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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-28 14:29:10 +0000 |
commit | 2aa4a82499d4becd2284cdb482213d541b8804dd (patch) | |
tree | b80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL32.cpp | |
parent | Initial commit. (diff) | |
download | firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip |
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL32.cpp')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/validationGL32.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL32.cpp b/gfx/angle/checkout/src/libANGLE/validationGL32.cpp new file mode 100644 index 0000000000..fda9e8f904 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/validationGL32.cpp @@ -0,0 +1,95 @@ +// +// Copyright 2019 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters + +#include "libANGLE/validationGL32_autogen.h" + +namespace gl +{ + +bool ValidateDrawElementsBaseVertex(Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return true; +} + +bool ValidateDrawElementsInstancedBaseVertex(Context *context, + GLenum mode, + GLsizei count, + GLenum type, + const void *indices, + GLsizei instancecount, + GLint basevertex) +{ + return true; +} + +bool ValidateDrawRangeElementsBaseVertex(Context *context, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const void *indices, + GLint basevertex) +{ + return true; +} + +bool ValidateFramebufferTexture(Context *context, + GLenum target, + GLenum attachment, + GLuint texture, + GLint level) +{ + return true; +} + +bool ValidateMultiDrawElementsBaseVertex(Context *context, + GLenum mode, + const GLsizei *count, + GLenum type, + const void *const *indices, + GLsizei drawcount, + const GLint *basevertex) +{ + return true; +} + +bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked) +{ + return true; +} + +bool ValidateTexImage2DMultisample(Context *context, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLboolean fixedsamplelocations) +{ + return true; +} + +bool ValidateTexImage3DMultisample(Context *context, + GLenum target, + GLsizei samples, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLboolean fixedsamplelocations) +{ + return true; +} + +} // namespace gl |