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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationES1_autogen.h | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationES1_autogen.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationES1_autogen.h | 214 |
1 files changed, 214 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationES1_autogen.h b/gfx/angle/checkout/src/libANGLE/validationES1_autogen.h new file mode 100644 index 0000000000..432332659f --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationES1_autogen.h @@ -0,0 +1,214 @@ +// GENERATED FILE - DO NOT EDIT. +// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml. +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// validationES1_autogen.h: +// Validation functions for the OpenGL ES 1.0 entry points. + +#ifndef LIBANGLE_VALIDATION_ES1_AUTOGEN_H_ +#define LIBANGLE_VALIDATION_ES1_AUTOGEN_H_ + +#include "common/PackedEnums.h" + +namespace gl +{ +class Context; + +bool ValidateAlphaFunc(Context *context, AlphaTestFunc funcPacked, GLfloat ref); +bool ValidateAlphaFuncx(Context *context, AlphaTestFunc funcPacked, GLfixed ref); +bool ValidateClearColorx(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +bool ValidateClearDepthx(Context *context, GLfixed depth); +bool ValidateClientActiveTexture(Context *context, GLenum texture); +bool ValidateClipPlanef(Context *context, GLenum p, const GLfloat *eqn); +bool ValidateClipPlanex(Context *context, GLenum plane, const GLfixed *equation); +bool ValidateColor4f(Context *context, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); +bool ValidateColor4ub(Context *context, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); +bool ValidateColor4x(Context *context, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); +bool ValidateColorPointer(Context *context, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +bool ValidateDepthRangex(Context *context, GLfixed n, GLfixed f); +bool ValidateDisableClientState(Context *context, ClientVertexArrayType arrayPacked); +bool ValidateEnableClientState(Context *context, ClientVertexArrayType arrayPacked); +bool ValidateFogf(Context *context, GLenum pname, GLfloat param); +bool ValidateFogfv(Context *context, GLenum pname, const GLfloat *params); +bool ValidateFogx(Context *context, GLenum pname, GLfixed param); +bool ValidateFogxv(Context *context, GLenum pname, const GLfixed *param); +bool ValidateFrustumf(Context *context, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f); +bool ValidateFrustumx(Context *context, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f); +bool ValidateGetClipPlanef(Context *context, GLenum plane, GLfloat *equation); +bool ValidateGetClipPlanex(Context *context, GLenum plane, GLfixed *equation); +bool ValidateGetFixedv(Context *context, GLenum pname, GLfixed *params); +bool ValidateGetLightfv(Context *context, + GLenum light, + LightParameter pnamePacked, + GLfloat *params); +bool ValidateGetLightxv(Context *context, + GLenum light, + LightParameter pnamePacked, + GLfixed *params); +bool ValidateGetMaterialfv(Context *context, + GLenum face, + MaterialParameter pnamePacked, + GLfloat *params); +bool ValidateGetMaterialxv(Context *context, + GLenum face, + MaterialParameter pnamePacked, + GLfixed *params); +bool ValidateGetPointerv(Context *context, GLenum pname, void **params); +bool ValidateGetTexEnvfv(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfloat *params); +bool ValidateGetTexEnviv(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLint *params); +bool ValidateGetTexEnvxv(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfixed *params); +bool ValidateGetTexParameterxv(Context *context, + TextureType targetPacked, + GLenum pname, + GLfixed *params); +bool ValidateLightModelf(Context *context, GLenum pname, GLfloat param); +bool ValidateLightModelfv(Context *context, GLenum pname, const GLfloat *params); +bool ValidateLightModelx(Context *context, GLenum pname, GLfixed param); +bool ValidateLightModelxv(Context *context, GLenum pname, const GLfixed *param); +bool ValidateLightf(Context *context, GLenum light, LightParameter pnamePacked, GLfloat param); +bool ValidateLightfv(Context *context, + GLenum light, + LightParameter pnamePacked, + const GLfloat *params); +bool ValidateLightx(Context *context, GLenum light, LightParameter pnamePacked, GLfixed param); +bool ValidateLightxv(Context *context, + GLenum light, + LightParameter pnamePacked, + const GLfixed *params); +bool ValidateLineWidthx(Context *context, GLfixed width); +bool ValidateLoadIdentity(Context *context); +bool ValidateLoadMatrixf(Context *context, const GLfloat *m); +bool ValidateLoadMatrixx(Context *context, const GLfixed *m); +bool ValidateLogicOp(Context *context, LogicalOperation opcodePacked); +bool ValidateMaterialf(Context *context, GLenum face, MaterialParameter pnamePacked, GLfloat param); +bool ValidateMaterialfv(Context *context, + GLenum face, + MaterialParameter pnamePacked, + const GLfloat *params); +bool ValidateMaterialx(Context *context, GLenum face, MaterialParameter pnamePacked, GLfixed param); +bool ValidateMaterialxv(Context *context, + GLenum face, + MaterialParameter pnamePacked, + const GLfixed *param); +bool ValidateMatrixMode(Context *context, MatrixType modePacked); +bool ValidateMultMatrixf(Context *context, const GLfloat *m); +bool ValidateMultMatrixx(Context *context, const GLfixed *m); +bool ValidateMultiTexCoord4f(Context *context, + GLenum target, + GLfloat s, + GLfloat t, + GLfloat r, + GLfloat q); +bool ValidateMultiTexCoord4x(Context *context, + GLenum texture, + GLfixed s, + GLfixed t, + GLfixed r, + GLfixed q); +bool ValidateNormal3f(Context *context, GLfloat nx, GLfloat ny, GLfloat nz); +bool ValidateNormal3x(Context *context, GLfixed nx, GLfixed ny, GLfixed nz); +bool ValidateNormalPointer(Context *context, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +bool ValidateOrthof(Context *context, + GLfloat l, + GLfloat r, + GLfloat b, + GLfloat t, + GLfloat n, + GLfloat f); +bool ValidateOrthox(Context *context, + GLfixed l, + GLfixed r, + GLfixed b, + GLfixed t, + GLfixed n, + GLfixed f); +bool ValidatePointParameterf(Context *context, PointParameter pnamePacked, GLfloat param); +bool ValidatePointParameterfv(Context *context, PointParameter pnamePacked, const GLfloat *params); +bool ValidatePointParameterx(Context *context, PointParameter pnamePacked, GLfixed param); +bool ValidatePointParameterxv(Context *context, PointParameter pnamePacked, const GLfixed *params); +bool ValidatePointSize(Context *context, GLfloat size); +bool ValidatePointSizex(Context *context, GLfixed size); +bool ValidatePolygonOffsetx(Context *context, GLfixed factor, GLfixed units); +bool ValidatePopMatrix(Context *context); +bool ValidatePushMatrix(Context *context); +bool ValidateRotatef(Context *context, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); +bool ValidateRotatex(Context *context, GLfixed angle, GLfixed x, GLfixed y, GLfixed z); +bool ValidateSampleCoveragex(Context *context, GLclampx value, GLboolean invert); +bool ValidateScalef(Context *context, GLfloat x, GLfloat y, GLfloat z); +bool ValidateScalex(Context *context, GLfixed x, GLfixed y, GLfixed z); +bool ValidateShadeModel(Context *context, ShadingModel modePacked); +bool ValidateTexCoordPointer(Context *context, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +bool ValidateTexEnvf(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfloat param); +bool ValidateTexEnvfv(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfloat *params); +bool ValidateTexEnvi(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLint param); +bool ValidateTexEnviv(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLint *params); +bool ValidateTexEnvx(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + GLfixed param); +bool ValidateTexEnvxv(Context *context, + TextureEnvTarget targetPacked, + TextureEnvParameter pnamePacked, + const GLfixed *params); +bool ValidateTexParameterx(Context *context, TextureType targetPacked, GLenum pname, GLfixed param); +bool ValidateTexParameterxv(Context *context, + TextureType targetPacked, + GLenum pname, + const GLfixed *params); +bool ValidateTranslatef(Context *context, GLfloat x, GLfloat y, GLfloat z); +bool ValidateTranslatex(Context *context, GLfixed x, GLfixed y, GLfixed z); +bool ValidateVertexPointer(Context *context, + GLint size, + VertexAttribType typePacked, + GLsizei stride, + const void *pointer); +} // namespace gl + +#endif // LIBANGLE_VALIDATION_ES1_AUTOGEN_H_ |