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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationES1_autogen.h
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES1_autogen.h')
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationES1_autogen.h:
+// Validation functions for the OpenGL ES 1.0 entry points.
+
+#ifndef LIBANGLE_VALIDATION_ES1_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_ES1_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+
+namespace gl
+{
+class Context;
+
+bool ValidateAlphaFunc(Context *context, AlphaTestFunc funcPacked, GLfloat ref);
+bool ValidateAlphaFuncx(Context *context, AlphaTestFunc funcPacked, GLfixed ref);
+bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+bool ValidateClearDepthx(Context *context, GLfixed depth);
+bool ValidateClientActiveTexture(Context *context, GLenum texture);
+bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn);
+bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation);
+bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+bool ValidateColor4x(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+bool ValidateColorPointer(Context *context,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateDepthRangex(Context *context, GLfixed n, GLfixed f);
+bool ValidateDisableClientState(Context *context, ClientVertexArrayType arrayPacked);
+bool ValidateEnableClientState(Context *context, ClientVertexArrayType arrayPacked);
+bool ValidateFogf(Context *context, GLenum pname, GLfloat param);
+bool ValidateFogfv(Context *context, GLenum pname, const GLfloat *params);
+bool ValidateFogx(Context *context, GLenum pname, GLfixed param);
+bool ValidateFogxv(Context *context, GLenum pname, const GLfixed *param);
+bool ValidateFrustumf(Context *context,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+bool ValidateFrustumx(Context *context,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+bool ValidateGetClipPlanef(Context *context, GLenum plane, GLfloat *equation);
+bool ValidateGetClipPlanex(Context *context, GLenum plane, GLfixed *equation);
+bool ValidateGetFixedv(Context *context, GLenum pname, GLfixed *params);
+bool ValidateGetLightfv(Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat *params);
+bool ValidateGetLightxv(Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed *params);
+bool ValidateGetMaterialfv(Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat *params);
+bool ValidateGetMaterialxv(Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed *params);
+bool ValidateGetPointerv(Context *context, GLenum pname, void **params);
+bool ValidateGetTexEnvfv(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat *params);
+bool ValidateGetTexEnviv(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint *params);
+bool ValidateGetTexEnvxv(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed *params);
+bool ValidateGetTexParameterxv(Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed *params);
+bool ValidateLightModelf(Context *context, GLenum pname, GLfloat param);
+bool ValidateLightModelfv(Context *context, GLenum pname, const GLfloat *params);
+bool ValidateLightModelx(Context *context, GLenum pname, GLfixed param);
+bool ValidateLightModelxv(Context *context, GLenum pname, const GLfixed *param);
+bool ValidateLightf(Context *context, GLenum light, LightParameter pnamePacked, GLfloat param);
+bool ValidateLightfv(Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateLightx(Context *context, GLenum light, LightParameter pnamePacked, GLfixed param);
+bool ValidateLightxv(Context *context,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateLineWidthx(Context *context, GLfixed width);
+bool ValidateLoadIdentity(Context *context);
+bool ValidateLoadMatrixf(Context *context, const GLfloat *m);
+bool ValidateLoadMatrixx(Context *context, const GLfixed *m);
+bool ValidateLogicOp(Context *context, LogicalOperation opcodePacked);
+bool ValidateMaterialf(Context *context, GLenum face, MaterialParameter pnamePacked, GLfloat param);
+bool ValidateMaterialfv(Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateMaterialx(Context *context, GLenum face, MaterialParameter pnamePacked, GLfixed param);
+bool ValidateMaterialxv(Context *context,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *param);
+bool ValidateMatrixMode(Context *context, MatrixType modePacked);
+bool ValidateMultMatrixf(Context *context, const GLfloat *m);
+bool ValidateMultMatrixx(Context *context, const GLfixed *m);
+bool ValidateMultiTexCoord4f(Context *context,
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q);
+bool ValidateMultiTexCoord4x(Context *context,
+ GLenum texture,
+ GLfixed s,
+ GLfixed t,
+ GLfixed r,
+ GLfixed q);
+bool ValidateNormal3f(Context *context, GLfloat nx, GLfloat ny, GLfloat nz);
+bool ValidateNormal3x(Context *context, GLfixed nx, GLfixed ny, GLfixed nz);
+bool ValidateNormalPointer(Context *context,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateOrthof(Context *context,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+bool ValidateOrthox(Context *context,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+bool ValidatePointParameterf(Context *context, PointParameter pnamePacked, GLfloat param);
+bool ValidatePointParameterfv(Context *context, PointParameter pnamePacked, const GLfloat *params);
+bool ValidatePointParameterx(Context *context, PointParameter pnamePacked, GLfixed param);
+bool ValidatePointParameterxv(Context *context, PointParameter pnamePacked, const GLfixed *params);
+bool ValidatePointSize(Context *context, GLfloat size);
+bool ValidatePointSizex(Context *context, GLfixed size);
+bool ValidatePolygonOffsetx(Context *context, GLfixed factor, GLfixed units);
+bool ValidatePopMatrix(Context *context);
+bool ValidatePushMatrix(Context *context);
+bool ValidateRotatef(Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateRotatex(Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+bool ValidateSampleCoveragex(Context *context, GLclampx value, GLboolean invert);
+bool ValidateScalef(Context *context, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateScalex(Context *context, GLfixed x, GLfixed y, GLfixed z);
+bool ValidateShadeModel(Context *context, ShadingModel modePacked);
+bool ValidateTexCoordPointer(Context *context,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+bool ValidateTexEnvf(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat param);
+bool ValidateTexEnvfv(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params);
+bool ValidateTexEnvi(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint param);
+bool ValidateTexEnviv(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params);
+bool ValidateTexEnvx(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed param);
+bool ValidateTexEnvxv(Context *context,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params);
+bool ValidateTexParameterx(Context *context, TextureType targetPacked, GLenum pname, GLfixed param);
+bool ValidateTexParameterxv(Context *context,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params);
+bool ValidateTranslatef(Context *context, GLfloat x, GLfloat y, GLfloat z);
+bool ValidateTranslatex(Context *context, GLfixed x, GLfixed y, GLfixed z);
+bool ValidateVertexPointer(Context *context,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES1_AUTOGEN_H_