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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/common/PoolAlloc.h
parentInitial commit. (diff)
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Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
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+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PoolAlloc.h:
+// Defines the class interface for PoolAllocator and the Allocation
+// class that it uses internally.
+//
+
+#ifndef COMMON_POOLALLOC_H_
+#define COMMON_POOLALLOC_H_
+
+#if !defined(NDEBUG)
+# define ANGLE_POOL_ALLOC_GUARD_BLOCKS // define to enable guard block sanity checking
+#endif
+
+//
+// This header defines an allocator that can be used to efficiently
+// allocate a large number of small requests for heap memory, with the
+// intention that they are not individually deallocated, but rather
+// collectively deallocated at one time.
+//
+// This simultaneously
+//
+// * Makes each individual allocation much more efficient; the
+// typical allocation is trivial.
+// * Completely avoids the cost of doing individual deallocation.
+// * Saves the trouble of tracking down and plugging a large class of leaks.
+//
+// Individual classes can use this allocator by supplying their own
+// new and delete methods.
+//
+
+#include <stddef.h>
+#include <string.h>
+#include <memory>
+#include <vector>
+
+#include "angleutils.h"
+#include "common/debug.h"
+
+namespace angle
+{
+// If we are using guard blocks, we must track each individual
+// allocation. If we aren't using guard blocks, these
+// never get instantiated, so won't have any impact.
+//
+
+class Allocation
+{
+ public:
+ Allocation(size_t size, unsigned char *mem, Allocation *prev = 0)
+ : mSize(size), mMem(mem), mPrevAlloc(prev)
+ {
+// Allocations are bracketed:
+// [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
+// This would be cleaner with if (kGuardBlockSize)..., but that
+// makes the compiler print warnings about 0 length memsets,
+// even with the if() protecting them.
+#if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ memset(preGuard(), kGuardBlockBeginVal, kGuardBlockSize);
+ memset(data(), kUserDataFill, mSize);
+ memset(postGuard(), kGuardBlockEndVal, kGuardBlockSize);
+#endif
+ }
+
+ void check() const
+ {
+ checkGuardBlock(preGuard(), kGuardBlockBeginVal, "before");
+ checkGuardBlock(postGuard(), kGuardBlockEndVal, "after");
+ }
+
+ void checkAllocList() const;
+
+ // Return total size needed to accommodate user buffer of 'size',
+ // plus our tracking data.
+ static size_t AllocationSize(size_t size) { return size + 2 * kGuardBlockSize + HeaderSize(); }
+
+ // Offset from surrounding buffer to get to user data buffer.
+ static unsigned char *OffsetAllocation(unsigned char *m)
+ {
+ return m + kGuardBlockSize + HeaderSize();
+ }
+
+ private:
+ void checkGuardBlock(unsigned char *blockMem, unsigned char val, const char *locText) const;
+
+ // Find offsets to pre and post guard blocks, and user data buffer
+ unsigned char *preGuard() const { return mMem + HeaderSize(); }
+ unsigned char *data() const { return preGuard() + kGuardBlockSize; }
+ unsigned char *postGuard() const { return data() + mSize; }
+ size_t mSize; // size of the user data area
+ unsigned char *mMem; // beginning of our allocation (pts to header)
+ Allocation *mPrevAlloc; // prior allocation in the chain
+
+ static constexpr unsigned char kGuardBlockBeginVal = 0xfb;
+ static constexpr unsigned char kGuardBlockEndVal = 0xfe;
+ static constexpr unsigned char kUserDataFill = 0xcd;
+#if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ static constexpr size_t kGuardBlockSize = 16;
+ static constexpr size_t HeaderSize() { return sizeof(Allocation); }
+#else
+ static constexpr size_t kGuardBlockSize = 0;
+ static constexpr size_t HeaderSize() { return 0; }
+#endif
+};
+
+//
+// There are several stacks. One is to track the pushing and popping
+// of the user, and not yet implemented. The others are simply a
+// repositories of free pages or used pages.
+//
+// Page stacks are linked together with a simple header at the beginning
+// of each allocation obtained from the underlying OS. Multi-page allocations
+// are returned to the OS. Individual page allocations are kept for future
+// re-use.
+//
+// The "page size" used is not, nor must it match, the underlying OS
+// page size. But, having it be about that size or equal to a set of
+// pages is likely most optimal.
+//
+class PoolAllocator : angle::NonCopyable
+{
+ public:
+ static const int kDefaultAlignment = 16;
+ //
+ // Create PoolAllocator. If alignment is be set to 1 byte then fastAllocate()
+ // function can be used to make allocations with less overhead.
+ //
+ PoolAllocator(int growthIncrement = 8 * 1024, int allocationAlignment = kDefaultAlignment);
+
+ //
+ // Don't call the destructor just to free up the memory, call pop()
+ //
+ ~PoolAllocator();
+
+ //
+ // Call push() to establish a new place to pop memory to. Does not
+ // have to be called to get things started.
+ //
+ void push();
+
+ //
+ // Call pop() to free all memory allocated since the last call to push(),
+ // or if no last call to push, frees all memory since first allocation.
+ //
+ void pop();
+
+ //
+ // Call popAll() to free all memory allocated.
+ //
+ void popAll();
+
+ //
+ // Call allocate() to actually acquire memory. Returns 0 if no memory
+ // available, otherwise a properly aligned pointer to 'numBytes' of memory.
+ //
+ void *allocate(size_t numBytes);
+
+ //
+ // Call fastAllocate() for a faster allocate function that does minimal bookkeeping
+ // preCondition: Allocator must have been created w/ alignment of 1
+ ANGLE_INLINE uint8_t *fastAllocate(size_t numBytes)
+ {
+#if defined(ANGLE_DISABLE_POOL_ALLOC)
+ return reinterpret_cast<uint8_t *>(allocate(numBytes));
+#else
+ ASSERT(mAlignment == 1);
+ // No multi-page allocations
+ ASSERT(numBytes <= (mPageSize - mHeaderSkip));
+ //
+ // Do the allocation, most likely case inline first, for efficiency.
+ //
+ if (numBytes <= mPageSize - mCurrentPageOffset)
+ {
+ //
+ // Safe to allocate from mCurrentPageOffset.
+ //
+ uint8_t *memory = reinterpret_cast<uint8_t *>(mInUseList) + mCurrentPageOffset;
+ mCurrentPageOffset += numBytes;
+ return memory;
+ }
+ return reinterpret_cast<uint8_t *>(allocateNewPage(numBytes, numBytes));
+#endif
+ }
+
+ //
+ // There is no deallocate. The point of this class is that
+ // deallocation can be skipped by the user of it, as the model
+ // of use is to simultaneously deallocate everything at once
+ // by calling pop(), and to not have to solve memory leak problems.
+ //
+
+ // Catch unwanted allocations.
+ // TODO(jmadill): Remove this when we remove the global allocator.
+ void lock();
+ void unlock();
+
+ private:
+ size_t mAlignment; // all returned allocations will be aligned at
+ // this granularity, which will be a power of 2
+ size_t mAlignmentMask;
+#if !defined(ANGLE_DISABLE_POOL_ALLOC)
+ friend struct Header;
+
+ struct Header
+ {
+ Header(Header *nextPage, size_t pageCount)
+ : nextPage(nextPage),
+ pageCount(pageCount)
+# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ ,
+ lastAllocation(0)
+# endif
+ {}
+
+ ~Header()
+ {
+# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ if (lastAllocation)
+ lastAllocation->checkAllocList();
+# endif
+ }
+
+ Header *nextPage;
+ size_t pageCount;
+# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ Allocation *lastAllocation;
+# endif
+ };
+
+ struct AllocState
+ {
+ size_t offset;
+ Header *page;
+ };
+ using AllocStack = std::vector<AllocState>;
+
+ // Slow path of allocation when we have to get a new page.
+ void *allocateNewPage(size_t numBytes, size_t allocationSize);
+ // Track allocations if and only if we're using guard blocks
+ void *initializeAllocation(Header *block, unsigned char *memory, size_t numBytes)
+ {
+# if defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ new (memory) Allocation(numBytes + mAlignment, memory, block->lastAllocation);
+ block->lastAllocation = reinterpret_cast<Allocation *>(memory);
+# endif
+ // The OffsetAllocation() call is optimized away if !defined(ANGLE_POOL_ALLOC_GUARD_BLOCKS)
+ void *unalignedPtr = Allocation::OffsetAllocation(memory);
+ size_t alignedBytes = numBytes + mAlignment;
+ return std::align(mAlignment, numBytes, unalignedPtr, alignedBytes);
+ }
+
+ size_t mPageSize; // granularity of allocation from the OS
+ size_t mHeaderSkip; // amount of memory to skip to make room for the
+ // header (basically, size of header, rounded
+ // up to make it aligned
+ size_t mCurrentPageOffset; // next offset in top of inUseList to allocate from
+ Header *mFreeList; // list of popped memory
+ Header *mInUseList; // list of all memory currently being used
+ AllocStack mStack; // stack of where to allocate from, to partition pool
+
+ int mNumCalls; // just an interesting statistic
+ size_t mTotalBytes; // just an interesting statistic
+
+#else // !defined(ANGLE_DISABLE_POOL_ALLOC)
+ std::vector<std::vector<void *>> mStack;
+#endif
+
+ bool mLocked;
+};
+
+} // namespace angle
+
+#endif // COMMON_POOLALLOC_H_