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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-28 14:29:10 +0000
commit2aa4a82499d4becd2284cdb482213d541b8804dd (patch)
treeb80bf8bf13c3766139fbacc530efd0dd9d54394c /gfx/angle/checkout/src/libANGLE/validationGL32.cpp
parentInitial commit. (diff)
downloadfirefox-2aa4a82499d4becd2284cdb482213d541b8804dd.tar.xz
firefox-2aa4a82499d4becd2284cdb482213d541b8804dd.zip
Adding upstream version 86.0.1.upstream/86.0.1upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL32.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL32.cpp95
1 files changed, 95 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL32.cpp b/gfx/angle/checkout/src/libANGLE/validationGL32.cpp
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index 0000000000..fda9e8f904
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+++ b/gfx/angle/checkout/src/libANGLE/validationGL32.cpp
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+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationGL32.cpp: Validation functions for OpenGL 3.2 entry point parameters
+
+#include "libANGLE/validationGL32_autogen.h"
+
+namespace gl
+{
+
+bool ValidateDrawElementsBaseVertex(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLint basevertex)
+{
+ return true;
+}
+
+bool ValidateDrawElementsInstancedBaseVertex(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex)
+{
+ return true;
+}
+
+bool ValidateDrawRangeElementsBaseVertex(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLint basevertex)
+{
+ return true;
+}
+
+bool ValidateFramebufferTexture(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level)
+{
+ return true;
+}
+
+bool ValidateMultiDrawElementsBaseVertex(Context *context,
+ GLenum mode,
+ const GLsizei *count,
+ GLenum type,
+ const void *const *indices,
+ GLsizei drawcount,
+ const GLint *basevertex)
+{
+ return true;
+}
+
+bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked)
+{
+ return true;
+}
+
+bool ValidateTexImage2DMultisample(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ return true;
+}
+
+bool ValidateTexImage3DMultisample(Context *context,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations)
+{
+ return true;
+}
+
+} // namespace gl