(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeTexture(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeTextureView(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeTextureView(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeSampler(RawId id, void* param) { + if (!static_cast<WebGPUParent*>(param)->SendFreeSampler(id)) { + MOZ_CRASH("IPC failure"); + } +} +static void FreeSurface(RawId id, void* param) { + Unused << id; + Unused << param; +} + +static ffi::WGPUIdentityRecyclerFactory MakeFactory(void* param) { + ffi::WGPUIdentityRecyclerFactory factory = {param}; + factory.free_adapter = FreeAdapter; + factory.free_device = FreeDevice; + factory.free_swap_chain = FreeSwapChain; + factory.free_pipeline_layout = FreePipelineLayout; + factory.free_shader_module = FreeShaderModule; + factory.free_bind_group_layout = FreeBindGroupLayout; + factory.free_bind_group = FreeBindGroup; + factory.free_command_buffer = FreeCommandBuffer; + factory.free_render_pipeline = FreeRenderPipeline; + factory.free_compute_pipeline = FreeComputePipeline; + factory.free_buffer = FreeBuffer; + factory.free_texture = FreeTexture; + factory.free_texture_view = FreeTextureView; + factory.free_sampler = FreeSampler; + factory.free_surface = FreeSurface; + return factory; +} + +WebGPUParent::WebGPUParent() + : mContext(ffi::wgpu_server_new(MakeFactory(this))) { + mTimer.Start(base::TimeDelta::FromMilliseconds(POLL_TIME_MS), this, + &WebGPUParent::MaintainDevices); +} + +WebGPUParent::~WebGPUParent() = default; + +void WebGPUParent::MaintainDevices() { + ffi::wgpu_server_poll_all_devices(mContext, false); +} + +ipc::IPCResult WebGPUParent::RecvInstanceRequestAdapter( + const dom::GPURequestAdapterOptions& aOptions, + const nsTArray<RawId>& aTargetIds, + InstanceRequestAdapterResolver&& resolver) { + ffi::WGPURequestAdapterOptions options = {}; + if (aOptions.mPowerPreference.WasPassed()) { + options.power_preference = static_cast<ffi::WGPUPowerPreference>( + aOptions.mPowerPreference.Value()); + } + // TODO: make available backends configurable by prefs + + ErrorBuffer error; + int8_t index = ffi::wgpu_server_instance_request_adapter( + mContext, &options, aTargetIds.Elements(), aTargetIds.Length(), + error.ToFFI()); + if (index >= 0) { + resolver(aTargetIds[index]); + } else { + resolver(0); + } + error.CheckAndForward(this, 0); + + // free the unused IDs + for (size_t i = 0; i < aTargetIds.Length(); ++i) { + if (static_cast<int8_t>(i) != index && !SendFreeAdapter(aTargetIds[i])) { + NS_ERROR("Unable to SendFreeAdapter"); + } + } + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvAdapterRequestDevice( + RawId aSelfId, const dom::GPUDeviceDescriptor& aDesc, RawId aNewId) { + ffi::WGPUDeviceDescriptor desc = {}; + desc.shader_validation = true; // required for implicit pipeline layouts + + if (aDesc.mLimits.WasPassed()) { + const auto& lim = aDesc.mLimits.Value(); + desc.limits.max_bind_groups = lim.mMaxBindGroups; + desc.limits.max_dynamic_uniform_buffers_per_pipeline_layout = + lim.mMaxDynamicUniformBuffersPerPipelineLayout; + desc.limits.max_dynamic_storage_buffers_per_pipeline_layout = + lim.mMaxDynamicStorageBuffersPerPipelineLayout; + desc.limits.max_sampled_textures_per_shader_stage = + lim.mMaxSampledTexturesPerShaderStage; + desc.limits.max_samplers_per_shader_stage = lim.mMaxSamplersPerShaderStage; + desc.limits.max_storage_buffers_per_shader_stage = + lim.mMaxStorageBuffersPerShaderStage; + desc.limits.max_storage_textures_per_shader_stage = + lim.mMaxStorageTexturesPerShaderStage; + desc.limits.max_uniform_buffers_per_shader_stage = + lim.mMaxUniformBuffersPerShaderStage; + desc.limits.max_uniform_buffer_binding_size = + lim.mMaxUniformBufferBindingSize; + } else { + ffi::wgpu_server_fill_default_limits(&desc.limits); + } + + ErrorBuffer error; + ffi::wgpu_server_adapter_request_device(mContext, aSelfId, &desc, aNewId, + error.ToFFI()); + error.CheckAndForward(this, 0); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvAdapterDestroy(RawId aSelfId) { + ffi::wgpu_server_adapter_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvDeviceDestroy(RawId aSelfId) { + ffi::wgpu_server_device_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvBufferReturnShmem(RawId aSelfId, + Shmem&& aShmem) { + mSharedMemoryMap[aSelfId] = aShmem; + return IPC_OK(); +} + +struct MapRequest { + const ffi::WGPUGlobal* const mContext; + ffi::WGPUBufferId mBufferId; + ffi::WGPUHostMap mHostMap; + uint64_t mOffset; + ipc::Shmem mShmem; + WebGPUParent::BufferMapResolver mResolver; + MapRequest(const ffi::WGPUGlobal* context, ffi::WGPUBufferId bufferId, + ffi::WGPUHostMap hostMap, uint64_t offset, ipc::Shmem&& shmem, + WebGPUParent::BufferMapResolver&& resolver) + : mContext(context), + mBufferId(bufferId), + mHostMap(hostMap), + mOffset(offset), + mShmem(shmem), + mResolver(resolver) {} +}; + +static void MapCallback(ffi::WGPUBufferMapAsyncStatus status, + uint8_t* userdata) { + auto* req = reinterpret_cast<MapRequest*>(userdata); + // TODO: better handle errors + MOZ_ASSERT(status == ffi::WGPUBufferMapAsyncStatus_Success); + if (req->mHostMap == ffi::WGPUHostMap_Read) { + const uint8_t* ptr = ffi::wgpu_server_buffer_get_mapped_range( + req->mContext, req->mBufferId, req->mOffset, + req->mShmem.Size<uint8_t>()); + memcpy(req->mShmem.get<uint8_t>(), ptr, req->mShmem.Size<uint8_t>()); + } + req->mResolver(std::move(req->mShmem)); + delete req; +} + +ipc::IPCResult WebGPUParent::RecvBufferMap(RawId aSelfId, + ffi::WGPUHostMap aHostMap, + uint64_t aOffset, uint64_t aSize, + BufferMapResolver&& aResolver) { + auto* request = new MapRequest(mContext, aSelfId, aHostMap, aOffset, + std::move(mSharedMemoryMap[aSelfId]), + std::move(aResolver)); + ffi::WGPUBufferMapOperation mapOperation = { + aHostMap, &MapCallback, reinterpret_cast<uint8_t*>(request)}; + ffi::wgpu_server_buffer_map(mContext, aSelfId, aOffset, aSize, mapOperation); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvBufferUnmap(RawId aSelfId, Shmem&& aShmem, + bool aFlush) { + if (aFlush) { + // TODO: flush exact modified sub-range + uint8_t* ptr = ffi::wgpu_server_buffer_get_mapped_range( + mContext, aSelfId, 0, aShmem.Size<uint8_t>()); + MOZ_ASSERT(ptr != nullptr); + memcpy(ptr, aShmem.get<uint8_t>(), aShmem.Size<uint8_t>()); + } + + ffi::wgpu_server_buffer_unmap(mContext, aSelfId); + + const auto iter = mSharedMemoryMap.find(aSelfId); + if (iter == mSharedMemoryMap.end()) { + DeallocShmem(aShmem); + } else { + iter->second = aShmem; + } + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvBufferDestroy(RawId aSelfId) { + ffi::wgpu_server_buffer_drop(mContext, aSelfId); + + const auto iter = mSharedMemoryMap.find(aSelfId); + if (iter != mSharedMemoryMap.end()) { + DeallocShmem(iter->second); + mSharedMemoryMap.erase(iter); + } + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvTextureDestroy(RawId aSelfId) { + ffi::wgpu_server_texture_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvTextureViewDestroy(RawId aSelfId) { + ffi::wgpu_server_texture_view_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvSamplerDestroy(RawId aSelfId) { + ffi::wgpu_server_sampler_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvCommandEncoderFinish( + RawId aSelfId, RawId aDeviceId, + const dom::GPUCommandBufferDescriptor& aDesc) { + Unused << aDesc; + ffi::WGPUCommandBufferDescriptor desc = {}; + ErrorBuffer error; + ffi::wgpu_server_encoder_finish(mContext, aSelfId, &desc, error.ToFFI()); + + error.CheckAndForward(this, aDeviceId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvCommandEncoderDestroy(RawId aSelfId) { + ffi::wgpu_server_encoder_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvCommandBufferDestroy(RawId aSelfId) { + ffi::wgpu_server_command_buffer_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvQueueSubmit( + RawId aSelfId, const nsTArray<RawId>& aCommandBuffers) { + ffi::wgpu_server_queue_submit(mContext, aSelfId, aCommandBuffers.Elements(), + aCommandBuffers.Length()); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvQueueWriteBuffer(RawId aSelfId, + RawId aBufferId, + uint64_t aBufferOffset, + Shmem&& aShmem) { + ffi::wgpu_server_queue_write_buffer(mContext, aSelfId, aBufferId, + aBufferOffset, aShmem.get<uint8_t>(), + aShmem.Size<uint8_t>()); + DeallocShmem(aShmem); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvQueueWriteTexture( + RawId aSelfId, const ffi::WGPUTextureCopyView& aDestination, Shmem&& aShmem, + const ffi::WGPUTextureDataLayout& aDataLayout, + const ffi::WGPUExtent3d& aExtent) { + ffi::wgpu_server_queue_write_texture( + mContext, aSelfId, &aDestination, aShmem.get<uint8_t>(), + aShmem.Size<uint8_t>(), &aDataLayout, &aExtent); + DeallocShmem(aShmem); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvBindGroupLayoutDestroy(RawId aSelfId) { + ffi::wgpu_server_bind_group_layout_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvPipelineLayoutDestroy(RawId aSelfId) { + ffi::wgpu_server_pipeline_layout_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvBindGroupDestroy(RawId aSelfId) { + ffi::wgpu_server_bind_group_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvShaderModuleDestroy(RawId aSelfId) { + ffi::wgpu_server_shader_module_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvComputePipelineDestroy(RawId aSelfId) { + ffi::wgpu_server_compute_pipeline_drop(mContext, aSelfId); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvRenderPipelineDestroy(RawId aSelfId) { + ffi::wgpu_server_render_pipeline_drop(mContext, aSelfId); + return IPC_OK(); +} + +// TODO: proper destruction +static const uint64_t kBufferAlignment = 0x100; + +static uint64_t Align(uint64_t value) { + return (value | (kBufferAlignment - 1)) + 1; +} + +ipc::IPCResult WebGPUParent::RecvDeviceCreateSwapChain( + RawId aSelfId, RawId aQueueId, const RGBDescriptor& aDesc, + const nsTArray<RawId>& aBufferIds, ExternalImageId aExternalId) { + const auto rows = aDesc.size().height; + const auto bufferStride = + Align(static_cast<uint64_t>(aDesc.size().width) * 4); + const auto textureStride = layers::ImageDataSerializer::GetRGBStride(aDesc); + const auto wholeBufferSize = CheckedInt<size_t>(textureStride) * rows; + if (!wholeBufferSize.isValid()) { + NS_ERROR("Invalid total buffer size!"); + return IPC_OK(); + } + auto* textureHostData = new (fallible) uint8_t[wholeBufferSize.value()]; + if (!textureHostData) { + NS_ERROR("Unable to allocate host data!"); + return IPC_OK(); + } + RefPtr<layers::MemoryTextureHost> textureHost = new layers::MemoryTextureHost( + textureHostData, aDesc, layers::TextureFlags::NO_FLAGS); + textureHost->DisableExternalTextures(); + textureHost->CreateRenderTexture(aExternalId); + nsTArray<RawId> bufferIds(aBufferIds.Clone()); + RefPtr<PresentationData> data = new PresentationData(); + data->mDeviceId = aSelfId; + data->mQueueId = aQueueId; + data->mTextureHost = textureHost; + data->mSourcePitch = bufferStride; + data->mTargetPitch = textureStride; + data->mRowCount = rows; + for (const RawId id : bufferIds) { + data->mUnassignedBufferIds.push_back(id); + } + if (!mCanvasMap.insert({AsUint64(aExternalId), data}).second) { + NS_ERROR("External image is already registered as WebGPU canvas!"); + } + return IPC_OK(); +} + +struct PresentRequest { + const ffi::WGPUGlobal* mContext; + RefPtr<PresentationData> mData; +}; + +static void PresentCallback(ffi::WGPUBufferMapAsyncStatus status, + uint8_t* userdata) { + auto* req = reinterpret_cast<PresentRequest*>(userdata); + PresentationData* data = req->mData.get(); + // get the buffer ID + data->mBuffersLock.Lock(); + RawId bufferId = data->mQueuedBufferIds.back(); + data->mQueuedBufferIds.pop_back(); + data->mAvailableBufferIds.push_back(bufferId); + data->mBuffersLock.Unlock(); + // copy the data + if (status == ffi::WGPUBufferMapAsyncStatus_Success) { + const auto bufferSize = data->mRowCount * data->mSourcePitch; + const uint8_t* ptr = ffi::wgpu_server_buffer_get_mapped_range( + req->mContext, bufferId, 0, bufferSize); + uint8_t* dst = data->mTextureHost->GetBuffer(); + for (uint32_t row = 0; row < data->mRowCount; ++row) { + memcpy(dst, ptr, data->mTargetPitch); + dst += data->mTargetPitch; + ptr += data->mSourcePitch; + } + wgpu_server_buffer_unmap(req->mContext, bufferId); + } else { + // TODO: better handle errors + NS_WARNING("WebGPU frame mapping failed!"); + } + // free yourself + delete req; +} + +ipc::IPCResult WebGPUParent::RecvSwapChainPresent( + wr::ExternalImageId aExternalId, RawId aTextureId, + RawId aCommandEncoderId) { + // step 0: get the data associated with the swapchain + const auto& lookup = mCanvasMap.find(AsUint64(aExternalId)); + if (lookup == mCanvasMap.end()) { + NS_WARNING("WebGPU presenting on a destroyed swap chain!"); + return IPC_OK(); + } + RefPtr<PresentationData> data = lookup->second.get(); + RawId bufferId = 0; + const auto& size = data->mTextureHost->GetSize(); + const auto bufferSize = data->mRowCount * data->mSourcePitch; + + // step 1: find an available staging buffer, or create one + data->mBuffersLock.Lock(); + if (!data->mAvailableBufferIds.empty()) { + bufferId = data->mAvailableBufferIds.back(); + data->mAvailableBufferIds.pop_back(); + } else if (!data->mUnassignedBufferIds.empty()) { + bufferId = data->mUnassignedBufferIds.back(); + data->mUnassignedBufferIds.pop_back(); + + ffi::WGPUBufferUsage usage = + WGPUBufferUsage_COPY_DST | WGPUBufferUsage_MAP_READ; + ffi::WGPUBufferDescriptor desc = {}; + desc.size = bufferSize; + desc.usage = usage; + + ErrorBuffer error; + ffi::wgpu_server_device_create_buffer(mContext, data->mDeviceId, &desc, + bufferId, error.ToFFI()); + if (error.CheckAndForward(this, data->mDeviceId)) { + return IPC_OK(); + } + } else { + bufferId = 0; + } + if (bufferId) { + data->mQueuedBufferIds.insert(data->mQueuedBufferIds.begin(), bufferId); + } + data->mBuffersLock.Unlock(); + if (!bufferId) { + // TODO: add a warning - no buffer are available! + return IPC_OK(); + } + + // step 3: submit a copy command for the frame + ffi::WGPUCommandEncoderDescriptor encoderDesc = {}; + { + ErrorBuffer error; + ffi::wgpu_server_device_create_encoder(mContext, data->mDeviceId, + &encoderDesc, aCommandEncoderId, + error.ToFFI()); + if (error.CheckAndForward(this, data->mDeviceId)) { + return IPC_OK(); + } + } + + const ffi::WGPUTextureCopyView texView = { + aTextureId, + }; + const ffi::WGPUTextureDataLayout bufLayout = { + 0, + data->mSourcePitch, + 0, + }; + const ffi::WGPUBufferCopyView bufView = { + bufferId, + bufLayout, + }; + const ffi::WGPUExtent3d extent = { + static_cast<uint32_t>(size.width), + static_cast<uint32_t>(size.height), + 1, + }; + ffi::wgpu_server_encoder_copy_texture_to_buffer(mContext, aCommandEncoderId, + &texView, &bufView, &extent); + ffi::WGPUCommandBufferDescriptor commandDesc = {}; + { + ErrorBuffer error; + ffi::wgpu_server_encoder_finish(mContext, aCommandEncoderId, &commandDesc, + error.ToFFI()); + if (error.CheckAndForward(this, data->mDeviceId)) { + return IPC_OK(); + } + } + + ffi::wgpu_server_queue_submit(mContext, data->mQueueId, &aCommandEncoderId, + 1); + + // step 4: request the pixels to be copied into the external texture + // TODO: this isn't strictly necessary. When WR wants to Lock() the external + // texture, + // we can just give it the contents of the last mapped buffer instead of the + // copy. + auto* const presentRequest = new PresentRequest{ + mContext, + data, + }; + + ffi::WGPUBufferMapOperation mapOperation = { + ffi::WGPUHostMap_Read, &PresentCallback, + reinterpret_cast<uint8_t*>(presentRequest)}; + ffi::wgpu_server_buffer_map(mContext, bufferId, 0, bufferSize, mapOperation); + + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvSwapChainDestroy( + wr::ExternalImageId aExternalId) { + const auto& lookup = mCanvasMap.find(AsUint64(aExternalId)); + MOZ_ASSERT(lookup != mCanvasMap.end()); + RefPtr<PresentationData> data = lookup->second.get(); + mCanvasMap.erase(AsUint64(aExternalId)); + data->mTextureHost = nullptr; + layers::TextureHost::DestroyRenderTexture(aExternalId); + + data->mBuffersLock.Lock(); + for (const auto bid : data->mUnassignedBufferIds) { + if (!SendFreeBuffer(bid)) { + NS_WARNING("Unable to free an ID for non-assigned buffer"); + } + } + for (const auto bid : data->mAvailableBufferIds) { + ffi::wgpu_server_buffer_drop(mContext, bid); + } + for (const auto bid : data->mQueuedBufferIds) { + ffi::wgpu_server_buffer_drop(mContext, bid); + } + data->mBuffersLock.Unlock(); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvShutdown() { + mTimer.Stop(); + for (const auto& p : mCanvasMap) { + const wr::ExternalImageId extId = {p.first}; + layers::TextureHost::DestroyRenderTexture(extId); + } + mCanvasMap.clear(); + ffi::wgpu_server_poll_all_devices(mContext, true); + ffi::wgpu_server_delete(const_cast<ffi::WGPUGlobal*>(mContext)); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvDeviceAction(RawId aSelf, + const ipc::ByteBuf& aByteBuf) { + ipc::ByteBuf byteBuf; + ErrorBuffer error; + ffi::wgpu_server_device_action(mContext, aSelf, ToFFI(&aByteBuf), + ToFFI(&byteBuf), error.ToFFI()); + + if (byteBuf.mData) { + if (!SendDropAction(std::move(byteBuf))) { + NS_WARNING("Unable to set a drop action!"); + } + } + + error.CheckAndForward(this, aSelf); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvTextureAction(RawId aSelf, RawId aDevice, + const ipc::ByteBuf& aByteBuf) { + ErrorBuffer error; + ffi::wgpu_server_texture_action(mContext, aSelf, ToFFI(&aByteBuf), + error.ToFFI()); + + error.CheckAndForward(this, aDevice); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvCommandEncoderAction( + RawId aSelf, RawId aDevice, const ipc::ByteBuf& aByteBuf) { + ErrorBuffer error; + ffi::wgpu_server_command_encoder_action(mContext, aSelf, ToFFI(&aByteBuf), + error.ToFFI()); + error.CheckAndForward(this, aDevice); + return IPC_OK(); +} + +ipc::IPCResult WebGPUParent::RecvBumpImplicitBindGroupLayout(RawId aPipelineId, + bool aIsCompute, + uint32_t aIndex, + RawId aAssignId) { + ErrorBuffer error; + if (aIsCompute) { + ffi::wgpu_server_compute_pipeline_get_bind_group_layout( + mContext, aPipelineId, aIndex, aAssignId, error.ToFFI()); + } else { + ffi::wgpu_server_render_pipeline_get_bind_group_layout( + mContext, aPipelineId, aIndex, aAssignId, error.ToFFI()); + } + + error.CheckAndForward(this, 0); + return IPC_OK(); +} + +} // namespace webgpu +} // namespace mozilla diff --git a/dom/webgpu/ipc/WebGPUParent.h b/dom/webgpu/ipc/WebGPUParent.h new file mode 100644 index 0000000000..9df919d55b --- /dev/null +++ b/dom/webgpu/ipc/WebGPUParent.h @@ -0,0 +1,99 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGPU_PARENT_H_ +#define WEBGPU_PARENT_H_ + +#include "mozilla/webgpu/PWebGPUParent.h" +#include "mozilla/webrender/WebRenderAPI.h" +#include "WebGPUTypes.h" +#include "base/timer.h" + +namespace mozilla { +namespace webgpu { +class PresentationData; + +class WebGPUParent final : public PWebGPUParent { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(WebGPUParent) + + public: + explicit WebGPUParent(); + + ipc::IPCResult RecvInstanceRequestAdapter( + const dom::GPURequestAdapterOptions& aOptions, + const nsTArray<RawId>& aTargetIds, + InstanceRequestAdapterResolver&& resolver); + ipc::IPCResult RecvAdapterRequestDevice(RawId aSelfId, + const dom::GPUDeviceDescriptor& aDesc, + RawId aNewId); + ipc::IPCResult RecvAdapterDestroy(RawId aSelfId); + ipc::IPCResult RecvDeviceDestroy(RawId aSelfId); + ipc::IPCResult RecvBufferReturnShmem(RawId aSelfId, Shmem&& aShmem); + ipc::IPCResult RecvBufferMap(RawId aSelfId, ffi::WGPUHostMap aHostMap, + uint64_t aOffset, uint64_t size, + BufferMapResolver&& aResolver); + ipc::IPCResult RecvBufferUnmap(RawId aSelfId, Shmem&& aShmem, bool aFlush); + ipc::IPCResult RecvBufferDestroy(RawId aSelfId); + ipc::IPCResult RecvTextureDestroy(RawId aSelfId); + ipc::IPCResult RecvTextureViewDestroy(RawId aSelfId); + ipc::IPCResult RecvSamplerDestroy(RawId aSelfId); + ipc::IPCResult RecvCommandEncoderFinish( + RawId aSelfId, RawId aDeviceId, + const dom::GPUCommandBufferDescriptor& aDesc); + ipc::IPCResult RecvCommandEncoderDestroy(RawId aSelfId); + ipc::IPCResult RecvCommandBufferDestroy(RawId aSelfId); + ipc::IPCResult RecvQueueSubmit(RawId aSelfId, + const nsTArray<RawId>& aCommandBuffers); + ipc::IPCResult RecvQueueWriteBuffer(RawId aSelfId, RawId aBufferId, + uint64_t aBufferOffset, Shmem&& aShmem); + ipc::IPCResult RecvQueueWriteTexture( + RawId aSelfId, const ffi::WGPUTextureCopyView& aDestination, + Shmem&& aShmem, const ffi::WGPUTextureDataLayout& aDataLayout, + const ffi::WGPUExtent3d& aExtent); + ipc::IPCResult RecvBindGroupLayoutDestroy(RawId aSelfId); + ipc::IPCResult RecvPipelineLayoutDestroy(RawId aSelfId); + ipc::IPCResult RecvBindGroupDestroy(RawId aSelfId); + ipc::IPCResult RecvShaderModuleDestroy(RawId aSelfId); + ipc::IPCResult RecvComputePipelineDestroy(RawId aSelfId); + ipc::IPCResult RecvRenderPipelineDestroy(RawId aSelfId); + ipc::IPCResult RecvDeviceCreateSwapChain(RawId aSelfId, RawId aQueueId, + const layers::RGBDescriptor& aDesc, + const nsTArray<RawId>& aBufferIds, + ExternalImageId aExternalId); + ipc::IPCResult RecvSwapChainPresent(wr::ExternalImageId aExternalId, + RawId aTextureId, + RawId aCommandEncoderId); + ipc::IPCResult RecvSwapChainDestroy(wr::ExternalImageId aExternalId); + + ipc::IPCResult RecvDeviceAction(RawId aSelf, const ipc::ByteBuf& aByteBuf); + ipc::IPCResult RecvTextureAction(RawId aSelf, RawId aDevice, + const ipc::ByteBuf& aByteBuf); + ipc::IPCResult RecvCommandEncoderAction(RawId aSelf, RawId aDevice, + const ipc::ByteBuf& aByteBuf); + ipc::IPCResult RecvBumpImplicitBindGroupLayout(RawId aPipelineId, + bool aIsCompute, + uint32_t aIndex, + RawId aAssignId); + + ipc::IPCResult RecvShutdown(); + + private: + virtual ~WebGPUParent(); + void MaintainDevices(); + + const ffi::WGPUGlobal* const mContext; + base::RepeatingTimer<WebGPUParent> mTimer; + /// Shmem associated with a mappable buffer has to be owned by one of the + /// processes. We keep it here for every mappable buffer while the buffer is + /// used by GPU. + std::unordered_map<uint64_t, Shmem> mSharedMemoryMap; + /// Associated presentation data for each swapchain. + std::unordered_map<uint64_t, RefPtr<PresentationData>> mCanvasMap; +}; + +} // namespace webgpu +} // namespace mozilla + +#endif // WEBGPU_PARENT_H_ diff --git a/dom/webgpu/ipc/WebGPUSerialize.h b/dom/webgpu/ipc/WebGPUSerialize.h new file mode 100644 index 0000000000..ffaacc0405 --- /dev/null +++ b/dom/webgpu/ipc/WebGPUSerialize.h @@ -0,0 +1,53 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGPU_SERIALIZE_H_ +#define WEBGPU_SERIALIZE_H_ + +#include "WebGPUTypes.h" +#include "ipc/EnumSerializer.h" +#include "ipc/IPCMessageUtils.h" +#include "mozilla/dom/WebGPUBinding.h" +#include "mozilla/webgpu/ffi/wgpu.h" + +namespace IPC { + +#define DEFINE_IPC_SERIALIZER_ENUM_GUARD(something, guard) \ + template <> \ + struct ParamTraits<something> \ + : public ContiguousEnumSerializer<something, something(0), guard> {} + +#define DEFINE_IPC_SERIALIZER_DOM_ENUM(something) \ + DEFINE_IPC_SERIALIZER_ENUM_GUARD(something, something::EndGuard_) +#define DEFINE_IPC_SERIALIZER_FFI_ENUM(something) \ + DEFINE_IPC_SERIALIZER_ENUM_GUARD(something, something##_Sentinel) + +DEFINE_IPC_SERIALIZER_DOM_ENUM(mozilla::dom::GPUPowerPreference); + +DEFINE_IPC_SERIALIZER_FFI_ENUM(mozilla::webgpu::ffi::WGPUHostMap); + +DEFINE_IPC_SERIALIZER_WITHOUT_FIELDS(mozilla::dom::GPUCommandBufferDescriptor); + +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::dom::GPURequestAdapterOptions, + mPowerPreference); +DEFINE_IPC_SERIALIZER_WITHOUT_FIELDS(mozilla::dom::GPUExtensions); +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::dom::GPULimits, mMaxBindGroups); +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::dom::GPUDeviceDescriptor, + mExtensions, mLimits); +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::webgpu::ffi::WGPUExtent3d, width, + height, depth); +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::webgpu::ffi::WGPUOrigin3d, x, y, z); + +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::webgpu::ffi::WGPUTextureDataLayout, + offset, bytes_per_row, rows_per_image); +DEFINE_IPC_SERIALIZER_WITH_FIELDS(mozilla::webgpu::ffi::WGPUTextureCopyView, + texture, mip_level, origin); + +#undef DEFINE_IPC_SERIALIZER_FFI_ENUM +#undef DEFINE_IPC_SERIALIZER_DOM_ENUM +#undef DEFINE_IPC_SERIALIZER_ENUM_GUARD + +} // namespace IPC +#endif // WEBGPU_SERIALIZE_H_ diff --git a/dom/webgpu/ipc/WebGPUTypes.h b/dom/webgpu/ipc/WebGPUTypes.h new file mode 100644 index 0000000000..3e8e62afd4 --- /dev/null +++ b/dom/webgpu/ipc/WebGPUTypes.h @@ -0,0 +1,20 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef WEBGPU_TYPES_H_ +#define WEBGPU_TYPES_H_ + +#include <cstdint> + +namespace mozilla { +namespace webgpu { + +typedef uint64_t RawId; +typedef uint64_t BufferAddress; + +} // namespace webgpu +} // namespace mozilla + +#endif // WEBGPU_TYPES_H_ diff --git a/dom/webgpu/mochitest/mochitest-no-pref.ini b/dom/webgpu/mochitest/mochitest-no-pref.ini new file mode 100644 index 0000000000..c1e2681367 --- /dev/null +++ b/dom/webgpu/mochitest/mochitest-no-pref.ini @@ -0,0 +1,4 @@ +[DEFAULT] +subsuite = webgpu + +[test_disabled.html] diff --git a/dom/webgpu/mochitest/mochitest.ini b/dom/webgpu/mochitest/mochitest.ini new file mode 100644 index 0000000000..0a039426bd --- /dev/null +++ b/dom/webgpu/mochitest/mochitest.ini @@ -0,0 +1,13 @@ +[DEFAULT] +subsuite = webgpu +run-if = nightly_build && webrender +prefs = + dom.webgpu.enabled=true + +[test_enabled.html] +[test_device_creation.html] +[test_buffer_mapping.html] +[test_command_buffer_creation.html] +[test_submit_compute_empty.html] +[test_submit_render_empty.html] +[test_queue_write.html] diff --git a/dom/webgpu/mochitest/test_buffer_mapping.html b/dom/webgpu/mochitest/test_buffer_mapping.html new file mode 100644 index 0000000000..78e22470ee --- /dev/null +++ b/dom/webgpu/mochitest/test_buffer_mapping.html @@ -0,0 +1,39 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); + +const func = async function() { + const adapter = await navigator.gpu.requestAdapter(); + const device = await adapter.requestDevice(); + + const bufferRead = device.createBuffer({ size:4, usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST }); + const bufferWrite = device.createBuffer({ size:4, usage: GPUBufferUsage.COPY_SRC, mappedAtCreation: true }); + (new Float32Array(bufferWrite.getMappedRange())).set([1.0]); + bufferWrite.unmap(); + + const encoder = device.createCommandEncoder(); + encoder.copyBufferToBuffer(bufferWrite, 0, bufferRead, 0, 4); + device.defaultQueue.submit([encoder.finish()]); + + await bufferRead.mapAsync(GPUMapMode.READ); + const data = bufferRead.getMappedRange(); + const value = (new Float32Array(data))[0]; + bufferRead.unmap(); + + ok(value == 1.0, 'value == 1.0'); +}; + +SimpleTest.waitForExplicitFinish(); +func().finally(() => SimpleTest.finish()); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_command_buffer_creation.html b/dom/webgpu/mochitest/test_command_buffer_creation.html new file mode 100644 index 0000000000..31339824d5 --- /dev/null +++ b/dom/webgpu/mochitest/test_command_buffer_creation.html @@ -0,0 +1,26 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); + +const func = async function() { + const adapter = await navigator.gpu.requestAdapter(); + const device = await adapter.requestDevice(); + const encoder = device.createCommandEncoder(); + const command_buffer = encoder.finish(); + ok(command_buffer !== undefined, 'command_buffer !== undefined'); +}; + +SimpleTest.waitForExplicitFinish(); +func().finally(() => SimpleTest.finish()); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_device_creation.html b/dom/webgpu/mochitest/test_device_creation.html new file mode 100644 index 0000000000..33f91b0811 --- /dev/null +++ b/dom/webgpu/mochitest/test_device_creation.html @@ -0,0 +1,24 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); + +const func = async function() { + const adapter = await navigator.gpu.requestAdapter(); + const device = await adapter.requestDevice(); + ok(device !== undefined, 'device !== undefined'); +}; + +SimpleTest.waitForExplicitFinish(); +func().finally(() => SimpleTest.finish()); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_disabled.html b/dom/webgpu/mochitest/test_disabled.html new file mode 100644 index 0000000000..e96b8d7ecf --- /dev/null +++ b/dom/webgpu/mochitest/test_disabled.html @@ -0,0 +1,16 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(!SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be disabled.'); +ok(navigator.gpu === undefined, 'navigator.gpu === undefined'); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_enabled.html b/dom/webgpu/mochitest/test_enabled.html new file mode 100644 index 0000000000..3f4af2177b --- /dev/null +++ b/dom/webgpu/mochitest/test_enabled.html @@ -0,0 +1,16 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); +ok(navigator.gpu !== undefined, 'navigator.gpu !== undefined'); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_queue_write.html b/dom/webgpu/mochitest/test_queue_write.html new file mode 100644 index 0000000000..527cdf580f --- /dev/null +++ b/dom/webgpu/mochitest/test_queue_write.html @@ -0,0 +1,31 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); + +const func = async function() { + const adapter = await navigator.gpu.requestAdapter(); + const device = await adapter.requestDevice(); + const buffer = device.createBuffer({size:16, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.COPY_SRC | GPUBufferUsage.VERTEX}); + const arrayBuf = new ArrayBuffer(16); + (new Int32Array(arrayBuf)).fill(5) + device.defaultQueue.writeBuffer(buffer, 0, arrayBuf, 0); + const texture = device.createTexture({size: [2,2,1], dimension: "2d", format: "rgba8unorm", usage: GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC }); + device.defaultQueue.writeTexture({ texture }, arrayBuf, { bytesPerRow:8 }, [2,2,1]); + // this isn't a process check, we need to read back the contents and verify the writes happened + ok(device !== undefined, ''); +}; + +SimpleTest.waitForExplicitFinish(); +func().finally(() => SimpleTest.finish()); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_submit_compute_empty.html b/dom/webgpu/mochitest/test_submit_compute_empty.html new file mode 100644 index 0000000000..bded945528 --- /dev/null +++ b/dom/webgpu/mochitest/test_submit_compute_empty.html @@ -0,0 +1,29 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); + +const func = async function() { + const adapter = await navigator.gpu.requestAdapter(); + const device = await adapter.requestDevice(); + const encoder = device.createCommandEncoder(); + const pass = encoder.beginComputePass(); + pass.endPass(); + const command_buffer = encoder.finish(); + device.defaultQueue.submit([command_buffer]); + ok(command_buffer !== undefined, 'command_buffer !== undefined'); +}; + +SimpleTest.waitForExplicitFinish(); +func().finally(() => SimpleTest.finish()); + +</script> +</body> +</html> diff --git a/dom/webgpu/mochitest/test_submit_render_empty.html b/dom/webgpu/mochitest/test_submit_render_empty.html new file mode 100644 index 0000000000..946afd8a88 --- /dev/null +++ b/dom/webgpu/mochitest/test_submit_render_empty.html @@ -0,0 +1,43 @@ +<!DOCTYPE HTML> +<html> +<head> +<meta charset='utf-8'> +<script src="/tests/SimpleTest/SimpleTest.js"></script> +<link rel="stylesheet" href="/tests/SimpleTest/test.css"> +</head> +<body> +<script> + +ok(SpecialPowers.getBoolPref('dom.webgpu.enabled'), 'Pref should be enabled.'); + +const func = async function() { + const adapter = await navigator.gpu.requestAdapter(); + const device = await adapter.requestDevice(); + + const texture = device.createTexture({ + size: { width: 100, height: 100, depth: 1 }, + format: "rgba8unorm", + usage: GPUTextureUsage.OUTPUT_ATTACHMENT, + }); + const view = texture.createView(); + + const encoder = device.createCommandEncoder(); + const pass = encoder.beginRenderPass({ + colorAttachments: [{ + attachment: view, + loadValue: { r: 0, g: 0, b: 0, a: 0 }, + storeOp: "store", + }], + }); + pass.endPass(); + const command_buffer = encoder.finish(); + device.defaultQueue.submit([command_buffer]); + ok(command_buffer !== undefined, 'command_buffer !== undefined'); +}; + +SimpleTest.waitForExplicitFinish(); +func().finally(() => SimpleTest.finish()); + +</script> +</body> +</html> diff --git a/dom/webgpu/moz.build b/dom/webgpu/moz.build new file mode 100644 index 0000000000..17631f87db --- /dev/null +++ b/dom/webgpu/moz.build @@ -0,0 +1,70 @@ +# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- +# vim: set filetype=python: +# This Source Code Form is subject to the terms of the Mozilla Public +# License, v. 2.0. If a copy of the MPL was not distributed with this +# file, You can obtain one at http://mozilla.org/MPL/2.0/. + +with Files("**"): + BUG_COMPONENT = ("Core", "Graphics: WebGPU") + +MOCHITEST_MANIFESTS += [ + "mochitest/mochitest-no-pref.ini", + "mochitest/mochitest.ini", +] + +DIRS += [] + +h_and_cpp = [ + "Adapter", + "BindGroup", + "BindGroupLayout", + "Buffer", + "CanvasContext", + "CommandBuffer", + "CommandEncoder", + "ComputePassEncoder", + "ComputePipeline", + "Device", + "DeviceLostInfo", + "Fence", + "Instance", + "ObjectModel", + "OutOfMemoryError", + "PipelineLayout", + "Queue", + "RenderBundle", + "RenderBundleEncoder", + "RenderPassEncoder", + "RenderPipeline", + "Sampler", + "ShaderModule", + "SwapChain", + "Texture", + "TextureView", + "ValidationError", +] +EXPORTS.mozilla.webgpu += [x + ".h" for x in h_and_cpp] +UNIFIED_SOURCES += [x + ".cpp" for x in h_and_cpp] + +IPDL_SOURCES += [ + "ipc/PWebGPU.ipdl", +] + +EXPORTS.mozilla.webgpu += [ + "ipc/WebGPUChild.h", + "ipc/WebGPUParent.h", + "ipc/WebGPUSerialize.h", + "ipc/WebGPUTypes.h", +] + +UNIFIED_SOURCES += [ + "ipc/WebGPUChild.cpp", + "ipc/WebGPUParent.cpp", +] + +if CONFIG["CC_TYPE"] in ("clang", "clang-cl"): + CXXFLAGS += ["-Werror=implicit-int-conversion"] + +include("/ipc/chromium/chromium-config.mozbuild") + +FINAL_LIBRARY = "xul" |