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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/Compiler.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/Compiler.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/Compiler.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Compiler.h b/gfx/angle/checkout/src/libANGLE/Compiler.h new file mode 100644 index 0000000000..0b1105a279 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/Compiler.h @@ -0,0 +1,73 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler +// that a GL context holds. + +#ifndef LIBANGLE_COMPILER_H_ +#define LIBANGLE_COMPILER_H_ + +#include <vector> + +#include "GLSLANG/ShaderLang.h" +#include "common/PackedEnums.h" +#include "libANGLE/Error.h" +#include "libANGLE/RefCountObject.h" + +namespace rx +{ +class CompilerImpl; +class GLImplFactory; +} // namespace rx + +namespace gl +{ +class ShCompilerInstance; +class State; + +class Compiler final : public RefCountObjectNoID +{ + public: + Compiler(rx::GLImplFactory *implFactory, const State &data); + + ShCompilerInstance getInstance(ShaderType shaderType); + void putInstance(ShCompilerInstance &&instance); + ShShaderOutput getShaderOutputType() const { return mOutputType; } + + private: + ~Compiler() override; + std::unique_ptr<rx::CompilerImpl> mImplementation; + ShShaderSpec mSpec; + ShShaderOutput mOutputType; + ShBuiltInResources mResources; + ShaderMap<std::vector<ShCompilerInstance>> mPools; +}; + +class ShCompilerInstance final : public angle::NonCopyable +{ + public: + ShCompilerInstance(); + ShCompilerInstance(ShHandle handle, ShShaderOutput outputType, ShaderType shaderType); + ~ShCompilerInstance(); + void destroy(); + + ShCompilerInstance(ShCompilerInstance &&other); + ShCompilerInstance &operator=(ShCompilerInstance &&other); + + ShHandle getHandle(); + ShaderType getShaderType() const; + const std::string &getBuiltinResourcesString(); + ShShaderOutput getShaderOutputType() const; + + private: + ShHandle mHandle; + ShShaderOutput mOutputType; + ShaderType mShaderType; +}; + +} // namespace gl + +#endif // LIBANGLE_COMPILER_H_ |